#  @gmtk Game Maker's Toolkit Game Maker's Toolkit posts on YouTube about games, level, the legend of zelda, nintendo the most. They currently have [---------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours. ### Engagements: [------] [#](/creator/youtube::UCqJ-Xo29CKyLTjn6z2XwYAw/interactions)  - [--] Week [-------] -0.94% - [--] Month [-------] -42% - [--] Months [---------] +16% - [--] Year [----------] +88% ### Mentions: [--] [#](/creator/youtube::UCqJ-Xo29CKyLTjn6z2XwYAw/posts_active)  - [--] Week [--] +1.20% - [--] Month [--] +13% - [--] Months [---] +21% - [--] Year [---] +137% ### Followers: [---------] [#](/creator/youtube::UCqJ-Xo29CKyLTjn6z2XwYAw/followers)  - [--] Week [---------] no change - [--] Month [---------] +0.59% - [--] Months [---------] +2.40% - [--] Year [---------] +4.90% ### CreatorRank: [-------] [#](/creator/youtube::UCqJ-Xo29CKyLTjn6z2XwYAw/influencer_rank)  ### Social Influence **Social category influence** [gaming](/list/gaming) [technology brands](/list/technology-brands) [products](/list/products) [finance](/list/finance) [countries](/list/countries) [travel destinations](/list/travel-destinations) [celebrities](/list/celebrities) [musicians](/list/musicians) [social networks](/list/social-networks) **Social topic influence** [games](/topic/games) #3180, [level](/topic/level), [the legend of zelda](/topic/the-legend-of-zelda) #162, [nintendo](/topic/nintendo) #2358, [how to](/topic/how-to), [the world](/topic/the-world), [$7974t](/topic/$7974t) #2142, [store](/topic/store), [word](/topic/word), [puzzle](/topic/puzzle) **Top accounts mentioned or mentioned by** [@sorasakuraien](/creator/undefined) [@dixxymusic4098](/creator/undefined) [@samyam](/creator/undefined) [@morganwalkupdevaimadeeasywithutilityaifef94cd36161](/creator/undefined) [@gmtklive](/creator/undefined) [@pixeladay](/creator/undefined) [@siegarettespictureinaframe7ec958786d9a](/creator/undefined) [@thomas25wellthestorybehinddragonquestc914a7bd3d74](/creator/undefined) [@brackeys](/creator/undefined) [@tarodev](/creator/undefined) [@gamedevguide](/creator/undefined) [@lessonsfromthescreenplay](/creator/undefined) [@jonastyroller](/creator/undefined) **Top assets mentioned** [Spire Inc. (SR)](/topic/$sr) ### Top Social Posts Top posts by engagements in the last [--] hours "How to find amazing game ideas 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The first step to making your next game is to come up with an idea. But where do game designers get their ideas And how do you know if the idea is worth pursuing Let's find out in part one of Game Dev [---]. === Sources === https://gamemakerstoolkit.com/sources-how-to-come-up-with-great-game-ideas/ === Chapters === 00:00 - Intro 02:10 - Other Games 05:06 - Using Genres 07:59 - Making Mechanics 12:01 - The Experience 15:04 - [--] Tips 19:12 - Can you make it 21:03 - Will it stand out" [YouTube Link](https://youtube.com/watch?v=0m60QbT85Tc) 2025-02-25T15:59Z 1.7M followers, 830.5K engagements "Why You (Probably) Didn't Get Lost in Metroid Dread 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Metroid Dread is a Metroidvania with a sprawling interconnected map. So how come I always knew where to go and almost never got lost === Before you watch === Spoiler warning: Some late-game items and bosses are shown. No story spoilers are revealed. === Games Shown === Metroid Dread (2021) Metroid Fusion (2002) Super Metroid (1994) The Mummy: Demastered (2017) Metroid Prime (2002) Hollow Knight (2017) Donkey Kong Country: Tropical Freeze (2014)" [YouTube Link](https://youtube.com/watch?v=5pop-cc9kmY) 2021-10-28T18:14Z 1.7M followers, 1.1M engagements "Shovel Knight's Signature Moves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a signature move for your platforming hero is hard work: just ask developer Yacht Club Games who has had to make four of them for Shovel Knight Plague Knight Specter Knight and King Knight. In this video I talk to Yacht Club about the design decisions behind these iconic platforming actions. King of Cards game code provided by Yacht Club Games Find out more Full Interview with Sean and David (GMTK Patrons Only) https://www.patreon.com/posts/33706351 Shovel" [YouTube Link](https://youtube.com/watch?v=8fjCKMIE1Pg) 2020-02-03T16:59Z 1.7M followers, 751.3K engagements "How to Keep Players Engaged (Without Being Evil) 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Why do some games keep us rapt and entertained until the closing credits while others fizzle out and end up on our pile of shame Lets look at some key ways developers can keep players interested (without being evil about it) === Chapters === 00:00 - Intro 01:07 - Pacing 03:11 - Novelty 03:44 - Anticipation 05:36 - Goals 06:58 - Positive Feedback Loops 07:19 - Optimising Systems 07:56 - Fantasising about the Future 08:18 - Compelling Challenge" [YouTube Link](https://youtube.com/watch?v=hbzGO_Qonu0) 2018-04-06T17:53Z 1.7M followers, 2.8M engagements "How Game Designers Solved These [--] Problems 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Being a game designer means being a problem solver. In this video I share stories of how game creators overcame huge design conundrums so you can fix your own issues when they crop up. Bonus Video on Patreon: https://www.patreon.com/posts/bonus-video-five-73005627 === Before you watch === Content warning: Blood Gore Violence === Sources === [--] Bridging the Gap Between UX Principles and Game Design GDC on YouTube" [YouTube Link](https://youtube.com/watch?v=rJZyPdYIbZI) 2022-10-07T15:07Z 1.7M followers, 3.2M engagements "This Psychological Trick Makes Rewards Backfire 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Goals and rewards can be a great way to motivate players to learn try out features and play longer - but in certain circumstances they can actually backfire on you. To find out more let's jump into the psychology of motivation. === Sources and Resources === - Sources [--] Undermining children's intrinsic interest with extrinsic reward Journal of Personality and Social Psychology https://psycnet.apa.org/record/1974-10497-001 [--] Intrinsic vs. Extrinsic" [YouTube Link](https://youtube.com/watch?v=1ypOUn6rThM) 2020-09-13T18:42Z 1.7M followers, 1.3M engagements "What's the Point of Prototyping With a game idea under your belt it's time to test it out. And the best way to do that is with a prototype. Find out why and get tips for making your own in episode two of Game Dev [---]. === GMTK Games === 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🔠 Get Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play 🔠 === Sources === https://gamemakerstoolkit.com/sources-whats-the-point-of-prototyping/ === Chapters === 00:00 - Intro 02:09 - Is it fun 04:30 - Is it viable 05:38 - Will people" [YouTube Link](https://youtube.com/watch?v=8tHJgtbj6rs) 2025-11-05T16:27Z 1.7M followers, 282K engagements "What Makes Good AI 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When we talk about good AI we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this === Sources and Resources === - Sources The Illusion of Intelligence Bungie http://halo.bungie.org/misc/gdc.2002.haloai/talk.html New Doom's deceptively simple design Gamasutra http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php The" [YouTube Link](https://youtube.com/watch?v=9bbhJi0NBkk) 2017-05-31T20:02Z 1.7M followers, 3.2M engagements "How Nintendo Solved Zelda's Open World Problem 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 To mark the release of The Legend of Zelda: Tears of the Kingdom let's look back at the making of Breath of the Wild's open world. === Sources === How the "Open Air" world was created. Gamer.Ne https://www.gamer.ne.jp/news/201709010048/ Legend of Zelda: Breath of the Wild has become a game. IGN Japan https://jp.ign.com/cedec-2017/16928/news/botw The Perfect Game World Born under Nintendo's New Development Approach. GNN Gamer" [YouTube Link](https://youtube.com/watch?v=CZzcVs8tNfE) 2023-05-09T17:15Z 1.7M followers, 3.2M engagements "The Legend of Zelda: A Link Between Worlds' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the 3DS game A Link Between Worlds. Miyamoto on A Link to the Past's story: http://shmuplations.com/zeldalttp/ Contribute translated subtitles - https://amara.org/v/C3BEv/" [YouTube Link](https://youtube.com/watch?v=E7sm-0nGV34) 2017-08-14T14:52Z 1.7M followers, 627.9K engagements "The [--] Types of Detective Game 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Back in [----] I made a video about detective game design. And I had to dig deep to find good crime-solving games to talk about - like old PC games from the 90s and obscure indie titles on Itch. But in the last five years we've seen an explosion of great detective games - so it's time to revisit the topic and ask again what makes a good detective game === Chapters === 00:00 - Intro 01:42 - Deduction Style 05:26 - Contradiction Style 07:40 - Investigation Style 12:15 - The Accusation" [YouTube Link](https://youtube.com/watch?v=I7q363Ic26o) 2023-08-11T16:47Z 1.7M followers, 928.2K engagements "How the Nemesis System Creates Stories 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The Nemesis System in Middle-Earth: Shadow of Mordor is a unique villain generator. But in the sequel Shadow of War it's a full on story generator. Here's how it makes narratives that are interesting meaningful and memorable. === Before you watch === Content warning: Blood Gore Violence === Sources === [--] [----] D.I.C.E. Summit - Middle-Earth Shadow of Mordor's Michael de Plater YouTube https://www.youtube.com/watchv=y2S0EbUrCy4 [--] Helping Players Hate (or" [YouTube Link](https://youtube.com/watch?v=Lm_AzK27mZY) 2021-01-28T18:07Z 1.7M followers, 3.3M engagements "The World Design of Elden Ring 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Elden Ring is FromSoftware's biggest game yet with a humongous continent to explore. So what's it like to trek across The Lands Between === Before you watch === Spoiler warning: This video shows all areas and major bosses in Elden Ring === Sources === [--] Miyazaki Interview Famitsu Weekly Translation: https://www.frontlinejp.net/2022/03/05/elden-ring-release-interview-with-director-miyazaki-part-1/ [--] Elden Ring Global Gameplay Stats Steam (Cited November 2022)" [YouTube Link](https://youtube.com/watch?v=LvnlvB9n6ic) 2022-11-10T17:12Z 1.7M followers, 1.2M engagements "The Five Types of Stealth Game Gadget - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome back to the School of Stealth a GMTK miniseries on how stealth games work. In episode two lets look at stealth game gadgets. From optic fibre cameras to camouflage outfits to the trusty silenced pistol. Subscribe to ensure you catch future episodes. Sources What Works And Why: Unfair intel in stealthgames Rock Paper Shotgun https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/ DGC Ep" [YouTube Link](https://youtube.com/watch?v=QLWC081dDpc) 2020-04-20T18:54Z 1.7M followers, 640.2K engagements "The World Design of Dark Souls Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The world of Dark Souls is a sprawling branching interconnected maze-like masterpiece. In this special mid-season spin-off episode of Boss Keys I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds. === Sources and Resources === Dark Souls Design Works Translation Giant Bomb https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/ Dark Souls Map Viewer" [YouTube Link](https://youtube.com/watch?v=QhWdBhc3Wjc) 2018-04-25T16:00Z 1.7M followers, 2M engagements "Deus Ex: Mankind Divided's Amazing Open World 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In previous episodes of Game Maker's Toolkit I've talked about the need for games with smaller open worlds and the joy of exploring without hand-holding. Here's why Deus Ex: Mankind Divided deserves credit for delivering both. Referenced videos: Arkham Knight and the Scourge of Scale https://www.youtube.com/watchv=Kvbnc-7Y0fE Following the Little Dotted Line https://www.youtube.com/watchv=FzOCkXsyIqo Games shown in this episode (in order of" [YouTube Link](https://youtube.com/watch?v=USVr936aKzs) 2016-09-19T18:01Z 1.7M followers, 1M engagements "How Games Get Balanced 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Balancing a game is one of the most complex pursuits in game development - especially when youre dealing with a cast of completely distinct and diverse characters. So how do devs do it === Sources and Resources === - Sources Jeff Kaplan Battle.net Forums https://us.battle.net/forums/en/overwatch/topic/20757706588page=2#post-24 Jaime Griesemer GDC [----] (Design in Detail: Changing the Time Between Shots for the Sniper Rifle from [---] to [---] Seconds for Halo 3)" [YouTube Link](https://youtube.com/watch?v=WXQzdXPTb2A) 2019-04-11T14:58Z 1.7M followers, 1.3M engagements "The Two Types of Random in Game Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 From critical hits to random encounters and from loot boxes to procedural generation video games are stuffed to bursting with randomness. In this episode I look at the way randomness is used in games - and why some forms are more contentious than others. === Sources and Resources === - Sources Uncapped Look-Ahead and the Information Horizon Keith Burgun http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/ A Study in Transparency: How" [YouTube Link](https://youtube.com/watch?v=dwI5b-wRLic) 2020-01-14T20:40Z 1.7M followers, 3.7M engagements "Can I fix Zelda's UI using Unity 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things. === Try it out === Try the demo - https://gmtk.itch.io/zelda-ui 💰Get the Unity project file - https://www.patreon.com/posts/121699533/ === Sources and Resources === - Sources [--] Zelda's makers reflect on the princess's first big adventure BBC https://www.bbc.co.uk/news/articles/cr7nm2g9n9ro [--] Ask the Developer Vol." [YouTube Link](https://youtube.com/watch?v=e4vsgC41bYg) 2025-02-07T15:54Z 1.7M followers, 522.2K engagements "How to make a good platforming character (Developing 6) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode. my character controller sucks. So lets make a better one. === Links ==== Try the demo - https://www.patreon.com/posts/64579299 Video Game Animation Study - https://www.youtube.com/c/DanRootVideoGameAnimation Character controllers: A Perfect Jump in Unity - A Complete Guide Press Start" [YouTube Link](https://youtube.com/watch?v=ep_9RtAbwog) 2022-04-01T17:00Z 1.7M followers, 484.5K engagements "What Makes a Good Detective Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Detective video games promise to turn us into Sherlock Holmes - but why do so many of them bungle the execution In this video I mine ancient DOS games forgotten mobile apps quirky indie titles and games that arent even about solving crimes for good murder mystery mechanics. === Before you watch === This video contains puzzle spoilers for Life is Strange The Shivah and Discworld Noir. === Chapters === 00:00 - Intro 01:28 - Gathering Information 02:22 - Working the" [YouTube Link](https://youtube.com/watch?v=gwV_mA2cv_0) 2017-09-04T16:29Z 1.7M followers, 1.5M engagements "What Makes a Game Feel Mysterious 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 What makes a game feel mysterious And how do we make a player feel like an active participant in solving the mystery Let's dig in to some amazing games. 📼 Bonus Companion Video - https://www.patreon.com/posts/112875754 === Before you watch === This video contains no major spoilers for the games discussed. When more detailed information is provided a timestamp is shown on screen so you can skip ahead. === Sources === [--] The mystery box TED" [YouTube Link](https://youtube.com/watch?v=ilnq1ZNmhoM) 2024-09-27T16:00Z 1.7M followers, 686.6K engagements "The Legend of Zelda: A Link to the Past's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I'm working on a video about the dungeon design in The Legend of Zelda series. Boss Keys is a series of videos on each Zelda game I play as part of my research to chart the history of level design in this much-loved franchise. Contribute translated subtitles - https://amara.org/v/C3BF5/ the legend of zelda link to the past nintendo level design game maker's toolkit boss keys the legend of zelda link to the past nintendo level" [YouTube Link](https://youtube.com/watch?v=ouO1R6vFDBo) 2016-06-11T15:36Z 1.7M followers, 765.1K engagements "Why Does Celeste Feel So Good to Play 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the games main character: Madeline. In this video lets look at how designers Maddy Thorson (Matt at the time of recording the video) and Noel Berry made the hero of Celeste feel so good to play. === Sources and Resources === More info on my run and jump graphs GMTK Patreon https://www.patreon.com/posts/28582857" [YouTube Link](https://youtube.com/watch?v=yorTG9at90g) 2019-07-31T14:32Z 1.7M followers, 3.1M engagements "Balatro's 'Cursed' Design Problem 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Balatro is the current game design darling. But even the designer is aware of a fundamental design flaw. What is it can it be fixed and what does it teach us about making games for people === Sources and Resources === - Sources [--] AMA I am localthunk developer and artist for Balatro. Ask me anything Reddit https://www.reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for/ [--] GD Column 17: Water Finds a Crack Designer Notes" [YouTube Link](https://youtube.com/watch?v=zk3S3o1qOHo) 2024-04-02T18:01Z 1.7M followers, 1.3M engagements "What Makes a Good Puzzle 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Puzzles can be one of the most complex things in game design. In this video I break down some great conundrums from favourite games and share some knowledge from sharp puzzle designers to find out what makes a good puzzle. === Sources and Resources === Level Design Workshop: Solving Puzzle Design GDC https://www.youtube.com/watchv=0xBJwrm9C8w A Good Puzzle Game Is Hard To Build Rock Paper Shotun https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/ ===" [YouTube Link](https://youtube.com/watch?v=zsjC6fa_YBg) 2018-03-14T16:43Z 1.7M followers, 2.2M engagements "A detective demo inspired by Geoguessr 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Weekender is a series where I recommend interesting new and upcoming indie games that GMTK fans should check out. This time Locator is an upcoming detective gem that's inspired by Geoguessr. Track the movements of a missing astro-archeologist by pinpointing the location of her found photographs. === Get the Demo === Steam - https://store.steampowered.com/app/2459030/Locator/ === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y" [YouTube Link](https://youtube.com/watch?v=-Bn-7bbuucA) 2025-01-29T16:00Z 1.7M followers, 171.6K engagements "Was Steam Next Fest worth it (Developing 14) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game And how many people wishlisted the game during the event === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ === Credits === Music provided" [YouTube Link](https://youtube.com/watch?v=1aB23SbsZa4) 2024-07-08T15:01Z 1.7M followers, 335.6K engagements "How I got my demo ready for Steam Next Fest Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ It's Steam Next Fest and I've got a game in the showcase. So here are [--] tips for making the most of this demo sharing festival. Check out Steam Next Fest - https://store.steampowered.com/sale/nextfest === Credits === Music from Word Play OST by Zach Jones === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/" [YouTube Link](https://youtube.com/watch?v=29kb8ouCGLA) 2025-06-09T17:43Z 1.7M followers, 108K engagements "Don't make this assumption about your players (Developing 10) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I take my game to GDC in San Francisco and get some feedback. Along the way I learn some tough lessons about playtesting and making assumptions about your players. === Credits === Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired License for commercial use: Creative Commons" [YouTube Link](https://youtube.com/watch?v=2G84mU3WPaE) 2023-04-03T15:08Z 1.7M followers, 843.3K engagements "A puzzle game where your tools are completely random 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Mosa Lina is an innovative take on immersive sims where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender". === Get the Game === Steam - https://store.steampowered.com/app/2477090/Mosa_Lina/ === Games Shown === ElecHead [----] Chants of Sennaar [----] Venba [----] Mosa Lina [----] System Shock [--] [----] Ultima Underworld: The Stygian Abyss [----] Thief: The Dark Project [----] Deus Ex [----] Deathloop" [YouTube Link](https://youtube.com/watch?v=2ZYAew_4tsc) 2023-10-23T16:18Z 1.7M followers, 307K engagements "Nintendo - Putting Play First 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode I talk about Nintendo's method of making games which helps this Japanese developer stand out from most other studios. === Sources and Resources === Miyamoto on core concepts time and ambition - http://shmuplations.com/mario64/ Gunpei Yokoi and replacing the character with a dot - http://shmuplations.com/yokoi/ A focus on jumping action - http://www.1up.com/news/super-mario-bros-25th-miyamoto Luigi's Mansion is a game about using the vacuum -" [YouTube Link](https://youtube.com/watch?v=2u6HTG8LuXQ) 2016-11-11T11:10Z 1.7M followers, 1M engagements "What it's like to release a game on Steam 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Get Your Own Plush Magnus - https://www.makeship.com/products/magnus-plush-1 Developing was an on-going YouTube series where I shared the step-by-step process of making my first video game: Mind Over Magnet In this episode I look back at the launch of the game and tell you about sales numbers money bugs reviews lessons and regrets. === Chapters === 00:00 - Intro 01:06 - My Advantage 03:33 - Launch Day 06:41 - Money 11:14 - Patching the Game 15:36 -" [YouTube Link](https://youtube.com/watch?v=5ycSvC0ZM0k) 2024-12-06T16:00Z 1.7M followers, 483.8K engagements "The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was - once again - our biggest yet. In this video Mark runs down his [--] favourite games. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-2021 Get the winning games: 00:00 - Intro 01:16 - Rift Shift - https://ihapiece.itch.io/rift-shift 02:10 - Sleepy Blocks - https://davifox.itch.io/sleepy-blocks 03:01 - Puzzle Sigma -" [YouTube Link](https://youtube.com/watch?v=9U4Zoagd_40) 2021-06-22T19:00Z 1.6M followers, 1.4M engagements "Why We Remember Bioshock's Fort Frolic 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The level "Fort Frolic" is often cited as one of the best parts of the original Bioshock - if not the entire Bioshock series. In this episode I return to the domain of Sander Cohen with a critical eye to figure out what made this part of the game so interesting and beloved. Games shown in this episode (in order of appearance): BioShock (Irrational Games 2007) Thief: Deadly Shadows (Ion Storm 2004) Deus Ex: Mankind Divided (Eidos Montreal 2016) Music used in" [YouTube Link](https://youtube.com/watch?v=AffpO05p4V8) 2016-10-10T15:15Z 1.6M followers, 974.3K engagements "The one thing you need to finish your game (Developing 11) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I figure out a way to finish my game - by setting a schedule the scope and a plan. === Credits === Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired License for commercial use: Creative Commons Attribution [---] Unported "Share Alike" (CC BY-SA 3.0) License. YouTube Audio Library" [YouTube Link](https://youtube.com/watch?v=B6auN-GIUeM) 2023-11-14T16:10Z 1.7M followers, 354.9K engagements "Every Episode of Developing (Mind Over Magnet) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing was an on-going YouTube series where I shared the step-by-step process of making my first video game: Mind Over Magnet This video puts together all [--] episodes so you can watch the full saga in one go. Enjoy === Chapters === 00:00:00 - Episode 1: Learning Unity 00:17:29 - Episode 2: Prototyping 00:37:19 - Episode 3: Design Decisions 00:58:04 - Episode 4: Minimum Viable Product 01:20:06 - Episode 5: Getting Feedback 01:40:34 - Episode 6:" [YouTube Link](https://youtube.com/watch?v=DXyq_rEW5NQ) 2024-12-23T07:43Z 1.6M followers, 19.2K engagements "Mind Over Magnet level design stream Watch Mark (try to) make a new level for upcoming game Mind Over Magnet" [YouTube Link](https://youtube.com/watch?v=G45-OEZ5W0c) 2024-07-24T20:08Z 1.6M followers, 31.1K engagements "How Jusant Makes Rock-Climbing More Immersive 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 This years most innovative game is Jusant - a game that makes climbing interesting and immersive. === Get the Game === Steam - https://store.steampowered.com/app/1977170/Jusant/ PlayStation - https://store.playstation.com/concept/10006168 Xbox - https://www.xbox.com/games/store/jusant/9pjb1zrjdcbq === Sources and Resources === Thanks to DONT NOD for providing in-depth behind-the-scenes information and footage from early in the games development. === Corrections ===" [YouTube Link](https://youtube.com/watch?v=GtYDhcVTNxo) 2023-12-22T16:09Z 1.7M followers, 702.4K engagements "the inevitable mind over magnet plush is here Available for a limited time only - https://www.makeship.com/products/magnus-plush-1" [YouTube Link](https://youtube.com/watch?v=HaxUGHVHAYY) 2024-11-18T18:00Z 1.6M followers, 47.3K engagements "The [--] "P"s of DOOM's Amazing Combat 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A DOOM Eternal combat encounter might only last five minutes but theyre five utterly intense minutes: filled with quick movement smart decision making and more. In this episode of GMTK Im going to break down just one fight in the game to see how it works and how it makes players act. Spoiler Warnings This video shows a combat encounter from the game's 11th level Nekravol Part II and so may spoil some weapons and enemies from the latter part of the game. No" [YouTube Link](https://youtube.com/watch?v=I9ZsFT_eqXY) 2020-04-08T17:58Z 1.7M followers, 586.7K engagements "Batman Arkham Knight and the Scourge of Scale 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Rocksteady's Arkham games have gotten bigger and bigger from the corridors of Arkham Asylum to the streets of Gotham City. But has the Dark Knight actually benefited from the increase in scale Is bigger always better Sources Gamasutra: "Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum" http://www.gamasutra.com/view/feature/4152/rocksteadys_sefton_hill_unmasks_.php Games shown in this episode (in order of appearance): Batman: Arkham Knight" [YouTube Link](https://youtube.com/watch?v=Kvbnc-7Y0fE) 2015-07-09T08:06Z 1.6M followers, 716.9K engagements "Making It Takes Two's Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode of On the Level I speak to Hazelight designer Oliver Granlund about creating co-op conundrums in It Takes Two. === Before you watch === Spoilers: Chapter [--] of It Takes Two. Content warning: Mild language. === Games Shown === It Takes Two (2021) Ori and the Will of the Wisps (2020) A Way Out (2018) Super Mario 3D World (2013) Uncharted 3: Drake's Deception (2011) Brothers: A Tale of Two Sons (2013) Umurangi Generation (2020) === Credits === Music" [YouTube Link](https://youtube.com/watch?v=QbMF1nCiIkQ) 2021-09-23T15:53Z 1.7M followers, 404.4K engagements "The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was our biggest one yet. In this video Mark runs down his [--] favourite games. