#  @vertex_arcade Niall Niall posts on X about blender, 3d, model, pokemon the most. They currently have [-------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours. ### Engagements: [------] [#](/creator/twitter::1096006628221087744/interactions)  - [--] Week [------] +220% - [--] Month [------] +235% - [--] Months [-------] -18% - [--] Year [---------] +197% ### Mentions: [--] [#](/creator/twitter::1096006628221087744/posts_active)  - [--] Months [--] -63% - [--] Year [--] +300% ### Followers: [-------] [#](/creator/twitter::1096006628221087744/followers)  - [--] Week [------] -0.04% - [--] Month [------] +0.34% - [--] Months [------] +2.50% - [--] Year [------] +6.30% ### CreatorRank: undefined [#](/creator/twitter::1096006628221087744/influencer_rank)  ### Social Influence **Social category influence** [gaming](/list/gaming) **Social topic influence** [blender](/topic/blender), [3d](/topic/3d), [model](/topic/model), [pokemon](/topic/pokemon), [fun](/topic/fun), [this is](/topic/this-is), [rig](/topic/rig), [bit](/topic/bit), [design](/topic/design), [how to](/topic/how-to) **Top assets mentioned** [Gravity (G)](/topic/gravity) ### Top Social Posts Top posts by engagements in the last [--] hours "My #3d recreation of the awesome Tim Burton Style Squirtle by @vaughnpinpin. Modelled in Blender textured using Substance Painter. Original Concept: Timelapse: #blender #3dart #pokemon #3dmodelling https://www.youtube.com/watchv=zjMGU9KvpdU http://hatboy.tumblr.com/post/29960156380/squirtle-007-tim-burton-pokemans https://www.youtube.com/watchv=zjMGU9KvpdU http://hatboy.tumblr.com/post/29960156380/squirtle-007-tim-burton-pokemans" [X Link](https://x.com/vertex_arcade/status/1096023889409437696) 2019-02-14T12:30Z 15.5K followers, [---] engagements "Lady Dimitrescu and her daughters This was pretty fun to do it only took a couple of days and it's mostly all texture work #blender #b3d #ResidentEvilVillage #powerpuffgirls" [X Link](https://x.com/anyuser/status/1393288641389027331) 2021-05-14T19:34Z 16.1K followers, 154.6K engagements "Here's a Before/After to show how the Shapekey affects the face. I mostly used it to fine tune the eye and mouth. I could fix the face without shapekeys but this was just a fun test of the technique #blender #b3d https://x.com/vertex_arcade/status/1482711731340255235s=20 I tried out some Camera based shapekeys and they're pretty cool I know that these are used in most animation projects to make sure the character looks good from every angle and I'll be sure to use this technique in the future #blender #b3d https://t.co/uGnTXhIxkT https://x.com/vertex_arcade/status/1482711731340255235s=20 I" [X Link](https://x.com/vertex_arcade/status/1483066464777261057) 2022-01-17T13:19Z 15.5K followers, [---] engagements "Rough animation tests to try out different expressions I have an animation controller set up that handles the shape keys and then I'm just using a Stepped Interpolation modifier to make it look more choppy. I really like how this looks #b3d #blender #LoisLane" [X Link](https://x.com/anyuser/status/1696935298779775330) 2023-08-30T17:17Z 16.1K followers, 63.7K engagements "This is probably one of the coolest things I've ever made in Blender I set up a rig using some complicated Driver magic and it allows me to choose exactly what expression I want It's so fun to play around with #blender #b3d #LoisLane #bnpr" [X Link](https://x.com/anyuser/status/1697248712521928727) 2023-08-31T14:03Z 16.1K followers, 73.6K engagements "People have asked if I'm able to smoothly blend between the expressions and the answer is yes but it can get weird. However instead of snapping to the expression exactly by snapping it 1/4 of the way I can get [--] in between blends for each expression #b3d #blender" [X Link](https://x.com/anyuser/status/1697730578118754622) 2023-09-01T21:58Z 16.1K followers, 38.8K engagements "Previously I was only blending on a 1D Array I now have it set up to blend on a 2D array so at any point it blends between the surrounding shape keys. You could probably expand this to a 3D array and get a blend of [--] different shapes but that might be overkill #b3d #blender" [X Link](https://x.com/anyuser/status/1698006872521908322) 2023-09-02T16:16Z 16.1K followers, 73.2K engagements "First prototype of my Expression Picker addon All you have to do is choose your image select the shape key and the addon will handle the rest The beauty of this is that it allows you to reorder the images in any order so you can change the blending #b3d #blender" [X Link](https://x.com/anyuser/status/1698291174157557957) 2023-09-03T11:05Z 16.1K followers, 53.7K engagements "I added the option to Bulk Add Expressions I know it looks like this video is edited but it's not It literally just takes ONE click and all of the expressions in your folder are set up If the image name and shape key name match it will add that expression #b3d #blender" [X Link](https://x.com/vertex_arcade/status/1698429138074284237) 2023-09-03T20:13Z 14.6K followers, 10.9K engagements "Almost there with my Shape Key Selector addon I'm trying to add some QoL things like making it automatically detect Shape Keys and letting you change the snapping of the selector. Doing lots of testing to make sure it's easy to use and doesn't break #b3d #blender" [X Link](https://x.com/anyuser/status/1699427815475523976) 2023-09-06T14:22Z 16.1K followers, 53.9K engagements "I've NEVER done lip sync before and using my addon this took about [--] mins The shapes aren't great but the process was very easy All you need to do is select the shape you want keyframe it rinse and repeat and you'll have an animation #b3d #blender" [X Link](https://x.com/vertex_arcade/status/1700834894711038101) 2023-09-10T11:33Z 14.6K followers, 36.8K engagements "One cool use case for my Shape Key Selector addon is something like this for controlling eye direction. You can manually sculpt all of the directions so you can get those natural looking eye movements where the eyeball passes under the eyelid #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1703169621904253351) 2023-09-16T22:10Z 14.6K followers, 16.6K engagements "Almost there with my Shape Key Selector addon I wanted to start a new model and set up everything from scratch just to get a feel for the workflow (and to play with the expression lines) There's still a couple of things I need to iron out but it's very close #b3d #blender" [X Link](https://x.com/anyuser/status/1704092315076247871) 2023-09-19T11:17Z 16.1K followers, 246.7K engagements "@lu_dur8955 This is actually just the Fortnite model and I've made some tweaks to it like adding the expression lines and making the materials" [X Link](https://x.com/vertex_arcade/status/1705278953705934888) 2023-09-22T17:52Z 14.6K followers, [--] engagements "I wanted to test my Shape Key Selector addon for actually animating a scene so I recreated this scene from ITSV. This only took about an hour the addon makes it very easy to pick and choose the expressions for lip sync #b3d #blender" [X Link](https://x.com/vertex_arcade/status/1709207365025689650) 2023-10-03T14:02Z 14.6K followers, 32.7K engagements "Starting on v1.1 of Shape Key Selector I've added the ability to randomise the selectors so if you're ever stuck for ideas just click these and it will make a random combination for you Also the Kuwahara filter and Live Compositor in #blender [---] are so cool #b3d #bnpr" [X Link](https://x.com/anyuser/status/1724770661644525750) 2023-11-15T12:45Z 16.1K followers, 40.8K engagements "Another Spot Test This was basically all 2D work. The previous method was subtractive but to add the eyes and drool I needed to draw (and animate) a mask to bring back the original mesh. It's fairly rough but not bad for [--] hours work #blender #b3d #AcrossTheSpiderVerse I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse https://t.co/m05uzXOIzI I think this was an evening" [X Link](https://x.com/anyuser/status/1726206691996565958) 2023-11-19T11:52Z 16.1K followers, 41.2K engagements "Finally getting around to making a tutorial on how to make nice looking Normals The method is fairly easy all we're doing is dividing the face into zones but I'll explain it all in the video which should be out in about a week #b3d #blender" [X Link](https://x.com/anyuser/status/1731109690132586610) 2023-12-03T00:34Z 16.1K followers, 225.2K engagements "Today I also figured out a way of procedurally getting Smooth Custom Normals It uses the Data Transfer modifier and Vertex Groups which allows me to "paint" the smooth transitions From here you could start manually tweaking individual normals if you wanted #blender #b3d" [X Link](https://x.com/anyuser/status/1731345558617415817) 2023-12-03T16:12Z 16.1K followers, 69.8K engagements "@madxecho Yes because we're changing the actual normals of the mesh not doing it with the material" [X Link](https://x.com/vertex_arcade/status/1731351956772225140) 2023-12-03T16:37Z 12.6K followers, [--] engagements "@cooliniau @madxecho you can see here how the middle method is using an Object Space Normal map that was painted and it doesn't react correctly when moved with a rig" [X Link](https://x.com/vertex_arcade/status/1731410172956844360) 2023-12-03T20:28Z 12.6K followers, [--] engagements "Here's a demo of how I'm "painting" normals The Left Mesh has it's normals rotated and I'm copying those normals to the reference mesh using a Vertex Group to control the influence. I paint a gradient per section in the direction that I want shadows to appear #blender #b3d" [X Link](https://x.com/anyuser/status/1731463235465851151) 2023-12-03T23:59Z 16.1K followers, 122.6K engagements "Pretty basic animation but just showing that the Custom Normals work with both Rigging and Shape Keys I only did the face and hair but you could edit the body normals as well and most likely they won't deform as much as the face so it would work pretty well #blender #b3d" [X Link](https://x.com/anyuser/status/1732382748197658805) 2023-12-06T12:53Z 16.1K followers, 39.1K engagements "@epicRedHot1 @Gaming_JICMAN @Gaziter Exactly Inverted hull using a Vertex Group to control where it shows up. I only want it around certain parts of the body so I paint them in Weight Paint mode" [X Link](https://x.com/vertex_arcade/status/1736887199809810942) 2023-12-18T23:12Z 13.1K followers, [--] engagements "I did some more work on the Galaxy material trying to really get that Parallax effect I also added some different masks so the constellation only shows up on the hips and no stars show on the face. Those little details really make it look more like the original #blender #b3d" [X Link](https://x.com/anyuser/status/1737255581029716362) 2023-12-19T23:36Z 16.1K followers, 17.5K engagements "My 3D recreation of @Gaziter's character Flare is finally finished I love the design and the galaxy material was a lot of fun to make I also made a full process video and timelapse so you can see how I made it #blender #b3d" [X Link](https://x.com/anyuser/status/1743637951697821971) 2024-01-06T14:17Z 16.1K followers, 445.3K engagements "I'm finally updating my Adjustable Mannequin I'm tweaking everything so that you can get more varied characters. I'm also trying out a new style of rig. I like the old sliders but I'm also a fan of the Sims style dragging directly on the model. Maybe I can try both #blender" [X Link](https://x.com/anyuser/status/1749106823246799342) 2024-01-21T16:28Z 16.1K followers, 90.9K engagements "It's always so fun seeing variations after making shape keys This is eventually going to become part of some kind of Character Customiser like my Adjustable Mannequin but you'll be able to change the face body hands feet ears etc. #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1752031587816939556) 2024-01-29T18:10Z 14.6K followers, [----] engagements "Seems like Bran and I are on the same wavelength with the Sketchy models lately #b3d #blender ✏💫 https://t.co/xNiaugGIT1 ✏💫 https://t.co/xNiaugGIT1" [X Link](https://x.com/vertex_arcade/status/1769127672175534167) 2024-03-16T22:24Z 15K followers, 10.4K engagements "#XMen97 is probably the best use of 3D models that look 2D As well as the cel shading and line art they limit all of the motion to fake the 2D look and there were only a handful of scenes that looked 3D it's very impressive I'd love to know more about their workflow" [X Link](https://x.com/vertex_arcade/status/1770934689210982714) 2024-03-21T22:05Z 14.8K followers, [----] engagements "If you want to learn how to make your own Customisable Meshes with a Rig in #Blender I just released my tutorial explaining the method It covers Shape Keys Drivers and making custom Bone Shapes for the rig #b3d https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO" [X Link](https://x.com/anyuser/status/1783175854396227811) 2024-04-24T16:47Z 16.1K followers, 30.7K engagements "Something a bit different this time here's my 3D model of @conor_draws awesome Axe design I love making weapons/props and this hand drawn style was so much fun to recreate in #blender #b3d" [X Link](https://x.com/anyuser/status/1796574622588215742) 2024-05-31T16:09Z 16.1K followers, 68.9K engagements "To model Medusa's hair I used Geometry Nodes to make a simple procedural setup It starts as some curves then we instance the head at the end of each curve give it thickness and then merge them together It's simple but very helpful for making complex stuff #blender #b3d" [X Link](https://x.com/anyuser/status/1800536786936246578) 2024-06-11T14:33Z 16.1K followers, 30.3K engagements "My Geometry Nodes Horns/Tail setup allows you to draw whatever shape you want and it'll create the horns/tail for you You can also try out different tail styles if you want I'm also adding a bunch more presets a mix of normal poses and some fantasy poses #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1842674722481512947) 2024-10-05T21:14Z 15.6K followers, [----] engagements "Here's a showcase of all of the Adjustable Fantasy Body Parts that will be included as part of the new update for my Adjustable Mannequin The Fantasy stuff will also be available separately if you just wanted those #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1849876923586896297) 2024-10-25T18:13Z 16K followers, [----] engagements "I'm just about finished with v1.3 of my Adjustable Mannequin so I decided to test it out by making a 3D reference for my Bulma drawing It stills take a lot of work to finish the drawing but the mannequin provides such a solid base" [X Link](https://x.com/vertex_arcade/status/1884335142191366242) 2025-01-28T20:18Z 15.1K followers, [----] engagements "I think this is my new favourite feature of the Adjustable Mannequin There are now dedicated breast bones so you can pose them or use something like the Wiggle Bones addon to simulate gravity for more realistic results when posing or animating #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1885362202208538981) 2025-01-31T16:19Z 15.2K followers, [----] engagements "When I saw @auveiss' Karen design I knew I had to make it in 3D This was such a fun little project I love trying to match all of the little details in Blender #blender #b3d" [X Link](https://x.com/anyuser/status/1915495602848178219) 2025-04-24T19:58Z 16.1K followers, 42.4K engagements "WOW So many incredibly talented people gave me tips and recommendations so here's my updated rig No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting Thanks for all the help but still open to any suggestions #blender #b3d Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d https://t.co/w3Bg6kEYMu Does anybody have any resources for" [X Link](https://x.com/anyuser/status/1923118685947941282) 2025-05-15T20:49Z 16.1K followers, 101K engagements "I'm bad at animating but just want to see how the rig works One question for you animators: how do you go about getting creases for faces e.g. dimples Blendshapes or extra bones to control certain areas ARKit blendshapes wouldn't work in this case #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1926713157097050350) 2025-05-25T18:53Z 15.5K followers, 10K engagements "@BunchyPanda Yeah it's rough around the edges but it always gets complicated the more you do When there's key frames everywhere and everything is working together it's hard to actually blend them smoothly or at least in my experience it is" [X Link](https://x.com/vertex_arcade/status/1929125052508717499) 2025-06-01T10:37Z 15.5K followers, [--] engagements "What are your thoughts on AI 3D models I could see it being useful for blockout to test out concepts but it's unusable for any final assets You would have to retopologise both of these but AI gets 90% of the way there. Some manual cleanup and these would be almost identical" [X Link](https://x.com/vertex_arcade/status/1933268297765589233) 2025-06-12T21:00Z 16K followers, 36.6K engagements "@IsThisA3DModel I don't mean 90% of the way FINISHED I mean 90% of a rough draft/sculpt so really about 10% of the