[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] #  @EskilSteenberg Eskil Steenberg Eskil Steenberg posts on X about built in, asset management, elements, tools for the most. They currently have XXXXX followers and XXX posts still getting attention that total XXX engagements in the last XX hours. ### Engagements: XXX [#](/creator/twitter::2836465918/interactions)  - X Week XXXXX +6,166% - X Month XXXXXX +410% - X Months XXXXXX -XX% - X Year XXXXXXX -XX% ### Mentions: X [#](/creator/twitter::2836465918/posts_active)  ### Followers: XXXXX [#](/creator/twitter::2836465918/followers)  - X Week XXXXX +1.40% - X Month XXXXX +3.50% - X Months XXXXX +65% - X Year XXXXX +76% ### CreatorRank: XXXXXXXXX [#](/creator/twitter::2836465918/influencer_rank)  ### Social Influence [#](/creator/twitter::2836465918/influence) --- **Social category influence** [finance](/list/finance) [stocks](/list/stocks) **Social topic influence** [built in](/topic/built-in) #653, [asset management](/topic/asset-management), [elements](/topic/elements), [tools for](/topic/tools-for), [anim](/topic/anim) ### Top Social Posts [#](/creator/twitter::2836465918/posts) --- Top posts by engagements in the last XX hours "The game has a built in Asset/Level editor with an asset management system that automatically generates to-do list for asset creation. This system is using HXA and the game auto generates thumbnails for all assets levels and replays" [X Link](https://x.com/EskilSteenberg/status/1979083092821221807) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-17T07:12Z 6628 followers, 1227 engagements "@TzuChieh_Chang @quelsolaar I wanted to name a module "io" but realized it would be very confusing. Wanted to name the rendering engine Hyperion but Disney already have a rendering ending named Hyperion" [X Link](https://x.com/EskilSteenberg/status/1979516194773225623) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-18T11:53Z 6628 followers, XXX engagements "@TzuChieh_Chang @quelsolaar You can read about it here: Its pretty cool" [X Link](https://x.com/EskilSteenberg/status/1979516674945482829) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-18T11:55Z 6628 followers, XXX engagements "@BehaviourTree @wookash_podcast @quelsolaar I have a wrapper around OpenGL so Im using GLSL. Id like to move to Vulkan but its hard without using dependencies. Gamepads are supported and Im currently in the middle of building that audio system and editor. All UI is immediate mode" [X Link](https://x.com/EskilSteenberg/status/1979451610100306433) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-18T07:36Z 6622 followers, XXX engagements "In the game there are loads of debugging and development tools built in. There is a Entity inspector that where you can inspect and edit any parameter of an entity while the game is running" [X Link](https://x.com/EskilSteenberg/status/1979081021959123203) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-17T07:04Z 6628 followers, 1121 engagements "There is a tweaker tool that lets you tweak values in the source code while running and have the tweaker UI actually edit the source code to adjust the values" [X Link](https://x.com/EskilSteenberg/status/1979081366441459928) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-17T07:05Z 6629 followers, 1075 engagements "There is a HUD/Splash screen editor that lets you create graphics and shaders and have them be controlled by game properties. This makes it super easy to build and prototype UI elements" [X Link](https://x.com/EskilSteenberg/status/1979081767362380134) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-17T07:07Z 6629 followers, 1044 engagements "There is a built in profiler that lets you know what part of the game loop is using up CPU" [X Link](https://x.com/EskilSteenberg/status/1979082115871314142) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-17T07:08Z 6628 followers, 1175 engagements "@archo5dev The tools will shape the product. We give loads of game design tools like pathfinding ray intersections physics visibility geo mod search and dont give any tools for Graphics Cut scenes Character anim Story telling or scripting" [X Link](https://x.com/EskilSteenberg/status/1980003494158307348) [@EskilSteenberg](/creator/x/EskilSteenberg) 2025-10-19T20:09Z 6628 followers, XXX engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Eskil Steenberg posts on X about built in, asset management, elements, tools for the most. They currently have XXXXX followers and XXX posts still getting attention that total XXX engagements in the last XX hours.
Social category influence finance stocks
Social topic influence built in #653, asset management, elements, tools for, anim
Top posts by engagements in the last XX hours
"The game has a built in Asset/Level editor with an asset management system that automatically generates to-do list for asset creation. This system is using HXA and the game auto generates thumbnails for all assets levels and replays"
X Link @EskilSteenberg 2025-10-17T07:12Z 6628 followers, 1227 engagements
"@TzuChieh_Chang @quelsolaar I wanted to name a module "io" but realized it would be very confusing. Wanted to name the rendering engine Hyperion but Disney already have a rendering ending named Hyperion"
X Link @EskilSteenberg 2025-10-18T11:53Z 6628 followers, XXX engagements
"@TzuChieh_Chang @quelsolaar You can read about it here: Its pretty cool"
X Link @EskilSteenberg 2025-10-18T11:55Z 6628 followers, XXX engagements
"@BehaviourTree @wookash_podcast @quelsolaar I have a wrapper around OpenGL so Im using GLSL. Id like to move to Vulkan but its hard without using dependencies. Gamepads are supported and Im currently in the middle of building that audio system and editor. All UI is immediate mode"
X Link @EskilSteenberg 2025-10-18T07:36Z 6622 followers, XXX engagements
"In the game there are loads of debugging and development tools built in. There is a Entity inspector that where you can inspect and edit any parameter of an entity while the game is running"
X Link @EskilSteenberg 2025-10-17T07:04Z 6628 followers, 1121 engagements
"There is a tweaker tool that lets you tweak values in the source code while running and have the tweaker UI actually edit the source code to adjust the values"
X Link @EskilSteenberg 2025-10-17T07:05Z 6629 followers, 1075 engagements
"There is a HUD/Splash screen editor that lets you create graphics and shaders and have them be controlled by game properties. This makes it super easy to build and prototype UI elements"
X Link @EskilSteenberg 2025-10-17T07:07Z 6629 followers, 1044 engagements
"There is a built in profiler that lets you know what part of the game loop is using up CPU"
X Link @EskilSteenberg 2025-10-17T07:08Z 6628 followers, 1175 engagements
"@archo5dev The tools will shape the product. We give loads of game design tools like pathfinding ray intersections physics visibility geo mod search and dont give any tools for Graphics Cut scenes Character anim Story telling or scripting"
X Link @EskilSteenberg 2025-10-19T20:09Z 6628 followers, XXX engagements
/creator/x::EskilSteenberg