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-2020 Get the games [--] - Restless Wing Syndrome https://leko20.itch.io/restless-wing-syndrome [--] - Laserwave https://ambrits.itch.io/laserwave [--] - A Key(s) Path https://geegaz.itch.io/out-of-controls [--] -" [YouTube Link](https://youtube.com/watch?v=RGeAkU2wu4o) 2020-07-23T19:00Z 1.7M followers, 2.7M engagements "What Pac-Man Brought to Game Design Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 While a nascent games industry was laser focused on emulating the success of Taitos Space Invaders one designer tried to make something completely different - and ended up creating our second design icon: Pac-Man. Sources Retro Gamer UK Issue [--] Retro Gamer https://www.retrogamer.net/retro_games80/the-making-of-pac-man/ Toru Iwatani [----] PacMan Designer Programmers At Work https://programmersatwork.wordpress.com/toru-iwatani-1986-pacman-designer/" [YouTube Link](https://youtube.com/watch?v=S4RHbnBkyh0) 2019-10-16T15:03Z 1.6M followers, 407.9K engagements "Let's Play Word Play Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ Music by Zach Jones" [YouTube Link](https://youtube.com/watch?v=SHZpaNdpJWo) 2025-05-23T18:00Z 1.7M followers, 149.3K engagements "How to Make a Good 2D Camera 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Making a 2D game Then you'll need to code a camera. But there's more to it than just following the main character. Here are five tips for making a better camera. === Sources and Resources === - Additional resources Platformer Toolkit https://gmtk.itch.io/platformer-toolkit Math for Game Programmers: Juicing Your Cameras With Math GDC on YouTube https://www.youtube.com/watchv=tu-Qe66AvtY Scroll Back: The Theory and Practice of Cameras in Side-Scrollers Game Developer" [YouTube Link](https://youtube.com/watch?v=TdWFzpgnljs) 2023-09-12T15:37Z 1.7M followers, 513.2K engagements "An excellent block-pushing puzzler on an open ocean 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Isles of Sea and Sky is a brilliant box-pushing puzzle game with a potent open-world design. It's the next entry in a series of indie game recommendations called "Weekender". === Get the Game === https://store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky/ === Games Shown === Lorelei and the Laser Eyes [----] Animal Well [----] Crow Country [----] Paper Trail [----] Duck Detective: The Secret Salami [----] Braid: Anniversary Edition [----] Master Key [----] Mosa Lina 2023" [YouTube Link](https://youtube.com/watch?v=VD9TX9qGQOo) 2024-05-30T12:09Z 1.7M followers, 205K engagements "Theme and Mechanics in Far Cry [--] and Far Cry [--] How do you make an audience feel a certain way I'll explain all in this episode of the Game Maker's Toolkit by looking at how Far Cry [--] and Far Cry [--] offer dramatically different experiences despite the two games being about shooting loads of dudes in a jungle. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): The Last of Us (Naughty Dog 2013) The Legend of Zelda: The Wind Waker (Nintendo 2002) Journey (thatgamecompany 2012) Brothers: A Tale of Two Sons" [YouTube Link](https://youtube.com/watch?v=Xm5myQWcJxc) 2023-10-18T07:55Z 1.5M followers, 459.8K engagements "Commanding Shepard 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 - This video contains full spoilers for the Mass Effect trilogy and depictions of virtual violence and sex -- When Mass Effect launched in [----] the heroes of western RPGs were typically blank-slate nobodies. But Commander Shepard is different. What does it mean to have a character whose personality and identity is shared between the player and the character Footnotes [--] This role could also be played by the character Kaidan Alenko depending on who survived the events of Mass" [YouTube Link](https://youtube.com/watch?v=bm0S4cn_rfw) 2020-06-15T17:37Z 1.6M followers, 1.1M engagements "Why do God of War's Characters Keep Spoiling Puzzles 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Players have complained that God of War's companions keep spoiling all the puzzles. Let's look into the reasons this might happen. === Before you watch === Disclosure: God of War Ragnarok review code provided by Sony. === Sources === [--] God Of War Ragnarok Companions Are Solving Puzzles A Little Too Quickly For Some Players Gamespot" [YouTube Link](https://youtube.com/watch?v=cZgjRcYGkY8) 2022-11-17T16:45Z 1.6M followers, 572.7K engagements "Word Play Trailer - Out Now Buy Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play/" [YouTube Link](https://youtube.com/watch?v=chWr87u3Gdc) 2025-06-26T16:49Z 1.7M followers, 63.4K engagements "I made a game about magnets (Developing 16) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I release the game to Steam === Chapters === 00:00 - Intro 00:45 - The Last Feature 02:43 - Bug Fixing 05:02 - Final Steps 06:00 - Making Mind Over Magnet === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) YouTube Audio Library === Subtitles ===" [YouTube Link](https://youtube.com/watch?v=dWe1pm5zbPw) 2024-11-13T17:00Z 1.7M followers, 192.9K engagements "Analysing Mario to Master Super Mario Maker 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it So scuppered by Super Mario Maker I decided to analyse the four Mario games featured within and see what I could learn. Super Mario Maker game code provided by Nintendo Find out more The Game Design Forum: "Reverse Design - Super Mario World" http://thegamedesignforum.com/features/RD_SMW_1.html Game Maker's Toolkit: "Super Mario 3D World's" [YouTube Link](https://youtube.com/watch?v=e0c5Le1vGp4) 2015-08-25T16:32Z 1.7M followers, 921.4K engagements "The GMTK Game Jam [----] theme is. Join the jam - https://itch.io/jam/gmtk-2024 Join the Discord - https://discord.gg/pd4rQKU Find a team - https://findyourjam.team/gmtk Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)" [YouTube Link](https://youtube.com/watch?v=iIbTPpfvZBQ) 2024-08-16T17:00Z 1.6M followers, 187.1K engagements "Why Nathan Drake Doesn't Need a Compass 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 How does Naughty Dog let you explore the worlds of Uncharted and The Last of Us without the clunky navigational aids found in other linear games The answer: Through smart use of composition eye-catching design and in-world waypoints. Let's dig in. Sources: GDC Vault: "Uncharted [--] Art Direction" http://www.gdcvault.com/play/1012359/Uncharted-2-Art Max Level: "From Uncharted to The Last of Us: An Hour with Emilia Schatz"" [YouTube Link](https://youtube.com/watch?v=k70_jvVOcG0) 2015-10-26T16:57Z 1.7M followers, 876.2K engagements "Can We Make Talking as Much Fun as Shooting 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Certain RPGs make the tantalising promise that you can skip combat altogether by talking your way past the bad guys. But how can we turn this into genuinely interesting gameplay Warning - This video contains story spoilers for Mass Effect (1) and Life is Strange (Episode 2) and also features content related to suicide. Games shown in this episode (in order of appearance) Deus Ex: Mankind Divided (Eidos Montreal 2016) Planescape: Torment (Black Isle" [YouTube Link](https://youtube.com/watch?v=l9TzqNQBmr0) 2019-07-17T16:06Z 1.7M followers, 913K engagements "Climbing in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Crystal Dynamics has made Tomb Raider more streamlined and accessible - but have we lost something in the transition from clunky climbing to effortless traversal Let's look at some games from Grow Home to GIRP that do something more interesting with movement. Wired UK - "QWOP and GIRP designer Bennett Foddy on the 'neurological magic' of games" http://www.wired.co.uk/news/archive/2011-03/29/qwop-and-girp-designer-bennett-foddy Games shown in this episode (in order of" [YouTube Link](https://youtube.com/watch?v=lQRr3pXxsGo) 2015-11-30T17:39Z 1.6M followers, 964.9K engagements "I've waited my whole life for this Switch Europe - https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Mind-Over-Magnet-2884560.html USA - https://www.nintendo.com/us/store/products/mind-over-magnet-switch/srsltid=AfmBOorMAJbhuyvIfPIN_UnGVkLKIZThJH4Uc3syLzU4Vdq73qt1nkkb Xbox Europe - https://www.xbox.com/en-gb/games/store/mind-over-magnet/9n9hvjjbpnt1 USA - https://www.xbox.com/en-us/games/store/mind-over-magnet/9n9hvjjbpnt1 PlayStation Europe - https://store.playstation.com/en-gb/concept/10015385 USA - https://store.playstation.com/en-us/concept/10015385" [YouTube Link](https://youtube.com/watch?v=lgG_vfbDPeo) 2025-08-15T13:05Z 1.7M followers, 117.7K engagements "A Deep Dive into Star Fox Zero's Controls 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Star Fox Zero has a bizarre control scheme seemingly made to justify the Wii U gamepad. In this deep dive critique I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed. Games shown in this episode (in order of appearance): Star Fox Zero (Nintendo / PlatinumGames 2016) Star Fox (Nintendo 1993) Star Fox [--] (Nintendo 1997) Space Harrier II (Sega 1988) Star Fox Assault (Namco 2005) Kid Icarus:" [YouTube Link](https://youtube.com/watch?v=m544qfVMIPs) 2016-05-23T18:56Z 1.6M followers, 467.5K engagements "The Legend of Zelda: Majora's Mask's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of Majora's Mask. Contribute translated subtitles - https://amara.org/v/C3BFX/" [YouTube Link](https://youtube.com/watch?v=pmOVS-qLG6o) 2016-08-24T13:30Z 1.7M followers, 640.6K engagements "How Nintendo Designed Ultrahand 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 In The Legend of Zelda: Tears of the Kingdom Links newest tool isnt a weapon or a musical instrument or a shape-shifting mask. Instead it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mechanic. === Sources === - [--] Nintendo Ultra Hand Before Mario http://blog.beforemario.com/2011/03/nintendo-ultra-hand-1966.html [--] How Zelda: Tears of the Kingdoms Creators Opened Up a New" [YouTube Link](https://youtube.com/watch?v=pvOqTunOQB8) 2023-10-18T15:13Z 1.7M followers, 389.8K engagements "The hardest thing about finishing a game (Developing 15) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I finally finish my game and reveal Mind Over Magnet's release date. === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ - Sources Shigeru Miyamoto Wind Waker Interview [----] Bordersdown" [YouTube Link](https://youtube.com/watch?v=rIUkuB4WLss) 2024-08-02T11:52Z 1.7M followers, 345.8K engagements "(Incorrect Date) The GMTK Game Jam returns for [----] Sign up: https://itch.io/jam/gmtk-2025 This video is incorrect and the information is outdated - the jam now starts July 30th" [YouTube Link](https://youtube.com/watch?v=sMyvJTu6Ca8) 2025-04-18T14:42Z 1.6M followers, 65.4K engagements "How I Made Word Play Buy Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play/ === Chapters === 00:00 - Intro 01:04 - December 02:28 - January 05:16 - March 08:40 - April 09:38 - May 11:44 - June 14:12 - July === Credits === Music from Word Play OST by Zach Jones === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/" [YouTube Link](https://youtube.com/watch?v=uuXrwA9nzM8) 2025-07-11T14:29Z 1.7M followers, 167.3K engagements "The GMTK Game Jam is super-sized for [----] Join the jam - https://itch.io/jam/gmtk-2024 Team Finder - https://findyourjam.team/gmtk Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)" [YouTube Link](https://youtube.com/watch?v=vaL2AKw2crw) 2024-05-29T12:25Z 1.6M followers, 138.3K engagements "Puzzle Solving. or Problem Solving 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Most puzzle games are about discovering the one designer-intended answer to a conundrum. Let's look at a different take on the puzzle genre which takes inspiration from real-world problem solving. Sources Play Zach's games http://www.zachtronics.com Gamasutra: "New educational video game used in schools" http://www.gamasutra.com/view/pressreleases/154246/New_educational_video_game_used_in_schools.php Gamasutra: "Postmortem: Zachtronics Industries' SpaceChem"" [YouTube Link](https://youtube.com/watch?v=w1_zmx-wU0U) 2015-06-18T16:29Z 1.6M followers, 724.8K engagements "How Neon White Lets You Speedrun Speedrunning 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I dedicated my last video to the most innovative game of the last [--] months. This year's pick is Neon White: a game that turns you into a speedrunning superstar through its clever "Insight" system. === Important Links === My Top [--] Games of [----] Patreon https://www.patreon.com/posts/75863560/ === Sources === [--] Top Zelda: Ocarina of Time Speedrunner Nails Incredible Record IGN" [YouTube Link](https://youtube.com/watch?v=xi8ZT2h8z9k) 2022-12-23T16:55Z 1.7M followers, 590.4K engagements "Making Games Better for Gamers with Colourblindness & Low Vision Designing for Disability 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Video games are for everyone. But disabled people can be left out if developers dont consider their needs. In this series of videos Ill be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time Im looking at design choices and menu options that will affect those who are colourblind or have low vision. Resources Game accessibility guidelines" [YouTube Link](https://youtube.com/watch?v=xrqdU4cZaLw) 2018-08-22T20:01Z 1.7M followers, 406K engagements "5 Quick GMTK Updates (GDC Steam Sale etc) Update [--] - I will be at GDC Follow me on Bluesky to get more information on my whereabouts if you'd like to meet up and say hi https://bsky.app/profile/gamemakerstoolkit.com Update [--] - Mind Over Magnet will be on sale next week. Wishlist now to get an email when it goes 20% off https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ Update [--] - I am working on a new game I'm not ready to share it right now but I do talk about it on the GMTK Discord https://gamemakerstoolkit.com/discord/ Update [--] - The date for the GMTK Game Jam [----] will be" [YouTube Link](https://youtube.com/watch?v=yIx5AJP5VbE) 2025-03-06T16:09Z 1.6M followers, 88.5K engagements "The GMTK Game Jam [----] Theme Is. Join the jam - https://itch.io/jam/gmtk-2025 Find a team - https://findyourjam.team" [YouTube Link](https://youtube.com/watch?v=z_kAvHKPWYo) 2025-07-22T12:44Z 1.7M followers, 184.4K engagements "The GMTK Game Jam returns for [----] Sign up: https://itch.io/jam/gmtk-2025" [YouTube Link](https://youtube.com/watch?v=zsfoTcPeKuk) 2025-04-20T05:34Z 1.6M followers, 51.5K engagements "How Accessible Were 2021's Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I like to take a moment to check in with the games biz and see how things are going in terms of accessibility. I check out [--] blockbuster games and countless indie titles to gauge the current state of the industry. === Before you watch === Disclosure: Riders Republic code provided by Ubisoft === Sources and Resources === - Sources - Xbox Accessibility Guidelines Microsoft https://docs.microsoft.com/en-us/gaming/accessibility/guidelines Xbox Developers" [YouTube Link](https://youtube.com/watch?v=-IhQl1CBj9U) 2021-12-10T16:55Z 1.7M followers, 373.1K engagements "Did I complete my [--] day game making challenge (Developing 4) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet This time I tried to make a fully working game in [--] days. Did I succeed === Chapters === 00:00 - Intro 00:56 - The Plan 01:52 - Character and Magnet 05:17 - Level [--] 08:30 - Levels 2-5 11:55 - Things Fall Apart 14:06 - Operation Finish 16:31 - Playtesting and Feedback 20:00 - Making an MVP === Credits ===" [YouTube Link](https://youtube.com/watch?v=0lhjLNYopHM) 2022-01-26T18:00Z 1.7M followers, 524.2K engagements "How Jonathan Blow Designs a Puzzle 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 For Jonathan Blow a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode I share the philosophy and design process of the brains behind Braid and The Witness. More on Blow's philosophy: IndieCade: "Jonathan Blow & Marc Ten Bosch - Designing to Reveal the Nature of the Universe" https://www.youtube.com/watchv=OGSeLSmOALU IndieCade: "Jonathan Blow Marc Ten Bosch & Droqen - Empuzzlement"" [YouTube Link](https://youtube.com/watch?v=2zK8ItePe3Y) 2016-03-09T13:21Z 1.7M followers, 719.7K engagements "The World Design of Banjo-Kazooie 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in === Sources and Resources === - Sources [--] Rare Revealed: A Rare Look at Dream Rare Ltd on YouTube https://www.youtube.com/watchv=w72kj20YNA0 [--] Gregg Mayles Twitter" [YouTube Link](https://youtube.com/watch?v=36wclKt4vdk) 2023-10-04T14:54Z 1.7M followers, 737.8K engagements "The Music of Breath of the Wild GMTK Extra 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 This is a bonus video outside the usual realm of Game Maker's Toolkit. Here I'm talking about the strengths of The Legend of Zelda: Breath of the Wild's soundtrack. This video may contain some spoilers for areas in the game. Watch at your own discretion. Contribute translated subtitles - https://amara.org/v/C3BFH/" [YouTube Link](https://youtube.com/watch?v=3FWVKu1gnWs) 2017-03-23T12:12Z 1.7M followers, 761.6K engagements "The Tragedy of Halo 3: ODST 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Halo 3: ODST was a bold move for Bungie. A non-linear and open world Halo game with a melancholic vibe and without Master Chief. In some ways it was wonderfully clever in other ways it fell on its face. Lets explore the highs and lows of this forgotten game. Sources The Making of The Legend of Zelda: A Link to the Past Shmuplations http://shmuplations.com/zeldalttp/ Games shown in this episode (in order of appearance) Halo [--] (Bungie 2007) Halo 3: ODST (Bungie 2009)" [YouTube Link](https://youtube.com/watch?v=3jJT7mxSy1c) 2019-04-25T16:00Z 1.7M followers, 820.8K engagements "How Games Do Health 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You get shot. The screen goes black and white. You hide behind a block of concrete until your bullet wounds are magically healed. Its the default way of handling health in modern action games - but is it the best === Chapters === 00:00 - Intro 01:19 - A History of Health 03:07 - Pros and Cons of Regenerating Health 03:39 - Advantages of Health Kits 04:50 - Mixing the Two 05:40 - Innovative Health Systems 06:45 - Conclusion 07:15 - Patreon Credits === Games Shown === DOOM (id" [YouTube Link](https://youtube.com/watch?v=4AEKbBF3URE) 2016-08-01T15:56Z 1.7M followers, 1.5M engagements "The Power of Video Game HUDs 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The heads-up display can change how a game works feels looks and is made. Let's find out how. === Before you watch === Content warning: Some blood === Sources and Resources === Sources [--] How We Made The Last of Us's Interface Work So Well Kotaku https://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 [--] How Slay the Spires Original Interface Almost Killed the Game Ars Technica https://www.youtube.com/watchv=r_BPJzNPF6M [--] Specter Knight" [YouTube Link](https://youtube.com/watch?v=4Bv45aPMGyI) 2021-04-29T18:05Z 1.7M followers, 1M engagements "How to Make an Indie Game Trailer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a strong trailer for your game can be a huge challenge so Ive collected a bunch of tips and best practices from the industrys top trailer makers. More resources can be found in the description below. === Sources and Resources === What Makes an Indie Hit: How to Choose the Right Design Ryan Clark https://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php Heavens Vault Case Study Derek-Lieu.com" [YouTube Link](https://youtube.com/watch?v=4CSYA9R70R8) 2019-05-17T14:58Z 1.7M followers, 1.1M engagements "How Snake Pass Became a Platformer Without Jumping 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 This years most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions and a dash of good luck. Sources The Making of Snake Pass Nintendo UK https://www.nintendo.co.uk/News/2017/April/The-Making-Of-Snake-Pass-1213865.html The Story of Snake Pass - Dev Diary Sumo Digital https://www.youtube.com/watchv=YOsoM4IQhj0 Snake Biology: Getting Technical - Snake Pass Dev Diary Sumo Digital" [YouTube Link](https://youtube.com/watch?v=4NNPr2Ay4OM) 2017-12-14T16:59Z 1.7M followers, 808.1K engagements "The Power of Invisible Choices 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these invisible choices. === Before you watch === Content warning: Scenes of a violent nature Spoiler warning: Light Mass Effect [--] Spec Ops: The Line Deus Ex: Human Revolution Metal Gear Solid Silent Hill [--] spoilers === Sources and Resources === - Sources [--] Do You Copy Dialog System and" [YouTube Link](https://youtube.com/watch?v=6HZuSzlN2eI) 2022-01-13T17:02Z 1.7M followers, 1.1M engagements "The Secret of Mario's Jump (and other Versatile Verbs) 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video I look at "versatile verbs" - player actions that can have multiple uses depending on how you perform them - in a number of excellent games. Game Accessibility Guidelines: http://gameaccessibilityguidelines.com I'm using Anna Anthropy / Naomi Clark's "A Game Design Vocabulary" for game design lingo: https://www.amazon.co.uk/Game-Design-Vocabulary-Foundational-Principles-x/dp/0321886925 Games shown in this episode (in order of" [YouTube Link](https://youtube.com/watch?v=7daTGyVZ60I) 2017-02-27T16:56Z 1.7M followers, 801.3K engagements "How The Forgotten City Creates The Perfect Mystery 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I break down the design and development of one of the year's most innovative games. This time: it's the time-travelling day-looping crime-solving remake of a Skyrim mod The Forgotten City. How was this remarkable game made === Before you watch === Content warning: Some violence === Chapters === 00:00 - Intro 03:24 - The Forgotten City (Spoilers) 15:26 - Honourable Mentions === Games Shown === Snake Pass (2017) Event0 (2016) Her Story" [YouTube Link](https://youtube.com/watch?v=8W_WHbZDBKU) 2021-12-21T16:51Z 1.7M followers, 428.5K engagements "Why Metro Exodus is so Immersive 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean and what design decisions help create that feeling === Chapters === 00:00 - Intro 01:52 - What is Metro: Exodus 02:57 - 1: Keeping you in the World 05:01 - 2: Making you Aware of Surroundings and Status 08:10 - 3: Hiding Information from the Player 11:10 - 4: Reacting to the Player 12:42 -" [YouTube Link](https://youtube.com/watch?v=8geGHbWIMXA) 2019-06-26T15:58Z 1.7M followers, 4.3M engagements "The Legend of Zelda: Link's Awakening's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I continue my exploration of The Legend of Zelda's dungeon design with [----] Game Boy game Link's Awakening. Differences between Link's Awakening and Link's Awakening DX: https://tcrf.net/The_Legend_of_Zelda:_Link's_Awakening/Version_Differences#Link.27s_Awakening_DX Contribute translated subtitles - https://amara.org/v/C3BF3/" [YouTube Link](https://youtube.com/watch?v=AezAN2RcO8Y) 2016-07-01T15:10Z 1.7M followers, 519.8K engagements "Is Until Dawn a Good Horror Movie 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 There's a nasty conflict at the beating heart of Supermassive's interactive horror flick Until Dawn. Let's tear it out and tear it down. (Note: this video contains some light spoilers for Until Dawn but largely the consequences to choices which may never happen in your game. Also has spoilers for the movie Halloween and plenty of graphic violence). Games shown in this episode (in order of appearance): Until Dawn (Supermassive Games 2015) Game of Thrones" [YouTube Link](https://youtube.com/watch?v=AmkTRAvMYmM) 2015-09-14T16:01Z 1.7M followers, 356.6K engagements "The Legend of Zelda: Twilight Princess' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of 2006's Twilight Princess Contribute translated subtitles - https://amara.org/v/C3BFM/" [YouTube Link](https://youtube.com/watch?v=BTsgWepH3GY) 2017-01-19T14:54Z 1.7M followers, 765.5K engagements "How Overcookeds Kitchens Force You to Communicate 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Overcooked is one of the best co-op games Ive played because it seems to force players to not only work with each other - but talk to each other. In this video Ill explain how the kitchens themselves encourage this behaviour. Overcooked [--] game code provided by Team [--] Games shown in this episode (in order of appearance) Overcooked (Ghost Town Games 2016) Overcooked [--] (Ghost Town Games 2018) Enter the Gungeon (Dodge Roll 2016) Metal Slug [--] (SNK" [YouTube Link](https://youtube.com/watch?v=C3M8BvWcJQY) 2018-09-21T15:56Z 1.7M followers, 540.8K engagements "Clockwork Games and Time Loops 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Theres a handful of games where time is taken very seriously. In this video I look at the design challenges and opportunities of what we might call clockwork games. Sources Outer Wilds: a game of curiosity-driven space exploration USC Digital Library http://digitallibrary.usc.edu/cdm/ref/collection/p15799coll3/id/248860 Learn reset repeat: The intricacy of time loop games https://www.gamesindustry.biz/articles/2019-07-31-time-loop-games Games shown in this episode" [YouTube Link](https://youtube.com/watch?v=CI-4cumMC-Y) 2019-10-03T15:58Z 1.7M followers, 877.1K engagements "The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the Nintendo DS games Phantom Hourglass and Spirit Tracks Contribute translated subtitles - https://amara.org/v/C3BFG/" [YouTube Link](https://youtube.com/watch?v=DJWRXVh6GIU) 2017-03-29T16:57Z 1.7M followers, 533.4K engagements "The Legend of Zelda: The Wind Waker's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of GameCube game The Wind Waker. Contribute translated subtitles - https://amara.org/en-gb/videos/OBS3UMeHvnbY/" [YouTube Link](https://youtube.com/watch?v=DuU6ojvBIic) 2016-10-17T15:17Z 1.7M followers, 631K engagements "Breaking Down the Best World in Rayman Legends 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Lets take a break from Nintendos level design - and look at how Ubisoft explored a single mechanic through an entire worlds worth of levels in Rayman Legends. Find Out More Creating a World Ubiblog http://blog.ubi.com/en-GB/on-the-level-creating-20000-lums-under-the-sea/ Games shown in this episode (in order of appearance) Donkey Kong Country: Tropical Freeze (Retro Studios 2014) Splatoon [--] (Nintendo 2017) New Super Mario Bros. U (Nintendo 2012)" [YouTube Link](https://youtube.com/watch?v=Ea6XJRqHUU4) 2018-01-30T16:58Z 1.7M followers, 710.3K engagements "How Cuphead's Bosses (Try to) Kill You 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Cuphead is a master class in boss attacks. Let's look at the games patterns phases telegraphing predictability and more. This video shows off bosses from the games first three areas. === Chapters === 00:00 - Intro 01:33 - Making you Move 03:05 - Unpredictable Patterns 04:23 - Layering on Multiple Patterns 05:04 - Different Boss Phases 05:48 - Baroness Von Bon Bon 08:13 - Getting it Wrong 08:41 - Defeating vs Surviving 09:46 - Patreon Credits === Games Shown" [YouTube Link](https://youtube.com/watch?v=F8T6Ul4aHTI) 2017-10-19T21:32Z 1.7M followers, 2M engagements "The Legend of Zelda: Breath of the Wild's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 // This video contains footage of all four divine beasts the final area of the game and the dungeon from the downloadable content // [--] months [--] games [--] videos and [---] dungeons later and we finally finish our breakdown of the dungeons in the Zelda series by looking at 2017's The Legend of Zelda: Breath of the Wild. Get maps graphs notes and more in this Dropbox folder:" [YouTube Link](https://youtube.com/watch?v=GudeeRVNo5U) 2018-01-19T15:31Z 1.7M followers, 1M engagements "The Year Stealth Games Got Serious 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Stealth games were few and far between for much of gamings history - until the year [----] when three huge stealth games came out in the same year. In this video Ill explore the conventions that these games established and ask why [--] was the year stealth games got serious. Sources War Stories: Thiefs intuitive stealth system wasnt intuitive to design Ars Technica" [YouTube Link](https://youtube.com/watch?v=Iz-XTR3pwrE) 2019-01-08T17:56Z 1.7M followers, 507.2K engagements "Dishonored [--] Devs Explain the Clockwork Mansion 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode of On the Level I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored [--]. === Before you watch === Accessibility: This video has burned-in subtitles for the French to English translation. The subtitle track "English" disappears during this time. However the subtitle track "English (United States)" contains an overlay copy of the subtitles if you need to move them or" [YouTube Link](https://youtube.com/watch?v=JIZTk4QRRFE) 2021-07-16T16:30Z 1.7M followers, 432K engagements "How Space Invaders Birthed Japanese Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Design Icons is a new series from Game Maker's Toolkit charting the history of game design through influential and important games. Starting with an invasion from space. Sources An Intro to Videogame Design History The Game Design Forum http://thegamedesignforum.com/features/GDH_1.html Retro Gamer UK Issue [---] Archive.org https://archive.org/details/RetroGamerUKIssue185/page/n21 Creator of SPACE INVADERS talks about problems in development and more" [YouTube Link](https://youtube.com/watch?v=Jbn8IRmSq8M) 2019-09-05T17:04Z 1.7M followers, 330.5K engagements "Donkey Kong Country: Tropical Freeze - Mario's Level Design Evolved 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendos level design philosophy to the next level Retro Studios made a handful of incredible stages that all modern platformers should be judged against. Further Viewing Donkey Kong Country: Tropical Freeze - Level Design Turbo Button https://www.youtube.com/watchv=d5wIIwBL784&t=6s Games shown in this episode (in order of appearance) Donkey" [YouTube Link](https://youtube.com/watch?v=JqHcE6B4OP4) 2017-06-16T18:10Z 1.7M followers, 897.5K engagements "Are Score Systems Still Relevant 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design Lets find out Find out more Balancing Accessibility Against Depth in Assault Android Cactus GDC Vault https://www.gdcvault.com/play/1023422/Balancing-Accessibility-Against-Depth-in Games shown in this episode (in order of appearance) Galaga (Namco 1981) Pac-Man (Namco 1980) Donkey Kong (Nintendo 1981) Frogger (Konami 1981) Space" [YouTube Link](https://youtube.com/watch?v=K6y9PJipfpk) 2018-06-08T19:30Z 1.7M followers, 499.6K engagements "The Legend of Zelda: The Minish Cap's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of GBA game The Minish Cap. Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry I'll fix it up when I release the graphs properly. Contribute translated subtitles - https://amara.org/v/C3BFQ/" [YouTube Link](https://youtube.com/watch?v=KEVJXqV7XMc) 2016-11-28T18:10Z 1.7M followers, 631.6K engagements "The Magic of the First Legend of Zelda 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The next Zelda game Breath of the Wild is said to be inspired by the very first game in the series. Let's revisit that seminal game to see how Nintendo made such an intoxicating adventure. === Sources and Resources === Game Over: Press Start to Continue: The Maturing of Mario. David Sheff [----]. Superplay Interview http://www.angelfire.com/games5/makzelda/interviews/superplay.html Shigeru Miyamoto GDC [----] Keynote https://www.youtube.com/watchv=En9OXg7lZoE" [YouTube Link](https://youtube.com/watch?v=KHbQ6ti5BQ0) 2017-02-20T16:30Z 1.7M followers, 1.2M engagements "Do We Need a Soulslike Genre 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video lets look at the ramifications of turning a game into a genre. === Sources and Resources === Nioh Suggests That Dark Souls Actually Invented a New Genre Waypoint https://waypoint.vice.com/en_us/article/z4gbx9/nioh-suggests-that-dark-souls-actually-invented-a-new-genre Berling Interpretation Rogue Basin" [YouTube Link](https://youtube.com/watch?v=Lx7BWayWu08) 2017-07-12T12:44Z 1.7M followers, 1.4M engagements "Sorry I stopped posting but I made another game Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ I'm back in the formless blue void of the Developing studio to tell you about my new game. Word Play === Chapters === 00:00 - Intro 01:06 - The Prototype 03:58 - Game Number [--] 06:52 - Making Word Play 08:02 - Playtesting 09:56 - Finishing the Game 11:41 - Wishlist Word Play 13:22 - Back to YouTube === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute" [YouTube Link](https://youtube.com/watch?v=MHKRWmfcMBw) 2025-05-23T17:00Z 1.7M followers, 415.9K engagements "What Makes Celeste's Assist Mode Special 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Developer intention can often come at the expense of accessibility and player preference. In this video I look at some recent games that have found a middle ground. === Before you watch === Disclosure: Celeste Switch code was provided by the game's developer === Sources and Resources === Lets Talk About the Corpse in the Room Darkest Dungeon http://www.darkestdungeon.com/lets-talk-about-the-corpse-in-the-room/ Heat Signatures Fair Points Update Pentadact" [YouTube Link](https://youtube.com/watch?v=NInNVEHj_G4) 2018-02-21T21:29Z 1.7M followers, 1.5M engagements "Telling Stories with Systems 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When you think of "interactive stories" you might think about games with branching narratives like The Walking Dead. But a new wave of games is using systems and random content to deliver wholly unique stories every time you play. Games shown in this episode (in order of appearance): Life is Strange (Dontnod Entertainment 2015) The Wolf Among Us (Telltale Games 2013) The Walking Dead: Season One (Telltale Games 2012) [--] Days (inkle 2014) Assassin's Creed Unity" [YouTube Link](https://youtube.com/watch?v=NyMndWpihTM) 2015-05-12T17:10Z 1.7M followers, 690.2K engagements "Three Other Approaches to Turn Timers GMTK Extra 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In my last video I talk about how XCOM [--] encouraged players to speed up by using turn timers. Here's three games that take a different approach to the same topic. Sources Game Design Deep Dive: Alarm systems in Klei's Invisible Inc. Gamasutra https://www.gamasutra.com/view/news/244383/Game_Design_Deep_Dive_Alarm_systems_in_Kleis_Invisible_Inc.php Back on the farm again: How Enemy Within redefines XCOM Eurogamer" [YouTube Link](https://youtube.com/watch?v=QAVf7rb0IwM) 2017-10-12T11:06Z 1.7M followers, 460.1K engagements "Wait Didn't Arkane Already Make Deathloop 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I got a strange sense of dj vu playing Deathloop and not just because the game features a time loop. In this video I share my personal experience with the game in a design-focused game review. === Before you watch === Content warning: Scenes of a violent nature Spoiler warning: I talk about the main campaigns of Deathloop and Prey: Mooncrash but dont give away any story spoilers. === Sources and Resources === - Sources [--] Mooncrash: Resetting the" [YouTube Link](https://youtube.com/watch?v=UXQ6uBw2ycU) 2022-02-11T18:53Z 1.7M followers, 906.7K engagements "I just changed my entire game (Developing 13) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🍿 Watch the trailer - https://www.youtube.com/watchv=71MzN_vYEgo 🍿 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I look at the work behind getting the game ready for its Steam Next Fest debut this summer. === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ [--] Rogue-like poker hit" [YouTube Link](https://youtube.com/watch?v=UlzgvZqig40) 2024-03-11T14:32Z 1.7M followers, 410.9K engagements "How (and Why) Spelunky Makes its Own Levels 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Spelunky will always keep you guessing by making a fresh set of [--] levels every time you play. In this episode we look at how creator Derek Yu strikes a balance between random and authored levels to make stages that always feel fun and fair - and why it's important that this game never gives you the same level twice. Quotes and info came from "Spelunky" by Derek Yu and Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu With" [YouTube Link](https://youtube.com/watch?v=Uqk5Zf0tw3o) 2016-04-12T18:33Z 1.7M followers, 862.5K engagements "Who Gets to be Awesome in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Many games come with the promise of letting the player live out some kind of awesome aspirational fantasy. But the game's design will dictate who gets to live the fantasy and who might get left behind. Sources [--] The Applied Value of Player Psychology: Putting Motivational Principles to Work GDC Vault (Free Access) https://www.gdcvault.com/play/1017784/The-Applied-Value-of-Player [--] DOOM Eternal with id Software's Hugo Martin and Marty Stratton Game Maker's Notebook" [YouTube Link](https://youtube.com/watch?v=XSvclSkmdyY) 2020-10-29T16:59Z 1.7M followers, 733.3K engagements "will na [--] temporada #animao #humor #shorts" [YouTube Link](https://youtube.com/watch?v=ZE1x5XpAbK0) 2025-12-21T16:27Z [---] followers, [---] engagements "How Video Game Economies are Designed 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video Ill show you how a typical video game economy is designed - and how resources flow around the system. As we go Ill show you how these economic entities can be used to create interesting gameplay for the player. === Before you watch === Content warning: Combat mild blood. === Sources and Resources === - Sources [--] The Living World of 'The Witcher' https://www.gdcvault.com/play/1023867/The-Living-World-of-The [--] Patch [----] for PC out now" [YouTube Link](https://youtube.com/watch?v=Zrf1cou_yVo) 2022-04-25T15:49Z 1.7M followers, 1.3M engagements "How a Super Smash Bros. Fighter is Designed 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Super Smash Bros. features [--] different characters from across gaming history. How does director Masahiro Sakurai keep them cohesive and balanced while honouring their individual legacies Let's find out. === Get Sakurai's Body-Kun Figure === Amazon US - https://amzn.to/3WvqEnt (Referral Link) Amazon UK - https://amzn.to/3E5jzDW (Referral Link) === Sources and Resources === - Masahiro Sakurai's YouTube Channel https://www.youtube.com/@sora_sakurai_en - Sources [--] Smash" [YouTube Link](https://youtube.com/watch?v=_TjTBE9ii8k) 2025-01-21T16:47Z 1.7M followers, 382.9K engagements "The World Design of Castlevania: Symphony of the Night Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Theres a reason why we call these games Metroidvanias. After a bunch of largely linear games Castlevania opened its doors for exploration in 1997s PlayStation classic Symphony of the Night. In this video we look at how its world design works as we learn what it means to make a good Metroidvania. Abilitease from https://www.giantbomb.com/abilitease/3015-57/ Contribute translated subtitles - https://amara.org/v/C3BE0/" [YouTube Link](https://youtube.com/watch?v=a1hHOVIkrcc) 2018-11-15T16:00Z 1.7M followers, 1.1M engagements "How I make puzzles for my indie magnet game (Developing 9) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet Since the last episode of developing I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make [--] levels as promised === Links ==== Puzzle Level Idea Strategies Patrick Traynor https://cwpat.me/misc/puzzle-level-idea-strategies === Credits === Music By: LAKEY INSPIRED @" [YouTube Link](https://youtube.com/watch?v=akeVPZLZejY) 2023-02-03T16:04Z 1.7M followers, 427.5K engagements "Adaptive Soundtracks in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Many video games these days boast having a dynamic soundtrack but that usually just means the score kicks into a high tempo beat when you start shooting. Mark Brown shares some more inventive uses of adaptive audio. This episode is best watched while wearing headphones. Games shown in this episode (in order of appearance): Deus Ex: Human Revolution (Eidos Montreal 2011) Far Cry [--] (Ubisoft Montreal 2012) Red Dead Redemption (Rockstar San Diego 2010) Uncharted:" [YouTube Link](https://youtube.com/watch?v=b0gvM4q2hdI) 2014-11-06T17:09Z 1.7M followers, 968.4K engagements "The Challenge of Cameras 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Choosing a camera for a 3D game is a huge challenge because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash === Sources and Resources === Evolving Combat in 'God of War' for a New Perspective GDC Vault https://www.gdcvault.com/play/1026085/Evolving-Combat-in-God-of The Challenges Of Remaking A Horror Classic Like Resident Evil [--] Gamespot" [YouTube Link](https://youtube.com/watch?v=bHdi5Ar8GXw) 2019-05-08T16:00Z 1.7M followers, 1.1M engagements "Are Lives Outdated Game Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Are lives an outdated relic of the arcade era or are they still relevant to game design in [----] === Before you watch === Disclosure: Crash Bandicoot [--] game code provided by the publisher === Sources and Resources === [--] Super Meat Boy's McMillen Explains 'Why So Hard' Gamasutra https://www.gamasutra.com/view/news/119093/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php [--] Sonic Manias Save System Sucks USGamer" [YouTube Link](https://youtube.com/watch?v=c2CLO8CcBjg) 2020-10-15T16:01Z 1.7M followers, 1.2M engagements "5 Bits of Good Game Design from [----] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] is coming to an end. To give the year a proper farewell let's look at [--] good bits of game design from [--] awesome games released in the last [--] months. I'll have one more from my very favourite game of the year towards the end of December. Sources: IGN: "Breaking Down Bloodborne's Combat System" http://uk.ign.com/articles/2014/08/14/gamescom-2014-breaking-down-bloodbornes-combat-system Games shown in this episode (in order of appearance): Splatoon" [YouTube Link](https://youtube.com/watch?v=c5EcpT3O0r8) 2015-12-14T17:23Z 1.7M followers, 401.9K engagements "Is The Swindle the First Great Heist Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The Swindle makes smart use of systems and structure to turn you into a master burglar. Let's break down the ways it encourages you to get greedy and take big risks - which can lead to some fabulous player-driven stories. Games shown in this episode (in order of appearance): Uncharted 3: Drake's Deception (Naughty Dog 2011) Payday [--] (Overkill Software 2013) Monaco: What's Yours Is Mine (Pocketwatch Games 2013) Grand Theft Auto V (Rockstar North 2013) The" [YouTube Link](https://youtube.com/watch?v=cUbyNJKsi7E) 2015-07-28T12:21Z 1.7M followers, 649.5K engagements "Super Mario 3D World's [--] Step Level Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Super Mario 3D World is a game with creativity in abundance. But Nintendo has developed a reusable level design structure that allows for ideas to be properly taught and established in about five minutes flat. We break down this four-step philosophy and chart its history from Super Mario Galaxy to Captain Toad: Treasure Tracker. Sources Learning from Super Mario 3D Land's Director Gamasutra" [YouTube Link](https://youtube.com/watch?v=dBmIkEvEBtA) 2015-03-16T16:20Z 1.7M followers, 1M engagements "The Design of Dead Space - Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In the final part of this series we look at the final game in the Dead Space saga and look at the reasons why this series shifted so far towards being an action-heavy shooter. The Design of Dead Space - Part 1: https://youtu.be/m5A0qttazXo The Design of Dead Space - Part 2: https://youtu.be/A1x6Jy2CYNo (Thanks to Charlie from https://www.youtube.com/user/TheGamingBritShow for playing Dead Space [--] co-op with me) MCV: "Dead Space [--] sales double original"" [YouTube Link](https://youtube.com/watch?v=edcBLDNR2Ig) 2017-05-08T14:50Z 1.7M followers, 476.4K engagements "The Birth of the Japanese RPG Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 There's only one genre that we divide down strict geographical lines: the RPG. But western RPGs and Japanese RPGs have way more in common than you might first realise. Visually accessible version - https://www.youtube.com/watchv=hg70NfLNjF4 Join the GMTK Game Jam - https://itch.io/jam/gmtk-2020 Sources [--] Dungeons & Dragons Single Volume Edition D&D Rulebook https://img.4plebs.org/boards/tg/image/1398/03/1398034466298.pdf [--] Interview with the creators of" [YouTube Link](https://youtube.com/watch?v=fJiwn8iXqOI) 2020-07-08T18:00Z 1.7M followers, 751.4K engagements "Super Mario's Invisible Difficulty Settings 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 From Super Mario Bros. to Mario Wonder Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty. === Sources and Resources === - Sources [--] New Super Mario Bros: Volume [--] Iwata Asks https://iwataasks.nintendo.com/interviews/wii/nsmb/0/4/ [--] Super Mario World [----] Developer Interview Shmuplations https://shmuplations.com/supermarioworld/ [--] New Super Mario Bros: Volume [--] Iwata Asks" [YouTube Link](https://youtube.com/watch?v=gkvyYTSKTQY) 2024-01-19T17:34Z 1.7M followers, 1.7M engagements "Downwell's Dual Purpose Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video I'll explain why I think Downwell is one of the most elegant games made in a long time. Recommended reading / viewing: Polygon: "Downwell is the best game I've played in 2015" http://www.polygon.com/2015/10/16/9550205/downwell-is-the-best-game-ive-played-in-2015 GDC Vault: "Designing Downwell around one key mechanic" https://www.youtube.com/watchv=M8SwpDKAWdg snomaN Gaming: "You Need to Play Downwell" https://www.youtube.com/watchv=pxUY9xUU_ec Games" [YouTube Link](https://youtube.com/watch?v=i5C1Uj7jJCg) 2016-07-16T18:33Z 1.7M followers, 579.3K engagements "The stuff no one tells you about game development (Developing 7) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet This time on Developing Im building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me as a developer === Links ==== Unity Eyedropper Asset https://github.com/Cratesmith/Cratesmith.AssetUI.git === Credits === Music By: LAKEY" [YouTube Link](https://youtube.com/watch?v=iAxSqi5LBDM) 2022-05-31T15:51Z 1.7M followers, 569.5K engagements "The Games That Designed Themselves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 It's easy to assume that amazing indie games like Gunpoint Crypt of the Necrodancer Ape Out and Into the Breach were designed in a flash of inspiration. But that's not true - find out how these games came to be in this episode of Game Maker's Toolkit. === Sources and Resources === [--] Ape Out: The Story of an Indie Game Vimeo https://vimeo.com/126966205 [--] Into the Breach Design Postmortem GDC Vault (Free)" [YouTube Link](https://youtube.com/watch?v=kMDe7_YwVKI) 2020-08-17T17:58Z 1.7M followers, 1.4M engagements "The World Design of Metroid [--] and Zero Mission Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world without them becoming lost or frustrated In this series I'll be looking at key Metroid titles and games inspired by the franchise to see how this type of world is structured. Starting with Metroid [--] and its [----] remake Metroid Zero Mission. Contribute translated subtitles - https://amara.org/v/C3BE9/" [YouTube Link](https://youtube.com/watch?v=kUT60DKaEGc) 2018-07-31T14:58Z 1.7M followers, 875.7K engagements "5 Game Design Innovations from [----] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In order to recognise the most creative games of [----] this video highlights five innovative ideas - from full game concepts to clever features that other developers will be pinching in a few years time. Correction: Torben Ellert is the lead online designer for Hitman not lead designer. Further reading Overwatch Forum - Patch Notes March [--] https://us.battle.net/forums/en/overwatch/topic/20742805135 Gamasutra - Game Design Deep Dive: Darkest Dungeon's" [YouTube Link](https://youtube.com/watch?v=kzfKnI8x5SE) 2016-12-12T16:53Z 1.7M followers, 626.2K engagements "The Design of Dead Space - Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this three part episode of Game Maker's Toolkit I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week. Games shown in this episode (in order of appearance): Burnout Revenge (Criterion Games 2005) FIFA [--] (EA Canada 2006) Superman Returns (EA Tiburon 2006) Mirror's Edge (EA DICE 2008) Skate (EA Blackbox 2007) The Saboteur (Pandemic Studios 2009) Rock Band [--] (Harmonix 2010) Crysis (Crytek 2007)" [YouTube Link](https://youtube.com/watch?v=m5A0qttazXo) 2017-04-24T15:07Z 1.7M followers, 816.5K engagements "The Rise and Fall of Britain's Bedroom Coders Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 GMTK's game history series Design Icons takes a trip to the UK to see how the early British games business started as a cottage industry of bedroom coders Sources [--] November [----] CVG https://archive.org/details/cvg-magazine-037 [--] Interview: CCP on the Freedoms of EVE Online Gamasutra https://www.gamasutra.com/view/feature/130822/interview_evolution_and_risk_ccp_.php [--] The forgotten interview with Chris Roberts Paul Dean" [YouTube Link](https://youtube.com/watch?v=n79SYpEVMgM) 2020-09-30T16:01Z 1.7M followers, 306K engagements "The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The third GMTK Game Jam has come to a close. In this video I look at my favourite games from among the [----] projects that were uploaded. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl GMTK on Itch.io - https://gmtk.itch.io Play all the games here - https://itch.io/jam/gmtk-2019/entries Top [--] Games Kickochet https://boz-float.itch.io/kickochet Project1on https://arthur740210.itch.io/project1on TowerBag" [YouTube Link](https://youtube.com/watch?v=o-WrQ77zUvA) 2019-08-20T19:51Z 1.7M followers, 2.1M engagements "Shovel Knight and Nailing Nostalgia 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Some games are all about nostalgia - a reminder of how games used to be. No game nails this sensation quite like Shovel Knight which expertly picks and chooses the right bits to emulate from old games. Here's how Yacht Club Games pulled it off. Recommended reading / viewing: Gamasutra: "Breaking the NES for Shovel Knight" http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php dustmop.io: "NES Graphics Part 3"" [YouTube Link](https://youtube.com/watch?v=rHhX5GtWNr8) 2016-08-31T16:01Z 1.7M followers, 839.4K engagements "How do Stealth Games Deal with Detection - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome back to the School of Stealth a GMTK miniseries on how stealth games work. In episode three it's time to tackle the biggest challenge of stealth game design: detection. In a genre that's all about staying hidden what should designers do when the player is found Sources Modelling AI Perception and Awareness in Splinter Cell: Blacklist GDC Vault (Free Access)" [YouTube Link](https://youtube.com/watch?v=uF6c8KJuuEk) 2020-05-19T17:17Z 1.7M followers, 590.5K engagements "Legend of Zelda: Breath of the Wild - An Open World Adventure 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 So The Legend of Zelda: Breath of the Wild is an open world game. In this video I look at how Nintendo used and ignored different bits of open world design to make a game that's all about exploration and adventure. === Sources and Resources === GDC: "Breaking Conventions with The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watchv=QyMsF31NdNc Nintendo: "The Making of The Legend of Zelda: Breath of the Wild"" [YouTube Link](https://youtube.com/watch?v=vmIgjAM0uh0) 2017-03-20T16:59Z 1.7M followers, 1.2M engagements "Forging God of War's Leviathan Axe 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Kratos has used the same type of weapon for the last six God of War games. Now hes using something completely different: the versatile tactical satisfying and enjoyable new Leviathan Axe. In this video I look at what makes this weapon interesting and how Sony Santa Monica came to design it. Sources Recalling the Leviathan Axe Combat Recall https://combatrecall.blogspot.com/2018/04/recalling-leviathan-axe-after-spending.html God of War Developer Diary - Kratos'" [YouTube Link](https://youtube.com/watch?v=vwbz9gxoQFg) 2018-06-19T15:59Z 1.7M followers, 547.1K engagements "Building Better Skill Trees 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Skill trees upgrade systems ability trees - call them what you want they have become an integral part of modern day game design. So lets look at how these things work where they fall down and what we can do to build better skill trees. Games shown in this episode (in order of appearance) Assassin's Creed: Odyssey (Ubisoft Quebec 2018) Shadow of the Tomb Raider (Eidos Montreal 2018) Watch Dogs [--] (Ubisoft Montreal 2016) Marvels Spider-Man (Insomniac Games 2018) DOOM (id" [YouTube Link](https://youtube.com/watch?v=wsmEuHa1eL8) 2018-11-27T15:52Z 1.7M followers, 1.1M engagements "Anatomy of a Side Quest: Beyond the Beef 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Role-playing games are funnily enough about playing a role. The best games offer many opportunities to support the character you've built - whether it's a silver-tongued villain or a benevolent gunslinger. Let's look at how that works in a stand-out quest from 2010's Fallout: New Vegas. Recommended reading / viewing: Design Rampage: "Design Lesson [---] - Fallout" http://designrampage.blogspot.co.uk/2008/10/design-lesson-101-falloutfallout-2.html GDC Vault:" [YouTube Link](https://youtube.com/watch?v=yM1yR7WYqgM) 2016-01-12T17:06Z 1.7M followers, 923.5K engagements "What We Can Learn From DOOM 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [--] years on and id Software's demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient archetypal game Recommended reading / viewing: GDC Vault: "Meaningful Choice in Game Level Design Matthias Worch" https://www.youtube.com/watchv=BEF4GVNzkUw&feature=youtu.be GDC Vault: "Orthogonal Unit Design Harvey Smith" http://www.gdcvault.com/play/1022697/Orthogonal-Unit Vector Poem: "Lessons from Doom"" [YouTube Link](https://youtube.com/watch?v=yuOObGjCA7Q) 2016-01-26T16:52Z 1.7M followers, 664.6K engagements "What Capcom Didn't Tell You About Resident Evil [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Resident Evil [--] did something really clever with its difficulty level. But what's even smarter is that developer Capcom never told gamers what it was doing. Find out more in this episode of Game Maker's Toolkit. === Games Shown === Resident Evil [--] (2005) God Hand (2006) Donkey Kong Country Returns (2010) Zanac (1986) Max Payne (2001) Left [--] Dead (2008) Super Smash Bros. for Wii U (2014) Flow (2007) SiN Episodes (2006) Super Mario 3D World (2013)" [YouTube Link](https://youtube.com/watch?v=zFv6KAdQ5SE) 2015-06-02T16:21Z 1.7M followers, 2.1M engagements "Can you fix this platformer 🎮 Play Platformer Toolkit - https://gmtk.itch.io/platformer-toolkit 🎮 Platformer Toolkit is an interactive video essay. Youll get to see first hand how platformer characters are designed as you use the toolkit to change and adjust over [--] variables that drive the heros movement. Change Kits max speed jump height squash and stretch coyote time and more - and then play through a sample level with your chosen stats. === Credits === Music by Ibrahim - https://soundcloud.com/ibr === Subtitles === Contribute translated subtitles -" [YouTube Link](https://youtube.com/watch?v=zWi0jgghGcI) 2022-06-17T15:09Z 1.7M followers, 439.1K engagements "The Design Behind Super Mario Odyssey 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Super Mario Odysseys success can be traced back to the design philosophies weve discussed on earlier episodes of Game Makers Toolkit. Lets look at how these different ideas have been put into practice in Marios latest game. === Sources and Resources === [--] Things Nintendo Told Us About Super Mario Odyssey TIME http://time.com/4816417/super-mario-odyssey-interview-e3/ The Definition of Idea [----] http://www.1101.com/iwata/2007-08-31.html A Game Design" [YouTube Link](https://youtube.com/watch?v=z_KVEjhT4wQ) 2017-11-08T16:01Z 1.7M followers, 1.3M engagements "Finding the Fun in FPS Campaigns 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] gave us two amazing first person shooters: Doom and Titanfall [--]. In this video I look at how these two games found different ways to bring the fun back to FPS campaigns. Recommended Viewing / Reading: Noclip: "DOOM Resurrected Documentary" https://www.youtube.com/watchv=PS6SBnccxMA Michel Sabbagh: "Analyzing Dooms design elements and nuances" https://michelsabbagh.wordpress.com/2016/05/26/the-devils-in-the-details-analyzing-dooms-design-elements-and-nuances/" [YouTube Link](https://youtube.com/watch?v=-Bx5t0baXhc) 2017-01-30T14:29Z 1.7M followers, 983.4K engagements "Sequence Breaking with Toki Tori [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 PC and Wii U puzzler Toki Tori [--] has gone under the radar but it's a bold piece of game design - a Metroidvania where you aren't locked off by abilities or weapons but just knowledge of how the game works. Games shown in this episode (in order of appearance): Toki Tori 2+ (Two Tribes 2013) Super Metroid (Nintendo 1994) Guacamelee (Drinkbox Studios 2013) Castlevania: Symphony of the Night (Konami 1997) Shantae: Risky's Revenge (WayForward 2010) Shadow Complex" [YouTube Link](https://youtube.com/watch?v=084BUNlI7Gk) 2014-12-22T20:29Z 1.7M followers, 341.1K engagements "The Legend of Zelda: Skyward Sword's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the Wii game Skyward Sword. Contribute translated subtitles - https://amara.org/v/C3BFB/" [YouTube Link](https://youtube.com/watch?v=1ewa26q76fE) 2017-05-17T17:02Z 1.7M followers, 767.6K engagements "3 Lessons from a Real-time Turn-based Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect but offers up some interesting takeaways for those interested in game design. (Note: this video contains some flashing images) Games shown in this episode (in order of appearance): Life is Strange (2015) The Legend of Zelda: Majora's Mask (2000) The Talos Principle (2014) Superhot (2013) Nova-111 (2015) Advance Wars (2001) Company of Heroes [--] (2013) Plants" [YouTube Link](https://youtube.com/watch?v=1ythOI5yEqw) 2015-09-07T16:55Z 1.7M followers, 348.7K engagements "What Made Psychonauts Special 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Let's look at how Double Fine weaved characterisation into level design in the [----] cult classic Psychonauts. Recommended viewing: Psychonauts Retrospective // The Color of the Sky in Your World https://www.youtube.com/watchv=oVizZG0QL9Y Games shown in this episode (in order of appearance): Psychonauts (Double Fine Productions 2005) Grim Fandango (LucasArts 1998) Day of the Tentacle (LucasArts 1993) Full Throttle (LucasArts 1995) Banjo Kazooie (Rare 1998) BioShock" [YouTube Link](https://youtube.com/watch?v=5I4vD2S01d0) 2017-04-07T16:41Z 1.7M followers, 800.6K engagements "Hitman and the Art of Repetition 