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![VictoriaVRcom Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1322235958406848512.png) Victoria VR [@VictoriaVRcom](/creator/twitter/VictoriaVRcom) on x 88.3K followers
Created: 2025-07-11 16:12:15 UTC

Every spell in our world starts as a concept – a rough vision of what it should feel like in VR. From there, it’s a process of precision and iteration:

🌊 Fluid and particle simulations give us fine-grained control over how energy moves and reacts.
🎛 Effects are then brought into Unreal Engine using vertex animation textures and point caches to optimize performance in VR.
🔬 Finally, every layer is refined to make the spell responsive and believable in an immersive environment.

What you see in-game isn’t just visual—it’s a system designed to work seamlessly with hand tracking, physics, and multiplayer synchronization.

This is part of how we approach VFX in Victoria VR: not as static visuals, but as living systems designed for real-time interaction.

![](https://pbs.twimg.com/amplify_video_thumb/1943704440264929280/img/chPbZeiY2LWD5Uzm.jpg)

XXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1943704903039266867/c:line.svg)

**Related Topics**
[coins energy](/topic/coins-energy)
[spell](/topic/spell)
[vr](/topic/vr)
[victoria vr](/topic/victoria-vr)
[coins nft](/topic/coins-nft)
[coins ai](/topic/coins-ai)
[coins gaming](/topic/coins-gaming)

[Post Link](https://x.com/VictoriaVRcom/status/1943704903039266867)

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

VictoriaVRcom Avatar Victoria VR @VictoriaVRcom on x 88.3K followers Created: 2025-07-11 16:12:15 UTC

Every spell in our world starts as a concept – a rough vision of what it should feel like in VR. From there, it’s a process of precision and iteration:

🌊 Fluid and particle simulations give us fine-grained control over how energy moves and reacts. 🎛 Effects are then brought into Unreal Engine using vertex animation textures and point caches to optimize performance in VR. 🔬 Finally, every layer is refined to make the spell responsive and believable in an immersive environment.

What you see in-game isn’t just visual—it’s a system designed to work seamlessly with hand tracking, physics, and multiplayer synchronization.

This is part of how we approach VFX in Victoria VR: not as static visuals, but as living systems designed for real-time interaction.

XXXXX engagements

Engagements Line Chart

Related Topics coins energy spell vr victoria vr coins nft coins ai coins gaming

Post Link

post/tweet::1943704903039266867
/post/tweet::1943704903039266867