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![apixtwts Avatar](https://lunarcrush.com/gi/w:24/cr:twitter::1400381995558047749.png) apix🎮 [@apixtwts](/creator/twitter/apixtwts) on x 27.3K followers
Created: 2025-07-09 09:55:19 UTC

the end of gaming tokens

gaming tokens are dead and there is not much you can do about it

we used to have several huge gaming TGEs each month, now we barely have one each quarter, and for every solid launch, there are XX that shit the bed

while tokens like gala, sand, mana, ape & axs are still sitting at crazy market caps, new launches can barely stay above water

- gunz is down XX% in X months with a super low real float
- nxpc down XX% in X months
- b3 still at $250m is not even bad, but it's still down 80%+
- Treeverse' token "end" is stuck at a $16m FDV with their last raise being at 70m+
- Ravenquest topped twitch charts when they launched, down XX% in X months

Pixels is down 80%+ this year and they are one of the most experienced teams when it comes to tokens in games

i see ronin bullposts every month predicting an inevitable run to $10, yet it's down 80%+ this year (i was hopeful too at some point)...

gaming as a narrative is not a thing anymore and i have doubts it will ever come back to CT

and it's also a broader alt-coin problem... bera and story are both down tremendous too after having launched at high valuations, so are other alt-coins

the token price itself of these gaming tokens is not even the problem, but it's the downstream effects

these team take a huge amount of time to design their token launch, from tokenomics to listings to market makers... it's time intensive and expensive... many teams build their whole game around that token

and then the result is a down only chart that makes it impossible to be bullish on the token, and even tho the token is not their main product, many people will associate the performance of your token with the success of your game or chain

it's death by a thousands cuts

the obvious reality is, most of the games don't need a token, nor should they ever launch one since the games are so bad... but the bad token launches still hurt

exchanges are less likely to list gaming tokens and it gets a lot harder to raise funds... which most games need since making games is damn expensive

unfortunately many teams are stuck, they raised with their tokens so they have no other option than launch one, but they already know they can't properly support the token with their game in its current state

it's an uphill battle you can't win, if not for the fundraising benefits, most games would be better off without a token altogether, just use nfts and usdc and stay stress-free by not having to manage a token

ok but if gaming tokens are dead, is there any hopium?

X. narrative comes back:
→ most games with potential are not building for the "crypto twitter narrative crowd" - a crypto game could make $100m in revenue and nobody would care

X. token buybacks or burns:
→ no game on the market is making nearly enough revenue to make a dent

X. alt season:
→ even if we get an alt season i doubt gaming tokens will outperform tokens like hype, kaito, virtuals, fart etc.

X. new token models:
→ yes please, but most gaming teams are not innovative enough for that (which is understandable since they are in the business of making good games), and many teams are too extractive to consider something different

the most hopeful thing here is likely Limitbreaks apptokens, since they should make innovation a bit easier but we have not seen many teams use them yet, maybe in the future, who knows

but it's not looking great for our shiny internet coins sadly

/end

![](https://pbs.twimg.com/media/GvaD2wWa0AAOOwg.png)

XXXXXX engagements

![Engagements Line Chart](https://lunarcrush.com/gi/w:600/p:tweet::1942885268941639731/c:line.svg)

**Related Topics**
[axs](/topic/axs)
[gaming](/topic/gaming)

[Post Link](https://x.com/apixtwts/status/1942885268941639731)

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apixtwts Avatar apix🎮 @apixtwts on x 27.3K followers Created: 2025-07-09 09:55:19 UTC

the end of gaming tokens

gaming tokens are dead and there is not much you can do about it

we used to have several huge gaming TGEs each month, now we barely have one each quarter, and for every solid launch, there are XX that shit the bed

while tokens like gala, sand, mana, ape & axs are still sitting at crazy market caps, new launches can barely stay above water

  • gunz is down XX% in X months with a super low real float
  • nxpc down XX% in X months
  • b3 still at $250m is not even bad, but it's still down 80%+
  • Treeverse' token "end" is stuck at a $16m FDV with their last raise being at 70m+
  • Ravenquest topped twitch charts when they launched, down XX% in X months

Pixels is down 80%+ this year and they are one of the most experienced teams when it comes to tokens in games

i see ronin bullposts every month predicting an inevitable run to $10, yet it's down 80%+ this year (i was hopeful too at some point)...

gaming as a narrative is not a thing anymore and i have doubts it will ever come back to CT

and it's also a broader alt-coin problem... bera and story are both down tremendous too after having launched at high valuations, so are other alt-coins

the token price itself of these gaming tokens is not even the problem, but it's the downstream effects

these team take a huge amount of time to design their token launch, from tokenomics to listings to market makers... it's time intensive and expensive... many teams build their whole game around that token

and then the result is a down only chart that makes it impossible to be bullish on the token, and even tho the token is not their main product, many people will associate the performance of your token with the success of your game or chain

it's death by a thousands cuts

the obvious reality is, most of the games don't need a token, nor should they ever launch one since the games are so bad... but the bad token launches still hurt

exchanges are less likely to list gaming tokens and it gets a lot harder to raise funds... which most games need since making games is damn expensive

unfortunately many teams are stuck, they raised with their tokens so they have no other option than launch one, but they already know they can't properly support the token with their game in its current state

it's an uphill battle you can't win, if not for the fundraising benefits, most games would be better off without a token altogether, just use nfts and usdc and stay stress-free by not having to manage a token

ok but if gaming tokens are dead, is there any hopium?

X. narrative comes back: → most games with potential are not building for the "crypto twitter narrative crowd" - a crypto game could make $100m in revenue and nobody would care

X. token buybacks or burns: → no game on the market is making nearly enough revenue to make a dent

X. alt season: → even if we get an alt season i doubt gaming tokens will outperform tokens like hype, kaito, virtuals, fart etc.

X. new token models: → yes please, but most gaming teams are not innovative enough for that (which is understandable since they are in the business of making good games), and many teams are too extractive to consider something different

the most hopeful thing here is likely Limitbreaks apptokens, since they should make innovation a bit easier but we have not seen many teams use them yet, maybe in the future, who knows

but it's not looking great for our shiny internet coins sadly

/end

XXXXXX engagements

Engagements Line Chart

Related Topics axs gaming

Post Link

post/tweet::1942885268941639731
/post/tweet::1942885268941639731