#  @thomasmahler thomasmahler thomasmahler posts on X about in the, folks, the first, the most the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours. ### Engagements: [-------] [#](/creator/twitter::15017460/interactions)  - [--] Week [-------] +26% - [--] Month [---------] +217% - [--] Months [----------] +137% - [--] Year [----------] -81% ### Mentions: [--] [#](/creator/twitter::15017460/posts_active)  - [--] Month [--] -75% - [--] Months [--] -28% - [--] Year [---] -44% ### Followers: [------] [#](/creator/twitter::15017460/followers)  - [--] Week [------] +2.40% - [--] Month [------] +9.20% - [--] Months [------] +10% - [--] Year [------] +20% ### CreatorRank: [------] [#](/creator/twitter::15017460/influencer_rank)  ### Social Influence **Social category influence** [gaming](/list/gaming) 7.1% [technology brands](/list/technology-brands) 5.16% [finance](/list/finance) 2.58% [stocks](/list/stocks) 2.58% [social networks](/list/social-networks) 2.58% [products](/list/products) 1.29% [currencies](/list/currencies) 0.65% [celebrities](/list/celebrities) 0.65% **Social topic influence** [in the](/topic/in-the) 11.61%, [folks](/topic/folks) #392, [the first](/topic/the-first) 3.23%, [the most](/topic/the-most) 2.58%, [for all](/topic/for-all) 2.58%, [gaming](/topic/gaming) 2.58%, [business](/topic/business) 1.94%, [core](/topic/core) 1.94%, [matter](/topic/matter) 1.94%, [level](/topic/level) 1.94% **Top accounts mentioned or mentioned by** [@tweeting_twot](/creator/undefined) [@xingenue](/creator/undefined) [@wickedgame](/creator/undefined) [@benfiquet](/creator/undefined) [@mauriceweber42](/creator/undefined) [@alyssamerc](/creator/undefined) [@developerperso3](/creator/undefined) [@hoytehablode](/creator/undefined) [@cyndesama](/creator/undefined) [@choopmeen](/creator/undefined) [@techshecks](/creator/undefined) [@ysinc17](/creator/undefined) [@benob1984](/creator/undefined) [@sylphap](/creator/undefined) [@aaronactionrpg](/creator/undefined) [@moongamestudios](/creator/undefined) [@guthukgaming](/creator/undefined) [@timsoret](/creator/undefined) [@ev1lt4zz](/creator/undefined) [@jameslaneai](/creator/undefined) **Top assets mentioned** [Microsoft Corp. (MSFT)](/topic/microsoft) [Intuit Inc. (INTU)](/topic/$intu) ### Top Social Posts Top posts by engagements in the last [--] hours "Since we released No Rest for the Wicked Together weve now officially given the internal green light to make the new class system the default. Let me explain why were making what looks like such a drastic change. For the last couple of decades most ARPGs have picked one of two approaches: 1) Hard class systems. Games like Diablo or Path of Exile ask you to pick a class upfront and that decision defines your character forever. You can branch a bit within the boundaries designers allow (e.g. Hammerdin in D2) but you cant truly craft your own class - youre always working inside a predefined box." [X Link](https://x.com/thomasmahler/status/2019351344566436196) 2026-02-05T10:04Z 34K followers, 130.8K engagements "https://www.youtube.com/watchv=JmQHH3sJMWc https://www.youtube.com/watchv=JmQHH3sJMWc" [X Link](https://x.com/thomasmahler/status/2020080619053605157) 2026-02-07T10:22Z 34K followers, [----] engagements "Wow - even after the sale ended our sales are still absurdly strong πβ€ For a long time now we were confident in the quality of No Rest for the Wicked. Internally we felt we didnt have a quality problem - we had an attention problem. Which is good but also incredibly frustrating. Our plan to change that was actually pretty simple: We knew a lot of players were waiting for co-op before giving Wicked a real shot. For many people an ARPG doesnt feel complete until multiplayer is there. So we went with a two-pronged approach: A) A discount B) A free weekend The goal was simple: Make it as easy as" [X Link](https://x.com/thomasmahler/status/2020447678715359396) 2026-02-08T10:40Z 34K followers, 44.7K engagements "I have to say I'm just so incredibly grateful these days π Just a couple of weeks ago we were still preparing everything for No Rest for the Wicked Together's launch and I was already mentally preparing myself for something to go awfully wrong considering that Multiplayer launches are notoriously difficult to pull off. But then the Beta came and people were super positive and the reaction at launch just blew us all away. Never in my wildest dreams would I have thought that we'd land on #1 on Steam and top even games like Arc Raiders etc. There's more people playing Wicked now than Elden Ring" [X Link](https://x.com/thomasmahler/status/2017914872168657406) 2026-02-01T10:56Z 34K followers, 113.1K engagements "Imagine how crazy it mustve been to live during the time when the Roman Empire fell. Now stop imagining" [X Link](https://x.com/thomasmahler/status/2018836401626788128) 2026-02-03T23:58Z 34K followers, 17.3K engagements "I find this quite fascinating since were obviously doing similar things when it comes to game design Theres so many things that players will never actively acknowledge that get them to have a much richer experience overall. Lee Child has sold [---] million books which makes him one of the best-selling authors in history. Here's his advice for people who want to sell lots and lots of books: "In order to sell a lot of books you've got to push the boundary outward to the outer rings of Saturn. to https://t.co/rxlMAQd79S Lee Child has sold [---] million books which makes him one of the best-selling" [X Link](https://x.com/thomasmahler/status/2019825695753703620) 2026-02-06T17:29Z 34K followers, 10.6K engagements "Notice the difference π€ https://youtu.be/yy41HqqmlO8si=xIiSN2PLeKWnL8te https://youtu.be/yy41HqqmlO8si=xIiSN2PLeKWnL8te" [X Link](https://x.com/thomasmahler/status/2019835627802366391) 2026-02-06T18:08Z 34K followers, 18.4K engagements "I usually don't go to Trade Shows and stuff like that unless we have something to present there but this year I will be at GDC to have some interesting discussions π Since I've never been to GDC before - How do I get the most out of it π€" [X Link](https://x.com/thomasmahler/status/2020161696300425575) 2026-02-07T15:44Z 34K followers, [----] engagements "Some of the best builds in Wicked are gem-based π https://youtu.be/q0GZtWfBNfEsi=z4YvM-jiQlZcuBL- https://youtu.be/q0GZtWfBNfEsi=z4YvM-jiQlZcuBL-" [X Link](https://x.com/thomasmahler/status/2020524928802402806) 2026-02-08T15:47Z 34K followers, 14.7K engagements "I understand and that's why this is such a sneaky issue cause on the surface it might seem like a win / win for both parties. But in practice what inevitably happens is that your business model changes to one where MTX become a core revenue pillar and now as a developer you're required to make the MTX stuff feel valuable which automatically means that the items the player can collect in game have to be a tad less valuable. So over time you are literally making your game worse because you're now required to nickel and dime people and what's even worse is that you're conditioning people on the" [X Link](https://x.com/thomasmahler/status/2021596942954881285) 2026-02-11T14:47Z 34K followers, 17.3K engagements "Since the games industry has been hit with another round of layoffs (and a few more are sadly still coming pretty soon): Luckily at Moon we had a pretty amazing year so far and we're very much still looking for talent that'd be able to contribute to No Rest for the Wicked in a meaningful way from Day [--]. We're always looking for all kinds of talent in all kinds of disciplines that has a ton of experience knows the ropes and can just deliver without too much babysitting. We're a small but extremely elite team where everyone knows what the gameplan is and helps elevating one another. Teamwork is" [X Link](https://x.com/thomasmahler/status/2021859652158255104) 2026-02-12T08:11Z 34K followers, 20.8K engagements "Quick Reminder: Today is the last day of our 40% sale for No Rest for the Wicked. After today Wicked will be 40$ again and it'll be 60$ once [---] hits. https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/" [X Link](https://x.com/thomasmahler/status/2019057541653598496) 2026-02-04T14:36Z 34K followers, 68K engagements "I dont understand why this keeps happening. When exactly has AAA decided that we should have middle management be in charge of game development and have them even represent the game and the studio while apparently thinking that this is what gamers want Ive never interacted with Holly Longdale before and she might just be a phenomenal PRODUCER but she clearly isnt equipped to talk about the product in an honest way that would get PLAYERS excited. It shouldnt be that hard for these studios to interact with their fan base in an honest way that makes them feel heard that makes them feel valued." [X Link](https://x.com/thomasmahler/status/2019833775950115110) 2026-02-06T18:01Z 34K followers, 135.7K engagements "This is very true β€ Polish isn't something that should come in at the very end - instead it often is required even during the prototyping stage to see if a new mechanic actually works if all the pieces are put together. Otherwise you might scrap something that totally could have worked just because you slept on making one or two components juicy enough The truth is that polish is like butter in cooking. If you want to make good mashed potatoes half of your dish is going to be comprised of butter: So add butter my friends. Add a metric ton of butter. https://www.youtube.com/shorts/vSF3_Ou38Lw" [X Link](https://x.com/thomasmahler/status/2020484718823637196) 2026-02-08T13:07Z 34K followers, 46.8K engagements "Anyone remember this This video is [--] years old now. And physics in games still haven't achieved what was shown there [--] decades ago. Personally I think this is the kinda stuff where advancements in tech would have far more impact on the players experience than making graphics a tad sharper once again. I think it's high time we see some more advancements in fields like physics and enemy AI behavior in games since in both those categories I think gamers would agree that not that much has changed for the better sadly. In general I think in some fields we've actually seen regression instead of" [X Link](https://x.com/thomasmahler/status/2020793793348255861) 2026-02-09T09:35Z 34K followers, 19.7K engagements "Right now we're very much looking for: - Gameplay Animators - Combat Designers - UI Programmers - VFX Artists - Level Designers If you're not that but are exceptionally talented anyway we're still interested β€" [X Link](https://x.com/thomasmahler/status/2021860244658192427) 2026-02-12T08:13Z 34K followers, [----] engagements "Mike we're independent. We're not reliant on any publisher. I know that's hard to grasp for people who never worked at private companies and have only experienced the corporate world but it's nice not having to say yes to stuff you should say no to. All our partners know me Moon and what we stand for. Not sure why you needed to tell me that you don't have to work anymore but that I do I work because I love my job because we want to make amazing games for players not because someone is forcing me to. And I don't know if pointing out that you got a golden handshake after getting fired for your" [X Link](https://x.com/thomasmahler/status/2006410817898422571) 2025-12-31T17:03Z 33.8K followers, 15.6K engagements "It's honestly such a weird thing to brag about. Mike here was responsible for Diablo Immortal the probably most egregious money-grabbing mobile game ever made. A 'game' that made people spend over 100k USD to max out their characters. Then he OK'd putting all the MTX stuff into Diablo [--] a full price game that sells horse armor for 65$. But hey now he doesn't have to work anymore. Thanks Mike we're all super glad for you. And all it took was you taking a beloved franchise and whoring yourself out like there's no tomorrow. https://twitter.com/i/web/status/2006797221732180286" [X Link](https://x.com/thomasmahler/status/2006797221732180286) 2026-01-01T18:38Z 33.8K followers, [----] engagements "The response to No Rest for the Wicked Together has been downright bananas π WOW. Anyone Else Seeing This @wickedgame Over 50k Concurrent On Steam. Early Access Done Right Huge Congrats @thomasmahler & @MoonStudios17 https://t.co/F6WzSklkRI WOW. Anyone Else Seeing This @wickedgame Over 50k Concurrent On Steam. Early Access Done Right Huge Congrats @thomasmahler & @MoonStudios17 https://t.co/F6WzSklkRI" [X Link](https://x.com/thomasmahler/status/2015187342286315918) 2026-01-24T22:17Z 33.4K followers, 77.1K engagements "Throughout the development of No Rest for the Wicked Ive heard a lot of well-meant advice like: Dont add housing itll ruin the game. Dont add crafting itll ruin the game. Dont add co-op itll ruin the game. Dont add PvP itll ruin the game. Dont add the Crucible itll ruin the game. There were countless others Ive already forgotten. My best advice to designers: follow your gut. Listen carefully to feedback really listen but if every fiber of your body tells you youre onto something chances are that you are. Design by fear leads to safe forgettable games. Adding features for the sake of adding" [X Link](https://x.com/thomasmahler/status/2015732890873528439) 2026-01-26T10:25Z 33.6K followers, 73.4K engagements "@_CRiTDMG_ This is nonsense. We have always said that 40$ is our Early Access price and that we'll increase the price come [---] just like many others before us did. Early Access players should get a discount" [X Link](https://x.com/thomasmahler/status/2015841432234254379) 2026-01-26T17:37Z 33.4K followers, [----] engagements "Yes π I'd like to see so much more of that. Imagine all the ways games could actually look these days if developers wouldn't just default to the standard PBR / UE5 etc. look. Our goal at Moon was always to take inspiration from the old masters. I remember being blown away by Uncharted 2's visuals back when it came out but you look at that game today and it looks ridiculously outdated because it was trying to be photorealistic and tech has evolved since then. But then I walk into a museum and see a Caravaggio painting and I'm still in awe - even though the work is literally hundreds of years" [X Link](https://x.com/thomasmahler/status/2016087041415512280) 2026-01-27T09:53Z 33.4K followers, 15.3K engagements "Another good one to follow πβ€ https://www.youtube.com/@Zelendes https://www.youtube.com/@Zelendes" [X Link](https://x.com/thomasmahler/status/2016129057264463988) 2026-01-27T12:39Z 33.2K followers, [----] engagements "You know that Baldur's Gate [--] was in Early Access for [--] years right It's true that a lot of developers are abusing the Early Access model but games like BG3 and No Rest for the Wicked would probably never get made if it wouldn't be for Early Access because games like that are just too inherently complex and there needs to be a dedicated community that gives it a shot early on in order for the developers to work with that data. There's a reason why Larian already announced that they'll use Early Access again for their next game. It's not because they need the money it's because games at this" [X Link](https://x.com/thomasmahler/status/2016459499586855156) 2026-01-28T10:33Z 33.8K followers, 202.1K engagements "How about Stanley Tucci as Baurus Orland" [X Link](https://x.com/thomasmahler/status/2016488418239201640) 2026-01-28T12:27Z 33.8K followers, [----] engagements "Fun Fact: if your games perform well on Steam the lovely folks at Valve will send you a box of chocolates β€π Thanks Gabe my wife appreciates it π" [X Link](https://x.com/thomasmahler/status/2016517707387093099) 2026-01-28T14:24Z 33.6K followers, 21.7K engagements "Id enjoy a Steam Deck [--] quite a bit more just saying ππ€£" [X Link](https://x.com/thomasmahler/status/2016518455940329541) 2026-01-28T14:27Z 33.4K followers, [----] engagements "Our boy Patrick just found a video of us testing an old No Rest for the Wicked Prototype. That was from March [----] (7 years ago a year before Ori and the Will of the Wisps shipped). Prototyping is so insanely fun you can clearly hear them being proud of their work and enjoying the crap out of it even though there's literally [--] polish there yet π Excuse the placeholder stolen UI. This was obviously never meant for the public to see ππ€£" [X Link](https://x.com/thomasmahler/status/2016557000637743331) 2026-01-28T17:00Z 33.9K followers, 40.6K engagements "Boys it's happening π Let's let everyone at @netflix know that No Rest for the Wicked could become the next Game of Thrones - but with a proper ending this time π€£ @thomasmahler All of us at Netflix Games love no rest Ill nudge some of the Netflix proper folks to check it out @thomasmahler All of us at Netflix Games love no rest Ill nudge some of the Netflix proper folks to check it out" [X Link](https://x.com/thomasmahler/status/2016581299385880979) 2026-01-28T18:37Z 33.5K followers, 20.9K engagements "Yeah I also play with lossless scaling on Steam Deck - the result is crazy π @thomasmahler Ive seen you reply to some people complaining about performance on