process after this you'd still need to Retopologize sculpt bake texture rig animate etc" [X Link](https://x.com/vertex_arcade/status/1933624357621780879) 2025-06-13T20:35Z 15.4K followers, [----] engagements "@IsThisA3DModel Yeah exactly In MY workflow the "draft" is just a mess of shapes to give me a visual guide to then COMPLETELY remake. I then sculpt on the new mesh and bake from that the draft is completely discarded by that point Some people are incredible at sculpting I am not one of them" [X Link](https://x.com/vertex_arcade/status/1933628817664299417) 2025-06-13T20:53Z 15.4K followers, [---] engagements "I wanted to test out my Female Basemesh and KPop Demon Hunters is my current obsession so why not make a quick mockup of Rumi This only took about half an hour just slowly tweaking the basemesh to get to the final look #blender #b3d #KPOPDEMONHUNTERS" [X Link](https://x.com/vertex_arcade/status/1937247412059357213) 2025-06-23T20:32Z 15.7K followers, 13.3K engagements "Trying to make my face rigging a little bit easier Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs and what are some other ways #blender #b3d" [X Link](https://x.com/anyuser/status/1937988291434889466) 2025-06-25T21:36Z 16.1K followers, 22.3K engagements "@HardGutem Thanks I used your rigs as inspiration It's awesome to break down the techniques of more experienced artists" [X Link](https://x.com/vertex_arcade/status/1937993769372299292) 2025-06-25T21:58Z 15.5K followers, [---] engagements "To make life a bit easier I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open) Move the Master bone to your chosen activation point and it adds the Action Constraints for you #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1939431836939407446) 2025-06-29T21:12Z 15.7K followers, [----] engagements "Making my Face Rig a bit more User Friendly The mouth eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles frowns teeth etc but this covers a lot of expressions #blender #b3d" [X Link](https://x.com/anyuser/status/1940488365830492277) 2025-07-02T19:10Z 16.1K followers, 146.1K engagements "@Daniel_San_CGI It's a Rigify rig for all of the base components. The controllers act as drivers to control Action constraints on each of the bones. Each Action is an animation (eyebrows raise angry mouth etc) then as we move the controller it essentially turns on and off the animations" [X Link](https://x.com/vertex_arcade/status/1940523369050607890) 2025-07-02T21:29Z 15.7K followers, [----] engagements "@KinJingyi @Daniel_San_CGI Shape Keys are part of it but most of the rig is actually made with Action Constraints and Drivers. I use Shape Keys to refine some areas like the eyebrow creases but I don't use them for the entire face" [X Link](https://x.com/vertex_arcade/status/1940537141962199350) 2025-07-02T22:24Z 15.7K followers, [--] engagements "@Daniel_San_CGI Stock Rigify" [X Link](https://x.com/vertex_arcade/status/1940669980607238524) 2025-07-03T07:12Z 15.7K followers, [---] engagements "@_rystew @Daniel_San_CGI Shape Keys are a beginner friendly way to animate but they're limited. Using an actual rig like this is a lot more difficult to set up but this will be compatible with a lot more things. Neither method is way better than the other they just have their own use cases" [X Link](https://x.com/vertex_arcade/status/1940671010044629331) 2025-07-03T07:16Z 15.7K followers, [--] engagements "@_Giga_Watts Yeah of course The face rig is just the technical side your character and expressions can be whatever you'd like" [X Link](https://x.com/vertex_arcade/status/1940747285606158669) 2025-07-03T12:19Z 15.7K followers, [---] engagements "@3D_director Yeah the reason I like this method is that I can make a rough pose with the Joystick controllers (love that name) and also move the actual face bones. That's how I made Rumi's expression you can see the controllers move but I then made manual tweaks and shapekey refinements" [X Link](https://x.com/vertex_arcade/status/1940780534889902571) 2025-07-03T14:31Z 15.7K followers, [---] engagements "I've used the same kind of Rigging logic and applied it to the hands Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions #blender #b3d" [X Link](https://x.com/anyuser/status/1940887638900371754) 2025-07-03T21:37Z 16.1K followers, 46.4K engagements "@NFedac19300 Not yet I'll make a tutorial on the method at some point" [X Link](https://x.com/vertex_arcade/status/1940892821445398674) 2025-07-03T21:58Z 15.7K followers, [---] engagements "@KyleSygma @NFedac19300 that's why I made a quick little addon to add the constraints for me I move the controller to the position I want and then click "Add constraints" and it adds the Action constraints and Drivers for me I'll make a video explaining all of it eventually https://x.com/vertex_arcade/status/1939431836939407446t=XJKf1CjgkbE8qxCTNcNPsA&s=19 To make life a bit easier I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open) Move the Master bone to your chosen activation point and it adds the Action" [X Link](https://x.com/vertex_arcade/status/1940896745023754751) 2025-07-03T22:13Z 15.7K followers, [--] engagements "@Vampiric_Kai For my purposes I would say it's easier It's still rigging in the traditional sense but I'm essentially making key poses (fist spread raised eyebrows angry eyebrows etc) and using controllers to blend between them instead of having to make a brand new pose each time" [X Link](https://x.com/vertex_arcade/status/1940906017933627709) 2025-07-03T22:50Z 15.7K followers, [---] engagements "@7thsage That's my next mission I think I can make it work Currently each finger has an up and down(raised and curled) but I can also introduce a left and right component for each finger allowing for Spock peace etc" [X Link](https://x.com/vertex_arcade/status/1940910495504163310) 2025-07-03T23:08Z 15.7K followers, [---] engagements "Testing out the Face and new Hand Controllers Rotating the bones above each finger rotates the fingers side to side so you can create peace signs Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress #blender #b3d" [X Link](https://x.com/anyuser/status/1941233325366268013) 2025-07-04T20:31Z 16.1K followers, 26.7K engagements "@SCMRtv The Rig itself is Rigify but the controllers are custom bones" [X Link](https://x.com/vertex_arcade/status/1941238837121798476) 2025-07-04T20:52Z 15.7K followers, [---] engagements "@Nate_Squared You're exactly right it's basically preset poses So I have a Fist pose fingers stretched fingers bent left/right. Then the controllers are driving Action constraints which turn on/off each animation preset" [X Link](https://x.com/vertex_arcade/status/1941387574846914941) 2025-07-05T06:44Z 15.7K followers, [--] engagements "@VolTitanDev No sorry I will be making a tutorial about this at some point so feel free to make your own" [X Link](https://x.com/vertex_arcade/status/1941387728962322923) 2025-07-05T06:44Z 15.7K followers, [---] engagements "@Nate_Squared They're just animations Each "part" is a [--] frame long animation blending from the neutral pose to whatever pose I want (fist eyebrows raised etc) then as we move the controllers it acts as a driver for Action constraints which turn on/off the Action" [X Link](https://x.com/vertex_arcade/status/1941394643146678382) 2025-07-05T07:12Z 15.7K followers, [--] engagements "I want to start making shorter tutorial videos so here's the first one where I show you how to make Dynamic Outlines in Blender This allows you to create Line Weight Variation to make your models more stylized #blender #b3d https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH" [X Link](https://x.com/anyuser/status/1943394741560721684) 2025-07-10T19:39Z 16.1K followers, 33K engagements "Texture Atlases are such a powerful tool for easily texturing and creating assets You don't have to worry about UV seams just move the UVs of your character around the Atlas to give it colour I put together a video showing how to use them https://www.youtube.com/watchv=4tt3tW1Pz5U https://www.youtube.com/watchv=4tt3tW1Pz5U" [X Link](https://x.com/anyuser/status/1965462802489102631) 2025-09-09T17:10Z 16.1K followers, 44K engagements "@Raius_ Love it That's exactly how I intended it to be used" [X Link](https://x.com/vertex_arcade/status/1966543287461744740) 2025-09-12T16:43Z 15.8K followers, [---] engagements "I also released a process video showing how I made the model from start to finish It covers the posing cloth sims retopology and some more advanced materials and constraints https://youtu.be/0EidLrJ9z0Usi=ILIkYZ-jcMxQSTDO https://youtu.be/0EidLrJ9z0Usi=ILIkYZ-jcMxQSTDO" [X Link](https://x.com/vertex_arcade/status/1967679868323446974) 2025-09-15T20:00Z 16K followers, [----] engagements "I really enjoyed the #KnightsOfGuinevere pilot it's such an interesting concept and I love the artstyle I want to recreate some of the scenes using Blender so here's a WIP of my 3D model of Princess Gwen #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1973479237312245761) 2025-10-01T20:04Z 16K followers, [----] engagements "Making progress with my hand rigging This is just the Rigify rig no correctives or extra bones. I think it's passable the thumb is probably a fraction too long and the animation is a bit stiff but it works for my purposes and I'm open to any help/critiques #blender #b3d" [X Link](https://x.com/anyuser/status/1925972565178146938) 2025-05-23T17:50Z 16.1K followers, 17.1K engagements "As a celebration that #Silksong has finally arrived I decided to make a 3D recreation of @goodbyellow's Silksong artwork I love the shape language and it was a lot of fun to recreate #blender #b3d" [X Link](https://x.com/anyuser/status/1967679368488251421) 2025-09-15T19:58Z 16.1K followers, 264.3K engagements "Here's some progress of my 3D model of Gwen from #KnightsOfGuinevere All shots of Gwen were rendered in Blender and then composited on to clean plate versions of the original footage I have a couple more shots I want to do but I love how this is turning out #blender #b3d" [X Link](https://x.com/anyuser/status/1980708138304274534) 2025-10-21T18:49Z 16.1K followers, 15.9K engagements "@LonelyGoblin_en Yeah this is still running at 24fps I haven't gotten around to animating it on 2s yet but for the final version it'll all be on 2s" [X Link](https://x.com/vertex_arcade/status/1980897649730679101) 2025-10-22T07:22Z 16.1K followers, [---] engagements "Another #KnightsOfGuinevere shot animated in Blender Again all Guinevere shots were made in Blender and composited into the original footage I'm not an animator so this was a lot of trial and error but I think it's mostly convincing #blender #b3d" [X Link](https://x.com/anyuser/status/1981442415778254869) 2025-10-23T19:27Z 16.1K followers, 39.6K engagements "All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish #b3d https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC" [X Link](https://x.com/anyuser/status/1988713054649880850) 2025-11-12T20:58Z 16.1K followers, 128.3K engagements "Just to clarify this is my recreation of the real scene from the show The real version is wearing a jacket All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish https://t.co/KY6kt8t4zH #b3d https://t.co/cGtguzKdQQ All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process" [X Link](https://x.com/vertex_arcade/status/1989009868431532410) 2025-11-13T16:38Z 16.2K followers, 12.2K engagements "I'm ALMOST finished my Female Basemesh and wanted to take it for a test run with Malevola from Dispatch This took about [--] minutes with the longest part being the hair All of the body/face changes were made with the sliders no manual modelling #blender #b3d" [X Link](https://x.com/vertex_arcade/status/1992620093759725932) 2025-11-23T15:43Z 16.1K followers, [----] engagements "Finalizing my Female Basemesh so I made some expressions to test the face rig One of the main new things in v2.0 is the randomising so you can randomise to create some crazy character designs but it all still works with the animations This is all real-time #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2002457309956764082) 2025-12-20T19:13Z 16.1K followers, [----] engagements "We are DAYS away from the launch of v2 of the Customisable Female Basemesh I just wanted to show off some of the topology because I'm really happy with how it turned out #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2008289743042236663) 2026-01-05T21:29Z 16.1K followers, [----] engagements "V2 of my Customisable Female Basemesh allows you to customise the materials so you can choose different skin options as well as change the clothes makeup and eye textures I'm really happy with how everything turned out #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2008646378147492010) 2026-01-06T21:06Z 16.1K followers, [----] engagements "Customisable Female Basemesh v2.0 is OUT NOW It lets you customise the proportions skin textures eyes makeup and clothes through the included addon #blender #b3d https://superhivemarket.com/products/customisable-female-basemesh https://vertexarcade.gumroad.com/l/customisable_female_basemesh https://superhivemarket.com/products/customisable-female-basemesh https://vertexarcade.gumroad.com/l/customisable_female_basemesh" [X Link](https://x.com/vertex_arcade/status/2009000241660612997) 2026-01-07T20:32Z 16.1K followers, [----] engagements "Mocking up my first prototype for the Customisable Male Basemesh Still early days but it's cool that I'm able to use the addon to customize this mesh and the results aren't half bad #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2009353301045989511) 2026-01-08T19:55Z 16.1K followers, [---] engagements "I'm actually really happy with the progress on my Dispatch piece I don't typically sculpt creatures/monsters but this is a fun learning experience #blender #b3d #dispatch" [X Link](https://x.com/vertex_arcade/status/2011191491419652342) 2026-01-13T21:39Z 16.1K followers, [----] engagements "I'm really happy with how this hair turned out This is made up of "hair bulk" which is just sculpted and then individual hair curves blending into it. I used the Data Transfer modifier to copy the normals from the bulk so you don't see the strands intersecting #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2013600978046489036) 2026-01-20T13:14Z 16.1K followers, 13.1K engagements "Making more progress with my Malevola model The last thing to finalise now is the hair (which I hate doing) so wish me luck #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2013340176945164374) 2026-01-19T19:57Z 16.1K followers, 20.2K engagements "Malevola is fully finished now I'm just working on the video side of things to hopefully have a process video up at the weekend I won't post the full turnaround just yet but here's the back view Malevola is of course a 3D model but so is the Dispatch logo #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2014058854397419730) 2026-01-21T19:33Z 16.1K followers, [----] engagements "My 3D Model of Malevola from Dispatch is finally finished This was a super fun project I learned how to use hair curves for the first time and also 3D printed the full model Have a look at the full process video #blender #b3d #dispatch https://www.youtube.com/watchv=gdNNe5T2vco https://www.youtube.com/watchv=gdNNe5T2vco" [X Link](https://x.com/vertex_arcade/status/2015486347931176990) 2026-01-25T18:06Z 16.1K followers, 13.4K engagements "Proof of concept of how my Face Rig would work in practice I separated the L and R controls for the eyes and eyebrows which allows for more freedom. With a proper animation camera movement and character movement I think this could look pretty nice #b3d #LoisLane" [X Link](https://x.com/anyuser/status/1697308663805866014) 2023-08-31T18:01Z 16.1K followers, 297.1K engagements "Trust the process. I spent the last week remaking the Wall E Poster using all sorts of cheats to achieve the final look in Blender #blender #b3d" [X Link](https://x.com/vertex_arcade/status/2019821568294367574) 2026-02-06T17:12Z 16.1K followers, [----] engagements "Lady Dimitrescu and her daughters This was pretty fun to do it only took a couple of days and it's mostly all texture work #blender #b3d #ResidentEvilVillage #powerpuffgirls" [X Link](https://x.com/anyuser/status/1393288641389027331) 2021-05-14T19:34Z 16.1K followers, 154.6K engagements "My 3D recreation of @Gaziter's character Flare is finally finished I love the design and the galaxy material was a lot of fun to make I also made a full process video and timelapse so you can see how I made it #blender #b3d" [X Link](https://x.com/anyuser/status/1743637951697821971) 2024-01-06T14:17Z 16.1K followers, 445.3K engagements "I really didn't want to hand edit normals so I came up with this method of using an ID Mask to manipulate the normals in the shader. All of my shadows snap into place whereas the Guilty Gear model has smoother transitions but it's a pretty nice effect #blender #b3d" [X