[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  ETH_APPLE🇰🇷 [@eth_apple](/creator/twitter/eth_apple) on x 188.9K followers Created: 2025-07-14 14:33:01 UTC I agree with this point we need to leverage the strengths of Web3 gaming: speed, flexibility, and community. Just X hours ago, even @MaplestoryU teased the release of a new class, and every time they release one in KMS we see: •a sharp spike in concurrent players, •an increase in new and returning users, •longer playtime, •higher demand for items. You can see how much it excites gamers just by looking at how MapleStory often climbs to #1 in market share when a new class drops. What’s crucial is providing content that players can actually enjoy in-game and quickly incorporating their feedback. KMS class releases: ✅ 2003 — Warrior, Magician, Thief, Archer (original X classes) ✅ 2006 — Pirate (5th base class) ✅ 2008 — Cygnus Knights KMS end bosses: ✅ 2005 — Zakum ✅ 2007 — Horntail ✅ 2009 — Pink Bean Looking at MSU alone, we can already see that updates happen much faster than in KMS and that user feedback is incorporated more quickly.  XXXXXX engagements  **Related Topics** [gamers](/topic/gamers) [$6753t](/topic/$6753t) [maplestoryu](/topic/maplestoryu) [gaming](/topic/gaming) [web3](/topic/web3) [Post Link](https://x.com/eth_apple/status/1944767092215161085)
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
ETH_APPLE🇰🇷 @eth_apple on x 188.9K followers
Created: 2025-07-14 14:33:01 UTC
I agree with this point we need to leverage the strengths of Web3 gaming: speed, flexibility, and community.
Just X hours ago, even @MaplestoryU teased the release of a new class, and every time they release one in KMS
we see: •a sharp spike in concurrent players, •an increase in new and returning users, •longer playtime, •higher demand for items.
You can see how much it excites gamers just by looking at how MapleStory often climbs to #1 in market share when a new class drops.
What’s crucial is providing content that players can actually enjoy in-game and quickly incorporating their feedback.
KMS class releases: ✅ 2003 — Warrior, Magician, Thief, Archer (original X classes) ✅ 2006 — Pirate (5th base class) ✅ 2008 — Cygnus Knights
KMS end bosses: ✅ 2005 — Zakum ✅ 2007 — Horntail ✅ 2009 — Pink Bean
Looking at MSU alone, we can already see that updates happen much faster than in KMS and that user feedback is incorporated more quickly.
XXXXXX engagements
Related Topics gamers $6753t maplestoryu gaming web3
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