[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] [@XorDev](/creator/twitter/XorDev) "In regard to the AI versus artists debates: Is art about the process used to create the art or the result of the artist I would argue that the volume of the artists touches is what makes it theirs and theres a huge difference between X stroke/prompt and XXX. Tools matter less"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948720103480086860) 2025-07-25 12:20:52 UTC 31.9K followers, 8330 engagements "@DerpyDurf Focusing on angular distribution (which is also not uniform but kinda close)"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948495928819605830) 2025-07-24 21:30:05 UTC 31.9K followers, XX engagements "Navigation improvements to my shader arsenal -Added shader titles -Added a search bar -Added shader tags and categories -Added alphabetical sorting"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1946250736041390086) 2025-07-18 16:48:29 UTC 31.8K followers, 11.2K engagements "@moonshell31 @curllmooha Honestly it is still a challenge to start with the result you want and work backwards to recreate it in generative code. You can get better by practicing a variety of skills and expanding your brains toolset though"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948720910308954481) 2025-07-25 12:24:05 UTC 31.9K followers, XX engagements "If all your convictions are for others you have some introspection to do"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947314906581389530) 2025-07-21 15:17:07 UTC 31.8K followers, 2424 engagements ""Qubit" vec3 pv;for(float izd;i++5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy)p.z+=6.v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(024)))p)*v+cross(vp))max(v.yv.z))z+=d=.2*abs(v.x-2.)+.1*length(min(v=abs(p)+sin(p/v.x*6.+t+t)v.yzx)-1.);o=tanh(o/2e2);"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947302262629380126) 2025-07-21 14:26:53 UTC 31.9K followers, 12.8K engagements "Heres what I am working on at the moment: -X big private contract jobs -Landing page shaders -my shader licensing platform -Art pieces for Layer -A wallpaper generator tool -Tutorial on rendering volumetrics"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947635099752927242) 2025-07-22 12:29:27 UTC 31.9K followers, 6086 engagements "Id love to see what others are working on"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947640847694225502) 2025-07-22 12:52:18 UTC 31.9K followers, 1895 engagements "To my tutorial readers would you be interested in a "Decode" series which will look at specific tiny shaders I've written and explain step-by-step what each part does"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948448152941429162) 2025-07-24 18:20:14 UTC 31.9K followers, 15.2K engagements "A compact way to rotate a 3D object: p = a*dot(pa)+cross(pa) And instead of changing the angle you change the axis of rotation: a = normalize(cos(t+vec3(024)));"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947676805546361160) 2025-07-22 15:15:11 UTC 31.9K followers, 11K engagements "Most of the implementations are more flawed than the original"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1946295758531035186) 2025-07-18 19:47:23 UTC 31.8K followers, 2098 engagements "Is there a cheap ("trig-less") way to pick a random point within a unit circle"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948456254986178661) 2025-07-24 18:52:26 UTC 31.9K followers, 29.6K engagements "I am a graphics programmer and here's my feedback on Apple's Liquid Glass beta. The idea is cool but it's difficult to work with from a UX perspective. Let's start with the main problems: X - Low Contrast: It's clearly not readable but there are many different ways to fix it"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1932429551256101328) 2025-06-10 13:28:02 UTC 31.9K followers, 2.4M engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
@XorDev
"In regard to the AI versus artists debates: Is art about the process used to create the art or the result of the artist I would argue that the volume of the artists touches is what makes it theirs and theres a huge difference between X stroke/prompt and XXX. Tools matter less" @XorDev on X 2025-07-25 12:20:52 UTC 31.9K followers, 8330 engagements
"@DerpyDurf Focusing on angular distribution (which is also not uniform but kinda close)" @XorDev on X 2025-07-24 21:30:05 UTC 31.9K followers, XX engagements
"Navigation improvements to my shader arsenal -Added shader titles -Added a search bar -Added shader tags and categories -Added alphabetical sorting" @XorDev on X 2025-07-18 16:48:29 UTC 31.8K followers, 11.2K engagements
"@moonshell31 @curllmooha Honestly it is still a challenge to start with the result you want and work backwards to recreate it in generative code. You can get better by practicing a variety of skills and expanding your brains toolset though" @XorDev on X 2025-07-25 12:24:05 UTC 31.9K followers, XX engagements
"If all your convictions are for others you have some introspection to do" @XorDev on X 2025-07-21 15:17:07 UTC 31.8K followers, 2424 engagements
""Qubit" vec3 pv;for(float izd;i++5e1;o.rgb+=v/d/z)p=znormalize(FC.rgb2.-r.xyy)p.z+=6.v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(024)))p)v+cross(vp))max(v.yv.z))z+=d=.2abs(v.x-2.)+.1length(min(v=abs(p)+sin(p/v.x6.+t+t)v.yzx)-1.);o=tanh(o/2e2);" @XorDev on X 2025-07-21 14:26:53 UTC 31.9K followers, 12.8K engagements
"Heres what I am working on at the moment: -X big private contract jobs -Landing page shaders -my shader licensing platform -Art pieces for Layer -A wallpaper generator tool -Tutorial on rendering volumetrics" @XorDev on X 2025-07-22 12:29:27 UTC 31.9K followers, 6086 engagements
"Id love to see what others are working on" @XorDev on X 2025-07-22 12:52:18 UTC 31.9K followers, 1895 engagements
"To my tutorial readers would you be interested in a "Decode" series which will look at specific tiny shaders I've written and explain step-by-step what each part does" @XorDev on X 2025-07-24 18:20:14 UTC 31.9K followers, 15.2K engagements
"A compact way to rotate a 3D object: p = a*dot(pa)+cross(pa) And instead of changing the angle you change the axis of rotation: a = normalize(cos(t+vec3(024)));" @XorDev on X 2025-07-22 15:15:11 UTC 31.9K followers, 11K engagements
"Most of the implementations are more flawed than the original" @XorDev on X 2025-07-18 19:47:23 UTC 31.8K followers, 2098 engagements
"Is there a cheap ("trig-less") way to pick a random point within a unit circle" @XorDev on X 2025-07-24 18:52:26 UTC 31.9K followers, 29.6K engagements
"I am a graphics programmer and here's my feedback on Apple's Liquid Glass beta. The idea is cool but it's difficult to work with from a UX perspective. Let's start with the main problems: X - Low Contrast: It's clearly not readable but there are many different ways to fix it" @XorDev on X 2025-06-10 13:28:02 UTC 31.9K followers, 2.4M engagements
/creator/twitter::2898879504/posts