Dark | Light
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

[@oriflamme_ikeda](/creator/twitter/oriflamme_ikeda)
"2002 / PS2 / Square Enix Disney : VFX : FF : XXX : XXX #KingdomHearts --- Kingdom Hearts (2002 / PS2 / Square Enix Disney) Role: VFX & Battle Programmer Achievements: Provided the technical backbone for an unprecedented Disney FF crossover. Sales: XXX million units worldwide Lessons learned: I joined when all that existed was Sora walking around a tropical island. Amid a fully siloed team of 150+ people I had to prove my worthand found the courage to challenge even senior colleagues. It was my first real taste of how strong team bonds can translate directly into an emotionally moving game"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986117577232502) 2025-07-26 05:57:55 UTC XXX followers, 1231 engagements


"2008 / PSP / Square Enix : : FF20PSPYouTube : XXX : #DissidiaFF --- Dissidia Final Fantasy (2008 / PSP / Square Enix) Role: Lead Programmer Achievements: Realized the dream matchups of every FF protagonist and final boss for the series 20th anniversary. I personally pitched and implemented a system that saved replays to the PSP and let players upload them to YouTubejust in time thanks to sheer persistence (later patented). Sales: XXX million units worldwide Lessons learned: Learned the difficulty of team buildingand the explosive strength that emerges after overcoming hardships together. It"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986141048537230) 2025-07-26 05:58:01 UTC XXX followers, 2115 engagements


"2011 / PSP / Square Enix : : FFXIII : XX : #DissidiaFF --- Dissidia Duodecim Final Fantasy (2011 / PSP / Square Enix) Role: Lead Programmer Achievements: Brought Lightning (FF XIII) into the roster and solidified the Dissidia brand. Sales: XXX million units worldwide Lessons learned: With many teammates from the first game moving on to bigger missions I mastered an indiestyle approachachieving maximum results with a small elite crew"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986149600723077) 2025-07-26 05:58:03 UTC XXX followers, 1200 engagements


"Blood Brothers2012 / Mobile / DeNA : : RPGNo.1 : 3500DL & Google PlayTop Grossing No.1 : 01DeNA #BloodBrothers --- Blood Brothers (2012 / Mobile / DeNA) Role: Product Owner Achievements: Took a Japanesestyle gacha RPG to the top of the Western market reaching #1 worldwide Top Grossing on Google Play. Sales: XX million+ downloads Lessons learned: From zero to launch I poured everything into building a worldclass team persuading executives and designing an ingame economyopening an unfamiliar market through equal parts logic and passion. It forcibly installed the mindset of game development as a"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986158341652685) 2025-07-26 05:58:05 UTC XXX followers, 3268 engagements


"X2001 / PS2 / Square Enix : VFX : VFX : XXX : #FFX --- Final Fantasy X (2001 / PS2 / Square Enix) Role: VFX Programmer Achievements: Expanded and optimized what was then regarded as the worlds most advanced VFX engine. Sales: XXX million units worldwide Lessons learned: On a team where toptier talent routinely worked late into the night to craft goosebump moments I experienced firsthand what it means to build the Hollywood of video games. I also had the chanceby sheer coincidenceto work alongside my sister who was a motion designer on the project"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986109759029740) 2025-07-26 05:57:53 UTC XXX followers, 1582 engagements


"X-22003 / PS2 / Square Enix : VFX : : XXX : #FFX2 --- Final Fantasy X2 (2003 / PS2 / Square Enix) Role: VFX Programmer Achievements: Reused assets from the previous title to deliver a hit in a very short development cycle. Sales: XXX million units worldwide Lessons learned: After meeting a genius programmer I reevaluated my pathpure technical mastery or holistic gamemaking ability. I chose the latter and began leaning on touch and feel as my creative weapons"  
![@oriflamme_ikeda Avatar](https://lunarcrush.com/gi/w:16/cr:twitter::2732240539.png) [@oriflamme_ikeda](/creator/x/oriflamme_ikeda) on [X](/post/tweet/1948986124913053826) 2025-07-26 05:57:57 UTC XXX followers, 1112 engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

