#  @sebastianlague Sebastian Lague Sebastian Lague posts on YouTube about adventure, support, code, if you the most. They currently have [---------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours. ### Engagements: [------] [#](/creator/youtube::UCmtyQOKKmrMVaKuRXz02jbQ/interactions)  - [--] Week [------] +18% - [--] Month [-------] -42% - [--] Months [---------] -17% - [--] Year [---------] +61% ### Mentions: [---] [#](/creator/youtube::UCmtyQOKKmrMVaKuRXz02jbQ/posts_active)  - [--] Week [--] +77% - [--] Month [--] +61% - [--] Months [--] +28% - [--] Year [--] +165% ### Followers: [---------] [#](/creator/youtube::UCmtyQOKKmrMVaKuRXz02jbQ/followers)  - [--] Week [---------] no change - [--] Month [---------] no change - [--] Months [---------] +2.20% - [--] Year [---------] +4.50% ### CreatorRank: [-------] [#](/creator/youtube::UCmtyQOKKmrMVaKuRXz02jbQ/influencer_rank)  ### Social Influence **Social category influence** [technology brands](/list/technology-brands) [stocks](/list/stocks) [cryptocurrencies](/list/cryptocurrencies) [social networks](/list/social-networks) [nfts](/list/nfts) **Social topic influence** [adventure](/topic/adventure) #2278, [support](/topic/support), [code](/topic/code) #3517, [if you](/topic/if-you), [based](/topic/based) #2326, [how to](/topic/how-to), [ray](/topic/ray) #2467, [project](/topic/project), [data](/topic/data) #3718, [bit](/topic/bit) **Top accounts mentioned or mentioned by** [@beneater](/creator/undefined) [@bgolusnormalmappingforatriplanarshader10bf39dca05a](/creator/undefined) [@tom7](/creator/undefined) [@3blue1brown](/creator/undefined) [@acegikmo](/creator/undefined) [@danielsound](/creator/undefined) [@bewky](/creator/undefined) [@mattbatwings](/creator/undefined) [@icoso](/creator/undefined) [@inkboxsoftware](/creator/undefined) [@lukas](/creator/undefined) [@jdh](/creator/undefined) **Top assets mentioned** [Unity Software Inc. (U)](/topic/$u) [Perlin (PERL)](/topic/perlin) [Doodles (doodles)](/topic/doodles) ### Top Social Posts Top posts by engagements in the last [--] hours "Coding Adventure: Rendering Text This. is text Let's figure out how to draw it. Starring: Bzier curves and (oh so many) floating point problems. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Text-Rendering Credits and References: * Fonts and music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRendering * https://developer.apple.com/fonts/TrueType-Reference-Manual/ *" [YouTube Link](https://youtube.com/watch?v=SO83KQuuZvg) 2024-04-13T09:44Z 1.4M followers, 1.2M engagements "Coding Adventure: Ant and Slime Simulations A small exploration of an algorithm inspired by ants and some little experiments into simulating some of the behaviour of ants and slime moulds. I hope you enjoy Source code (slime): https://github.com/SebLague/Slime-Simulation Source code (ants): https://github.com/SebLague/Ant-Simulation If you'd like to get support the channel and get early access to future projects you can do so here: https://www.patreon.com/SebastianLague Links to some learning resources and cool videos / projects: Slime pattern paper" [YouTube Link](https://youtube.com/watch?v=X-iSQQgOd1A) 2021-03-25T12:06Z 1.4M followers, 2.3M engagements "A* Pathfinding (E01: algorithm explanation) Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works. Some great A* learning resources: http://theory.stanford.edu/amitp/GameProgramming/ http://www.policyalmanac.org/games/aStarTutorial.htm Source code: https://github.com/SebLague/Pathfinding If you'd like to support the creation of more programming videos I'd greatly appreciate your support on patreon: https://www.patreon.com/SebastianLague Background music is [--]. The Hidden Path by longzijun. A* Search" [YouTube Link](https://youtube.com/watch?v=-L-WgKMFuhE) 2014-12-16T22:14Z 1.4M followers, 2.3M engagements "How to Create a Neural Network (and Train it to Identify Doodles) Exploring how neural networks learn by programming one from scratch in C# and then attempting to teach it to recognize various doodles and images. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Demo: * GitHub: https://github.com/SebLague/Neural-Network-Experiments * Demo: https://sebastian.itch.io/neural-network-experiment Training Data: * Digits:" [YouTube Link](https://youtube.com/watch?v=hfMk-kjRv4c) 2022-08-12T16:51Z 1.4M followers, 2.3M engagements "Coding Adventure: Analyzing Audio Let's have some fun messing about with sound and the Short-Time Fourier Transform Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Audio-Experiments This is a follow-up to my previous audio-based episode which you can watch over here: https://www.youtube.com/watchv=iA6wRgwl7k0 Music credits: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/stft.txt Chapters: 00:00 Intro 02:17 The Short-Time Fourier" [YouTube Link](https://youtube.com/watch?v=08mmKNLQVHU) 2026-01-06T11:35Z 1.4M followers, 327.1K engagements "Bad Apple but it's a fluid simulation I tried rendering Bad Apple inside of a particle-based fluid simulation. (I recommend watching in 4K if you can as video compression is not overly friendly towards all the little dots) Full resolution video download: https://drive.google.com/u/0/ucid=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C And if you'd like to support my work (and get access to the project files) you can do so here:" [YouTube Link](https://youtube.com/watch?v=2Ni13dnAbSA) 2024-01-03T12:32Z 1.4M followers, 1.1M engagements "Coding Adventure: Solar System Experimenting with gravity and attempting to make a miniature explorable solar system. Watch the next solar system video here: https://youtu.be/lctXaT9pxA0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_01 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Learning Resources: https://en.wikipedia.org/wiki/Three-body_problem https://arxiv.org/pdf/math/0011268.pdf" [YouTube Link](https://youtube.com/watch?v=7axImc1sxa0) 2020-04-17T14:20Z 1.4M followers, 1M engagements "Coding Adventure: Compute Shaders In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode. If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E02 Raytracing article:" [YouTube Link](https://youtube.com/watch?v=9RHGLZLUuwc) 2019-03-14T17:49Z 1.4M followers, 873.8K engagements "Coding Adventure: More Ray Tracing Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing Credits and References: * BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ * 3D Test Models: https://casual-effects.com/data/ * Music:" [YouTube Link](https://youtube.com/watch?v=C1H4zIiCOaI) 2024-06-12T14:05Z 1.4M followers, 699.6K engagements "Coding Adventure: Ray Marching In this coding adventure I explore ray marching and signed distance functions to draw funky things If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Ray-Marching Learning resources: http://iquilezles.org/www/articles/distfunctions/distfunctions.htm http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#the-raymarching-algorithm https://www.iquilezles.org/www/articles/smin/smin.htm" [YouTube Link](https://youtube.com/watch?v=Cp5WWtMoeKg) 2019-04-02T08:22Z 1.4M followers, 1.2M engagements "Coding Adventure: Marching Cubes In this coding adventure I try to understand marching cubes and then use it to construct an endless underwater world. If you'd like to support this channel please consider becoming a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Marching-Cubes Learning resources: http://paulbourke.net/geometry/polygonise/ https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://people.eecs.berkeley.edu/jrs/meshpapers/LorensenCline.pdf Chapters: 0:00 Intro 0:17 Algorithm explanation 3:27 Map editor 3:47 Procedural" [YouTube Link](https://youtube.com/watch?v=M3iI2l0ltbE) 2019-05-06T08:46Z 1.4M followers, 1.1M engagements "I Ran a Chess Programming Tournament Here's How it Went Let's have a look at the creative code behind some of the bots watch their games and find out who will ultimately emerge victorious. If you'd like to support my work you can do so with a recurring or one-off contribution over here: https://www.patreon.com/SebastianLague https://ko-fi.com/sebastianlague The code for all the entries as well PGN files for all the games played in the tournament can be found over here: https://github.com/SebLague/Tiny-Chess-Bot-Challenge-Results Play against a selection of the bots from beginner to" [YouTube Link](https://youtube.com/watch?v=Ne40a5LkK6A) 2023-12-18T17:00Z 1.4M followers, 893.4K engagements "Experimenting with Buses and Three-State Logic Let's figure out how to move data around inside our simulated computer. Featuring multiplexers buses and three-state logic. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Resources and Inspiration: https://www.youtube.com/watchv=QzWW-CBugZo https://en.wikipedia.org/wiki/Three-state_logic" [YouTube Link](https://youtube.com/watch?v=_3cNcmli6xQ) 2023-01-29T10:04Z 1.4M followers, 734.7K engagements "Visualizing Data with 7-Segment Displays Displaying numbers is trickier than I expected In this video we explore how to visualize the data inside of our simulated 4-bit registers with the help of the double dabble algorithm and some seven segment displays. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Correction for a mistake in my boolean algebra" [YouTube Link](https://youtube.com/watch?v=hEDQpqhY2MA) 2022-12-09T11:12Z 1.4M followers, 1.5M engagements "Coding Adventure: Terraforming I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy Project files are available here: https://github.com/SebLague/Terraforming If youd like to support me in creating more videos I have a Patreon page over here: https://www.patreon.com/SebastianLague Have a look at these videos if you're interested in learning about how the atmosphere and clouds were" [YouTube Link](https://youtube.com/watch?v=vTMEdHcKgM4) 2021-05-29T13:43Z 1.4M followers, 1.7M engagements "Neural Networks E02: predictions (unfinished series) In this episode we look at how neural networks can be represented with matrices and create a simple feedforward network in python. Note: at 2:31 the second bias vector should only have two rows not three. Code: https://github.com/SebLague/Neural-Network-python I owe a lot to this excellent online book on neural networks: http://neuralnetworksanddeeplearning.com/ Learn more about weight initialization: http://cs231n.github.io/neural-networks-2/#init (note: numpy.random.randn and numpy.random.standard_normal are functionally equivalent the" [YouTube Link](https://youtube.com/watch?v=8bNIkfRJZpo) 2018-06-04T17:25Z 1.4M followers, 206K engagements "Unity Tutorial First Person Controller: Spherical Worlds Hi there welcome to this tutorial on creating a simple first person controller that will function on spherical planets. Updated source code for Unity5: https://github.com/SebLague/Spherical-Gravity Original source code: http://pastebin.com/YBbFGZzD Download the world model package by @danielsound here: https://www.dropbox.com/s/ul53h1g3nb5b9ed/Spherical%20Gravity%20Start%20Pkg.zipdl=1. Find out more about This Little Piggy here: http://youtu.be/H7-3dZTERf0 Support the channel: http://bit.ly/SupportGamedevTutorials" [YouTube Link](https://youtube.com/watch?v=TicipSVT-T8) 2014-10-03T06:26Z 1.4M followers, 180.9K engagements "Blender Tutorial: Basics of Character Rigging Hey guys. This is a quick tutorial on creating a simple but rather effective character rig in blender. Hope it helps some of you out Read FAQ below: Follow me on Twitter @SebastianLague Download starting file: http://bit.ly/rigTutStart Watch my animation tutorial using this rig: http://bit.ly/walkCycleTut FAQ: Q: Shift+Ctrl+C is not bringing up the add constraints menu. A: This will only work if you're in POSE mode. Q: Leg/arm is not bending (or is bending in the wrong direction) when I move the ik bone. A: In edit mode select the joint (where the" [YouTube Link](https://youtube.com/watch?v=cGvalWG8HBU) 2013-02-20T18:05Z 1.4M followers, 1.2M engagements "Field of view visualisation (E01) In this miniseries (2 episodes) we create a system to detect which targets are in our unit's field of view. This is useful for stealth games and the like. Source code + starting file: https://github.com/SebLague/Field-of-View Support the creation of more tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague" [YouTube Link](https://youtube.com/watch?v=rQG9aUWarwE) 2015-12-26T09:51Z 1.4M followers, 465.3K engagements "Procedural Landmass Generation (E06: LOD) Welcome to this series on procedural landmass generation. In this episode we generate the map mesh. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague" [YouTube Link](https://youtube.com/watch?v=417kJGPKwDg) 2016-02-28T11:06Z 1.3M followers, 264.4K engagements "Introduction to Game Development (E01: variables and methods) Welcome to episode one of this introduction to game development in Unity with C#. In this episode we look at the concepts of variables and methods. Watch episode 02: https://youtu.be/XT_CtYN1OOU If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon Or a once-off donation through PayPal: http://bit.ly/SupportGamedevTutorials" [YouTube Link](https://youtube.com/watch?v=9iCnjdXEfMA) 2016-03-21T15:12Z 1.4M followers, 294.7K engagements "Blender Character Creation: Modelling Welcome to the first episode in a series on creating a simple character in Blender. (http://blender.org) If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague Download reference images: http://i.imgur.com/7LPDejZ.jpg (front) http://i.imgur.com/Bjfeafn.jpg (side) Download blender file: http://www.blendswap.com/blends/view/77613 If you're struggling with this tutorial try this series instead:" [YouTube Link](https://youtube.com/watch?v=DiIoWrOlIRw) 2015-01-05T11:51Z 1.4M followers, 2.1M engagements "Blender Character Animation: Walk Cycle Welcome to the fifth character creation episode. Today we're animating a little walk cycle for our character. Download start file: https://www.dropbox.com/sh/uwg4zixf9lb993q/AAC8qysxY0ZQMrI1bFX72hSjadl=1 Support the creation of more tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague" [YouTube Link](https://youtube.com/watch?v=DuUWxUitJos) 2015-01-12T22:13Z 1.4M followers, 656.8K engagements "C# Delegates and Events (E01: delegates) In this two-part series we'll be looking at delegates and events. This episode covers how delegates can be used to pass methods as arguments into other methods. It also very briefly touches on lambda expressions. The next episode can be found here: https://www.youtube.com/watchv=TdiN18PR4zk If you'd like to translate this video you can do so here: http://www.youtube.com/timedtext_videoref=share&v=G5R4C8BLEOc If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon:" [YouTube Link](https://youtube.com/watch?v=G5R4C8BLEOc) 2016-08-07T23:02Z 1.4M followers, 181.3K engagements "Gamedev Maths: point in triangle In this video we figure out a computationally efficient method for determining if a point lies within a triangle. C# code for the method can be found here: https://github.com/SebLague/Gamedev-Maths/blob/master/PointInTriangle.cs If you'd like to support these videos you can do so with a recurring pledge on Patreon or a one-time donation through PayPal. https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague" [YouTube Link](https://youtube.com/watch?v=HYAgJN3x4GA) 2017-06-13T23:41Z 1.4M followers, 98.2K engagements "RPG graphics E05: Run animation Blender In this episode we create a basic run and idle animation for the character. See Brackeys' channel for the programming half of this series: https://www.youtube.com/user/Brackeys Run animation reference sheet: https://www.dropbox.com/s/mokhspbia1g6wn9/run%20ref.jpgdl=0 Download end-of-video file here: https://www.dropbox.com/s/9aginok90hk5wjc/Player%20run%20anim.zipdl=1 Download start-of-video file here: https://www.dropbox.com/s/pkm46h431r9akss/Player%20walk%20anim.zipdl=1 RPG gameplay programming playlist:" [YouTube Link](https://youtube.com/watch?v=L3FJVQbnllc) 2017-08-08T23:54Z 1.4M followers, 212.7K engagements "Unity Procedural Planets (E01 the sphere) In this series we'll be creating a system for procedurally generating simple but diverse planets. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Please note that this series will not be covering level of detail or collisions the goal is simply to generate some interesting-looking planets. Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague" [YouTube Link](https://youtube.com/watch?v=QN39W020LqU) 2018-08-16T23:07Z 1.4M followers, 718.5K engagements "Unity Touchscreen Input Tutorial Hey guys this video will show you how to set up a robust touch input system for mobile devices. Follow me on twitter @SebastianLague More touchscreen tutorials using this system: Creating a menu slider: http://youtu.be/NdfxdRhNyNI" [YouTube Link](https://youtube.com/watch?v=SrCUO46jcxk) 2014-02-02T16:54Z 1.4M followers, 246.3K engagements "C# Delegates and Events (E02: events) This episode shows how delegates can be used to notify other scripts when something happens. It also explains the 'event' keyword as well as Actions and Funcs. Watch the previous episode here: https://www.youtube.com/watchv=G5R4C8BLEOc If you'd like to translate this video you can do so here: http://www.youtube.com/timedtext_videoref=share&v=TdiN18PR4zk If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague Or a once-off donation through PayPal:" [YouTube Link](https://youtube.com/watch?v=TdiN18PR4zk) 2016-08-09T12:20Z 1.4M followers, 97.1K engagements "Blender Character Creation (E02: Modelling) In this episode we create the character model. Download reference images: https://github.com/SebLague/Blender-to-Unity-Character-Creation/tree/master/Reference%20images Download finished model: https://github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E02%20Model.blend If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon Or a once-off donation through PayPal: http://bit.ly/SupportGamedevTutorials" [YouTube Link](https://youtube.com/watch?v=WnPkrxz4AQQ) 2016-07-23T20:13Z 1.4M followers, 160.6K engagements "A Brief Introduction to Neural Networks (unfinished series) This series is intended as a light introduction to neural networks with a focus on the task of classifying handwritten digits. All programming will be done in python (v3.6). Support the creation of more tutorials: https://www.patreon.com/SebastianLague" [YouTube Link](https://youtube.com/watch?v=bVQUSndDllU) 2018-05-04T12:27Z 1.4M followers, 422.5K engagements "Unity Tutorial Platform Sidescroller [--] Watch the updated series: https://youtu.be/MbWK8bCAU2wlist=PLFt_AvWsXl0f0hqURlhyIoAabKPgRsqjz In part one we look at setting up a controller for our character to detect collisions with the world. Follow me on Twitter @SebastianLague Watch next part: http://www.youtube.com/watchv=mN8alpNdTUk Tutorial playlist: http://www.youtube.com/playlistlist=PLFt_AvWsXl0e-g21S-MiPArfEhlv9pUgC Download all the scripts (from part [--] I've lost part [--] files): https://copy.com/sVirUScUVwfRqMN0/Scriptsdownload=1 Download full unity file (from part [--] I've lost part [--] files):" [YouTube Link](https://youtube.com/watch?v=d3HEFiDFApI) 2013-06-19T13:52Z 1.4M followers, 680.6K engagements "xkcd jam Spirit Rover: Behind the Scenes This is a behind the scenes/post-mortem video for my entry to the [----] xkcd jam which took place over [--] days. Play the game: https://sebastian.itch.io/spirit-rover Source: https://github.com/SebLague/Spirit-Rover Comic: https://xkcd.com/695/ Support the creation of gamedev tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague" [YouTube Link](https://youtube.com/watch?v=hGiNRlmpids) 2017-11-25T09:53Z 1.4M followers, 101.9K engagements "Unity Procedural Planets (E03: layered noise) In this episode we'll create a noise filter to process noise and layer it for more interesting terrain. Episode [--] is out for early access viewers here: https://www.patreon.com/posts/21079771 Noise script: https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague" [YouTube Link](https://youtube.com/watch?v=uY9PAcNMu8s) 2018-08-30T07:27Z 1.3M followers, 212.8K engagements "Unity Procedural Object Placement (E01: poisson disc sampling) In this video we look at implementing poisson disc sampling an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: https://github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity unity3d procedural generation procgen poisson generation object" [YouTube Link](https://youtube.com/watch?v=7WcmyxyFO7o) 2018-11-23T09:40Z 1.4M followers, 280.3K engagements "Ludum Dare #43 The Resistance: Behind the Scenes A game about batteries. Made in [--] hours for the Ludum Dare [--] game jam. https://ldjam.com/events/ludum-dare/43/the-resistance Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development" [YouTube Link](https://youtube.com/watch?v=MoQ5OapRI2c) 2018-12-04T13:21Z 1.4M followers, 104.6K engagements "I Created a (terrible) Video Game Console I know nothing about electronics but thought it'd be fun to try create a (super simple and extremely terrible) video game console. I was inspired to start experimenting with this after stumbling across the fascinating videos of @BenEater. If you found this video at all interesting I'd highly recommend taking a look at his channel for some much more advanced stuff If you'd like to help me create more videos you can support the channel on Patreon over here: https://www.patreon.com/SebastianLague The source code for this project (console/game scripts +" [YouTube Link](https://youtube.com/watch?v=TURzbXTNaA0) 2019-11-27T12:55Z 1.4M followers, 2.5M engagements "Trying to Improve My Geography Game with More Real-World Data Continuing the geographical game journey with some performance improvements bug fixes graphical upgrades and a variety of experiments. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits and References:: * Newton's method video (by" [YouTube Link](https://youtube.com/watch?v=UXD97l7ZT0w) 2022-02-09T15:06Z 1.4M followers, 3.9M engagements "Coding Adventure: Boids Trying to create some flocking behaviour and getting a little distracted by spirals along the way. Links and Resources: Project source: https://github.com/SebLague/Boids/tree/master Boids paper: http://www.cs.toronto.edu/dt/siggraph97-course/cwr87/ Points on a sphere: https://stackoverflow.com/a/44164075 Fish shader: https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader and https://www.bitshiftprogrammer.com/2018/01/how-to-animate-fish-swimming-with.html If you'd like to support the creation of more programming videos I'd greatly appreciate" [YouTube Link](https://youtube.com/watch?v=bqtqltqcQhw) 2019-08-26T13:12Z 1.4M followers, 1.8M engagements "My First [--] Years of Game Development A little look back at my first ten years of learning to make games and 3d graphics and of creating videos on youtube. Music: "The Other Side" "Hiding Your Reality" "The Deadly Roulette" "Twisting" "Phantom from Space" and "Half Mystery" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution [---] License http://creativecommons.org/licenses/by/3.0/ Chapters: 0:00 Early animations 0:55 First steps with coding 2:46 The Java days 3:55 Entering the third dimension 5:02 Discovering Unity 5:43 My first tutorial 6:21 I made some games" [YouTube Link](https://youtube.com/watch?v=egukLtEhyP0) 2020-01-01T13:02Z 1.4M followers, 1.4M engagements "Coding Adventure: Procedural Moons and Planets Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible) game Outer Wilds. Watch the next solar system video: https://youtu.be/DxfEbulyFcY Previous solar system video: https://youtu.be/7axImc1sxa0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_02 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Resources:" [YouTube Link](https://youtube.com/watch?v=lctXaT9pxA0) 2020-07-11T16:08Z 1.4M followers, 2M engagements "Path Creator (free unity tool) This is a little tool I made to help with creating paths in Unity. You can get it from the asset store: https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082 Or from github (updated more frequently): https://github.com/SebLague/Path-Creator As a starting point I used the path editor from my old tutorial series which you can watch here: https://youtu.be/RF04Fi9OCPc If you'd like to support me in creating more free stuff (tools tutorials etc.) you can do so here: https://www.patreon.com/SebastianLague Unity path curve bezier editor tool" [YouTube Link](https://youtube.com/watch?v=saAQNRSYU9k) 2019-01-26T12:07Z 1.4M followers, 442.6K engagements "Coding Adventure: Clouds Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity HLSL C#) is now out of early access: https://github.com/SebLague/Clouds If you'd like to support the creation of more videos like this please consider becoming a patron: https://www.patreon.com/SebastianLague Learning Resources: http://killzone.dl.playstation.net/killzone/horizonzerodawn/presentations/Siggraph15_Schneider_Real-Time_Volumetric_Cloudscapes_of_Horizon_Zero_Dawn.pdf" [YouTube Link](https://youtube.com/watch?v=4QOcCGI6xOU) 2019-10-07T17:14Z 1.4M followers, 1.4M engagements "Unity Procedural Planets (E07: ocean depth) In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain" [YouTube Link](https://youtube.com/watch?v=OULxvDLojic) 2018-10-31T09:52Z 1.4M followers, 148.3K engagements "I Spent a Week Making a Game about Vacuuming I've recently been on a streak of unfinished projects so I thought I ought to focus one week on actually completing something I figured it would be fun to make a small game and decided to ask a new-fangled AI for suggestions. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * Game: https://github.com/SebLague/Super-Chore-Man * Cloth and IK test: https://github.com/SebLague/Cloth-and-IK-Test Music:" [YouTube Link](https://youtube.com/watch?v=PGk0rnyTa1U) 2021-08-30T08:50Z 1.4M followers, 3.4M engagements "Coding Adventure: Making a Better Chess Bot Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: https://youtu.be/U4ogK0MIzqk Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure Credits and references * A really fun video about various algorithms for playing chess by @tom7: https://www.youtube.com/watchv=DpXy041BIlA * Music and" [YouTube Link](https://youtube.com/watch?v=_vqlIPDR2TU) 2023-06-30T11:14Z 1.4M followers, 1.2M engagements "Coding Adventure: Portals Experimenting with portals for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like to get early access to new projects or simply want to support me in creating more videos please visit https://www.patreon.com/SebastianLague Resources I used: http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html http://www.terathon.com/lengyel/Lengyel-Oblique.pdf" [YouTube Link](https://youtube.com/watch?v=cWpFZbjtSQg) 2020-02-08T05:53Z 1.4M followers, 1.5M engagements "Coding Adventure: Coding a Coding Game Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: https://github.com/SebLague/Runtime-CSharp-Test Project source (warning total mess): https://github.com/SebLague/Coding-Game CRT effect - https://www.shadertoy.com/view/Ms23DR If you'd like to support the creation of more programming videos please consider becoming a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io: "Half Mystery" by Kevin MacLeod (https://incompetech.com) Licence: CC BY" [YouTube Link](https://youtube.com/watch?v=dY6jR52fFWo) 2019-07-08T17:07Z 1.4M followers, 656.7K engagements "Coding Adventure: Hydraulic Erosion In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them I have a patreon page here: https://www.patreon.com/SebastianLague Interactive demo: https://sebastian.itch.io/hydraulic-erosion Full playlist here: https://www.youtube.com/playlistlist=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video)" [YouTube Link](https://youtube.com/watch?v=eaXk97ujbPQ) 2019-02-28T06:27Z 1.4M followers, 992.5K engagements "Coding Adventure: Sound (and the Fourier Transform) Some small experiments with sound and learning how to break signals down into their component frequencies by implementing the Discrete Fourier Transform. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Audio-Experiments/tree/Episode-01 Credits and References: @3blue1brown video: https://youtu.be/spUNpyF58BYsi=U5pu40UUNk-7mda0 Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/FourierTransform" [YouTube Link](https://youtube.com/watch?v=iA6wRgwl7k0) 2024-08-10T08:51Z 1.4M followers, 701.3K engagements "Complex Behaviour from Simple Rules: [--] Simulations A small display of some of the surprisingly intricate patterns and behaviours that can arise from relatively simple rules. More information about each of the simulations below. These simulations were made in Unity and coded with C# and HLSL. You can find the project files at the links below. Reaction-Diffusion: https://github.com/SebLague/Reaction-Diffusion Cellular Automata: https://github.com/SebLague/MN-Cellular-Automata Slime mould: https://github.com/SebLague/Slime-Simulation If you'd like to support my work you can do so on Patreon:" [YouTube Link](https://youtube.com/watch?v=kzwT3wQWAHE) 2021-04-27T09:17Z 1.4M followers, 420.8K engagements "Algorithms Explained minimax and alpha-beta pruning This video covers the minimax search algorithm as well as how it can be sped up using alpha-beta pruning. Pseudocode: https://pastebin.com/VSehqDM3 - plain minimax https://pastebin.com/rZg1Mz9G - alpha beta Support the creation of more tutorials: https://www.patreon.com/SebastianLague minimax min max alpha beta pruning search depth first search AI artificial intelligence algorithm computer science minimax min max alpha beta pruning search depth first search AI artificial intelligence algorithm computer science" [YouTube Link](https://youtube.com/watch?v=l-hh51ncgDI) 2018-04-20T12:40Z 1.4M followers, 1.4M engagements "TMP: Update [--] Hey guys welcome to TMP number two Some links: First update: http://tinyurl.com/an7ra6o My building placement tutorial: http://tinyurl.com/bdehkxw Unity forums WIP thread: http://tinyurl.com/unity-forums-thread Cheers. Sebastian Lague Sebastian Lague Unity Unity3d Unity (game Engine) video game fps first person shooter indie indie games tower defence zombies survival Sebastian Lague Unity Unity3d Unity (game Engine) video game fps first person shooter indie indie games tower defence zombies survival" [YouTube Link](https://youtube.com/watch?v=pi2vufC43GE) 2013-02-01T14:36Z 1.4M followers, [----] engagements "Bad Apple but it's a smoke simulation The white pixels in the original animation have been treated as solid cells (drawn in black) with a constant outwards force applied along the outline. Smoke is also gradually added in along the outline. Simulation explanation: https://www.youtube.com/watchv=Q78wvrQ9xsU My other bad apple (using a particle-based fluid): https://www.youtube.com/watchv=2Ni13dnAbSA Support my random experiments on Patreon: https://www.patreon.com/SebastianLague Credits: Music: https://www.youtube.com/watchv=i41KoE0iMYU Animation by (Anira). Specifically I used this version:" [YouTube Link](https://youtube.com/watch?v=8BCdKJ4ObZ4) 2025-10-26T11:26Z 1.4M followers, 133K engagements "Simulating [---] Bytes of RAM Lets try building a whopping [---] bytes of random access memory (inside a digital logic simulation). This is part [--] of my journey to explore the basics of how computers work. If youd like to watch the other episodes you can find the full playlist here: https://youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq&si=tYFx249Y6Nufctdb The simulation program is in a slightly rough and unstable state as Im developing it as I go but if youd like to try it out the latest version (and source code) is available over here: https://sebastian.itch.io/digital-logic-sim" [YouTube Link](https://youtube.com/watch?v=HGkuRp5HfH8) 2025-04-12T13:41Z 1.4M followers, 450.7K engagements "How Do Computers Remember Exploring some of the basics of computer memory: latches flip flops and registers Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * Source code: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater * https://www.coursera.org/learn/build-a-computer *" [YouTube Link](https://youtube.com/watch?v=I0-izyq6q5s) 2020-12-04T11:11Z 1.4M followers, 6.3M engagements "Coding Adventure: Simulating Smoke My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Smoke-Simulation Resources and References: Fluid notes: https://www.cs.ubc.ca/rbridson/fluidsimulation/fluids_notes.pdf Ten-minute physics: https://www.youtube.com/watchv=iKAVRgIrUOU My other fluid videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Sound wave" [YouTube Link](https://youtube.com/watch?v=Q78wvrQ9xsU) 2025-10-11T11:44Z 1.4M followers, 589.8K engagements "Exploring How Computers Work A little exploration of some of the fundamentals of how computers work. Logic gates binary two's complement; all that good stuff Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * GitHub: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater *" [YouTube Link](https://youtube.com/watch?v=QZwneRb-zqA) 2020-11-16T11:01Z 1.4M followers, 4.1M engagements "Coding Adventure: Ray Tracing I tried creating a custom ray/path tracing renderer. Featuring: maths shaders and cats This project was written in C# and HLSL and uses the Unity game engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing/tree/Episode01 Credits and References: * https://raytracing.github.io *" [YouTube Link](https://youtube.com/watch?v=Qz0KTGYJtUk) 2023-04-01T11:36Z 1.4M followers, 1.6M engagements "Coding Adventure: Chess My attempt at creating a little chess playing program Think you can beat it Give it a go over here: https://sebastian.itch.io/chess-ai Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure/tree/Chess-V1-Unity Learning Resources: * https://www.chessprogramming.org/Main_Page *" [YouTube Link](https://youtube.com/watch?v=U4ogK0MIzqk) 2021-02-12T11:54Z 1.4M followers, 4.3M engagements "Procedural Landmass Generation (E02: Noise Map) Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague procedural generation proc gen perlin noise world procedural terrain random Unity (Software) Unity [--] procedural generation proc gen perlin noise world procedural terrain" [YouTube Link](https://youtube.com/watch?v=WP-Bm65Q-1Y) 2016-02-06T14:52Z 1.4M followers, 686K engagements "Answering Your Questions Let's talk about some stuff My process for creating videos unfinished projects thoughts on Godot and more. Support on Patreon: https://www.patreon.com/SebastianLague My (very crude) video tools: https://github.com/SebLague/VidTools Godot Marching Cubes Experiment: https://github.com/SebLague/Godot-Marching-Cubes Shapes by Freya: https://www.youtube.com/@Acegikmo https://acegikmo.com/shapes/ Music credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/Q%26A%20Credits.txt Chapters: 0:00 Intro 0:13 Video Creation Process 3:53 Creating" [YouTube Link](https://youtube.com/watch?v=kIMHRQWorkE) 2023-05-26T08:08Z 1.4M followers, 398.3K engagements "Coding Adventure: Rendering Fluids We've succeeded in the past to make a bunch of little balls behave like a fluid but can we now make them look like a fluid too In this video we'll explore a few different techniques and also attempt a simple simulation of foam and spray to liven things up Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Fluid-Sim Check out my other fluid simulation videos:" [YouTube Link](https://youtube.com/watch?v=kOkfC5fLfgE) 2024-12-06T11:41Z 1.4M followers, 910.7K engagements "Polishing and Releasing My Tiny Geography Game I've been making some small tweaks and additions to my little geography game based on the great feedback I've received from all of you (thank you). Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits: * Music:" [YouTube Link](https://youtube.com/watch?v=pNp4ug5F6To) 2022-05-02T09:14Z 1.4M followers, 2.4M engagements "Coding Adventure: Simulating Fluids Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Fluid-Sim/tree/Episode-01 Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits and References:" [YouTube Link](https://youtube.com/watch?v=rSKMYc1CQHE) 2023-10-08T11:09Z 1.4M followers, 2.6M engagements "Coding Adventure: Simulating an Ecosystem In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along Probably not. If you'd like to support the creation of more programming videos like this please consider becoming a patron here: https://www.patreon.com/SebastianLague This video was inspired by Primer's series on evolution. I highly recommend taking a look https://youtu.be/0ZGbIKd0XrM As many in the comments have said if you enjoy this you may want to check out equilinox which is an entire game based around creating an ecosystem. Its awesome." [YouTube Link](https://youtube.com/watch?v=r_It_X7v-1E) 2019-06-10T11:11Z 1.4M followers, 2.4M engagements "I Tried Creating a Game Using Real-World Geographic Data A little experimental game I've been working on recently where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play:" [YouTube Link](https://youtube.com/watch?v=sLqXFF8mlEU) 2021-11-02T11:30Z 1.4M followers, 6.4M engagements "Procedural Landmass Generation (E01: Introduction) Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise and how we can layer it to achieve more natural looking terrain. A quick summary: 'Octaves' refer to the individual layers of noise. 'Lacunarity' controls the increase in frequency of each octave. 'Persistence' controls the decrease in amplitude of each octave. If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague procedural generation proc gen perlin noise world procedural terrain" [YouTube Link](https://youtube.com/watch?v=wbpMiKiSKm8) 2016-01-31T08:13Z 1.4M followers, 1.2M engagements "Coding Adventure: Software Rasterizer Let's try to turn some dot products into a 3D world Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Software-Rasterizer Credits: * Music: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rasterizer.txt * Raylib: https://github.com/raysan5/raylib * C# bindings: https://github.com/raylib-cs/raylib-cs * Visualizations made" [YouTube Link](https://youtube.com/watch?v=yyJ-hdISgnw) 2025-05-30T12:03Z 1.4M followers, 574.5K engagements "Coding Adventure: Game Idea Generator I created a little generator for coming up with (mostly terrible but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: https://seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel so if you'd like to get access (or simply support me in creating more videos) you can become a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io "Darkling" "Twisting"" [YouTube Link](https://youtube.com/watch?v=--GB9qyZJqg) 2019-12-14T20:42Z 1.4M followers, 952K engagements "Coding Adventure: Planetary Fluid Sim Until today the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet with a little orbiting moon and see what happens Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub https://github.com/SebLague/Fluid-Planet Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits: * Music:" [YouTube Link](https://youtube.com/watch?v=8nIB7e_eds4) 2025-01-29T11:04Z 1.4M followers, 902.8K engagements "Coding Adventure: Atmosphere The planets in my solar system project are looking a bit hostile and uninviting so in this video I'll be attempting to add some cozy atmospheres around them. Watch the previous solar system video: here: https://youtu.be/lctXaT9pxA0 Some notes: I made a little build where you can play with the atmosphere settings yourself which you can find over here if you're interested: https://sebastian.itch.io/atmosphere-experiment A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the [--] and a half" [YouTube Link](https://youtube.com/watch?v=DxfEbulyFcY) 2020-08-22T13:20Z 1.4M followers, 1.4M engagements "Coding Adventure: Ray-Tracing Glass and Caustics Let's do some more ray-tracer coding and see if we can get it to render glass and rainbows and more Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code: https://github.com/SebLague/Ray-Tracing Credits: * Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/GlassAndCaustics.txt * Frosted glass reference: https://youtu.be/fWAAOWTV1K0si=KL-EnzSZ6mLVfuqn Chapters: 00:00 Intro 02:02 Glass 04:58 Glass Bugs 09:04 NaNs 11:51 Absorption 13:49" [YouTube Link](https://youtube.com/watch?v=wA1KVZ1eOuA) 2025-08-16T12:09Z 1.4M followers, 303.7K engagements "I Made a Game in [--] Days (for the GMTK jam) It's been almost [--] years since I last took part in a game jam so I felt it was high time to jam again The goal was to make something in [--] days inspired by the single word: LOOP. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code and game download: * GitHub: https://github.com/SebLague/Family-Time * Play: https://sebastian.itch.io/family-time Credits and other links: * Game assets: https://github.com/SebLague/Family-Time/blob/main/Assets/3rdParty.txt * Video music:" [YouTube Link](https://youtube.com/watch?v=zElxgxOeugY) 2025-08-25T11:02Z 1.4M followers, 191.4K engagements "Coding Adventure: Analyzing Audio Let's have some fun messing about with sound and the Short-Time Fourier Transform Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Audio-Experiments This is a follow-up to my previous audio-based episode which you can watch over here: https://www.youtube.com/watchv=iA6wRgwl7k0 Music credits: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/stft.txt Chapters: 00:00 Intro 02:17 The Short-Time Fourier" [YouTube Link](https://youtube.com/watch?v=08mmKNLQVHU) 2026-01-06T11:35Z 1.4M followers, 327.1K engagements "Bad Apple but it's a smoke simulation The white pixels in the original animation have been treated as solid cells (drawn in black) with a constant outwards force applied along the outline. Smoke is also gradually added in along the outline. Simulation explanation: https://www.youtube.com/watchv=Q78wvrQ9xsU My other bad apple (using a particle-based fluid): https://www.youtube.com/watchv=2Ni13dnAbSA Support my random experiments on Patreon: https://www.patreon.com/SebastianLague Credits: Music: https://www.youtube.com/watchv=i41KoE0iMYU Animation by (Anira). Specifically I used this version:" [YouTube Link](https://youtube.com/watch?v=8BCdKJ4ObZ4) 2025-10-26T11:26Z 1.4M followers, 133K engagements "Coding Adventure: Simulating Smoke My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Smoke-Simulation Resources and References: Fluid notes: https://www.cs.ubc.ca/rbridson/fluidsimulation/fluids_notes.pdf Ten-minute physics: https://www.youtube.com/watchv=iKAVRgIrUOU My other fluid videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Sound wave" [YouTube Link](https://youtube.com/watch?v=Q78wvrQ9xsU) 2025-10-11T11:44Z 1.4M followers, 589.8K engagements "I Made a Game in [--] Days (for the GMTK jam) It's been almost [--] years since I last took part in a game jam so I felt it was high time to jam again The goal was to make something in [--] days inspired by the single word: LOOP. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code and game download: * GitHub: https://github.com/SebLague/Family-Time * Play: https://sebastian.itch.io/family-time Credits and other links: * Game assets: https://github.com/SebLague/Family-Time/blob/main/Assets/3rdParty.txt * Video music:" [YouTube Link](https://youtube.com/watch?v=zElxgxOeugY) 2025-08-25T11:02Z 1.4M followers, 191.4K engagements "Coding Adventure: Ray-Tracing Glass and Caustics Let's do some more ray-tracer coding and see if we can get it to render glass and rainbows and more Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code: https://github.com/SebLague/Ray-Tracing Credits: * Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/GlassAndCaustics.txt * Frosted glass reference: https://youtu.be/fWAAOWTV1K0si=KL-EnzSZ6mLVfuqn Chapters: 00:00 Intro 02:02 Glass 04:58 Glass Bugs 09:04 NaNs 11:51 Absorption 13:49" [YouTube Link](https://youtube.com/watch?v=wA1KVZ1eOuA) 2025-08-16T12:09Z 1.4M followers, 303.7K engagements "Coding Adventure: Software Rasterizer Let's try to turn some dot products into a 3D world Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Software-Rasterizer Credits: * Music: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rasterizer.txt * Raylib: https://github.com/raysan5/raylib * C# bindings: https://github.com/raylib-cs/raylib-cs * Visualizations made" [YouTube Link](https://youtube.com/watch?v=yyJ-hdISgnw) 2025-05-30T12:03Z 1.4M followers, 574.5K engagements "Simulating [---] Bytes of RAM Lets try building a whopping [---] bytes of random access memory (inside a digital logic simulation). This is part [--] of my journey to explore the basics of how computers work. If youd like to watch the other episodes you can find the full playlist here: https://youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq&si=tYFx249Y6Nufctdb The simulation program is in a slightly rough and unstable state as Im developing it as I go but if youd like to try it out the latest version (and source code) is available over here: https://sebastian.itch.io/digital-logic-sim" [YouTube Link](https://youtube.com/watch?v=HGkuRp5HfH8) 2025-04-12T13:41Z 1.4M followers, 450.7K engagements "Coding Adventure: Planetary Fluid Sim Until today the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet with a little orbiting moon and see what happens Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub https://github.com/SebLague/Fluid-Planet Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits: * Music:" [YouTube Link](https://youtube.com/watch?v=8nIB7e_eds4) 2025-01-29T11:04Z 1.4M followers, 902.8K engagements "Coding Adventure: Rendering Fluids We've succeeded in the past to make a bunch of little balls behave like a fluid but can we now make them look like a fluid too In this video we'll explore a few different techniques and also attempt a simple simulation of foam and spray to liven things up Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Fluid-Sim Check out my other fluid simulation videos:" [YouTube Link](https://youtube.com/watch?v=kOkfC5fLfgE) 2024-12-06T11:41Z 1.4M followers, 910.7K engagements "Coding Adventure: Sound (and the Fourier Transform) Some small experiments with sound and learning how to break signals down into their component frequencies by implementing the Discrete Fourier Transform. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Audio-Experiments/tree/Episode-01 Credits and References: @3blue1brown video: https://youtu.be/spUNpyF58BYsi=U5pu40UUNk-7mda0 Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/FourierTransform" [YouTube Link](https://youtube.com/watch?v=iA6wRgwl7k0) 2024-08-10T08:51Z 1.4M followers, 701.3K engagements "Coding Adventure: More Ray Tracing Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing Credits and References: * BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ * 3D Test Models: https://casual-effects.com/data/ * Music:" [YouTube Link](https://youtube.com/watch?v=C1H4zIiCOaI) 2024-06-12T14:05Z 1.4M followers, 699.6K engagements "Coding Adventure: Rendering Text This. is text Let's figure out how to draw it. Starring: Bzier curves and (oh so many) floating point problems. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Text-Rendering Credits and References: * Fonts and music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRendering * https://developer.apple.com/fonts/TrueType-Reference-Manual/ *" [YouTube Link](https://youtube.com/watch?v=SO83KQuuZvg) 2024-04-13T09:44Z 1.4M followers, 1.2M engagements "Bad Apple but it's a fluid simulation I tried rendering Bad Apple inside of a particle-based fluid simulation. (I recommend watching in 4K if you can as video compression is not overly friendly towards all the little dots) Full resolution video download: https://drive.google.com/u/0/ucid=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C And if you'd like to support my work (and get access to the project files) you can do so here:" [YouTube Link](https://youtube.com/watch?v=2Ni13dnAbSA) 2024-01-03T12:32Z 1.4M followers, 1.1M engagements "I Ran a Chess Programming Tournament Here's How it Went Let's have a look at the creative code behind some of the bots watch their games and find out who will ultimately emerge victorious. If you'd like to support my work you can do so with a recurring or one-off contribution over here: https://www.patreon.com/SebastianLague https://ko-fi.com/sebastianlague The code for all the entries as well PGN files for all the games played in the tournament can be found over here: https://github.com/SebLague/Tiny-Chess-Bot-Challenge-Results Play against a selection of the bots from beginner to" [YouTube Link](https://youtube.com/watch?v=Ne40a5LkK6A) 2023-12-18T17:00Z 1.4M followers, 893.4K engagements "Coding Adventure: Simulating Fluids Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Fluid-Sim/tree/Episode-01 Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits and References:" [YouTube Link](https://youtube.com/watch?v=rSKMYc1CQHE) 2023-10-08T11:09Z 1.4M followers, 2.6M engagements "Coding Adventure: Making a Better Chess Bot Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: https://youtu.be/U4ogK0MIzqk Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure Credits and references * A really fun video about various algorithms for playing chess by @tom7: https://www.youtube.com/watchv=DpXy041BIlA * Music and" [YouTube Link](https://youtube.com/watch?v=_vqlIPDR2TU) 2023-06-30T11:14Z 1.4M followers, 1.2M engagements "Answering Your Questions Let's talk about some stuff My process for creating videos unfinished projects thoughts on Godot and more. Support on Patreon: https://www.patreon.com/SebastianLague My (very crude) video tools: https://github.com/SebLague/VidTools Godot Marching Cubes Experiment: https://github.com/SebLague/Godot-Marching-Cubes Shapes by Freya: https://www.youtube.com/@Acegikmo https://acegikmo.com/shapes/ Music credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/Q%26A%20Credits.txt Chapters: 0:00 Intro 0:13 Video Creation Process 3:53 Creating" [YouTube Link](https://youtube.com/watch?v=kIMHRQWorkE) 2023-05-26T08:08Z 1.4M followers, 398.3K engagements "Coding Adventure: Ray Tracing I tried creating a custom ray/path tracing renderer. Featuring: maths shaders and cats This project was written in C# and HLSL and uses the Unity game engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing/tree/Episode01 Credits and References: * https://raytracing.github.io *" [YouTube Link](https://youtube.com/watch?v=Qz0KTGYJtUk) 2023-04-01T11:36Z 1.4M followers, 1.6M engagements "Experimenting with Buses and Three-State Logic Let's figure out how to move data around inside our simulated computer. Featuring multiplexers buses and three-state logic. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Resources and Inspiration: https://www.youtube.com/watchv=QzWW-CBugZo https://en.wikipedia.org/wiki/Three-state_logic" [YouTube Link](https://youtube.com/watch?v=_3cNcmli6xQ) 2023-01-29T10:04Z 1.4M followers, 734.7K engagements "Visualizing Data with 7-Segment Displays Displaying numbers is trickier than I expected In this video we explore how to visualize the data inside of our simulated 4-bit registers with the help of the double dabble algorithm and some seven segment displays. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Correction for a mistake in my boolean algebra" [YouTube Link](https://youtube.com/watch?v=hEDQpqhY2MA) 2022-12-09T11:12Z 1.4M followers, 1.5M engagements "How to Create a Neural Network (and Train it to Identify Doodles) Exploring how neural networks learn by programming one from scratch in C# and then attempting to teach it to recognize various doodles and images. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Demo: * GitHub: https://github.com/SebLague/Neural-Network-Experiments * Demo: https://sebastian.itch.io/neural-network-experiment Training Data: * Digits:" [YouTube Link](https://youtube.com/watch?v=hfMk-kjRv4c) 2022-08-12T16:51Z 1.4M followers, 2.3M engagements "Polishing and Releasing My Tiny Geography Game I've been making some small tweaks and additions to my little geography game based on the great feedback I've received from all of you (thank you). Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits: * Music:" [YouTube Link](https://youtube.com/watch?v=pNp4ug5F6To) 2022-05-02T09:14Z 1.4M followers, 2.4M engagements "Trying to Improve My Geography Game with More Real-World Data Continuing the geographical game journey with some performance improvements bug fixes graphical upgrades and a variety of experiments. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits and References:: * Newton's method video (by" [YouTube Link](https://youtube.com/watch?v=UXD97l7ZT0w) 2022-02-09T15:06Z 1.4M followers, 3.9M engagements "I Tried Creating a Game Using Real-World Geographic Data A little experimental game I've been working on recently where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play:" [YouTube Link](https://youtube.com/watch?v=sLqXFF8mlEU) 2021-11-02T11:30Z 1.4M followers, 6.4M engagements "I Spent a Week Making a Game about Vacuuming I've recently been on a streak of unfinished projects so I thought I ought to focus one week on actually completing something I figured it would be fun to make a small game and decided to ask a new-fangled AI for suggestions. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * Game: https://github.com/SebLague/Super-Chore-Man * Cloth and IK test: https://github.com/SebLague/Cloth-and-IK-Test Music:" [YouTube Link](https://youtube.com/watch?v=PGk0rnyTa1U) 2021-08-30T08:50Z 1.4M followers, 3.4M engagements "Coding Adventure: Terraforming I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy Project files are available here: https://github.com/SebLague/Terraforming If youd like to support me in creating more videos I have a Patreon page over here: https://www.patreon.com/SebastianLague Have a look at these videos if you're interested in learning about how the atmosphere and clouds were" [YouTube Link](https://youtube.com/watch?v=vTMEdHcKgM4) 2021-05-29T13:43Z 1.4M followers, 1.7M engagements "Complex Behaviour from Simple Rules: [--] Simulations A small display of some of the surprisingly intricate patterns and behaviours that can arise from relatively simple rules. More information about each of the simulations below. These simulations were made in Unity and coded with C# and HLSL. You can find the project files at the links below. Reaction-Diffusion: https://github.com/SebLague/Reaction-Diffusion Cellular Automata: https://github.com/SebLague/MN-Cellular-Automata Slime mould: https://github.com/SebLague/Slime-Simulation If you'd like to support my work you can do so on Patreon:" [YouTube Link](https://youtube.com/watch?v=kzwT3wQWAHE) 2021-04-27T09:17Z 1.4M followers, 420.8K engagements "Coding Adventure: Ant and Slime Simulations A small exploration of an algorithm inspired by ants and some little experiments into simulating some of the behaviour of ants and slime moulds. I hope you enjoy Source code (slime): https://github.com/SebLague/Slime-Simulation Source code (ants): https://github.com/SebLague/Ant-Simulation If you'd like to get support the channel and get early access to future projects you can do so here: https://www.patreon.com/SebastianLague Links to some learning resources and cool videos / projects: Slime pattern paper" [YouTube Link](https://youtube.com/watch?v=X-iSQQgOd1A) 2021-03-25T12:06Z 1.4M followers, 2.3M engagements "Coding Adventure: Chess My attempt at creating a little chess playing program Think you can beat it Give it a go over here: https://sebastian.itch.io/chess-ai Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure/tree/Chess-V1-Unity Learning Resources: * https://www.chessprogramming.org/Main_Page *" [YouTube Link](https://youtube.com/watch?v=U4ogK0MIzqk) 2021-02-12T11:54Z 1.4M followers, 4.3M engagements "How Do Computers Remember Exploring some of the basics of computer memory: latches flip flops and registers Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * Source code: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater * https://www.coursera.org/learn/build-a-computer *" [YouTube Link](https://youtube.com/watch?v=I0-izyq6q5s) 2020-12-04T11:11Z 1.4M followers, 6.3M engagements "Exploring How Computers Work A little exploration of some of the fundamentals of how computers work. Logic gates binary two's complement; all that good stuff Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * GitHub: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater *" [YouTube Link](https://youtube.com/watch?v=QZwneRb-zqA) 2020-11-16T11:01Z 1.4M followers, 4.1M engagements "Coding Adventure: Atmosphere The planets in my solar system project are looking a bit hostile and uninviting so in this video I'll be attempting to add some cozy atmospheres around them. Watch the previous solar system video: here: https://youtu.be/lctXaT9pxA0 Some notes: I made a little build where you can play with the atmosphere settings yourself which you can find over here if you're interested: https://sebastian.itch.io/atmosphere-experiment A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the [--] and a half" [YouTube Link](https://youtube.com/watch?v=DxfEbulyFcY) 2020-08-22T13:20Z 1.4M followers, 1.4M engagements "Coding Adventure: Procedural Moons and Planets Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible) game Outer Wilds. Watch the next solar system video: https://youtu.be/DxfEbulyFcY Previous solar system video: https://youtu.be/7axImc1sxa0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_02 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Resources:" [YouTube Link](https://youtube.com/watch?v=lctXaT9pxA0) 2020-07-11T16:08Z 1.4M followers, 2M engagements "Coding Adventure: Solar System Experimenting with gravity and attempting to make a miniature explorable solar system. Watch the next solar system video here: https://youtu.be/lctXaT9pxA0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_01 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Learning Resources: https://en.wikipedia.org/wiki/Three-body_problem https://arxiv.org/pdf/math/0011268.pdf" [YouTube Link](https://youtube.com/watch?v=7axImc1sxa0) 2020-04-17T14:20Z 1.4M followers, 1M engagements "Coding Adventure: Portals Experimenting with portals for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like to get early access to new projects or simply want to support me in creating more videos please visit https://www.patreon.com/SebastianLague Resources I used: http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html http://www.terathon.com/lengyel/Lengyel-Oblique.pdf" [YouTube Link](https://youtube.com/watch?v=cWpFZbjtSQg) 2020-02-08T05:53Z 1.4M followers, 1.5M engagements "My First [--] Years of Game Development A little look back at my first ten years of learning to make games and 3d graphics and of creating videos on youtube. Music: "The Other Side" "Hiding Your Reality" "The Deadly Roulette" "Twisting" "Phantom from Space" and "Half Mystery" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution [---] License http://creativecommons.org/licenses/by/3.0/ Chapters: 0:00 Early animations 0:55 First steps with coding 2:46 The Java days 3:55 Entering the third dimension 5:02 Discovering Unity 5:43 My first tutorial 6:21 I made some games" [YouTube Link](https://youtube.com/watch?v=egukLtEhyP0) 2020-01-01T13:02Z 1.4M followers, 1.4M engagements "Coding Adventure: Game Idea Generator I created a little generator for coming up with (mostly terrible but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: https://seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel so if you'd like to get access (or simply support me in creating more videos) you can become a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io "Darkling" "Twisting"" [YouTube Link](https://youtube.com/watch?v=--GB9qyZJqg) 2019-12-14T20:42Z 1.4M followers, 952K engagements "I Created a (terrible) Video Game Console I know nothing about electronics but thought it'd be fun to try create a (super simple and extremely terrible) video game console. I was inspired to start experimenting with this after stumbling across the fascinating videos of @BenEater. If you found this video at all interesting I'd highly recommend taking a look at his channel for some much more advanced stuff If you'd like to help me create more videos you can support the channel on Patreon over here: https://www.patreon.com/SebastianLague The source code for this project (console/game scripts +" [YouTube Link](https://youtube.com/watch?v=TURzbXTNaA0) 2019-11-27T12:55Z 1.4M followers, 2.5M engagements "Coding Adventure: Clouds Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity HLSL C#) is now out of early access: https://github.com/SebLague/Clouds If you'd like to support the creation of more videos like this please consider becoming a patron: https://www.patreon.com/SebastianLague Learning Resources: http://killzone.dl.playstation.net/killzone/horizonzerodawn/presentations/Siggraph15_Schneider_Real-Time_Volumetric_Cloudscapes_of_Horizon_Zero_Dawn.pdf" [YouTube Link](https://youtube.com/watch?v=4QOcCGI6xOU) 2019-10-07T17:14Z 1.4M followers, 1.4M engagements "Coding Adventure: Boids Trying to create some flocking behaviour and getting a little distracted by spirals along the way. Links and Resources: Project source: https://github.com/SebLague/Boids/tree/master Boids paper: http://www.cs.toronto.edu/dt/siggraph97-course/cwr87/ Points on a sphere: https://stackoverflow.com/a/44164075 Fish shader: https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader and https://www.bitshiftprogrammer.com/2018/01/how-to-animate-fish-swimming-with.html If you'd like to support the creation of more programming videos I'd greatly appreciate" [YouTube Link](https://youtube.com/watch?v=bqtqltqcQhw) 2019-08-26T13:12Z 1.4M followers, 1.8M engagements "Coding Adventure: Coding a Coding Game Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: https://github.com/SebLague/Runtime-CSharp-Test Project source (warning total mess): https://github.com/SebLague/Coding-Game CRT effect - https://www.shadertoy.com/view/Ms23DR If you'd like to support the creation of more programming videos please consider becoming a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io: "Half Mystery" by Kevin MacLeod (https://incompetech.com) Licence: CC BY" [YouTube Link](https://youtube.com/watch?v=dY6jR52fFWo) 2019-07-08T17:07Z 1.4M followers, 656.7K engagements "Coding Adventure: Simulating an Ecosystem In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along Probably not. If you'd like to support the creation of more programming videos like this please consider becoming a patron here: https://www.patreon.com/SebastianLague This video was inspired by Primer's series on evolution. I highly recommend taking a look https://youtu.be/0ZGbIKd0XrM As many in the comments have said if you enjoy this you may want to check out equilinox which is an entire game based around creating an ecosystem. Its awesome." [YouTube Link](https://youtube.com/watch?v=r_It_X7v-1E) 2019-06-10T11:11Z 1.4M followers, 2.4M engagements "Coding Adventure: Marching Cubes In this coding adventure I try to understand marching cubes and then use it to construct an endless underwater world. If you'd like to support this channel please consider becoming a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Marching-Cubes Learning resources: http://paulbourke.net/geometry/polygonise/ https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://people.eecs.berkeley.edu/jrs/meshpapers/LorensenCline.pdf Chapters: 0:00 Intro 0:17 Algorithm explanation 3:27 Map editor 3:47 Procedural" [YouTube Link](https://youtube.com/watch?v=M3iI2l0ltbE) 2019-05-06T08:46Z 1.4M followers, 1.1M engagements "Coding Adventure: Ray Marching In this coding adventure I explore ray marching and signed distance functions to draw funky things If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Ray-Marching Learning resources: http://iquilezles.org/www/articles/distfunctions/distfunctions.htm http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#the-raymarching-algorithm https://www.iquilezles.org/www/articles/smin/smin.htm" [YouTube Link](https://youtube.com/watch?v=Cp5WWtMoeKg) 2019-04-02T08:22Z 1.4M followers, 1.2M engagements "Coding Adventure: Compute Shaders In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode. If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E02 Raytracing article:" [YouTube Link](https://youtube.com/watch?v=9RHGLZLUuwc) 2019-03-14T17:49Z 1.4M followers, 873.8K engagements "Coding Adventure: Hydraulic Erosion In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them I have a patreon page here: https://www.patreon.com/SebastianLague Interactive demo: https://sebastian.itch.io/hydraulic-erosion Full playlist here: https://www.youtube.com/playlistlist=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video)" [YouTube Link](https://youtube.com/watch?v=eaXk97ujbPQ) 2019-02-28T06:27Z 1.4M followers, 992.5K engagements "Path Creator (free unity tool) This is a little tool I made to help with creating paths in Unity. You can get it from the asset store: https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082 Or from github (updated more frequently): https://github.com/SebLague/Path-Creator As a starting point I used the path editor from my old tutorial series which you can watch here: https://youtu.be/RF04Fi9OCPc If you'd like to support me in creating more free stuff (tools tutorials etc.) you can do so here: https://www.patreon.com/SebastianLague Unity path curve bezier editor tool" [YouTube Link](https://youtube.com/watch?v=saAQNRSYU9k) 2019-01-26T12:07Z 1.4M followers, 442.6K engagements "Ludum Dare #43 The Resistance: Behind the Scenes A game about batteries. Made in [--] hours for the Ludum Dare [--] game jam. https://ldjam.com/events/ludum-dare/43/the-resistance Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development" [YouTube Link](https://youtube.com/watch?v=MoQ5OapRI2c) 2018-12-04T13:21Z 1.4M followers, 104.6K engagements "Unity Procedural Object Placement (E01: poisson disc sampling) In this video we look at implementing poisson disc sampling an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: https://github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity unity3d procedural generation procgen poisson generation object" [YouTube Link](https://youtube.com/watch?v=7WcmyxyFO7o) 2018-11-23T09:40Z 1.4M followers, 280.3K engagements "Unity Procedural Planets (E07: ocean depth) In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain" [YouTube Link](https://youtube.com/watch?v=OULxvDLojic) 2018-10-31T09:52Z 1.4M followers, 148.3K engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@sebastianlague Sebastian LagueSebastian Lague posts on YouTube about adventure, support, code, if you the most. They currently have [---------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.