steam deck but if they install lossless scaling and fsr4 its just incredible. Stable [--] fps and looks really good. @thomasmahler Ive seen you reply to some people complaining about performance on steam deck but if they install lossless scaling and fsr4 its just incredible. Stable [--] fps and looks really good" [X Link](https://x.com/thomasmahler/status/2016638096817696919) 2026-01-28T22:22Z 33.6K followers, 10.4K engagements "Lets look at gaming by decades. Early 80s early 90s: huge leap. Early 90s early 00s: huge leap. Early 00s early 10s: still a huge leap. But early 10s early 20s Honestly not that big. So what happened π€" [X Link](https://x.com/thomasmahler/status/2016689719849926849) 2026-01-29T01:47Z 33.6K followers, 47K engagements "I don't think that is true at all There's so many genres that are more than ripe for innovation. There's a billion insanely exciting things we could do on all fronts create genres that haven't been tackled yet come up with all new game designs revolutionize established genres etc. Hell I'm sitting on prototypes for all new genres of games that I'd love to make I just don't have the time right now. It's definitely absolutely not a lack of creativity. And regarding hardware I think we're exploiting current tech in a really dumb way. Current PS5 games are not a leap from previous-gen PS4 games" [X Link](https://x.com/thomasmahler/status/2016838334836802007) 2026-01-29T11:38Z 33.6K followers, [----] engagements "I think there's potential in building a proper 3d fighting game with our PvP. One of the things I always disliked is that when we moved from 2d fighting games to 3d fighting games the 3d isn't really 3d. As in: You're not actually using the arena itself in your game design. I think that's a huge oversight. And since we've already been working on our combat system for a long time now I think what you'll see from us is us trying to finally tackle that challenge. As crazy as it sounds but I'm taking inspiration from games like Nidhogg and Bomberman. So you'll fight your opponent much like in a" [X Link](https://x.com/thomasmahler/status/2016853965476958671) 2026-01-29T12:40Z 33.6K followers, 12.7K engagements "Since Im getting a lot of messages about this just to clarify: The current 40% sale is a one-time promotion to celebrate and support No Rest for the Wicked Together. The goal was to make it as easy as possible for people to jump in and play together - and paired with the free weekend that clearly worked π Im not trying to do any FOMO marketing here but yes: when we hit [---] No Rest for the Wicked will move to $60 because its a premium title. Weve announced this a long time ago and repeated it several times. The reason the game launched at $40 was simple: Early Access players should get a" [X Link](https://x.com/thomasmahler/status/2016906516754808905) 2026-01-29T16:09Z 33.7K followers, 102.6K engagements "Some very smart thoughts here And he drinks Red Bull so you know he's good people ππ€£ https://www.youtube.com/watchv=cfh2ZUUJBC8 https://www.youtube.com/watchv=cfh2ZUUJBC8" [X Link](https://x.com/thomasmahler/status/2017002776287445479) 2026-01-29T22:31Z 33.6K followers, 15K engagements "I mean in an ideal world we'd love to run Early Access on all platforms. It's just not realistic given the way Early Access is supported on these devices. Doing this right now would either: A) Not be possible. Or: B) Slow down development time because every hotfix and patch would need to go through a week or two of approval. Personally I'm hoping that the console holders change their stance on supporting Early Access games since some of the biggest hits in recent years have been Early Access games. Closing your eyes and acting like that's not the case isn't helping anyone. @thomasmahler Is" [X Link](https://x.com/thomasmahler/status/2017205945340703051) 2026-01-30T11:59Z 33.7K followers, 16.1K engagements "It's Crack Cocaine ππ€£ https://www.youtube.com/watchv=_19eKM-wzdY https://www.youtube.com/watchv=_19eKM-wzdY" [X Link](https://x.com/thomasmahler/status/2017255444067082348) 2026-01-30T15:15Z 33.6K followers, 12.6K engagements "Whats interesting is that a lot of players already seem to intuit where this journey is heading. We constantly get messages like: There should totally be a Tower Defense mode where players defend Sacrament And the funny thing is I actually tested tower defense mechanics in the very first Wicked prototypes. And yes it worked. It was genuinely fun. We also regularly hear from Battle Royale fans how easy it would be to add a BR mode once Isola Sacra is fully built. Im not personally a huge Battle Royale player but as a designer I can absolutely see how it could work. Suddenly youd have a Battle" [X Link](https://x.com/thomasmahler/status/2017392050883223704) 2026-01-31T00:18Z 33.7K followers, [----] engagements "@Techshecks Yup I'll see what we can do π" [X Link](https://x.com/thomasmahler/status/2017925703287656958) 2026-02-01T11:39Z 33.5K followers, [----] engagements "We're currently also working on a duel mode to make it easier in the short term to challenge friends to a duel π @thomasmahler Love your game absolute awesome to play with friends aka killing them please give more detalied stats screen and love that you have fluid class system. Been here since launch and look forward to all that future brings for this awesome game. @thomasmahler Love your game absolute awesome to play with friends aka killing them please give more detalied stats screen and love that you have fluid class system. Been here since launch and look forward to all that future" [X Link](https://x.com/thomasmahler/status/2017926084843503686) 2026-02-01T11:40Z 33.6K followers, 13.8K engagements "Some of the smart heads of WoW even [--] years ago said that if you wanna win in MMORPGs you cant just do what WoW is already doing. Thats why all those WoW ripoffs came and went. In order for a new MMORPG to succeed it would have to redefine the genre in a way that everyone would want to try" [X Link](https://x.com/thomasmahler/status/2018281552770117822) 2026-02-02T11:13Z 33.2K followers, [----] engagements "@Sloane___Ranger @DarthMicroT Bloodborne is amazing but purely in terms of level and world design Souls [--] is still better" [X Link](https://x.com/thomasmahler/status/2018720136601981129) 2026-02-03T16:16Z 33.3K followers, [---] engagements "@Ysinc17 I agree that was my point" [X Link](https://x.com/thomasmahler/status/2018969818175852659) 2026-02-04T08:48Z 33.6K followers, [---] engagements "Wed love to extend early access to consoles but the limitations and regulations on those platforms make it pretty much impossible. The good thing is that once Wicked hits [---] it will release on consoles as well and itll be the most polished version ever thanks to the PC Early Access Phase π https://twitter.com/i/web/status/2019094848905834681 https://twitter.com/i/web/status/2019094848905834681" [X Link](https://x.com/thomasmahler/status/2019094848905834681) 2026-02-04T17:04Z 33.4K followers, [----] engagements "@waaagh_enjoyer I mean lets be honest: In PoE it doesnt even matter which class you pick since in endgame every class devolves into press these [--] buttons regularly and the entire screen blows up. So literally every class ends up playing the exact same" [X Link](https://x.com/thomasmahler/status/2019376900356075980) 2026-02-05T11:45Z 33.9K followers, [----] engagements "@benob1984 Yes therell be factions and each faction will come with quest lines and repeatable quests" [X Link](https://x.com/thomasmahler/status/2019385297533059101) 2026-02-05T12:19Z 33.7K followers, [----] engagements "@sylph_ap Okay join us at Moon. You wont find another studio in the industry that values keyframe animation as much as we do π" [X Link](https://x.com/thomasmahler/status/2019435951693656576) 2026-02-05T15:40Z 33.4K followers, [----] engagements "Please read my previous tweets about this cause I tried to explain in great detail why I think that GGG and others have designed themselves into a corner since they turned everything to [--]. Show me and interesting PoE build that isnt about screen wiping. It doesnt matter how you get there - what matters is that your gameplay in the end with all classes is all pretty much the same" [X Link](https://x.com/thomasmahler/status/2019502155057484133) 2026-02-05T20:03Z 33.6K followers, [----] engagements "The funny thing is: These folks will still react offended when you insinuate that theyre not real journalists (even though none of them have studied journalism π). Ive been forwarded these email threads and listened to some of those calls where they got very upset WHILE talking to partners that they expect to be compensated by. Its hilarious and quite sad at the same time" [X Link](https://x.com/thomasmahler/status/2019687291459973144) 2026-02-06T08:19Z 33.5K followers, [----] engagements "@BenFiquet @sylph_ap Well you folks are doing 2d. Most larger studios rely exclusively on mocap" [X Link](https://x.com/thomasmahler/status/2019727702379659538) 2026-02-06T10:59Z 33.5K followers, [---] engagements "I understand that you might not be on a wavelength with him politically etc. But if we leave that aside Asmon is a gamer who spent a huge chunk of his life playing World of Warcraft. If youve got someone so passionate about the product youve been put in charge of making just listen" [X Link](https://x.com/thomasmahler/status/2019848809279287763) 2026-02-06T19:00Z 33.7K followers, [----] engagements "@overwatch_raven This is exactly why I put like [--] tweets out reminding everyone that the sale will end soon" [X Link](https://x.com/thomasmahler/status/2019849253720560019) 2026-02-06T19:02Z 33.5K followers, [--] engagements "@mpr_reviews @SKHYJINX" [X Link](https://x.com/thomasmahler/status/2019854087609540824) 2026-02-06T19:21Z 33.5K followers, [----] engagements "@MrLlamaSC Microtransactions for Diablo [--] let's go π€£" [X Link](https://x.com/thomasmahler/status/2020172653202411704) 2026-02-07T16:27Z 33.7K followers, [----] engagements "@tweeting_twot Have to check. Requires some UI rework" [X Link](https://x.com/thomasmahler/status/2020442635433840910) 2026-02-08T10:20Z 33.7K followers, [--] engagements "You and me both brother. This game has obviously been a long time in development so probably didn't make sense to cancel. I think that whole 'Every game should be live service111' agenda at Sony has already changed since Jim Ryan left but let's see. I just think the microtransaction fatigue is real. People don't want to have more and more subscriptions and it's gonna be incredibly hard to make them get invested into yet another thing that they'll have to pay for constantly. So why not focus on a thing that they have to pay for once or at least once in a while Much easier to stomach especially" [X Link](https://x.com/thomasmahler/status/2020521561728360561) 2026-02-08T15:34Z 33.8K followers, [----] engagements "@TychoBrahe Glad you enjoyed it β€" [X Link](https://x.com/thomasmahler/status/2021222905476968556) 2026-02-10T14:01Z 33.9K followers, [----] engagements "I still see new players especially those whove never played animation-commit combat games getting too easily frustrated by No Rest for the Wicked's combat while calling it brutally difficult. A few tips that might help: 1) Wicked isnt actually that hard But you have to change your mindset. Stats alone wont carry you. The real progression comes from learning enemy behavior. 2) Think of combat like a dance. Enemies have readable patterns and most attacks are clearly telegraphed with anticipation moves. Learn those tells then watch what follows. 3) If enemy combos keep surprising you slow down." [X Link](https://x.com/thomasmahler/status/2015507404738224187) 2026-01-25T19:29Z 34K followers, 49.4K engagements "I never really had the pleasure of being able to get any actual work done on a notebook since our editor and the stuff we did usually requires quite powerful hardware. While there have always been beast gaming laptops they've never really been all that useful as real portable devices since usually high spec windows machines only work well if they're plugged in. A while ago we've ported our engine to MacOS and I'm now using my older M2 Macbook Pro and I get around 60fps in playmode even with all our debugger stuff in editor. This is such a markedly different experience than what I've been used" [X Link](https://x.com/thomasmahler/status/2019168654475268213) 2026-02-04T21:58Z 34K followers, 10K engagements "If we ever put a MTX Battle Pass or Microtransactions into one of our games feel free to walk up to me and kick me in the balls as a reminder to not join the dark side. I strongly feel that quality will always win out in the end because people aren't stupid. The relationship between developers and players always has to be a fair one that tilts in favor of players because players ultimately decide if we get to keep going or not. The developer is the servant and ultimately has the final say but developers ought to always keep in mind that they're serving the people not themselves. We will" [X Link](https://x.com/thomasmahler/status/2021571318064336939) 2026-02-11T13:05Z 34K followers, 22.9K engagements "Reminder that No Rest for the Wicked is 40% off on Steam. This is going to be the ONLY time were doing a 40% discount. We chose to do the discount and the free weekend so that as many people as possible could try No Rest for the Wicked Together With [---] we will not sell Wicked at its current Early Access price of 40$ anymore and will instead charge full-price for it π https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/" [X Link](https://x.com/thomasmahler/status/2015735974060274165) 2026-01-26T10:38Z 34K followers, 194.6K engagements "I wanted to comment on this but its probably better to explain it properly here π Our ambitions actually go beyond revolutionizing ARPGs". Were not just building a game - were building a platform. A world and a foundation that Moon Studios can keep expanding on for many years. Thats why Ive said before that well likely be working on No Rest for the Wicked for the next decade. And yes feel free to call me crazy again - Ive heard it before π The reality is that over the last several years weve been deliberately building Wicked in a way that allows multiple genres to coexist and reinforce each" [X Link](https://x.com/thomasmahler/status/2017387898719420659) 2026-01-31T00:02Z 34K followers, 25.1K engagements "Hey folks @Guerrilla Don't fret too much if people don't like your game just yet. Don't lose heart focus on gameplay and polish and try to innovate: Give us an experience that we didn't have before. Remember: It ain't over till the fat lady sings π€£π" [X Link](https://x.com/thomasmahler/status/2020513915549945956) 2026-02-08T15:03Z 34K followers, 21.4K engagements "We very rarely see these kinda success stories from AAA studios anymore. I can't even remember when the last time was that a AAA game came out and smashed every record. Instead all the true hits in recent years that were insanely profitable seem to have all been coming from Indie and AA studios. I let you make of that what you will π half a million units sold in [--] hours wtf half a million units sold in [--] hours wtf" [X Link](https://x.com/thomasmahler/status/2021868803030737194) 2026-02-12T08:47Z 34K followers, 46.5K engagements "Mike real talk: You were put in charge of Diablo and you didn't treat it with the respect it deserved. Diablo used to mean something. Diablo [--] was an utter masterpiece and showed the whole world what western developers could do. You OK'd turning Diablo into a MTX slot machine where people can buy horse armor for 65$. So should we gamers thank you for that or is a little honest critique deserved here It's time that executives stop patting themselves on the back after ruining beloved franchises and accept some personal responsibility. And after it was all said and done you then came out with" [X Link](https://x.com/thomasmahler/status/2006330092390101362) 2025-12-31T11:42Z 34K followers, 528.6K engagements "Okay something is clearly happening here. No Rest for the Wicked is #1 on Steam right now ahead of Arc Raiders Forza GTA Red Dead etc. We're currently selling 50k copies PER DAY. Thank you so much folks That's unbelievable support and our team couldn't be happier β€ We're already working as hard as possible on our [---] content. We can't wait to show it to you all π https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/" [X Link](https://x.com/thomasmahler/status/2015897801583112331) 2026-01-26T21:21Z 34K followers, 258.7K engagements "I think were once again at a point with consoles where platform holders have to either risk it all or potentially give up their entire market segment. Valve seems to be pretty dedicated to take over the entire PC segment and with Steam and SteamOS powering those devices its gonna be hard for Sony and Microsoft to compete. Unless they are gutsy and bank on innovation. Every time Nintendo faced this situation their strategy was to do the exact opposite of what everyone expected. Instead of making partnerships with tech