[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Destiny X Team [@Destiny2Team](/creator/twitter/Destiny2Team) on x 213.2K followers Created: 2025-07-22 17:37:17 UTC Hey Community, The Weapons and Armor Sandbox team has been absorbing a lot of feedback this week around the ammo economy changes in Edge of Fate and we’re eager to share details on where we think the system is and where it will go. First, we wanted players to have more control over ammo acquisition, being able to know when it will drop in combat. Second, we wanted to provide buildcrafting options to generate ammo, with some tradeoffs, that we could evolve long-term with more buildcraft support options. In Edge of Fate, Ammo can be built into through the ammo generation stat, mods, and perks in weapons, and the weapon stat and ammo tuning mods in armor. Lastly, we wanted to slightly reduce ammo gains for players who don’t invest in the stat at all while providing more ammo than pre-Edge of Fate values if folks invest more, even enabling and supporting the running of double special ammo builds in PVE. However, we missed the mark on some of our targets and as we’ve absorbed feedback from the community, we want to make some additional changes. In v9.0.0.3, which just released today, we've made a few targeted adjustments and have more coming in the next few weeks and then even more planned in the long-run. We’re committed to updating and balancing this core system to promote healthy buildcrafting diversity and to construct a fun living sandbox for players to engage in. In v9.0.0.3, players will see the following: - Increased Rocket Sidearm ammo per ammo brick (5 to X base, XX to XX enhanced ammo brick) - Swords - Fixed a bug that was reducing their total ammo - This also increases their ammo per brick slightly - Fixed some Area Denial Frames only getting X ammo per brick, they will now get X base and X enhanced. We’re currently playtesting the following changes, which are subject to change, with an eye for most to ship in 9.0.0.4 planned to release on July XX. - Players at the lowest end of ammo investment (0 stat, X mods), will see ammo progress faster providing more bricks. - Ultimately, our initial tuning here was a bit too punitive and we want to bring it a bit closer to pre-Edge of Fate values while still encouraging a bit more buildcraft investment to procure ammo more regularly. - Increase the ammo per brick for some additional weapon types. - Buff the Ammo Generation stats for some exotic weapons that are lagging behind so they generate ammo faster. In the long run, we want to address the following additional feedback items to ensure a healthy ammo system for the game that can expand and provide more unique playstyles. - Provide a better method of highlighting ammo drops or recovering ammo if it falls off the map or into unreachable locations. - Improving how assists generate ammo for players. - Continue to build more sandbox combat hooks for generating ammo, enabling players to feel like they specialize in ammo generation. XXXXXX engagements  **Related Topics** [has been](/topic/has-been) [acquisition](/topic/acquisition) [ammo](/topic/ammo) [Post Link](https://x.com/Destiny2Team/status/1947712569445134791)
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Destiny X Team @Destiny2Team on x 213.2K followers
Created: 2025-07-22 17:37:17 UTC
Hey Community,
The Weapons and Armor Sandbox team has been absorbing a lot of feedback this week around the ammo economy changes in Edge of Fate and we’re eager to share details on where we think the system is and where it will go.
First, we wanted players to have more control over ammo acquisition, being able to know when it will drop in combat.
Second, we wanted to provide buildcrafting options to generate ammo, with some tradeoffs, that we could evolve long-term with more buildcraft support options. In Edge of Fate, Ammo can be built into through the ammo generation stat, mods, and perks in weapons, and the weapon stat and ammo tuning mods in armor. Lastly, we wanted to slightly reduce ammo gains for players who don’t invest in the stat at all while providing more ammo than pre-Edge of Fate values if folks invest more, even enabling and supporting the running of double special ammo builds in PVE.
However, we missed the mark on some of our targets and as we’ve absorbed feedback from the community, we want to make some additional changes. In v9.0.0.3, which just released today, we've made a few targeted adjustments and have more coming in the next few weeks and then even more planned in the long-run. We’re committed to updating and balancing this core system to promote healthy buildcrafting diversity and to construct a fun living sandbox for players to engage in.
In v9.0.0.3, players will see the following:
We’re currently playtesting the following changes, which are subject to change, with an eye for most to ship in 9.0.0.4 planned to release on July XX.
XXXXXX engagements
Related Topics has been acquisition ammo
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