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Social topic influence adventure #2278, support, code #3517, if you, based #2326, how to, ray #2467, project, data #3718, bit
Top accounts mentioned or mentioned by @beneater @bgolusnormalmappingforatriplanarshader10bf39dca05a @tom7 @3blue1brown @acegikmo @danielsound @bewky @mattbatwings @icoso @inkboxsoftware @lukas @jdh
Top assets mentioned Unity Software Inc. (U) Perlin (PERL) Doodles (doodles)
Top posts by engagements in the last [--] hours
"Coding Adventure: Rendering Text This. is text Let's figure out how to draw it. Starring: Bzier curves and (oh so many) floating point problems. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Text-Rendering Credits and References: * Fonts and music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRendering * https://developer.apple.com/fonts/TrueType-Reference-Manual/ *"
YouTube Link 2024-04-13T09:44Z 1.4M followers, 1.2M engagements
"Coding Adventure: Ant and Slime Simulations A small exploration of an algorithm inspired by ants and some little experiments into simulating some of the behaviour of ants and slime moulds. I hope you enjoy Source code (slime): https://github.com/SebLague/Slime-Simulation Source code (ants): https://github.com/SebLague/Ant-Simulation If you'd like to get support the channel and get early access to future projects you can do so here: https://www.patreon.com/SebastianLague Links to some learning resources and cool videos / projects: Slime pattern paper"
YouTube Link 2021-03-25T12:06Z 1.4M followers, 2.3M engagements
"A* Pathfinding (E01: algorithm explanation) Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works. Some great A* learning resources: http://theory.stanford.edu/amitp/GameProgramming/ http://www.policyalmanac.org/games/aStarTutorial.htm Source code: https://github.com/SebLague/Pathfinding If you'd like to support the creation of more programming videos I'd greatly appreciate your support on patreon: https://www.patreon.com/SebastianLague Background music is [--]. The Hidden Path by longzijun. A* Search"
YouTube Link 2014-12-16T22:14Z 1.4M followers, 2.3M engagements
"How to Create a Neural Network (and Train it to Identify Doodles) Exploring how neural networks learn by programming one from scratch in C# and then attempting to teach it to recognize various doodles and images. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Demo: * GitHub: https://github.com/SebLague/Neural-Network-Experiments * Demo: https://sebastian.itch.io/neural-network-experiment Training Data: * Digits:"
YouTube Link 2022-08-12T16:51Z 1.4M followers, 2.3M engagements
"Coding Adventure: Analyzing Audio Let's have some fun messing about with sound and the Short-Time Fourier Transform Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Audio-Experiments This is a follow-up to my previous audio-based episode which you can watch over here: https://www.youtube.com/watchv=iA6wRgwl7k0 Music credits: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/stft.txt Chapters: 00:00 Intro 02:17 The Short-Time Fourier"
YouTube Link 2026-01-06T11:35Z 1.4M followers, 327.1K engagements
"Bad Apple but it's a fluid simulation I tried rendering Bad Apple inside of a particle-based fluid simulation. (I recommend watching in 4K if you can as video compression is not overly friendly towards all the little dots) Full resolution video download: https://drive.google.com/u/0/ucid=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C And if you'd like to support my work (and get access to the project files) you can do so here:"
YouTube Link 2024-01-03T12:32Z 1.4M followers, 1.1M engagements
"Coding Adventure: Solar System Experimenting with gravity and attempting to make a miniature explorable solar system. Watch the next solar system video here: https://youtu.be/lctXaT9pxA0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_01 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Learning Resources: https://en.wikipedia.org/wiki/Three-body_problem https://arxiv.org/pdf/math/0011268.pdf"
YouTube Link 2020-04-17T14:20Z 1.4M followers, 1M engagements
"Coding Adventure: Compute Shaders In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode. If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E02 Raytracing article:"
YouTube Link 2019-03-14T17:49Z 1.4M followers, 873.8K engagements
"Coding Adventure: More Ray Tracing Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing Credits and References: * BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ * 3D Test Models: https://casual-effects.com/data/ * Music:"
YouTube Link 2024-06-12T14:05Z 1.4M followers, 699.6K engagements
"Coding Adventure: Ray Marching In this coding adventure I explore ray marching and signed distance functions to draw funky things If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Ray-Marching Learning resources: http://iquilezles.org/www/articles/distfunctions/distfunctions.htm http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#the-raymarching-algorithm https://www.iquilezles.org/www/articles/smin/smin.htm"
YouTube Link 2019-04-02T08:22Z 1.4M followers, 1.2M engagements
"Coding Adventure: Marching Cubes In this coding adventure I try to understand marching cubes and then use it to construct an endless underwater world. If you'd like to support this channel please consider becoming a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Marching-Cubes Learning resources: http://paulbourke.net/geometry/polygonise/ https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://people.eecs.berkeley.edu/jrs/meshpapers/LorensenCline.pdf Chapters: 0:00 Intro 0:17 Algorithm explanation 3:27 Map editor 3:47 Procedural"
YouTube Link 2019-05-06T08:46Z 1.4M followers, 1.1M engagements
"I Ran a Chess Programming Tournament Here's How it Went Let's have a look at the creative code behind some of the bots watch their games and find out who will ultimately emerge victorious. If you'd like to support my work you can do so with a recurring or one-off contribution over here: https://www.patreon.com/SebastianLague https://ko-fi.com/sebastianlague The code for all the entries as well PGN files for all the games played in the tournament can be found over here: https://github.com/SebLague/Tiny-Chess-Bot-Challenge-Results Play against a selection of the bots from beginner to"
YouTube Link 2023-12-18T17:00Z 1.4M followers, 893.4K engagements
"Experimenting with Buses and Three-State Logic Let's figure out how to move data around inside our simulated computer. Featuring multiplexers buses and three-state logic. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Resources and Inspiration: https://www.youtube.com/watchv=QzWW-CBugZo https://en.wikipedia.org/wiki/Three-state_logic"
YouTube Link 2023-01-29T10:04Z 1.4M followers, 734.7K engagements
"Visualizing Data with 7-Segment Displays Displaying numbers is trickier than I expected In this video we explore how to visualize the data inside of our simulated 4-bit registers with the help of the double dabble algorithm and some seven segment displays. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Correction for a mistake in my boolean algebra"
YouTube Link 2022-12-09T11:12Z 1.4M followers, 1.5M engagements
"Coding Adventure: Terraforming I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy Project files are available here: https://github.com/SebLague/Terraforming If youd like to support me in creating more videos I have a Patreon page over here: https://www.patreon.com/SebastianLague Have a look at these videos if you're interested in learning about how the atmosphere and clouds were"
YouTube Link 2021-05-29T13:43Z 1.4M followers, 1.7M engagements
"Neural Networks E02: predictions (unfinished series) In this episode we look at how neural networks can be represented with matrices and create a simple feedforward network in python. Note: at 2:31 the second bias vector should only have two rows not three. Code: https://github.com/SebLague/Neural-Network-python I owe a lot to this excellent online book on neural networks: http://neuralnetworksanddeeplearning.com/ Learn more about weight initialization: http://cs231n.github.io/neural-networks-2/#init (note: numpy.random.randn and numpy.random.standard_normal are functionally equivalent the"
YouTube Link 2018-06-04T17:25Z 1.4M followers, 206K engagements
"Unity Tutorial First Person Controller: Spherical Worlds Hi there welcome to this tutorial on creating a simple first person controller that will function on spherical planets. Updated source code for Unity5: https://github.com/SebLague/Spherical-Gravity Original source code: http://pastebin.com/YBbFGZzD Download the world model package by @danielsound here: https://www.dropbox.com/s/ul53h1g3nb5b9ed/Spherical%20Gravity%20Start%20Pkg.zipdl=1. Find out more about This Little Piggy here: http://youtu.be/H7-3dZTERf0 Support the channel: http://bit.ly/SupportGamedevTutorials"
YouTube Link 2014-10-03T06:26Z 1.4M followers, 180.9K engagements
"Blender Tutorial: Basics of Character Rigging Hey guys. This is a quick tutorial on creating a simple but rather effective character rig in blender. Hope it helps some of you out Read FAQ below: Follow me on Twitter @SebastianLague Download starting file: http://bit.ly/rigTutStart Watch my animation tutorial using this rig: http://bit.ly/walkCycleTut FAQ: Q: Shift+Ctrl+C is not bringing up the add constraints menu. A: This will only work if you're in POSE mode. Q: Leg/arm is not bending (or is bending in the wrong direction) when I move the ik bone. A: In edit mode select the joint (where the"
YouTube Link 2013-02-20T18:05Z 1.4M followers, 1.2M engagements
"Field of view visualisation (E01) In this miniseries (2 episodes) we create a system to detect which targets are in our unit's field of view. This is useful for stealth games and the like. Source code + starting file: https://github.com/SebLague/Field-of-View Support the creation of more tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague"
YouTube Link 2015-12-26T09:51Z 1.4M followers, 465.3K engagements
"Procedural Landmass Generation (E06: LOD) Welcome to this series on procedural landmass generation. In this episode we generate the map mesh. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague"
YouTube Link 2016-02-28T11:06Z 1.3M followers, 264.4K engagements
"Introduction to Game Development (E01: variables and methods) Welcome to episode one of this introduction to game development in Unity with C#. In this episode we look at the concepts of variables and methods. Watch episode 02: https://youtu.be/XT_CtYN1OOU If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon Or a once-off donation through PayPal: http://bit.ly/SupportGamedevTutorials"
YouTube Link 2016-03-21T15:12Z 1.4M followers, 294.7K engagements
"Blender Character Creation: Modelling Welcome to the first episode in a series on creating a simple character in Blender. (http://blender.org) If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague Download reference images: http://i.imgur.com/7LPDejZ.jpg (front) http://i.imgur.com/Bjfeafn.jpg (side) Download blender file: http://www.blendswap.com/blends/view/77613 If you're struggling with this tutorial try this series instead:"
YouTube Link 2015-01-05T11:51Z 1.4M followers, 2.1M engagements
"Blender Character Animation: Walk Cycle Welcome to the fifth character creation episode. Today we're animating a little walk cycle for our character. Download start file: https://www.dropbox.com/sh/uwg4zixf9lb993q/AAC8qysxY0ZQMrI1bFX72hSjadl=1 Support the creation of more tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague"
YouTube Link 2015-01-12T22:13Z 1.4M followers, 656.8K engagements
"C# Delegates and Events (E01: delegates) In this two-part series we'll be looking at delegates and events. This episode covers how delegates can be used to pass methods as arguments into other methods. It also very briefly touches on lambda expressions. The next episode can be found here: https://www.youtube.com/watchv=TdiN18PR4zk If you'd like to translate this video you can do so here: http://www.youtube.com/timedtext_videoref=share&v=G5R4C8BLEOc If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon:"
YouTube Link 2016-08-07T23:02Z 1.4M followers, 181.3K engagements
"Gamedev Maths: point in triangle In this video we figure out a computationally efficient method for determining if a point lies within a triangle. C# code for the method can be found here: https://github.com/SebLague/Gamedev-Maths/blob/master/PointInTriangle.cs If you'd like to support these videos you can do so with a recurring pledge on Patreon or a one-time donation through PayPal. https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague"
YouTube Link 2017-06-13T23:41Z 1.4M followers, 98.2K engagements
"RPG graphics E05: Run animation Blender In this episode we create a basic run and idle animation for the character. See Brackeys' channel for the programming half of this series: https://www.youtube.com/user/Brackeys Run animation reference sheet: https://www.dropbox.com/s/mokhspbia1g6wn9/run%20ref.jpgdl=0 Download end-of-video file here: https://www.dropbox.com/s/9aginok90hk5wjc/Player%20run%20anim.zipdl=1 Download start-of-video file here: https://www.dropbox.com/s/pkm46h431r9akss/Player%20walk%20anim.zipdl=1 RPG gameplay programming playlist:"
YouTube Link 2017-08-08T23:54Z 1.4M followers, 212.7K engagements
"Unity Procedural Planets (E01 the sphere) In this series we'll be creating a system for procedurally generating simple but diverse planets. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Please note that this series will not be covering level of detail or collisions the goal is simply to generate some interesting-looking planets. Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague"
YouTube Link 2018-08-16T23:07Z 1.4M followers, 718.5K engagements
"Unity Touchscreen Input Tutorial Hey guys this video will show you how to set up a robust touch input system for mobile devices. Follow me on twitter @SebastianLague More touchscreen tutorials using this system: Creating a menu slider: http://youtu.be/NdfxdRhNyNI"
YouTube Link 2014-02-02T16:54Z 1.4M followers, 246.3K engagements
"C# Delegates and Events (E02: events) This episode shows how delegates can be used to notify other scripts when something happens. It also explains the 'event' keyword as well as Actions and Funcs. Watch the previous episode here: https://www.youtube.com/watchv=G5R4C8BLEOc If you'd like to translate this video you can do so here: http://www.youtube.com/timedtext_videoref=share&v=TdiN18PR4zk If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: https://www.patreon.com/SebastianLague Or a once-off donation through PayPal:"
YouTube Link 2016-08-09T12:20Z 1.4M followers, 97.1K engagements
"Blender Character Creation (E02: Modelling) In this episode we create the character model. Download reference images: https://github.com/SebLague/Blender-to-Unity-Character-Creation/tree/master/Reference%20images Download finished model: https://github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E02%20Model.blend If you'd like to support these videos you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon Or a once-off donation through PayPal: http://bit.ly/SupportGamedevTutorials"
YouTube Link 2016-07-23T20:13Z 1.4M followers, 160.6K engagements
"A Brief Introduction to Neural Networks (unfinished series) This series is intended as a light introduction to neural networks with a focus on the task of classifying handwritten digits. All programming will be done in python (v3.6). Support the creation of more tutorials: https://www.patreon.com/SebastianLague"
YouTube Link 2018-05-04T12:27Z 1.4M followers, 422.5K engagements
"Unity Tutorial Platform Sidescroller [--] Watch the updated series: https://youtu.be/MbWK8bCAU2wlist=PLFt_AvWsXl0f0hqURlhyIoAabKPgRsqjz In part one we look at setting up a controller for our character to detect collisions with the world. Follow me on Twitter @SebastianLague Watch next part: http://www.youtube.com/watchv=mN8alpNdTUk Tutorial playlist: http://www.youtube.com/playlistlist=PLFt_AvWsXl0e-g21S-MiPArfEhlv9pUgC Download all the scripts (from part [--] I've lost part [--] files): https://copy.com/sVirUScUVwfRqMN0/Scriptsdownload=1 Download full unity file (from part [--] I've lost part [--] files):"
YouTube Link 2013-06-19T13:52Z 1.4M followers, 680.6K engagements
