[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] [Voxels](/topic/voxels) ### Top Social Posts *Showing only X posts for non-authenticated requests. Use your API key in requests for full results.* "Isn't that cool that you can generate voxels out of your runtime textures with #Voxy #voxel #gamedev #ue5 #unrealengine #indiegame #indiedev @80Level @UnrealEngine" [X Link](https://x.com/saeid_gholizade/status/1980264017793888693) [@saeid_gholizade](/creator/x/saeid_gholizade) 2025-10-20T13:25Z XXX followers, XXX engagements "Another hour of progress in my WebGPU compute shader voxel ray-tracer: Hint: There's no ray-tracing or voxels yet :) It works fine on my iPhone too iOS XX finally added WebGPU support. Seems to be working great so far" [X Link](https://x.com/SebAaltonen/status/1979929485177663972) [@SebAaltonen](/creator/x/SebAaltonen) 2025-10-19T15:15Z 45.6K followers, 7737 engagements "I love that this app is free. Great information on voxels" [X Link](https://x.com/XorDev/status/1979660529238151666) [@XorDev](/creator/x/XorDev) 2025-10-18T21:27Z 33.8K followers, 18K engagements "And most important last: Do not mix material/texture data in your ray-tracing data structure. Keep it minimal. Find the ray hits first. Then do material/texture stuff. You don't want to load material/texture data to L1$ for voxels that you miss" [X Link](https://x.com/SebAaltonen/status/1979650498321055902) [@SebAaltonen](/creator/x/SebAaltonen) 2025-10-18T20:47Z 45.6K followers, 4220 engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Showing only X posts for non-authenticated requests. Use your API key in requests for full results.
"Isn't that cool that you can generate voxels out of your runtime textures with #Voxy #voxel #gamedev #ue5 #unrealengine #indiegame #indiedev @80Level @UnrealEngine"
X Link @saeid_gholizade 2025-10-20T13:25Z XXX followers, XXX engagements
"Another hour of progress in my WebGPU compute shader voxel ray-tracer: Hint: There's no ray-tracing or voxels yet :) It works fine on my iPhone too iOS XX finally added WebGPU support. Seems to be working great so far"
X Link @SebAaltonen 2025-10-19T15:15Z 45.6K followers, 7737 engagements
"I love that this app is free. Great information on voxels"
X Link @XorDev 2025-10-18T21:27Z 33.8K followers, 18K engagements
"And most important last: Do not mix material/texture data in your ray-tracing data structure. Keep it minimal. Find the ray hits first. Then do material/texture stuff. You don't want to load material/texture data to L1$ for voxels that you miss"
X Link @SebAaltonen 2025-10-18T20:47Z 45.6K followers, 4220 engagements
/topic/voxels/posts