Link](https://x.com/anyuser/status/1470398701113950210) 2021-12-13T14:22Z 16.1K followers, 22.9K engagements "Happy #Halloween everyone This time I tackled another of @VincenzoNova's concepts here's Spooky Squirtle #blender #blender3d #pokemon" [X Link](https://x.com/anyuser/status/1189909438766956544) 2019-10-31T14:18Z 16.1K followers, 13.3K engagements "As a celebration that #Silksong has finally arrived I decided to make a 3D recreation of @goodbyellow's Silksong artwork I love the shape language and it was a lot of fun to recreate #blender #b3d" [X Link](https://x.com/anyuser/status/1967679368488251421) 2025-09-15T19:58Z 16.1K followers, 264.3K engagements "I tried recreating one of @meyoco_'s pieces in 3D because I love the colour palettes. This one was pretty complex there's a lot of backface culling custom toon shaders and rotational constraints to achieve the final look but I think it turned out well #blender #Blender3D" [X Link](https://x.com/anyuser/status/1192056004525080576) 2019-11-06T12:27Z 16.1K followers, 11.9K engagements "Inspired by @emmakoch's 3D turnarounds I tried recreating this awesome artwork by @trudicastle. I love the style of it and it was so much fun to recreate Timelapse: #blender #3dart #legendofzelda #link #pokemon #pikachu #3dmodeling https://youtu.be/F0rfXt4zC1E https://youtu.be/F0rfXt4zC1E" [X Link](https://x.com/anyuser/status/1096822608857833472) 2019-02-16T17:24Z 16.1K followers, [----] engagements "And finally my 3D model of @Lord_Griselda's Medusa is done This was a lot of fun to do I've actually had it finished for a couple of weeks but I also had to finish the video for it where I walk through the entire process which you can find below #blender #b3d" [X Link](https://x.com/anyuser/status/1813212217522721143) 2024-07-16T14:00Z 16.1K followers, 106K engagements "All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish #b3d https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC" [X Link](https://x.com/anyuser/status/1988713054649880850) 2025-11-12T20:58Z 16.1K followers, 128.3K engagements "Finally getting around to making a tutorial on how to make nice looking Normals The method is fairly easy all we're doing is dividing the face into zones but I'll explain it all in the video which should be out in about a week #b3d #blender" [X Link](https://x.com/anyuser/status/1731109690132586610) 2023-12-03T00:34Z 16.1K followers, 225.2K engagements "It's difficult to put all of my pieces together in one GIF and keep under Twitter's file size limit so here's a few of my favourite pieces from this year Credit goes to @trudicastle @VincenzoNova and @meyoco_ for the designs #Artof2019" [X Link](https://x.com/anyuser/status/1203352954062934021) 2019-12-07T16:37Z 16.1K followers, [----] engagements "Another Lost Pokemon this time Ditto's evolution Animon I love making these lost Pokemon they're quick to do and they give me an excuse to practice animation Thanks to @DrLavaYT and @RacieBeep again Timelapse: https://youtu.be/4pBqS7gIluc https://youtu.be/4pBqS7gIluc" [X Link](https://x.com/anyuser/status/1214933139031760897) 2020-01-08T15:33Z 16.1K followers, [----] engagements "I've been loving @DrLavaYT's posts about lost Pokemon so I decided to see what it would like if the Zubat Pre-Evolution was never lost. The concept art was done by @RacieBeep #Blender #Blender3D #Pokemon I also did a timelapse video of it https://youtu.be/B91ka78z950 https://youtu.be/B91ka78z950" [X Link](https://x.com/anyuser/status/1214570576502837249) 2020-01-07T15:32Z 16.1K followers, [----] engagements "Almost there with my Shape Key Selector addon I wanted to start a new model and set up everything from scratch just to get a feel for the workflow (and to play with the expression lines) There's still a couple of things I need to iron out but it's very close #b3d #blender" [X Link](https://x.com/anyuser/status/1704092315076247871) 2023-09-19T11:17Z 16.1K followers, 246.7K engagements "I recreated another of @trudicastle's awesome concepts in 3D Baby Yoda is so cute and this style is so much fun to do #blender3D #blender #Mandalorian #StarWars #Yoda" [X Link](https://x.com/anyuser/status/1197899871459717120) 2019-11-22T15:29Z 16.1K followers, [----] engagements "Here's another version featuring all three girls in the one shot #blender #b3d #ResidentEvilVillage" [X Link](https://x.com/anyuser/status/1393289024102666243) 2021-05-14T19:36Z 16.1K followers, [----] engagements "Imagine a Pokemon Silver/Gold remake in the style of Octopath Traveller. This is just a proof of concept to test out making sprite animations in Blender and I think it's pretty successful I'll be sure to make a tutorial on this at some point #blender #b3d #Pokemon #pixelart" [X Link](https://x.com/anyuser/status/1637165237315985409) 2023-03-18T18:53Z 16.1K followers, 233.4K engagements "Making my Face Rig a bit more User Friendly The mouth eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles frowns teeth etc but this covers a lot of expressions #blender #b3d" [X Link](https://x.com/anyuser/status/1940488365830492277) 2025-07-02T19:10Z 16.1K followers, 146.1K engagements "Bombseal is done I wouldn't call myself an animator but doing these idle animations for the Lost Pokmon is a lot of fun @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse: https://youtu.be/sHJBGYLFYj8 https://youtu.be/sHJBGYLFYj8" [X Link](https://x.com/anyuser/status/1219631977512546309) 2020-01-21T14:44Z 16.1K followers, [----] engagements "Danny Phantom was one of my favourite shows as a kid so I tried recreating him in 3D keeping as close to the original as I could #dannyphantom #blender #Blender3d" [X Link](https://x.com/anyuser/status/1194264577770491904) 2019-11-12T14:43Z 16.1K followers, [----] engagements "When I saw @auveiss' Karen design I knew I had to make it in 3D This was such a fun little project I love trying to match all of the little details in Blender #blender #b3d" [X Link](https://x.com/anyuser/status/1915495602848178219) 2025-04-24T19:58Z 16.1K followers, 42.4K engagements "Something a bit different this time here's my 3D model of @conor_draws awesome Axe design I love making weapons/props and this hand drawn style was so much fun to recreate in #blender #b3d" [X Link](https://x.com/anyuser/status/1796574622588215742) 2024-05-31T16:09Z 16.1K followers, 68.9K engagements "WOW So many incredibly talented people gave me tips and recommendations so here's my updated rig No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting Thanks for all the help but still open to any suggestions #blender #b3d Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d https://t.co/w3Bg6kEYMu Does anybody have any resources for" [X Link](https://x.com/anyuser/status/1923118685947941282) 2025-05-15T20:49Z 16.1K followers, 101K engagements "Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d" [X Link](https://x.com/anyuser/status/1922741169156469227) 2025-05-14T19:49Z 16.1K followers, 196.8K engagements "Sometimes I see a design and I have to make it in 3D I love this Mummy design by @Gaziter and did my best to faithfully recreate it This took about [--] hours over the course of [--] days #blender #b3d" [X Link](https://x.com/anyuser/status/1451515290244759552) 2021-10-22T11:46Z 16.1K followers, [----] engagements "I've been so focused on technical stuff lately that I decided to take a break and actually model a character I love this design from @Gaziter and I think I can do some cool shader stuff for the galaxy material #blender #b3d" [X Link](https://x.com/anyuser/status/1736873299060105492) 2023-12-18T22:17Z 16.1K followers, 69K engagements "And it's done My 3D turnaround of @MagnaGallina's Corn Lady This was something very different for me normally I stick to small and cute characters so something a bit more realistic was fun to do #Blender #Blender3d" [X Link](https://x.com/anyuser/status/1212038308471201792) 2019-12-31T15:50Z 16.1K followers, [----] engagements "Proof of concept of how my Face Rig would work in practice I separated the L and R controls for the eyes and eyebrows which allows for more freedom. With a proper animation camera movement and character movement I think this could look pretty nice #b3d #LoisLane" [X Link](https://x.com/anyuser/status/1697308663805866014) 2023-08-31T18:01Z 16.1K followers, 297.1K engagements "Here's a demo of how I'm "painting" normals The Left Mesh has it's normals rotated and I'm copying those normals to the reference mesh using a Vertex Group to control the influence. I paint a gradient per section in the direction that I want shadows to appear #blender #b3d" [X Link](https://x.com/anyuser/status/1731463235465851151) 2023-12-03T23:59Z 16.1K followers, 122.6K engagements "I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse Que cursed https://t.co/SUz4hSL79N Que cursed https://t.co/SUz4hSL79N" [X Link](https://x.com/anyuser/status/1725997475767415151) 2023-11-18T22:00Z 16.1K followers, 212K engagements "I'm back with another Fake Pokmon after.wow.3 years These are always fun to do and this time I had a go at making @KenDrawsArt Dragonair evolution Draether If Dragonite never existed I would definitely believe this was the real final evolution #blender #b3d #pokemon" [X Link](https://x.com/anyuser/status/1636445121175601152) 2023-03-16T19:11Z 16.1K followers, 53.8K engagements "Texture Atlases are such a powerful tool for easily texturing and creating assets You don't have to worry about UV seams just move the UVs of your character around the Atlas to give it colour I put together a video showing how to use them https://www.youtube.com/watchv=4tt3tW1Pz5U https://www.youtube.com/watchv=4tt3tW1Pz5U" [X Link](https://x.com/anyuser/status/1965462802489102631) 2025-09-09T17:10Z 16.1K followers, 44K engagements "This is probably one of the coolest things I've ever made in Blender I set up a rig using some complicated Driver magic and it allows me to choose exactly what expression I want It's so fun to play around with #blender #b3d #LoisLane #bnpr" [X Link](https://x.com/anyuser/status/1697248712521928727) 2023-08-31T14:03Z 16.1K followers, 73.6K engagements "Meowth's Pre-Evolution is adorable I'm really happy with how this one turned out @DrLavaYT @RacieBeep #blender #blender3D #pokemon Timelapse: https://youtu.be/bWb-bTfVrOM https://youtu.be/bWb-bTfVrOM" [X Link](https://x.com/anyuser/status/1216718740022333441) 2020-01-13T13:48Z 16.1K followers, [----] engagements "Today I also figured out a way of procedurally getting Smooth Custom Normals It uses the Data Transfer modifier and Vertex Groups which allows me to "paint" the smooth transitions From here you could start manually tweaking individual normals if you wanted #blender #b3d" [X Link](https://x.com/anyuser/status/1731345558617415817) 2023-12-03T16:12Z 16.1K followers, 69.8K engagements "Another #KnightsOfGuinevere shot animated in Blender Again all Guinevere shots were made in Blender and composited into the original footage I'm not an animator so this was a lot of trial and error but I think it's mostly convincing #blender #b3d" [X Link](https://x.com/anyuser/status/1981442415778254869) 2025-10-23T19:27Z 16.1K followers, 39.6K engagements "Some people asked if the custom normals break while animating and the answer is yes BUT you can copy the good normals from a static version of the head and then you can animate the face while keeping the nice normals #blender #b3d" [X Link](https://x.com/anyuser/status/1731818617086337028) 2023-12-04T23:31Z 16.1K followers, 62.7K engagements "I've always loved the look of this #CaptainMarvel comic artwork so I tried recreating it in 3D @kristaferanka is the illustrator of the comic so I think I have him to credit for it. Timelapse: @Marvel #blender #3dart #marvel #3dmodelling https://youtu.be/vWkz9AOGU9s https://youtu.be/vWkz9AOGU9s" [X Link](https://x.com/anyuser/status/1101215045462175747) 2019-02-28T20:18Z 16.1K followers, [----] engagements "The first of the lost Voodoo doll family Norowara I think this design is actually pretty cute albeit a bit dark for Pokemon @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon" [X Link](https://x.com/anyuser/status/1227963809496739840) 2020-02-13T14:32Z 16.1K followers, [----] engagements "I'm finally revisiting my Sketch Shader that I started a couple of years ago I wasn't really happy with the results from the previous version and I knew I could do better so this is progress towards actually releasing it #blender #b3d" [X Link](https://x.com/anyuser/status/1759936980526182459) 2024-02-20T13:44Z 16.1K followers, 56.6K engagements "Start // Finish It's pretty cool seeing all of these seeing just how basic some of the complex pieces start off. I always just start off with spheres cubes and cylinders and slowly increase the detail with sculpting. The original concept was by the awesome @trudicastle" [X Link](https://x.com/anyuser/status/1236645021815836673) 2020-03-08T13:28Z 16.1K followers, [----] engagements "I love @CynicalPlant's 3D model of @VincenzoNova's Halloween Ivysaur so I tried making my own spooky version of Togepi #blender #Blender3D #pokemon #Halloween" [X Link](https://x.com/anyuser/status/1189265928191729664) 2019-10-29T19:41Z 16.1K followers, [----] engagements "Another Lost Pokmon Tangela's Pre-Evolution Monja I really like how this one turned out I love the hair despite it being difficult to do @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse: https://youtu.be/pTMbcAAfpdQ https://youtu.be/pTMbcAAfpdQ" [X Link](https://x.com/anyuser/status/1218185924858785792) 2020-01-17T14:58Z 16.1K followers, [----] engagements "I've used the same kind of Rigging logic and applied it to the hands Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions #blender #b3d" [X Link](https://x.com/anyuser/status/1940887638900371754) 2025-07-03T21:37Z 16.1K followers, 46.4K engagements "I'm finally updating my Adjustable Mannequin I'm tweaking everything so that you can get more varied characters. I'm also trying out a new style of rig. I like the old sliders but I'm also a fan of the Sims style dragging directly on the model. Maybe I can try both #blender" [X Link](https://x.com/anyuser/status/1749106823246799342) 2024-01-21T16:28Z 16.1K followers, 90.9K engagements "Beta Girafarig comes to life Such a simple design but I think I prefer this to the original @DrLavaYT @RacieBeep #pokemon #blender #blender3d" [X Link](https://x.com/anyuser/status/1222890271324524544) 2020-01-30T14:32Z 16.1K followers, [----] engagements "After a bit more tweaking I think the normals of the model are pretty much done I can rotate the lights/move the character in ANY way and the shadows react correctly. Shapekeys also don't break anything which is nice #blender #b3d" [X Link](https://x.com/anyuser/status/1470775698499514369) 2021-12-14T15:20Z 16.1K followers, [----] engagements "For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d" [X Link](https://x.com/anyuser/status/1501641762623954945) 2022-03-09T19:31Z 16.1K followers, [----] engagements "Previously I was only blending on a 1D Array I now have it set up to blend on a 2D array so at any point it blends between the surrounding shape keys. You could probably expand this to a 3D array and get a blend of [--] different shapes but that might be overkill #b3d #blender" [X Link](https://x.com/anyuser/status/1698006872521908322) 2023-09-02T16:16Z 16.1K followers, 73.2K engagements "I did some more work on the Cycles Toon Shader adding some sliders and the option to add a 2nd band to the shadows. Let me know what other features I could add I'm trying to make it as versatile as possible #blender #b3d" [X Link](https://x.com/anyuser/status/1641969038052958208) 2023-04-01T01:01Z 16.1K followers, 50.1K engagements "I tried out some Camera based shapekeys and they're pretty cool I know that these are used in most animation projects to make sure the character looks good from every angle and I'll be sure to use this technique in the future #blender #b3d" [X Link](https://x.com/anyuser/status/1482711731340255235) 2022-01-16T13:49Z 16.1K followers, [----] engagements "After some more experiments I think I came up with an even better solution for the toon normals The model on the right literally took [--] MINUTES to do the normal editing All I did was average the normals for each of the zones Super easy and super quick #blender #b3d" [X Link](https://x.com/anyuser/status/1471876439465152513) 2021-12-17T16:14Z 16.1K followers, [----] engagements "Reviving more lost Pokmon This time it's Ikari the Water/Steel Shark Pokmon @DrLavaYT @RacieBeep #pokemon #blender #Blender3d Timelapse: https://youtu.be/KmL5G5_dIPk https://youtu.be/KmL5G5_dIPk" [X Link](https://x.com/anyuser/status/1215648327225806851) 2020-01-10T14:55Z 16.1K followers, [----] engagements "Wish I could be Part of that world Inspired by @JosiahBrooks' #PrettyUglyChallenge here's Ariel/Squidward #Blender3d #b3d" [X Link](https://x.com/anyuser/status/1301882185310449665) 2020-09-04T13:57Z 16.1K