Dark | Light
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

![Twinkly_Starr Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1575391353361530881.png) Twinkle ❈🦾 [@Twinkly_Starr](/creator/twitter/Twinkly_Starr) on x 1112 followers
Created: 2025-07-17 11:02:36 UTC

Day XX of intently exploring @SuccinctLabs till Succinct Summer

I’ve rage-quit enough on-chain games to know the feeling, e.g: @LumiterraGame 

Click, lag, transaction pending, then game over.

You don’t lose because you’re bad, but because the chain couldn’t keep up.

Now think about this:

Your game doesn’t send every move on-chain in real time.

All the logic and battles play out off-chain.

Then a single proof gets submitted that says: “Yes, this game round happened exactly like this.”

To be clear, Succinct hasn’t announced any official gaming integrations yet.

But if you look at what SP1 actually does, it proves arbitrary logic, runs programs in parallel, and verifies across chains.

That’s not just good for rollups.

That’s the kind of backbone fast, verifiable games could build on.

It’s not a stretch to imagine it.

If the next wave of games, or even existing ones, want proof without performance loss, SP1 might be the prover they need.

Excited for Succinct Summerrrrr

![](https://pbs.twimg.com/media/GwDf9P8WMAILoRK.jpg)

XXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1945801301947719896/c:line.svg)

**Related Topics**
[all the](/topic/all-the)
[zk](/topic/zk)
[$eth](/topic/$eth)
[onchain](/topic/onchain)
[succinct](/topic/succinct)
[ethereum](/topic/ethereum)
[coins layer 1](/topic/coins-layer-1)

[Post Link](https://x.com/Twinkly_Starr/status/1945801301947719896)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

Twinkly_Starr Avatar Twinkle ❈🦾 @Twinkly_Starr on x 1112 followers Created: 2025-07-17 11:02:36 UTC

Day XX of intently exploring @SuccinctLabs till Succinct Summer

I’ve rage-quit enough on-chain games to know the feeling, e.g: @LumiterraGame

Click, lag, transaction pending, then game over.

You don’t lose because you’re bad, but because the chain couldn’t keep up.

Now think about this:

Your game doesn’t send every move on-chain in real time.

All the logic and battles play out off-chain.

Then a single proof gets submitted that says: “Yes, this game round happened exactly like this.”

To be clear, Succinct hasn’t announced any official gaming integrations yet.

But if you look at what SP1 actually does, it proves arbitrary logic, runs programs in parallel, and verifies across chains.

That’s not just good for rollups.

That’s the kind of backbone fast, verifiable games could build on.

It’s not a stretch to imagine it.

If the next wave of games, or even existing ones, want proof without performance loss, SP1 might be the prover they need.

Excited for Succinct Summerrrrr

XXXXX engagements

Engagements Line Chart

Related Topics all the zk $eth onchain succinct ethereum coins layer 1

Post Link

post/tweet::1945801301947719896
/post/tweet::1945801301947719896