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player and close the skill gap between you and protagonist Agent [--]. Recommended reading / viewing Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game" https://youtu.be/SYiUb_Pr9k8 Games shown in this episode (in order of appearance): Hitman (iO Interactive 2016) Batman: Arkham Knight (Rocksteady" [YouTube Link](https://youtube.com/watch?v=5N4U46QOyeA) 2016-06-01T15:27Z 1.7M followers, 786.4K engagements "The Legend of Zelda: Ocarina of Time's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I continue my exploration of The Legend of Zelda's dungeon design with Link's 3D debut The Legend of Zelda: Ocarina of Time. Contribute translated subtitles - https://amara.org/v/C3BF1/" [YouTube Link](https://youtube.com/watch?v=6LO8Z1DkDqc) 2016-07-22T13:19Z 1.7M followers, 787.9K engagements "Get Mind Over Magnet on Steam 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)" [YouTube Link](https://youtube.com/watch?v=71MzN_vYEgo) 2024-02-13T14:48Z 1.7M followers, 157.3K engagements "The World Design of Hollow Knight Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests mines basins and waterways. In this episode of Boss Keys I look at the shape structure and sequence of exploring this masterpiece game. === Before you watch === This video contains spoilers for the entirety of Hollow Knight === Sources === The Making of Hollow Knight Game Informer https://www.gameinformer.com/2018/10/16/the-making-of-hollow-knight ===" [YouTube Link](https://youtube.com/watch?v=7ITtPPE-pXE) 2019-10-31T19:58Z 1.7M followers, 3.9M engagements "How Stealth Game Guards See and Hear - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome to the School of Stealth a GMTK miniseries on how stealth games work. In episode one Im going to tackle guard perception and awareness. How do guards see and hear and how do different solutions lead to different game experiences Subscribe to ensure you catch future episodes. Sources Modeling AI Perception and Awareness in Splinter Cell: Blacklist GDC Vault (Free Access)" [YouTube Link](https://youtube.com/watch?v=Ay-5g36oFfc) 2020-03-25T19:44Z 1.7M followers, 884K engagements "The World Design of Metroid Prime 2: Echoes Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Two years after Metroid Prime Retro is back with an all-new game. Prime [--] is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias. Contribute translated subtitles - https://amara.org/v/C3BEN/" [YouTube Link](https://youtube.com/watch?v=GBAQTd2MJFQ) 2019-06-13T16:09Z 1.7M followers, 592.6K engagements "Depth Mastery and Vanquish 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat 'em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinum's brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery. Recommended reading: Gamasutra: "Platinum Games' guide to action game design" http://gamasutra.com/view/news/268401/Platinum_Games_guide_to_action_game_design.php Polygon: "Why" [YouTube Link](https://youtube.com/watch?v=IG8LVpuzYls) 2016-03-28T16:52Z 1.7M followers, 563K engagements "How Games Do Destruction 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Let's talk about video game destruction and break down the techniques used to dent cars break boxes tear through scenery and blow up buildings. === Sources and Resources === - Sources [--] Massive D: Stranglehold's Breakable Object System GDC Vault https://gdcvault.com/play/462/Massive-D-STRANGLEHOLD-s-Breakable [--] Destructible Environments in Control: Lessons in Procedural Destruction GDC Vault https://gdcvault.com/play/1030643/Destructible-Environments-in-Control-Lessons [--] Advanced Physics" [YouTube Link](https://youtube.com/watch?v=JZ9GRFD-mSc) 2025-10-02T16:00Z 1.7M followers, 465.2K engagements "How to Get a Job as a Game Designer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 If you watch GMTK you might be inspired to turn your passion for game design into an actual career. In this video I've gathered advice from dozens of designers from around the world to help you land a job in the games industry. === Sources and Resources === Sources Design Tests and What to Expect from Them GDC on YouTube https://www.youtube.com/watchv=KSVzg6SEs48 Zachary Preece Portfolio ZacPreece.com https://www.zacpreece.com Daniel Wiedemann's Studio" [YouTube Link](https://youtube.com/watch?v=PMXf0e8n2Oc) 2021-03-22T17:40Z 1.7M followers, 1.3M engagements "How Fortnite Exploits Your FOMO 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 For as often as Epic adds new stuff to Fortnite it takes content away. Is this an exciting advantage of playing a live game - or a manipulative tug on our fear of missing out === Sources === [--] Fear of missing out Wikipedia https://en.wikipedia.org/wiki/Fear_of_missing_out [--] Shiina Twitter https://twitter.com/ShiinaBR/status/1599916769895862273 [--] iFireMonkey Twitter https://twitter.com/iFireMonkey/status/1599822965067026434 [--] Destiny [--] makes me more worried about" [YouTube Link](https://youtube.com/watch?v=V1kbBcm9XRI) 2022-12-07T16:23Z 1.7M followers, 500.3K engagements "Controllers Control Everything 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Ah the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds fantasy landscapes and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer Games shown in this episode (in order of appearance): Gears of War (Epic Games 2006) Killzone Shadow Fall (Guerrilla Games 2013) Pong (Atari 1972) Dig Dug" [YouTube Link](https://youtube.com/watch?v=VJGKDyrR8qc) 2016-05-10T12:16Z 1.7M followers, 797.1K engagements "Deconstructing Ori and the Blind Forest's Best Bit 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video I break the level down - beat by beat - to show you why it's so special. Recommended viewing: Scoring Ori's Ginso Tree Escape with Level Design Game Score Fanfare https://www.youtube.com/watchv=bTT3piMjqmM Games shown in this episode (in order of appearance) Ori and the Blind Forest (Moon Studios 2015) The Legend of Zelda: Twilight Princess (Nintendo" [YouTube Link](https://youtube.com/watch?v=VQ_KrRq4UiA) 2017-07-31T15:42Z 1.7M followers, 618.4K engagements "The World Design of Metroid Prime 3: Corruption Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Metroid Prime [--] might be best known for its inventive pointer-based control scheme. But in this video let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias. Contribute translated subtitles - https://amara.org/v/C3BEG/ metroid game maker's toolkit level design game design metroid game maker's toolkit level design game design" [YouTube Link](https://youtube.com/watch?v=Vi4fhAdndYA) 2019-09-17T15:00Z 1.7M followers, 562K engagements "Getting Lost in Axiom Verge 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A new Metroidvania called Axiom Verge has perfected the lost art of getting lost. In this video we look at techniques used in this game and Super Metroid to let players off the leash - while secretly helping them figure out exactly where to go. Games shown in this episode (in order of appearance): Super Metroid (Nintendo 1994) Ghost Song (Old Moon 2022) Ori and the Blind Forest (Moon Studios 2015) Xeodrifter (Renegade Kid 2014) Apotheon (Alientrap 2015) Axiom Verge" [YouTube Link](https://youtube.com/watch?v=ZGWHxQ2WcBE) 2015-04-21T16:24Z 1.7M followers, 616.8K engagements "How Event0's AI Puzzle Assistant Works 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Event0 is perhaps the most innovative game of 2016: a sci-fi adventure game where you chat with an artificial intelligence. In this episode of Game Maker's Toolkit I break down how Kaizen the game's chatty AI works. Event0 on Steam - http://store.steampowered.com/app/470260/ Sources: Nucl.ai: "Turning a Chatbot into a Narrative Game: Language Interaction in Event0"" [YouTube Link](https://youtube.com/watch?v=bCJw4hQkPj4) 2016-12-26T10:23Z 1.7M followers, 607.5K engagements "Why Capcom is the King of Remakes 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 We're in the age of the remake - every publisher is recreating its old favourites with new engines and assets. But there's one publisher that's doing things differently. Here's why Resident Evil's remakes stand out above the rest. === Before you watch === Content warning: Blood Gore Violence === Sources === [--] Psycho Roger Ebert https://www.rogerebert.com/reviews/psycho-1998 [--] Resident Evil 2: Roundtable Part [--] Resident Evil on YouTube" [YouTube Link](https://youtube.com/watch?v=baV1fTQBDyo) 2023-04-24T15:39Z 1.7M followers, 509K engagements "The Legend of Zelda / Zelda II's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You asked for it Before we finish Boss Keys season one by looking at the most recent Zelda game (Breath of the Wild) let's take a detour to the games that started it all - Zelda [--] and [--] on the NES. Contribute translated subtitles - https://amara.org/v/C3BEo/ boss keys boss keys" [YouTube Link](https://youtube.com/watch?v=emtlJ5SXLM4) 2017-11-17T17:13Z 1.7M followers, 548.7K engagements "The Legend of Zelda: Oracle of Ages and Seasons' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of Oracle of Ages and Oracle of Seasons. Contribute translated subtitles - https://amara.org/v/C3BFU/" [YouTube Link](https://youtube.com/watch?v=fqKGl6exyyY) 2016-09-25T13:38Z 1.7M followers, 585K engagements "Making Ori and The Will of the Wisps' Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In the first episode of On the Level I speak to Chris McEntee about the awesome desert world in Ori and the Will of the Wisps. Patrons can see the full interview here - https://www.patreon.com/posts/51170633 === Before you watch === Spoilers: The Windswept Wastes is one of the later areas in Ori and the Will of the Wisps === Support GMTK === Support GMTK on Patreon - https://www.patreon.com/GameMakersToolkit Use Creator Tag "GMTOOLKIT" when buying" [YouTube Link](https://youtube.com/watch?v=gIdHTL18kTU) 2021-05-12T16:21Z 1.7M followers, 547.6K engagements "How To Think Like A Game Designer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When it comes to mechanics a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making === Before you watch === Content warning: Combat Blood Fear === Sources and Resources === - Sources [--] Game Design Deep Dive: The save system of Alien: Isolation Game Developer https://www.gamedeveloper.com/design/game-design-deep-dive-the-save-system-of-i-alien-isolation-i- [--] MDA: A Formal Approach" [YouTube Link](https://youtube.com/watch?v=iIOIT3dCy5w) 2023-02-17T18:56Z 1.7M followers, 918.5K engagements "My Favourite Games from GMTK Game Jam [----] 🔴 Try the games - https://itch.io/jam/gmtk-2025/results 🔴 🔴 Register your interest for [----] - https://itch.io/jam/gmtk-jam-2026 🔴 This year's GMTK Game Jam was all about loops. Here are [--] of my favourite entries to the jam - from programming chefs to time-travelling crows. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl === Chapters === 00:00 - Intro 01:50 - Rhythmetric 02:52 - VoodLoop 03:37 - Night O'Clock 04:23 - Infinite Energy 05:13 - PhotoLoop 06:16 - Circuit" [YouTube Link](https://youtube.com/watch?v=kG3LWpuiLqg) 2025-08-18T14:58Z 1.7M followers, 488.6K engagements "The Comeback of the Immersive Sim 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 New games in the System Shock Ultima Underworld and Deus Ex franchises are here marking the surprise comeback of the "immersive sim". But what are these games and why should we care that they're making a triumphant return Quote Credits Rock Paper Shotgun: "Dark Futures: Clint Hocking" https://www.rockpapershotgun.com/2010/07/13/dark-futures-part-5-clint-hocking/ Gamasutra: "Postmortem: Ion Storm's Deus Ex"" [YouTube Link](https://youtube.com/watch?v=kbyTOAlhRHk) 2016-08-18T12:01Z 1.7M followers, 611.7K engagements "How Watch Dogs: Legion Generates Infinite Londoners 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I break down the design and development of the year's most innovative game system. This time: it's Watch Dogs Legion's "Play as Anyone" concept. How does it work - and is it any good Watch Dogs: Legion game code provided by Ubisoft. === Sources === [--] Ludonarrative Dissonance in Bioshock Click Nothing https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html [--] Pulling back the curtain on the tech and politics behind" [YouTube Link](https://youtube.com/watch?v=oYUZp4I3ksE) 2020-12-18T16:58Z 1.7M followers, 478.7K engagements "How Zelda's Puzzle Box Dungeons Work 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 My favourite Zelda dungeons are the ones that move turn change and travel through time. After much research I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work. Sources [--] Latest Zeldas making process Denfaminicogamer https://news.denfaminicogamer.jp/english/170609b/3 [--] Water Temple noclip.website https://noclip.website [--] Zelda Director Apologizes For Ocarina Water Temple Hints At Link" [YouTube Link](https://youtube.com/watch?v=pwHqY_4nsJ4) 2020-11-20T17:00Z 1.7M followers, 944.7K engagements "Why Monolith Mattered 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 WB Games just shut down the long-running storied and successful game developer Monolith Productions. Let's remember this studio by looking back at my five favourite games. === Before you watch === Content warning: Blood Violence === Sources === [--] Game Industry Layoffs Obsidian https://publish.obsidian.md/vg-layoffs/Archive/2025 [--] Warner Bros. closes Monolith Productions and MultiVersus studio cancels Wonder Woman game Polygon" [YouTube Link](https://youtube.com/watch?v=qywq_1GVIGI) 2025-02-26T14:15Z 1.7M followers, 332.6K engagements "How to Turn Movement into a Game Mechanic 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems Let's find out. === Before you watch === Disclosure: Sackboy: A Big Adventure Spider-Man Miles Morales and Tony Hawks Pro Skater 1+2 game codes provided by the relevant publishers. I was a game design consultant on" [YouTube Link](https://youtube.com/watch?v=rlmVxrq-3Go) 2021-02-26T17:00Z 1.7M followers, 955.2K engagements "What Makes a Good Combat System 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 One of my most requested video topics is combat systems. So lets look at everything from Bayonetta and Yakuza to Batman and God of War to break down the essential elements of a good melee combat system. === Sources and Resources === Making a powerful punch sound from scratch Marshall McGee https://www.youtube.com/watchv=vGM7dFFfmJ4 Action Game Analysis Playlist Turbo Button https://www.youtube.com/watchv=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG [--] combat" [YouTube Link](https://youtube.com/watch?v=8X4fx-YncqA) 2018-05-27T08:45Z 1.7M followers, 2.1M engagements "The Unity Tutorial For Complete Beginners 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself. The tutorial covers everything from installing Unity to writing your first ever line of programming code to creating UI to building an executable game file you" [YouTube Link](https://youtube.com/watch?v=XtQMytORBmM) 2022-12-02T19:31Z 1.7M followers, 6.6M engagements "Can we Improve Tutorials for Complex Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Games in complex genres like strategy and simulation can be really hard to learn. So are there ways to make the tutorials for these games more enjoyable and more effective === Sources and Resources === - Sources [--] How I Got My Mom to Play Through Plants vs. Zombies GDC on YouTube https://www.youtube.com/watchv=fbzhHSexzpY [--] Bruce Shelley Game Design Workshop https://www.gamedesignworkshop.com/bruce-shelley [--] Mastering Kombat: Designing Mortal Kombat" [YouTube Link](https://youtube.com/watch?v=-GV814cWiAw) 2021-05-31T15:59Z 1.7M followers, 1.6M engagements "Secrets of Game Feel and Juice 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Some game designers use words like "game feel" and "juice" to describe the abstract and often invisible factors that make the best action games surge with life and energy. In this episode of Game Maker's Toolkit we try to figure out what those words mean and how you can capitalise on them to make your game feel more fun and satisfying. === Sources and Resources === Jan Willem Nijman (Vlambeer)'s "The art of screenshake" https://www.youtube.com/watchv=AJdEqssNZ-U" [YouTube Link](https://youtube.com/watch?v=216_5nu4aVQ) 2015-02-17T16:18Z 1.7M followers, 1.1M engagements "Making Hitman 2's Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video I chat to IO Interactives Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman [--] === Before you watch === Disclosure: Hitman [--] game code provided by Warner Bros === Games Shown === Metal Gear Solid V: Ground Zeroes (Kojima Productions 2014) Dishonored [--] (Arkane Studios 2016) Deus Ex: Mankind Divided (Eidos Montreal" [YouTube Link](https://youtube.com/watch?v=56iiP2xQn74) 2019-02-18T15:59Z 1.7M followers, 1.4M engagements "How Game Designers Protect Players From Themselves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A designers job often involves making sure players are experiencing the game in the most fun or interesting way. In this video I look at examples of games that have tried to achieve this - sometimes with success and sometimes with controversy. Note: Those World of Warcraft numbers are completely made up for illustrative purposes. === Sources and Resources === - Sources Sid Meier: The Psychology of Game Design GDC Vault" [YouTube Link](https://youtube.com/watch?v=7L8vAGGitr8) 2017-10-10T15:00Z 1.7M followers, 5.8M engagements "How Baba Is You Makes Brain Busting Puzzles 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I celebrate one game that went above and beyond in terms of innovation invention and imagination. From Her Story to Snake Pass to Return of the Obra Dinn these games have stunned us with their unique ideas and excellent execution. This year the award goes to. === Sources and Resources === Making Baba Is You what is this by Arvi Teikari Hempul Gamelab Conference https://www.youtube.com/watchv=8eTFea_UZcc === Games Shown === Return of the Obra" [YouTube Link](https://youtube.com/watch?v=7zLwa4bztWs) 2019-12-09T17:00Z 1.7M followers, 2M engagements "How AM2R and Samus Returns remade Metroid [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Game Boy classic Metroid [--] has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title and how did they capture that original games tone Sources Nintendo of America Issues Takedown Request on AM2R Ending the Project Nintendo Life http://www.nintendolife.com/news/2016/09/nintendo_of_america_issues_takedown_request_on_am2r_ending_the_project A Maze of Murderscapes: Metroid II Gamasutra" [YouTube Link](https://youtube.com/watch?v=8WkEoYvlUF0) 2017-09-28T16:00Z 1.7M followers, 1M engagements "Blue Prince: Can a random puzzle game actually work 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Blue Prince is a curious mix of genres: part adventure game part deck-building roguelike. But do those two ingredients mix === Before you watch === Warning: Light visual spoilers === Chapters === 00:00 - Intro 00:31 - The Concept 02:38 - The Problem 06:12 - Why Random 08:46 - Possible Fixes === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles -" [YouTube Link](https://youtube.com/watch?v=9K7zYN6_-2I) 2025-05-08T11:00Z 1.7M followers, 340.6K engagements "Valve's "Secret Weapon" 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more in this video. === Before you watch === Content warning: Blood Combat === Sources === [--] Valve reflects on The Orange Box ten years later PC Gamer https://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ [--] Developer Commentary Portal https://store.steampowered.com/app/400/Portal/ [--] Portal Beta" [YouTube Link](https://youtube.com/watch?v=9Yomqk0C6kE) 2023-05-24T16:16Z 1.7M followers, 1.9M engagements "The Genius AI Behind The Sims 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Sims uses a super smart AI system to make virtual people who think feel and interact in a believable way. Here's how. === Sources and Resources === - Footnotes (1) Most numbers in this video are for illustrative purposes only and do not necessarily represent the values in any The Sims game. (2) In The Sims [--] the "Comfort" and "Room" motives are removed leaving six basic needs. These are instead represented by "Moodlets" which are little boosts and nerfs to the Sim's happiness for" [YouTube Link](https://youtube.com/watch?v=9gf2MT-IOsg) 2023-06-30T15:37Z 1.7M followers, 1.2M engagements "Ico and Design by Subtraction 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Among designers few modern games are held in such high regard as the PS2 cult classic Ico. Let's figure out what has made this quiet and reserved game so hugely influential. The influential Ico Papo & Yo - http://www.giantbomb.com/articles/qa-papo-yo-creator-vander-caballero-on-how-his-tro/1100-3385/ Brothers / Rime - http://www.wired.com/2013/09/ico/ Journey - https://mobile.twitter.com/jenovachen/status/181260356813987842 The Last of Us -" [YouTube Link](https://youtube.com/watch?v=AmSBIyT0ih0) 2015-10-05T16:08Z 1.7M followers, 579.6K engagements "10 Game Design Lessons from [--] Years of GMTK 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Game Maker's Toolkit just turned [--] years old Here are the ten biggest lessons I've learned from the last decade of learning about game design. === Before you watch === Content warning: Violence === Chapters === 00:00 - Intro 01:51 - Lesson [--] 03:24 - Lesson [--] 04:42 - Lesson [--] 06:14 - Lesson [--] 07:18 - Lesson [--] 08:51 - Lesson [--] 10:16 - Lesson [--] 11:12 - Lesson [--] 12:20 - Lesson [--] 13:15 - Lesson [--] 14:00 - Outro === Games Shown === Game Dev Story [----] Persona [--] Royal 2019" [YouTube Link](https://youtube.com/watch?v=Cm2_drGLGbc) 2024-11-06T16:00Z 1.7M followers, 376.2K engagements "Point and Click Puzzle Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Point and click adventures get a bad rap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs. Sources Wired: "Broken Age brings back a classic feature: unfair puzzles" http://www.wired.com/2015/04/broken-age-act-2-puzzles/ Old Man Murray: "Death of Adventure Games" http://www.oldmanmurray.com/features/77.html Find out more" [YouTube Link](https://youtube.com/watch?v=EDt6XXsRXag) 2015-08-12T17:11Z 1.7M followers, 819.6K engagements "Roguelikes Persistency and Progression 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 One of the biggest decisions for any developer making a roguelike is whether or not to add persistent upgrades. Should every run be the same like Spelunky Or should your character get more powerful over time like Rogue Legacy Lets look at the pros and cons of both approaches. === Chapters === 00:00 - Intro 01:40 - Roguelikes (No Persistent Upgrades) 03:11 - Roguelites (Persistant Upgrades) 04:52 - Giving a Sense of Progression 07:22 - Helping Players Win" [YouTube Link](https://youtube.com/watch?v=G9FB5R4wVno) 2019-01-28T15:03Z 1.7M followers, 1.2M engagements "How Games Use Feedback Loops 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode Ill explain what this all means and talk about the design of Pyres positive and negative loops. === Sources and Resources === - Sources Solving XCOMs Snowball Problem Pentadact http://www.pentadact.com/2016-02-25-solving-xcoms-snowball-problem/ Git along there little doggies Team Fortress 2" [YouTube Link](https://youtube.com/watch?v=H4kbJObhcHw) 2018-01-09T15:03Z 1.7M followers, 1.2M engagements "How To Combine Video Game Genres 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres and look at the problems - and solutions - of each approach. === Before you watch === Content warning: Mild Violence === Sources === - [--] Spelunky Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [--] The Sid Meier Legacy GameSpot" [YouTube Link](https://youtube.com/watch?v=H63Bqex1Urs) 2022-08-04T17:56Z 1.7M followers, 858.3K engagements "What's The Point Of Hard Games Anyway 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK let's look at why and how designers implement a high level of challenge in their games. === Before you watch === Spoiler warning: This video shows bosses and areas throughout Act [--] of Hollow Knight: Silksong === Sources === [--] Hollow Knight: Silksong Review Video Games Chronicle https://www.videogameschronicle.com/review/hollow-knight-silksong/ [--] Hidetaka Miyazaki" [YouTube Link](https://youtube.com/watch?v=Ip5pYl-MuYs) 2025-09-16T15:00Z 1.7M followers, 671.9K engagements "Should Designers Listen to Negative Feedback 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Players certainly aren't shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic character or level This video will explore some tips for responding to feedback and criticism. Sources Please see pinned comment Games shown in this episode (in order of appearance) DOOM Eternal (id Software 2020) Bloodborne (From Software 2015) Pokmon: Sword and Shield (Game Freak 2019) Animal" [YouTube Link](https://youtube.com/watch?v=P05ONfLOqmY) 2020-05-07T18:47Z 1.7M followers, 1M engagements "A puzzle game where you decipher languages 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Chants of Sennaar is an innovative puzzle game about deciphering cryptic languages. It's the first entry in a new series of indie game recommendations called "Weekender". === Get the Game === Steam - https://store.steampowered.com/app/1931770/Chants_of_Sennaar/ Switch - https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Chants-of-Sennaar-2370366.html Xbox - https://www.xbox.com/en-gb/games/store/Chants-of-Sennaar/9NR8V6M3QH57 PlayStation -" [YouTube Link](https://youtube.com/watch?v=PeDNuITuJPA) 2023-09-21T15:39Z 1.7M followers, 446.2K engagements "How Level Design Can Tell a Story 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Can a video game level tell a story In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. Well tackle environmental storytelling evocative architecture and contextualising player identity. Sources Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry Gamasutra" [YouTube Link](https://youtube.com/watch?v=RwlnCn2EB9o) 2020-03-11T17:25Z 1.7M followers, 1.1M engagements "The Rise of the Systemic Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 From Breath of the Wild to Watch Dogs [--] were seeing a boom in so-called systemic games. What does that mean how do they work and what makes them tick === Sources and Resources === - Sources Aleissia Laidacker - Systems Are Everywhere GCAP [----] https://www.youtube.com/watchv=Gelpn4mksXQ Raphael Colantonio Harvey Smith - Empowering the Player in a Story-Rich World GDC [----] https://www.gdcvault.com/play/1018062/Empowering-the-Player-in-a Why Dwarf Fortress started" [YouTube Link](https://youtube.com/watch?v=SnpAAX9CkIc) 2018-02-14T16:56Z 1.7M followers, 1.7M engagements "How Return of the Obra Dinn Turns You Into a Detective 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The most fascinating game of [----] looks like a relic from the early days of Mac gaming comes from the dude who made Papers Please and is the best detective game Ive played so far. Get it on Steam - https://store.steampowered.com/app/653530/Return_of_the_Obra_Dinn/ Get it on GOG - https://www.gog.com/game/return_of_the_obra_dinn Sources Lucas Pope on life after PapersPlease Eurogamer" [YouTube Link](https://youtube.com/watch?v=V0qxLrFycrc) 2018-12-14T16:04Z 1.7M followers, 626.1K engagements "How to Make Your First Super Mario Maker [--] Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making your very first Super Mario Maker [--] stage is a daunting prospect. What parts should you use How should you lay them out How do you pace your level and make a fair challenge To help you clear this hurdle here are ten steps you can follow to get your first level made published and open for feedback. Leave your level codes in the comments below and Ill play them next week on a livestream on YouTube. More Platformer Level Design Super Mario 3D" [YouTube Link](https://youtube.com/watch?v=Vwj3On5o58U) 2019-07-02T14:59Z 1.7M followers, 702.2K engagements "The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was - once again - our biggest yet. In this video Mark runs down his [--] favourite games from a jam where every game fit the theme Roll of the Dice. Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-jam-2022 === Winning Games === 00:00 - Intro 01:04 - Rolling for Royalty - https://bas-hoogeboom.itch.io/rolling-for-royalty 02:19 - Diepound - https://lightpotato.itch.io/diepound 03:14 - Roll Of The Dice - https://escapadegames.itch.io/roll-of-the-dice 04:28 -" [YouTube Link](https://youtube.com/watch?v=XNCGdi2A6fQ) 2022-07-26T17:00Z 1.7M followers, 1.1M engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@gmtk Game Maker's ToolkitGame Maker's Toolkit posts on YouTube about games, level, the legend of zelda, nintendo the most. They currently have [---------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.