companies to make the next big chipset so we could play games with even" [X Link](https://x.com/thomasmahler/status/2018261713397616650) 2026-02-02T09:54Z 34K followers, 16.5K engagements "One of the great absurdities of humanity is this: Right after Caesar was stabbed by the people he trusted most everyone involved immediately wanted to become the next Caesar. Ive never really understood spending a lifetime in corporate environments where the primary motivation is climbing a ladder. A better goal is to understand your own strengths and find like-minded people. A group where everyone works to elevate one another not to replace one another. There are no shortcuts to truth or to creating something that actually matters. We invent systems that pretend there are but years from now" [X Link](https://x.com/thomasmahler/status/2019182522832232519) 2026-02-04T22:53Z 34K followers, 18.8K engagements "You'll be able to enchant your TOOLS soon ππ" [X Link](https://x.com/thomasmahler/status/2017914978200674325) 2026-02-01T10:56Z 34K followers, 15.4K engagements "Folks we're working on Patch [--] for No Rest for the Wicked Together. We've collected all the feedback from everybody playing - Big stuff coming π" [X Link](https://x.com/thomasmahler/status/2021716039457731010) 2026-02-11T22:40Z 34K followers, 24.6K engagements "@Dre3dd_gaming Just check twitter from time to time while doing my work - I'm Speedy Gonzales ππ€£" [X Link](https://x.com/thomasmahler/status/2021865158478299565) 2026-02-12T08:33Z 34K followers, [----] engagements "I think its time we talk about something uncomfortable. Over the last decade social media has fundamentally changed how people experience reality. Social Media Algorithms reward agreement and then communities form around those shared views. Dissent gets filtered out. Over time you stop hearing actual criticism - not because youre right but because youve essentially curated it away. That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them" [X Link](https://x.com/thomasmahler/status/2022069175305318875) 2026-02-12T22:03Z 34K followers, 68.9K engagements "Had another chance to talk with @AaronActionRPG about our future plans ππ @wickedgame Is Seriously Cooking For [---] @thomasmahler Thanks For Coming On The Podcast & Sharing The VISION For The Futureπ₯π₯π₯ https://t.co/PJB9c9Cf5k https://t.co/PK2ou43aKg @wickedgame Is Seriously Cooking For [---] @thomasmahler Thanks For Coming On The Podcast & Sharing The VISION For The Futureπ₯π₯π₯ https://t.co/PJB9c9Cf5k https://t.co/PK2ou43aKg" [X Link](https://x.com/thomasmahler/status/2022234596180644076) 2026-02-13T09:01Z 34K followers, [----] engagements "I already know I might get myself into trouble once again by posting this but I just replied to @MauriceWeber42 a German journalist who is affiliated with the German outlet 'Gamestar'. I do think it's especially important these days that we always remind ourselves to try to keep an open mind and try to understand even those who think differently than we do. Here's my response to him complaining about people who are apparently fed up by 'Woke Culture': "I think it all makes sense Maurice. This is basically a backlash against cancel culture and similar phenomena because everyone has had enough" [X Link](https://x.com/anyuser/status/1790189410014667064) 2024-05-14T01:16Z 34K followers, 780.9K engagements "@_Adam_Michel_ @MauriceWeber42 I think it nicely shows the way echo chambers work on social media. Im not out to fight a war just took the opportunity to highlight that there are extremes on both sides and both are dumb" [X Link](https://x.com/anyuser/status/1790287962078429254) 2024-05-14T07:48Z 34K followers, 41.1K engagements "@martinsteiner75 @MauriceWeber42 Because he actually is a journalist and I am not Its not as easy these days to back up claims like that since the people I know that are still affected legally arent allowed to speak up for themselves" [X Link](https://x.com/anyuser/status/1790288618352705766) 2024-05-14T07:50Z 34K followers, 32.7K engagements "I always try to π Feel free to call me out whenever I'm not true to my words. And I was right in the end wasn't I It's commendable that you folks turned things around and I love you folks for that. But that doesn't excuse that you sold a full-price game while trying to hide the fact that it was broken and untested. And your marketing department tried their best to cover things up. That is just a shady practice and should be condemned whenever it happens. Btw you work in the AAA industry. I think you're playing with fire by posting publicly like this. You're a cog in a machine that doesn't" [X Link](https://x.com/anyuser/status/1790329695625425197) 2024-05-14T10:33Z 34K followers, 54.6K engagements "I see so many depressing takes from people who think that we're close to a videogame crash given the recent events in the industry. I really couldn't disagree more with this outlook. What I'm seeing is an industry that's in dire need to course correct because for too long the forest has been missed for the trees. Instead of focusing on fun a lot of publishers and studios chased AAA graphics and presentation they chased a lot of things players didn't really care about and because those things cost a lot of money to produce they also introduced mechanics to squeeze more and more money out of" [X Link](https://x.com/anyuser/status/1796500718632812606) 2024-05-31T11:15Z 34K followers, 32.3K engagements "Incredibly proud of our @moongamestudios team We've added an entire rogue-lite mode to No Rest for the Wicked Hope you folks all enjoy it there's a LOT more to come β€π THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE" [X Link](https://x.com/thomasmahler/status/1816549229860651414) 2024-07-25T19:01Z 34K followers, 27.6K engagements "@xIngenue Im the director behind both Ori games and I dont know who you are and how you were affiliated with Ori" [X Link](https://x.com/anyuser/status/1844034397827371054) 2024-10-09T15:17Z 34K followers, 218.2K engagements "That could explain itπ I didn't want to cause you any trouble - I just saw you posting that you worked on Ori and I had no idea who you are. Since you're calling people names online I thought it was important to inform people that you never actually worked for Moon Studios and that you didn't ever directly engage with anyone at Moon. Always be nice to people Ray even those you disagree with" [X Link](https://x.com/anyuser/status/1844063414806773873) 2024-10-09T17:12Z 34K followers, 398.3K engagements "@xIngenue @manman68528469 I thought the post was pretty clear and concise. Btw you're not in the credits on any Ori games so unless you changed your name at some point" [X Link](https://x.com/anyuser/status/1844068622161019001) 2024-10-09T17:33Z 34K followers, 24K engagements "@alyssa_merc @xIngenue I don't know who you are" [X Link](https://x.com/anyuser/status/1844106179326394445) 2024-10-09T20:02Z 34K followers, 163.3K engagements "Hey Alyssa You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about which I'm guessing was from that hitpiece from a few years back. Yes I'm guilty of what's stated in that image. And that's okay because this is the normal creative process. We brought lots of veterans into Moon because generally great people want to get the opportunity to work on great projects and that's our goal at Moon: We always set out to create the kinda games we'd love to play ourselves that fill some hole in the" [X Link](https://x.com/anyuser/status/1844136537174241542) 2024-10-09T22:03Z 34K followers, 762.3K engagements "@fufuwaydayo @alyssa_merc @xIngenue I don't know her and I prefer to be nice to strangers - she's working in the industry so she ought to know how these processes work and I had a few minutes to spend π" [X Link](https://x.com/anyuser/status/1844138281795232033) 2024-10-09T22:10Z 34K followers, 91.3K engagements "@philysportsman @alyssa_merc @xIngenue I don't always win every argument either I wish I would π" [X Link](https://x.com/thomasmahler/status/1844143497722650724) 2024-10-09T22:30Z 34K followers, 91.3K engagements "Im still every now and then getting questions on whether we force DEI stuff into the games were making so let me make it clear once and for all: Absolutely Not. I find that entire approach perverted. Im an artist I would rather quit than have someone else tell me how we should do our art. That would make a mockery out of everything I believe in. Ive been very much outspoken on on how I feel about consulting and I still very strongly feel that if people havent lived the process and dont have to think about the issues at hand 24/7 they will always deliver worse work than those who do. When it" [X Link](https://x.com/anyuser/status/1845561566160187649) 2024-10-13T20:25Z 34K followers, 340.3K engagements "@MadamSavvy How did Shakespeare write all these fascinating female characters then It boggles the mind π" [X Link](https://x.com/thomasmahler/status/1845564374884508155) 2024-10-13T20:36Z 34K followers, 31.9K engagements "Quite a few of us at Moon played Warcraft [--] as teenagers and were inspired to become game developers because of the scene in which Arthas murders his own father. I still vividly remember what an effect this scene had on me and Im pretty sure for a lot of gamers this scene had the same effect on them as The Red Wedding scene did for GoT fans. When I joined Blizzard I was still fascinated by that scene and looked at all the models and so on and saw how primitive this stuff was because the tools back then werent as sophisticated yet - but Blizzard still managed to create a landmark moment in" [X Link](https://x.com/anyuser/status/1846509046146216256) 2024-10-16T11:10Z 34K followers, 30.9K engagements "Many years from now when Im done with Wicked Id love to work on games that are a bit more like toys that appeal to everybody. I have great respect for games like Chess Tetris or the Rubiks cube games that are simpler and everlasting and dont necessarily have to include a narrative. I also think we havent seen the ultimate version of the cozy game formula yet and I have a design for that kind of game that I think could appeal to pretty much everybody. Narrative wise Ive been sitting on a script for a game thats really more of an interactive documentary that goes to places no AAA dev would dare" [X Link](https://x.com/anyuser/status/1847719703709372749) 2024-10-19T19:21Z 34K followers, 38.7K engagements "I never retweeted anything from Elon before because Im a game designer but I very much agree with this statement. The problem with DEI isnt in its principle but in the way its being implemented. Years before DEI became a thing we had Quentin Tarantino a white director make a movie about a badass black dude who buddied up with a white dude. My point being: Just let artists be artists and DEI will happen naturally. Ultimately a good message has to come from the heart and not from indoctrination. DEI kills art DEI kills art" [X Link](https://x.com/anyuser/status/1847731959117619477) 2024-10-19T20:10Z 34K followers, 1.6M engagements "@NickEggleston25 Maybe you should play some of the games we made then π I guarantee you theyre" [X Link](https://x.com/anyuser/status/1847733092162654607) 2024-10-19T20:14Z 34K followers, 91.4K engagements "One last thought for tonight: Im a bit surprised that we havent even seen simple games yet that use AI in an innovative groundbreaking way. Theres a mountain of low-hanging fruit there and I would have thought that by now we wouldve seen the first early but interesting takes on what can be done with AI in games. So far the most interesting thing Ive seen that would actually affect the players experience were some NPC tests that were driven by AI - but these were just quick prototypes people put together. And I obviously dont mean the content creation side but AI actually being implemented" [X Link](https://x.com/anyuser/status/1847738060332507211) 2024-10-19T20:34Z 34K followers, 46.6K engagements "@HunterUnitZero Not to mention that Poison in Final Fight was a trans character π" [X Link](https://x.com/thomasmahler/status/1847738836723356018) 2024-10-19T20:37Z 34K followers, 68.2K engagements "@Sir_Dammed This is just idiocy" [X Link](https://x.com/anyuser/status/1847752587451273247) 2024-10-19T21:32Z 34K followers, 68.2K engagements "Im [--] now and as I see new designers join the industry Im always a bit glad that I grew up when video games were simpler. With how complex games are these days its more difficult for the brain to quickly pattern match whats fun and what isnt. That wasnt true for [--] and 16bit games - usually they had to have fun mechanics and a fun core loop and you could decipher a games quality within [--] minutes of playing. That changed a bit in the past 15-20 years. GTAs mechanics were never all that polished but in those cases the whole was greater than the sum of its parts. And I think that had a profound" [X Link](https://x.com/anyuser/status/1849429243282801092) 2024-10-24T12:34Z 34K followers, 57K engagements "I think its interesting that in recent years weve seen more and more YouTubers quit - sad but interesting. Im not a YouTuber so I can only guess but most of those that Ive seen quitting clearly played a character an exaggerated version of themselves and I imagine at some point you might get tired of playing that role every day. Imagine Larry David would have to be the Curb Larry in real-life every day I spent [--] years of my life on Ori and even though I loved every second of it and still very much love the products we created at some point you just need change" [X Link](https://x.com/anyuser/status/1849913146615447926) 2024-10-25T20:37Z 34K followers, 26.4K engagements "It is absolutely not a surprise to me that a lot of AAA studios have been struggling lately and my prediction is that it wont really get better any time soon. I know it sounds absurd but most of the games studios out there that hit it big were at one point just a small group of passionate folks that wanted to make games together. In a lot of cases they were just friends. And if they were lucky they found out in the process that they actually make a great team together. Then the games they created struck a chord and now they scale up and become a massive studio. And then lots of other folks" [X Link](https://x.com/anyuser/status/1849936497593438352) 2024-10-25T22:10Z 34K followers, 72.8K engagements "Let me talk about innovation for a second: This is a topic that's near and dear to my heart. I fondly remember when Apple was a company that just did insane stuff and would come out with some crazy product that tried to revolutionize an entire category every few years simply because there were designers at the helm of Apple and they did what designers do: They see a problem and try to find the perfect solution for it. But I think it's fair to say that this has changed. Nowadays most people probably couldn't even tell the difference between an iPhone13 and an iPhone16 right My guess is that" [X Link](https://x.com/anyuser/status/1851767968109334551) 2024-10-30T23:27Z 34K followers, 21.4K engagements "I grew up in the 80s - even as a young boy back then I always thought TV shows were low-effort trash. Because every show back then was trying to be as politically correct as possible. Every show was about happy families always trying to paint a perfect picture always being careful not to talk about anything that could be in the slightest controversial. Then the Simpsons and Fresh Prince of Bel Air dropped and that stuff suddenly felt radical because every now and then the writers on these shows dared to approach subjects that were real. And whenever they tried that it resulted in episodes" [X Link](https://x.com/anyuser/status/1852673064900735308) 2024-11-02T11:24Z 34K followers, 112.6K engagements "My [--] year old boy who will turn [--] soon just completed his 8th Zelda game last week Heres the titles we completed together so far: Links Awakening A Link to the Past Minish Cap Ocarina of Time Breath of the Wild A Link Between Worlds Tears of the Kindom Echoes of Wisdom Right now were sitting on Secret of Mana and my boy loves being able to adventure together. And he LOVES being able to ride a white dragon that you can fly through the entire world with π After that well probably tackle Skyward Sword - I already told him about the motion controls and in his mind thats the coolest thing ever" [X Link](https://x.com/anyuser/status/1853035473809060316) 2024-11-03T11:24Z 34K followers, 20.4K engagements "I've been working in the games industry for the better part of my life now. I started sincerely dabbling with Level Editors and CGI when I was around [--] [--] years old. All of that led me to study traditional sculpture which then allowed me to work as a character artist for a while until I felt comfortable starting a studio to make our own games. So over the course of my career I've seen how the careers of a lot of other creators unfolded and I thought it's worthwhile to quickly talk about that today. Every now and then I remind myself of that 'Stay hungry stay foolish' mantra that Jobs talked" [X