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![Destiny2Team Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1598736107205955586.png) Destiny X Team [@Destiny2Team](/creator/twitter/Destiny2Team) on x 213.2K followers
Created: 2025-07-21 21:30:15 UTC

We've been investigating reports that ability regen was not recharging at the rates communicated in a previous TWID following the 9.0.0.1 update. Many thanks to our community sleuths who discovered this issue and brought it to our attention. 

Right now, the ability stats (Grenade, Melee, Class, and Super) are returning less ability energy than stated in our previous communications. 

We had previously stated that hitting XX in an ability stat in the Edge of Fate was equivalent to pre-Edge of Fate values (for Discipline, Strength, each class's ability regen stat, and Intellect), and that going above XX stat would result in faster recharging than before. This isn't currently true for the XX stat mark but the XX stat mark, and we intend to make it true for XX stat in an upcoming patch.
 
Our design goal for the Edge of Fate stats is to let players be able to reach higher heights than previously possible in the game by investing heavier into specific stats, but also have interesting tradeoffs when making build crafting choices. Making XX stat one of the big tradeoff points is important for our design goals and for meeting player expectations for buildcrafting in the Edge of Fate. 

A full breakdown of how the stats are being corrected will be shared in the accompanying patch notes (above is the simplified version). Suffice it to say, mistakes were made and we're sorry for the accidental confusion here. We intend to make it right quickly. Once again, we appreciate the members of the community who noticed this discrepancy and pushed it forward for our attention.


XXXXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1947408807392334236/c:line.svg)

**Related Topics**
[coins energy](/topic/coins-energy)
[rates](/topic/rates)

[Post Link](https://x.com/Destiny2Team/status/1947408807392334236)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

Destiny2Team Avatar Destiny X Team @Destiny2Team on x 213.2K followers Created: 2025-07-21 21:30:15 UTC

We've been investigating reports that ability regen was not recharging at the rates communicated in a previous TWID following the 9.0.0.1 update. Many thanks to our community sleuths who discovered this issue and brought it to our attention.

Right now, the ability stats (Grenade, Melee, Class, and Super) are returning less ability energy than stated in our previous communications.

We had previously stated that hitting XX in an ability stat in the Edge of Fate was equivalent to pre-Edge of Fate values (for Discipline, Strength, each class's ability regen stat, and Intellect), and that going above XX stat would result in faster recharging than before. This isn't currently true for the XX stat mark but the XX stat mark, and we intend to make it true for XX stat in an upcoming patch.

Our design goal for the Edge of Fate stats is to let players be able to reach higher heights than previously possible in the game by investing heavier into specific stats, but also have interesting tradeoffs when making build crafting choices. Making XX stat one of the big tradeoff points is important for our design goals and for meeting player expectations for buildcrafting in the Edge of Fate.

A full breakdown of how the stats are being corrected will be shared in the accompanying patch notes (above is the simplified version). Suffice it to say, mistakes were made and we're sorry for the accidental confusion here. We intend to make it right quickly. Once again, we appreciate the members of the community who noticed this discrepancy and pushed it forward for our attention.

XXXXXXX engagements

Engagements Line Chart

Related Topics coins energy rates

Post Link

post/tweet::1947408807392334236
/post/tweet::1947408807392334236