Social category influence gaming technology brands products finance countries travel destinations celebrities musicians social networks
Social topic influence games #3180, level, the legend of zelda #162, nintendo #2358, how to, the world, $7974t #2142, store, word, puzzle
Top accounts mentioned or mentioned by @sorasakuraien @dixxymusic4098 @samyam @morganwalkupdevaimadeeasywithutilityaifef94cd36161 @gmtklive @pixeladay @siegarettespictureinaframe7ec958786d9a @thomas25wellthestorybehinddragonquestc914a7bd3d74 @brackeys @tarodev @gamedevguide @lessonsfromthescreenplay @jonastyroller
Top assets mentioned Spire Inc. (SR)
Top posts by engagements in the last [--] hours
"How to find amazing game ideas 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The first step to making your next game is to come up with an idea. But where do game designers get their ideas And how do you know if the idea is worth pursuing Let's find out in part one of Game Dev [---]. === Sources === https://gamemakerstoolkit.com/sources-how-to-come-up-with-great-game-ideas/ === Chapters === 00:00 - Intro 02:10 - Other Games 05:06 - Using Genres 07:59 - Making Mechanics 12:01 - The Experience 15:04 - [--] Tips 19:12 - Can you make it 21:03 - Will it stand out"
YouTube Link 2025-02-25T15:59Z 1.7M followers, 830.5K engagements
"Why You (Probably) Didn't Get Lost in Metroid Dread 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Metroid Dread is a Metroidvania with a sprawling interconnected map. So how come I always knew where to go and almost never got lost === Before you watch === Spoiler warning: Some late-game items and bosses are shown. No story spoilers are revealed. === Games Shown === Metroid Dread (2021) Metroid Fusion (2002) Super Metroid (1994) The Mummy: Demastered (2017) Metroid Prime (2002) Hollow Knight (2017) Donkey Kong Country: Tropical Freeze (2014)"
YouTube Link 2021-10-28T18:14Z 1.7M followers, 1.1M engagements
"Shovel Knight's Signature Moves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a signature move for your platforming hero is hard work: just ask developer Yacht Club Games who has had to make four of them for Shovel Knight Plague Knight Specter Knight and King Knight. In this video I talk to Yacht Club about the design decisions behind these iconic platforming actions. King of Cards game code provided by Yacht Club Games Find out more Full Interview with Sean and David (GMTK Patrons Only) https://www.patreon.com/posts/33706351 Shovel"
YouTube Link 2020-02-03T16:59Z 1.7M followers, 751.3K engagements
"How to Keep Players Engaged (Without Being Evil) 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Why do some games keep us rapt and entertained until the closing credits while others fizzle out and end up on our pile of shame Lets look at some key ways developers can keep players interested (without being evil about it) === Chapters === 00:00 - Intro 01:07 - Pacing 03:11 - Novelty 03:44 - Anticipation 05:36 - Goals 06:58 - Positive Feedback Loops 07:19 - Optimising Systems 07:56 - Fantasising about the Future 08:18 - Compelling Challenge"
YouTube Link 2018-04-06T17:53Z 1.7M followers, 2.8M engagements
"How Game Designers Solved These [--] Problems 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Being a game designer means being a problem solver. In this video I share stories of how game creators overcame huge design conundrums so you can fix your own issues when they crop up. Bonus Video on Patreon: https://www.patreon.com/posts/bonus-video-five-73005627 === Before you watch === Content warning: Blood Gore Violence === Sources === [--] Bridging the Gap Between UX Principles and Game Design GDC on YouTube"
YouTube Link 2022-10-07T15:07Z 1.7M followers, 3.2M engagements
"This Psychological Trick Makes Rewards Backfire 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Goals and rewards can be a great way to motivate players to learn try out features and play longer - but in certain circumstances they can actually backfire on you. To find out more let's jump into the psychology of motivation. === Sources and Resources === - Sources [--] Undermining children's intrinsic interest with extrinsic reward Journal of Personality and Social Psychology https://psycnet.apa.org/record/1974-10497-001 [--] Intrinsic vs. Extrinsic"
YouTube Link 2020-09-13T18:42Z 1.7M followers, 1.3M engagements
"What's the Point of Prototyping With a game idea under your belt it's time to test it out. And the best way to do that is with a prototype. Find out why and get tips for making your own in episode two of Game Dev [---]. === GMTK Games === 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🔠 Get Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play 🔠 === Sources === https://gamemakerstoolkit.com/sources-whats-the-point-of-prototyping/ === Chapters === 00:00 - Intro 02:09 - Is it fun 04:30 - Is it viable 05:38 - Will people"
YouTube Link 2025-11-05T16:27Z 1.7M followers, 282K engagements
"What Makes Good AI 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When we talk about good AI we often think about highly efficient and aggressive enemies in shooters like FEAR and Halo. But surely there's more to good artificial intelligence than this === Sources and Resources === - Sources The Illusion of Intelligence Bungie http://halo.bungie.org/misc/gdc.2002.haloai/talk.html New Doom's deceptively simple design Gamasutra http://www.gamasutra.com/view/news/295254/Make_me_think_make_me_move_New_Dooms_deceptively_simple_design.php The"
YouTube Link 2017-05-31T20:02Z 1.7M followers, 3.2M engagements
"How Nintendo Solved Zelda's Open World Problem 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 To mark the release of The Legend of Zelda: Tears of the Kingdom let's look back at the making of Breath of the Wild's open world. === Sources === How the "Open Air" world was created. Gamer.Ne https://www.gamer.ne.jp/news/201709010048/ Legend of Zelda: Breath of the Wild has become a game. IGN Japan https://jp.ign.com/cedec-2017/16928/news/botw The Perfect Game World Born under Nintendo's New Development Approach. GNN Gamer"
YouTube Link 2023-05-09T17:15Z 1.7M followers, 3.2M engagements
"The Legend of Zelda: A Link Between Worlds' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the 3DS game A Link Between Worlds. Miyamoto on A Link to the Past's story: http://shmuplations.com/zeldalttp/ Contribute translated subtitles - https://amara.org/v/C3BEv/"
YouTube Link 2017-08-14T14:52Z 1.7M followers, 627.9K engagements
"The [--] Types of Detective Game 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Back in [----] I made a video about detective game design. And I had to dig deep to find good crime-solving games to talk about - like old PC games from the 90s and obscure indie titles on Itch. But in the last five years we've seen an explosion of great detective games - so it's time to revisit the topic and ask again what makes a good detective game === Chapters === 00:00 - Intro 01:42 - Deduction Style 05:26 - Contradiction Style 07:40 - Investigation Style 12:15 - The Accusation"
YouTube Link 2023-08-11T16:47Z 1.7M followers, 928.2K engagements
"How the Nemesis System Creates Stories 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The Nemesis System in Middle-Earth: Shadow of Mordor is a unique villain generator. But in the sequel Shadow of War it's a full on story generator. Here's how it makes narratives that are interesting meaningful and memorable. === Before you watch === Content warning: Blood Gore Violence === Sources === [--] [----] D.I.C.E. Summit - Middle-Earth Shadow of Mordor's Michael de Plater YouTube https://www.youtube.com/watchv=y2S0EbUrCy4 [--] Helping Players Hate (or"
YouTube Link 2021-01-28T18:07Z 1.7M followers, 3.3M engagements
"The World Design of Elden Ring 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Elden Ring is FromSoftware's biggest game yet with a humongous continent to explore. So what's it like to trek across The Lands Between === Before you watch === Spoiler warning: This video shows all areas and major bosses in Elden Ring === Sources === [--] Miyazaki Interview Famitsu Weekly Translation: https://www.frontlinejp.net/2022/03/05/elden-ring-release-interview-with-director-miyazaki-part-1/ [--] Elden Ring Global Gameplay Stats Steam (Cited November 2022)"
YouTube Link 2022-11-10T17:12Z 1.7M followers, 1.2M engagements
"The Five Types of Stealth Game Gadget - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome back to the School of Stealth a GMTK miniseries on how stealth games work. In episode two lets look at stealth game gadgets. From optic fibre cameras to camouflage outfits to the trusty silenced pistol. Subscribe to ensure you catch future episodes. Sources What Works And Why: Unfair intel in stealthgames Rock Paper Shotgun https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/ DGC Ep"
YouTube Link 2020-04-20T18:54Z 1.7M followers, 640.2K engagements
"The World Design of Dark Souls Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The world of Dark Souls is a sprawling branching interconnected maze-like masterpiece. In this special mid-season spin-off episode of Boss Keys I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds. === Sources and Resources === Dark Souls Design Works Translation Giant Bomb https://www.giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235/ Dark Souls Map Viewer"
YouTube Link 2018-04-25T16:00Z 1.7M followers, 2M engagements
"Deus Ex: Mankind Divided's Amazing Open World 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In previous episodes of Game Maker's Toolkit I've talked about the need for games with smaller open worlds and the joy of exploring without hand-holding. Here's why Deus Ex: Mankind Divided deserves credit for delivering both. Referenced videos: Arkham Knight and the Scourge of Scale https://www.youtube.com/watchv=Kvbnc-7Y0fE Following the Little Dotted Line https://www.youtube.com/watchv=FzOCkXsyIqo Games shown in this episode (in order of"
YouTube Link 2016-09-19T18:01Z 1.7M followers, 1M engagements
"How Games Get Balanced 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Balancing a game is one of the most complex pursuits in game development - especially when youre dealing with a cast of completely distinct and diverse characters. So how do devs do it === Sources and Resources === - Sources Jeff Kaplan Battle.net Forums https://us.battle.net/forums/en/overwatch/topic/20757706588page=2#post-24 Jaime Griesemer GDC [----] (Design in Detail: Changing the Time Between Shots for the Sniper Rifle from [---] to [---] Seconds for Halo 3)"
YouTube Link 2019-04-11T14:58Z 1.7M followers, 1.3M engagements
"The Two Types of Random in Game Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 From critical hits to random encounters and from loot boxes to procedural generation video games are stuffed to bursting with randomness. In this episode I look at the way randomness is used in games - and why some forms are more contentious than others. === Sources and Resources === - Sources Uncapped Look-Ahead and the Information Horizon Keith Burgun http://keithburgun.net/uncapped-look-ahead-and-the-information-horizon/ A Study in Transparency: How"
YouTube Link 2020-01-14T20:40Z 1.7M followers, 3.7M engagements
"Can I fix Zelda's UI using Unity 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Legend of Zelda: Echoes of Wisdom has some baffling user interface design. So I decided to make some alternative versions in Unity to see if we could improve things. === Try it out === Try the demo - https://gmtk.itch.io/zelda-ui 💰Get the Unity project file - https://www.patreon.com/posts/121699533/ === Sources and Resources === - Sources [--] Zelda's makers reflect on the princess's first big adventure BBC https://www.bbc.co.uk/news/articles/cr7nm2g9n9ro [--] Ask the Developer Vol."
YouTube Link 2025-02-07T15:54Z 1.7M followers, 522.2K engagements
"How to make a good platforming character (Developing 6) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode. my character controller sucks. So lets make a better one. === Links ==== Try the demo - https://www.patreon.com/posts/64579299 Video Game Animation Study - https://www.youtube.com/c/DanRootVideoGameAnimation Character controllers: A Perfect Jump in Unity - A Complete Guide Press Start"
YouTube Link 2022-04-01T17:00Z 1.7M followers, 484.5K engagements
"What Makes a Good Detective Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Detective video games promise to turn us into Sherlock Holmes - but why do so many of them bungle the execution In this video I mine ancient DOS games forgotten mobile apps quirky indie titles and games that arent even about solving crimes for good murder mystery mechanics. === Before you watch === This video contains puzzle spoilers for Life is Strange The Shivah and Discworld Noir. === Chapters === 00:00 - Intro 01:28 - Gathering Information 02:22 - Working the"
YouTube Link 2017-09-04T16:29Z 1.7M followers, 1.5M engagements
"What Makes a Game Feel Mysterious 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 What makes a game feel mysterious And how do we make a player feel like an active participant in solving the mystery Let's dig in to some amazing games. 📼 Bonus Companion Video - https://www.patreon.com/posts/112875754 === Before you watch === This video contains no major spoilers for the games discussed. When more detailed information is provided a timestamp is shown on screen so you can skip ahead. === Sources === [--] The mystery box TED"
YouTube Link 2024-09-27T16:00Z 1.7M followers, 686.6K engagements
"The Legend of Zelda: A Link to the Past's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I'm working on a video about the dungeon design in The Legend of Zelda series. Boss Keys is a series of videos on each Zelda game I play as part of my research to chart the history of level design in this much-loved franchise. Contribute translated subtitles - https://amara.org/v/C3BF5/ the legend of zelda link to the past nintendo level design game maker's toolkit boss keys the legend of zelda link to the past nintendo level"
YouTube Link 2016-06-11T15:36Z 1.7M followers, 765.1K engagements
"Why Does Celeste Feel So Good to Play 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the games main character: Madeline. In this video lets look at how designers Maddy Thorson (Matt at the time of recording the video) and Noel Berry made the hero of Celeste feel so good to play. === Sources and Resources === More info on my run and jump graphs GMTK Patreon https://www.patreon.com/posts/28582857"
YouTube Link 2019-07-31T14:32Z 1.7M followers, 3.1M engagements
"Balatro's 'Cursed' Design Problem 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Balatro is the current game design darling. But even the designer is aware of a fundamental design flaw. What is it can it be fixed and what does it teach us about making games for people === Sources and Resources === - Sources [--] AMA I am localthunk developer and artist for Balatro. Ask me anything Reddit https://www.reddit.com/r/Games/comments/1bdtmlg/ama_i_am_localthunk_developer_and_artist_for/ [--] GD Column 17: Water Finds a Crack Designer Notes"
YouTube Link 2024-04-02T18:01Z 1.7M followers, 1.3M engagements
"What Makes a Good Puzzle 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Puzzles can be one of the most complex things in game design. In this video I break down some great conundrums from favourite games and share some knowledge from sharp puzzle designers to find out what makes a good puzzle. === Sources and Resources === Level Design Workshop: Solving Puzzle Design GDC https://www.youtube.com/watchv=0xBJwrm9C8w A Good Puzzle Game Is Hard To Build Rock Paper Shotun https://www.rockpapershotgun.com/2015/01/22/how-to-make-a-puzzle-game/ ==="
YouTube Link 2018-03-14T16:43Z 1.7M followers, 2.2M engagements
"A detective demo inspired by Geoguessr 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Weekender is a series where I recommend interesting new and upcoming indie games that GMTK fans should check out. This time Locator is an upcoming detective gem that's inspired by Geoguessr. Track the movements of a missing astro-archeologist by pinpointing the location of her found photographs. === Get the Demo === Steam - https://store.steampowered.com/app/2459030/Locator/ === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y"
YouTube Link 2025-01-29T16:00Z 1.7M followers, 171.6K engagements
"Was Steam Next Fest worth it (Developing 14) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I get my game ready for the Steam Next Fest. How did I go about hiring people to help make the game And how many people wishlisted the game during the event === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ === Credits === Music provided"
YouTube Link 2024-07-08T15:01Z 1.7M followers, 335.6K engagements
"How I got my demo ready for Steam Next Fest Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ It's Steam Next Fest and I've got a game in the showcase. So here are [--] tips for making the most of this demo sharing festival. Check out Steam Next Fest - https://store.steampowered.com/sale/nextfest === Credits === Music from Word Play OST by Zach Jones === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/"
YouTube Link 2025-06-09T17:43Z 1.7M followers, 108K engagements
"Don't make this assumption about your players (Developing 10) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I take my game to GDC in San Francisco and get some feedback. Along the way I learn some tough lessons about playtesting and making assumptions about your players. === Credits === Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired License for commercial use: Creative Commons"
YouTube Link 2023-04-03T15:08Z 1.7M followers, 843.3K engagements
"A puzzle game where your tools are completely random 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Mosa Lina is an innovative take on immersive sims where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender". === Get the Game === Steam - https://store.steampowered.com/app/2477090/Mosa_Lina/ === Games Shown === ElecHead [----] Chants of Sennaar [----] Venba [----] Mosa Lina [----] System Shock [--] [----] Ultima Underworld: The Stygian Abyss [----] Thief: The Dark Project [----] Deus Ex [----] Deathloop"
YouTube Link 2023-10-23T16:18Z 1.7M followers, 307K engagements
"Nintendo - Putting Play First 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode I talk about Nintendo's method of making games which helps this Japanese developer stand out from most other studios. === Sources and Resources === Miyamoto on core concepts time and ambition - http://shmuplations.com/mario64/ Gunpei Yokoi and replacing the character with a dot - http://shmuplations.com/yokoi/ A focus on jumping action - http://www.1up.com/news/super-mario-bros-25th-miyamoto Luigi's Mansion is a game about using the vacuum -"
YouTube Link 2016-11-11T11:10Z 1.7M followers, 1M engagements
"What it's like to release a game on Steam 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Get Your Own Plush Magnus - https://www.makeship.com/products/magnus-plush-1 Developing was an on-going YouTube series where I shared the step-by-step process of making my first video game: Mind Over Magnet In this episode I look back at the launch of the game and tell you about sales numbers money bugs reviews lessons and regrets. === Chapters === 00:00 - Intro 01:06 - My Advantage 03:33 - Launch Day 06:41 - Money 11:14 - Patching the Game 15:36 -"
YouTube Link 2024-12-06T16:00Z 1.7M followers, 483.8K engagements
"The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was - once again - our biggest yet. In this video Mark runs down his [--] favourite games. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-2021 Get the winning games: 00:00 - Intro 01:16 - Rift Shift - https://ihapiece.itch.io/rift-shift 02:10 - Sleepy Blocks - https://davifox.itch.io/sleepy-blocks 03:01 - Puzzle Sigma -"
YouTube Link 2021-06-22T19:00Z 1.6M followers, 1.4M engagements
"Why We Remember Bioshock's Fort Frolic 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The level "Fort Frolic" is often cited as one of the best parts of the original Bioshock - if not the entire Bioshock series. In this episode I return to the domain of Sander Cohen with a critical eye to figure out what made this part of the game so interesting and beloved. Games shown in this episode (in order of appearance): BioShock (Irrational Games 2007) Thief: Deadly Shadows (Ion Storm 2004) Deus Ex: Mankind Divided (Eidos Montreal 2016) Music used in"
YouTube Link 2016-10-10T15:15Z 1.6M followers, 974.3K engagements
"The one thing you need to finish your game (Developing 11) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I figure out a way to finish my game - by setting a schedule the scope and a plan. === Credits === Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired License for commercial use: Creative Commons Attribution [---] Unported "Share Alike" (CC BY-SA 3.0) License. YouTube Audio Library"
YouTube Link 2023-11-14T16:10Z 1.7M followers, 354.9K engagements
"Every Episode of Developing (Mind Over Magnet) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing was an on-going YouTube series where I shared the step-by-step process of making my first video game: Mind Over Magnet This video puts together all [--] episodes so you can watch the full saga in one go. Enjoy === Chapters === 00:00:00 - Episode 1: Learning Unity 00:17:29 - Episode 2: Prototyping 00:37:19 - Episode 3: Design Decisions 00:58:04 - Episode 4: Minimum Viable Product 01:20:06 - Episode 5: Getting Feedback 01:40:34 - Episode 6:"
YouTube Link 2024-12-23T07:43Z 1.6M followers, 19.2K engagements
"Mind Over Magnet level design stream Watch Mark (try to) make a new level for upcoming game Mind Over Magnet"
YouTube Link 2024-07-24T20:08Z 1.6M followers, 31.1K engagements
"How Jusant Makes Rock-Climbing More Immersive 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 This years most innovative game is Jusant - a game that makes climbing interesting and immersive. === Get the Game === Steam - https://store.steampowered.com/app/1977170/Jusant/ PlayStation - https://store.playstation.com/concept/10006168 Xbox - https://www.xbox.com/games/store/jusant/9pjb1zrjdcbq === Sources and Resources === Thanks to DONT NOD for providing in-depth behind-the-scenes information and footage from early in the games development. === Corrections ==="
YouTube Link 2023-12-22T16:09Z 1.7M followers, 702.4K engagements
"the inevitable mind over magnet plush is here Available for a limited time only - https://www.makeship.com/products/magnus-plush-1"
YouTube Link 2024-11-18T18:00Z 1.6M followers, 47.3K engagements
"The [--] "P"s of DOOM's Amazing Combat 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A DOOM Eternal combat encounter might only last five minutes but theyre five utterly intense minutes: filled with quick movement smart decision making and more. In this episode of GMTK Im going to break down just one fight in the game to see how it works and how it makes players act. Spoiler Warnings This video shows a combat encounter from the game's 11th level Nekravol Part II and so may spoil some weapons and enemies from the latter part of the game. No"
YouTube Link 2020-04-08T17:58Z 1.7M followers, 586.7K engagements
"Batman Arkham Knight and the Scourge of Scale 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Rocksteady's Arkham games have gotten bigger and bigger from the corridors of Arkham Asylum to the streets of Gotham City. But has the Dark Knight actually benefited from the increase in scale Is bigger always better Sources Gamasutra: "Rocksteady's Sefton Hill Unmasks Batman: Arkham Asylum" http://www.gamasutra.com/view/feature/4152/rocksteadys_sefton_hill_unmasks_.php Games shown in this episode (in order of appearance): Batman: Arkham Knight"
YouTube Link 2015-07-09T08:06Z 1.6M followers, 716.9K engagements
"Making It Takes Two's Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode of On the Level I speak to Hazelight designer Oliver Granlund about creating co-op conundrums in It Takes Two. === Before you watch === Spoilers: Chapter [--] of It Takes Two. Content warning: Mild language. === Games Shown === It Takes Two (2021) Ori and the Will of the Wisps (2020) A Way Out (2018) Super Mario 3D World (2013) Uncharted 3: Drake's Deception (2011) Brothers: A Tale of Two Sons (2013) Umurangi Generation (2020) === Credits === Music"
YouTube Link 2021-09-23T15:53Z 1.7M followers, 404.4K engagements
"The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was our biggest one yet. In this video Mark runs down his [--] favourite games. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-2020 Get the games [--] - Restless Wing Syndrome https://leko20.itch.io/restless-wing-syndrome [--] - Laserwave https://ambrits.itch.io/laserwave [--] - A Key(s) Path https://geegaz.itch.io/out-of-controls [--] -"
YouTube Link 2020-07-23T19:00Z 1.7M followers, 2.7M engagements
"What Pac-Man Brought to Game Design Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 While a nascent games industry was laser focused on emulating the success of Taitos Space Invaders one designer tried to make something completely different - and ended up creating our second design icon: Pac-Man. Sources Retro Gamer UK Issue [--] Retro Gamer https://www.retrogamer.net/retro_games80/the-making-of-pac-man/ Toru Iwatani [----] PacMan Designer Programmers At Work https://programmersatwork.wordpress.com/toru-iwatani-1986-pacman-designer/"
YouTube Link 2019-10-16T15:03Z 1.6M followers, 407.9K engagements
"Let's Play Word Play Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ Music by Zach Jones"
YouTube Link 2025-05-23T18:00Z 1.7M followers, 149.3K engagements
"How to Make a Good 2D Camera 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Making a 2D game Then you'll need to code a camera. But there's more to it than just following the main character. Here are five tips for making a better camera. === Sources and Resources === - Additional resources Platformer Toolkit https://gmtk.itch.io/platformer-toolkit Math for Game Programmers: Juicing Your Cameras With Math GDC on YouTube https://www.youtube.com/watchv=tu-Qe66AvtY Scroll Back: The Theory and Practice of Cameras in Side-Scrollers Game Developer"
YouTube Link 2023-09-12T15:37Z 1.7M followers, 513.2K engagements
"An excellent block-pushing puzzler on an open ocean 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Isles of Sea and Sky is a brilliant box-pushing puzzle game with a potent open-world design. It's the next entry in a series of indie game recommendations called "Weekender". === Get the Game === https://store.steampowered.com/app/1233070/Isles_of_Sea_and_Sky/ === Games Shown === Lorelei and the Laser Eyes [----] Animal Well [----] Crow Country [----] Paper Trail [----] Duck Detective: The Secret Salami [----] Braid: Anniversary Edition [----] Master Key [----] Mosa Lina 2023"
YouTube Link 2024-05-30T12:09Z 1.7M followers, 205K engagements
"Theme and Mechanics in Far Cry [--] and Far Cry [--] How do you make an audience feel a certain way I'll explain all in this episode of the Game Maker's Toolkit by looking at how Far Cry [--] and Far Cry [--] offer dramatically different experiences despite the two games being about shooting loads of dudes in a jungle. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Games shown in this episode (in order of appearance): The Last of Us (Naughty Dog 2013) The Legend of Zelda: The Wind Waker (Nintendo 2002) Journey (thatgamecompany 2012) Brothers: A Tale of Two Sons"
