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![eth_apple Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::4769203704.png) ETH_APPLE🇰🇷 [@eth_apple](/creator/twitter/eth_apple) on x 188.9K followers
Created: 2025-07-14 14:33:01 UTC

I agree with this point 
we need to leverage the strengths of Web3 gaming: speed, flexibility, and community.

Just X hours ago, even @MaplestoryU teased the release of a new class, 
and every time they release one in KMS

we see:
•a sharp spike in concurrent players,
•an increase in new and returning users,
•longer playtime,
•higher demand for items.

You can see how much it excites gamers just by looking at how MapleStory often climbs to #1 in market share when a new class drops.

What’s crucial is providing content that players can actually enjoy in-game and quickly incorporating their feedback.

KMS class releases:
✅ 2003 — Warrior, Magician, Thief, Archer (original X classes)
✅ 2006 — Pirate (5th base class)
✅ 2008 — Cygnus Knights

KMS end bosses:
✅ 2005 — Zakum
✅ 2007 — Horntail
✅ 2009 — Pink Bean

Looking at MSU alone, we can already see that updates happen much faster than in KMS and that user feedback is incorporated more quickly.

![](https://pbs.twimg.com/media/Gv0zWwDbYAARxp2.jpg)

XXXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1944767092215161085/c:line.svg)

**Related Topics**
[gamers](/topic/gamers)
[$6753t](/topic/$6753t)
[maplestoryu](/topic/maplestoryu)
[gaming](/topic/gaming)
[web3](/topic/web3)

[Post Link](https://x.com/eth_apple/status/1944767092215161085)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

eth_apple Avatar ETH_APPLE🇰🇷 @eth_apple on x 188.9K followers Created: 2025-07-14 14:33:01 UTC

I agree with this point we need to leverage the strengths of Web3 gaming: speed, flexibility, and community.

Just X hours ago, even @MaplestoryU teased the release of a new class, and every time they release one in KMS

we see: •a sharp spike in concurrent players, •an increase in new and returning users, •longer playtime, •higher demand for items.

You can see how much it excites gamers just by looking at how MapleStory often climbs to #1 in market share when a new class drops.

What’s crucial is providing content that players can actually enjoy in-game and quickly incorporating their feedback.

KMS class releases: ✅ 2003 — Warrior, Magician, Thief, Archer (original X classes) ✅ 2006 — Pirate (5th base class) ✅ 2008 — Cygnus Knights

KMS end bosses: ✅ 2005 — Zakum ✅ 2007 — Horntail ✅ 2009 — Pink Bean

Looking at MSU alone, we can already see that updates happen much faster than in KMS and that user feedback is incorporated more quickly.

XXXXXX engagements

Engagements Line Chart

Related Topics gamers $6753t maplestoryu gaming web3

Post Link

post/tweet::1944767092215161085
/post/tweet::1944767092215161085