[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Scott Herman [@Scott_Herman](/creator/twitter/Scott_Herman) on x 47.8K followers Created: 2025-07-22 14:34:26 UTC I'm not going to pretend to be nice. I "heard" loads of money was spent on marketing for @TOKYOBEAST_EN and this was probably the hardest game I saw pushed by @0xferg . All I ever saw was KOL shills and money being pissed away in rewards. Even the game tutorial was basically a step-by-step guide on "how to earn". Here is one word you all need to learn: "Server Costs" It costs money to onboard players, so if the ONLY reason players are playing your game is to extract value your server costs will become a ticking time bomb. Expect to see more games shut down until they learn that pre-mature hype is not good. You want to give away 100k? Do it when your game is making 500k a month. Like anything in life, you need a strong foundation to build upon. Nobody likes waiting, but remember... Good things come to those that do. $WAGMIGAMES is up XXX% in the last month and we are about to go into heavy marketing. We're onboarding players organically everyday because @WagmiGameCo is a FUN game to play. There is no book on how to build a successful web3 gaming ecosystem, but don't worry once we are done writing it we will let you know. 📖 XXXXXX engagements  **Related Topics** [tokyo](/topic/tokyo) [money](/topic/money) [Post Link](https://x.com/Scott_Herman/status/1947666550661505067)
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Scott Herman @Scott_Herman on x 47.8K followers
Created: 2025-07-22 14:34:26 UTC
I'm not going to pretend to be nice.
I "heard" loads of money was spent on marketing for @TOKYOBEAST_EN and this was probably the hardest game I saw pushed by @0xferg .
All I ever saw was KOL shills and money being pissed away in rewards. Even the game tutorial was basically a step-by-step guide on "how to earn".
Here is one word you all need to learn: "Server Costs"
It costs money to onboard players, so if the ONLY reason players are playing your game is to extract value your server costs will become a ticking time bomb.
Expect to see more games shut down until they learn that pre-mature hype is not good.
You want to give away 100k? Do it when your game is making 500k a month.
Like anything in life, you need a strong foundation to build upon.
Nobody likes waiting, but remember... Good things come to those that do.
$WAGMIGAMES is up XXX% in the last month and we are about to go into heavy marketing.
We're onboarding players organically everyday because @WagmiGameCo is a FUN game to play.
There is no book on how to build a successful web3 gaming ecosystem, but don't worry once we are done writing it we will let you know. 📖
XXXXXX engagements
/post/tweet::1947666550661505067