[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]  Storming [@StormingWeb3](/creator/twitter/StormingWeb3) on x 7848 followers Created: 2025-02-19 08:03:40 UTC I've seen Wemade and NC popping up on my timeline. As someone who streamed and played over 4000+ hours of Wemade games, sleeping in a chair for a month to win a war. I'll share everything I’ve learned. You’ll like this! 👇 When Mir4 launched with its first Web3 elements (promissing future minting of items/characters and Dark Steel conversion to $DRACO), competition was fierce. The game was highly competitive, extremely expensive (KR mobile standard), and players mined Dark Steel in valleys. The first valley war began, and each Valley dominant guild was earning ~$8K/week when $DRACO hit $X. The game broke the Web3 bubble and went mainstream. That’s when I spent a month sleeping in a chair to win the war and conquer a server (yeah, its true). I was war shotcaller for more than 2K players. The wars was CRAZY. The race for power burned infinite Dark Steel. But then came power inflation + a bot infestation, crashing $CROW. Wemade introduced minting for items/characters, turning into NFTs that could be sold on XDRACO. I got lucky, pulled two Barbarian NFTs items in the first day, and sold them for ~$8K. Then they introduced new tokens like $HYDRA to slow inflation. But the cycle continued: if you invest $10K in items/characters, their value drops to ~$2K the next month. It's an endless spending loop to stay on top. Bots didn’t affect advanced players (despite auto-play, real XP came from actual play). The company never cared to ban them, which killed opportunities for honest grinders. I really think that the vanity metrics that bot gaves, supported wemade growth in all means. MAIN GAME LOOP 🔥 Basically, they promote competitiveness within the server. When you take control, they initiate wars between servers, creating new content divided into regions. Once a region is conquered, they expand the conflict to wars between regions, continuing until a world emperor emerges. Wars between Asia, NA, SA, and other regions play a crucial role in this strategy. Once again, they follow the same playbook for all their games. ⚔️⚔️⚔️ I eventually sold my character but kept playing wemade games. In MirM, I was the strongest LATAM player for a while, then moved to NC. Mir4 kept having a solid playerbase, mainly ASIAN whales that spent tons of money on a lot of characters, with pilots to run the accounts. So they slowed down the content (reducing teams in the project) and kept the rev from those playerbase. NIGHTCROWS In Night Crows, I invested a lot in my character (~100K), but it led to 3K CCV peaks on Twitch and a 1.2K CCV monthly average with 400+ hours of streams, insane for Web3. That made me won top X global content creator on the seed program, earning $21K (my guild spent ~900K in one month, and i got this ~2.4% rev from seeds donated). But the truth? Wemade never cared about Web3. They delayed token utility in their store, forcing fiat revenue first and prioritizing cash flow above all. Same playbook at each launch. Is Wemade bad? Yes, it does not have support for players, it does really not care with communities or anything. Is it bad for web3? I don't see like that. Aside from Axie, Mir4 was the only game that truly broke the Web3 bubble. But it's nowhere near being a real Web3 ecosystem. They follow the same model: launch a KR version (like Legends of Ymir now), then release a global version with "Web3" slapped on. But the more asked things: 📌 "Can you play and earn in Wemade games?" Yes, in two ways: 1️⃣ Understanding resource inflation curves and farming what whales need. 2️⃣ Using bots. But earnings drop to near zero once power inflation kicks in, whales outgrow everything and only use boss-tier items and stuffs you can not farm. This won’t change. Want to be strong? You’ll spend absurd amounts and earn nothing, just FUN, by doing one skill and killing everyone. Want to play free-to-play? You’ll farm a little early on, but the game will become boring, and resources will lose value fast. 📌 "Will you keep playing Wemade games?" Yes! These games connect me with a real gaming audience, which I can later bring into legit Web3 projects. For Legends of Ymir, I’ll take a different approach: playing XXX% free-to-play while teaching everything to those who want to have fun and make some extra cash. I hope this insight helps understanding some things before you jumping in any Wemade game, since few people talk about this in CT. 😉  XXXXX engagements  **Related Topics** [$draco](/topic/$draco) [web3](/topic/web3) [$112040kq](/topic/$112040kq) [Post Link](https://x.com/StormingWeb3/status/1892122869146284293)
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Storming @StormingWeb3 on x 7848 followers
Created: 2025-02-19 08:03:40 UTC
I've seen Wemade and NC popping up on my timeline. As someone who streamed and played over 4000+ hours of Wemade games, sleeping in a chair for a month to win a war. I'll share everything I’ve learned. You’ll like this! 👇
When Mir4 launched with its first Web3 elements (promissing future minting of items/characters and Dark Steel conversion to $DRACO), competition was fierce. The game was highly competitive, extremely expensive (KR mobile standard), and players mined Dark Steel in valleys.
