[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Stix [@ByteStix](/creator/twitter/ByteStix) on x 30.1K followers Created: 2025-07-16 00:47:34 UTC This year I got to play a lot of Closed Beta's - for MMOs, and for Gacha games, with this in mind, I wanted to take a moment to rate my experience in each. Arknights Endfield - 8/10 Almost perfect. The only thing holding it back was the factory management, which felt largely overwhelming and cluttered at times. Also some of the story-content needs to be cut as it's unnecessary. Aniimo - 6/10 Was a ton of fun but still has plenty missing making it feel incomplete. Also felt like some of the NPCs were voiced by AI. At least another year. Blue Protocol Star Resonance - 7/10 Definitely felt ready, with a lot of fun systems present that help set it apart from current-gen MMOs. But still held back by mobile a little bit. Chrono Odyssey - 3/10 Felt like an Alpha, not a Beta. A lot of improvement necessary - at least another 2-3 years. Duet Night Abyss - 6/10 A lot of improvements have been made to the game, but even with those improvements it elevated the game from "okay" to "decent." Fun, but also really clunky. Needs another year or two (sadly only has a few months.) Neverness to Everness - 6/10 Fun so far, but still felt like it was missing some core aspects that really would've allowed the Beta to shine. At least a year or two more and we probably have something incredible. All in all, for the most part, almost every Beta I've played has been a lot of fun and felt really great. If every game here gets another year or two to really polish things, all of these games will end up cooking up a masterpiece. XXXXX engagements  [Post Link](https://x.com/ByteStix/status/1945284135364259895)
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Stix @ByteStix on x 30.1K followers
Created: 2025-07-16 00:47:34 UTC
This year I got to play a lot of Closed Beta's - for MMOs, and for Gacha games, with this in mind, I wanted to take a moment to rate my experience in each.
Arknights Endfield - 8/10 Almost perfect. The only thing holding it back was the factory management, which felt largely overwhelming and cluttered at times. Also some of the story-content needs to be cut as it's unnecessary.
Aniimo - 6/10 Was a ton of fun but still has plenty missing making it feel incomplete. Also felt like some of the NPCs were voiced by AI. At least another year.
Blue Protocol Star Resonance - 7/10 Definitely felt ready, with a lot of fun systems present that help set it apart from current-gen MMOs. But still held back by mobile a little bit.
Chrono Odyssey - 3/10 Felt like an Alpha, not a Beta. A lot of improvement necessary - at least another 2-3 years.
Duet Night Abyss - 6/10 A lot of improvements have been made to the game, but even with those improvements it elevated the game from "okay" to "decent." Fun, but also really clunky. Needs another year or two (sadly only has a few months.)
Neverness to Everness - 6/10 Fun so far, but still felt like it was missing some core aspects that really would've allowed the Beta to shine. At least a year or two more and we probably have something incredible.
All in all, for the most part, almost every Beta I've played has been a lot of fun and felt really great. If every game here gets another year or two to really polish things, all of these games will end up cooking up a masterpiece.
XXXXX engagements
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