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![BooVAL1 Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::2392849237.png) Heretics Boo [@BooVAL1](/creator/twitter/BooVAL1) on x 28.3K followers
Created: 2025-07-27 02:08:51 UTC

Of course.

1) in general the best option for the team is to play a role you are most comfortable in because you will provide maximum value. As an example, even if my calling would be better on Sova, I would play way worse than I can play Omen and total impact would be less overall. (Yes you can learn something new but 1) you are not using years of experience and 2) there is no guarantee I would be as good on Sova as I am right now on Omen)

2) The argument of "scan" initiator info gathering is not as big. You have so many more info gathering tools:
- sentinel util (kj turret, cypher cam, vyse flash etc) 
- 2nd initiator info (kayo, gekko, skye)
- duelist locking deep angles/using util to repeek etc
- jumpspots/jiggles and util reclears

All of these tools need to be coordinated and communicated by everyone, doesn't matter if you are smokes or scan, igl or not. The big picture is being painted by many details and not a single role can paint it by itself. 

3) playing smokes is actually a big advantage to IGL because there is no bigger impact utility macro wise than smokes. It's the main tool taking map control, executing, retaking, defending etc. And usually as IGL you are the one who knows which play the team will do and you can plan your smokes accordingly by yourself, without any delay in comms. I will not waste a smoke somewhere because I know where it will be needed in the future OR I will not make a call that requires a smoke if I know I don't have one. While a regular player playing smokes will use it to the best of their knowledge situationally but they can't know that I want to exec B in X seconds after they used a smoke to put pressure on their side of the map. 

You can exec without reveal, drone, knife, flashes but it's really hard to exec without a smoke.

4) In my opinion the skill ceiling micro level wise on initiator is way higher than smokes and it is nice to have a player who doesn't have additional reaponsibilites to be fully focused on it.

5) don't make a mistake and think that there is one way to play VALORANT. You can approach this game in so many different ways and it will work if you have the right pieces in your team. 

Hope this made it more clear for you


XXXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1949290859637166590/c:line.svg)

**Related Topics**
[boo](/topic/boo)

[Post Link](https://x.com/BooVAL1/status/1949290859637166590)

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BooVAL1 Avatar Heretics Boo @BooVAL1 on x 28.3K followers Created: 2025-07-27 02:08:51 UTC

Of course.

  1. in general the best option for the team is to play a role you are most comfortable in because you will provide maximum value. As an example, even if my calling would be better on Sova, I would play way worse than I can play Omen and total impact would be less overall. (Yes you can learn something new but 1) you are not using years of experience and 2) there is no guarantee I would be as good on Sova as I am right now on Omen)

  2. The argument of "scan" initiator info gathering is not as big. You have so many more info gathering tools:

  • sentinel util (kj turret, cypher cam, vyse flash etc)
  • 2nd initiator info (kayo, gekko, skye)
  • duelist locking deep angles/using util to repeek etc
  • jumpspots/jiggles and util reclears

All of these tools need to be coordinated and communicated by everyone, doesn't matter if you are smokes or scan, igl or not. The big picture is being painted by many details and not a single role can paint it by itself.

  1. playing smokes is actually a big advantage to IGL because there is no bigger impact utility macro wise than smokes. It's the main tool taking map control, executing, retaking, defending etc. And usually as IGL you are the one who knows which play the team will do and you can plan your smokes accordingly by yourself, without any delay in comms. I will not waste a smoke somewhere because I know where it will be needed in the future OR I will not make a call that requires a smoke if I know I don't have one. While a regular player playing smokes will use it to the best of their knowledge situationally but they can't know that I want to exec B in X seconds after they used a smoke to put pressure on their side of the map.

You can exec without reveal, drone, knife, flashes but it's really hard to exec without a smoke.

  1. In my opinion the skill ceiling micro level wise on initiator is way higher than smokes and it is nice to have a player who doesn't have additional reaponsibilites to be fully focused on it.

  2. don't make a mistake and think that there is one way to play VALORANT. You can approach this game in so many different ways and it will work if you have the right pieces in your team.

Hope this made it more clear for you

XXXXXX engagements

Engagements Line Chart

Related Topics boo

Post Link

post/tweet::1949290859637166590
/post/tweet::1949290859637166590