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![Elseandrew Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::50499533.png) ElseAndrew [@Elseandrew](/creator/twitter/Elseandrew) on x XXX followers
Created: 2025-07-19 16:32:25 UTC

We are closing in on the 3rd week since @PlayOutlanders | $LAND launched their MMORPG on mobile and here is my no bullshit review of the game so far as someone who has put in a lot of hours into it so far and leveled X accounts to level XX.

Version 1.0:

The less we say about this the better really, it was very buggy and clearly the reason @GooglePlay rejected the app, it was unplayable.

Version 2.0:

We saw some really nice improvements in this version, great UX/UI upgrades that made the game much nicer to play but unfortunately it what still very buggy. 

If you started a quest your game would inevitably bug out and you had to start again with a new account if you wanted to play.

Version 1.3.2 (current):

Dropped today on iOS, and it's stable, however quests have been taken away from the game to debug and get working.

Still lacking a lot of content, once you're at level 20+ the game becomes quite unplayable due to not having item storage so your inventory is always full and your account can barely move due to being overweight.

Looking forward at what I'd like to see over the next update:

The content the team told us was coming in v1.3 which didn't come out today with the launch of this version:-

🚀 Full-scale PvP Arenas and Guild Wars.
🏰 Massive world expansion zones.
📱 Major performance optimizations for lower-end devices.
🎉 And the first-ever $LAND Tournament for mobile!

Basically, content, content and more content as it is quite bare bones at the moment and it's in desperate need of the rest of the map and the content which comes with it.

Fix the data on the main data sites (@CoinMarketCap & @coingecko).

A CEX listing or X to improve the liquidity and the reach of $LAND.

Does this mean I'm bearish? Absolutely not, I am still really excited about @PlayOutlanders the progress is just really slow and I feel everyone expected a lot more, it's coming just slowly.

I hope the next review I put out is a lot more positive than this and the game starts to fill out with the content we know is there, plenty of people are waiting for this to be pushed out and once it is the game will be amazing and improve on what is an already solid foundation.

Until the next one 🫡

![](https://pbs.twimg.com/media/GwO99PfW4AIPtl-.jpg)

XXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1946609079608033509/c:line.svg)

**Related Topics**
[$land](/topic/$land)
[playoutlanders](/topic/playoutlanders)
[landshare](/topic/landshare)
[coins defi](/topic/coins-defi)
[coins bsc](/topic/coins-bsc)
[coins real world assets](/topic/coins-real-world-assets)
[coins nft](/topic/coins-nft)
[coins arbitrum](/topic/coins-arbitrum)

[Post Link](https://x.com/Elseandrew/status/1946609079608033509)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

Elseandrew Avatar ElseAndrew @Elseandrew on x XXX followers Created: 2025-07-19 16:32:25 UTC

We are closing in on the 3rd week since @PlayOutlanders | $LAND launched their MMORPG on mobile and here is my no bullshit review of the game so far as someone who has put in a lot of hours into it so far and leveled X accounts to level XX.

Version 1.0:

The less we say about this the better really, it was very buggy and clearly the reason @GooglePlay rejected the app, it was unplayable.

Version 2.0:

We saw some really nice improvements in this version, great UX/UI upgrades that made the game much nicer to play but unfortunately it what still very buggy.

If you started a quest your game would inevitably bug out and you had to start again with a new account if you wanted to play.

Version 1.3.2 (current):

Dropped today on iOS, and it's stable, however quests have been taken away from the game to debug and get working.

Still lacking a lot of content, once you're at level 20+ the game becomes quite unplayable due to not having item storage so your inventory is always full and your account can barely move due to being overweight.

Looking forward at what I'd like to see over the next update:

The content the team told us was coming in v1.3 which didn't come out today with the launch of this version:-

🚀 Full-scale PvP Arenas and Guild Wars. 🏰 Massive world expansion zones. 📱 Major performance optimizations for lower-end devices. 🎉 And the first-ever $LAND Tournament for mobile!

Basically, content, content and more content as it is quite bare bones at the moment and it's in desperate need of the rest of the map and the content which comes with it.

Fix the data on the main data sites (@CoinMarketCap & @coingecko).

A CEX listing or X to improve the liquidity and the reach of $LAND.

Does this mean I'm bearish? Absolutely not, I am still really excited about @PlayOutlanders the progress is just really slow and I feel everyone expected a lot more, it's coming just slowly.

I hope the next review I put out is a lot more positive than this and the game starts to fill out with the content we know is there, plenty of people are waiting for this to be pushed out and once it is the game will be amazing and improve on what is an already solid foundation.

Until the next one 🫡

XXX engagements

Engagements Line Chart

Related Topics $land playoutlanders landshare coins defi coins bsc coins real world assets coins nft coins arbitrum

Post Link

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