"xkcd jam Spirit Rover: Behind the Scenes This is a behind the scenes/post-mortem video for my entry to the [----] xkcd jam which took place over [--] days. Play the game: https://sebastian.itch.io/spirit-rover Source: https://github.com/SebLague/Spirit-Rover Comic: https://xkcd.com/695/ Support the creation of gamedev tutorials: https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague"
YouTube Link 2017-11-25T09:53Z 1.4M followers, 101.9K engagements
"Unity Procedural Planets (E03: layered noise) In this episode we'll create a noise filter to process noise and layer it for more interesting terrain. Episode [--] is out for early access viewers here: https://www.patreon.com/posts/21079771 Noise script: https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague"
YouTube Link 2018-08-30T07:27Z 1.3M followers, 212.8K engagements
"Unity Procedural Object Placement (E01: poisson disc sampling) In this video we look at implementing poisson disc sampling an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: https://github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity unity3d procedural generation procgen poisson generation object"
YouTube Link 2018-11-23T09:40Z 1.4M followers, 280.3K engagements
"Ludum Dare #43 The Resistance: Behind the Scenes A game about batteries. Made in [--] hours for the Ludum Dare [--] game jam. https://ldjam.com/events/ludum-dare/43/the-resistance Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development"
YouTube Link 2018-12-04T13:21Z 1.4M followers, 104.6K engagements
"I Created a (terrible) Video Game Console I know nothing about electronics but thought it'd be fun to try create a (super simple and extremely terrible) video game console. I was inspired to start experimenting with this after stumbling across the fascinating videos of @BenEater. If you found this video at all interesting I'd highly recommend taking a look at his channel for some much more advanced stuff If you'd like to help me create more videos you can support the channel on Patreon over here: https://www.patreon.com/SebastianLague The source code for this project (console/game scripts +"
YouTube Link 2019-11-27T12:55Z 1.4M followers, 2.5M engagements
"Trying to Improve My Geography Game with More Real-World Data Continuing the geographical game journey with some performance improvements bug fixes graphical upgrades and a variety of experiments. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits and References:: * Newton's method video (by"
YouTube Link 2022-02-09T15:06Z 1.4M followers, 3.9M engagements
"Coding Adventure: Boids Trying to create some flocking behaviour and getting a little distracted by spirals along the way. Links and Resources: Project source: https://github.com/SebLague/Boids/tree/master Boids paper: http://www.cs.toronto.edu/dt/siggraph97-course/cwr87/ Points on a sphere: https://stackoverflow.com/a/44164075 Fish shader: https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader and https://www.bitshiftprogrammer.com/2018/01/how-to-animate-fish-swimming-with.html If you'd like to support the creation of more programming videos I'd greatly appreciate"
YouTube Link 2019-08-26T13:12Z 1.4M followers, 1.8M engagements
"My First [--] Years of Game Development A little look back at my first ten years of learning to make games and 3d graphics and of creating videos on youtube. Music: "The Other Side" "Hiding Your Reality" "The Deadly Roulette" "Twisting" "Phantom from Space" and "Half Mystery" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution [---] License http://creativecommons.org/licenses/by/3.0/ Chapters: 0:00 Early animations 0:55 First steps with coding 2:46 The Java days 3:55 Entering the third dimension 5:02 Discovering Unity 5:43 My first tutorial 6:21 I made some games"
YouTube Link 2020-01-01T13:02Z 1.4M followers, 1.4M engagements
"Coding Adventure: Procedural Moons and Planets Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible) game Outer Wilds. Watch the next solar system video: https://youtu.be/DxfEbulyFcY Previous solar system video: https://youtu.be/7axImc1sxa0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_02 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Resources:"
YouTube Link 2020-07-11T16:08Z 1.4M followers, 2M engagements
"Path Creator (free unity tool) This is a little tool I made to help with creating paths in Unity. You can get it from the asset store: https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082 Or from github (updated more frequently): https://github.com/SebLague/Path-Creator As a starting point I used the path editor from my old tutorial series which you can watch here: https://youtu.be/RF04Fi9OCPc If you'd like to support me in creating more free stuff (tools tutorials etc.) you can do so here: https://www.patreon.com/SebastianLague Unity path curve bezier editor tool"
YouTube Link 2019-01-26T12:07Z 1.4M followers, 442.6K engagements
"Coding Adventure: Clouds Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity HLSL C#) is now out of early access: https://github.com/SebLague/Clouds If you'd like to support the creation of more videos like this please consider becoming a patron: https://www.patreon.com/SebastianLague Learning Resources: http://killzone.dl.playstation.net/killzone/horizonzerodawn/presentations/Siggraph15_Schneider_Real-Time_Volumetric_Cloudscapes_of_Horizon_Zero_Dawn.pdf"
YouTube Link 2019-10-07T17:14Z 1.4M followers, 1.4M engagements
"Unity Procedural Planets (E07: ocean depth) In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain"
YouTube Link 2018-10-31T09:52Z 1.4M followers, 148.3K engagements
"I Spent a Week Making a Game about Vacuuming I've recently been on a streak of unfinished projects so I thought I ought to focus one week on actually completing something I figured it would be fun to make a small game and decided to ask a new-fangled AI for suggestions. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * Game: https://github.com/SebLague/Super-Chore-Man * Cloth and IK test: https://github.com/SebLague/Cloth-and-IK-Test Music:"
YouTube Link 2021-08-30T08:50Z 1.4M followers, 3.4M engagements
"Coding Adventure: Making a Better Chess Bot Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: https://youtu.be/U4ogK0MIzqk Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure Credits and references * A really fun video about various algorithms for playing chess by @tom7: https://www.youtube.com/watchv=DpXy041BIlA * Music and"
YouTube Link 2023-06-30T11:14Z 1.4M followers, 1.2M engagements
"Coding Adventure: Portals Experimenting with portals for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like to get early access to new projects or simply want to support me in creating more videos please visit https://www.patreon.com/SebastianLague Resources I used: http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html http://www.terathon.com/lengyel/Lengyel-Oblique.pdf"
YouTube Link 2020-02-08T05:53Z 1.4M followers, 1.5M engagements
"Coding Adventure: Coding a Coding Game Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: https://github.com/SebLague/Runtime-CSharp-Test Project source (warning total mess): https://github.com/SebLague/Coding-Game CRT effect - https://www.shadertoy.com/view/Ms23DR If you'd like to support the creation of more programming videos please consider becoming a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io: "Half Mystery" by Kevin MacLeod (https://incompetech.com) Licence: CC BY"
YouTube Link 2019-07-08T17:07Z 1.4M followers, 656.7K engagements
"Coding Adventure: Hydraulic Erosion In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them I have a patreon page here: https://www.patreon.com/SebastianLague Interactive demo: https://sebastian.itch.io/hydraulic-erosion Full playlist here: https://www.youtube.com/playlistlist=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video)"
YouTube Link 2019-02-28T06:27Z 1.4M followers, 992.5K engagements
"Coding Adventure: Sound (and the Fourier Transform) Some small experiments with sound and learning how to break signals down into their component frequencies by implementing the Discrete Fourier Transform. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Audio-Experiments/tree/Episode-01 Credits and References: @3blue1brown video: https://youtu.be/spUNpyF58BYsi=U5pu40UUNk-7mda0 Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/FourierTransform"
YouTube Link 2024-08-10T08:51Z 1.4M followers, 701.3K engagements
"Complex Behaviour from Simple Rules: [--] Simulations A small display of some of the surprisingly intricate patterns and behaviours that can arise from relatively simple rules. More information about each of the simulations below. These simulations were made in Unity and coded with C# and HLSL. You can find the project files at the links below. Reaction-Diffusion: https://github.com/SebLague/Reaction-Diffusion Cellular Automata: https://github.com/SebLague/MN-Cellular-Automata Slime mould: https://github.com/SebLague/Slime-Simulation If you'd like to support my work you can do so on Patreon:"
YouTube Link 2021-04-27T09:17Z 1.4M followers, 420.8K engagements
"Algorithms Explained minimax and alpha-beta pruning This video covers the minimax search algorithm as well as how it can be sped up using alpha-beta pruning. Pseudocode: https://pastebin.com/VSehqDM3 - plain minimax https://pastebin.com/rZg1Mz9G - alpha beta Support the creation of more tutorials: https://www.patreon.com/SebastianLague minimax min max alpha beta pruning search depth first search AI artificial intelligence algorithm computer science minimax min max alpha beta pruning search depth first search AI artificial intelligence algorithm computer science"
YouTube Link 2018-04-20T12:40Z 1.4M followers, 1.4M engagements
"TMP: Update [--] Hey guys welcome to TMP number two Some links: First update: http://tinyurl.com/an7ra6o My building placement tutorial: http://tinyurl.com/bdehkxw Unity forums WIP thread: http://tinyurl.com/unity-forums-thread Cheers. Sebastian Lague Sebastian Lague Unity Unity3d Unity (game Engine) video game fps first person shooter indie indie games tower defence zombies survival Sebastian Lague Unity Unity3d Unity (game Engine) video game fps first person shooter indie indie games tower defence zombies survival"
YouTube Link 2013-02-01T14:36Z 1.4M followers, [----] engagements
"Bad Apple but it's a smoke simulation The white pixels in the original animation have been treated as solid cells (drawn in black) with a constant outwards force applied along the outline. Smoke is also gradually added in along the outline. Simulation explanation: https://www.youtube.com/watchv=Q78wvrQ9xsU My other bad apple (using a particle-based fluid): https://www.youtube.com/watchv=2Ni13dnAbSA Support my random experiments on Patreon: https://www.patreon.com/SebastianLague Credits: Music: https://www.youtube.com/watchv=i41KoE0iMYU Animation by (Anira). Specifically I used this version:"
YouTube Link 2025-10-26T11:26Z 1.4M followers, 133K engagements
"Simulating [---] Bytes of RAM Lets try building a whopping [---] bytes of random access memory (inside a digital logic simulation). This is part [--] of my journey to explore the basics of how computers work. If youd like to watch the other episodes you can find the full playlist here: https://youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq&si=tYFx249Y6Nufctdb The simulation program is in a slightly rough and unstable state as Im developing it as I go but if youd like to try it out the latest version (and source code) is available over here: https://sebastian.itch.io/digital-logic-sim"
YouTube Link 2025-04-12T13:41Z 1.4M followers, 450.7K engagements
"How Do Computers Remember Exploring some of the basics of computer memory: latches flip flops and registers Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * Source code: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater * https://www.coursera.org/learn/build-a-computer *"
YouTube Link 2020-12-04T11:11Z 1.4M followers, 6.3M engagements
"Coding Adventure: Simulating Smoke My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Smoke-Simulation Resources and References: Fluid notes: https://www.cs.ubc.ca/rbridson/fluidsimulation/fluids_notes.pdf Ten-minute physics: https://www.youtube.com/watchv=iKAVRgIrUOU My other fluid videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Sound wave"
YouTube Link 2025-10-11T11:44Z 1.4M followers, 589.8K engagements
"Exploring How Computers Work A little exploration of some of the fundamentals of how computers work. Logic gates binary two's complement; all that good stuff Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * GitHub: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater *"
YouTube Link 2020-11-16T11:01Z 1.4M followers, 4.1M engagements
"Coding Adventure: Ray Tracing I tried creating a custom ray/path tracing renderer. Featuring: maths shaders and cats This project was written in C# and HLSL and uses the Unity game engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing/tree/Episode01 Credits and References: * https://raytracing.github.io *"
YouTube Link 2023-04-01T11:36Z 1.4M followers, 1.6M engagements
"Coding Adventure: Chess My attempt at creating a little chess playing program Think you can beat it Give it a go over here: https://sebastian.itch.io/chess-ai Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure/tree/Chess-V1-Unity Learning Resources: * https://www.chessprogramming.org/Main_Page *"
YouTube Link 2021-02-12T11:54Z 1.4M followers, 4.3M engagements
"Procedural Landmass Generation (E02: Noise Map) Welcome to this series on procedural landmass generation. In this episode we create a grid of perlin noise values and render them to the screen as a texture. The source code for this episode can be found here: https://github.com/SebLague/Procedural-Landmass-Generation If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague procedural generation proc gen perlin noise world procedural terrain random Unity (Software) Unity [--] procedural generation proc gen perlin noise world procedural terrain"
YouTube Link 2016-02-06T14:52Z 1.4M followers, 686K engagements
"Answering Your Questions Let's talk about some stuff My process for creating videos unfinished projects thoughts on Godot and more. Support on Patreon: https://www.patreon.com/SebastianLague My (very crude) video tools: https://github.com/SebLague/VidTools Godot Marching Cubes Experiment: https://github.com/SebLague/Godot-Marching-Cubes Shapes by Freya: https://www.youtube.com/@Acegikmo https://acegikmo.com/shapes/ Music credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/Q%26A%20Credits.txt Chapters: 0:00 Intro 0:13 Video Creation Process 3:53 Creating"
YouTube Link 2023-05-26T08:08Z 1.4M followers, 398.3K engagements
"Coding Adventure: Rendering Fluids We've succeeded in the past to make a bunch of little balls behave like a fluid but can we now make them look like a fluid too In this video we'll explore a few different techniques and also attempt a simple simulation of foam and spray to liven things up Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Fluid-Sim Check out my other fluid simulation videos:"
YouTube Link 2024-12-06T11:41Z 1.4M followers, 910.7K engagements
"Polishing and Releasing My Tiny Geography Game I've been making some small tweaks and additions to my little geography game based on the great feedback I've received from all of you (thank you). Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits: * Music:"
YouTube Link 2022-05-02T09:14Z 1.4M followers, 2.4M engagements
"Coding Adventure: Simulating Fluids Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Fluid-Sim/tree/Episode-01 Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits and References:"
YouTube Link 2023-10-08T11:09Z 1.4M followers, 2.6M engagements
"Coding Adventure: Simulating an Ecosystem In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along Probably not. If you'd like to support the creation of more programming videos like this please consider becoming a patron here: https://www.patreon.com/SebastianLague This video was inspired by Primer's series on evolution. I highly recommend taking a look https://youtu.be/0ZGbIKd0XrM As many in the comments have said if you enjoy this you may want to check out equilinox which is an entire game based around creating an ecosystem. Its awesome."
