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![zero_chance009 Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::103468877.png) _zerozero [@zero_chance009](/creator/twitter/zero_chance009) on x 1655 followers
Created: 2025-07-21 14:15:19 UTC

What will make $BID Pump ?

I did a few researches back in the weeknd to understand why Virtual made 4x after launch and why we are running slow behind.

Remember that, before V2 @CreatorBid jumped from XXXX - XXXX => At this point " X - X " for both platforms.

That said, Virtual was sitting at a really high marketcap (500M) and still they made it up to 2.2B. At this point some people will argue that we should have secured our position at 100m or higher by now => But this is so wrong.

> Was it the demands for launches that invited so many to join, leading to the pump? Yes, but this only accounted for XX%

What made $Virtuals so hot and stable were actually the "Staking Mechanism + Jeet Allowance"

Lemme tell you why👇

🟩How Virgens played their games (phase 1) 

>Staking massive $VIRTUAL for X years
>Participating X launches
>Taking profits
> Creating new accounts and repeating the process

=> Staking less than X years wouldn't do the work (you know this). So we have:

- 12k veVirtual = 70k - 100k+ Genesis Points/day
- At peak, each point = $XXXX (could be more)
- Let's say you accumulated points for a week with 500k points then you will have 25k by the end of the week. (the result is volatile here)

=> See the trick here? 12k initial investment and you can easily breakeven and make profit to jump onto the next account asap.

So there you go 😁

Virtuals ensures you can't sell your tokens for X years, & even makes the game so addicted that you will use profit to replicate the process.

=> Eventually we have a bunch of people, whales buying + staking lots of Virtuals for X years. Sell pressure will come but not now.

🟪Why can't we do it on CreatorBID?

>Staking duration: XX days
>Level-up is a challenge here
>Level X = 2,500, Level X = ~20,000+, Level X = 60k,000+,...
>Allocation difference between levels

I guess nobody is going to buy more, knowing that someone out there can unstake within XX days to dump on you. 

People have to see more launches, more proofs of profits, and a long duration to know that people will not rug BID when they are done with Taking Profit.

I mean after all, it's not a bad thing. The system is running smoothly and everyone is profited by now. 

But since people are asking too much about why $BID doesn't pump then you need to understand why Virtuals did it.


XXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1947299353510732164/c:line.svg)

**Related Topics**
[$eth](/topic/$eth)
[$usdc](/topic/$usdc)
[marketcap](/topic/marketcap)
[virtual](/topic/virtual)
[the weeknd](/topic/the-weeknd)
[$bid](/topic/$bid)
[coins base ecosystem](/topic/coins-base-ecosystem)
[coins ai agents](/topic/coins-ai-agents)

[Post Link](https://x.com/zero_chance009/status/1947299353510732164)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

zero_chance009 Avatar _zerozero @zero_chance009 on x 1655 followers Created: 2025-07-21 14:15:19 UTC

What will make $BID Pump ?

I did a few researches back in the weeknd to understand why Virtual made 4x after launch and why we are running slow behind.

Remember that, before V2 @CreatorBid jumped from XXXX - XXXX => At this point " X - X " for both platforms.

That said, Virtual was sitting at a really high marketcap (500M) and still they made it up to 2.2B. At this point some people will argue that we should have secured our position at 100m or higher by now => But this is so wrong.

Was it the demands for launches that invited so many to join, leading to the pump? Yes, but this only accounted for XX%

What made $Virtuals so hot and stable were actually the "Staking Mechanism + Jeet Allowance"

Lemme tell you why👇

🟩How Virgens played their games (phase 1)

Staking massive $VIRTUAL for X years Participating X launches Taking profits Creating new accounts and repeating the process

=> Staking less than X years wouldn't do the work (you know this). So we have:

  • 12k veVirtual = 70k - 100k+ Genesis Points/day
  • At peak, each point = $XXXX (could be more)
  • Let's say you accumulated points for a week with 500k points then you will have 25k by the end of the week. (the result is volatile here)

=> See the trick here? 12k initial investment and you can easily breakeven and make profit to jump onto the next account asap.

So there you go 😁

Virtuals ensures you can't sell your tokens for X years, & even makes the game so addicted that you will use profit to replicate the process.

=> Eventually we have a bunch of people, whales buying + staking lots of Virtuals for X years. Sell pressure will come but not now.

🟪Why can't we do it on CreatorBID?

Staking duration: XX days Level-up is a challenge here Level X = 2,500, Level X = ~20,000+, Level X = 60k,000+,... Allocation difference between levels

I guess nobody is going to buy more, knowing that someone out there can unstake within XX days to dump on you.

People have to see more launches, more proofs of profits, and a long duration to know that people will not rug BID when they are done with Taking Profit.

I mean after all, it's not a bad thing. The system is running smoothly and everyone is profited by now.

But since people are asking too much about why $BID doesn't pump then you need to understand why Virtuals did it.

XXX engagements

Engagements Line Chart

Related Topics $eth $usdc marketcap virtual the weeknd $bid coins base ecosystem coins ai agents

Post Link

post/tweet::1947299353510732164
/post/tweet::1947299353510732164