YouTube Link 2023-10-18T07:55Z 1.5M followers, 459.8K engagements
"Commanding Shepard 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 - This video contains full spoilers for the Mass Effect trilogy and depictions of virtual violence and sex -- When Mass Effect launched in [----] the heroes of western RPGs were typically blank-slate nobodies. But Commander Shepard is different. What does it mean to have a character whose personality and identity is shared between the player and the character Footnotes [--] This role could also be played by the character Kaidan Alenko depending on who survived the events of Mass"
YouTube Link 2020-06-15T17:37Z 1.6M followers, 1.1M engagements
"Why do God of War's Characters Keep Spoiling Puzzles 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Players have complained that God of War's companions keep spoiling all the puzzles. Let's look into the reasons this might happen. === Before you watch === Disclosure: God of War Ragnarok review code provided by Sony. === Sources === [--] God Of War Ragnarok Companions Are Solving Puzzles A Little Too Quickly For Some Players Gamespot"
YouTube Link 2022-11-17T16:45Z 1.6M followers, 572.7K engagements
"Word Play Trailer - Out Now Buy Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play/"
YouTube Link 2025-06-26T16:49Z 1.7M followers, 63.4K engagements
"I made a game about magnets (Developing 16) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I release the game to Steam === Chapters === 00:00 - Intro 00:45 - The Last Feature 02:43 - Bug Fixing 05:02 - Final Steps 06:00 - Making Mind Over Magnet === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) YouTube Audio Library === Subtitles ==="
YouTube Link 2024-11-13T17:00Z 1.7M followers, 192.9K engagements
"Analysing Mario to Master Super Mario Maker 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 It turns out that playing loads of video games doesn't necessarily make you a good designer. Who'd have thought it So scuppered by Super Mario Maker I decided to analyse the four Mario games featured within and see what I could learn. Super Mario Maker game code provided by Nintendo Find out more The Game Design Forum: "Reverse Design - Super Mario World" http://thegamedesignforum.com/features/RD_SMW_1.html Game Maker's Toolkit: "Super Mario 3D World's"
YouTube Link 2015-08-25T16:32Z 1.7M followers, 921.4K engagements
"The GMTK Game Jam [----] theme is. Join the jam - https://itch.io/jam/gmtk-2024 Join the Discord - https://discord.gg/pd4rQKU Find a team - https://findyourjam.team/gmtk Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)"
YouTube Link 2024-08-16T17:00Z 1.6M followers, 187.1K engagements
"Why Nathan Drake Doesn't Need a Compass 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 How does Naughty Dog let you explore the worlds of Uncharted and The Last of Us without the clunky navigational aids found in other linear games The answer: Through smart use of composition eye-catching design and in-world waypoints. Let's dig in. Sources: GDC Vault: "Uncharted [--] Art Direction" http://www.gdcvault.com/play/1012359/Uncharted-2-Art Max Level: "From Uncharted to The Last of Us: An Hour with Emilia Schatz""
YouTube Link 2015-10-26T16:57Z 1.7M followers, 876.2K engagements
"Can We Make Talking as Much Fun as Shooting 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Certain RPGs make the tantalising promise that you can skip combat altogether by talking your way past the bad guys. But how can we turn this into genuinely interesting gameplay Warning - This video contains story spoilers for Mass Effect (1) and Life is Strange (Episode 2) and also features content related to suicide. Games shown in this episode (in order of appearance) Deus Ex: Mankind Divided (Eidos Montreal 2016) Planescape: Torment (Black Isle"
YouTube Link 2019-07-17T16:06Z 1.7M followers, 913K engagements
"Climbing in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Crystal Dynamics has made Tomb Raider more streamlined and accessible - but have we lost something in the transition from clunky climbing to effortless traversal Let's look at some games from Grow Home to GIRP that do something more interesting with movement. Wired UK - "QWOP and GIRP designer Bennett Foddy on the 'neurological magic' of games" http://www.wired.co.uk/news/archive/2011-03/29/qwop-and-girp-designer-bennett-foddy Games shown in this episode (in order of"
YouTube Link 2015-11-30T17:39Z 1.6M followers, 964.9K engagements
"I've waited my whole life for this Switch Europe - https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Mind-Over-Magnet-2884560.html USA - https://www.nintendo.com/us/store/products/mind-over-magnet-switch/srsltid=AfmBOorMAJbhuyvIfPIN_UnGVkLKIZThJH4Uc3syLzU4Vdq73qt1nkkb Xbox Europe - https://www.xbox.com/en-gb/games/store/mind-over-magnet/9n9hvjjbpnt1 USA - https://www.xbox.com/en-us/games/store/mind-over-magnet/9n9hvjjbpnt1 PlayStation Europe - https://store.playstation.com/en-gb/concept/10015385 USA - https://store.playstation.com/en-us/concept/10015385"
YouTube Link 2025-08-15T13:05Z 1.7M followers, 117.7K engagements
"A Deep Dive into Star Fox Zero's Controls 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Star Fox Zero has a bizarre control scheme seemingly made to justify the Wii U gamepad. In this deep dive critique I look at what Nintendo and Platinum were trying to pull off and see where they succeeded - and where they failed. Games shown in this episode (in order of appearance): Star Fox Zero (Nintendo / PlatinumGames 2016) Star Fox (Nintendo 1993) Star Fox [--] (Nintendo 1997) Space Harrier II (Sega 1988) Star Fox Assault (Namco 2005) Kid Icarus:"
YouTube Link 2016-05-23T18:56Z 1.6M followers, 467.5K engagements
"The Legend of Zelda: Majora's Mask's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of Majora's Mask. Contribute translated subtitles - https://amara.org/v/C3BFX/"
YouTube Link 2016-08-24T13:30Z 1.7M followers, 640.6K engagements
"How Nintendo Designed Ultrahand 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 In The Legend of Zelda: Tears of the Kingdom Links newest tool isnt a weapon or a musical instrument or a shape-shifting mask. Instead it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mechanic. === Sources === - [--] Nintendo Ultra Hand Before Mario http://blog.beforemario.com/2011/03/nintendo-ultra-hand-1966.html [--] How Zelda: Tears of the Kingdoms Creators Opened Up a New"
YouTube Link 2023-10-18T15:13Z 1.7M followers, 389.8K engagements
"The hardest thing about finishing a game (Developing 15) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I finally finish my game and reveal Mind Over Magnet's release date. === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ - Sources Shigeru Miyamoto Wind Waker Interview [----] Bordersdown"
YouTube Link 2024-08-02T11:52Z 1.7M followers, 345.8K engagements
"(Incorrect Date) The GMTK Game Jam returns for [----] Sign up: https://itch.io/jam/gmtk-2025 This video is incorrect and the information is outdated - the jam now starts July 30th"
YouTube Link 2025-04-18T14:42Z 1.6M followers, 65.4K engagements
"How I Made Word Play Buy Word Play on Steam - https://store.steampowered.com/app/3586660/Word_Play/ === Chapters === 00:00 - Intro 01:04 - December 02:28 - January 05:16 - March 08:40 - April 09:38 - May 11:44 - June 14:12 - July === Credits === Music from Word Play OST by Zach Jones === Subtitles === Contribute translated subtitles - https://gamemakerstoolkit.com/translation/"
YouTube Link 2025-07-11T14:29Z 1.7M followers, 167.3K engagements
"The GMTK Game Jam is super-sized for [----] Join the jam - https://itch.io/jam/gmtk-2024 Team Finder - https://findyourjam.team/gmtk Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)"
YouTube Link 2024-05-29T12:25Z 1.6M followers, 138.3K engagements
"Puzzle Solving. or Problem Solving 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Most puzzle games are about discovering the one designer-intended answer to a conundrum. Let's look at a different take on the puzzle genre which takes inspiration from real-world problem solving. Sources Play Zach's games http://www.zachtronics.com Gamasutra: "New educational video game used in schools" http://www.gamasutra.com/view/pressreleases/154246/New_educational_video_game_used_in_schools.php Gamasutra: "Postmortem: Zachtronics Industries' SpaceChem""
YouTube Link 2015-06-18T16:29Z 1.6M followers, 724.8K engagements
"How Neon White Lets You Speedrun Speedrunning 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I dedicated my last video to the most innovative game of the last [--] months. This year's pick is Neon White: a game that turns you into a speedrunning superstar through its clever "Insight" system. === Important Links === My Top [--] Games of [----] Patreon https://www.patreon.com/posts/75863560/ === Sources === [--] Top Zelda: Ocarina of Time Speedrunner Nails Incredible Record IGN"
YouTube Link 2022-12-23T16:55Z 1.7M followers, 590.4K engagements
"Making Games Better for Gamers with Colourblindness & Low Vision Designing for Disability 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Video games are for everyone. But disabled people can be left out if developers dont consider their needs. In this series of videos Ill be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time Im looking at design choices and menu options that will affect those who are colourblind or have low vision. Resources Game accessibility guidelines"
YouTube Link 2018-08-22T20:01Z 1.7M followers, 406K engagements
"5 Quick GMTK Updates (GDC Steam Sale etc) Update [--] - I will be at GDC Follow me on Bluesky to get more information on my whereabouts if you'd like to meet up and say hi https://bsky.app/profile/gamemakerstoolkit.com Update [--] - Mind Over Magnet will be on sale next week. Wishlist now to get an email when it goes 20% off https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ Update [--] - I am working on a new game I'm not ready to share it right now but I do talk about it on the GMTK Discord https://gamemakerstoolkit.com/discord/ Update [--] - The date for the GMTK Game Jam [----] will be"
YouTube Link 2025-03-06T16:09Z 1.6M followers, 88.5K engagements
"The GMTK Game Jam [----] Theme Is. Join the jam - https://itch.io/jam/gmtk-2025 Find a team - https://findyourjam.team"
YouTube Link 2025-07-22T12:44Z 1.7M followers, 184.4K engagements
"The GMTK Game Jam returns for [----] Sign up: https://itch.io/jam/gmtk-2025"
YouTube Link 2025-04-20T05:34Z 1.6M followers, 51.5K engagements
"How Accessible Were 2021's Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I like to take a moment to check in with the games biz and see how things are going in terms of accessibility. I check out [--] blockbuster games and countless indie titles to gauge the current state of the industry. === Before you watch === Disclosure: Riders Republic code provided by Ubisoft === Sources and Resources === - Sources - Xbox Accessibility Guidelines Microsoft https://docs.microsoft.com/en-us/gaming/accessibility/guidelines Xbox Developers"
YouTube Link 2021-12-10T16:55Z 1.7M followers, 373.1K engagements
"Did I complete my [--] day game making challenge (Developing 4) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet This time I tried to make a fully working game in [--] days. Did I succeed === Chapters === 00:00 - Intro 00:56 - The Plan 01:52 - Character and Magnet 05:17 - Level [--] 08:30 - Levels 2-5 11:55 - Things Fall Apart 14:06 - Operation Finish 16:31 - Playtesting and Feedback 20:00 - Making an MVP === Credits ==="
YouTube Link 2022-01-26T18:00Z 1.7M followers, 524.2K engagements
"How Jonathan Blow Designs a Puzzle 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 For Jonathan Blow a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode I share the philosophy and design process of the brains behind Braid and The Witness. More on Blow's philosophy: IndieCade: "Jonathan Blow & Marc Ten Bosch - Designing to Reveal the Nature of the Universe" https://www.youtube.com/watchv=OGSeLSmOALU IndieCade: "Jonathan Blow Marc Ten Bosch & Droqen - Empuzzlement""
YouTube Link 2016-03-09T13:21Z 1.7M followers, 719.7K engagements
"The World Design of Banjo-Kazooie 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in === Sources and Resources === - Sources [--] Rare Revealed: A Rare Look at Dream Rare Ltd on YouTube https://www.youtube.com/watchv=w72kj20YNA0 [--] Gregg Mayles Twitter"
YouTube Link 2023-10-04T14:54Z 1.7M followers, 737.8K engagements
"The Music of Breath of the Wild GMTK Extra 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 This is a bonus video outside the usual realm of Game Maker's Toolkit. Here I'm talking about the strengths of The Legend of Zelda: Breath of the Wild's soundtrack. This video may contain some spoilers for areas in the game. Watch at your own discretion. Contribute translated subtitles - https://amara.org/v/C3BFH/"
YouTube Link 2017-03-23T12:12Z 1.7M followers, 761.6K engagements
"The Tragedy of Halo 3: ODST 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Halo 3: ODST was a bold move for Bungie. A non-linear and open world Halo game with a melancholic vibe and without Master Chief. In some ways it was wonderfully clever in other ways it fell on its face. Lets explore the highs and lows of this forgotten game. Sources The Making of The Legend of Zelda: A Link to the Past Shmuplations http://shmuplations.com/zeldalttp/ Games shown in this episode (in order of appearance) Halo [--] (Bungie 2007) Halo 3: ODST (Bungie 2009)"
YouTube Link 2019-04-25T16:00Z 1.7M followers, 820.8K engagements
"How Games Do Health 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You get shot. The screen goes black and white. You hide behind a block of concrete until your bullet wounds are magically healed. Its the default way of handling health in modern action games - but is it the best === Chapters === 00:00 - Intro 01:19 - A History of Health 03:07 - Pros and Cons of Regenerating Health 03:39 - Advantages of Health Kits 04:50 - Mixing the Two 05:40 - Innovative Health Systems 06:45 - Conclusion 07:15 - Patreon Credits === Games Shown === DOOM (id"
YouTube Link 2016-08-01T15:56Z 1.7M followers, 1.5M engagements
"The Power of Video Game HUDs 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The heads-up display can change how a game works feels looks and is made. Let's find out how. === Before you watch === Content warning: Some blood === Sources and Resources === Sources [--] How We Made The Last of Us's Interface Work So Well Kotaku https://kotaku.com/how-we-made-the-last-of-uss-interface-work-so-well-1571841317 [--] How Slay the Spires Original Interface Almost Killed the Game Ars Technica https://www.youtube.com/watchv=r_BPJzNPF6M [--] Specter Knight"
YouTube Link 2021-04-29T18:05Z 1.7M followers, 1M engagements
"How to Make an Indie Game Trailer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a strong trailer for your game can be a huge challenge so Ive collected a bunch of tips and best practices from the industrys top trailer makers. More resources can be found in the description below. === Sources and Resources === What Makes an Indie Hit: How to Choose the Right Design Ryan Clark https://www.gamasutra.com/blogs/RyanClark/20150917/253842/What_Makes_an_Indie_Hit_How_to_Choose_the_Right_Design.php Heavens Vault Case Study Derek-Lieu.com"
YouTube Link 2019-05-17T14:58Z 1.7M followers, 1.1M engagements
"How Snake Pass Became a Platformer Without Jumping 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 This years most inventive game was Snake Pass - a squirmy interactive toy that came together thanks to some smart design decisions and a dash of good luck. Sources The Making of Snake Pass Nintendo UK https://www.nintendo.co.uk/News/2017/April/The-Making-Of-Snake-Pass-1213865.html The Story of Snake Pass - Dev Diary Sumo Digital https://www.youtube.com/watchv=YOsoM4IQhj0 Snake Biology: Getting Technical - Snake Pass Dev Diary Sumo Digital"
YouTube Link 2017-12-14T16:59Z 1.7M followers, 808.1K engagements
"The Power of Invisible Choices 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Action games typically borrow from RPGs and adventure games when it comes to making choices. But there are significant advantages when using the normal verbs of the games. I call these invisible choices. === Before you watch === Content warning: Scenes of a violent nature Spoiler warning: Light Mass Effect [--] Spec Ops: The Line Deus Ex: Human Revolution Metal Gear Solid Silent Hill [--] spoilers === Sources and Resources === - Sources [--] Do You Copy Dialog System and"
YouTube Link 2022-01-13T17:02Z 1.7M followers, 1.1M engagements
"The Secret of Mario's Jump (and other Versatile Verbs) 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video I look at "versatile verbs" - player actions that can have multiple uses depending on how you perform them - in a number of excellent games. Game Accessibility Guidelines: http://gameaccessibilityguidelines.com I'm using Anna Anthropy / Naomi Clark's "A Game Design Vocabulary" for game design lingo: https://www.amazon.co.uk/Game-Design-Vocabulary-Foundational-Principles-x/dp/0321886925 Games shown in this episode (in order of"
YouTube Link 2017-02-27T16:56Z 1.7M followers, 801.3K engagements
"How The Forgotten City Creates The Perfect Mystery 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I break down the design and development of one of the year's most innovative games. This time: it's the time-travelling day-looping crime-solving remake of a Skyrim mod The Forgotten City. How was this remarkable game made === Before you watch === Content warning: Some violence === Chapters === 00:00 - Intro 03:24 - The Forgotten City (Spoilers) 15:26 - Honourable Mentions === Games Shown === Snake Pass (2017) Event0 (2016) Her Story"
YouTube Link 2021-12-21T16:51Z 1.7M followers, 428.5K engagements
"Why Metro Exodus is so Immersive 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean and what design decisions help create that feeling === Chapters === 00:00 - Intro 01:52 - What is Metro: Exodus 02:57 - 1: Keeping you in the World 05:01 - 2: Making you Aware of Surroundings and Status 08:10 - 3: Hiding Information from the Player 11:10 - 4: Reacting to the Player 12:42 -"
YouTube Link 2019-06-26T15:58Z 1.7M followers, 4.3M engagements
"The Legend of Zelda: Link's Awakening's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I continue my exploration of The Legend of Zelda's dungeon design with [----] Game Boy game Link's Awakening. Differences between Link's Awakening and Link's Awakening DX: https://tcrf.net/The_Legend_of_Zelda:_Link's_Awakening/Version_Differences#Link.27s_Awakening_DX Contribute translated subtitles - https://amara.org/v/C3BF3/"
YouTube Link 2016-07-01T15:10Z 1.7M followers, 519.8K engagements
"Is Until Dawn a Good Horror Movie 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 There's a nasty conflict at the beating heart of Supermassive's interactive horror flick Until Dawn. Let's tear it out and tear it down. (Note: this video contains some light spoilers for Until Dawn but largely the consequences to choices which may never happen in your game. Also has spoilers for the movie Halloween and plenty of graphic violence). Games shown in this episode (in order of appearance): Until Dawn (Supermassive Games 2015) Game of Thrones"
YouTube Link 2015-09-14T16:01Z 1.7M followers, 356.6K engagements
"The Legend of Zelda: Twilight Princess' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of 2006's Twilight Princess Contribute translated subtitles - https://amara.org/v/C3BFM/"
YouTube Link 2017-01-19T14:54Z 1.7M followers, 765.5K engagements
"How Overcookeds Kitchens Force You to Communicate 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Overcooked is one of the best co-op games Ive played because it seems to force players to not only work with each other - but talk to each other. In this video Ill explain how the kitchens themselves encourage this behaviour. Overcooked [--] game code provided by Team [--] Games shown in this episode (in order of appearance) Overcooked (Ghost Town Games 2016) Overcooked [--] (Ghost Town Games 2018) Enter the Gungeon (Dodge Roll 2016) Metal Slug [--] (SNK"
YouTube Link 2018-09-21T15:56Z 1.7M followers, 540.8K engagements
"Clockwork Games and Time Loops 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Theres a handful of games where time is taken very seriously. In this video I look at the design challenges and opportunities of what we might call clockwork games. Sources Outer Wilds: a game of curiosity-driven space exploration USC Digital Library http://digitallibrary.usc.edu/cdm/ref/collection/p15799coll3/id/248860 Learn reset repeat: The intricacy of time loop games https://www.gamesindustry.biz/articles/2019-07-31-time-loop-games Games shown in this episode"
YouTube Link 2019-10-03T15:58Z 1.7M followers, 877.1K engagements
"The Legend of Zelda: Phantom Hourglass and Spirit Tracks' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the Nintendo DS games Phantom Hourglass and Spirit Tracks Contribute translated subtitles - https://amara.org/v/C3BFG/"
YouTube Link 2017-03-29T16:57Z 1.7M followers, 533.4K engagements
"The Legend of Zelda: The Wind Waker's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of GameCube game The Wind Waker. Contribute translated subtitles - https://amara.org/en-gb/videos/OBS3UMeHvnbY/"
YouTube Link 2016-10-17T15:17Z 1.7M followers, 631K engagements
"Breaking Down the Best World in Rayman Legends 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Lets take a break from Nintendos level design - and look at how Ubisoft explored a single mechanic through an entire worlds worth of levels in Rayman Legends. Find Out More Creating a World Ubiblog http://blog.ubi.com/en-GB/on-the-level-creating-20000-lums-under-the-sea/ Games shown in this episode (in order of appearance) Donkey Kong Country: Tropical Freeze (Retro Studios 2014) Splatoon [--] (Nintendo 2017) New Super Mario Bros. U (Nintendo 2012)"
YouTube Link 2018-01-30T16:58Z 1.7M followers, 710.3K engagements
"How Cuphead's Bosses (Try to) Kill You 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Cuphead is a master class in boss attacks. Let's look at the games patterns phases telegraphing predictability and more. This video shows off bosses from the games first three areas. === Chapters === 00:00 - Intro 01:33 - Making you Move 03:05 - Unpredictable Patterns 04:23 - Layering on Multiple Patterns 05:04 - Different Boss Phases 05:48 - Baroness Von Bon Bon 08:13 - Getting it Wrong 08:41 - Defeating vs Surviving 09:46 - Patreon Credits === Games Shown"
YouTube Link 2017-10-19T21:32Z 1.7M followers, 2M engagements
"The Legend of Zelda: Breath of the Wild's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 // This video contains footage of all four divine beasts the final area of the game and the dungeon from the downloadable content // [--] months [--] games [--] videos and [---] dungeons later and we finally finish our breakdown of the dungeons in the Zelda series by looking at 2017's The Legend of Zelda: Breath of the Wild. Get maps graphs notes and more in this Dropbox folder:"
YouTube Link 2018-01-19T15:31Z 1.7M followers, 1M engagements
"The Year Stealth Games Got Serious 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Stealth games were few and far between for much of gamings history - until the year [----] when three huge stealth games came out in the same year. In this video Ill explore the conventions that these games established and ask why [--] was the year stealth games got serious. Sources War Stories: Thiefs intuitive stealth system wasnt intuitive to design Ars Technica"
YouTube Link 2019-01-08T17:56Z 1.7M followers, 507.2K engagements
"Dishonored [--] Devs Explain the Clockwork Mansion 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this episode of On the Level I speak to Arkane designers Dana Nightingale and David Di Giacomo about the shape-shifting Clockwork Mansion in Dishonored [--]. === Before you watch === Accessibility: This video has burned-in subtitles for the French to English translation. The subtitle track "English" disappears during this time. However the subtitle track "English (United States)" contains an overlay copy of the subtitles if you need to move them or"
YouTube Link 2021-07-16T16:30Z 1.7M followers, 432K engagements
"How Space Invaders Birthed Japanese Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Design Icons is a new series from Game Maker's Toolkit charting the history of game design through influential and important games. Starting with an invasion from space. Sources An Intro to Videogame Design History The Game Design Forum http://thegamedesignforum.com/features/GDH_1.html Retro Gamer UK Issue [---] Archive.org https://archive.org/details/RetroGamerUKIssue185/page/n21 Creator of SPACE INVADERS talks about problems in development and more"
YouTube Link 2019-09-05T17:04Z 1.7M followers, 330.5K engagements
"Donkey Kong Country: Tropical Freeze - Mario's Level Design Evolved 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Donkey Kong Country: Tropical Freeze is platforming level design at its best. By taking Nintendos level design philosophy to the next level Retro Studios made a handful of incredible stages that all modern platformers should be judged against. Further Viewing Donkey Kong Country: Tropical Freeze - Level Design Turbo Button https://www.youtube.com/watchv=d5wIIwBL784&t=6s Games shown in this episode (in order of appearance) Donkey"
YouTube Link 2017-06-16T18:10Z 1.7M followers, 897.5K engagements
"Are Score Systems Still Relevant 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design Lets find out Find out more Balancing Accessibility Against Depth in Assault Android Cactus GDC Vault https://www.gdcvault.com/play/1023422/Balancing-Accessibility-Against-Depth-in Games shown in this episode (in order of appearance) Galaga (Namco 1981) Pac-Man (Namco 1980) Donkey Kong (Nintendo 1981) Frogger (Konami 1981) Space"
YouTube Link 2018-06-08T19:30Z 1.7M followers, 499.6K engagements
"The Legend of Zelda: The Minish Cap's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of GBA game The Minish Cap. Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry I'll fix it up when I release the graphs properly. Contribute translated subtitles - https://amara.org/v/C3BFQ/"
YouTube Link 2016-11-28T18:10Z 1.7M followers, 631.6K engagements
"The Magic of the First Legend of Zelda 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The next Zelda game Breath of the Wild is said to be inspired by the very first game in the series. Let's revisit that seminal game to see how Nintendo made such an intoxicating adventure. === Sources and Resources === Game Over: Press Start to Continue: The Maturing of Mario. David Sheff [----]. Superplay Interview http://www.angelfire.com/games5/makzelda/interviews/superplay.html Shigeru Miyamoto GDC [----] Keynote https://www.youtube.com/watchv=En9OXg7lZoE"
YouTube Link 2017-02-20T16:30Z 1.7M followers, 1.2M engagements
"Do We Need a Soulslike Genre 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The rise of games inspired by Dark Souls has led some to suggest that Dark Souls invented a whole new genre of games. In this video lets look at the ramifications of turning a game into a genre. === Sources and Resources === Nioh Suggests That Dark Souls Actually Invented a New Genre Waypoint https://waypoint.vice.com/en_us/article/z4gbx9/nioh-suggests-that-dark-souls-actually-invented-a-new-genre Berling Interpretation Rogue Basin"
