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![Ericweb33 Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1123122724673482752.png) Eric [@Ericweb33](/creator/twitter/Ericweb33) on x 61.8K followers
Created: 2025-07-19 08:19:28 UTC

MemeX just introduced tiered achievements not just volume or price, but creative categories like Top Meme Strategist or Consistent Storyteller. These come with badges, leaderboard tiers, and on-chain markers.

This is more than gamification it’s design for evolution. They’re subtly shifting players from post more to build better character arcs. In my experience managing educational reward loops, this tiered system is far more sustainable for retention than spikes in trading.

Achieving storytelling status means maintaining presence, driving coherence, and taking small creative risks. Leaders will begin aligning their behaviors with these tiers, generating varied memes not predictably repetitious posts.

Personally, I’ve already seen two alpha-tier users diversify memes to capture achievement types I hadn’t thought about before. That’s healthy adaptation.

@MemeX_MRC20 creative categories send signals: community, coherence, craft.

If they keep adding categories, they shape culture beyond liquidity. I’d like to see more maybe Cultural Archetype or Memetic Pioneer. Each unlock prompts experimentation. Each token becomes a badge of creative identity.

That’s not content design. That’s menu design for culture itself.

![](https://pbs.twimg.com/media/GwNN0EGbEAAXypf.jpg)

XXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1946485024225996833/c:line.svg)

**Related Topics**
[onchain](/topic/onchain)
[leaderboard](/topic/leaderboard)
[categories](/topic/categories)
[memex](/topic/memex)

[Post Link](https://x.com/Ericweb33/status/1946485024225996833)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

Ericweb33 Avatar Eric @Ericweb33 on x 61.8K followers Created: 2025-07-19 08:19:28 UTC

MemeX just introduced tiered achievements not just volume or price, but creative categories like Top Meme Strategist or Consistent Storyteller. These come with badges, leaderboard tiers, and on-chain markers.

This is more than gamification it’s design for evolution. They’re subtly shifting players from post more to build better character arcs. In my experience managing educational reward loops, this tiered system is far more sustainable for retention than spikes in trading.

Achieving storytelling status means maintaining presence, driving coherence, and taking small creative risks. Leaders will begin aligning their behaviors with these tiers, generating varied memes not predictably repetitious posts.

Personally, I’ve already seen two alpha-tier users diversify memes to capture achievement types I hadn’t thought about before. That’s healthy adaptation.

@MemeX_MRC20 creative categories send signals: community, coherence, craft.

If they keep adding categories, they shape culture beyond liquidity. I’d like to see more maybe Cultural Archetype or Memetic Pioneer. Each unlock prompts experimentation. Each token becomes a badge of creative identity.

That’s not content design. That’s menu design for culture itself.

XXXXX engagements

Engagements Line Chart

Related Topics onchain leaderboard categories memex

Post Link

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