Dark | Light
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

# ![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::2732240539.png) @oriflamme_ikeda Ryuji Ikeda | 池田 隆児 | Game Dev CEO

Ryuji Ikeda | 池田 隆児 | Game Dev CEO posts on X about $9684t, vfx, $2432t, $googl the most. They currently have XXX followers and X posts still getting attention that total XXXXX engagements in the last XX hours.

### Engagements: XXXXX [#](/creator/twitter::2732240539/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::2732240539/c:line/m:interactions.svg)


### Mentions: X [#](/creator/twitter::2732240539/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::2732240539/c:line/m:posts_active.svg)


### Followers: XXX [#](/creator/twitter::2732240539/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::2732240539/c:line/m:followers.svg)


### CreatorRank: XXXXXXX [#](/creator/twitter::2732240539/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::2732240539/c:line/m:influencer_rank.svg)

### Social Influence [#](/creator/twitter::2732240539/influence)
---

**Social category influence**
[gaming](/list/gaming)  XXXXX% [stocks](/list/stocks)  XXXXX% [technology brands](/list/technology-brands)  XXXXX%

**Social topic influence**
[$9684t](/topic/$9684t) #11, [vfx](/topic/vfx) #1270, [$2432t](/topic/$2432t) 16.67%, [$googl](/topic/$googl) 16.67%, [the worlds](/topic/the-worlds) XXXXX%

**Top assets mentioned**
[Alphabet Inc Class A (GOOGL)](/topic/$googl)
### Top Social Posts [#](/creator/twitter::2732240539/posts)
---
Top posts by engagements in the last XX hours

"2002 / PS2 / Square Enix Disney : VFX : FF : XXX : XXX #KingdomHearts --- Kingdom Hearts (2002 / PS2 / Square Enix Disney) Role: VFX & Battle Programmer Achievements: Provided the technical backbone for an unprecedented Disney FF crossover. Sales: XXX million units worldwide Lessons learned: I joined when all that existed was Sora walking around a tropical island. Amid a fully siloed team of 150+ people I had to prove my worthand found the courage to challenge even senior colleagues. It was my first real taste of how strong team bonds can translate directly into an emotionally moving game"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986117577232502) 2025-07-26 05:57:55 UTC XXX followers, 1222 engagements


"2008 / PSP / Square Enix : : FF20PSPYouTube : XXX : #DissidiaFF --- Dissidia Final Fantasy (2008 / PSP / Square Enix) Role: Lead Programmer Achievements: Realized the dream matchups of every FF protagonist and final boss for the series 20th anniversary. I personally pitched and implemented a system that saved replays to the PSP and let players upload them to YouTubejust in time thanks to sheer persistence (later patented). Sales: XXX million units worldwide Lessons learned: Learned the difficulty of team buildingand the explosive strength that emerges after overcoming hardships together. It"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986141048537230) 2025-07-26 05:58:01 UTC XXX followers, 2104 engagements


"2011 / PSP / Square Enix : : FFXIII : XX : #DissidiaFF --- Dissidia Duodecim Final Fantasy (2011 / PSP / Square Enix) Role: Lead Programmer Achievements: Brought Lightning (FF XIII) into the roster and solidified the Dissidia brand. Sales: XXX million units worldwide Lessons learned: With many teammates from the first game moving on to bigger missions I mastered an indiestyle approachachieving maximum results with a small elite crew"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986149600723077) 2025-07-26 05:58:03 UTC XXX followers, 1193 engagements


"Blood Brothers2012 / Mobile / DeNA : : RPGNo.1 : 3500DL & Google PlayTop Grossing No.1 : 01DeNA #BloodBrothers --- Blood Brothers (2012 / Mobile / DeNA) Role: Product Owner Achievements: Took a Japanesestyle gacha RPG to the top of the Western market reaching #1 worldwide Top Grossing on Google Play. Sales: XX million+ downloads Lessons learned: From zero to launch I poured everything into building a worldclass team persuading executives and designing an ingame economyopening an unfamiliar market through equal parts logic and passion. It forcibly installed the mindset of game development as a"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986158341652685) 2025-07-26 05:58:05 UTC XXX followers, 3258 engagements


"X2001 / PS2 / Square Enix : VFX : VFX : XXX : #FFX --- Final Fantasy X (2001 / PS2 / Square Enix) Role: VFX Programmer Achievements: Expanded and optimized what was then regarded as the worlds most advanced VFX engine. Sales: XXX million units worldwide Lessons learned: On a team where toptier talent routinely worked late into the night to craft goosebump moments I experienced firsthand what it means to build the Hollywood of video games. I also had the chanceby sheer coincidenceto work alongside my sister who was a motion designer on the project"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986109759029740) 2025-07-26 05:57:53 UTC XXX followers, 1575 engagements