Link](https://x.com/anyuser/status/1853758419779428628) 2024-11-05T11:17Z 34K followers, 20K engagements "I know a lot of people live in fear that AI is going to take away their jobs even in the short term future. As a studio owner I havent seen any actual evidence of this so far. I think what will happen with AI is the same thing that happens every time some revolutionary invention comes along: It will make some jobs obsolete but probably mostly the jobs that dont require a lot of actual thinking. Were still a long ways away from AI being able to actually make ideas come to life in a coherent product. And its not self-evident that well get there anytime soon. The best course of action is the" [X Link](https://x.com/anyuser/status/1855799494278828128) 2024-11-11T02:27Z 34K followers, 27.8K engagements "It seems like a few people are upset that the Elden Ring DLC has been nominated for the Game of the Year award at this years @thegameawards. Let me be clear: Im 100% on board with this decision and told @geoffkeighley the same a few months ago. The industry is changing and were moving from boxed products and sequelitis more towards games that are kept alive - if it makes sense to do so. I think in the future well see more and more games that are treated as mere platforms that are then receiving updates continuously and we should celebrate those achievements just as much as were celebrating" [X Link](https://x.com/anyuser/status/1858581306562535851) 2024-11-18T18:41Z 34K followers, 54.3K engagements "Hey YouTubers Do these clickbait titles still work so much better than more classy headlines I understand the notion of giving in if the numbers speak a clear message but every time I look at YouTube and see videos like changed my life and you wont believe what happened next this blew our minds I just groan. I wish YouTube would have some filter to just not show me content thats using clickbait titles or even better: Use AI to create a proper headline for what the video is about and let people pick what titles theyd like to see. Clickbait and outrage culture are the hidden dangers that might" [X Link](https://x.com/anyuser/status/1858636629776494661) 2024-11-18T22:21Z 34K followers, 42.4K engagements "I'd understand if someone like @davidbrevik would say that but Rod you didn't really have much to do with Diablo or ARPGs in general until you joined Blizzard so it feels a bit off-putting to hear you trying to put a brand on a genre. All you should focus on is to make the best product you possibly can and then let the communities decide where the chips may fall π" [X Link](https://x.com/anyuser/status/1861181198791475625) 2024-11-25T22:52Z 34K followers, 23.7K engagements "The problem is that stating your opinion as a journalist used to be frowned upon. Nobody cared about opinion pieces. A journalists job used to be to report facts and nothing else so that the public could make up their own mind. Then that changed and now every reporter thinks the public is interested in their opinions. But they're not a journalists opinion isn't worth more than any other persons opinion. That's why these news networks shot themselves in the foot since if people want opinions social media is full of that. Meanwhile we don't have any news networks anymore that just report facts" [X Link](https://x.com/anyuser/status/1861353690537382070) 2024-11-26T10:17Z 34K followers, 22.3K engagements "Anyone here old enough to remember how insane it was to see Havok Physics in games for the first time It was all sorts of mind-blowing to see these demos back then. Then Half-Life [--] got its E3 demo where they showed off how they integrated Havok into the game and everybodys jaws dropped. Id love to see a similar thing happen for Enemy and NPC behaviors in games. All too often all we care about is fancy visuals - but the sad thing with fancy visuals is that we are stunned for an hour or so but then it all just becomes normal to us and usually fancy graphics dont affect gameplay all that much." [X Link](https://x.com/anyuser/status/1861407206219850187) 2024-11-26T13:50Z 34K followers, 21.6K engagements "Does anybody else feel like we lost something when we went from actually meeting up with people to play Multiplayer games in front of a screen to Online Multiplayer Some of my fondest gaming memories are playing local multiplayer games with my brothers and my best friend. We used to hang out together almost every day in order to play Multiplayer games. We played games like Bomberman Worms Mario Kart Goldeneye Halo etc. and always had a tremendous amount of fun. And of course we dreamed about how cool itll be once we dont even have to meet up anymore but can just play online But then in the" [X Link](https://x.com/anyuser/status/1862614615227556079) 2024-11-29T21:48Z 34K followers, 28.5K engagements "Could someone explain to me how a Return to Office policy benefits your team if you're a software developer π€ I understand that people can't work from home if they have to work at a factory operating machines etc. but after COVID happened I was under the impression that we'd all see how just getting to the office is a bit of a waste of time. I used to work at a place that took me an hour to get to and I ran the numbers: One hour commute means [--] hours per day. Given a five day work week that's [--] hours per week. [--] weeks in a month so we're at [--] hours per month. That's an entire week of work" [X Link](https://x.com/anyuser/status/1863531859944022179) 2024-12-02T10:33Z 34K followers, 66.4K engagements "Here's the secret to making RPGs: 1) Use weights instead of percentages. 2) Use multipliers on literally everything. You can thank me later π" [X Link](https://x.com/anyuser/status/1863587944222650621) 2024-12-02T14:16Z 34K followers, 61.5K engagements "Just went over the list of improvements from our live build to our next update hot damn folks brace yourselves ππ Its a good time to be an ARPG fan. PoE2 will push their style forward and Wicked moves closer and closer to become the ARPG I always dreamed of β€" [X Link](https://x.com/anyuser/status/1864354901821710712) 2024-12-04T17:03Z 34K followers, 18.7K engagements "I know quite a few developers at AAA Studios that still think that theyre working at a place thats too big to fail. Nobody is too big to fail. It certainly looks like [----] will be even worse for a lot of AAA studios. Brace yourselves. Skyrocketing budgets of AAA projects and diminishing returns on live-service games have resulted in the loss of over [-----] jobs in the industry in the last two years. This is just one reason why the AAA video game bubble has burst: https://t.co/fOC3ZcPetI https://t.co/atdqH0AORd Skyrocketing budgets of AAA projects and diminishing returns on live-service games" [X Link](https://x.com/anyuser/status/1865187595531046974) 2024-12-07T00:12Z 34K followers, 36.2K engagements "Its amazing to see so much excitement in the ARPG space β€π When we started on No Rest for the Wicked one of my main motivators was that I wanted us to redefine the ARPG genre after Diablo [--] became a bit of a disappointment. Then we were hoping that Diablo [--] wouldnt try the same things were trying with Wicked - but D4 basically became another revision on the D3 formula. Meanwhile GGG took the right cues from Diablo [--] and did the stuff Blizzard couldnt and Im pretty sure theyre gonna innovate on top of that with PoE2. All of this is incredibly exciting to me - I wish all the best to the folks" [X Link](https://x.com/anyuser/status/1865191350699716907) 2024-12-07T00:27Z 34K followers, 59.8K engagements "We recently joked that its a bit of a shame that we dont have Loading Screens in Wicked because we could show hints but now that Im experiencing loading screens again theyre just the worst. Im happy we never made a game that had any loading screens in it π" [X Link](https://x.com/anyuser/status/1865679671334986082) 2024-12-08T08:47Z 34K followers, 19.9K engagements "I approve ππ Ori and the Blind Forest: Definitive Edition is $4.99 on XBL https://t.co/PHkCZ6pDyc Ori and the Will of the Wisps $9.89 https://t.co/ABsVV3c8rk https://t.co/O4RljKscuB Ori and the Blind Forest: Definitive Edition is $4.99 on XBL https://t.co/PHkCZ6pDyc Ori and the Will of the Wisps $9.89 https://t.co/ABsVV3c8rk https://t.co/O4RljKscuB" [X Link](https://x.com/anyuser/status/1866609998261801146) 2024-12-10T22:24Z 34K followers, 17.2K engagements "Folks I'm getting a lot of requests from people that want me to comment on the PoE2 endgame situation but I don't feel like that's really for me to comment on. We made No Rest for the Wicked because we weren't happy in the first place with where ARPGs were going. To me it was clear that what this genre needed was a more modern approach: I knew that to solve the combat issues these games have we needed to create an animation-driven combat system and it was obvious that given the talent in our team we were nicely set up to fulfill that goal. But even given that it took us years to create the" [X Link](https://x.com/anyuser/status/1876205214526533697) 2025-01-06T09:52Z 34K followers, 48.4K engagements "This looks really good Its been some time since Ive seen an interesting take like that from a AAA studio intriguing angle π But ultimately I hope a lot of effort is being put into combat mechanics. Witcher [--] was brilliant in terms of story but I couldnt play that game anymore simply due to its core gameplay. Things will be different now. For all of you. #Dawnwalker https://t.co/DBLjQa3cKF Things will be different now. For all of you. #Dawnwalker https://t.co/DBLjQa3cKF" [X Link](https://x.com/anyuser/status/1879307992853532893) 2025-01-14T23:21Z 34K followers, 71.3K engagements "Witcher [--] came out [--] years ago and Witcher [--] isnt made by the same people that made Witcher [--] so I think we have to be careful regarding optimism. People expect Bethesda to make the next Skyrim but game development is all about the people behind the scenes. That team who made Skyrim what it is doesnt exist anymore. Brand means nothing. Talented teams are everything" [X Link](https://x.com/anyuser/status/1879311148572381393) 2025-01-14T23:34Z 34K followers, 76K engagements "Cool it's finally announced Who'd like to see No Rest for the Wicked on Switch [--] π Introducing #NintendoSwitch2 the successor to Nintendo Switch releasing in [----]. Learn more: https://t.co/m8FoQWfYcv https://t.co/pDs2T1xIhv Introducing #NintendoSwitch2 the successor to Nintendo Switch releasing in [----]. Learn more: https://t.co/m8FoQWfYcv https://t.co/pDs2T1xIhv" [X Link](https://x.com/anyuser/status/1879881268680388632) 2025-01-16T13:19Z 34K followers, 92.3K engagements "If you work in the games industry in any capacity and you can admit to yourself that you 'hate gamers' please know [--] things: 1) There are idiots in every group 2) Carefully read 1) again" [X Link](https://x.com/anyuser/status/1880290124371800197) 2025-01-17T16:24Z 34K followers, 29.6K engagements "Something for our Ori fans β€π Pre-orders for our Ori and the Will of the Wisps - Ori and Ku statue are NOW OPEN Take advantage of our EARLY BIRD OFFER by placing your orders before 24th February [----] Dont miss out on this limited time offer https://t.co/jnUW0kxY6E And dont https://t.co/FUBtqioJby Pre-orders for our Ori and the Will of the Wisps - Ori and Ku statue are NOW OPEN Take advantage of our EARLY BIRD OFFER by placing your orders before 24th February [----] Dont miss out on this limited time offer https://t.co/jnUW0kxY6E And dont https://t.co/FUBtqioJby" [X Link](https://x.com/anyuser/status/1881804382188286274) 2025-01-21T20:41Z 34K followers, 23.2K engagements "Cant wait to share more details πβ€ Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content" [X Link](https://x.com/anyuser/status/1882823992031256966) 2025-01-24T16:13Z 34K followers, 22.6K engagements "I know some people always want me to join the console warring but I strongly believe that @XboxP3 has the right approach. We decided a few years back not to make @wickedgame under Microsoft because back then we couldnt have shipped it for PlayStation and Switch and since we knew how important multiplayer and cross play would be we decided to partner with Take2 instead. In my emails to Phil over the years I always brought up how crazy it wouldve been if you couldve only watched certain DVDs on Sony players while for others you wouldve needed a Samsung player etc - I think we can all agree that" [X Link](https://x.com/anyuser/status/1883273827284599091) 2025-01-25T22:00Z 34K followers, 534.4K engagements "I see this kind of attitude with a lot of young folks and I'm not sure how we even got here. Companies are not in business to be charities. Their first priority is to make money to at the very least self-sustain and ideally to grow in order to make even better products. They hired these folks initially cause they thought they could make a game that appeals to a large audience so that they make them a bunch of money. What happened here is that they didn't hold up their end of the bargain yet people like this gentleman then blame the companies for not keeping people on their payroll. If you're" [X Link](https://x.com/anyuser/status/1885284797032915425) 2025-01-31T11:11Z 34K followers, 103.1K engagements "Today is the day it happened. My son was playing Will of the Wisps which he just recently picked up for the first time and nonchalantly asked. "Papa you know everything about this game right So are you making Ori 3" Since we still get asked about this at least a few times per week I just had to smile and told him: "Look if I don't get to do it you know what that means right" I think he understood" [X Link](https://x.com/anyuser/status/1888645732191592904) 2025-02-09T17:46Z 34K followers, 43.2K engagements "If you have been a victim of cancel culture I know the inner instinct is to now do the same to others whats been done to you but that ultimately doesnt get us anywhere. An eye for an eye makes the whole world blind. Getting revenge might feel satisfying for a moment but long term youll be a happier person if you dont let the negative energy get to you. Let bygones be bygones. Just focus on yourself and the people around you that actually like you and what youre doing. Do not spend energy on those who try to bring others down because those people will never amount to anything anyway. But you" [X Link](https://x.com/thomasmahler/status/1889359024757326118) 2025-02-11T17:01Z 34K followers, 42.7K engagements "In about a month from now on March 11th itll be exactly [--] years since we released Ori and the Blind Forest. We went from being a small handful of people who just worked passionately on a little project to become what Moon Studios is now - a [--] heads strong team filled with incredible talent all still working on contributing something special to this artform that we all hold dear. Looking back what makes me the most proud is that we fostered a culture where everyone knows that they have a voice and if they have an idea they feel strongly about they know that they can bring it to life." [X Link](https://x.com/anyuser/status/1891304209586299241) 2025-02-17T01:50Z 34K followers, 25.9K engagements "In other amazing news: The Ori series has now sold more than [--] Million copies. Not too shabby for a Metroidvania and a genre we were told is dead when we started to work on it ππ So thank you to everyone who supported us so far - MUCH LOVE β€" [X Link](https://x.com/anyuser/status/1899445295827554499) 2025-03-11T13:00Z 34K followers, 89.5K engagements "Yesterday was a big big day for everyone here at @moongamestudios πβ€ After months of work we're all super proud to present our new NO REST FOR THE WICKED update - THE BREACH - in our second #WickedInside π" [X Link](https://x.com/anyuser/status/1899782828490993664) 2025-03-12T11:21Z 34K followers, 160.8K engagements "Looks like even our boy @Asmongold enjoyed our #WickedInside ππ https://youtu.be/FPVc-kICi-ksi=I6Gnn5o3-LGue8Fr https://youtu.be/FPVc-kICi-ksi=I6Gnn5o3-LGue8Fr" [X Link](https://x.com/anyuser/status/1901669825937629693) 2025-03-17T16:19Z 34K followers, 25.3K engagements "I think people are still downplaying how insane of an impact Xbox Live Arcade had on the entire games industry. Before XBLA indie games were a small niche on PCs and it was hardly even a business. Yes Cave Story was a thing but before XBLA there werent really any indie games that had mainstream success. Microsoft opened up consoles to bedroom coders once more and everyone quickly had to follow suit and I still think Xbox had a huge hand in creating the indie games market we know and love today. If it wouldnt have been for XBLA and early successes like Braid and Castle Crashers and so on Moon" [X Link](https://x.com/anyuser/status/1906143172624798060) 2025-03-30T00:35Z 34K followers, 91K engagements "3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix #2 is coming and will further tighten everything π" [X Link](https://x.com/anyuser/status/1918499722894967285) 2025-05-03T02:55Z 34K followers, 125.3K engagements "Folks if you're enjoying No Rest for the Wicked please leave a