followers, [---] engagements "Beta Elekid is so derpy but I love it @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon" [X Link](https://x.com/anyuser/status/1226879196305203202) 2020-02-10T14:42Z 16.1K followers, [----] engagements "I wanted to have this finished by Halloween I was so close but anyway here's @_DeadSlug_'s Demon Boss in 3D I love the character design and this ended up being one of the most complicated pieces I've done so far #blender #b3d" [X Link](https://x.com/anyuser/status/1455527014153261070) 2021-11-02T13:27Z 16.1K followers, [----] engagements "I love @KaseyTheGolden's watercolour art so I tried to recreate her character Hatch in 3D trying to keep the watercolour look Timelapse: #blender #3dart #3dmodelling https://youtu.be/JL1OErCYgxI https://youtu.be/JL1OErCYgxI" [X Link](https://x.com/anyuser/status/1108437631698980864) 2019-03-20T18:38Z 16.1K followers, [---] engagements "I've never played League but #Arcane is pretty good The artstyle is amazing and I wanted to do something to commemorate it I saw this concept by @BlushyPixy and I absolutely love the pose and colours so I had to make it in 3D #blender #b3d #Jinx" [X Link](https://x.com/anyuser/status/1460672975523434501) 2021-11-16T18:15Z 16.1K followers, [---] engagements "Here's a quick WIP for my next video I haven't made a model in about [--] months so it's nice to be doing them again #blender #b3d" [X Link](https://x.com/anyuser/status/1912576598210982199) 2025-04-16T18:39Z 16.1K followers, 43.8K engagements "FINALLY got this working You can add ALL of your expressions with ONE CLICK If your images are named correctly it'll find the matching shape keys and use the image names to generate the categories This isn't sped up by the way it only took [--] seconds #blender #b3d" [X Link](https://x.com/anyuser/status/1704887010052166090) 2023-09-21T15:55Z 16.1K followers, 60.7K engagements "I think I've come up with something pretty cool here I'm calling it a Direction Map and wherever the UVs are on the map will determine the direction of the normals. Once you define your sections it's incredibly easy to fine tune the shading #blender #b3d" [X Link](https://x.com/anyuser/status/1470545365258625028) 2021-12-14T00:05Z 16.1K followers, [----] engagements "Rough animation tests to try out different expressions I have an animation controller set up that handles the shape keys and then I'm just using a Stepped Interpolation modifier to make it look more choppy. I really like how this looks #b3d #blender #LoisLane" [X Link](https://x.com/anyuser/status/1696935298779775330) 2023-08-30T17:17Z 16.1K followers, 63.7K engagements "Pretty basic animation but just showing that the Custom Normals work with both Rigging and Shape Keys I only did the face and hair but you could edit the body normals as well and most likely they won't deform as much as the face so it would work pretty well #blender #b3d" [X Link](https://x.com/anyuser/status/1732382748197658805) 2023-12-06T12:53Z 16.1K followers, 39.1K engagements "Almost there with my Shape Key Selector addon I'm trying to add some QoL things like making it automatically detect Shape Keys and letting you change the snapping of the selector. Doing lots of testing to make sure it's easy to use and doesn't break #b3d #blender" [X Link](https://x.com/anyuser/status/1699427815475523976) 2023-09-06T14:22Z 16.1K followers, 53.9K engagements "Here's some examples of the different types of characters that I quickly mocked up #blender #b3d https://x.com/vertex_arcade/status/1501641762623954945s=20&t=gKfAFY0PYBhe-i6uZ_fysg For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d https://t.co/8qOCOcjQGV https://x.com/vertex_arcade/status/1501641762623954945s=20&t=gKfAFY0PYBhe-i6uZ_fysg For the last while I've been" [X Link](https://x.com/anyuser/status/1501642842049064961) 2022-03-09T19:35Z 16.1K followers, [---] engagements "Starting on v1.1 of Shape Key Selector I've added the ability to randomise the selectors so if you're ever stuck for ideas just click these and it will make a random combination for you Also the Kuwahara filter and Live Compositor in #blender [---] are so cool #b3d #bnpr" [X Link](https://x.com/anyuser/status/1724770661644525750) 2023-11-15T12:45Z 16.1K followers, 40.8K engagements "Kyonpan was a pretty fun one to model I love the little hat @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon" [X Link](https://x.com/anyuser/status/1229405876550799362) 2020-02-17T14:02Z 16.1K followers, [---] engagements "Testing out the Face and new Hand Controllers Rotating the bones above each finger rotates the fingers side to side so you can create peace signs Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress #blender #b3d" [X Link](https://x.com/anyuser/status/1941233325366268013) 2025-07-04T20:31Z 16.1K followers, 26.7K engagements "I saw this David Bowie piece by @subversivegirl and had to try and make it in 3D Likeness sculpting has never been one of my strengths but I think this is probably my best one yet #blender #Blender3D #DavidBowie Timelapse: https://youtu.be/ulbDiWWZdjQ https://youtu.be/ulbDiWWZdjQ" [X Link](https://x.com/anyuser/status/1224348097800736768) 2020-02-03T15:05Z 16.1K followers, [---] engagements "Finally released my Normal Editing tutorial I go through the whole process from defining the zones editing topology editing normals getting smooth normal rotation and how to animate while keeping the nice normals #blender #b3d https://youtu.be/SM8ukvOFgKssi=bKdxZ87_kqidFLE- https://youtu.be/SM8ukvOFgKssi=bKdxZ87_kqidFLE-" [X Link](https://x.com/anyuser/status/1735710183114920141) 2023-12-15T17:15Z 16.1K followers, 52K engagements "My Sketch Shader is almost finished I realised I never showed off the Compositing and Animation side of things but all of the textures can flicker and there's [--] different paper textures to choose from at different crumple levels #blender #b3d" [X Link](https://x.com/anyuser/status/1769716279701557648) 2024-03-18T13:23Z 16.1K followers, 27.7K engagements "Barunda the Balloon Pokmon They've made keys and ice cream into Pokmon so why not a balloon @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon" [X Link](https://x.com/anyuser/status/1225078878114406400) 2020-02-05T15:29Z 16.1K followers, [---] engagements "I saw this awesome post by @VelvetyF and recreated it in 3D and animated it It was a fun challenge to try and make it loop seamlessly Timelapse: #blender #3dart #3dmodelling #pokemon #PokemonSwordShield #scorbunny https://youtu.be/coFvpVR0TqM https://youtu.be/coFvpVR0TqM" [X Link](https://x.com/anyuser/status/1103347840586260482) 2019-03-06T17:33Z 16.1K followers, [---] engagements "First prototype of my Expression Picker addon All you have to do is choose your image select the shape key and the addon will handle the rest The beauty of this is that it allows you to reorder the images in any order so you can change the blending #b3d #blender" [X Link](https://x.com/anyuser/status/1698291174157557957) 2023-09-03T11:05Z 16.1K followers, 53.7K engagements "Baby Paras No matter how many times I look at it the nose looks it's an open mouth but I definitely modelled a nose @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse: https://youtu.be/ZAhDLuKzBG4 https://youtu.be/ZAhDLuKzBG4" [X Link](https://x.com/anyuser/status/1222177976864903168) 2020-01-28T15:21Z 16.1K followers, [---] engagements "Porygon2's original design brought to life This is so goofy but I love it @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse: https://youtu.be/HZyjlOzD-uU https://youtu.be/HZyjlOzD-uU" [X Link](https://x.com/anyuser/status/1220722068897046529) 2020-01-24T14:56Z 16.1K followers, [---] engagements "My Sketch Shader is finally finished It has [--] different Shading styles Grease Pencil and Freestyle outlines and over [--] different paper textures to choose from #blender #b3d https://vertexarcade.gumroad.com/l/sketch-shader https://vertexarcade.gumroad.com/l/sketch-shader" [X Link](https://x.com/anyuser/status/1770518487749841167) 2024-03-20T18:31Z 16.1K followers, 25.7K engagements "Trying to make my face rigging a little bit easier Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs and what are some other ways #blender #b3d" [X Link](https://x.com/anyuser/status/1937988291434889466) 2025-06-25T21:36Z 16.1K followers, 22.3K engagements "I want to start making shorter tutorial videos so here's the first one where I show you how to make Dynamic Outlines in Blender This allows you to create Line Weight Variation to make your models more stylized #blender #b3d https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH" [X Link](https://x.com/anyuser/status/1943394741560721684) 2025-07-10T19:39Z 16.1K followers, 33K engagements "People have asked if I'm able to smoothly blend between the expressions and the answer is yes but it can get weird. However instead of snapping to the expression exactly by snapping it 1/4 of the way I can get [--] in between blends for each expression #b3d #blender" [X Link](https://x.com/anyuser/status/1697730578118754622) 2023-09-01T21:58Z 16.1K followers, 38.8K engagements "To get this I had to survive this To get this 🤩 I had to survive this 😬 https://t.co/zO4LB8UhfP To get this 🤩 I had to survive this 😬 https://t.co/zO4LB8UhfP" [X Link](https://x.com/anyuser/status/1753429566108954817) 2024-02-02T14:46Z 16.1K followers, 26.7K engagements "To get this 🤩 I had to survive this 😬" [X Link](https://x.com/anyuser/status/1753147499273953748) 2024-02-01T20:05Z 136.4K followers, 591.2K engagements "Recently I've been working on a Sketch Shader and so far I'm pretty happy with the results. It uses [--] different textures at different levels of brightness and blends between them. So far I have hatching crosshatching scribbles and stippled effects working #blender #b3d" [X Link](https://x.com/anyuser/status/1515743050294775820) 2022-04-17T17:24Z 16.1K followers, [---] engagements "To model Medusa's hair I used Geometry Nodes to make a simple procedural setup It starts as some curves then we instance the head at the end of each curve give it thickness and then merge them together It's simple but very helpful for making complex stuff #blender #b3d" [X Link](https://x.com/anyuser/status/1800536786936246578) 2024-06-11T14:33Z 16.1K followers, 30.3K engagements "I'm trying to understand how to make perfect looking toon normals so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to standard topology. Eventually I'll have to make a character in this style to truly understand it #blender #b3d" [X Link](https://x.com/anyuser/status/1470161213380345862) 2021-12-12T22:38Z 16.1K followers, [---] engagements "Currently this is probably the extent of my animation skills. I'll come back to this animation after I do some animation courses and see how I improve. Also the Mesh Trails make even this average animation look pretty cool #blender #b3d" [X Link](https://x.com/anyuser/status/1484552920708304900) 2022-01-21T15:46Z 16.1K followers, [---] engagements "I made a few more test characters using my Adjustable Mannequin. Each of these took about [--] minutes to make. I still have a bit of cleanup work to do on the rig and then I should have it up on Gumroad #blender #b3d" [X Link](https://x.com/anyuser/status/1504145397765349377) 2022-03-16T17:19Z 16.1K followers, [---] engagements "I did some more work on the Galaxy material trying to really get that Parallax effect I also added some different masks so the constellation only shows up on the hips and no stars show on the face. Those little details really make it look more like the original #blender #b3d" [X Link](https://x.com/anyuser/status/1737255581029716362) 2023-12-19T23:36Z 16.1K followers, 17.5K engagements "I tried making some Dark Souls style humanoid characters using my Adjustable Mannequin. These take a bit more effort but it's quite easy to manipulate the rig to make it work. You can duplicate the rig and just take the arms/legs to create multiple limbs #blender #b3d" [X Link](https://x.com/anyuser/status/1504489399765012480) 2022-03-17T16:06Z 16.1K followers, [---] engagements "Some people said that my last piece looked like Adventure Time so I fully embraced that with this model I have no idea who made this so if anyone knows I'll gladly credit them Timelapse: #blender #3dart #legendofzelda #link #adventuretime #3dmodel https://youtu.be/b8pnpCPe55Y https://youtu.be/b8pnpCPe55Y" [X Link](https://x.com/anyuser/status/1098636103719022593) 2019-02-21T17:30Z 16.1K followers, [---] engagements "Beta Cleffa is pretty much identical to the original minus the curl and brown ears. I think they made the right choice going with the curl because this looks strange @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon" [X Link](https://x.com/anyuser/status/1230496929030627337) 2020-02-20T14:18Z 16.1K followers, [---] engagements "After retopology and posing I always go back and do another pass of the model to make sure it looks exactly like the reference image. They may seem like small changes but they make a huge difference #b3d #blender" [X Link](https://x.com/anyuser/status/1737912043942875274) 2023-12-21T19:04Z 16.1K followers, 18.2K engagements "My coloured lights Toon Shader is fully real time and you can add as many lights as you want and they'll all react correctly. The trick with this method is separating the diffuse and specular components of the lights. I'll attach the nodes in this thread (1/2) #blender #b3d" [X Link](https://x.com/anyuser/status/1461398726333849601) 2021-11-18T18:19Z 16.1K followers, [---] engagements "Most of my ear models are faked with textures so I finally wanted to make a proper ear model and why not make it customisable This is still just initial testing but eventually I'll have more options for making the ear cartoony and bones to manipulate the shape #blender #b3d" [X Link](https://x.com/anyuser/status/1507431819016380427) 2022-03-25T18:58Z 16.1K followers, [---] engagements "Inspired by @LightningBoySt1 toon hair tutorial I've added some Hair settings to my Toon Shader. Mostly I'm just making these shaders to help me with my own models but if they can help other people as well then that's great #blender #b3d" [X Link](https://x.com/anyuser/status/1462539395119165447) 2021-11-21T21:52Z 16.1K followers, [---] engagements "Another Spot Test This was basically all 2D work. The previous method was subtractive but to add the eyes and drool I needed to draw (and animate) a mask to bring back the original mesh. It's fairly rough but not bad for [--] hours work #blender #b3d #AcrossTheSpiderVerse I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse https://t.co/m05uzXOIzI I think this was an evening" [X Link](https://x.com/anyuser/status/1726206691996565958) 2023-11-19T11:52Z 16.1K followers, 41.2K engagements "Making progress with my hand rigging This is just the Rigify rig no correctives or extra bones. I think it's passable the thumb is probably a fraction too long and the animation is a bit stiff but it works for my purposes and I'm open to any help/critiques #blender #b3d" [X Link](https://x.com/anyuser/status/1925972565178146938) 2025-05-23T17:50Z 16.1K followers, 17.1K engagements "If you want to learn how to make your own Customisable Meshes with a Rig in #Blender I just released my tutorial explaining the method It covers Shape Keys Drivers and making custom Bone Shapes for the rig #b3d https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO" [X Link](https://x.com/anyuser/status/1783175854396227811) 2024-04-24T16:47Z 16.1K followers, 30.7K engagements "One cool thing I'm adding for v1.2 of my Adjustable Mannequin is Character Presets using Blender's Pose Library. You can easily select a character or blend between characters and you can even just select areas and only those bones will be changed #blender #b3d" [X Link](https://x.com/anyuser/status/1749796829544554553) 2024-01-23T14:10Z 16.1K followers, 31.5K engagements "Here's some progress of my 3D model of Gwen from #KnightsOfGuinevere All shots of Gwen were rendered in Blender and then composited on to clean plate versions of the original footage I have a couple more shots I want to do but I love how this is turning out #blender #b3d" [X Link](https://x.com/anyuser/status/1980708138304274534) 2025-10-21T18:49Z 16.1K followers, 15.9K engagements "My Adjustable Mannequin is now up on Gumroad It includes the Adjustable Mannequin an example file showing all of the characters that I've made using it as well as documentation and a video that walks you through the process https://vertexarcade.gumroad.com/l/adjustable-mannequin https://vertexarcade.gumroad.com/l/adjustable-mannequin" [X Link](https://x.com/anyuser/status/1505184663660380164) 2022-03-19T14:09Z 16.1K followers, [---] engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@vertex_arcade NiallNiall posts on X about blender, 3d, model, pokemon the most. They currently have [-------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.
