[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] #  @falco_girgis Falco Girgis Falco Girgis posts on X about grand theft auto, dat, gaming the most. They currently have XXXXX followers and XXX posts still getting attention that total XXXXX engagements in the last XX hours. ### Engagements: XXXXX [#](/creator/twitter::16817838/interactions)  - X Week XXXXXX +501% - X Month XXXXXX -XX% - X Months XXXXXXX -XX% - X Year XXXXXXXXX +33% ### Mentions: X [#](/creator/twitter::16817838/posts_active)  - X Week XX no change - X Month XX -XXXX% - X Months XXX +2.20% - X Year XXX +41% ### Followers: XXXXX [#](/creator/twitter::16817838/followers)  - X Week XXXXX +0.89% - X Month XXXXX +1.60% - X Months XXXXX +18% - X Year XXXXX +62% ### CreatorRank: XXXXXXXXX [#](/creator/twitter::16817838/influencer_rank)  ### Social Influence [#](/creator/twitter::16817838/influence) --- **Social category influence** [gaming](/list/gaming) **Social topic influence** [grand theft auto](/topic/grand-theft-auto), [dat](/topic/dat), [gaming](/topic/gaming) ### Top Social Posts [#](/creator/twitter::16817838/posts) --- Top posts by engagements in the last XX hours "I have something very special to share today This is a hardware capture of maximqad's port of the Xash3D engine--which is compatible with the Half-Life engine--running on the Sega Dreamcast. ONLINE Keep in mind this is EXTREMELY early in the days of the port with no DC-specific graphics optimizations or hardware accelerated math routines yet so performance still has a lot of room to drastically improve. Audio was literally just barely moved to the SPU for the first time just the other day too so this is still all very incredibly new. .but here it is The engine that wouldn't even run without" [X Link](https://x.com/falco_girgis/status/1878187508582002916) [@falco_girgis](/creator/x/falco_girgis) 2025-01-11T21:09Z 9568 followers, 17.3K engagements "SURPRIIIIIIISE The beta release of our Grand Theft Auto Vice City port to the Sega Dreamcast is finally here Here's an actual hardware capture of raising some hell in the beautiful streets of Miami taken straight from my DC to celebrate We've now added graphics settings for 2xFSAA to give it a less jagged more smooth look and have added a video mode for rendering to a 24bpp framebuffer which adds extra depth and vividness to the colors While we still have plenty of work to do regarding features assets and performance I am extremely proud of our team after what we've accomplished within just a" [X Link](https://x.com/falco_girgis/status/1907014480732598514) [@falco_girgis](/creator/x/falco_girgis) 2025-04-01T10:17Z 9596 followers, 99.7K engagements "Dat awkward moment when you need to write some SH4 assembly code to optimize some matrix routines for the Sega Dreamcast but all you have with you is a notebook" [X Link](https://x.com/falco_girgis/status/1977630248624902281) [@falco_girgis](/creator/x/falco_girgis) 2025-10-13T06:59Z 9596 followers, 17.2K engagements "Time to right some more wrongs in the timeline of gaming history. Today we have an actual hardware capture of Esppiral doing his thing and rendering a scene from Final Fantasy X. ON A REAL SEGA DREAMCAST" [X Link](https://x.com/falco_girgis/status/1978667520220352693) [@falco_girgis](/creator/x/falco_girgis) 2025-10-16T03:41Z 9596 followers, 47.4K engagements "FINALLY got the inline SH4 assembly worked out to create a permutation matrix which swizzles XYZW vertex coordinates into WXYZ ordering on the Sega Dreamcast .why in the actual eff would ANYONE want to do such a thing Well I've been told this is an old Sega trick and the reasoning behind it checks out. When transforming a vector by the "active" matrix held within the XMTRX FP register back-bank the god instruction FTRV is used on the DC's SH4 CPU. FTRV has a single issue cycle and 5-8 latency cycles while it propagates through the pipeline producing transformed coordinates starting with X at" [X Link](https://x.com/falco_girgis/status/1980629661357875236) [@falco_girgis](/creator/x/falco_girgis) 2025-10-21T13:38Z 9596 followers, 13K engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Falco Girgis posts on X about grand theft auto, dat, gaming the most. They currently have XXXXX followers and XXX posts still getting attention that total XXXXX engagements in the last XX hours.
Social category influence gaming
Social topic influence grand theft auto, dat, gaming
Top posts by engagements in the last XX hours
"I have something very special to share today This is a hardware capture of maximqad's port of the Xash3D engine--which is compatible with the Half-Life engine--running on the Sega Dreamcast. ONLINE Keep in mind this is EXTREMELY early in the days of the port with no DC-specific graphics optimizations or hardware accelerated math routines yet so performance still has a lot of room to drastically improve. Audio was literally just barely moved to the SPU for the first time just the other day too so this is still all very incredibly new. .but here it is The engine that wouldn't even run without"
X Link @falco_girgis 2025-01-11T21:09Z 9568 followers, 17.3K engagements
"SURPRIIIIIIISE The beta release of our Grand Theft Auto Vice City port to the Sega Dreamcast is finally here Here's an actual hardware capture of raising some hell in the beautiful streets of Miami taken straight from my DC to celebrate We've now added graphics settings for 2xFSAA to give it a less jagged more smooth look and have added a video mode for rendering to a 24bpp framebuffer which adds extra depth and vividness to the colors While we still have plenty of work to do regarding features assets and performance I am extremely proud of our team after what we've accomplished within just a"
X Link @falco_girgis 2025-04-01T10:17Z 9596 followers, 99.7K engagements
"Dat awkward moment when you need to write some SH4 assembly code to optimize some matrix routines for the Sega Dreamcast but all you have with you is a notebook"
X Link @falco_girgis 2025-10-13T06:59Z 9596 followers, 17.2K engagements
"Time to right some more wrongs in the timeline of gaming history. Today we have an actual hardware capture of Esppiral doing his thing and rendering a scene from Final Fantasy X. ON A REAL SEGA DREAMCAST"
X Link @falco_girgis 2025-10-16T03:41Z 9596 followers, 47.4K engagements
"FINALLY got the inline SH4 assembly worked out to create a permutation matrix which swizzles XYZW vertex coordinates into WXYZ ordering on the Sega Dreamcast .why in the actual eff would ANYONE want to do such a thing Well I've been told this is an old Sega trick and the reasoning behind it checks out. When transforming a vector by the "active" matrix held within the XMTRX FP register back-bank the god instruction FTRV is used on the DC's SH4 CPU. FTRV has a single issue cycle and 5-8 latency cycles while it propagates through the pipeline producing transformed coordinates starting with X at"
X Link @falco_girgis 2025-10-21T13:38Z 9596 followers, 13K engagements
/creator/x::falco_girgis