YouTube Link 2019-06-10T11:11Z 1.4M followers, 2.4M engagements
"I Tried Creating a Game Using Real-World Geographic Data A little experimental game I've been working on recently where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play:"
YouTube Link 2021-11-02T11:30Z 1.4M followers, 6.4M engagements
"Procedural Landmass Generation (E01: Introduction) Welcome to this series on procedural landmass generation. In this introduction we talk a bit about noise and how we can layer it to achieve more natural looking terrain. A quick summary: 'Octaves' refer to the individual layers of noise. 'Lacunarity' controls the increase in frequency of each octave. 'Persistence' controls the decrease in amplitude of each octave. If you'd like to support these videos I have a Patreon page over here: https://www.patreon.com/SebastianLague procedural generation proc gen perlin noise world procedural terrain"
YouTube Link 2016-01-31T08:13Z 1.4M followers, 1.2M engagements
"Coding Adventure: Software Rasterizer Let's try to turn some dot products into a 3D world Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Software-Rasterizer Credits: * Music: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rasterizer.txt * Raylib: https://github.com/raysan5/raylib * C# bindings: https://github.com/raylib-cs/raylib-cs * Visualizations made"
YouTube Link 2025-05-30T12:03Z 1.4M followers, 574.5K engagements
"Coding Adventure: Game Idea Generator I created a little generator for coming up with (mostly terrible but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: https://seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel so if you'd like to get access (or simply support me in creating more videos) you can become a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io "Darkling" "Twisting""
YouTube Link 2019-12-14T20:42Z 1.4M followers, 952K engagements
"Coding Adventure: Planetary Fluid Sim Until today the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet with a little orbiting moon and see what happens Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub https://github.com/SebLague/Fluid-Planet Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits: * Music:"
YouTube Link 2025-01-29T11:04Z 1.4M followers, 902.8K engagements
"Coding Adventure: Atmosphere The planets in my solar system project are looking a bit hostile and uninviting so in this video I'll be attempting to add some cozy atmospheres around them. Watch the previous solar system video: here: https://youtu.be/lctXaT9pxA0 Some notes: I made a little build where you can play with the atmosphere settings yourself which you can find over here if you're interested: https://sebastian.itch.io/atmosphere-experiment A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the [--] and a half"
YouTube Link 2020-08-22T13:20Z 1.4M followers, 1.4M engagements
"Coding Adventure: Ray-Tracing Glass and Caustics Let's do some more ray-tracer coding and see if we can get it to render glass and rainbows and more Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code: https://github.com/SebLague/Ray-Tracing Credits: * Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/GlassAndCaustics.txt * Frosted glass reference: https://youtu.be/fWAAOWTV1K0si=KL-EnzSZ6mLVfuqn Chapters: 00:00 Intro 02:02 Glass 04:58 Glass Bugs 09:04 NaNs 11:51 Absorption 13:49"
YouTube Link 2025-08-16T12:09Z 1.4M followers, 303.7K engagements
"I Made a Game in [--] Days (for the GMTK jam) It's been almost [--] years since I last took part in a game jam so I felt it was high time to jam again The goal was to make something in [--] days inspired by the single word: LOOP. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code and game download: * GitHub: https://github.com/SebLague/Family-Time * Play: https://sebastian.itch.io/family-time Credits and other links: * Game assets: https://github.com/SebLague/Family-Time/blob/main/Assets/3rdParty.txt * Video music:"
YouTube Link 2025-08-25T11:02Z 1.4M followers, 191.4K engagements
"Coding Adventure: Analyzing Audio Let's have some fun messing about with sound and the Short-Time Fourier Transform Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Audio-Experiments This is a follow-up to my previous audio-based episode which you can watch over here: https://www.youtube.com/watchv=iA6wRgwl7k0 Music credits: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/stft.txt Chapters: 00:00 Intro 02:17 The Short-Time Fourier"
YouTube Link 2026-01-06T11:35Z 1.4M followers, 327.1K engagements
"Bad Apple but it's a smoke simulation The white pixels in the original animation have been treated as solid cells (drawn in black) with a constant outwards force applied along the outline. Smoke is also gradually added in along the outline. Simulation explanation: https://www.youtube.com/watchv=Q78wvrQ9xsU My other bad apple (using a particle-based fluid): https://www.youtube.com/watchv=2Ni13dnAbSA Support my random experiments on Patreon: https://www.patreon.com/SebastianLague Credits: Music: https://www.youtube.com/watchv=i41KoE0iMYU Animation by (Anira). Specifically I used this version:"
YouTube Link 2025-10-26T11:26Z 1.4M followers, 133K engagements
"Coding Adventure: Simulating Smoke My attempt at coding a grid-based fluid simulation to try and achieve some smoky effects Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Smoke-Simulation Resources and References: Fluid notes: https://www.cs.ubc.ca/rbridson/fluidsimulation/fluids_notes.pdf Ten-minute physics: https://www.youtube.com/watchv=iKAVRgIrUOU My other fluid videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Sound wave"
YouTube Link 2025-10-11T11:44Z 1.4M followers, 589.8K engagements
"I Made a Game in [--] Days (for the GMTK jam) It's been almost [--] years since I last took part in a game jam so I felt it was high time to jam again The goal was to make something in [--] days inspired by the single word: LOOP. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code and game download: * GitHub: https://github.com/SebLague/Family-Time * Play: https://sebastian.itch.io/family-time Credits and other links: * Game assets: https://github.com/SebLague/Family-Time/blob/main/Assets/3rdParty.txt * Video music:"
YouTube Link 2025-08-25T11:02Z 1.4M followers, 191.4K engagements
"Coding Adventure: Ray-Tracing Glass and Caustics Let's do some more ray-tracer coding and see if we can get it to render glass and rainbows and more Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source code: https://github.com/SebLague/Ray-Tracing Credits: * Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/GlassAndCaustics.txt * Frosted glass reference: https://youtu.be/fWAAOWTV1K0si=KL-EnzSZ6mLVfuqn Chapters: 00:00 Intro 02:02 Glass 04:58 Glass Bugs 09:04 NaNs 11:51 Absorption 13:49"
YouTube Link 2025-08-16T12:09Z 1.4M followers, 303.7K engagements
"Coding Adventure: Software Rasterizer Let's try to turn some dot products into a 3D world Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Software-Rasterizer Credits: * Music: https://raw.githubusercontent.com/SebLague/Misc-Project-Info/refs/heads/main/Coding-Adventures/Rasterizer.txt * Raylib: https://github.com/raysan5/raylib * C# bindings: https://github.com/raylib-cs/raylib-cs * Visualizations made"
YouTube Link 2025-05-30T12:03Z 1.4M followers, 574.5K engagements
"Simulating [---] Bytes of RAM Lets try building a whopping [---] bytes of random access memory (inside a digital logic simulation). This is part [--] of my journey to explore the basics of how computers work. If youd like to watch the other episodes you can find the full playlist here: https://youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq&si=tYFx249Y6Nufctdb The simulation program is in a slightly rough and unstable state as Im developing it as I go but if youd like to try it out the latest version (and source code) is available over here: https://sebastian.itch.io/digital-logic-sim"
YouTube Link 2025-04-12T13:41Z 1.4M followers, 450.7K engagements
"Coding Adventure: Planetary Fluid Sim Until today the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet with a little orbiting moon and see what happens Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub https://github.com/SebLague/Fluid-Planet Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits: * Music:"
YouTube Link 2025-01-29T11:04Z 1.4M followers, 902.8K engagements
"Coding Adventure: Rendering Fluids We've succeeded in the past to make a bunch of little balls behave like a fluid but can we now make them look like a fluid too In this video we'll explore a few different techniques and also attempt a simple simulation of foam and spray to liven things up Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Fluid-Sim Check out my other fluid simulation videos:"
YouTube Link 2024-12-06T11:41Z 1.4M followers, 910.7K engagements
"Coding Adventure: Sound (and the Fourier Transform) Some small experiments with sound and learning how to break signals down into their component frequencies by implementing the Discrete Fourier Transform. Support my work (and get early access to new videos and source code) on Patreon: https://www.patreon.com/SebastianLague Source Code: https://github.com/SebLague/Audio-Experiments/tree/Episode-01 Credits and References: @3blue1brown video: https://youtu.be/spUNpyF58BYsi=U5pu40UUNk-7mda0 Music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/FourierTransform"
YouTube Link 2024-08-10T08:51Z 1.4M followers, 701.3K engagements
"Coding Adventure: More Ray Tracing Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing Credits and References: * BVH Article: https://jacco.ompf2.com/2022/04/18/how-to-build-a-bvh-part-2-faster-rays/ * 3D Test Models: https://casual-effects.com/data/ * Music:"
YouTube Link 2024-06-12T14:05Z 1.4M followers, 699.6K engagements
"Coding Adventure: Rendering Text This. is text Let's figure out how to draw it. Starring: Bzier curves and (oh so many) floating point problems. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Text-Rendering Credits and References: * Fonts and music: https://github.com/SebLague/Misc-Project-Info/blob/main/Coding-Adventures/TextRendering * https://developer.apple.com/fonts/TrueType-Reference-Manual/ *"
YouTube Link 2024-04-13T09:44Z 1.4M followers, 1.2M engagements
"Bad Apple but it's a fluid simulation I tried rendering Bad Apple inside of a particle-based fluid simulation. (I recommend watching in 4K if you can as video compression is not overly friendly towards all the little dots) Full resolution video download: https://drive.google.com/u/0/ucid=1zTmq8M0kHYqIuf72yGJvgYuWgE8aKmU3&export=download Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C And if you'd like to support my work (and get access to the project files) you can do so here:"
YouTube Link 2024-01-03T12:32Z 1.4M followers, 1.1M engagements
"I Ran a Chess Programming Tournament Here's How it Went Let's have a look at the creative code behind some of the bots watch their games and find out who will ultimately emerge victorious. If you'd like to support my work you can do so with a recurring or one-off contribution over here: https://www.patreon.com/SebastianLague https://ko-fi.com/sebastianlague The code for all the entries as well PGN files for all the games played in the tournament can be found over here: https://github.com/SebLague/Tiny-Chess-Bot-Challenge-Results Play against a selection of the bots from beginner to"
YouTube Link 2023-12-18T17:00Z 1.4M followers, 893.4K engagements
"Coding Adventure: Simulating Fluids Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL and running inside the Unity engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Fluid-Sim/tree/Episode-01 Check out my other fluid simulation videos: https://youtube.com/playlistlist=PLFt_AvWsXl0dJrPelwdVSMVC_MDTYPJWn&si=Z5cOCDSI1aS4fe_C Credits and References:"
YouTube Link 2023-10-08T11:09Z 1.4M followers, 2.6M engagements
"Coding Adventure: Making a Better Chess Bot Trying to improve an old chess bot by experimenting with various interesting techniques. This is a sequel to: https://youtu.be/U4ogK0MIzqk Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure Credits and references * A really fun video about various algorithms for playing chess by @tom7: https://www.youtube.com/watchv=DpXy041BIlA * Music and"
YouTube Link 2023-06-30T11:14Z 1.4M followers, 1.2M engagements
"Answering Your Questions Let's talk about some stuff My process for creating videos unfinished projects thoughts on Godot and more. Support on Patreon: https://www.patreon.com/SebastianLague My (very crude) video tools: https://github.com/SebLague/VidTools Godot Marching Cubes Experiment: https://github.com/SebLague/Godot-Marching-Cubes Shapes by Freya: https://www.youtube.com/@Acegikmo https://acegikmo.com/shapes/ Music credits: https://github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/Q%26A%20Credits.txt Chapters: 0:00 Intro 0:13 Video Creation Process 3:53 Creating"
YouTube Link 2023-05-26T08:08Z 1.4M followers, 398.3K engagements
"Coding Adventure: Ray Tracing I tried creating a custom ray/path tracing renderer. Featuring: maths shaders and cats This project was written in C# and HLSL and uses the Unity game engine. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Ray-Tracing/tree/Episode01 Credits and References: * https://raytracing.github.io *"
YouTube Link 2023-04-01T11:36Z 1.4M followers, 1.6M engagements
"Experimenting with Buses and Three-State Logic Let's figure out how to move data around inside our simulated computer. Featuring multiplexers buses and three-state logic. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Resources and Inspiration: https://www.youtube.com/watchv=QzWW-CBugZo https://en.wikipedia.org/wiki/Three-state_logic"
YouTube Link 2023-01-29T10:04Z 1.4M followers, 734.7K engagements
"Visualizing Data with 7-Segment Displays Displaying numbers is trickier than I expected In this video we explore how to visualize the data inside of our simulated 4-bit registers with the help of the double dabble algorithm and some seven segment displays. Series playlist: https://www.youtube.com/playlistlist=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim Source code: https://github.com/SebLague/Digital-Logic-Sim Support the channel: https://www.patreon.com/SebastianLague Correction for a mistake in my boolean algebra"
YouTube Link 2022-12-09T11:12Z 1.4M followers, 1.5M engagements
"How to Create a Neural Network (and Train it to Identify Doodles) Exploring how neural networks learn by programming one from scratch in C# and then attempting to teach it to recognize various doodles and images. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Demo: * GitHub: https://github.com/SebLague/Neural-Network-Experiments * Demo: https://sebastian.itch.io/neural-network-experiment Training Data: * Digits:"
YouTube Link 2022-08-12T16:51Z 1.4M followers, 2.3M engagements
"Polishing and Releasing My Tiny Geography Game I've been making some small tweaks and additions to my little geography game based on the great feedback I've received from all of you (thank you). Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits: * Music:"
YouTube Link 2022-05-02T09:14Z 1.4M followers, 2.4M engagements
"Trying to Improve My Geography Game with More Real-World Data Continuing the geographical game journey with some performance improvements bug fixes graphical upgrades and a variety of experiments. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play: https://sebastian.itch.io/geographical-adventures Credits and References:: * Newton's method video (by"