Social category influence gaming
Social topic influence blender, 3d, model, pokemon, fun, this is, rig, bit, design, how to
Top assets mentioned Gravity (G)
Top posts by engagements in the last [--] hours
"My #3d recreation of the awesome Tim Burton Style Squirtle by @vaughnpinpin. Modelled in Blender textured using Substance Painter. Original Concept: Timelapse: #blender #3dart #pokemon #3dmodelling https://www.youtube.com/watchv=zjMGU9KvpdU http://hatboy.tumblr.com/post/29960156380/squirtle-007-tim-burton-pokemans https://www.youtube.com/watchv=zjMGU9KvpdU http://hatboy.tumblr.com/post/29960156380/squirtle-007-tim-burton-pokemans"
X Link 2019-02-14T12:30Z 15.5K followers, [---] engagements
"Lady Dimitrescu and her daughters This was pretty fun to do it only took a couple of days and it's mostly all texture work #blender #b3d #ResidentEvilVillage #powerpuffgirls"
X Link 2021-05-14T19:34Z 16.1K followers, 154.6K engagements
"Here's a Before/After to show how the Shapekey affects the face. I mostly used it to fine tune the eye and mouth. I could fix the face without shapekeys but this was just a fun test of the technique #blender #b3d https://x.com/vertex_arcade/status/1482711731340255235s=20 I tried out some Camera based shapekeys and they're pretty cool I know that these are used in most animation projects to make sure the character looks good from every angle and I'll be sure to use this technique in the future #blender #b3d https://t.co/uGnTXhIxkT https://x.com/vertex_arcade/status/1482711731340255235s=20 I"
X Link 2022-01-17T13:19Z 15.5K followers, [---] engagements
"Rough animation tests to try out different expressions I have an animation controller set up that handles the shape keys and then I'm just using a Stepped Interpolation modifier to make it look more choppy. I really like how this looks #b3d #blender #LoisLane"
X Link 2023-08-30T17:17Z 16.1K followers, 63.7K engagements
"This is probably one of the coolest things I've ever made in Blender I set up a rig using some complicated Driver magic and it allows me to choose exactly what expression I want It's so fun to play around with #blender #b3d #LoisLane #bnpr"
X Link 2023-08-31T14:03Z 16.1K followers, 73.6K engagements
"People have asked if I'm able to smoothly blend between the expressions and the answer is yes but it can get weird. However instead of snapping to the expression exactly by snapping it 1/4 of the way I can get [--] in between blends for each expression #b3d #blender"
X Link 2023-09-01T21:58Z 16.1K followers, 38.8K engagements
"Previously I was only blending on a 1D Array I now have it set up to blend on a 2D array so at any point it blends between the surrounding shape keys. You could probably expand this to a 3D array and get a blend of [--] different shapes but that might be overkill #b3d #blender"
X Link 2023-09-02T16:16Z 16.1K followers, 73.2K engagements
"First prototype of my Expression Picker addon All you have to do is choose your image select the shape key and the addon will handle the rest The beauty of this is that it allows you to reorder the images in any order so you can change the blending #b3d #blender"
X Link 2023-09-03T11:05Z 16.1K followers, 53.7K engagements
"I added the option to Bulk Add Expressions I know it looks like this video is edited but it's not It literally just takes ONE click and all of the expressions in your folder are set up If the image name and shape key name match it will add that expression #b3d #blender"
X Link 2023-09-03T20:13Z 14.6K followers, 10.9K engagements
"Almost there with my Shape Key Selector addon I'm trying to add some QoL things like making it automatically detect Shape Keys and letting you change the snapping of the selector. Doing lots of testing to make sure it's easy to use and doesn't break #b3d #blender"
X Link 2023-09-06T14:22Z 16.1K followers, 53.9K engagements
"I've NEVER done lip sync before and using my addon this took about [--] mins The shapes aren't great but the process was very easy All you need to do is select the shape you want keyframe it rinse and repeat and you'll have an animation #b3d #blender"
X Link 2023-09-10T11:33Z 14.6K followers, 36.8K engagements
"One cool use case for my Shape Key Selector addon is something like this for controlling eye direction. You can manually sculpt all of the directions so you can get those natural looking eye movements where the eyeball passes under the eyelid #blender #b3d"
X Link 2023-09-16T22:10Z 14.6K followers, 16.6K engagements
"Almost there with my Shape Key Selector addon I wanted to start a new model and set up everything from scratch just to get a feel for the workflow (and to play with the expression lines) There's still a couple of things I need to iron out but it's very close #b3d #blender"
X Link 2023-09-19T11:17Z 16.1K followers, 246.7K engagements
"@lu_dur8955 This is actually just the Fortnite model and I've made some tweaks to it like adding the expression lines and making the materials"
X Link 2023-09-22T17:52Z 14.6K followers, [--] engagements
"I wanted to test my Shape Key Selector addon for actually animating a scene so I recreated this scene from ITSV. This only took about an hour the addon makes it very easy to pick and choose the expressions for lip sync #b3d #blender"
X Link 2023-10-03T14:02Z 14.6K followers, 32.7K engagements
"Starting on v1.1 of Shape Key Selector I've added the ability to randomise the selectors so if you're ever stuck for ideas just click these and it will make a random combination for you Also the Kuwahara filter and Live Compositor in #blender [---] are so cool #b3d #bnpr"
X Link 2023-11-15T12:45Z 16.1K followers, 40.8K engagements
"Another Spot Test This was basically all 2D work. The previous method was subtractive but to add the eyes and drool I needed to draw (and animate) a mask to bring back the original mesh. It's fairly rough but not bad for [--] hours work #blender #b3d #AcrossTheSpiderVerse I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse https://t.co/m05uzXOIzI I think this was an evening"
X Link 2023-11-19T11:52Z 16.1K followers, 41.2K engagements
"Finally getting around to making a tutorial on how to make nice looking Normals The method is fairly easy all we're doing is dividing the face into zones but I'll explain it all in the video which should be out in about a week #b3d #blender"
X Link 2023-12-03T00:34Z 16.1K followers, 225.2K engagements
"Today I also figured out a way of procedurally getting Smooth Custom Normals It uses the Data Transfer modifier and Vertex Groups which allows me to "paint" the smooth transitions From here you could start manually tweaking individual normals if you wanted #blender #b3d"
X Link 2023-12-03T16:12Z 16.1K followers, 69.8K engagements
"@madxecho Yes because we're changing the actual normals of the mesh not doing it with the material"
X Link 2023-12-03T16:37Z 12.6K followers, [--] engagements
"@cooliniau @madxecho you can see here how the middle method is using an Object Space Normal map that was painted and it doesn't react correctly when moved with a rig"
X Link 2023-12-03T20:28Z 12.6K followers, [--] engagements
"Here's a demo of how I'm "painting" normals The Left Mesh has it's normals rotated and I'm copying those normals to the reference mesh using a Vertex Group to control the influence. I paint a gradient per section in the direction that I want shadows to appear #blender #b3d"
X Link 2023-12-03T23:59Z 16.1K followers, 122.6K engagements
"Pretty basic animation but just showing that the Custom Normals work with both Rigging and Shape Keys I only did the face and hair but you could edit the body normals as well and most likely they won't deform as much as the face so it would work pretty well #blender #b3d"
X Link 2023-12-06T12:53Z 16.1K followers, 39.1K engagements
"@epicRedHot1 @Gaming_JICMAN @Gaziter Exactly Inverted hull using a Vertex Group to control where it shows up. I only want it around certain parts of the body so I paint them in Weight Paint mode"
X Link 2023-12-18T23:12Z 13.1K followers, [--] engagements
"I did some more work on the Galaxy material trying to really get that Parallax effect I also added some different masks so the constellation only shows up on the hips and no stars show on the face. Those little details really make it look more like the original #blender #b3d"
X Link 2023-12-19T23:36Z 16.1K followers, 17.5K engagements
"My 3D recreation of @Gaziter's character Flare is finally finished I love the design and the galaxy material was a lot of fun to make I also made a full process video and timelapse so you can see how I made it #blender #b3d"
X Link 2024-01-06T14:17Z 16.1K followers, 445.3K engagements
"I'm finally updating my Adjustable Mannequin I'm tweaking everything so that you can get more varied characters. I'm also trying out a new style of rig. I like the old sliders but I'm also a fan of the Sims style dragging directly on the model. Maybe I can try both #blender"
X Link 2024-01-21T16:28Z 16.1K followers, 90.9K engagements
"It's always so fun seeing variations after making shape keys This is eventually going to become part of some kind of Character Customiser like my Adjustable Mannequin but you'll be able to change the face body hands feet ears etc. #blender #b3d"
X Link 2024-01-29T18:10Z 14.6K followers, [----] engagements
"Seems like Bran and I are on the same wavelength with the Sketchy models lately #b3d #blender ✏💫 https://t.co/xNiaugGIT1 ✏💫 https://t.co/xNiaugGIT1"
X Link 2024-03-16T22:24Z 15K followers, 10.4K engagements
"#XMen97 is probably the best use of 3D models that look 2D As well as the cel shading and line art they limit all of the motion to fake the 2D look and there were only a handful of scenes that looked 3D it's very impressive I'd love to know more about their workflow"
X Link 2024-03-21T22:05Z 14.8K followers, [----] engagements
"If you want to learn how to make your own Customisable Meshes with a Rig in #Blender I just released my tutorial explaining the method It covers Shape Keys Drivers and making custom Bone Shapes for the rig #b3d https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO"
X Link 2024-04-24T16:47Z 16.1K followers, 30.7K engagements
"Something a bit different this time here's my 3D model of @conor_draws awesome Axe design I love making weapons/props and this hand drawn style was so much fun to recreate in #blender #b3d"
X Link 2024-05-31T16:09Z 16.1K followers, 68.9K engagements
"To model Medusa's hair I used Geometry Nodes to make a simple procedural setup It starts as some curves then we instance the head at the end of each curve give it thickness and then merge them together It's simple but very helpful for making complex stuff #blender #b3d"
X Link 2024-06-11T14:33Z 16.1K followers, 30.3K engagements
"My Geometry Nodes Horns/Tail setup allows you to draw whatever shape you want and it'll create the horns/tail for you You can also try out different tail styles if you want I'm also adding a bunch more presets a mix of normal poses and some fantasy poses #blender #b3d"
X Link 2024-10-05T21:14Z 15.6K followers, [----] engagements
"Here's a showcase of all of the Adjustable Fantasy Body Parts that will be included as part of the new update for my Adjustable Mannequin The Fantasy stuff will also be available separately if you just wanted those #blender #b3d"
X Link 2024-10-25T18:13Z 16K followers, [----] engagements
"I'm just about finished with v1.3 of my Adjustable Mannequin so I decided to test it out by making a 3D reference for my Bulma drawing It stills take a lot of work to finish the drawing but the mannequin provides such a solid base"
X Link 2025-01-28T20:18Z 15.1K followers, [----] engagements
"I think this is my new favourite feature of the Adjustable Mannequin There are now dedicated breast bones so you can pose them or use something like the Wiggle Bones addon to simulate gravity for more realistic results when posing or animating #blender #b3d"
X Link 2025-01-31T16:19Z 15.2K followers, [----] engagements
"When I saw @auveiss' Karen design I knew I had to make it in 3D This was such a fun little project I love trying to match all of the little details in Blender #blender #b3d"
X Link 2025-04-24T19:58Z 16.1K followers, 42.4K engagements
"WOW So many incredibly talented people gave me tips and recommendations so here's my updated rig No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting Thanks for all the help but still open to any suggestions #blender #b3d Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d https://t.co/w3Bg6kEYMu Does anybody have any resources for"
X Link 2025-05-15T20:49Z 16.1K followers, 101K engagements
"I'm bad at animating but just want to see how the rig works One question for you animators: how do you go about getting creases for faces e.g. dimples Blendshapes or extra bones to control certain areas ARKit blendshapes wouldn't work in this case #blender #b3d"
X Link 2025-05-25T18:53Z 15.5K followers, 10K engagements
"@BunchyPanda Yeah it's rough around the edges but it always gets complicated the more you do When there's key frames everywhere and everything is working together it's hard to actually blend them smoothly or at least in my experience it is"
X Link 2025-06-01T10:37Z 15.5K followers, [--] engagements
"What are your thoughts on AI 3D models I could see it being useful for blockout to test out concepts but it's unusable for any final assets You would have to retopologise both of these but AI gets 90% of the way there. Some manual cleanup and these would be almost identical"
X Link 2025-06-12T21:00Z 16K followers, 36.6K engagements
"@IsThisA3DModel I don't mean 90% of the way FINISHED I mean 90% of a rough draft/sculpt so really about 10% of the process after this you'd still need to Retopologize sculpt bake texture rig animate etc"
X Link 2025-06-13T20:35Z 15.4K followers, [----] engagements
"@IsThisA3DModel Yeah exactly In MY workflow the "draft" is just a mess of shapes to give me a visual guide to then COMPLETELY remake. I then sculpt on the new mesh and bake from that the draft is completely discarded by that point Some people are incredible at sculpting I am not one of them"
X Link 2025-06-13T20:53Z 15.4K followers, [---] engagements
"I wanted to test out my Female Basemesh and KPop Demon Hunters is my current obsession so why not make a quick mockup of Rumi This only took about half an hour just slowly tweaking the basemesh to get to the final look #blender #b3d #KPOPDEMONHUNTERS"
X Link 2025-06-23T20:32Z 15.7K followers, 13.3K engagements