Positive Review on Steam - Doesn't take that long and would help us a great deal πβ€ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/" [X Link](https://x.com/anyuser/status/1918501106524598326) 2025-05-03T03:01Z 34K followers, 72.8K engagements "Folks One thing that's become abundantly clear to us is that the attribute system has to die. We've always been a bit wary of using this system but we wanted to go ahead with it anyway since it's a system that other big games in the genre use and we thought that because of that people would get it. After having analyzed the data people clearly don't get it. The reason why this system works in Souls games is because your stats in Souls don't matter all that much which is why SL1 runs are a thing. But giving players the illusion of choice is just not a good design in my book which is why we" [X Link](https://x.com/anyuser/status/1920145150090604952) 2025-05-07T15:54Z 34K followers, 82.5K engagements "Our boy Asmongold is playing No Rest for the Wicked right now πβ€ https://www.twitch.tv/zackrawrr https://www.twitch.tv/zackrawrr" [X Link](https://x.com/thomasmahler/status/1920610612805079047) 2025-05-08T22:43Z 34K followers, 40.6K engagements "Folks friendly reminder that if youre enjoying No Rest for the Wicked please leave a positive review on Steam. Were an independent studio now so that would help us a great deal and shows that youre a good person ππ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/" [X Link](https://x.com/thomasmahler/status/1921315155226329313) 2025-05-10T21:23Z 34K followers, 41.6K engagements "lol this is what happens when the press just picks up Discord posts and writes an article around them ππ€£ Overall pretty much everyone whos tried Wicked after the last few hotfixes is extremely positive. The reason I left the post on Discord up was simply to push back against some of the bullshit reviews. Ive been hated on Twitter by a few crazies for years now and I also saw the calls for review bombing because according to those folks Im a 'Nazi.' These days apparently anyone who doesnt include five trans characters in their game and doesnt let their products be influenced by political" [X Link](https://x.com/anyuser/status/1921646282726138116) 2025-05-11T19:19Z 34K followers, 263.5K engagements "And if people dont believe me heres what hung on my office door on 22nd of April last year. Its not always fun to be a game developer And this was done simply because we said that wed want players from all over the world to be able to play our games" [X Link](https://x.com/anyuser/status/1921651498213146700) 2025-05-11T19:39Z 34K followers, 35.6K engagements "@JezCorden Yes but context matters Jez. As a journalist you should know that. And I don't think you know what verbatim means" [X Link](https://x.com/thomasmahler/status/1921666955997479257) 2025-05-11T20:41Z 34K followers, 16.9K engagements "Maybe I'm crazy but I just don't think this should be allowed. I think we have the reputation that we're extremely quick about addressing feedback and concerns. But people playing over [--] hours and then they leave a negative review by just putting '.' in. Really You put [--] hours into the game and can't be arsed to even write one sentence about what bothered you Who exactly benefits from that π€ The other thing Steam has to fix is that people can buy a product leave a negative review then refund the product with the negative review still being counted. That's obviously just ridiculously" [X Link](https://x.com/anyuser/status/1921925915069563107) 2025-05-12T13:50Z 34K followers, 107.5K engagements "Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us β€ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it should be π At the same time we're still hard at work trying to perfect Wicked as you can see in my previous posts. We're in Early Access for a reason it gives us a chance to make and polish our products to a quality level that would never be attainable otherwise. And yes I fully recognize that I can sometimes be impulsive" [X Link](https://x.com/anyuser/status/1922671254416285899) 2025-05-14T15:12Z 34K followers, 35.1K engagements "My point is the main reason why Moon has been soaked in controversy in recent years is because a quite corrupt journalist started a hate-campaign against us by interviewing two people we laid off while making outrageous claims of us being Nazis Sexists Rapists and all kinds of stuff. For [--] years before that happened you only heard positive things about Moon Studios so. quite convenient how we were suddenly portrayed as the scum of the earth. After that article dropped people from the industry reached out to inform me that this article was penned in order to get unions into the games industry" [X Link](https://x.com/anyuser/status/1922696283392725091) 2025-05-14T16:51Z 34K followers, 97.7K engagements "I find it positively shocking that we have 'games journalists' write scathing articles about us by lurking in our own Discord channels literally trying to pick apart any sentence I'm posting in order to then create controversy. But when I post information like this that you'd think would generate a huge reaction since I'm making actual allegations that have been verified by high-profile members within our industry over the last three years not a single one of these 'journalistic outlets' picks up on it not even to make us look bad. It's amazing how blatantly obvious all of this is. One would" [X Link](https://x.com/thomasmahler/status/1922788816810611173) 2025-05-14T22:59Z 34K followers, 86.2K engagements "Our #WickedWombats have done it β€π Btw the Patch [--] Sneak peek wasn't even complete. There's more stuff coming. I'm insanely excited β€" [X Link](https://x.com/thomasmahler/status/1922818662492201244) 2025-05-15T00:57Z 34K followers, 48.3K engagements "Calling more attention to this since literally nobody in the gaming 'press' paid any attention to this but all of them were quick to judge us back then and copy pasted articles from this corrupt individual just so they could destroy our company and our livelihoods. [--] outreach from any "journalist" since I've posted this a clear case of corruption. And yet these people still want to be called 'Journalists' cause that title still holds a certain air of integrity. But I'm sorry if you want to call yourself a journalist you should probably act like one which none of you folks have. Shame on you." [X Link](https://x.com/anyuser/status/1922981853742399735) 2025-05-15T11:46Z 34K followers, 33.5K engagements "Folks we're bringing in a huge optimization that should have quite the dramatic effect on lower end machines - should particularly be helpful for SteamDeck and other handheld devices π" [X Link](https://x.com/thomasmahler/status/1923334904328183897) 2025-05-16T11:09Z 34K followers, 27K engagements "I have a theory on why we usually get these cookie cutter stories and experiences from most AAA games. I think it all has to do with the working environment ultimately. A good story always needs a personal touch because as people we flock to the truth. Now most AAA studios are essentially factories where its clear to everyone involved that there is one simple goal: Make products that make a predictable amount of money in a reliable way year on year. And thats the problem right there. Once thats the MO and its not just about making quality if you work at a place where you get performance" [X Link](https://x.com/anyuser/status/1923709790179471528) 2025-05-17T11:58Z 34K followers, 30.4K engagements "Here's a bit of a controversial take that people should think about: I think it's time we find new terms for bigger and smaller games since AAA AA and Indie carry certain quality connotations that I think we all know aren't apt anymore. A AAA game used to be a super high budget game made by a passionate team. Is that still true today For the most part no. Today's AAA games are high budget but factory-made products developed by teams that often hate working on these games teams that need [--] people to change a lightbulb and in almost all cases a good 50% or more of the actual content is getting" [X Link](https://x.com/anyuser/status/1927527489825357868) 2025-05-28T00:48Z 34K followers, 29.9K engagements "Since it's quite bananas that a lot of players still do not understand the economy behind game development I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. They released a critically acclaimed game that sold 2m copies at 20$. How much does the dev actually earn π§΅THREAD: How Selling [--] Million Copies of Your Game Can Still Leave You Broke Game dev economics are brutal. Lets break it down. You make a hit. You sell 2M copies. And you still cant fund your next game. Heres why: π [--]. Your game cost" [X Link](https://x.com/anyuser/status/1928902673459511710) 2025-05-31T19:53Z 34K followers, 73K engagements "We did it πβ€ Thanks to all our fans we're now sitting at a 90% Very Positive Rating Thank you to everyone who's loving Wicked - Patch [--] is on the way to get this to 'Overwhelmingly Positive' π€£π 3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix #2 is coming and will further tighten everything π https://t.co/0HiY7GBg4G 3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix" [X Link](https://x.com/anyuser/status/1930603380973371824) 2025-06-05T12:31Z 34K followers, 58.6K engagements "We had a little editor blowup yesterday morning so I was hacking around our codebase a bit and came up with a third person mode for Wicked π€£ Keep in mind that this was the first revision so lots of jank shown here What do people think π€" [X Link](https://x.com/anyuser/status/1936027069265109087) 2025-06-20T11:43Z 34K followers, 51.9K engagements "Let's not forget that the designers of Symphony of the Night also copied from every other Castlevania that came before even those they had likely [--] involvement in. Ultimately as designers we're all in the same boat we're all trying to push the medium forward and often times that curiously means using things that have worked in the past. I think only folks who never designed a game would be upset by this. There's literally [--] sense in reinventing the wheel for every single thing you do. Design is hard enough as is. I was going to praise Silksong for having animations similar to Alucard's but" [X Link](https://x.com/anyuser/status/1964672664251122030) 2025-09-07T12:50Z 34K followers, 52K engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@thomasmahler thomasmahlerthomasmahler posts on X about in the, folks, the first, the most the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours.
Social category influence gaming 7.1% technology brands 5.16% finance 2.58% stocks 2.58% social networks 2.58% products 1.29% currencies 0.65% celebrities 0.65%
Social topic influence in the 11.61%, folks #392, the first 3.23%, the most 2.58%, for all 2.58%, gaming 2.58%, business 1.94%, core 1.94%, matter 1.94%, level 1.94%
Top accounts mentioned or mentioned by @tweeting_twot @xingenue @wickedgame @benfiquet @mauriceweber42 @alyssamerc @developerperso3 @hoytehablode @cyndesama @choopmeen @techshecks @ysinc17 @benob1984 @sylphap @aaronactionrpg @moongamestudios @guthukgaming @timsoret @ev1lt4zz @jameslaneai
Top assets mentioned Microsoft Corp. (MSFT) Intuit Inc. (INTU)
Top posts by engagements in the last [--] hours
"Since we released No Rest for the Wicked Together weve now officially given the internal green light to make the new class system the default. Let me explain why were making what looks like such a drastic change. For the last couple of decades most ARPGs have picked one of two approaches: 1) Hard class systems. Games like Diablo or Path of Exile ask you to pick a class upfront and that decision defines your character forever. You can branch a bit within the boundaries designers allow (e.g. Hammerdin in D2) but you cant truly craft your own class - youre always working inside a predefined box."
X Link 2026-02-05T10:04Z 34K followers, 130.8K engagements
"https://www.youtube.com/watchv=JmQHH3sJMWc https://www.youtube.com/watchv=JmQHH3sJMWc"
X Link 2026-02-07T10:22Z 34K followers, [----] engagements
"Wow - even after the sale ended our sales are still absurdly strong πβ€ For a long time now we were confident in the quality of No Rest for the Wicked. Internally we felt we didnt have a quality problem - we had an attention problem. Which is good but also incredibly frustrating. Our plan to change that was actually pretty simple: We knew a lot of players were waiting for co-op before giving Wicked a real shot. For many people an ARPG doesnt feel complete until multiplayer is there. So we went with a two-pronged approach: A) A discount B) A free weekend The goal was simple: Make it as easy as"
X Link 2026-02-08T10:40Z 34K followers, 44.7K engagements
"I have to say I'm just so incredibly grateful these days π Just a couple of weeks ago we were still preparing everything for No Rest for the Wicked Together's launch and I was already mentally preparing myself for something to go awfully wrong considering that Multiplayer launches are notoriously difficult to pull off. But then the Beta came and people were super positive and the reaction at launch just blew us all away. Never in my wildest dreams would I have thought that we'd land on #1 on Steam and top even games like Arc Raiders etc. There's more people playing Wicked now than Elden Ring"
X Link 2026-02-01T10:56Z 34K followers, 113.1K engagements
"Imagine how crazy it mustve been to live during the time when the Roman Empire fell. Now stop imagining"
X Link 2026-02-03T23:58Z 34K followers, 17.3K engagements
"I find this quite fascinating since were obviously doing similar things when it comes to game design Theres so many things that players will never actively acknowledge that get them to have a much richer experience overall. Lee Child has sold [---] million books which makes him one of the best-selling authors in history. Here's his advice for people who want to sell lots and lots of books: "In order to sell a lot of books you've got to push the boundary outward to the outer rings of Saturn. to https://t.co/rxlMAQd79S Lee Child has sold [---] million books which makes him one of the best-selling"
X Link 2026-02-06T17:29Z 34K followers, 10.6K engagements
"Notice the difference π€ https://youtu.be/yy41HqqmlO8si=xIiSN2PLeKWnL8te https://youtu.be/yy41HqqmlO8si=xIiSN2PLeKWnL8te"
X Link 2026-02-06T18:08Z 34K followers, 18.4K engagements
"I usually don't go to Trade Shows and stuff like that unless we have something to present there but this year I will be at GDC to have some interesting discussions π Since I've never been to GDC before - How do I get the most out of it π€"
X Link 2026-02-07T15:44Z 34K followers, [----] engagements
"Some of the best builds in Wicked are gem-based π https://youtu.be/q0GZtWfBNfEsi=z4YvM-jiQlZcuBL- https://youtu.be/q0GZtWfBNfEsi=z4YvM-jiQlZcuBL-"
X Link 2026-02-08T15:47Z 34K followers, 14.7K engagements
"I understand and that's why this is such a sneaky issue cause on the surface it might seem like a win / win for both parties. But in practice what inevitably happens is that your business model changes to one where MTX become a core revenue pillar and now as a developer you're required to make the MTX stuff feel valuable which automatically means that the items the player can collect in game have to be a tad less valuable. So over time you are literally making your game worse because you're now required to nickel and dime people and what's even worse is that you're conditioning people on the"
X Link 2026-02-11T14:47Z 34K followers, 17.3K engagements
"Since the games industry has been hit with another round of layoffs (and a few more are sadly still coming pretty soon): Luckily at Moon we had a pretty amazing year so far and we're very much still looking for talent that'd be able to contribute to No Rest for the Wicked in a meaningful way from Day [--]. We're always looking for all kinds of talent in all kinds of disciplines that has a ton of experience knows the ropes and can just deliver without too much babysitting. We're a small but extremely elite team where everyone knows what the gameplan is and helps elevating one another. Teamwork is"
X Link 2026-02-12T08:11Z 34K followers, 20.8K engagements
"Quick Reminder: Today is the last day of our 40% sale for No Rest for the Wicked. After today Wicked will be 40$ again and it'll be 60$ once [---] hits. https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/"
X Link 2026-02-04T14:36Z 34K followers, 68K engagements
"I dont understand why this keeps happening. When exactly has AAA decided that we should have middle management be in charge of game development and have them even represent the game and the studio while apparently thinking that this is what gamers want Ive never interacted with Holly Longdale before and she might just be a phenomenal PRODUCER but she clearly isnt equipped to talk about the product in an honest way that would get PLAYERS excited. It shouldnt be that hard for these studios to interact with their fan base in an honest way that makes them feel heard that makes them feel valued."
