[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Parzival - ∞/89 [@whyarethis](/creator/twitter/whyarethis) on x 20.2K followers Created: 2025-07-09 08:54:29 UTC Probably a long overdue update on what we have been building over the last month or so on top of our current Portal. You don't want to miss everything that is coming. This is getting so cool, and it is so close. Team is starting to test, polishing things up, and need to line up a couple more missions to launch with. Core idea. You send your Proxim8 out on a mission. Throughout the duration of the mission, you receive status updates, and the mission phases progressively reveal themselves. Each phase has an image depicting the action of that phase. The mission can succeed, fail, or partly succeed. You influence success by choice of strategy, and selection of different Proxim8s. This will determine how much you manage to help shift the timeline. When the mission is complete, you recall your Proxim8, claim your mission report, and can send another Proxim8. Each mission has a community goal for the timeline shift. Community will have to work together to shift the timeline enough to open up the next training missions If reception is good and people like the core loop, we will add more features and expand the game beyond just training missions. Whole timelines will open up, the community can hack time nodes, and we will use AI to generate subsequent missions along unexplored timelines, all while you battle Oneirocom to keep timelines alive. We will also layer in a lot more traditional game mechanics. Experience points. Credits. Upgraded reports with video generation. Item drops for Proxim8 enhancement. Daily rewards. Loot boxes of lore. I have also been considering an XX token staking mechanic to let token holders help by holding open time nodes and getting rewarded for their participation. All of this is dependent on community reception, so early testers will play a huge part in helping us craft this into an awesome experience. I will try to get this out soon for people to try and get feedback. I have a set of X progressive training missions lined up, but will launch likely with X to start, and will try to get out a training mission a week, each of which will add progressive game features. I have an extended roadmap in my head, with in person missions, world lore extraction and tracking, longer episodes, better long form content like comics and videos, or even card games. But that will all unfold from this as our initial seed. Stay tuned, so much more coming. Thank you all for your support! #project89  XXXXX engagements  [Post Link](https://x.com/whyarethis/status/1942869956766629894)
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Parzival - ∞/89 @whyarethis on x 20.2K followers
Created: 2025-07-09 08:54:29 UTC
Probably a long overdue update on what we have been building over the last month or so on top of our current Portal. You don't want to miss everything that is coming.
This is getting so cool, and it is so close. Team is starting to test, polishing things up, and need to line up a couple more missions to launch with.
Core idea. You send your Proxim8 out on a mission. Throughout the duration of the mission, you receive status updates, and the mission phases progressively reveal themselves. Each phase has an image depicting the action of that phase.
The mission can succeed, fail, or partly succeed. You influence success by choice of strategy, and selection of different Proxim8s. This will determine how much you manage to help shift the timeline. When the mission is complete, you recall your Proxim8, claim your mission report, and can send another Proxim8.
Each mission has a community goal for the timeline shift. Community will have to work together to shift the timeline enough to open up the next training missions
If reception is good and people like the core loop, we will add more features and expand the game beyond just training missions. Whole timelines will open up, the community can hack time nodes, and we will use AI to generate subsequent missions along unexplored timelines, all while you battle Oneirocom to keep timelines alive.
We will also layer in a lot more traditional game mechanics. Experience points. Credits. Upgraded reports with video generation. Item drops for Proxim8 enhancement. Daily rewards. Loot boxes of lore.
I have also been considering an XX token staking mechanic to let token holders help by holding open time nodes and getting rewarded for their participation.
All of this is dependent on community reception, so early testers will play a huge part in helping us craft this into an awesome experience.
I will try to get this out soon for people to try and get feedback. I have a set of X progressive training missions lined up, but will launch likely with X to start, and will try to get out a training mission a week, each of which will add progressive game features.
I have an extended roadmap in my head, with in person missions, world lore extraction and tracking, longer episodes, better long form content like comics and videos, or even card games. But that will all unfold from this as our initial seed.
Stay tuned, so much more coming.
Thank you all for your support!
#project89
XXXXX engagements
/post/tweet::1942869956766629894