"Trying to make my face rigging a little bit easier Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs and what are some other ways #blender #b3d"
X Link 2025-06-25T21:36Z 16.1K followers, 22.3K engagements
"@HardGutem Thanks I used your rigs as inspiration It's awesome to break down the techniques of more experienced artists"
X Link 2025-06-25T21:58Z 15.5K followers, [---] engagements
"To make life a bit easier I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open) Move the Master bone to your chosen activation point and it adds the Action Constraints for you #blender #b3d"
X Link 2025-06-29T21:12Z 15.7K followers, [----] engagements
"Making my Face Rig a bit more User Friendly The mouth eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles frowns teeth etc but this covers a lot of expressions #blender #b3d"
X Link 2025-07-02T19:10Z 16.1K followers, 146.1K engagements
"@Daniel_San_CGI It's a Rigify rig for all of the base components. The controllers act as drivers to control Action constraints on each of the bones. Each Action is an animation (eyebrows raise angry mouth etc) then as we move the controller it essentially turns on and off the animations"
X Link 2025-07-02T21:29Z 15.7K followers, [----] engagements
"@KinJingyi @Daniel_San_CGI Shape Keys are part of it but most of the rig is actually made with Action Constraints and Drivers. I use Shape Keys to refine some areas like the eyebrow creases but I don't use them for the entire face"
X Link 2025-07-02T22:24Z 15.7K followers, [--] engagements
"@Daniel_San_CGI Stock Rigify"
X Link 2025-07-03T07:12Z 15.7K followers, [---] engagements
"@_rystew @Daniel_San_CGI Shape Keys are a beginner friendly way to animate but they're limited. Using an actual rig like this is a lot more difficult to set up but this will be compatible with a lot more things. Neither method is way better than the other they just have their own use cases"
X Link 2025-07-03T07:16Z 15.7K followers, [--] engagements
"@_Giga_Watts Yeah of course The face rig is just the technical side your character and expressions can be whatever you'd like"
X Link 2025-07-03T12:19Z 15.7K followers, [---] engagements
"@3D_director Yeah the reason I like this method is that I can make a rough pose with the Joystick controllers (love that name) and also move the actual face bones. That's how I made Rumi's expression you can see the controllers move but I then made manual tweaks and shapekey refinements"
X Link 2025-07-03T14:31Z 15.7K followers, [---] engagements
"I've used the same kind of Rigging logic and applied it to the hands Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions #blender #b3d"
X Link 2025-07-03T21:37Z 16.1K followers, 46.4K engagements
"@NFedac19300 Not yet I'll make a tutorial on the method at some point"
X Link 2025-07-03T21:58Z 15.7K followers, [---] engagements
"@KyleSygma @NFedac19300 that's why I made a quick little addon to add the constraints for me I move the controller to the position I want and then click "Add constraints" and it adds the Action constraints and Drivers for me I'll make a video explaining all of it eventually https://x.com/vertex_arcade/status/1939431836939407446t=XJKf1CjgkbE8qxCTNcNPsA&s=19 To make life a bit easier I made a quick addon that will add all of the constraints/drivers for me. So there's animations for each motion (mouth left/right/open) Move the Master bone to your chosen activation point and it adds the Action"
X Link 2025-07-03T22:13Z 15.7K followers, [--] engagements
"@Vampiric_Kai For my purposes I would say it's easier It's still rigging in the traditional sense but I'm essentially making key poses (fist spread raised eyebrows angry eyebrows etc) and using controllers to blend between them instead of having to make a brand new pose each time"
X Link 2025-07-03T22:50Z 15.7K followers, [---] engagements
"@7thsage That's my next mission I think I can make it work Currently each finger has an up and down(raised and curled) but I can also introduce a left and right component for each finger allowing for Spock peace etc"
X Link 2025-07-03T23:08Z 15.7K followers, [---] engagements
"Testing out the Face and new Hand Controllers Rotating the bones above each finger rotates the fingers side to side so you can create peace signs Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress #blender #b3d"
X Link 2025-07-04T20:31Z 16.1K followers, 26.7K engagements
"@SCMRtv The Rig itself is Rigify but the controllers are custom bones"
X Link 2025-07-04T20:52Z 15.7K followers, [---] engagements
"@Nate_Squared You're exactly right it's basically preset poses So I have a Fist pose fingers stretched fingers bent left/right. Then the controllers are driving Action constraints which turn on/off each animation preset"
X Link 2025-07-05T06:44Z 15.7K followers, [--] engagements
"@VolTitanDev No sorry I will be making a tutorial about this at some point so feel free to make your own"
X Link 2025-07-05T06:44Z 15.7K followers, [---] engagements
"@Nate_Squared They're just animations Each "part" is a [--] frame long animation blending from the neutral pose to whatever pose I want (fist eyebrows raised etc) then as we move the controllers it acts as a driver for Action constraints which turn on/off the Action"
X Link 2025-07-05T07:12Z 15.7K followers, [--] engagements
"I want to start making shorter tutorial videos so here's the first one where I show you how to make Dynamic Outlines in Blender This allows you to create Line Weight Variation to make your models more stylized #blender #b3d https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH"
X Link 2025-07-10T19:39Z 16.1K followers, 33K engagements
"Texture Atlases are such a powerful tool for easily texturing and creating assets You don't have to worry about UV seams just move the UVs of your character around the Atlas to give it colour I put together a video showing how to use them https://www.youtube.com/watchv=4tt3tW1Pz5U https://www.youtube.com/watchv=4tt3tW1Pz5U"
X Link 2025-09-09T17:10Z 16.1K followers, 44K engagements
"@Raius_ Love it That's exactly how I intended it to be used"
X Link 2025-09-12T16:43Z 15.8K followers, [---] engagements
"I also released a process video showing how I made the model from start to finish It covers the posing cloth sims retopology and some more advanced materials and constraints https://youtu.be/0EidLrJ9z0Usi=ILIkYZ-jcMxQSTDO https://youtu.be/0EidLrJ9z0Usi=ILIkYZ-jcMxQSTDO"
X Link 2025-09-15T20:00Z 16K followers, [----] engagements
"I really enjoyed the #KnightsOfGuinevere pilot it's such an interesting concept and I love the artstyle I want to recreate some of the scenes using Blender so here's a WIP of my 3D model of Princess Gwen #blender #b3d"
X Link 2025-10-01T20:04Z 16K followers, [----] engagements
"Making progress with my hand rigging This is just the Rigify rig no correctives or extra bones. I think it's passable the thumb is probably a fraction too long and the animation is a bit stiff but it works for my purposes and I'm open to any help/critiques #blender #b3d"
X Link 2025-05-23T17:50Z 16.1K followers, 17.1K engagements
"As a celebration that #Silksong has finally arrived I decided to make a 3D recreation of @goodbyellow's Silksong artwork I love the shape language and it was a lot of fun to recreate #blender #b3d"
X Link 2025-09-15T19:58Z 16.1K followers, 264.3K engagements
"Here's some progress of my 3D model of Gwen from #KnightsOfGuinevere All shots of Gwen were rendered in Blender and then composited on to clean plate versions of the original footage I have a couple more shots I want to do but I love how this is turning out #blender #b3d"
X Link 2025-10-21T18:49Z 16.1K followers, 15.9K engagements
"@LonelyGoblin_en Yeah this is still running at 24fps I haven't gotten around to animating it on 2s yet but for the final version it'll all be on 2s"
X Link 2025-10-22T07:22Z 16.1K followers, [---] engagements
"Another #KnightsOfGuinevere shot animated in Blender Again all Guinevere shots were made in Blender and composited into the original footage I'm not an animator so this was a lot of trial and error but I think it's mostly convincing #blender #b3d"
X Link 2025-10-23T19:27Z 16.1K followers, 39.6K engagements
"All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish #b3d https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC"
X Link 2025-11-12T20:58Z 16.1K followers, 128.3K engagements
"Just to clarify this is my recreation of the real scene from the show The real version is wearing a jacket All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish https://t.co/KY6kt8t4zH #b3d https://t.co/cGtguzKdQQ All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process"
X Link 2025-11-13T16:38Z 16.2K followers, 12.2K engagements
"I'm ALMOST finished my Female Basemesh and wanted to take it for a test run with Malevola from Dispatch This took about [--] minutes with the longest part being the hair All of the body/face changes were made with the sliders no manual modelling #blender #b3d"
X Link 2025-11-23T15:43Z 16.1K followers, [----] engagements
"Finalizing my Female Basemesh so I made some expressions to test the face rig One of the main new things in v2.0 is the randomising so you can randomise to create some crazy character designs but it all still works with the animations This is all real-time #blender #b3d"
X Link 2025-12-20T19:13Z 16.1K followers, [----] engagements
"We are DAYS away from the launch of v2 of the Customisable Female Basemesh I just wanted to show off some of the topology because I'm really happy with how it turned out #blender #b3d"
X Link 2026-01-05T21:29Z 16.1K followers, [----] engagements
"V2 of my Customisable Female Basemesh allows you to customise the materials so you can choose different skin options as well as change the clothes makeup and eye textures I'm really happy with how everything turned out #blender #b3d"
X Link 2026-01-06T21:06Z 16.1K followers, [----] engagements
"Customisable Female Basemesh v2.0 is OUT NOW It lets you customise the proportions skin textures eyes makeup and clothes through the included addon #blender #b3d https://superhivemarket.com/products/customisable-female-basemesh https://vertexarcade.gumroad.com/l/customisable_female_basemesh https://superhivemarket.com/products/customisable-female-basemesh https://vertexarcade.gumroad.com/l/customisable_female_basemesh"
X Link 2026-01-07T20:32Z 16.1K followers, [----] engagements
"Mocking up my first prototype for the Customisable Male Basemesh Still early days but it's cool that I'm able to use the addon to customize this mesh and the results aren't half bad #blender #b3d"
X Link 2026-01-08T19:55Z 16.1K followers, [---] engagements
"I'm actually really happy with the progress on my Dispatch piece I don't typically sculpt creatures/monsters but this is a fun learning experience #blender #b3d #dispatch"
X Link 2026-01-13T21:39Z 16.1K followers, [----] engagements
"I'm really happy with how this hair turned out This is made up of "hair bulk" which is just sculpted and then individual hair curves blending into it. I used the Data Transfer modifier to copy the normals from the bulk so you don't see the strands intersecting #blender #b3d"
X Link 2026-01-20T13:14Z 16.1K followers, 13.1K engagements
"Making more progress with my Malevola model The last thing to finalise now is the hair (which I hate doing) so wish me luck #blender #b3d"
X Link 2026-01-19T19:57Z 16.1K followers, 20.2K engagements
"Malevola is fully finished now I'm just working on the video side of things to hopefully have a process video up at the weekend I won't post the full turnaround just yet but here's the back view Malevola is of course a 3D model but so is the Dispatch logo #blender #b3d"
X Link 2026-01-21T19:33Z 16.1K followers, [----] engagements
"My 3D Model of Malevola from Dispatch is finally finished This was a super fun project I learned how to use hair curves for the first time and also 3D printed the full model Have a look at the full process video #blender #b3d #dispatch https://www.youtube.com/watchv=gdNNe5T2vco https://www.youtube.com/watchv=gdNNe5T2vco"
X Link 2026-01-25T18:06Z 16.1K followers, 13.4K engagements
"Proof of concept of how my Face Rig would work in practice I separated the L and R controls for the eyes and eyebrows which allows for more freedom. With a proper animation camera movement and character movement I think this could look pretty nice #b3d #LoisLane"
X Link 2023-08-31T18:01Z 16.1K followers, 297.1K engagements
"Trust the process. I spent the last week remaking the Wall E Poster using all sorts of cheats to achieve the final look in Blender #blender #b3d"
X Link 2026-02-06T17:12Z 16.1K followers, [----] engagements
"Lady Dimitrescu and her daughters This was pretty fun to do it only took a couple of days and it's mostly all texture work #blender #b3d #ResidentEvilVillage #powerpuffgirls"
X Link 2021-05-14T19:34Z 16.1K followers, 154.6K engagements
"My 3D recreation of @Gaziter's character Flare is finally finished I love the design and the galaxy material was a lot of fun to make I also made a full process video and timelapse so you can see how I made it #blender #b3d"
X Link 2024-01-06T14:17Z 16.1K followers, 445.3K engagements
"I really didn't want to hand edit normals so I came up with this method of using an ID Mask to manipulate the normals in the shader. All of my shadows snap into place whereas the Guilty Gear model has smoother transitions but it's a pretty nice effect #blender #b3d"
X Link 2021-12-13T14:22Z 16.1K followers, 22.9K engagements
"Happy #Halloween everyone This time I tackled another of @VincenzoNova's concepts here's Spooky Squirtle #blender #blender3d #pokemon"
X Link 2019-10-31T14:18Z 16.1K followers, 13.3K engagements
"As a celebration that #Silksong has finally arrived I decided to make a 3D recreation of @goodbyellow's Silksong artwork I love the shape language and it was a lot of fun to recreate #blender #b3d"
X Link 2025-09-15T19:58Z 16.1K followers, 264.3K engagements
"I tried recreating one of @meyoco_'s pieces in 3D because I love the colour palettes. This one was pretty complex there's a lot of backface culling custom toon shaders and rotational constraints to achieve the final look but I think it turned out well #blender #Blender3D"
X Link 2019-11-06T12:27Z 16.1K followers, 11.9K engagements
"Inspired by @emmakoch's 3D turnarounds I tried recreating this awesome artwork by @trudicastle. I love the style of it and it was so much fun to recreate Timelapse: #blender #3dart #legendofzelda #link #pokemon #pikachu #3dmodeling https://youtu.be/F0rfXt4zC1E https://youtu.be/F0rfXt4zC1E"