YouTube Link 2017-07-12T12:44Z 1.7M followers, 1.4M engagements
"Sorry I stopped posting but I made another game Wishlist Word Play on Steam and try the demo - https://store.steampowered.com/app/3586660/Word_Play/ I'm back in the formless blue void of the Developing studio to tell you about my new game. Word Play === Chapters === 00:00 - Intro 01:06 - The Prototype 03:58 - Game Number [--] 06:52 - Making Word Play 08:02 - Playtesting 09:56 - Finishing the Game 11:41 - Wishlist Word Play 13:22 - Back to YouTube === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute"
YouTube Link 2025-05-23T17:00Z 1.7M followers, 415.9K engagements
"What Makes Celeste's Assist Mode Special 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Developer intention can often come at the expense of accessibility and player preference. In this video I look at some recent games that have found a middle ground. === Before you watch === Disclosure: Celeste Switch code was provided by the game's developer === Sources and Resources === Lets Talk About the Corpse in the Room Darkest Dungeon http://www.darkestdungeon.com/lets-talk-about-the-corpse-in-the-room/ Heat Signatures Fair Points Update Pentadact"
YouTube Link 2018-02-21T21:29Z 1.7M followers, 1.5M engagements
"Telling Stories with Systems 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When you think of "interactive stories" you might think about games with branching narratives like The Walking Dead. But a new wave of games is using systems and random content to deliver wholly unique stories every time you play. Games shown in this episode (in order of appearance): Life is Strange (Dontnod Entertainment 2015) The Wolf Among Us (Telltale Games 2013) The Walking Dead: Season One (Telltale Games 2012) [--] Days (inkle 2014) Assassin's Creed Unity"
YouTube Link 2015-05-12T17:10Z 1.7M followers, 690.2K engagements
"Three Other Approaches to Turn Timers GMTK Extra 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In my last video I talk about how XCOM [--] encouraged players to speed up by using turn timers. Here's three games that take a different approach to the same topic. Sources Game Design Deep Dive: Alarm systems in Klei's Invisible Inc. Gamasutra https://www.gamasutra.com/view/news/244383/Game_Design_Deep_Dive_Alarm_systems_in_Kleis_Invisible_Inc.php Back on the farm again: How Enemy Within redefines XCOM Eurogamer"
YouTube Link 2017-10-12T11:06Z 1.7M followers, 460.1K engagements
"Wait Didn't Arkane Already Make Deathloop 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I got a strange sense of dj vu playing Deathloop and not just because the game features a time loop. In this video I share my personal experience with the game in a design-focused game review. === Before you watch === Content warning: Scenes of a violent nature Spoiler warning: I talk about the main campaigns of Deathloop and Prey: Mooncrash but dont give away any story spoilers. === Sources and Resources === - Sources [--] Mooncrash: Resetting the"
YouTube Link 2022-02-11T18:53Z 1.7M followers, 906.7K engagements
"I just changed my entire game (Developing 13) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🍿 Watch the trailer - https://www.youtube.com/watchv=71MzN_vYEgo 🍿 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet In this episode I look at the work behind getting the game ready for its Steam Next Fest debut this summer. === Sources and Resources === Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ [--] Rogue-like poker hit"
YouTube Link 2024-03-11T14:32Z 1.7M followers, 410.9K engagements
"How (and Why) Spelunky Makes its Own Levels 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Spelunky will always keep you guessing by making a fresh set of [--] levels every time you play. In this episode we look at how creator Derek Yu strikes a balance between random and authored levels to make stages that always feel fun and fair - and why it's important that this game never gives you the same level twice. Quotes and info came from "Spelunky" by Derek Yu and Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu With"
YouTube Link 2016-04-12T18:33Z 1.7M followers, 862.5K engagements
"Who Gets to be Awesome in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Many games come with the promise of letting the player live out some kind of awesome aspirational fantasy. But the game's design will dictate who gets to live the fantasy and who might get left behind. Sources [--] The Applied Value of Player Psychology: Putting Motivational Principles to Work GDC Vault (Free Access) https://www.gdcvault.com/play/1017784/The-Applied-Value-of-Player [--] DOOM Eternal with id Software's Hugo Martin and Marty Stratton Game Maker's Notebook"
YouTube Link 2020-10-29T16:59Z 1.7M followers, 733.3K engagements
"will na [--] temporada #animao #humor #shorts"
YouTube Link 2025-12-21T16:27Z [---] followers, [---] engagements
"How Video Game Economies are Designed 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video Ill show you how a typical video game economy is designed - and how resources flow around the system. As we go Ill show you how these economic entities can be used to create interesting gameplay for the player. === Before you watch === Content warning: Combat mild blood. === Sources and Resources === - Sources [--] The Living World of 'The Witcher' https://www.gdcvault.com/play/1023867/The-Living-World-of-The [--] Patch [----] for PC out now"
YouTube Link 2022-04-25T15:49Z 1.7M followers, 1.3M engagements
"How a Super Smash Bros. Fighter is Designed 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Super Smash Bros. features [--] different characters from across gaming history. How does director Masahiro Sakurai keep them cohesive and balanced while honouring their individual legacies Let's find out. === Get Sakurai's Body-Kun Figure === Amazon US - https://amzn.to/3WvqEnt (Referral Link) Amazon UK - https://amzn.to/3E5jzDW (Referral Link) === Sources and Resources === - Masahiro Sakurai's YouTube Channel https://www.youtube.com/@sora_sakurai_en - Sources [--] Smash"
YouTube Link 2025-01-21T16:47Z 1.7M followers, 382.9K engagements
"The World Design of Castlevania: Symphony of the Night Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Theres a reason why we call these games Metroidvanias. After a bunch of largely linear games Castlevania opened its doors for exploration in 1997s PlayStation classic Symphony of the Night. In this video we look at how its world design works as we learn what it means to make a good Metroidvania. Abilitease from https://www.giantbomb.com/abilitease/3015-57/ Contribute translated subtitles - https://amara.org/v/C3BE0/"
YouTube Link 2018-11-15T16:00Z 1.7M followers, 1.1M engagements
"How I make puzzles for my indie magnet game (Developing 9) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet Since the last episode of developing I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make [--] levels as promised === Links ==== Puzzle Level Idea Strategies Patrick Traynor https://cwpat.me/misc/puzzle-level-idea-strategies === Credits === Music By: LAKEY INSPIRED @"
YouTube Link 2023-02-03T16:04Z 1.7M followers, 427.5K engagements
"Adaptive Soundtracks in Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Many video games these days boast having a dynamic soundtrack but that usually just means the score kicks into a high tempo beat when you start shooting. Mark Brown shares some more inventive uses of adaptive audio. This episode is best watched while wearing headphones. Games shown in this episode (in order of appearance): Deus Ex: Human Revolution (Eidos Montreal 2011) Far Cry [--] (Ubisoft Montreal 2012) Red Dead Redemption (Rockstar San Diego 2010) Uncharted:"
YouTube Link 2014-11-06T17:09Z 1.7M followers, 968.4K engagements
"The Challenge of Cameras 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Choosing a camera for a 3D game is a huge challenge because cameras can serve gameplay and aesthetic goals at the same time. What happens when these goals clash === Sources and Resources === Evolving Combat in 'God of War' for a New Perspective GDC Vault https://www.gdcvault.com/play/1026085/Evolving-Combat-in-God-of The Challenges Of Remaking A Horror Classic Like Resident Evil [--] Gamespot"
YouTube Link 2019-05-08T16:00Z 1.7M followers, 1.1M engagements
"Are Lives Outdated Game Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Are lives an outdated relic of the arcade era or are they still relevant to game design in [----] === Before you watch === Disclosure: Crash Bandicoot [--] game code provided by the publisher === Sources and Resources === [--] Super Meat Boy's McMillen Explains 'Why So Hard' Gamasutra https://www.gamasutra.com/view/news/119093/Super_Meat_Boys_McMillen_Explains_Why_So_Hard.php [--] Sonic Manias Save System Sucks USGamer"
YouTube Link 2020-10-15T16:01Z 1.7M followers, 1.2M engagements
"5 Bits of Good Game Design from [----] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] is coming to an end. To give the year a proper farewell let's look at [--] good bits of game design from [--] awesome games released in the last [--] months. I'll have one more from my very favourite game of the year towards the end of December. Sources: IGN: "Breaking Down Bloodborne's Combat System" http://uk.ign.com/articles/2014/08/14/gamescom-2014-breaking-down-bloodbornes-combat-system Games shown in this episode (in order of appearance): Splatoon"
YouTube Link 2015-12-14T17:23Z 1.7M followers, 401.9K engagements
"Is The Swindle the First Great Heist Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The Swindle makes smart use of systems and structure to turn you into a master burglar. Let's break down the ways it encourages you to get greedy and take big risks - which can lead to some fabulous player-driven stories. Games shown in this episode (in order of appearance): Uncharted 3: Drake's Deception (Naughty Dog 2011) Payday [--] (Overkill Software 2013) Monaco: What's Yours Is Mine (Pocketwatch Games 2013) Grand Theft Auto V (Rockstar North 2013) The"
YouTube Link 2015-07-28T12:21Z 1.7M followers, 649.5K engagements
"Super Mario 3D World's [--] Step Level Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Super Mario 3D World is a game with creativity in abundance. But Nintendo has developed a reusable level design structure that allows for ideas to be properly taught and established in about five minutes flat. We break down this four-step philosophy and chart its history from Super Mario Galaxy to Captain Toad: Treasure Tracker. Sources Learning from Super Mario 3D Land's Director Gamasutra"
YouTube Link 2015-03-16T16:20Z 1.7M followers, 1M engagements
"The Design of Dead Space - Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In the final part of this series we look at the final game in the Dead Space saga and look at the reasons why this series shifted so far towards being an action-heavy shooter. The Design of Dead Space - Part 1: https://youtu.be/m5A0qttazXo The Design of Dead Space - Part 2: https://youtu.be/A1x6Jy2CYNo (Thanks to Charlie from https://www.youtube.com/user/TheGamingBritShow for playing Dead Space [--] co-op with me) MCV: "Dead Space [--] sales double original""
YouTube Link 2017-05-08T14:50Z 1.7M followers, 476.4K engagements
"The Birth of the Japanese RPG Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 There's only one genre that we divide down strict geographical lines: the RPG. But western RPGs and Japanese RPGs have way more in common than you might first realise. Visually accessible version - https://www.youtube.com/watchv=hg70NfLNjF4 Join the GMTK Game Jam - https://itch.io/jam/gmtk-2020 Sources [--] Dungeons & Dragons Single Volume Edition D&D Rulebook https://img.4plebs.org/boards/tg/image/1398/03/1398034466298.pdf [--] Interview with the creators of"
YouTube Link 2020-07-08T18:00Z 1.7M followers, 751.4K engagements
"Super Mario's Invisible Difficulty Settings 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 From Super Mario Bros. to Mario Wonder Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty. === Sources and Resources === - Sources [--] New Super Mario Bros: Volume [--] Iwata Asks https://iwataasks.nintendo.com/interviews/wii/nsmb/0/4/ [--] Super Mario World [----] Developer Interview Shmuplations https://shmuplations.com/supermarioworld/ [--] New Super Mario Bros: Volume [--] Iwata Asks"
YouTube Link 2024-01-19T17:34Z 1.7M followers, 1.7M engagements
"Downwell's Dual Purpose Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this video I'll explain why I think Downwell is one of the most elegant games made in a long time. Recommended reading / viewing: Polygon: "Downwell is the best game I've played in 2015" http://www.polygon.com/2015/10/16/9550205/downwell-is-the-best-game-ive-played-in-2015 GDC Vault: "Designing Downwell around one key mechanic" https://www.youtube.com/watchv=M8SwpDKAWdg snomaN Gaming: "You Need to Play Downwell" https://www.youtube.com/watchv=pxUY9xUU_ec Games"
YouTube Link 2016-07-16T18:33Z 1.7M followers, 579.3K engagements
"The stuff no one tells you about game development (Developing 7) 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going YouTube series where I share the step-by-step process of making my first video game: Mind Over Magnet This time on Developing Im building all the boring stuff that sits behind the scenes and makes this game actually work. But it has some surprising advantages for me as a developer === Links ==== Unity Eyedropper Asset https://github.com/Cratesmith/Cratesmith.AssetUI.git === Credits === Music By: LAKEY"
YouTube Link 2022-05-31T15:51Z 1.7M followers, 569.5K engagements
"The Games That Designed Themselves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 It's easy to assume that amazing indie games like Gunpoint Crypt of the Necrodancer Ape Out and Into the Breach were designed in a flash of inspiration. But that's not true - find out how these games came to be in this episode of Game Maker's Toolkit. === Sources and Resources === [--] Ape Out: The Story of an Indie Game Vimeo https://vimeo.com/126966205 [--] Into the Breach Design Postmortem GDC Vault (Free)"
YouTube Link 2020-08-17T17:58Z 1.7M followers, 1.4M engagements
"The World Design of Metroid [--] and Zero Mission Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world without them becoming lost or frustrated In this series I'll be looking at key Metroid titles and games inspired by the franchise to see how this type of world is structured. Starting with Metroid [--] and its [----] remake Metroid Zero Mission. Contribute translated subtitles - https://amara.org/v/C3BE9/"
YouTube Link 2018-07-31T14:58Z 1.7M followers, 875.7K engagements
"5 Game Design Innovations from [----] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In order to recognise the most creative games of [----] this video highlights five innovative ideas - from full game concepts to clever features that other developers will be pinching in a few years time. Correction: Torben Ellert is the lead online designer for Hitman not lead designer. Further reading Overwatch Forum - Patch Notes March [--] https://us.battle.net/forums/en/overwatch/topic/20742805135 Gamasutra - Game Design Deep Dive: Darkest Dungeon's"
YouTube Link 2016-12-12T16:53Z 1.7M followers, 626.2K engagements
"The Design of Dead Space - Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In this three part episode of Game Maker's Toolkit I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week. Games shown in this episode (in order of appearance): Burnout Revenge (Criterion Games 2005) FIFA [--] (EA Canada 2006) Superman Returns (EA Tiburon 2006) Mirror's Edge (EA DICE 2008) Skate (EA Blackbox 2007) The Saboteur (Pandemic Studios 2009) Rock Band [--] (Harmonix 2010) Crysis (Crytek 2007)"
YouTube Link 2017-04-24T15:07Z 1.7M followers, 816.5K engagements
"The Rise and Fall of Britain's Bedroom Coders Design Icons 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 GMTK's game history series Design Icons takes a trip to the UK to see how the early British games business started as a cottage industry of bedroom coders Sources [--] November [----] CVG https://archive.org/details/cvg-magazine-037 [--] Interview: CCP on the Freedoms of EVE Online Gamasutra https://www.gamasutra.com/view/feature/130822/interview_evolution_and_risk_ccp_.php [--] The forgotten interview with Chris Roberts Paul Dean"
YouTube Link 2020-09-30T16:01Z 1.7M followers, 306K engagements
"The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The third GMTK Game Jam has come to a close. In this video I look at my favourite games from among the [----] projects that were uploaded. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl GMTK on Itch.io - https://gmtk.itch.io Play all the games here - https://itch.io/jam/gmtk-2019/entries Top [--] Games Kickochet https://boz-float.itch.io/kickochet Project1on https://arthur740210.itch.io/project1on TowerBag"
YouTube Link 2019-08-20T19:51Z 1.7M followers, 2.1M engagements
"Shovel Knight and Nailing Nostalgia 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Some games are all about nostalgia - a reminder of how games used to be. No game nails this sensation quite like Shovel Knight which expertly picks and chooses the right bits to emulate from old games. Here's how Yacht Club Games pulled it off. Recommended reading / viewing: Gamasutra: "Breaking the NES for Shovel Knight" http://www.gamasutra.com/blogs/DavidDAngelo/20140625/219383/Breaking_the_NES_for_Shovel_Knight.php dustmop.io: "NES Graphics Part 3""
YouTube Link 2016-08-31T16:01Z 1.7M followers, 839.4K engagements
"How do Stealth Games Deal with Detection - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome back to the School of Stealth a GMTK miniseries on how stealth games work. In episode three it's time to tackle the biggest challenge of stealth game design: detection. In a genre that's all about staying hidden what should designers do when the player is found Sources Modelling AI Perception and Awareness in Splinter Cell: Blacklist GDC Vault (Free Access)"
YouTube Link 2020-05-19T17:17Z 1.7M followers, 590.5K engagements
"Legend of Zelda: Breath of the Wild - An Open World Adventure 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 So The Legend of Zelda: Breath of the Wild is an open world game. In this video I look at how Nintendo used and ignored different bits of open world design to make a game that's all about exploration and adventure. === Sources and Resources === GDC: "Breaking Conventions with The Legend of Zelda: Breath of the Wild" https://www.youtube.com/watchv=QyMsF31NdNc Nintendo: "The Making of The Legend of Zelda: Breath of the Wild""
YouTube Link 2017-03-20T16:59Z 1.7M followers, 1.2M engagements
"Forging God of War's Leviathan Axe 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Kratos has used the same type of weapon for the last six God of War games. Now hes using something completely different: the versatile tactical satisfying and enjoyable new Leviathan Axe. In this video I look at what makes this weapon interesting and how Sony Santa Monica came to design it. Sources Recalling the Leviathan Axe Combat Recall https://combatrecall.blogspot.com/2018/04/recalling-leviathan-axe-after-spending.html God of War Developer Diary - Kratos'"
YouTube Link 2018-06-19T15:59Z 1.7M followers, 547.1K engagements
"Building Better Skill Trees 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Skill trees upgrade systems ability trees - call them what you want they have become an integral part of modern day game design. So lets look at how these things work where they fall down and what we can do to build better skill trees. Games shown in this episode (in order of appearance) Assassin's Creed: Odyssey (Ubisoft Quebec 2018) Shadow of the Tomb Raider (Eidos Montreal 2018) Watch Dogs [--] (Ubisoft Montreal 2016) Marvels Spider-Man (Insomniac Games 2018) DOOM (id"
YouTube Link 2018-11-27T15:52Z 1.7M followers, 1.1M engagements
"Anatomy of a Side Quest: Beyond the Beef 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Role-playing games are funnily enough about playing a role. The best games offer many opportunities to support the character you've built - whether it's a silver-tongued villain or a benevolent gunslinger. Let's look at how that works in a stand-out quest from 2010's Fallout: New Vegas. Recommended reading / viewing: Design Rampage: "Design Lesson [---] - Fallout" http://designrampage.blogspot.co.uk/2008/10/design-lesson-101-falloutfallout-2.html GDC Vault:"
YouTube Link 2016-01-12T17:06Z 1.7M followers, 923.5K engagements
"What We Can Learn From DOOM 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [--] years on and id Software's demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient archetypal game Recommended reading / viewing: GDC Vault: "Meaningful Choice in Game Level Design Matthias Worch" https://www.youtube.com/watchv=BEF4GVNzkUw&feature=youtu.be GDC Vault: "Orthogonal Unit Design Harvey Smith" http://www.gdcvault.com/play/1022697/Orthogonal-Unit Vector Poem: "Lessons from Doom""
YouTube Link 2016-01-26T16:52Z 1.7M followers, 664.6K engagements
"What Capcom Didn't Tell You About Resident Evil [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Resident Evil [--] did something really clever with its difficulty level. But what's even smarter is that developer Capcom never told gamers what it was doing. Find out more in this episode of Game Maker's Toolkit. === Games Shown === Resident Evil [--] (2005) God Hand (2006) Donkey Kong Country Returns (2010) Zanac (1986) Max Payne (2001) Left [--] Dead (2008) Super Smash Bros. for Wii U (2014) Flow (2007) SiN Episodes (2006) Super Mario 3D World (2013)"
YouTube Link 2015-06-02T16:21Z 1.7M followers, 2.1M engagements
"Can you fix this platformer 🎮 Play Platformer Toolkit - https://gmtk.itch.io/platformer-toolkit 🎮 Platformer Toolkit is an interactive video essay. Youll get to see first hand how platformer characters are designed as you use the toolkit to change and adjust over [--] variables that drive the heros movement. Change Kits max speed jump height squash and stretch coyote time and more - and then play through a sample level with your chosen stats. === Credits === Music by Ibrahim - https://soundcloud.com/ibr === Subtitles === Contribute translated subtitles -"
YouTube Link 2022-06-17T15:09Z 1.7M followers, 439.1K engagements
"The Design Behind Super Mario Odyssey 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Super Mario Odysseys success can be traced back to the design philosophies weve discussed on earlier episodes of Game Makers Toolkit. Lets look at how these different ideas have been put into practice in Marios latest game. === Sources and Resources === [--] Things Nintendo Told Us About Super Mario Odyssey TIME http://time.com/4816417/super-mario-odyssey-interview-e3/ The Definition of Idea [----] http://www.1101.com/iwata/2007-08-31.html A Game Design"
YouTube Link 2017-11-08T16:01Z 1.7M followers, 1.3M engagements
"Finding the Fun in FPS Campaigns 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 [----] gave us two amazing first person shooters: Doom and Titanfall [--]. In this video I look at how these two games found different ways to bring the fun back to FPS campaigns. Recommended Viewing / Reading: Noclip: "DOOM Resurrected Documentary" https://www.youtube.com/watchv=PS6SBnccxMA Michel Sabbagh: "Analyzing Dooms design elements and nuances" https://michelsabbagh.wordpress.com/2016/05/26/the-devils-in-the-details-analyzing-dooms-design-elements-and-nuances/"
YouTube Link 2017-01-30T14:29Z 1.7M followers, 983.4K engagements
"Sequence Breaking with Toki Tori [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 PC and Wii U puzzler Toki Tori [--] has gone under the radar but it's a bold piece of game design - a Metroidvania where you aren't locked off by abilities or weapons but just knowledge of how the game works. Games shown in this episode (in order of appearance): Toki Tori 2+ (Two Tribes 2013) Super Metroid (Nintendo 1994) Guacamelee (Drinkbox Studios 2013) Castlevania: Symphony of the Night (Konami 1997) Shantae: Risky's Revenge (WayForward 2010) Shadow Complex"
YouTube Link 2014-12-22T20:29Z 1.7M followers, 341.1K engagements
"The Legend of Zelda: Skyward Sword's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time we're looking at the Wii game Skyward Sword. Contribute translated subtitles - https://amara.org/v/C3BFB/"
YouTube Link 2017-05-17T17:02Z 1.7M followers, 767.6K engagements
"3 Lessons from a Real-time Turn-based Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Nova-111 is an innovative mash-up of both real-time and turn-based tactics. It's far from perfect but offers up some interesting takeaways for those interested in game design. (Note: this video contains some flashing images) Games shown in this episode (in order of appearance): Life is Strange (2015) The Legend of Zelda: Majora's Mask (2000) The Talos Principle (2014) Superhot (2013) Nova-111 (2015) Advance Wars (2001) Company of Heroes [--] (2013) Plants"
YouTube Link 2015-09-07T16:55Z 1.7M followers, 348.7K engagements
"What Made Psychonauts Special 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Let's look at how Double Fine weaved characterisation into level design in the [----] cult classic Psychonauts. Recommended viewing: Psychonauts Retrospective // The Color of the Sky in Your World https://www.youtube.com/watchv=oVizZG0QL9Y Games shown in this episode (in order of appearance): Psychonauts (Double Fine Productions 2005) Grim Fandango (LucasArts 1998) Day of the Tentacle (LucasArts 1993) Full Throttle (LucasArts 1995) Banjo Kazooie (Rare 1998) BioShock"
YouTube Link 2017-04-07T16:41Z 1.7M followers, 800.6K engagements
"Hitman and the Art of Repetition 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You'll probably suck at Hitman when you first play it. But that's okay: the game makes deft use of repetition to turn you into a master player and close the skill gap between you and protagonist Agent [--]. Recommended reading / viewing Writing on Games: "Is Hitman's Episodic Nature Actually Beneficial to the Game" https://youtu.be/SYiUb_Pr9k8 Games shown in this episode (in order of appearance): Hitman (iO Interactive 2016) Batman: Arkham Knight (Rocksteady"
YouTube Link 2016-06-01T15:27Z 1.7M followers, 786.4K engagements
"The Legend of Zelda: Ocarina of Time's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I continue my exploration of The Legend of Zelda's dungeon design with Link's 3D debut The Legend of Zelda: Ocarina of Time. Contribute translated subtitles - https://amara.org/v/C3BF1/"
YouTube Link 2016-07-22T13:19Z 1.7M followers, 787.9K engagements
"Get Mind Over Magnet on Steam 🧲 Get Mind Over Magnet on Steam - https://store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link)"
YouTube Link 2024-02-13T14:48Z 1.7M followers, 157.3K engagements
"The World Design of Hollow Knight Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests mines basins and waterways. In this episode of Boss Keys I look at the shape structure and sequence of exploring this masterpiece game. === Before you watch === This video contains spoilers for the entirety of Hollow Knight === Sources === The Making of Hollow Knight Game Informer https://www.gameinformer.com/2018/10/16/the-making-of-hollow-knight ==="
