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![crypto_faridd Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1633565993774530560.png) fared 📯 [@crypto_faridd](/creator/twitter/crypto_faridd) on x XXX followers
Created: 2025-07-19 17:29:23 UTC

Train. Battle. Earn.

Today let’s talk about Battle Points and the bonding curve model in Monsters(.)fun. BP is basically the fuel for battles. When you enter PvP, you stake BP, and the winner takes a share from the loser. Sounds like a classic game mechanic so far.

But here’s where it gets interesting: the bonding curve. What does that mean? As the supply increases, BP’s price automatically goes up. When people sell and supply drops, the price goes down. So the price isn’t set by market buyers and sellers like usual – it follows a mathematical formula.

Why does this matter? Because in typical P2E games, reward tokens get dumped infinitely and the price collapses. Here, every battle feeds the game’s economy and keeps the risk-reward balance alive. If you win, your BP gains value; if you lose, it melts away. Every move carries real decision and risk.

Of course, there are risks too. If the price rises too fast, it can become unaffordable for new players. Or during panic sells, the bonding curve can push the price down quickly. So tokenomics design is really critical here.

In short, the bonding curve takes Monsters(.)fun from being just another “click to earn” game into a real token economy PvP arena powered by AI agents.

Do you think this model is sustainable long-term?

@monstersdotfun


XX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1946623416666136886/c:line.svg)

[Post Link](https://x.com/crypto_faridd/status/1946623416666136886)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

crypto_faridd Avatar fared 📯 @crypto_faridd on x XXX followers Created: 2025-07-19 17:29:23 UTC

Train. Battle. Earn.

Today let’s talk about Battle Points and the bonding curve model in Monsters(.)fun. BP is basically the fuel for battles. When you enter PvP, you stake BP, and the winner takes a share from the loser. Sounds like a classic game mechanic so far.

But here’s where it gets interesting: the bonding curve. What does that mean? As the supply increases, BP’s price automatically goes up. When people sell and supply drops, the price goes down. So the price isn’t set by market buyers and sellers like usual – it follows a mathematical formula.

Why does this matter? Because in typical P2E games, reward tokens get dumped infinitely and the price collapses. Here, every battle feeds the game’s economy and keeps the risk-reward balance alive. If you win, your BP gains value; if you lose, it melts away. Every move carries real decision and risk.

Of course, there are risks too. If the price rises too fast, it can become unaffordable for new players. Or during panic sells, the bonding curve can push the price down quickly. So tokenomics design is really critical here.

In short, the bonding curve takes Monsters(.)fun from being just another “click to earn” game into a real token economy PvP arena powered by AI agents.

Do you think this model is sustainable long-term?

@monstersdotfun

XX engagements

Engagements Line Chart

Post Link

post/tweet::1946623416666136886
/post/tweet::1946623416666136886