"X-22003 / PS2 / Square Enix : VFX : : XXX : #FFX2 --- Final Fantasy X2 (2003 / PS2 / Square Enix) Role: VFX Programmer Achievements: Reused assets from the previous title to deliver a hit in a very short development cycle. Sales: XXX million units worldwide Lessons learned: After meeting a genius programmer I reevaluated my pathpure technical mastery or holistic gamemaking ability. I chose the latter and began leaning on touch and feel as my creative weapons"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986124913053826) 2025-07-26 05:57:57 UTC XXX followers, 1105 engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

@oriflamme_ikeda Avatar @oriflamme_ikeda Ryuji Ikeda | 池田 隆児 | Game Dev CEO

Ryuji Ikeda | 池田 隆児 | Game Dev CEO posts on X about $9684t, vfx, $2432t, $googl the most. They currently have XXX followers and X posts still getting attention that total XXXXX engagements in the last XX hours.

Engagements: XXXXX #

Engagements Line Chart

Mentions: X #

Mentions Line Chart

Followers: XXX #

Followers Line Chart

CreatorRank: XXXXXXX #

CreatorRank Line Chart

Social Influence #


Social category influence gaming XXXXX% stocks XXXXX% technology brands XXXXX%

Social topic influence $9684t #11, vfx #1270, $2432t 16.67%, $googl 16.67%, the worlds XXXXX%

Top assets mentioned Alphabet Inc Class A (GOOGL)

Top Social Posts #


Top posts by engagements in the last XX hours

"2002 / PS2 / Square Enix Disney : VFX : FF : XXX : XXX #KingdomHearts --- Kingdom Hearts (2002 / PS2 / Square Enix Disney) Role: VFX & Battle Programmer Achievements: Provided the technical backbone for an unprecedented Disney FF crossover. Sales: XXX million units worldwide Lessons learned: I joined when all that existed was Sora walking around a tropical island. Amid a fully siloed team of 150+ people I had to prove my worthand found the courage to challenge even senior colleagues. It was my first real taste of how strong team bonds can translate directly into an emotionally moving game"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:55 UTC XXX followers, 1222 engagements

"2008 / PSP / Square Enix : : FF20PSPYouTube : XXX : #DissidiaFF --- Dissidia Final Fantasy (2008 / PSP / Square Enix) Role: Lead Programmer Achievements: Realized the dream matchups of every FF protagonist and final boss for the series 20th anniversary. I personally pitched and implemented a system that saved replays to the PSP and let players upload them to YouTubejust in time thanks to sheer persistence (later patented). Sales: XXX million units worldwide Lessons learned: Learned the difficulty of team buildingand the explosive strength that emerges after overcoming hardships together. It"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:01 UTC XXX followers, 2104 engagements

"2011 / PSP / Square Enix : : FFXIII : XX : #DissidiaFF --- Dissidia Duodecim Final Fantasy (2011 / PSP / Square Enix) Role: Lead Programmer Achievements: Brought Lightning (FF XIII) into the roster and solidified the Dissidia brand. Sales: XXX million units worldwide Lessons learned: With many teammates from the first game moving on to bigger missions I mastered an indiestyle approachachieving maximum results with a small elite crew"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:03 UTC XXX followers, 1193 engagements

"Blood Brothers2012 / Mobile / DeNA : : RPGNo.1 : 3500DL & Google PlayTop Grossing No.1 : 01DeNA #BloodBrothers --- Blood Brothers (2012 / Mobile / DeNA) Role: Product Owner Achievements: Took a Japanesestyle gacha RPG to the top of the Western market reaching #1 worldwide Top Grossing on Google Play. Sales: XX million+ downloads Lessons learned: From zero to launch I poured everything into building a worldclass team persuading executives and designing an ingame economyopening an unfamiliar market through equal parts logic and passion. It forcibly installed the mindset of game development as a"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:05 UTC XXX followers, 3258 engagements

"X2001 / PS2 / Square Enix : VFX : VFX : XXX : #FFX --- Final Fantasy X (2001 / PS2 / Square Enix) Role: VFX Programmer Achievements: Expanded and optimized what was then regarded as the worlds most advanced VFX engine. Sales: XXX million units worldwide Lessons learned: On a team where toptier talent routinely worked late into the night to craft goosebump moments I experienced firsthand what it means to build the Hollywood of video games. I also had the chanceby sheer coincidenceto work alongside my sister who was a motion designer on the project"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:53 UTC XXX followers, 1575 engagements

"X-22003 / PS2 / Square Enix : VFX : : XXX : #FFX2 --- Final Fantasy X2 (2003 / PS2 / Square Enix) Role: VFX Programmer Achievements: Reused assets from the previous title to deliver a hit in a very short development cycle. Sales: XXX million units worldwide Lessons learned: After meeting a genius programmer I reevaluated my pathpure technical mastery or holistic gamemaking ability. I chose the latter and began leaning on touch and feel as my creative weapons"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:57 UTC XXX followers, 1105 engagements

creator/x::oriflamme_ikeda
/creator/x::oriflamme_ikeda