YouTube Link 2019-10-31T19:58Z 1.7M followers, 3.9M engagements
"How Stealth Game Guards See and Hear - School of Stealth Part [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Welcome to the School of Stealth a GMTK miniseries on how stealth games work. In episode one Im going to tackle guard perception and awareness. How do guards see and hear and how do different solutions lead to different game experiences Subscribe to ensure you catch future episodes. Sources Modeling AI Perception and Awareness in Splinter Cell: Blacklist GDC Vault (Free Access)"
YouTube Link 2020-03-25T19:44Z 1.7M followers, 884K engagements
"The World Design of Metroid Prime 2: Echoes Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Two years after Metroid Prime Retro is back with an all-new game. Prime [--] is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias. Contribute translated subtitles - https://amara.org/v/C3BEN/"
YouTube Link 2019-06-13T16:09Z 1.7M followers, 592.6K engagements
"Depth Mastery and Vanquish 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Cover-based shooter Vanquish comes from PlatinumGames - a developer best known for beat 'em ups like Bayonetta and MadWorld. In this video I look at how Vanquish borrowed the best elements of Platinum's brawlers to make a shooter with an extraordinary amount of depth and opportunity for mastery. Recommended reading: Gamasutra: "Platinum Games' guide to action game design" http://gamasutra.com/view/news/268401/Platinum_Games_guide_to_action_game_design.php Polygon: "Why"
YouTube Link 2016-03-28T16:52Z 1.7M followers, 563K engagements
"How Games Do Destruction 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Let's talk about video game destruction and break down the techniques used to dent cars break boxes tear through scenery and blow up buildings. === Sources and Resources === - Sources [--] Massive D: Stranglehold's Breakable Object System GDC Vault https://gdcvault.com/play/462/Massive-D-STRANGLEHOLD-s-Breakable [--] Destructible Environments in Control: Lessons in Procedural Destruction GDC Vault https://gdcvault.com/play/1030643/Destructible-Environments-in-Control-Lessons [--] Advanced Physics"
YouTube Link 2025-10-02T16:00Z 1.7M followers, 465.2K engagements
"How to Get a Job as a Game Designer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 If you watch GMTK you might be inspired to turn your passion for game design into an actual career. In this video I've gathered advice from dozens of designers from around the world to help you land a job in the games industry. === Sources and Resources === Sources Design Tests and What to Expect from Them GDC on YouTube https://www.youtube.com/watchv=KSVzg6SEs48 Zachary Preece Portfolio ZacPreece.com https://www.zacpreece.com Daniel Wiedemann's Studio"
YouTube Link 2021-03-22T17:40Z 1.7M followers, 1.3M engagements
"How Fortnite Exploits Your FOMO 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 For as often as Epic adds new stuff to Fortnite it takes content away. Is this an exciting advantage of playing a live game - or a manipulative tug on our fear of missing out === Sources === [--] Fear of missing out Wikipedia https://en.wikipedia.org/wiki/Fear_of_missing_out [--] Shiina Twitter https://twitter.com/ShiinaBR/status/1599916769895862273 [--] iFireMonkey Twitter https://twitter.com/iFireMonkey/status/1599822965067026434 [--] Destiny [--] makes me more worried about"
YouTube Link 2022-12-07T16:23Z 1.7M followers, 500.3K engagements
"Controllers Control Everything 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Ah the video game controller. That bulky chunk of plastic - bristling with buttons and sticks and bumpers - allows us to interface with alien worlds fantasy landscapes and post-apocalyptic wastelands. But is the design of the traditional console controller limiting the sorts of experiences designers can offer Games shown in this episode (in order of appearance): Gears of War (Epic Games 2006) Killzone Shadow Fall (Guerrilla Games 2013) Pong (Atari 1972) Dig Dug"
YouTube Link 2016-05-10T12:16Z 1.7M followers, 797.1K engagements
"Deconstructing Ori and the Blind Forest's Best Bit 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Everyone who has played Ori and the Blind Forest will remember the Ginso Tree. In this video I break the level down - beat by beat - to show you why it's so special. Recommended viewing: Scoring Ori's Ginso Tree Escape with Level Design Game Score Fanfare https://www.youtube.com/watchv=bTT3piMjqmM Games shown in this episode (in order of appearance) Ori and the Blind Forest (Moon Studios 2015) The Legend of Zelda: Twilight Princess (Nintendo"
YouTube Link 2017-07-31T15:42Z 1.7M followers, 618.4K engagements
"The World Design of Metroid Prime 3: Corruption Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Metroid Prime [--] might be best known for its inventive pointer-based control scheme. But in this video let's take a close look at its world(s) design to see what it can tell us about making Metroidvanias. Contribute translated subtitles - https://amara.org/v/C3BEG/ metroid game maker's toolkit level design game design metroid game maker's toolkit level design game design"
YouTube Link 2019-09-17T15:00Z 1.7M followers, 562K engagements
"Getting Lost in Axiom Verge 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A new Metroidvania called Axiom Verge has perfected the lost art of getting lost. In this video we look at techniques used in this game and Super Metroid to let players off the leash - while secretly helping them figure out exactly where to go. Games shown in this episode (in order of appearance): Super Metroid (Nintendo 1994) Ghost Song (Old Moon 2022) Ori and the Blind Forest (Moon Studios 2015) Xeodrifter (Renegade Kid 2014) Apotheon (Alientrap 2015) Axiom Verge"
YouTube Link 2015-04-21T16:24Z 1.7M followers, 616.8K engagements
"How Event0's AI Puzzle Assistant Works 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Event0 is perhaps the most innovative game of 2016: a sci-fi adventure game where you chat with an artificial intelligence. In this episode of Game Maker's Toolkit I break down how Kaizen the game's chatty AI works. Event0 on Steam - http://store.steampowered.com/app/470260/ Sources: Nucl.ai: "Turning a Chatbot into a Narrative Game: Language Interaction in Event0""
YouTube Link 2016-12-26T10:23Z 1.7M followers, 607.5K engagements
"Why Capcom is the King of Remakes 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 We're in the age of the remake - every publisher is recreating its old favourites with new engines and assets. But there's one publisher that's doing things differently. Here's why Resident Evil's remakes stand out above the rest. === Before you watch === Content warning: Blood Gore Violence === Sources === [--] Psycho Roger Ebert https://www.rogerebert.com/reviews/psycho-1998 [--] Resident Evil 2: Roundtable Part [--] Resident Evil on YouTube"
YouTube Link 2023-04-24T15:39Z 1.7M followers, 509K engagements
"The Legend of Zelda / Zelda II's dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 You asked for it Before we finish Boss Keys season one by looking at the most recent Zelda game (Breath of the Wild) let's take a detour to the games that started it all - Zelda [--] and [--] on the NES. Contribute translated subtitles - https://amara.org/v/C3BEo/ boss keys boss keys"
YouTube Link 2017-11-17T17:13Z 1.7M followers, 548.7K engagements
"The Legend of Zelda: Oracle of Ages and Seasons' dungeon design Boss Keys 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time it's the turn of Oracle of Ages and Oracle of Seasons. Contribute translated subtitles - https://amara.org/v/C3BFU/"
YouTube Link 2016-09-25T13:38Z 1.7M followers, 585K engagements
"Making Ori and The Will of the Wisps' Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 In the first episode of On the Level I speak to Chris McEntee about the awesome desert world in Ori and the Will of the Wisps. Patrons can see the full interview here - https://www.patreon.com/posts/51170633 === Before you watch === Spoilers: The Windswept Wastes is one of the later areas in Ori and the Will of the Wisps === Support GMTK === Support GMTK on Patreon - https://www.patreon.com/GameMakersToolkit Use Creator Tag "GMTOOLKIT" when buying"
YouTube Link 2021-05-12T16:21Z 1.7M followers, 547.6K engagements
"How To Think Like A Game Designer 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 When it comes to mechanics a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making === Before you watch === Content warning: Combat Blood Fear === Sources and Resources === - Sources [--] Game Design Deep Dive: The save system of Alien: Isolation Game Developer https://www.gamedeveloper.com/design/game-design-deep-dive-the-save-system-of-i-alien-isolation-i- [--] MDA: A Formal Approach"
YouTube Link 2023-02-17T18:56Z 1.7M followers, 918.5K engagements
"My Favourite Games from GMTK Game Jam [----] 🔴 Try the games - https://itch.io/jam/gmtk-2025/results 🔴 🔴 Register your interest for [----] - https://itch.io/jam/gmtk-jam-2026 🔴 This year's GMTK Game Jam was all about loops. Here are [--] of my favourite entries to the jam - from programming chefs to time-travelling crows. === Important Links === Full GMTK Game Jam Playlist - https://www.youtube.com/playlistlist=PLc38fcMFcV_vnAZjugCRdKr8_8d_y_rRl === Chapters === 00:00 - Intro 01:50 - Rhythmetric 02:52 - VoodLoop 03:37 - Night O'Clock 04:23 - Infinite Energy 05:13 - PhotoLoop 06:16 - Circuit"
YouTube Link 2025-08-18T14:58Z 1.7M followers, 488.6K engagements
"The Comeback of the Immersive Sim 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 New games in the System Shock Ultima Underworld and Deus Ex franchises are here marking the surprise comeback of the "immersive sim". But what are these games and why should we care that they're making a triumphant return Quote Credits Rock Paper Shotgun: "Dark Futures: Clint Hocking" https://www.rockpapershotgun.com/2010/07/13/dark-futures-part-5-clint-hocking/ Gamasutra: "Postmortem: Ion Storm's Deus Ex""
YouTube Link 2016-08-18T12:01Z 1.7M followers, 611.7K engagements
"How Watch Dogs: Legion Generates Infinite Londoners 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I break down the design and development of the year's most innovative game system. This time: it's Watch Dogs Legion's "Play as Anyone" concept. How does it work - and is it any good Watch Dogs: Legion game code provided by Ubisoft. === Sources === [--] Ludonarrative Dissonance in Bioshock Click Nothing https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html [--] Pulling back the curtain on the tech and politics behind"
YouTube Link 2020-12-18T16:58Z 1.7M followers, 478.7K engagements
"How Zelda's Puzzle Box Dungeons Work 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 My favourite Zelda dungeons are the ones that move turn change and travel through time. After much research I return from the depths of Hyrule with some Boss Keys and plenty of design details on how these puzzle box dungeons work. Sources [--] Latest Zeldas making process Denfaminicogamer https://news.denfaminicogamer.jp/english/170609b/3 [--] Water Temple noclip.website https://noclip.website [--] Zelda Director Apologizes For Ocarina Water Temple Hints At Link"
YouTube Link 2020-11-20T17:00Z 1.7M followers, 944.7K engagements
"Why Monolith Mattered 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 WB Games just shut down the long-running storied and successful game developer Monolith Productions. Let's remember this studio by looking back at my five favourite games. === Before you watch === Content warning: Blood Violence === Sources === [--] Game Industry Layoffs Obsidian https://publish.obsidian.md/vg-layoffs/Archive/2025 [--] Warner Bros. closes Monolith Productions and MultiVersus studio cancels Wonder Woman game Polygon"
YouTube Link 2025-02-26T14:15Z 1.7M followers, 332.6K engagements
"How to Turn Movement into a Game Mechanic 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 I love games that make movement into a primary game mechanic. From the parkour thrills of Mirror's Edge to chaining moves in Mario Odyssey to dive-bombing in a wingsuit in Just Cause. How do developers come up with amazing movement systems Let's find out. === Before you watch === Disclosure: Sackboy: A Big Adventure Spider-Man Miles Morales and Tony Hawks Pro Skater 1+2 game codes provided by the relevant publishers. I was a game design consultant on"
YouTube Link 2021-02-26T17:00Z 1.7M followers, 955.2K engagements
"What Makes a Good Combat System 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 One of my most requested video topics is combat systems. So lets look at everything from Bayonetta and Yakuza to Batman and God of War to break down the essential elements of a good melee combat system. === Sources and Resources === Making a powerful punch sound from scratch Marshall McGee https://www.youtube.com/watchv=vGM7dFFfmJ4 Action Game Analysis Playlist Turbo Button https://www.youtube.com/watchv=rUAclnNiusw&list=PLk8khhlFoNlwSjSdrYdeG4NMCcFU_sRrG [--] combat"
YouTube Link 2018-05-27T08:45Z 1.7M followers, 2.1M engagements
"The Unity Tutorial For Complete Beginners 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself. The tutorial covers everything from installing Unity to writing your first ever line of programming code to creating UI to building an executable game file you"
YouTube Link 2022-12-02T19:31Z 1.7M followers, 6.6M engagements
"Can we Improve Tutorials for Complex Games 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Games in complex genres like strategy and simulation can be really hard to learn. So are there ways to make the tutorials for these games more enjoyable and more effective === Sources and Resources === - Sources [--] How I Got My Mom to Play Through Plants vs. Zombies GDC on YouTube https://www.youtube.com/watchv=fbzhHSexzpY [--] Bruce Shelley Game Design Workshop https://www.gamedesignworkshop.com/bruce-shelley [--] Mastering Kombat: Designing Mortal Kombat"
YouTube Link 2021-05-31T15:59Z 1.7M followers, 1.6M engagements
"Secrets of Game Feel and Juice 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Some game designers use words like "game feel" and "juice" to describe the abstract and often invisible factors that make the best action games surge with life and energy. In this episode of Game Maker's Toolkit we try to figure out what those words mean and how you can capitalise on them to make your game feel more fun and satisfying. === Sources and Resources === Jan Willem Nijman (Vlambeer)'s "The art of screenshake" https://www.youtube.com/watchv=AJdEqssNZ-U"
YouTube Link 2015-02-17T16:18Z 1.7M followers, 1.1M engagements
"Making Hitman 2's Best Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Stealth games are known for their open-ended and realistic levels. And no franchise does this quite like Hitman. In this video I chat to IO Interactives Jakob Mikkelsen and Eskil Mohl about the making of the Miami level in Hitman [--] === Before you watch === Disclosure: Hitman [--] game code provided by Warner Bros === Games Shown === Metal Gear Solid V: Ground Zeroes (Kojima Productions 2014) Dishonored [--] (Arkane Studios 2016) Deus Ex: Mankind Divided (Eidos Montreal"
YouTube Link 2019-02-18T15:59Z 1.7M followers, 1.4M engagements
"How Game Designers Protect Players From Themselves 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 A designers job often involves making sure players are experiencing the game in the most fun or interesting way. In this video I look at examples of games that have tried to achieve this - sometimes with success and sometimes with controversy. Note: Those World of Warcraft numbers are completely made up for illustrative purposes. === Sources and Resources === - Sources Sid Meier: The Psychology of Game Design GDC Vault"
YouTube Link 2017-10-10T15:00Z 1.7M followers, 5.8M engagements
"How Baba Is You Makes Brain Busting Puzzles 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Every year I celebrate one game that went above and beyond in terms of innovation invention and imagination. From Her Story to Snake Pass to Return of the Obra Dinn these games have stunned us with their unique ideas and excellent execution. This year the award goes to. === Sources and Resources === Making Baba Is You what is this by Arvi Teikari Hempul Gamelab Conference https://www.youtube.com/watchv=8eTFea_UZcc === Games Shown === Return of the Obra"
YouTube Link 2019-12-09T17:00Z 1.7M followers, 2M engagements
"How AM2R and Samus Returns remade Metroid [--] 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Game Boy classic Metroid [--] has been completely remade by two different teams. So how did AM2R and Samus Return update the gameplay of this retro title and how did they capture that original games tone Sources Nintendo of America Issues Takedown Request on AM2R Ending the Project Nintendo Life http://www.nintendolife.com/news/2016/09/nintendo_of_america_issues_takedown_request_on_am2r_ending_the_project A Maze of Murderscapes: Metroid II Gamasutra"
YouTube Link 2017-09-28T16:00Z 1.7M followers, 1M engagements
"Blue Prince: Can a random puzzle game actually work 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Blue Prince is a curious mix of genres: part adventure game part deck-building roguelike. But do those two ingredients mix === Before you watch === Warning: Light visual spoilers === Chapters === 00:00 - Intro 00:31 - The Concept 02:38 - The Problem 06:12 - Why Random 08:46 - Possible Fixes === Credits === Music provided by Epidemic Sound - https://www.epidemicsound.com/referral/vtdu5y (Referral Link) === Subtitles === Contribute translated subtitles -"
YouTube Link 2025-05-08T11:00Z 1.7M followers, 340.6K engagements
"Valve's "Secret Weapon" 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Valve is famous for crafting games that are polished and intuitive. But that's no accident: the developer has a near-religious obsession with playtesting. Learn more in this video. === Before you watch === Content warning: Blood Combat === Sources === [--] Valve reflects on The Orange Box ten years later PC Gamer https://www.pcgamer.com/valve-reflects-on-the-orange-box-ten-years-later/ [--] Developer Commentary Portal https://store.steampowered.com/app/400/Portal/ [--] Portal Beta"
YouTube Link 2023-05-24T16:16Z 1.7M followers, 1.9M engagements
"The Genius AI Behind The Sims 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 The Sims uses a super smart AI system to make virtual people who think feel and interact in a believable way. Here's how. === Sources and Resources === - Footnotes (1) Most numbers in this video are for illustrative purposes only and do not necessarily represent the values in any The Sims game. (2) In The Sims [--] the "Comfort" and "Room" motives are removed leaving six basic needs. These are instead represented by "Moodlets" which are little boosts and nerfs to the Sim's happiness for"
YouTube Link 2023-06-30T15:37Z 1.7M followers, 1.2M engagements
"Ico and Design by Subtraction 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Among designers few modern games are held in such high regard as the PS2 cult classic Ico. Let's figure out what has made this quiet and reserved game so hugely influential. The influential Ico Papo & Yo - http://www.giantbomb.com/articles/qa-papo-yo-creator-vander-caballero-on-how-his-tro/1100-3385/ Brothers / Rime - http://www.wired.com/2013/09/ico/ Journey - https://mobile.twitter.com/jenovachen/status/181260356813987842 The Last of Us -"
YouTube Link 2015-10-05T16:08Z 1.7M followers, 579.6K engagements
"10 Game Design Lessons from [--] Years of GMTK 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Game Maker's Toolkit just turned [--] years old Here are the ten biggest lessons I've learned from the last decade of learning about game design. === Before you watch === Content warning: Violence === Chapters === 00:00 - Intro 01:51 - Lesson [--] 03:24 - Lesson [--] 04:42 - Lesson [--] 06:14 - Lesson [--] 07:18 - Lesson [--] 08:51 - Lesson [--] 10:16 - Lesson [--] 11:12 - Lesson [--] 12:20 - Lesson [--] 13:15 - Lesson [--] 14:00 - Outro === Games Shown === Game Dev Story [----] Persona [--] Royal 2019"
YouTube Link 2024-11-06T16:00Z 1.7M followers, 376.2K engagements
"Point and Click Puzzle Design 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Point and click adventures get a bad rap. Their loopy logic puzzles often come under fire for being incomprehensible and unfair. So lets look at how adventures can employ more responsible design - to stop you racing towards GameFAQs. Sources Wired: "Broken Age brings back a classic feature: unfair puzzles" http://www.wired.com/2015/04/broken-age-act-2-puzzles/ Old Man Murray: "Death of Adventure Games" http://www.oldmanmurray.com/features/77.html Find out more"
YouTube Link 2015-08-12T17:11Z 1.7M followers, 819.6K engagements
"Roguelikes Persistency and Progression 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 One of the biggest decisions for any developer making a roguelike is whether or not to add persistent upgrades. Should every run be the same like Spelunky Or should your character get more powerful over time like Rogue Legacy Lets look at the pros and cons of both approaches. === Chapters === 00:00 - Intro 01:40 - Roguelikes (No Persistent Upgrades) 03:11 - Roguelites (Persistant Upgrades) 04:52 - Giving a Sense of Progression 07:22 - Helping Players Win"
YouTube Link 2019-01-28T15:03Z 1.7M followers, 1.2M engagements
"How Games Use Feedback Loops 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode Ill explain what this all means and talk about the design of Pyres positive and negative loops. === Sources and Resources === - Sources Solving XCOMs Snowball Problem Pentadact http://www.pentadact.com/2016-02-25-solving-xcoms-snowball-problem/ Git along there little doggies Team Fortress 2"
YouTube Link 2018-01-09T15:03Z 1.7M followers, 1.2M engagements
"How To Combine Video Game Genres 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Great video games can come from combining genres - but getting the mix right isn't easy. In this video we'll explore the three main methods for merging genres and look at the problems - and solutions - of each approach. === Before you watch === Content warning: Mild Violence === Sources === - [--] Spelunky Boss Fight Books https://bossfightbooks.com/products/spelunky-by-derek-yu [--] The Sid Meier Legacy GameSpot"
YouTube Link 2022-08-04T17:56Z 1.7M followers, 858.3K engagements
"What's The Point Of Hard Games Anyway 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK let's look at why and how designers implement a high level of challenge in their games. === Before you watch === Spoiler warning: This video shows bosses and areas throughout Act [--] of Hollow Knight: Silksong === Sources === [--] Hollow Knight: Silksong Review Video Games Chronicle https://www.videogameschronicle.com/review/hollow-knight-silksong/ [--] Hidetaka Miyazaki"
YouTube Link 2025-09-16T15:00Z 1.7M followers, 671.9K engagements
"Should Designers Listen to Negative Feedback 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Players certainly aren't shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic character or level This video will explore some tips for responding to feedback and criticism. Sources Please see pinned comment Games shown in this episode (in order of appearance) DOOM Eternal (id Software 2020) Bloodborne (From Software 2015) Pokmon: Sword and Shield (Game Freak 2019) Animal"
YouTube Link 2020-05-07T18:47Z 1.7M followers, 1M engagements
"A puzzle game where you decipher languages 🔴 Get my premium monthly newsletter - https://gamemakerstoolkit.com/digest/ 🔴 Chants of Sennaar is an innovative puzzle game about deciphering cryptic languages. It's the first entry in a new series of indie game recommendations called "Weekender". === Get the Game === Steam - https://store.steampowered.com/app/1931770/Chants_of_Sennaar/ Switch - https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Chants-of-Sennaar-2370366.html Xbox - https://www.xbox.com/en-gb/games/store/Chants-of-Sennaar/9NR8V6M3QH57 PlayStation -"
YouTube Link 2023-09-21T15:39Z 1.7M followers, 446.2K engagements
"How Level Design Can Tell a Story 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Can a video game level tell a story In this video I look at a bunch of examples and best practices for embedding narrative elements into the very spaces and places we visit in games. Well tackle environmental storytelling evocative architecture and contextualising player identity. Sources Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry Gamasutra"
YouTube Link 2020-03-11T17:25Z 1.7M followers, 1.1M engagements
"The Rise of the Systemic Game 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 From Breath of the Wild to Watch Dogs [--] were seeing a boom in so-called systemic games. What does that mean how do they work and what makes them tick === Sources and Resources === - Sources Aleissia Laidacker - Systems Are Everywhere GCAP [----] https://www.youtube.com/watchv=Gelpn4mksXQ Raphael Colantonio Harvey Smith - Empowering the Player in a Story-Rich World GDC [----] https://www.gdcvault.com/play/1018062/Empowering-the-Player-in-a Why Dwarf Fortress started"
YouTube Link 2018-02-14T16:56Z 1.7M followers, 1.7M engagements
"How Return of the Obra Dinn Turns You Into a Detective 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 The most fascinating game of [----] looks like a relic from the early days of Mac gaming comes from the dude who made Papers Please and is the best detective game Ive played so far. Get it on Steam - https://store.steampowered.com/app/653530/Return_of_the_Obra_Dinn/ Get it on GOG - https://www.gog.com/game/return_of_the_obra_dinn Sources Lucas Pope on life after PapersPlease Eurogamer"
YouTube Link 2018-12-14T16:04Z 1.7M followers, 626.1K engagements
"How to Make Your First Super Mario Maker [--] Level 🔴 Get bonus content by supporting Game Makers Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making your very first Super Mario Maker [--] stage is a daunting prospect. What parts should you use How should you lay them out How do you pace your level and make a fair challenge To help you clear this hurdle here are ten steps you can follow to get your first level made published and open for feedback. Leave your level codes in the comments below and Ill play them next week on a livestream on YouTube. More Platformer Level Design Super Mario 3D"
YouTube Link 2019-07-02T14:59Z 1.7M followers, 702.2K engagements
"The Best Games from GMTK Game Jam [----] 🔴 GMTK Game Jam home - https://gamemakerstoolkit.com/jam/ 🔴 The GMTK Game Jam for [----] was - once again - our biggest yet. In this video Mark runs down his [--] favourite games from a jam where every game fit the theme Roll of the Dice. Play the GMTK Game Jam [----] games - https://itch.io/jam/gmtk-jam-2022 === Winning Games === 00:00 - Intro 01:04 - Rolling for Royalty - https://bas-hoogeboom.itch.io/rolling-for-royalty 02:19 - Diepound - https://lightpotato.itch.io/diepound 03:14 - Roll Of The Dice - https://escapadegames.itch.io/roll-of-the-dice 04:28 -"
YouTube Link 2022-07-26T17:00Z 1.7M followers, 1.1M engagements
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