[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] #  @XorDev Xor Xor posts on X about theres a, the art, categories, generative the most. They currently have XXXXXX followers and XX posts still getting attention that total XXXXX engagements in the last XX hours. ### Engagements: XXXXX [#](/creator/twitter::2898879504/interactions)  - X Week XXXXXX +26% - X Month XXXXXXX -XX% - X Months XXXXXXXXX +77% - X Year XXXXXXXXX +191% ### Mentions: X [#](/creator/twitter::2898879504/posts_active)  ### Followers: XXXXXX [#](/creator/twitter::2898879504/followers)  - X Week XXXXXX +0.73% - X Month XXXXXX +3.30% - X Months XXXXXX +79% - X Year XXXXXX +106% ### CreatorRank: XXXXXXX [#](/creator/twitter::2898879504/influencer_rank)  ### Social Influence [#](/creator/twitter::2898879504/influence) --- **Social topic influence** [theres a](/topic/theres-a) 3.13%, [the art](/topic/the-art) 3.13%, [categories](/topic/categories) 3.13%, [generative](/topic/generative) 3.13%, [generator](/topic/generator) 3.13%, [xai](/topic/xai) 3.13%, [liquid](/topic/liquid) 3.13%, [xor](/topic/xor) #2 **Top accounts mentioned or mentioned by** [@farzyness](/creator/undefined) [@derpydurf](/creator/undefined) [@bandinopla](/creator/undefined) [@moonshell31](/creator/undefined) [@beeradmoore](/creator/undefined) [@kjw_chiu](/creator/undefined) [@tariusdamon](/creator/undefined) [@sasuke___420](/creator/undefined) [@sosoxoa1001](/creator/undefined) [@paez_](/creator/undefined) [@collateralimage](/creator/undefined) [@grok](/creator/undefined) [@hsvsphere](/creator/undefined) [@curllmooha](/creator/undefined) [@krispy84](/creator/undefined) [@icedcoffeedev](/creator/undefined) [@stuz0r](/creator/undefined) [@xdaily](/creator/undefined) [@jonathanblow](/creator/undefined) [@alex008888](/creator/undefined) ### Top Social Posts [#](/creator/twitter::2898879504/posts) --- Top posts by engagements in the last XX hours "In regard to the AI versus artists debates: Is art about the process used to create the art or the result of the artist I would argue that the volume of the artists touches is what makes it theirs and theres a huge difference between X stroke/prompt and XXX. Tools matter less"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948720103480086860) 2025-07-25 12:20:52 UTC 31.9K followers, 8287 engagements "@DerpyDurf Focusing on angular distribution (which is also not uniform but kinda close)"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948495928819605830) 2025-07-24 21:30:05 UTC 31.9K followers, XX engagements "Navigation improvements to my shader arsenal -Added shader titles -Added a search bar -Added shader tags and categories -Added alphabetical sorting"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1946250736041390086) 2025-07-18 16:48:29 UTC 31.8K followers, 11.2K engagements "@moonshell31 @curllmooha Honestly it is still a challenge to start with the result you want and work backwards to recreate it in generative code. You can get better by practicing a variety of skills and expanding your brains toolset though"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948720910308954481) 2025-07-25 12:24:05 UTC 31.9K followers, XX engagements "If all your convictions are for others you have some introspection to do"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947314906581389530) 2025-07-21 15:17:07 UTC 31.8K followers, 2424 engagements ""Qubit" vec3 pv;for(float izd;i++5e1;o.rgb+=v/d/z)p=z*normalize(FC.rgb*2.-r.xyy)p.z+=6.v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(024)))p)*v+cross(vp))max(v.yv.z))z+=d=.2*abs(v.x-2.)+.1*length(min(v=abs(p)+sin(p/v.x*6.+t+t)v.yzx)-1.);o=tanh(o/2e2);"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947302262629380126) 2025-07-21 14:26:53 UTC 31.9K followers, 12.8K engagements "Heres what I am working on at the moment: -X big private contract jobs -Landing page shaders -my shader licensing platform -Art pieces for Layer -A wallpaper generator tool -Tutorial on rendering volumetrics"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947635099752927242) 2025-07-22 12:29:27 UTC 31.9K followers, 6084 engagements "Id love to see what others are working on"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947640847694225502) 2025-07-22 12:52:18 UTC 31.9K followers, 1895 engagements "To my tutorial readers would you be interested in a "Decode" series which will look at specific tiny shaders I've written and explain step-by-step what each part does"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948448152941429162) 2025-07-24 18:20:14 UTC 31.9K followers, 15.2K engagements "A compact way to rotate a 3D object: p = a*dot(pa)+cross(pa) And instead of changing the angle you change the axis of rotation: a = normalize(cos(t+vec3(024)));"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1947676805546361160) 2025-07-22 15:15:11 UTC 31.9K followers, 11K engagements "Most of the implementations are more flawed than the original"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1946295758531035186) 2025-07-18 19:47:23 UTC 31.8K followers, 2098 engagements "Is there a cheap ("trig-less") way to pick a random point within a unit circle"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1948456254986178661) 2025-07-24 18:52:26 UTC 31.9K followers, 29.5K engagements "I am a graphics programmer and here's my feedback on Apple's Liquid Glass beta. The idea is cool but it's difficult to work with from a UX perspective. Let's start with the main problems: X - Low Contrast: It's clearly not readable but there are many different ways to fix it"  [@XorDev](/creator/x/XorDev) on [X](/post/tweet/1932429551256101328) 2025-06-10 13:28:02 UTC 31.9K followers, 2.4M engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Xor posts on X about theres a, the art, categories, generative the most. They currently have XXXXXX followers and XX posts still getting attention that total XXXXX engagements in the last XX hours.