The first valley war began, and each Valley dominant guild was earning ~$8K/week when $DRACO hit $X. The game broke the Web3 bubble and went mainstream. That’s when I spent a month sleeping in a chair to win the war and conquer a server (yeah, its true). I was war shotcaller for more than 2K players. The wars was CRAZY.
The race for power burned infinite Dark Steel. But then came power inflation + a bot infestation, crashing $CROW.
Wemade introduced minting for items/characters, turning into NFTs that could be sold on XDRACO. I got lucky, pulled two Barbarian NFTs items in the first day, and sold them for ~$8K.
Then they introduced new tokens like $HYDRA to slow inflation. But the cycle continued: if you invest $10K in items/characters, their value drops to ~$2K the next month. It's an endless spending loop to stay on top.
Bots didn’t affect advanced players (despite auto-play, real XP came from actual play). The company never cared to ban them, which killed opportunities for honest grinders. I really think that the vanity metrics that bot gaves, supported wemade growth in all means.
MAIN GAME LOOP 🔥
Basically, they promote competitiveness within the server. When you take control, they initiate wars between servers, creating new content divided into regions. Once a region is conquered, they expand the conflict to wars between regions, continuing until a world emperor emerges.
Wars between Asia, NA, SA, and other regions play a crucial role in this strategy. Once again, they follow the same playbook for all their games.
⚔️⚔️⚔️
I eventually sold my character but kept playing wemade games. In MirM, I was the strongest LATAM player for a while, then moved to NC.
Mir4 kept having a solid playerbase, mainly ASIAN whales that spent tons of money on a lot of characters, with pilots to run the accounts. So they slowed down the content (reducing teams in the project) and kept the rev from those playerbase.
NIGHTCROWS
In Night Crows, I invested a lot in my character (~100K), but it led to 3K CCV peaks on Twitch and a 1.2K CCV monthly average with 400+ hours of streams, insane for Web3. That made me won top X global content creator on the seed program, earning $21K (my guild spent ~900K in one month, and i got this ~2.4% rev from seeds donated).
But the truth? Wemade never cared about Web3. They delayed token utility in their store, forcing fiat revenue first and prioritizing cash flow above all. Same playbook at each launch.
Is Wemade bad? Yes, it does not have support for players, it does really not care with communities or anything.
Is it bad for web3? I don't see like that. Aside from Axie, Mir4 was the only game that truly broke the Web3 bubble. But it's nowhere near being a real Web3 ecosystem. They follow the same model: launch a KR version (like Legends of Ymir now), then release a global version with "Web3" slapped on.
But the more asked things:
📌 "Can you play and earn in Wemade games?"
Yes, in two ways: 1️⃣ Understanding resource inflation curves and farming what whales need. 2️⃣ Using bots.
But earnings drop to near zero once power inflation kicks in, whales outgrow everything and only use boss-tier items and stuffs you can not farm. This won’t change.
Want to be strong? You’ll spend absurd amounts and earn nothing, just FUN, by doing one skill and killing everyone.
Want to play free-to-play? You’ll farm a little early on, but the game will become boring, and resources will lose value fast.
📌 "Will you keep playing Wemade games?"
Yes! These games connect me with a real gaming audience, which I can later bring into legit Web3 projects.
For Legends of Ymir, I’ll take a different approach: playing XXX% free-to-play while teaching everything to those who want to have fun and make some extra cash.
I hope this insight helps understanding some things before you jumping in any Wemade game, since few people talk about this in CT. 😉
XXXXX engagements
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