YouTube Link 2022-02-09T15:06Z 1.4M followers, 3.9M engagements
"I Tried Creating a Game Using Real-World Geographic Data A little experimental game I've been working on recently where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and game download: * GitHub: https://github.com/SebLague/Geographical-Adventures * Play:"
YouTube Link 2021-11-02T11:30Z 1.4M followers, 6.4M engagements
"I Spent a Week Making a Game about Vacuuming I've recently been on a streak of unfinished projects so I thought I ought to focus one week on actually completing something I figured it would be fun to make a small game and decided to ask a new-fangled AI for suggestions. Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * Game: https://github.com/SebLague/Super-Chore-Man * Cloth and IK test: https://github.com/SebLague/Cloth-and-IK-Test Music:"
YouTube Link 2021-08-30T08:50Z 1.4M followers, 3.4M engagements
"Coding Adventure: Terraforming I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes algorithm instead so that I could add a 'terraforming' ability for shaping the world with caves and tunnels and so on. I hope you enjoy Project files are available here: https://github.com/SebLague/Terraforming If youd like to support me in creating more videos I have a Patreon page over here: https://www.patreon.com/SebastianLague Have a look at these videos if you're interested in learning about how the atmosphere and clouds were"
YouTube Link 2021-05-29T13:43Z 1.4M followers, 1.7M engagements
"Complex Behaviour from Simple Rules: [--] Simulations A small display of some of the surprisingly intricate patterns and behaviours that can arise from relatively simple rules. More information about each of the simulations below. These simulations were made in Unity and coded with C# and HLSL. You can find the project files at the links below. Reaction-Diffusion: https://github.com/SebLague/Reaction-Diffusion Cellular Automata: https://github.com/SebLague/MN-Cellular-Automata Slime mould: https://github.com/SebLague/Slime-Simulation If you'd like to support my work you can do so on Patreon:"
YouTube Link 2021-04-27T09:17Z 1.4M followers, 420.8K engagements
"Coding Adventure: Ant and Slime Simulations A small exploration of an algorithm inspired by ants and some little experiments into simulating some of the behaviour of ants and slime moulds. I hope you enjoy Source code (slime): https://github.com/SebLague/Slime-Simulation Source code (ants): https://github.com/SebLague/Ant-Simulation If you'd like to get support the channel and get early access to future projects you can do so here: https://www.patreon.com/SebastianLague Links to some learning resources and cool videos / projects: Slime pattern paper"
YouTube Link 2021-03-25T12:06Z 1.4M followers, 2.3M engagements
"Coding Adventure: Chess My attempt at creating a little chess playing program Think you can beat it Give it a go over here: https://sebastian.itch.io/chess-ai Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source Code: * GitHub: https://github.com/SebLague/Chess-Coding-Adventure/tree/Chess-V1-Unity Learning Resources: * https://www.chessprogramming.org/Main_Page *"
YouTube Link 2021-02-12T11:54Z 1.4M followers, 4.3M engagements
"How Do Computers Remember Exploring some of the basics of computer memory: latches flip flops and registers Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * Source code: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater * https://www.coursera.org/learn/build-a-computer *"
YouTube Link 2020-12-04T11:11Z 1.4M followers, 6.3M engagements
"Exploring How Computers Work A little exploration of some of the fundamentals of how computers work. Logic gates binary two's complement; all that good stuff Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: https://www.patreon.com/SebastianLague * Nebula: https://go.nebula.tv/sebastianlague Source code and Simulator download: * Simulation tool (work in progress): https://sebastian.itch.io/digital-logic-sim * GitHub: https://github.com/SebLague/Digital-Logic-Sim Resources and Inspiration: * https://www.youtube.com/c/BenEater *"
YouTube Link 2020-11-16T11:01Z 1.4M followers, 4.1M engagements
"Coding Adventure: Atmosphere The planets in my solar system project are looking a bit hostile and uninviting so in this video I'll be attempting to add some cozy atmospheres around them. Watch the previous solar system video: here: https://youtu.be/lctXaT9pxA0 Some notes: I made a little build where you can play with the atmosphere settings yourself which you can find over here if you're interested: https://sebastian.itch.io/atmosphere-experiment A number of knowledgeable people have pointed out in the comments that reality is not nearly as simple as my little diagram around the [--] and a half"
YouTube Link 2020-08-22T13:20Z 1.4M followers, 1.4M engagements
"Coding Adventure: Procedural Moons and Planets Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible) game Outer Wilds. Watch the next solar system video: https://youtu.be/DxfEbulyFcY Previous solar system video: https://youtu.be/7axImc1sxa0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_02 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Resources:"
YouTube Link 2020-07-11T16:08Z 1.4M followers, 2M engagements
"Coding Adventure: Solar System Experimenting with gravity and attempting to make a miniature explorable solar system. Watch the next solar system video here: https://youtu.be/lctXaT9pxA0 Project Files: The Unity project is available on github here: https://github.com/SebLague/Solar-System/tree/Episode_01 If you'd like to support my work and get early access to new projects you can do so here on Patreon: https://www.patreon.com/SebastianLague Learning Resources: https://en.wikipedia.org/wiki/Three-body_problem https://arxiv.org/pdf/math/0011268.pdf"
YouTube Link 2020-04-17T14:20Z 1.4M followers, 1M engagements
"Coding Adventure: Portals Experimenting with portals for science. The project is available here: https://github.com/SebLague/Portals/tree/master If you'd like to get early access to new projects or simply want to support me in creating more videos please visit https://www.patreon.com/SebastianLague Resources I used: http://tomhulton.blogspot.com/2015/08/portal-rendering-with-offscreen-render.html http://www.terathon.com/lengyel/Lengyel-Oblique.pdf"
YouTube Link 2020-02-08T05:53Z 1.4M followers, 1.5M engagements
"My First [--] Years of Game Development A little look back at my first ten years of learning to make games and 3d graphics and of creating videos on youtube. Music: "The Other Side" "Hiding Your Reality" "The Deadly Roulette" "Twisting" "Phantom from Space" and "Half Mystery" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution [---] License http://creativecommons.org/licenses/by/3.0/ Chapters: 0:00 Early animations 0:55 First steps with coding 2:46 The Java days 3:55 Entering the third dimension 5:02 Discovering Unity 5:43 My first tutorial 6:21 I made some games"
YouTube Link 2020-01-01T13:02Z 1.4M followers, 1.4M engagements
"Coding Adventure: Game Idea Generator I created a little generator for coming up with (mostly terrible but occasionally interesting) game ideas. I then tried making a little game based on a generated prompt about ghosts and beekeeping. You can try the idea generator online here: https://seblague.github.io/ideagenerator/ Project source: The Unity project is available to patrons of the channel so if you'd like to get access (or simply support me in creating more videos) you can become a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io "Darkling" "Twisting""
YouTube Link 2019-12-14T20:42Z 1.4M followers, 952K engagements
"I Created a (terrible) Video Game Console I know nothing about electronics but thought it'd be fun to try create a (super simple and extremely terrible) video game console. I was inspired to start experimenting with this after stumbling across the fascinating videos of @BenEater. If you found this video at all interesting I'd highly recommend taking a look at his channel for some much more advanced stuff If you'd like to help me create more videos you can support the channel on Patreon over here: https://www.patreon.com/SebastianLague The source code for this project (console/game scripts +"
YouTube Link 2019-11-27T12:55Z 1.4M followers, 2.5M engagements
"Coding Adventure: Clouds Clouds are lovely and fluffy and rather difficult to make. In this video I attempt to create clouds from code in the Unity game engine. Project source (Unity HLSL C#) is now out of early access: https://github.com/SebLague/Clouds If you'd like to support the creation of more videos like this please consider becoming a patron: https://www.patreon.com/SebastianLague Learning Resources: http://killzone.dl.playstation.net/killzone/horizonzerodawn/presentations/Siggraph15_Schneider_Real-Time_Volumetric_Cloudscapes_of_Horizon_Zero_Dawn.pdf"
YouTube Link 2019-10-07T17:14Z 1.4M followers, 1.4M engagements
"Coding Adventure: Boids Trying to create some flocking behaviour and getting a little distracted by spirals along the way. Links and Resources: Project source: https://github.com/SebLague/Boids/tree/master Boids paper: http://www.cs.toronto.edu/dt/siggraph97-course/cwr87/ Points on a sphere: https://stackoverflow.com/a/44164075 Fish shader: https://github.com/albertomelladoc/Fish-Animation/blob/master/FishAnimation.shader and https://www.bitshiftprogrammer.com/2018/01/how-to-animate-fish-swimming-with.html If you'd like to support the creation of more programming videos I'd greatly appreciate"
YouTube Link 2019-08-26T13:12Z 1.4M followers, 1.8M engagements
"Coding Adventure: Coding a Coding Game Attempting to create a little game where programming is the core mechanic. Links: Compile C# at runtime: https://github.com/SebLague/Runtime-CSharp-Test Project source (warning total mess): https://github.com/SebLague/Coding-Game CRT effect - https://www.shadertoy.com/view/Ms23DR If you'd like to support the creation of more programming videos please consider becoming a patron here: https://www.patreon.com/SebastianLague Music from https://filmmusic.io: "Half Mystery" by Kevin MacLeod (https://incompetech.com) Licence: CC BY"
YouTube Link 2019-07-08T17:07Z 1.4M followers, 656.7K engagements
"Coding Adventure: Simulating an Ecosystem In this coding adventure I attempt to simulate a simple ecosystem. Will the foxes and rabbits get along Probably not. If you'd like to support the creation of more programming videos like this please consider becoming a patron here: https://www.patreon.com/SebastianLague This video was inspired by Primer's series on evolution. I highly recommend taking a look https://youtu.be/0ZGbIKd0XrM As many in the comments have said if you enjoy this you may want to check out equilinox which is an entire game based around creating an ecosystem. Its awesome."
YouTube Link 2019-06-10T11:11Z 1.4M followers, 2.4M engagements
"Coding Adventure: Marching Cubes In this coding adventure I try to understand marching cubes and then use it to construct an endless underwater world. If you'd like to support this channel please consider becoming a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Marching-Cubes Learning resources: http://paulbourke.net/geometry/polygonise/ https://developer.nvidia.com/gpugems/GPUGems3/gpugems3_ch01.html https://people.eecs.berkeley.edu/jrs/meshpapers/LorensenCline.pdf Chapters: 0:00 Intro 0:17 Algorithm explanation 3:27 Map editor 3:47 Procedural"
YouTube Link 2019-05-06T08:46Z 1.4M followers, 1.1M engagements
"Coding Adventure: Ray Marching In this coding adventure I explore ray marching and signed distance functions to draw funky things If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague Project files: https://github.com/SebLague/Ray-Marching Learning resources: http://iquilezles.org/www/articles/distfunctions/distfunctions.htm http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/#the-raymarching-algorithm https://www.iquilezles.org/www/articles/smin/smin.htm"
YouTube Link 2019-04-02T08:22Z 1.4M followers, 1.2M engagements
"Coding Adventure: Compute Shaders In this coding adventure I learn about compute shaders by creating a very simple raytracer. I then try use what I've learned to speed up my erosion simulation from the previous episode. If you're enjoying these videos and would like to support me in creating more you can become a patron here: https://www.patreon.com/SebastianLague The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video) https://github.com/SebLague/Hydraulic-Erosion/tree/Coding-Adventure-E02 Raytracing article:"
YouTube Link 2019-03-14T17:49Z 1.4M followers, 873.8K engagements
"Coding Adventure: Hydraulic Erosion In this coding adventure I attempt to implement a simulation of hydraulic erosion to make a procedural terrain look more natural. If you're enjoying these videos and would like to support me in creating more of them I have a patreon page here: https://www.patreon.com/SebastianLague Interactive demo: https://sebastian.itch.io/hydraulic-erosion Full playlist here: https://www.youtube.com/playlistlist=PLFt_AvWsXl0ehjAfLFsp1PGaatzAwo0uK The project is available here: (updated version) https://github.com/SebLague/Hydraulic-Erosion (version at time of this video)"
YouTube Link 2019-02-28T06:27Z 1.4M followers, 992.5K engagements
"Path Creator (free unity tool) This is a little tool I made to help with creating paths in Unity. You can get it from the asset store: https://assetstore.unity.com/packages/tools/utilities/b-zier-path-creator-136082 Or from github (updated more frequently): https://github.com/SebLague/Path-Creator As a starting point I used the path editor from my old tutorial series which you can watch here: https://youtu.be/RF04Fi9OCPc If you'd like to support me in creating more free stuff (tools tutorials etc.) you can do so here: https://www.patreon.com/SebastianLague Unity path curve bezier editor tool"
YouTube Link 2019-01-26T12:07Z 1.4M followers, 442.6K engagements
"Ludum Dare #43 The Resistance: Behind the Scenes A game about batteries. Made in [--] hours for the Ludum Dare [--] game jam. https://ldjam.com/events/ludum-dare/43/the-resistance Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development ludum dare ldjam ld43 compo game jam unity unity3d behind the scenes game development"
YouTube Link 2018-12-04T13:21Z 1.4M followers, 104.6K engagements
"Unity Procedural Object Placement (E01: poisson disc sampling) In this video we look at implementing poisson disc sampling an algorithm for generating tightly-packed points which are all some minimum distance from one another. This implementation is based on the paper here: https://www.cs.ubc.ca/rbridson/docs/bridson-siggraph07-poissondisk.pdf Source code: https://github.com/SebLague/Poisson-Disc-Sampling Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity unity3d procedural generation procgen poisson generation object"
YouTube Link 2018-11-23T09:40Z 1.4M followers, 280.3K engagements
"Unity Procedural Planets (E07: ocean depth) In this episode we make the oceans more interesting by shading them according to their depth. Get the project files for this episode: http://github.com/SebLague/Procedural-Planets Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain unity3d game development shadergraph procedural generation procgen planet shader water programming c# terrain"
YouTube Link 2018-10-31T09:52Z 1.4M followers, 148.3K engagements
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