[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Gabe Follower [@gabefollower](/creator/twitter/gabefollower) on x 210.4K followers Created: 2025-06-27 15:02:21 UTC Important post. Recently, a user on r/GlobalOffensive subreddit published a 36-page article claiming that sub-tick negatively affects player movement and causes inconsistent acceleration. We’re not here for drama or to criticize anyone’s ego aura-farming, but to improve Counter-Strike and its community. TL;DR: the original article made several serious mistakes early in the process and and neglected key aspects of how game movement is simulated. As a result, it completely corrupted all the gathered data, and the results do not reflect the actual state of the game. A follow-up article correcting these errors, written by @H7pernerd, with a help of @poggu__'s tools, got 50x less traction on Reddit (guess hate sells). They used actual in-engine data to show that the supposed “inconsistencies” were just a misinterpretation of how the cl_showpos console command reports values. Their conclusion is: "When comparing distance moved over time relative to the time of input, subtick comes out far ahead of both XX and XXX tick CSGO in terms of consistency when it comes to ground movement." Counter-Strike X does have undeniable problems that need to be addressed, but it's still important to correct misinformation. Please share the original post below.  XXXXXXX engagements  **Related Topics** [counter strike](/topic/counter-strike) [subreddit](/topic/subreddit) [Post Link](https://x.com/gabefollower/status/1938613880856428844)
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
Gabe Follower @gabefollower on x 210.4K followers
Created: 2025-06-27 15:02:21 UTC
Important post. Recently, a user on r/GlobalOffensive subreddit published a 36-page article claiming that sub-tick negatively affects player movement and causes inconsistent acceleration. We’re not here for drama or to criticize anyone’s ego aura-farming, but to improve Counter-Strike and its community.
TL;DR: the original article made several serious mistakes early in the process and and neglected key aspects of how game movement is simulated. As a result, it completely corrupted all the gathered data, and the results do not reflect the actual state of the game.
A follow-up article correcting these errors, written by @H7pernerd, with a help of @poggu__'s tools, got 50x less traction on Reddit (guess hate sells). They used actual in-engine data to show that the supposed “inconsistencies” were just a misinterpretation of how the cl_showpos console command reports values.
Their conclusion is: "When comparing distance moved over time relative to the time of input, subtick comes out far ahead of both XX and XXX tick CSGO in terms of consistency when it comes to ground movement."
Counter-Strike X does have undeniable problems that need to be addressed, but it's still important to correct misinformation.
Please share the original post below.
XXXXXXX engagements
Related Topics counter strike subreddit
/post/tweet::1938613880856428844