X Link 2026-02-06T18:01Z 34K followers, 135.7K engagements
"This is very true β€ Polish isn't something that should come in at the very end - instead it often is required even during the prototyping stage to see if a new mechanic actually works if all the pieces are put together. Otherwise you might scrap something that totally could have worked just because you slept on making one or two components juicy enough The truth is that polish is like butter in cooking. If you want to make good mashed potatoes half of your dish is going to be comprised of butter: So add butter my friends. Add a metric ton of butter. https://www.youtube.com/shorts/vSF3_Ou38Lw"
X Link 2026-02-08T13:07Z 34K followers, 46.8K engagements
"Anyone remember this This video is [--] years old now. And physics in games still haven't achieved what was shown there [--] decades ago. Personally I think this is the kinda stuff where advancements in tech would have far more impact on the players experience than making graphics a tad sharper once again. I think it's high time we see some more advancements in fields like physics and enemy AI behavior in games since in both those categories I think gamers would agree that not that much has changed for the better sadly. In general I think in some fields we've actually seen regression instead of"
X Link 2026-02-09T09:35Z 34K followers, 19.7K engagements
"Right now we're very much looking for: - Gameplay Animators - Combat Designers - UI Programmers - VFX Artists - Level Designers If you're not that but are exceptionally talented anyway we're still interested β€"
X Link 2026-02-12T08:13Z 34K followers, [----] engagements
"Mike we're independent. We're not reliant on any publisher. I know that's hard to grasp for people who never worked at private companies and have only experienced the corporate world but it's nice not having to say yes to stuff you should say no to. All our partners know me Moon and what we stand for. Not sure why you needed to tell me that you don't have to work anymore but that I do I work because I love my job because we want to make amazing games for players not because someone is forcing me to. And I don't know if pointing out that you got a golden handshake after getting fired for your"
X Link 2025-12-31T17:03Z 33.8K followers, 15.6K engagements
"It's honestly such a weird thing to brag about. Mike here was responsible for Diablo Immortal the probably most egregious money-grabbing mobile game ever made. A 'game' that made people spend over 100k USD to max out their characters. Then he OK'd putting all the MTX stuff into Diablo [--] a full price game that sells horse armor for 65$. But hey now he doesn't have to work anymore. Thanks Mike we're all super glad for you. And all it took was you taking a beloved franchise and whoring yourself out like there's no tomorrow. https://twitter.com/i/web/status/2006797221732180286"
X Link 2026-01-01T18:38Z 33.8K followers, [----] engagements
"The response to No Rest for the Wicked Together has been downright bananas π WOW. Anyone Else Seeing This @wickedgame Over 50k Concurrent On Steam. Early Access Done Right Huge Congrats @thomasmahler & @MoonStudios17 https://t.co/F6WzSklkRI WOW. Anyone Else Seeing This @wickedgame Over 50k Concurrent On Steam. Early Access Done Right Huge Congrats @thomasmahler & @MoonStudios17 https://t.co/F6WzSklkRI"
X Link 2026-01-24T22:17Z 33.4K followers, 77.1K engagements
"Throughout the development of No Rest for the Wicked Ive heard a lot of well-meant advice like: Dont add housing itll ruin the game. Dont add crafting itll ruin the game. Dont add co-op itll ruin the game. Dont add PvP itll ruin the game. Dont add the Crucible itll ruin the game. There were countless others Ive already forgotten. My best advice to designers: follow your gut. Listen carefully to feedback really listen but if every fiber of your body tells you youre onto something chances are that you are. Design by fear leads to safe forgettable games. Adding features for the sake of adding"
X Link 2026-01-26T10:25Z 33.6K followers, 73.4K engagements
"@CRiTDMG This is nonsense. We have always said that 40$ is our Early Access price and that we'll increase the price come [---] just like many others before us did. Early Access players should get a discount"
X Link 2026-01-26T17:37Z 33.4K followers, [----] engagements
"Yes π I'd like to see so much more of that. Imagine all the ways games could actually look these days if developers wouldn't just default to the standard PBR / UE5 etc. look. Our goal at Moon was always to take inspiration from the old masters. I remember being blown away by Uncharted 2's visuals back when it came out but you look at that game today and it looks ridiculously outdated because it was trying to be photorealistic and tech has evolved since then. But then I walk into a museum and see a Caravaggio painting and I'm still in awe - even though the work is literally hundreds of years"
X Link 2026-01-27T09:53Z 33.4K followers, 15.3K engagements
"Another good one to follow πβ€ https://www.youtube.com/@Zelendes https://www.youtube.com/@Zelendes"
X Link 2026-01-27T12:39Z 33.2K followers, [----] engagements
"You know that Baldur's Gate [--] was in Early Access for [--] years right It's true that a lot of developers are abusing the Early Access model but games like BG3 and No Rest for the Wicked would probably never get made if it wouldn't be for Early Access because games like that are just too inherently complex and there needs to be a dedicated community that gives it a shot early on in order for the developers to work with that data. There's a reason why Larian already announced that they'll use Early Access again for their next game. It's not because they need the money it's because games at this"
X Link 2026-01-28T10:33Z 33.8K followers, 202.1K engagements
"How about Stanley Tucci as Baurus Orland"
X Link 2026-01-28T12:27Z 33.8K followers, [----] engagements
"Fun Fact: if your games perform well on Steam the lovely folks at Valve will send you a box of chocolates β€π Thanks Gabe my wife appreciates it π"
X Link 2026-01-28T14:24Z 33.6K followers, 21.7K engagements
"Id enjoy a Steam Deck [--] quite a bit more just saying ππ€£"
X Link 2026-01-28T14:27Z 33.4K followers, [----] engagements
"Our boy Patrick just found a video of us testing an old No Rest for the Wicked Prototype. That was from March [----] (7 years ago a year before Ori and the Will of the Wisps shipped). Prototyping is so insanely fun you can clearly hear them being proud of their work and enjoying the crap out of it even though there's literally [--] polish there yet π Excuse the placeholder stolen UI. This was obviously never meant for the public to see ππ€£"
X Link 2026-01-28T17:00Z 33.9K followers, 40.6K engagements
"Boys it's happening π Let's let everyone at @netflix know that No Rest for the Wicked could become the next Game of Thrones - but with a proper ending this time π€£ @thomasmahler All of us at Netflix Games love no rest Ill nudge some of the Netflix proper folks to check it out @thomasmahler All of us at Netflix Games love no rest Ill nudge some of the Netflix proper folks to check it out"
X Link 2026-01-28T18:37Z 33.5K followers, 20.9K engagements
"Yeah I also play with lossless scaling on Steam Deck - the result is crazy π @thomasmahler Ive seen you reply to some people complaining about performance on steam deck but if they install lossless scaling and fsr4 its just incredible. Stable [--] fps and looks really good. @thomasmahler Ive seen you reply to some people complaining about performance on steam deck but if they install lossless scaling and fsr4 its just incredible. Stable [--] fps and looks really good"
X Link 2026-01-28T22:22Z 33.6K followers, 10.4K engagements
"Lets look at gaming by decades. Early 80s early 90s: huge leap. Early 90s early 00s: huge leap. Early 00s early 10s: still a huge leap. But early 10s early 20s Honestly not that big. So what happened π€"
X Link 2026-01-29T01:47Z 33.6K followers, 47K engagements
"I don't think that is true at all There's so many genres that are more than ripe for innovation. There's a billion insanely exciting things we could do on all fronts create genres that haven't been tackled yet come up with all new game designs revolutionize established genres etc. Hell I'm sitting on prototypes for all new genres of games that I'd love to make I just don't have the time right now. It's definitely absolutely not a lack of creativity. And regarding hardware I think we're exploiting current tech in a really dumb way. Current PS5 games are not a leap from previous-gen PS4 games"
X Link 2026-01-29T11:38Z 33.6K followers, [----] engagements
"I think there's potential in building a proper 3d fighting game with our PvP. One of the things I always disliked is that when we moved from 2d fighting games to 3d fighting games the 3d isn't really 3d. As in: You're not actually using the arena itself in your game design. I think that's a huge oversight. And since we've already been working on our combat system for a long time now I think what you'll see from us is us trying to finally tackle that challenge. As crazy as it sounds but I'm taking inspiration from games like Nidhogg and Bomberman. So you'll fight your opponent much like in a"
X Link 2026-01-29T12:40Z 33.6K followers, 12.7K engagements
"Since Im getting a lot of messages about this just to clarify: The current 40% sale is a one-time promotion to celebrate and support No Rest for the Wicked Together. The goal was to make it as easy as possible for people to jump in and play together - and paired with the free weekend that clearly worked π Im not trying to do any FOMO marketing here but yes: when we hit [---] No Rest for the Wicked will move to $60 because its a premium title. Weve announced this a long time ago and repeated it several times. The reason the game launched at $40 was simple: Early Access players should get a"
X Link 2026-01-29T16:09Z 33.7K followers, 102.6K engagements
"Some very smart thoughts here And he drinks Red Bull so you know he's good people ππ€£ https://www.youtube.com/watchv=cfh2ZUUJBC8 https://www.youtube.com/watchv=cfh2ZUUJBC8"
X Link 2026-01-29T22:31Z 33.6K followers, 15K engagements
"I mean in an ideal world we'd love to run Early Access on all platforms. It's just not realistic given the way Early Access is supported on these devices. Doing this right now would either: A) Not be possible. Or: B) Slow down development time because every hotfix and patch would need to go through a week or two of approval. Personally I'm hoping that the console holders change their stance on supporting Early Access games since some of the biggest hits in recent years have been Early Access games. Closing your eyes and acting like that's not the case isn't helping anyone. @thomasmahler Is"
X Link 2026-01-30T11:59Z 33.7K followers, 16.1K engagements
"It's Crack Cocaine ππ€£ https://www.youtube.com/watchv=_19eKM-wzdY https://www.youtube.com/watchv=_19eKM-wzdY"
X Link 2026-01-30T15:15Z 33.6K followers, 12.6K engagements
"Whats interesting is that a lot of players already seem to intuit where this journey is heading. We constantly get messages like: There should totally be a Tower Defense mode where players defend Sacrament And the funny thing is I actually tested tower defense mechanics in the very first Wicked prototypes. And yes it worked. It was genuinely fun. We also regularly hear from Battle Royale fans how easy it would be to add a BR mode once Isola Sacra is fully built. Im not personally a huge Battle Royale player but as a designer I can absolutely see how it could work. Suddenly youd have a Battle"
X Link 2026-01-31T00:18Z 33.7K followers, [----] engagements
"@Techshecks Yup I'll see what we can do π"
X Link 2026-02-01T11:39Z 33.5K followers, [----] engagements
"We're currently also working on a duel mode to make it easier in the short term to challenge friends to a duel π @thomasmahler Love your game absolute awesome to play with friends aka killing them please give more detalied stats screen and love that you have fluid class system. Been here since launch and look forward to all that future brings for this awesome game. @thomasmahler Love your game absolute awesome to play with friends aka killing them please give more detalied stats screen and love that you have fluid class system. Been here since launch and look forward to all that future"
X Link 2026-02-01T11:40Z 33.6K followers, 13.8K engagements
"Some of the smart heads of WoW even [--] years ago said that if you wanna win in MMORPGs you cant just do what WoW is already doing. Thats why all those WoW ripoffs came and went. In order for a new MMORPG to succeed it would have to redefine the genre in a way that everyone would want to try"
X Link 2026-02-02T11:13Z 33.2K followers, [----] engagements
"@Sloane___Ranger @DarthMicroT Bloodborne is amazing but purely in terms of level and world design Souls [--] is still better"
X Link 2026-02-03T16:16Z 33.3K followers, [---] engagements
"@Ysinc17 I agree that was my point"
X Link 2026-02-04T08:48Z 33.6K followers, [---] engagements
"Wed love to extend early access to consoles but the limitations and regulations on those platforms make it pretty much impossible. The good thing is that once Wicked hits [---] it will release on consoles as well and itll be the most polished version ever thanks to the PC Early Access Phase π https://twitter.com/i/web/status/2019094848905834681 https://twitter.com/i/web/status/2019094848905834681"
X Link 2026-02-04T17:04Z 33.4K followers, [----] engagements
"@waaagh_enjoyer I mean lets be honest: In PoE it doesnt even matter which class you pick since in endgame every class devolves into press these [--] buttons regularly and the entire screen blows up. So literally every class ends up playing the exact same"
X Link 2026-02-05T11:45Z 33.9K followers, [----] engagements
"@benob1984 Yes therell be factions and each faction will come with quest lines and repeatable quests"
X Link 2026-02-05T12:19Z 33.7K followers, [----] engagements
"@sylph_ap Okay join us at Moon. You wont find another studio in the industry that values keyframe animation as much as we do π"
X Link 2026-02-05T15:40Z 33.4K followers, [----] engagements
"Please read my previous tweets about this cause I tried to explain in great detail why I think that GGG and others have designed themselves into a corner since they turned everything to [--]. Show me and interesting PoE build that isnt about screen wiping. It doesnt matter how you get there - what matters is that your gameplay in the end with all classes is all pretty much the same"
X Link 2026-02-05T20:03Z 33.6K followers, [----] engagements
"The funny thing is: These folks will still react offended when you insinuate that theyre not real journalists (even though none of them have studied journalism π). Ive been forwarded these email threads and listened to some of those calls where they got very upset WHILE talking to partners that they expect to be compensated by. Its hilarious and quite sad at the same time"
X Link 2026-02-06T08:19Z 33.5K followers, [----] engagements
"@BenFiquet @sylph_ap Well you folks are doing 2d. Most larger studios rely exclusively on mocap"
X Link 2026-02-06T10:59Z 33.5K followers, [---] engagements
"I understand that you might not be on a wavelength with him politically etc. But if we leave that aside Asmon is a gamer who spent a huge chunk of his life playing World of Warcraft. If youve got someone so passionate about the product youve been put in charge of making just listen"
X Link 2026-02-06T19:00Z 33.7K followers, [----] engagements
"@overwatch_raven This is exactly why I put like [--] tweets out reminding everyone that the sale will end soon"
X Link 2026-02-06T19:02Z 33.5K followers, [--] engagements
"@mpr_reviews @SKHYJINX"
X Link 2026-02-06T19:21Z 33.5K followers, [----] engagements
"@MrLlamaSC Microtransactions for Diablo [--] let's go π€£"
X Link 2026-02-07T16:27Z 33.7K followers, [----] engagements
"@tweeting_twot Have to check. Requires some UI rework"
X Link 2026-02-08T10:20Z 33.7K followers, [--] engagements
"You and me both brother. This game has obviously been a long time in development so probably didn't make sense to cancel. I think that whole 'Every game should be live service111' agenda at Sony has already changed since Jim Ryan left but let's see. I just think the microtransaction fatigue is real. People don't want to have more and more subscriptions and it's gonna be incredibly hard to make them get invested into yet another thing that they'll have to pay for constantly. So why not focus on a thing that they have to pay for once or at least once in a while Much easier to stomach especially"
X Link 2026-02-08T15:34Z 33.8K followers, [----] engagements
"@TychoBrahe Glad you enjoyed it β€"
X Link 2026-02-10T14:01Z 33.9K followers, [----] engagements
"I still see new players especially those whove never played animation-commit combat games getting too easily frustrated by No Rest for the Wicked's combat while calling it brutally difficult. A few tips that might help: 1) Wicked isnt actually that hard But you have to change your mindset. Stats alone wont carry you. The real progression comes from learning enemy behavior. 2) Think of combat like a dance. Enemies have readable patterns and most attacks are clearly telegraphed with anticipation moves. Learn those tells then watch what follows. 3) If enemy combos keep surprising you slow down."
