Dark | Light
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

[$uap](/topic/$uap)

### Top Social Posts

*Showing only X posts for non-authenticated requests. Use your API key in requests for full results.*

"It's exciting to see the mechanics of resource mining being introduced The variety of resources like gold water humans rare earths and energy adds depth to the gameplay and creates interesting strategies for players to explore. The dynamic exchange rate for converting resources to $UAP gives players the flexibility to adapt their approaches based on market conditions which is a fantastic touch. Im sure this will encourage creativity and competition among players. Im looking forward to seeing how everyone will leverage these resources to enhance their gameplay experience. Keep up the great work"  
[X Link](https://x.com/GoldIRAChannel/status/1979957097099141474) [@GoldIRAChannel](/creator/x/GoldIRAChannel) 2025-10-19T17:05Z 26.6K followers, XX engagements


"🚨🚨🚨 3I/ATLAS Token Launch on PulseChain 🚨🚨🚨 Loyal $UAP holders are rewarded You have been allocated XX% of the total 3I/ATLAS token supply. 💰 CA: 0x96b3f152953Fb62212910B6172FcC1EeEd104ef5 The 3rd Wave Invasion is real"  
[X Link](https://x.com/ProjektBlueBeam/status/1979943336468533689) [@ProjektBlueBeam](/creator/x/ProjektBlueBeam) 2025-10-19T16:10Z XX followers, XXX engagements


"$UAP Litepaper released. XX days until mint"  
[X Link](https://x.com/TheOneNFT/status/1979936470476743149) [@TheOneNFT](/creator/x/TheOneNFT) 2025-10-19T15:43Z 14.3K followers, 1372 engagements


"4/11 Resource Mining and $UAP Occupied provinces yield five resources: Gold Water Humans Rare Earths Energy Each province has a base resource ratio (summing to 10). Players mine these resources and can convert them to $UAP the in-game currency at dynamic exchange rates in the in-game marketplace. Each country also has it's own country resource which is boosting one of the five main resources. Resources need to be spend in-game. For instance water cools down UAPs after attack/defense leading to better fleet health. Energy is needed for attacks and so on. If a player occupies all provinces of a"  
[X Link](https://x.com/DronesSTX/status/1979933021647335893) [@DronesSTX](/creator/x/DronesSTX) 2025-10-19T15:29Z 2148 followers, XXX engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

$uap

Top Social Posts

Showing only X posts for non-authenticated requests. Use your API key in requests for full results.

"It's exciting to see the mechanics of resource mining being introduced The variety of resources like gold water humans rare earths and energy adds depth to the gameplay and creates interesting strategies for players to explore. The dynamic exchange rate for converting resources to $UAP gives players the flexibility to adapt their approaches based on market conditions which is a fantastic touch. Im sure this will encourage creativity and competition among players. Im looking forward to seeing how everyone will leverage these resources to enhance their gameplay experience. Keep up the great work"
X Link @GoldIRAChannel 2025-10-19T17:05Z 26.6K followers, XX engagements

"🚨🚨🚨 3I/ATLAS Token Launch on PulseChain 🚨🚨🚨 Loyal $UAP holders are rewarded You have been allocated XX% of the total 3I/ATLAS token supply. 💰 CA: 0x96b3f152953Fb62212910B6172FcC1EeEd104ef5 The 3rd Wave Invasion is real"
X Link @ProjektBlueBeam 2025-10-19T16:10Z XX followers, XXX engagements

"$UAP Litepaper released. XX days until mint"
X Link @TheOneNFT 2025-10-19T15:43Z 14.3K followers, 1372 engagements

"4/11 Resource Mining and $UAP Occupied provinces yield five resources: Gold Water Humans Rare Earths Energy Each province has a base resource ratio (summing to 10). Players mine these resources and can convert them to $UAP the in-game currency at dynamic exchange rates in the in-game marketplace. Each country also has it's own country resource which is boosting one of the five main resources. Resources need to be spend in-game. For instance water cools down UAPs after attack/defense leading to better fleet health. Energy is needed for attacks and so on. If a player occupies all provinces of a"
X Link @DronesSTX 2025-10-19T15:29Z 2148 followers, XXX engagements

$uap
/topic/$uap/posts