X Link 2019-02-16T17:24Z 16.1K followers, [----] engagements
"And finally my 3D model of @Lord_Griselda's Medusa is done This was a lot of fun to do I've actually had it finished for a couple of weeks but I also had to finish the video for it where I walk through the entire process which you can find below #blender #b3d"
X Link 2024-07-16T14:00Z 16.1K followers, 106K engagements
"All of these #KnightsOfGuinevere shots were actually made in #blender I modelled Gwen rigged and animated her and composited her into the original footage I also made a video breaking down the entire process from start to finish #b3d https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC https://youtu.be/4WvS1_xxfaAsi=hSG-klDrtSbth7vC"
X Link 2025-11-12T20:58Z 16.1K followers, 128.3K engagements
"Finally getting around to making a tutorial on how to make nice looking Normals The method is fairly easy all we're doing is dividing the face into zones but I'll explain it all in the video which should be out in about a week #b3d #blender"
X Link 2023-12-03T00:34Z 16.1K followers, 225.2K engagements
"It's difficult to put all of my pieces together in one GIF and keep under Twitter's file size limit so here's a few of my favourite pieces from this year Credit goes to @trudicastle @VincenzoNova and @meyoco_ for the designs #Artof2019"
X Link 2019-12-07T16:37Z 16.1K followers, [----] engagements
"Another Lost Pokemon this time Ditto's evolution Animon I love making these lost Pokemon they're quick to do and they give me an excuse to practice animation Thanks to @DrLavaYT and @RacieBeep again Timelapse: https://youtu.be/4pBqS7gIluc https://youtu.be/4pBqS7gIluc"
X Link 2020-01-08T15:33Z 16.1K followers, [----] engagements
"I've been loving @DrLavaYT's posts about lost Pokemon so I decided to see what it would like if the Zubat Pre-Evolution was never lost. The concept art was done by @RacieBeep #Blender #Blender3D #Pokemon I also did a timelapse video of it https://youtu.be/B91ka78z950 https://youtu.be/B91ka78z950"
X Link 2020-01-07T15:32Z 16.1K followers, [----] engagements
"Almost there with my Shape Key Selector addon I wanted to start a new model and set up everything from scratch just to get a feel for the workflow (and to play with the expression lines) There's still a couple of things I need to iron out but it's very close #b3d #blender"
X Link 2023-09-19T11:17Z 16.1K followers, 246.7K engagements
"I recreated another of @trudicastle's awesome concepts in 3D Baby Yoda is so cute and this style is so much fun to do #blender3D #blender #Mandalorian #StarWars #Yoda"
X Link 2019-11-22T15:29Z 16.1K followers, [----] engagements
"Here's another version featuring all three girls in the one shot #blender #b3d #ResidentEvilVillage"
X Link 2021-05-14T19:36Z 16.1K followers, [----] engagements
"Imagine a Pokemon Silver/Gold remake in the style of Octopath Traveller. This is just a proof of concept to test out making sprite animations in Blender and I think it's pretty successful I'll be sure to make a tutorial on this at some point #blender #b3d #Pokemon #pixelart"
X Link 2023-03-18T18:53Z 16.1K followers, 233.4K engagements
"Making my Face Rig a bit more User Friendly The mouth eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles frowns teeth etc but this covers a lot of expressions #blender #b3d"
X Link 2025-07-02T19:10Z 16.1K followers, 146.1K engagements
"Bombseal is done I wouldn't call myself an animator but doing these idle animations for the Lost Pokmon is a lot of fun @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse: https://youtu.be/sHJBGYLFYj8 https://youtu.be/sHJBGYLFYj8"
X Link 2020-01-21T14:44Z 16.1K followers, [----] engagements
"Danny Phantom was one of my favourite shows as a kid so I tried recreating him in 3D keeping as close to the original as I could #dannyphantom #blender #Blender3d"
X Link 2019-11-12T14:43Z 16.1K followers, [----] engagements
"When I saw @auveiss' Karen design I knew I had to make it in 3D This was such a fun little project I love trying to match all of the little details in Blender #blender #b3d"
X Link 2025-04-24T19:58Z 16.1K followers, 42.4K engagements
"Something a bit different this time here's my 3D model of @conor_draws awesome Axe design I love making weapons/props and this hand drawn style was so much fun to recreate in #blender #b3d"
X Link 2024-05-31T16:09Z 16.1K followers, 68.9K engagements
"WOW So many incredibly talented people gave me tips and recommendations so here's my updated rig No extra bones/drivers. This is mainly just better posing (twisting shoulder/arm) and weight painting Thanks for all the help but still open to any suggestions #blender #b3d Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d https://t.co/w3Bg6kEYMu Does anybody have any resources for"
X Link 2025-05-15T20:49Z 16.1K followers, 101K engagements
"Does anybody have any resources for Shoulder Rigging This looks fine when raising the arms to T Pose level but raising them overhead always deforms incorrectly. I'm not sure if it's the placement of the shoulder bones the weight painting or the model #blender #b3d"
X Link 2025-05-14T19:49Z 16.1K followers, 196.8K engagements
"Sometimes I see a design and I have to make it in 3D I love this Mummy design by @Gaziter and did my best to faithfully recreate it This took about [--] hours over the course of [--] days #blender #b3d"
X Link 2021-10-22T11:46Z 16.1K followers, [----] engagements
"I've been so focused on technical stuff lately that I decided to take a break and actually model a character I love this design from @Gaziter and I think I can do some cool shader stuff for the galaxy material #blender #b3d"
X Link 2023-12-18T22:17Z 16.1K followers, 69K engagements
"And it's done My 3D turnaround of @MagnaGallina's Corn Lady This was something very different for me normally I stick to small and cute characters so something a bit more realistic was fun to do #Blender #Blender3d"
X Link 2019-12-31T15:50Z 16.1K followers, [----] engagements
"Proof of concept of how my Face Rig would work in practice I separated the L and R controls for the eyes and eyebrows which allows for more freedom. With a proper animation camera movement and character movement I think this could look pretty nice #b3d #LoisLane"
X Link 2023-08-31T18:01Z 16.1K followers, 297.1K engagements
"Here's a demo of how I'm "painting" normals The Left Mesh has it's normals rotated and I'm copying those normals to the reference mesh using a Vertex Group to control the influence. I paint a gradient per section in the direction that I want shadows to appear #blender #b3d"
X Link 2023-12-03T23:59Z 16.1K followers, 122.6K engagements
"I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse Que cursed https://t.co/SUz4hSL79N Que cursed https://t.co/SUz4hSL79N"
X Link 2023-11-18T22:00Z 16.1K followers, 212K engagements
"I'm back with another Fake Pokmon after.wow.3 years These are always fun to do and this time I had a go at making @KenDrawsArt Dragonair evolution Draether If Dragonite never existed I would definitely believe this was the real final evolution #blender #b3d #pokemon"
X Link 2023-03-16T19:11Z 16.1K followers, 53.8K engagements
"Texture Atlases are such a powerful tool for easily texturing and creating assets You don't have to worry about UV seams just move the UVs of your character around the Atlas to give it colour I put together a video showing how to use them https://www.youtube.com/watchv=4tt3tW1Pz5U https://www.youtube.com/watchv=4tt3tW1Pz5U"
X Link 2025-09-09T17:10Z 16.1K followers, 44K engagements
"This is probably one of the coolest things I've ever made in Blender I set up a rig using some complicated Driver magic and it allows me to choose exactly what expression I want It's so fun to play around with #blender #b3d #LoisLane #bnpr"
X Link 2023-08-31T14:03Z 16.1K followers, 73.6K engagements
"Meowth's Pre-Evolution is adorable I'm really happy with how this one turned out @DrLavaYT @RacieBeep #blender #blender3D #pokemon Timelapse: https://youtu.be/bWb-bTfVrOM https://youtu.be/bWb-bTfVrOM"
X Link 2020-01-13T13:48Z 16.1K followers, [----] engagements
"Today I also figured out a way of procedurally getting Smooth Custom Normals It uses the Data Transfer modifier and Vertex Groups which allows me to "paint" the smooth transitions From here you could start manually tweaking individual normals if you wanted #blender #b3d"
X Link 2023-12-03T16:12Z 16.1K followers, 69.8K engagements
"Another #KnightsOfGuinevere shot animated in Blender Again all Guinevere shots were made in Blender and composited into the original footage I'm not an animator so this was a lot of trial and error but I think it's mostly convincing #blender #b3d"
X Link 2025-10-23T19:27Z 16.1K followers, 39.6K engagements
"Some people asked if the custom normals break while animating and the answer is yes BUT you can copy the good normals from a static version of the head and then you can animate the face while keeping the nice normals #blender #b3d"
X Link 2023-12-04T23:31Z 16.1K followers, 62.7K engagements
"I've always loved the look of this #CaptainMarvel comic artwork so I tried recreating it in 3D @kristaferanka is the illustrator of the comic so I think I have him to credit for it. Timelapse: @Marvel #blender #3dart #marvel #3dmodelling https://youtu.be/vWkz9AOGU9s https://youtu.be/vWkz9AOGU9s"
X Link 2019-02-28T20:18Z 16.1K followers, [----] engagements
"The first of the lost Voodoo doll family Norowara I think this design is actually pretty cute albeit a bit dark for Pokemon @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon"
X Link 2020-02-13T14:32Z 16.1K followers, [----] engagements
"I'm finally revisiting my Sketch Shader that I started a couple of years ago I wasn't really happy with the results from the previous version and I knew I could do better so this is progress towards actually releasing it #blender #b3d"
X Link 2024-02-20T13:44Z 16.1K followers, 56.6K engagements
"Start // Finish It's pretty cool seeing all of these seeing just how basic some of the complex pieces start off. I always just start off with spheres cubes and cylinders and slowly increase the detail with sculpting. The original concept was by the awesome @trudicastle"
X Link 2020-03-08T13:28Z 16.1K followers, [----] engagements
"I love @CynicalPlant's 3D model of @VincenzoNova's Halloween Ivysaur so I tried making my own spooky version of Togepi #blender #Blender3D #pokemon #Halloween"
X Link 2019-10-29T19:41Z 16.1K followers, [----] engagements
"Another Lost Pokmon Tangela's Pre-Evolution Monja I really like how this one turned out I love the hair despite it being difficult to do @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse: https://youtu.be/pTMbcAAfpdQ https://youtu.be/pTMbcAAfpdQ"
X Link 2020-01-17T14:58Z 16.1K followers, [----] engagements
"I've used the same kind of Rigging logic and applied it to the hands Each finger has two animations: raised/spread and fist The controllers blend from the fist position to the spread position. Rotating the controllers allows you to make some cool hand motions #blender #b3d"
X Link 2025-07-03T21:37Z 16.1K followers, 46.4K engagements
"I'm finally updating my Adjustable Mannequin I'm tweaking everything so that you can get more varied characters. I'm also trying out a new style of rig. I like the old sliders but I'm also a fan of the Sims style dragging directly on the model. Maybe I can try both #blender"
X Link 2024-01-21T16:28Z 16.1K followers, 90.9K engagements
"Beta Girafarig comes to life Such a simple design but I think I prefer this to the original @DrLavaYT @RacieBeep #pokemon #blender #blender3d"
X Link 2020-01-30T14:32Z 16.1K followers, [----] engagements
"After a bit more tweaking I think the normals of the model are pretty much done I can rotate the lights/move the character in ANY way and the shadows react correctly. Shapekeys also don't break anything which is nice #blender #b3d"
X Link 2021-12-14T15:20Z 16.1K followers, [----] engagements
"For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d"
X Link 2022-03-09T19:31Z 16.1K followers, [----] engagements
"Previously I was only blending on a 1D Array I now have it set up to blend on a 2D array so at any point it blends between the surrounding shape keys. You could probably expand this to a 3D array and get a blend of [--] different shapes but that might be overkill #b3d #blender"
X Link 2023-09-02T16:16Z 16.1K followers, 73.2K engagements
"I did some more work on the Cycles Toon Shader adding some sliders and the option to add a 2nd band to the shadows. Let me know what other features I could add I'm trying to make it as versatile as possible #blender #b3d"
X Link 2023-04-01T01:01Z 16.1K followers, 50.1K engagements
"I tried out some Camera based shapekeys and they're pretty cool I know that these are used in most animation projects to make sure the character looks good from every angle and I'll be sure to use this technique in the future #blender #b3d"
X Link 2022-01-16T13:49Z 16.1K followers, [----] engagements
"After some more experiments I think I came up with an even better solution for the toon normals The model on the right literally took [--] MINUTES to do the normal editing All I did was average the normals for each of the zones Super easy and super quick #blender #b3d"
X Link 2021-12-17T16:14Z 16.1K followers, [----] engagements
"Reviving more lost Pokmon This time it's Ikari the Water/Steel Shark Pokmon @DrLavaYT @RacieBeep #pokemon #blender #Blender3d Timelapse: https://youtu.be/KmL5G5_dIPk https://youtu.be/KmL5G5_dIPk"
X Link 2020-01-10T14:55Z 16.1K followers, [----] engagements
"Wish I could be Part of that world Inspired by @JosiahBrooks' #PrettyUglyChallenge here's Ariel/Squidward #Blender3d #b3d"
X Link 2020-09-04T13:57Z 16.1K followers, [---] engagements
"Beta Elekid is so derpy but I love it @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon"
X Link 2020-02-10T14:42Z 16.1K followers, [----] engagements
"I wanted to have this finished by Halloween I was so close but anyway here's @DeadSlug's Demon Boss in 3D I love the character design and this ended up being one of the most complicated pieces I've done so far #blender #b3d"
X Link 2021-11-02T13:27Z 16.1K followers, [----] engagements
"I love @KaseyTheGolden's watercolour art so I tried to recreate her character Hatch in 3D trying to keep the watercolour look Timelapse: #blender #3dart #3dmodelling https://youtu.be/JL1OErCYgxI https://youtu.be/JL1OErCYgxI"