X Link 2026-01-25T19:29Z 34K followers, 49.4K engagements
"I never really had the pleasure of being able to get any actual work done on a notebook since our editor and the stuff we did usually requires quite powerful hardware. While there have always been beast gaming laptops they've never really been all that useful as real portable devices since usually high spec windows machines only work well if they're plugged in. A while ago we've ported our engine to MacOS and I'm now using my older M2 Macbook Pro and I get around 60fps in playmode even with all our debugger stuff in editor. This is such a markedly different experience than what I've been used"
X Link 2026-02-04T21:58Z 34K followers, 10K engagements
"If we ever put a MTX Battle Pass or Microtransactions into one of our games feel free to walk up to me and kick me in the balls as a reminder to not join the dark side. I strongly feel that quality will always win out in the end because people aren't stupid. The relationship between developers and players always has to be a fair one that tilts in favor of players because players ultimately decide if we get to keep going or not. The developer is the servant and ultimately has the final say but developers ought to always keep in mind that they're serving the people not themselves. We will"
X Link 2026-02-11T13:05Z 34K followers, 22.9K engagements
"Reminder that No Rest for the Wicked is 40% off on Steam. This is going to be the ONLY time were doing a 40% discount. We chose to do the discount and the free weekend so that as many people as possible could try No Rest for the Wicked Together With [---] we will not sell Wicked at its current Early Access price of 40$ anymore and will instead charge full-price for it π https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/"
X Link 2026-01-26T10:38Z 34K followers, 194.6K engagements
"I wanted to comment on this but its probably better to explain it properly here π Our ambitions actually go beyond revolutionizing ARPGs". Were not just building a game - were building a platform. A world and a foundation that Moon Studios can keep expanding on for many years. Thats why Ive said before that well likely be working on No Rest for the Wicked for the next decade. And yes feel free to call me crazy again - Ive heard it before π The reality is that over the last several years weve been deliberately building Wicked in a way that allows multiple genres to coexist and reinforce each"
X Link 2026-01-31T00:02Z 34K followers, 25.1K engagements
"Hey folks @Guerrilla Don't fret too much if people don't like your game just yet. Don't lose heart focus on gameplay and polish and try to innovate: Give us an experience that we didn't have before. Remember: It ain't over till the fat lady sings π€£π"
X Link 2026-02-08T15:03Z 34K followers, 21.4K engagements
"We very rarely see these kinda success stories from AAA studios anymore. I can't even remember when the last time was that a AAA game came out and smashed every record. Instead all the true hits in recent years that were insanely profitable seem to have all been coming from Indie and AA studios. I let you make of that what you will π half a million units sold in [--] hours wtf half a million units sold in [--] hours wtf"
X Link 2026-02-12T08:47Z 34K followers, 46.5K engagements
"Mike real talk: You were put in charge of Diablo and you didn't treat it with the respect it deserved. Diablo used to mean something. Diablo [--] was an utter masterpiece and showed the whole world what western developers could do. You OK'd turning Diablo into a MTX slot machine where people can buy horse armor for 65$. So should we gamers thank you for that or is a little honest critique deserved here It's time that executives stop patting themselves on the back after ruining beloved franchises and accept some personal responsibility. And after it was all said and done you then came out with"
X Link 2025-12-31T11:42Z 34K followers, 528.6K engagements
"Okay something is clearly happening here. No Rest for the Wicked is #1 on Steam right now ahead of Arc Raiders Forza GTA Red Dead etc. We're currently selling 50k copies PER DAY. Thank you so much folks That's unbelievable support and our team couldn't be happier β€ We're already working as hard as possible on our [---] content. We can't wait to show it to you all π https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/"
X Link 2026-01-26T21:21Z 34K followers, 258.7K engagements
"I think were once again at a point with consoles where platform holders have to either risk it all or potentially give up their entire market segment. Valve seems to be pretty dedicated to take over the entire PC segment and with Steam and SteamOS powering those devices its gonna be hard for Sony and Microsoft to compete. Unless they are gutsy and bank on innovation. Every time Nintendo faced this situation their strategy was to do the exact opposite of what everyone expected. Instead of making partnerships with tech companies to make the next big chipset so we could play games with even"
X Link 2026-02-02T09:54Z 34K followers, 16.5K engagements
"One of the great absurdities of humanity is this: Right after Caesar was stabbed by the people he trusted most everyone involved immediately wanted to become the next Caesar. Ive never really understood spending a lifetime in corporate environments where the primary motivation is climbing a ladder. A better goal is to understand your own strengths and find like-minded people. A group where everyone works to elevate one another not to replace one another. There are no shortcuts to truth or to creating something that actually matters. We invent systems that pretend there are but years from now"
X Link 2026-02-04T22:53Z 34K followers, 18.8K engagements
"You'll be able to enchant your TOOLS soon ππ"
X Link 2026-02-01T10:56Z 34K followers, 15.4K engagements
"Folks we're working on Patch [--] for No Rest for the Wicked Together. We've collected all the feedback from everybody playing - Big stuff coming π"
X Link 2026-02-11T22:40Z 34K followers, 24.6K engagements
"@Dre3dd_gaming Just check twitter from time to time while doing my work - I'm Speedy Gonzales ππ€£"
X Link 2026-02-12T08:33Z 34K followers, [----] engagements
"I think its time we talk about something uncomfortable. Over the last decade social media has fundamentally changed how people experience reality. Social Media Algorithms reward agreement and then communities form around those shared views. Dissent gets filtered out. Over time you stop hearing actual criticism - not because youre right but because youve essentially curated it away. That certainly feels good in the short term. You feel validated. All the time. You start to believe that you're special because you surround yourself with people that tell you that you are and you're telling them"
X Link 2026-02-12T22:03Z 34K followers, 68.9K engagements
"Had another chance to talk with @AaronActionRPG about our future plans ππ @wickedgame Is Seriously Cooking For [---] @thomasmahler Thanks For Coming On The Podcast & Sharing The VISION For The Futureπ₯π₯π₯ https://t.co/PJB9c9Cf5k https://t.co/PK2ou43aKg @wickedgame Is Seriously Cooking For [---] @thomasmahler Thanks For Coming On The Podcast & Sharing The VISION For The Futureπ₯π₯π₯ https://t.co/PJB9c9Cf5k https://t.co/PK2ou43aKg"
X Link 2026-02-13T09:01Z 34K followers, [----] engagements
"I already know I might get myself into trouble once again by posting this but I just replied to @MauriceWeber42 a German journalist who is affiliated with the German outlet 'Gamestar'. I do think it's especially important these days that we always remind ourselves to try to keep an open mind and try to understand even those who think differently than we do. Here's my response to him complaining about people who are apparently fed up by 'Woke Culture': "I think it all makes sense Maurice. This is basically a backlash against cancel culture and similar phenomena because everyone has had enough"
X Link 2024-05-14T01:16Z 34K followers, 780.9K engagements
"@Adam_Michel @MauriceWeber42 I think it nicely shows the way echo chambers work on social media. Im not out to fight a war just took the opportunity to highlight that there are extremes on both sides and both are dumb"
X Link 2024-05-14T07:48Z 34K followers, 41.1K engagements
"@martinsteiner75 @MauriceWeber42 Because he actually is a journalist and I am not Its not as easy these days to back up claims like that since the people I know that are still affected legally arent allowed to speak up for themselves"
X Link 2024-05-14T07:50Z 34K followers, 32.7K engagements
"I always try to π Feel free to call me out whenever I'm not true to my words. And I was right in the end wasn't I It's commendable that you folks turned things around and I love you folks for that. But that doesn't excuse that you sold a full-price game while trying to hide the fact that it was broken and untested. And your marketing department tried their best to cover things up. That is just a shady practice and should be condemned whenever it happens. Btw you work in the AAA industry. I think you're playing with fire by posting publicly like this. You're a cog in a machine that doesn't"
X Link 2024-05-14T10:33Z 34K followers, 54.6K engagements
"I see so many depressing takes from people who think that we're close to a videogame crash given the recent events in the industry. I really couldn't disagree more with this outlook. What I'm seeing is an industry that's in dire need to course correct because for too long the forest has been missed for the trees. Instead of focusing on fun a lot of publishers and studios chased AAA graphics and presentation they chased a lot of things players didn't really care about and because those things cost a lot of money to produce they also introduced mechanics to squeeze more and more money out of"
X Link 2024-05-31T11:15Z 34K followers, 32.3K engagements
"Incredibly proud of our @moongamestudios team We've added an entire rogue-lite mode to No Rest for the Wicked Hope you folks all enjoy it there's a LOT more to come β€π THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE"
X Link 2024-07-25T19:01Z 34K followers, 27.6K engagements
"@xIngenue Im the director behind both Ori games and I dont know who you are and how you were affiliated with Ori"
X Link 2024-10-09T15:17Z 34K followers, 218.2K engagements
"That could explain itπ I didn't want to cause you any trouble - I just saw you posting that you worked on Ori and I had no idea who you are. Since you're calling people names online I thought it was important to inform people that you never actually worked for Moon Studios and that you didn't ever directly engage with anyone at Moon. Always be nice to people Ray even those you disagree with"
X Link 2024-10-09T17:12Z 34K followers, 398.3K engagements
"@xIngenue @manman68528469 I thought the post was pretty clear and concise. Btw you're not in the credits on any Ori games so unless you changed your name at some point"
X Link 2024-10-09T17:33Z 34K followers, 24K engagements
"@alyssa_merc @xIngenue I don't know who you are"
X Link 2024-10-09T20:02Z 34K followers, 163.3K engagements
"Hey Alyssa You're apparently a journalist from Kotaku - So I'm guessing you haven't worked in actual game development yet. Let me try to explain the thing you posted about which I'm guessing was from that hitpiece from a few years back. Yes I'm guilty of what's stated in that image. And that's okay because this is the normal creative process. We brought lots of veterans into Moon because generally great people want to get the opportunity to work on great projects and that's our goal at Moon: We always set out to create the kinda games we'd love to play ourselves that fill some hole in the"
X Link 2024-10-09T22:03Z 34K followers, 762.3K engagements
"@fufuwaydayo @alyssa_merc @xIngenue I don't know her and I prefer to be nice to strangers - she's working in the industry so she ought to know how these processes work and I had a few minutes to spend π"
X Link 2024-10-09T22:10Z 34K followers, 91.3K engagements
"@philysportsman @alyssa_merc @xIngenue I don't always win every argument either I wish I would π"
X Link 2024-10-09T22:30Z 34K followers, 91.3K engagements
"Im still every now and then getting questions on whether we force DEI stuff into the games were making so let me make it clear once and for all: Absolutely Not. I find that entire approach perverted. Im an artist I would rather quit than have someone else tell me how we should do our art. That would make a mockery out of everything I believe in. Ive been very much outspoken on on how I feel about consulting and I still very strongly feel that if people havent lived the process and dont have to think about the issues at hand 24/7 they will always deliver worse work than those who do. When it"
X Link 2024-10-13T20:25Z 34K followers, 340.3K engagements
"@MadamSavvy How did Shakespeare write all these fascinating female characters then It boggles the mind π"
X Link 2024-10-13T20:36Z 34K followers, 31.9K engagements
"Quite a few of us at Moon played Warcraft [--] as teenagers and were inspired to become game developers because of the scene in which Arthas murders his own father. I still vividly remember what an effect this scene had on me and Im pretty sure for a lot of gamers this scene had the same effect on them as The Red Wedding scene did for GoT fans. When I joined Blizzard I was still fascinated by that scene and looked at all the models and so on and saw how primitive this stuff was because the tools back then werent as sophisticated yet - but Blizzard still managed to create a landmark moment in"
X Link 2024-10-16T11:10Z 34K followers, 30.9K engagements
"Many years from now when Im done with Wicked Id love to work on games that are a bit more like toys that appeal to everybody. I have great respect for games like Chess Tetris or the Rubiks cube games that are simpler and everlasting and dont necessarily have to include a narrative. I also think we havent seen the ultimate version of the cozy game formula yet and I have a design for that kind of game that I think could appeal to pretty much everybody. Narrative wise Ive been sitting on a script for a game thats really more of an interactive documentary that goes to places no AAA dev would dare"
X Link 2024-10-19T19:21Z 34K followers, 38.7K engagements
"I never retweeted anything from Elon before because Im a game designer but I very much agree with this statement. The problem with DEI isnt in its principle but in the way its being implemented. Years before DEI became a thing we had Quentin Tarantino a white director make a movie about a badass black dude who buddied up with a white dude. My point being: Just let artists be artists and DEI will happen naturally. Ultimately a good message has to come from the heart and not from indoctrination. DEI kills art DEI kills art"
X Link 2024-10-19T20:10Z 34K followers, 1.6M engagements
"@NickEggleston25 Maybe you should play some of the games we made then π I guarantee you theyre"
X Link 2024-10-19T20:14Z 34K followers, 91.4K engagements
"One last thought for tonight: Im a bit surprised that we havent even seen simple games yet that use AI in an innovative groundbreaking way. Theres a mountain of low-hanging fruit there and I would have thought that by now we wouldve seen the first early but interesting takes on what can be done with AI in games. So far the most interesting thing Ive seen that would actually affect the players experience were some NPC tests that were driven by AI - but these were just quick prototypes people put together. And I obviously dont mean the content creation side but AI actually being implemented"
X Link 2024-10-19T20:34Z 34K followers, 46.6K engagements
"@HunterUnitZero Not to mention that Poison in Final Fight was a trans character π"
X Link 2024-10-19T20:37Z 34K followers, 68.2K engagements
"@Sir_Dammed This is just idiocy"
X Link 2024-10-19T21:32Z 34K followers, 68.2K engagements
"Im [--] now and as I see new designers join the industry Im always a bit glad that I grew up when video games were simpler. With how complex games are these days its more difficult for the brain to quickly pattern match whats fun and what isnt. That wasnt true for [--] and 16bit games - usually they had to have fun mechanics and a fun core loop and you could decipher a games quality within [--] minutes of playing. That changed a bit in the past 15-20 years. GTAs mechanics were never all that polished but in those cases the whole was greater than the sum of its parts. And I think that had a profound"
X Link 2024-10-24T12:34Z 34K followers, 57K engagements