@oriflamme_ikeda "2002 / PS2 / Square Enix Disney : VFX : FF : XXX : XXX #KingdomHearts --- Kingdom Hearts (2002 / PS2 / Square Enix Disney) Role: VFX & Battle Programmer Achievements: Provided the technical backbone for an unprecedented Disney FF crossover. Sales: XXX million units worldwide Lessons learned: I joined when all that existed was Sora walking around a tropical island. Amid a fully siloed team of 150+ people I had to prove my worthand found the courage to challenge even senior colleagues. It was my first real taste of how strong team bonds can translate directly into an emotionally moving game"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:55 UTC XXX followers, 1231 engagements

"2008 / PSP / Square Enix : : FF20PSPYouTube : XXX : #DissidiaFF --- Dissidia Final Fantasy (2008 / PSP / Square Enix) Role: Lead Programmer Achievements: Realized the dream matchups of every FF protagonist and final boss for the series 20th anniversary. I personally pitched and implemented a system that saved replays to the PSP and let players upload them to YouTubejust in time thanks to sheer persistence (later patented). Sales: XXX million units worldwide Lessons learned: Learned the difficulty of team buildingand the explosive strength that emerges after overcoming hardships together. It"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:01 UTC XXX followers, 2115 engagements

"2011 / PSP / Square Enix : : FFXIII : XX : #DissidiaFF --- Dissidia Duodecim Final Fantasy (2011 / PSP / Square Enix) Role: Lead Programmer Achievements: Brought Lightning (FF XIII) into the roster and solidified the Dissidia brand. Sales: XXX million units worldwide Lessons learned: With many teammates from the first game moving on to bigger missions I mastered an indiestyle approachachieving maximum results with a small elite crew"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:03 UTC XXX followers, 1200 engagements

"Blood Brothers2012 / Mobile / DeNA : : RPGNo.1 : 3500DL & Google PlayTop Grossing No.1 : 01DeNA #BloodBrothers --- Blood Brothers (2012 / Mobile / DeNA) Role: Product Owner Achievements: Took a Japanesestyle gacha RPG to the top of the Western market reaching #1 worldwide Top Grossing on Google Play. Sales: XX million+ downloads Lessons learned: From zero to launch I poured everything into building a worldclass team persuading executives and designing an ingame economyopening an unfamiliar market through equal parts logic and passion. It forcibly installed the mindset of game development as a"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:58:05 UTC XXX followers, 3268 engagements

"X2001 / PS2 / Square Enix : VFX : VFX : XXX : #FFX --- Final Fantasy X (2001 / PS2 / Square Enix) Role: VFX Programmer Achievements: Expanded and optimized what was then regarded as the worlds most advanced VFX engine. Sales: XXX million units worldwide Lessons learned: On a team where toptier talent routinely worked late into the night to craft goosebump moments I experienced firsthand what it means to build the Hollywood of video games. I also had the chanceby sheer coincidenceto work alongside my sister who was a motion designer on the project"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:53 UTC XXX followers, 1582 engagements

"X-22003 / PS2 / Square Enix : VFX : : XXX : #FFX2 --- Final Fantasy X2 (2003 / PS2 / Square Enix) Role: VFX Programmer Achievements: Reused assets from the previous title to deliver a hit in a very short development cycle. Sales: XXX million units worldwide Lessons learned: After meeting a genius programmer I reevaluated my pathpure technical mastery or holistic gamemaking ability. I chose the latter and began leaning on touch and feel as my creative weapons"
@oriflamme_ikeda Avatar @oriflamme_ikeda on X 2025-07-26 05:57:57 UTC XXX followers, 1112 engagements

creator/twitter::2732240539/posts
/creator/twitter::2732240539/posts