[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  GaspodeWD 🎮🎙️📽️ 🔜 gamescom [@GaspodeWD](/creator/twitter/GaspodeWD) on x 12.3K followers Created: 2025-07-22 16:48:34 UTC Yes, Web3 games shut down. A lot of people are already dancing on the grave of Tokyo Beasts. Some say they “knew” it would fail. Others are shocked it happened at all. Some are blaming the team, the chain, the space. Most are offering hindsight at best, or takes that are well outside their actual experience. For what it’s worth, I found the game a bit confusing, but I chalked that up to it not really being my genre. I didn’t click with it, but I assumed others might. Still, here we are. Games shutting down when they don’t hit expected metrics is normal. Games shutting down often is normal. In traditional gaming, this happens constantly. Around XX to XX percent of games never turn a profit. Many don’t even make it past soft launch. What’s different with Web3 is who’s holding the risk. In Web2, it’s mostly investors. In Web3, that early support often comes from the community. People put money in far earlier, sometimes before the game even exists in playable form. And when it works, that’s a strength. The success is shared. But when it doesn’t, the loss is personal. Because most players aren’t investors. They’re just backing something they believed in. And when it fails, it feels like getting burned. Still, I’d rather see games try and fail than not be made at all. The space only moves forward if people are willing to take the risk. Building is hard. Launching is harder. Most of it won’t work. But stopping isn’t the answer. So my message: To games: keep building. Pivot if you need to. Shut down if you have to. But don’t stop trying. To players: support the things you believe in. Just don’t spend more than you can afford to lose, and don’t take every loss personally. I look for studio plays rather than single titles. Failure isn’t new. The only new part is that now, the risk is shared.  XXXXX engagements  **Related Topics** [happened](/topic/happened) [tokyo](/topic/tokyo) [web3](/topic/web3) [Post Link](https://x.com/GaspodeWD/status/1947700307804520506)
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GaspodeWD 🎮🎙️📽️ 🔜 gamescom @GaspodeWD on x 12.3K followers
Created: 2025-07-22 16:48:34 UTC
Yes, Web3 games shut down.
A lot of people are already dancing on the grave of Tokyo Beasts.
Some say they “knew” it would fail. Others are shocked it happened at all. Some are blaming the team, the chain, the space. Most are offering hindsight at best, or takes that are well outside their actual experience.
For what it’s worth, I found the game a bit confusing, but I chalked that up to it not really being my genre. I didn’t click with it, but I assumed others might.
Still, here we are.
Games shutting down when they don’t hit expected metrics is normal.
Games shutting down often is normal.
In traditional gaming, this happens constantly.
Around XX to XX percent of games never turn a profit. Many don’t even make it past soft launch.
What’s different with Web3 is who’s holding the risk.
In Web2, it’s mostly investors. In Web3, that early support often comes from the community.
People put money in far earlier, sometimes before the game even exists in playable form. And when it works, that’s a strength. The success is shared.
But when it doesn’t, the loss is personal.
Because most players aren’t investors. They’re just backing something they believed in. And when it fails, it feels like getting burned.
Still, I’d rather see games try and fail than not be made at all.
The space only moves forward if people are willing to take the risk. Building is hard.
Launching is harder. Most of it won’t work. But stopping isn’t the answer.
So my message:
To games: keep building. Pivot if you need to. Shut down if you have to. But don’t stop trying.
To players: support the things you believe in. Just don’t spend more than you can afford to lose, and don’t take every loss personally. I look for studio plays rather than single titles.
Failure isn’t new. The only new part is that now, the risk is shared.
XXXXX engagements
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