X Link 2019-03-20T18:38Z 16.1K followers, [---] engagements
"I've never played League but #Arcane is pretty good The artstyle is amazing and I wanted to do something to commemorate it I saw this concept by @BlushyPixy and I absolutely love the pose and colours so I had to make it in 3D #blender #b3d #Jinx"
X Link 2021-11-16T18:15Z 16.1K followers, [---] engagements
"Here's a quick WIP for my next video I haven't made a model in about [--] months so it's nice to be doing them again #blender #b3d"
X Link 2025-04-16T18:39Z 16.1K followers, 43.8K engagements
"FINALLY got this working You can add ALL of your expressions with ONE CLICK If your images are named correctly it'll find the matching shape keys and use the image names to generate the categories This isn't sped up by the way it only took [--] seconds #blender #b3d"
X Link 2023-09-21T15:55Z 16.1K followers, 60.7K engagements
"I think I've come up with something pretty cool here I'm calling it a Direction Map and wherever the UVs are on the map will determine the direction of the normals. Once you define your sections it's incredibly easy to fine tune the shading #blender #b3d"
X Link 2021-12-14T00:05Z 16.1K followers, [----] engagements
"Rough animation tests to try out different expressions I have an animation controller set up that handles the shape keys and then I'm just using a Stepped Interpolation modifier to make it look more choppy. I really like how this looks #b3d #blender #LoisLane"
X Link 2023-08-30T17:17Z 16.1K followers, 63.7K engagements
"Pretty basic animation but just showing that the Custom Normals work with both Rigging and Shape Keys I only did the face and hair but you could edit the body normals as well and most likely they won't deform as much as the face so it would work pretty well #blender #b3d"
X Link 2023-12-06T12:53Z 16.1K followers, 39.1K engagements
"Almost there with my Shape Key Selector addon I'm trying to add some QoL things like making it automatically detect Shape Keys and letting you change the snapping of the selector. Doing lots of testing to make sure it's easy to use and doesn't break #b3d #blender"
X Link 2023-09-06T14:22Z 16.1K followers, 53.9K engagements
"Here's some examples of the different types of characters that I quickly mocked up #blender #b3d https://x.com/vertex_arcade/status/1501641762623954945s=20&t=gKfAFY0PYBhe-i6uZ_fysg For the last while I've been using my Adjustable Mannequin whenever I need a base mesh for my pieces. I use the shape keys and mess with the rig until it's close enough and then I remesh and start sculpting. It's quite handy for the stylised characters that I make #blender #b3d https://t.co/8qOCOcjQGV https://x.com/vertex_arcade/status/1501641762623954945s=20&t=gKfAFY0PYBhe-i6uZ_fysg For the last while I've been"
X Link 2022-03-09T19:35Z 16.1K followers, [---] engagements
"Starting on v1.1 of Shape Key Selector I've added the ability to randomise the selectors so if you're ever stuck for ideas just click these and it will make a random combination for you Also the Kuwahara filter and Live Compositor in #blender [---] are so cool #b3d #bnpr"
X Link 2023-11-15T12:45Z 16.1K followers, 40.8K engagements
"Kyonpan was a pretty fun one to model I love the little hat @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon"
X Link 2020-02-17T14:02Z 16.1K followers, [---] engagements
"Testing out the Face and new Hand Controllers Rotating the bones above each finger rotates the fingers side to side so you can create peace signs Vulcan salute etc. There's still some cleanup to make it more user friendly but I'm very happy with the progress #blender #b3d"
X Link 2025-07-04T20:31Z 16.1K followers, 26.7K engagements
"I saw this David Bowie piece by @subversivegirl and had to try and make it in 3D Likeness sculpting has never been one of my strengths but I think this is probably my best one yet #blender #Blender3D #DavidBowie Timelapse: https://youtu.be/ulbDiWWZdjQ https://youtu.be/ulbDiWWZdjQ"
X Link 2020-02-03T15:05Z 16.1K followers, [---] engagements
"Finally released my Normal Editing tutorial I go through the whole process from defining the zones editing topology editing normals getting smooth normal rotation and how to animate while keeping the nice normals #blender #b3d https://youtu.be/SM8ukvOFgKssi=bKdxZ87_kqidFLE- https://youtu.be/SM8ukvOFgKssi=bKdxZ87_kqidFLE-"
X Link 2023-12-15T17:15Z 16.1K followers, 52K engagements
"My Sketch Shader is almost finished I realised I never showed off the Compositing and Animation side of things but all of the textures can flicker and there's [--] different paper textures to choose from at different crumple levels #blender #b3d"
X Link 2024-03-18T13:23Z 16.1K followers, 27.7K engagements
"Barunda the Balloon Pokmon They've made keys and ice cream into Pokmon so why not a balloon @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon"
X Link 2020-02-05T15:29Z 16.1K followers, [---] engagements
"I saw this awesome post by @VelvetyF and recreated it in 3D and animated it It was a fun challenge to try and make it loop seamlessly Timelapse: #blender #3dart #3dmodelling #pokemon #PokemonSwordShield #scorbunny https://youtu.be/coFvpVR0TqM https://youtu.be/coFvpVR0TqM"
X Link 2019-03-06T17:33Z 16.1K followers, [---] engagements
"First prototype of my Expression Picker addon All you have to do is choose your image select the shape key and the addon will handle the rest The beauty of this is that it allows you to reorder the images in any order so you can change the blending #b3d #blender"
X Link 2023-09-03T11:05Z 16.1K followers, 53.7K engagements
"Baby Paras No matter how many times I look at it the nose looks it's an open mouth but I definitely modelled a nose @DrLavaYT @RacieBeep #blender #blender3d #Pokemon Timelapse: https://youtu.be/ZAhDLuKzBG4 https://youtu.be/ZAhDLuKzBG4"
X Link 2020-01-28T15:21Z 16.1K followers, [---] engagements
"Porygon2's original design brought to life This is so goofy but I love it @DrLavaYT @RacieBeep #blender #Blender3d #Pokemon Timelapse: https://youtu.be/HZyjlOzD-uU https://youtu.be/HZyjlOzD-uU"
X Link 2020-01-24T14:56Z 16.1K followers, [---] engagements
"My Sketch Shader is finally finished It has [--] different Shading styles Grease Pencil and Freestyle outlines and over [--] different paper textures to choose from #blender #b3d https://vertexarcade.gumroad.com/l/sketch-shader https://vertexarcade.gumroad.com/l/sketch-shader"
X Link 2024-03-20T18:31Z 16.1K followers, 25.7K engagements
"Trying to make my face rigging a little bit easier Each bone has an Action Constraint that's tied to an animation and they're driven by the Master bones. I'm just wondering if this is a standard way to make more complex face rigs and what are some other ways #blender #b3d"
X Link 2025-06-25T21:36Z 16.1K followers, 22.3K engagements
"I want to start making shorter tutorial videos so here's the first one where I show you how to make Dynamic Outlines in Blender This allows you to create Line Weight Variation to make your models more stylized #blender #b3d https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH https://youtu.be/9yhfjM0d45ssi=prIasKra3uu_xdPH"
X Link 2025-07-10T19:39Z 16.1K followers, 33K engagements
"People have asked if I'm able to smoothly blend between the expressions and the answer is yes but it can get weird. However instead of snapping to the expression exactly by snapping it 1/4 of the way I can get [--] in between blends for each expression #b3d #blender"
X Link 2023-09-01T21:58Z 16.1K followers, 38.8K engagements
"To get this I had to survive this To get this 🤩 I had to survive this 😬 https://t.co/zO4LB8UhfP To get this 🤩 I had to survive this 😬 https://t.co/zO4LB8UhfP"
X Link 2024-02-02T14:46Z 16.1K followers, 26.7K engagements
"To get this 🤩 I had to survive this 😬"
X Link 2024-02-01T20:05Z 136.4K followers, 591.2K engagements
"Recently I've been working on a Sketch Shader and so far I'm pretty happy with the results. It uses [--] different textures at different levels of brightness and blends between them. So far I have hatching crosshatching scribbles and stippled effects working #blender #b3d"
X Link 2022-04-17T17:24Z 16.1K followers, [---] engagements
"To model Medusa's hair I used Geometry Nodes to make a simple procedural setup It starts as some curves then we instance the head at the end of each curve give it thickness and then merge them together It's simple but very helpful for making complex stuff #blender #b3d"
X Link 2024-06-11T14:33Z 16.1K followers, 30.3K engagements
"I'm trying to understand how to make perfect looking toon normals so I downloaded one of the Guilty Gear models and it's crazy how different the topology is to standard topology. Eventually I'll have to make a character in this style to truly understand it #blender #b3d"
X Link 2021-12-12T22:38Z 16.1K followers, [---] engagements
"Currently this is probably the extent of my animation skills. I'll come back to this animation after I do some animation courses and see how I improve. Also the Mesh Trails make even this average animation look pretty cool #blender #b3d"
X Link 2022-01-21T15:46Z 16.1K followers, [---] engagements
"I made a few more test characters using my Adjustable Mannequin. Each of these took about [--] minutes to make. I still have a bit of cleanup work to do on the rig and then I should have it up on Gumroad #blender #b3d"
X Link 2022-03-16T17:19Z 16.1K followers, [---] engagements
"I did some more work on the Galaxy material trying to really get that Parallax effect I also added some different masks so the constellation only shows up on the hips and no stars show on the face. Those little details really make it look more like the original #blender #b3d"
X Link 2023-12-19T23:36Z 16.1K followers, 17.5K engagements
"I tried making some Dark Souls style humanoid characters using my Adjustable Mannequin. These take a bit more effort but it's quite easy to manipulate the rig to make it work. You can duplicate the rig and just take the arms/legs to create multiple limbs #blender #b3d"
X Link 2022-03-17T16:06Z 16.1K followers, [---] engagements
"Some people said that my last piece looked like Adventure Time so I fully embraced that with this model I have no idea who made this so if anyone knows I'll gladly credit them Timelapse: #blender #3dart #legendofzelda #link #adventuretime #3dmodel https://youtu.be/b8pnpCPe55Y https://youtu.be/b8pnpCPe55Y"
X Link 2019-02-21T17:30Z 16.1K followers, [---] engagements
"Beta Cleffa is pretty much identical to the original minus the curl and brown ears. I think they made the right choice going with the curl because this looks strange @DrLavaYT @RacieBeep #blender #Blender3D #Pokemon"
X Link 2020-02-20T14:18Z 16.1K followers, [---] engagements
"After retopology and posing I always go back and do another pass of the model to make sure it looks exactly like the reference image. They may seem like small changes but they make a huge difference #b3d #blender"
X Link 2023-12-21T19:04Z 16.1K followers, 18.2K engagements
"My coloured lights Toon Shader is fully real time and you can add as many lights as you want and they'll all react correctly. The trick with this method is separating the diffuse and specular components of the lights. I'll attach the nodes in this thread (1/2) #blender #b3d"
X Link 2021-11-18T18:19Z 16.1K followers, [---] engagements
"Most of my ear models are faked with textures so I finally wanted to make a proper ear model and why not make it customisable This is still just initial testing but eventually I'll have more options for making the ear cartoony and bones to manipulate the shape #blender #b3d"
X Link 2022-03-25T18:58Z 16.1K followers, [---] engagements
"Inspired by @LightningBoySt1 toon hair tutorial I've added some Hair settings to my Toon Shader. Mostly I'm just making these shaders to help me with my own models but if they can help other people as well then that's great #blender #b3d"
X Link 2021-11-21T21:52Z 16.1K followers, [---] engagements
"Another Spot Test This was basically all 2D work. The previous method was subtractive but to add the eyes and drool I needed to draw (and animate) a mask to bring back the original mesh. It's fairly rough but not bad for [--] hours work #blender #b3d #AcrossTheSpiderVerse I think this was an evening well spent I was curious to see if I could do this in #Blender and it's actually pretty simple All I did was animate a "cutter" mesh and let that boolean into the head Then just hand drew corrections using Grease Pencil #b3d #AcrossTheSpiderVerse https://t.co/m05uzXOIzI I think this was an evening"
X Link 2023-11-19T11:52Z 16.1K followers, 41.2K engagements
"Making progress with my hand rigging This is just the Rigify rig no correctives or extra bones. I think it's passable the thumb is probably a fraction too long and the animation is a bit stiff but it works for my purposes and I'm open to any help/critiques #blender #b3d"
X Link 2025-05-23T17:50Z 16.1K followers, 17.1K engagements
"If you want to learn how to make your own Customisable Meshes with a Rig in #Blender I just released my tutorial explaining the method It covers Shape Keys Drivers and making custom Bone Shapes for the rig #b3d https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO https://youtu.be/5VfXWmtzyScsi=-HGbfN-NyKshiBIO"
X Link 2024-04-24T16:47Z 16.1K followers, 30.7K engagements
"One cool thing I'm adding for v1.2 of my Adjustable Mannequin is Character Presets using Blender's Pose Library. You can easily select a character or blend between characters and you can even just select areas and only those bones will be changed #blender #b3d"
X Link 2024-01-23T14:10Z 16.1K followers, 31.5K engagements
"Here's some progress of my 3D model of Gwen from #KnightsOfGuinevere All shots of Gwen were rendered in Blender and then composited on to clean plate versions of the original footage I have a couple more shots I want to do but I love how this is turning out #blender #b3d"
X Link 2025-10-21T18:49Z 16.1K followers, 15.9K engagements
"My Adjustable Mannequin is now up on Gumroad It includes the Adjustable Mannequin an example file showing all of the characters that I've made using it as well as documentation and a video that walks you through the process https://vertexarcade.gumroad.com/l/adjustable-mannequin https://vertexarcade.gumroad.com/l/adjustable-mannequin"
X Link 2022-03-19T14:09Z 16.1K followers, [---] engagements
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