Dark | Light
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

![SynthPotato Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::942030678769786880.png) Synth PotatošŸ„” [@SynthPotato](/creator/twitter/SynthPotato) on x 83.2K followers
Created: 2025-07-13 18:09:14 UTC

1) L.A. Noire started development in 2003 at a Sydney based studio called Team Bondi, led by Brendan McNamara, Originally they partnered with Sony and LA Noire was aiming to be a PS3 Exclusive

From day one, the project was chaotic, overambitious, and poorly managed.

![](https://pbs.twimg.com/media/GvwW11mWoAALYym.png)

XXXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1944459115478106264/c:line.svg)

**Related Topics**
[playstation](/topic/playstation)
[$6758t](/topic/$6758t)
[sony](/topic/sony)
[sydney](/topic/sydney)

[Post Link](https://x.com/SynthPotato/status/1944459115478106264)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

SynthPotato Avatar Synth PotatošŸ„” @SynthPotato on x 83.2K followers Created: 2025-07-13 18:09:14 UTC

  1. L.A. Noire started development in 2003 at a Sydney based studio called Team Bondi, led by Brendan McNamara, Originally they partnered with Sony and LA Noire was aiming to be a PS3 Exclusive

From day one, the project was chaotic, overambitious, and poorly managed.

XXXXXX engagements

Engagements Line Chart

Related Topics playstation $6758t sony sydney

Post Link

post/tweet::1944459115478106264
/post/tweet::1944459115478106264