Social topic influence theres a 3.13%, the art 3.13%, categories 3.13%, generative 3.13%, generator 3.13%, xai 3.13%, liquid 3.13%, xor #2
Top accounts mentioned or mentioned by @farzyness @derpydurf @bandinopla @moonshell31 @beeradmoore @kjw_chiu @tariusdamon @sasuke___420 @sosoxoa1001 @paez_ @collateralimage @grok @hsvsphere @curllmooha @krispy84 @icedcoffeedev @stuz0r @xdaily @jonathanblow @alex008888
Top posts by engagements in the last XX hours
"In regard to the AI versus artists debates: Is art about the process used to create the art or the result of the artist I would argue that the volume of the artists touches is what makes it theirs and theres a huge difference between X stroke/prompt and XXX. Tools matter less" @XorDev on X 2025-07-25 12:20:52 UTC 31.9K followers, 8287 engagements
"@DerpyDurf Focusing on angular distribution (which is also not uniform but kinda close)" @XorDev on X 2025-07-24 21:30:05 UTC 31.9K followers, XX engagements
"Navigation improvements to my shader arsenal -Added shader titles -Added a search bar -Added shader tags and categories -Added alphabetical sorting" @XorDev on X 2025-07-18 16:48:29 UTC 31.8K followers, 11.2K engagements
"@moonshell31 @curllmooha Honestly it is still a challenge to start with the result you want and work backwards to recreate it in generative code. You can get better by practicing a variety of skills and expanding your brains toolset though" @XorDev on X 2025-07-25 12:24:05 UTC 31.9K followers, XX engagements
"If all your convictions are for others you have some introspection to do" @XorDev on X 2025-07-21 15:17:07 UTC 31.8K followers, 2424 engagements
""Qubit" vec3 pv;for(float izd;i++5e1;o.rgb+=v/d/z)p=znormalize(FC.rgb2.-r.xyy)p.z+=6.v=max(v=abs(p=dot(v=normalize(cos(t*.5+vec3(024)))p)v+cross(vp))max(v.yv.z))z+=d=.2abs(v.x-2.)+.1length(min(v=abs(p)+sin(p/v.x6.+t+t)v.yzx)-1.);o=tanh(o/2e2);" @XorDev on X 2025-07-21 14:26:53 UTC 31.9K followers, 12.8K engagements
"Heres what I am working on at the moment: -X big private contract jobs -Landing page shaders -my shader licensing platform -Art pieces for Layer -A wallpaper generator tool -Tutorial on rendering volumetrics" @XorDev on X 2025-07-22 12:29:27 UTC 31.9K followers, 6084 engagements
"Id love to see what others are working on" @XorDev on X 2025-07-22 12:52:18 UTC 31.9K followers, 1895 engagements
"To my tutorial readers would you be interested in a "Decode" series which will look at specific tiny shaders I've written and explain step-by-step what each part does" @XorDev on X 2025-07-24 18:20:14 UTC 31.9K followers, 15.2K engagements
"A compact way to rotate a 3D object: p = a*dot(pa)+cross(pa) And instead of changing the angle you change the axis of rotation: a = normalize(cos(t+vec3(024)));" @XorDev on X 2025-07-22 15:15:11 UTC 31.9K followers, 11K engagements
"Most of the implementations are more flawed than the original" @XorDev on X 2025-07-18 19:47:23 UTC 31.8K followers, 2098 engagements
"Is there a cheap ("trig-less") way to pick a random point within a unit circle" @XorDev on X 2025-07-24 18:52:26 UTC 31.9K followers, 29.5K engagements
"I am a graphics programmer and here's my feedback on Apple's Liquid Glass beta. The idea is cool but it's difficult to work with from a UX perspective. Let's start with the main problems: X - Low Contrast: It's clearly not readable but there are many different ways to fix it" @XorDev on X 2025-06-10 13:28:02 UTC 31.9K followers, 2.4M engagements
/creator/twitter::XorDev