"I think its interesting that in recent years weve seen more and more YouTubers quit - sad but interesting. Im not a YouTuber so I can only guess but most of those that Ive seen quitting clearly played a character an exaggerated version of themselves and I imagine at some point you might get tired of playing that role every day. Imagine Larry David would have to be the Curb Larry in real-life every day I spent [--] years of my life on Ori and even though I loved every second of it and still very much love the products we created at some point you just need change"
X Link 2024-10-25T20:37Z 34K followers, 26.4K engagements
"It is absolutely not a surprise to me that a lot of AAA studios have been struggling lately and my prediction is that it wont really get better any time soon. I know it sounds absurd but most of the games studios out there that hit it big were at one point just a small group of passionate folks that wanted to make games together. In a lot of cases they were just friends. And if they were lucky they found out in the process that they actually make a great team together. Then the games they created struck a chord and now they scale up and become a massive studio. And then lots of other folks"
X Link 2024-10-25T22:10Z 34K followers, 72.8K engagements
"Let me talk about innovation for a second: This is a topic that's near and dear to my heart. I fondly remember when Apple was a company that just did insane stuff and would come out with some crazy product that tried to revolutionize an entire category every few years simply because there were designers at the helm of Apple and they did what designers do: They see a problem and try to find the perfect solution for it. But I think it's fair to say that this has changed. Nowadays most people probably couldn't even tell the difference between an iPhone13 and an iPhone16 right My guess is that"
X Link 2024-10-30T23:27Z 34K followers, 21.4K engagements
"I grew up in the 80s - even as a young boy back then I always thought TV shows were low-effort trash. Because every show back then was trying to be as politically correct as possible. Every show was about happy families always trying to paint a perfect picture always being careful not to talk about anything that could be in the slightest controversial. Then the Simpsons and Fresh Prince of Bel Air dropped and that stuff suddenly felt radical because every now and then the writers on these shows dared to approach subjects that were real. And whenever they tried that it resulted in episodes"
X Link 2024-11-02T11:24Z 34K followers, 112.6K engagements
"My [--] year old boy who will turn [--] soon just completed his 8th Zelda game last week Heres the titles we completed together so far: Links Awakening A Link to the Past Minish Cap Ocarina of Time Breath of the Wild A Link Between Worlds Tears of the Kindom Echoes of Wisdom Right now were sitting on Secret of Mana and my boy loves being able to adventure together. And he LOVES being able to ride a white dragon that you can fly through the entire world with π After that well probably tackle Skyward Sword - I already told him about the motion controls and in his mind thats the coolest thing ever"
X Link 2024-11-03T11:24Z 34K followers, 20.4K engagements
"I've been working in the games industry for the better part of my life now. I started sincerely dabbling with Level Editors and CGI when I was around [--] [--] years old. All of that led me to study traditional sculpture which then allowed me to work as a character artist for a while until I felt comfortable starting a studio to make our own games. So over the course of my career I've seen how the careers of a lot of other creators unfolded and I thought it's worthwhile to quickly talk about that today. Every now and then I remind myself of that 'Stay hungry stay foolish' mantra that Jobs talked"
X Link 2024-11-05T11:17Z 34K followers, 20K engagements
"I know a lot of people live in fear that AI is going to take away their jobs even in the short term future. As a studio owner I havent seen any actual evidence of this so far. I think what will happen with AI is the same thing that happens every time some revolutionary invention comes along: It will make some jobs obsolete but probably mostly the jobs that dont require a lot of actual thinking. Were still a long ways away from AI being able to actually make ideas come to life in a coherent product. And its not self-evident that well get there anytime soon. The best course of action is the"
X Link 2024-11-11T02:27Z 34K followers, 27.8K engagements
"It seems like a few people are upset that the Elden Ring DLC has been nominated for the Game of the Year award at this years @thegameawards. Let me be clear: Im 100% on board with this decision and told @geoffkeighley the same a few months ago. The industry is changing and were moving from boxed products and sequelitis more towards games that are kept alive - if it makes sense to do so. I think in the future well see more and more games that are treated as mere platforms that are then receiving updates continuously and we should celebrate those achievements just as much as were celebrating"
X Link 2024-11-18T18:41Z 34K followers, 54.3K engagements
"Hey YouTubers Do these clickbait titles still work so much better than more classy headlines I understand the notion of giving in if the numbers speak a clear message but every time I look at YouTube and see videos like changed my life and you wont believe what happened next this blew our minds I just groan. I wish YouTube would have some filter to just not show me content thats using clickbait titles or even better: Use AI to create a proper headline for what the video is about and let people pick what titles theyd like to see. Clickbait and outrage culture are the hidden dangers that might"
X Link 2024-11-18T22:21Z 34K followers, 42.4K engagements
"I'd understand if someone like @davidbrevik would say that but Rod you didn't really have much to do with Diablo or ARPGs in general until you joined Blizzard so it feels a bit off-putting to hear you trying to put a brand on a genre. All you should focus on is to make the best product you possibly can and then let the communities decide where the chips may fall π"
X Link 2024-11-25T22:52Z 34K followers, 23.7K engagements
"The problem is that stating your opinion as a journalist used to be frowned upon. Nobody cared about opinion pieces. A journalists job used to be to report facts and nothing else so that the public could make up their own mind. Then that changed and now every reporter thinks the public is interested in their opinions. But they're not a journalists opinion isn't worth more than any other persons opinion. That's why these news networks shot themselves in the foot since if people want opinions social media is full of that. Meanwhile we don't have any news networks anymore that just report facts"
X Link 2024-11-26T10:17Z 34K followers, 22.3K engagements
"Anyone here old enough to remember how insane it was to see Havok Physics in games for the first time It was all sorts of mind-blowing to see these demos back then. Then Half-Life [--] got its E3 demo where they showed off how they integrated Havok into the game and everybodys jaws dropped. Id love to see a similar thing happen for Enemy and NPC behaviors in games. All too often all we care about is fancy visuals - but the sad thing with fancy visuals is that we are stunned for an hour or so but then it all just becomes normal to us and usually fancy graphics dont affect gameplay all that much."
X Link 2024-11-26T13:50Z 34K followers, 21.6K engagements
"Does anybody else feel like we lost something when we went from actually meeting up with people to play Multiplayer games in front of a screen to Online Multiplayer Some of my fondest gaming memories are playing local multiplayer games with my brothers and my best friend. We used to hang out together almost every day in order to play Multiplayer games. We played games like Bomberman Worms Mario Kart Goldeneye Halo etc. and always had a tremendous amount of fun. And of course we dreamed about how cool itll be once we dont even have to meet up anymore but can just play online But then in the"
X Link 2024-11-29T21:48Z 34K followers, 28.5K engagements
"Could someone explain to me how a Return to Office policy benefits your team if you're a software developer π€ I understand that people can't work from home if they have to work at a factory operating machines etc. but after COVID happened I was under the impression that we'd all see how just getting to the office is a bit of a waste of time. I used to work at a place that took me an hour to get to and I ran the numbers: One hour commute means [--] hours per day. Given a five day work week that's [--] hours per week. [--] weeks in a month so we're at [--] hours per month. That's an entire week of work"
X Link 2024-12-02T10:33Z 34K followers, 66.4K engagements
"Here's the secret to making RPGs: 1) Use weights instead of percentages. 2) Use multipliers on literally everything. You can thank me later π"
X Link 2024-12-02T14:16Z 34K followers, 61.5K engagements
"Just went over the list of improvements from our live build to our next update hot damn folks brace yourselves ππ Its a good time to be an ARPG fan. PoE2 will push their style forward and Wicked moves closer and closer to become the ARPG I always dreamed of β€"
X Link 2024-12-04T17:03Z 34K followers, 18.7K engagements
"I know quite a few developers at AAA Studios that still think that theyre working at a place thats too big to fail. Nobody is too big to fail. It certainly looks like [----] will be even worse for a lot of AAA studios. Brace yourselves. Skyrocketing budgets of AAA projects and diminishing returns on live-service games have resulted in the loss of over [-----] jobs in the industry in the last two years. This is just one reason why the AAA video game bubble has burst: https://t.co/fOC3ZcPetI https://t.co/atdqH0AORd Skyrocketing budgets of AAA projects and diminishing returns on live-service games"
X Link 2024-12-07T00:12Z 34K followers, 36.2K engagements
"Its amazing to see so much excitement in the ARPG space β€π When we started on No Rest for the Wicked one of my main motivators was that I wanted us to redefine the ARPG genre after Diablo [--] became a bit of a disappointment. Then we were hoping that Diablo [--] wouldnt try the same things were trying with Wicked - but D4 basically became another revision on the D3 formula. Meanwhile GGG took the right cues from Diablo [--] and did the stuff Blizzard couldnt and Im pretty sure theyre gonna innovate on top of that with PoE2. All of this is incredibly exciting to me - I wish all the best to the folks"
X Link 2024-12-07T00:27Z 34K followers, 59.8K engagements
"We recently joked that its a bit of a shame that we dont have Loading Screens in Wicked because we could show hints but now that Im experiencing loading screens again theyre just the worst. Im happy we never made a game that had any loading screens in it π"
X Link 2024-12-08T08:47Z 34K followers, 19.9K engagements
"I approve ππ Ori and the Blind Forest: Definitive Edition is $4.99 on XBL https://t.co/PHkCZ6pDyc Ori and the Will of the Wisps $9.89 https://t.co/ABsVV3c8rk https://t.co/O4RljKscuB Ori and the Blind Forest: Definitive Edition is $4.99 on XBL https://t.co/PHkCZ6pDyc Ori and the Will of the Wisps $9.89 https://t.co/ABsVV3c8rk https://t.co/O4RljKscuB"
X Link 2024-12-10T22:24Z 34K followers, 17.2K engagements
"Folks I'm getting a lot of requests from people that want me to comment on the PoE2 endgame situation but I don't feel like that's really for me to comment on. We made No Rest for the Wicked because we weren't happy in the first place with where ARPGs were going. To me it was clear that what this genre needed was a more modern approach: I knew that to solve the combat issues these games have we needed to create an animation-driven combat system and it was obvious that given the talent in our team we were nicely set up to fulfill that goal. But even given that it took us years to create the"
X Link 2025-01-06T09:52Z 34K followers, 48.4K engagements
"This looks really good Its been some time since Ive seen an interesting take like that from a AAA studio intriguing angle π But ultimately I hope a lot of effort is being put into combat mechanics. Witcher [--] was brilliant in terms of story but I couldnt play that game anymore simply due to its core gameplay. Things will be different now. For all of you. #Dawnwalker https://t.co/DBLjQa3cKF Things will be different now. For all of you. #Dawnwalker https://t.co/DBLjQa3cKF"
X Link 2025-01-14T23:21Z 34K followers, 71.3K engagements
"Witcher [--] came out [--] years ago and Witcher [--] isnt made by the same people that made Witcher [--] so I think we have to be careful regarding optimism. People expect Bethesda to make the next Skyrim but game development is all about the people behind the scenes. That team who made Skyrim what it is doesnt exist anymore. Brand means nothing. Talented teams are everything"
X Link 2025-01-14T23:34Z 34K followers, 76K engagements
"Cool it's finally announced Who'd like to see No Rest for the Wicked on Switch [--] π Introducing #NintendoSwitch2 the successor to Nintendo Switch releasing in [----]. Learn more: https://t.co/m8FoQWfYcv https://t.co/pDs2T1xIhv Introducing #NintendoSwitch2 the successor to Nintendo Switch releasing in [----]. Learn more: https://t.co/m8FoQWfYcv https://t.co/pDs2T1xIhv"
X Link 2025-01-16T13:19Z 34K followers, 92.3K engagements
"If you work in the games industry in any capacity and you can admit to yourself that you 'hate gamers' please know [--] things: 1) There are idiots in every group 2) Carefully read 1) again"
X Link 2025-01-17T16:24Z 34K followers, 29.6K engagements
"Something for our Ori fans β€π Pre-orders for our Ori and the Will of the Wisps - Ori and Ku statue are NOW OPEN Take advantage of our EARLY BIRD OFFER by placing your orders before 24th February [----] Dont miss out on this limited time offer https://t.co/jnUW0kxY6E And dont https://t.co/FUBtqioJby Pre-orders for our Ori and the Will of the Wisps - Ori and Ku statue are NOW OPEN Take advantage of our EARLY BIRD OFFER by placing your orders before 24th February [----] Dont miss out on this limited time offer https://t.co/jnUW0kxY6E And dont https://t.co/FUBtqioJby"
X Link 2025-01-21T20:41Z 34K followers, 23.2K engagements
"Cant wait to share more details πβ€ Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content"
X Link 2025-01-24T16:13Z 34K followers, 22.6K engagements
"I know some people always want me to join the console warring but I strongly believe that @XboxP3 has the right approach. We decided a few years back not to make @wickedgame under Microsoft because back then we couldnt have shipped it for PlayStation and Switch and since we knew how important multiplayer and cross play would be we decided to partner with Take2 instead. In my emails to Phil over the years I always brought up how crazy it wouldve been if you couldve only watched certain DVDs on Sony players while for others you wouldve needed a Samsung player etc - I think we can all agree that"
X Link 2025-01-25T22:00Z 34K followers, 534.4K engagements
"I see this kind of attitude with a lot of young folks and I'm not sure how we even got here. Companies are not in business to be charities. Their first priority is to make money to at the very least self-sustain and ideally to grow in order to make even better products. They hired these folks initially cause they thought they could make a game that appeals to a large audience so that they make them a bunch of money. What happened here is that they didn't hold up their end of the bargain yet people like this gentleman then blame the companies for not keeping people on their payroll. If you're"
X Link 2025-01-31T11:11Z 34K followers, 103.1K engagements
"Today is the day it happened. My son was playing Will of the Wisps which he just recently picked up for the first time and nonchalantly asked. "Papa you know everything about this game right So are you making Ori 3" Since we still get asked about this at least a few times per week I just had to smile and told him: "Look if I don't get to do it you know what that means right" I think he understood"
X Link 2025-02-09T17:46Z 34K followers, 43.2K engagements
"If you have been a victim of cancel culture I know the inner instinct is to now do the same to others whats been done to you but that ultimately doesnt get us anywhere. An eye for an eye makes the whole world blind. Getting revenge might feel satisfying for a moment but long term youll be a happier person if you dont let the negative energy get to you. Let bygones be bygones. Just focus on yourself and the people around you that actually like you and what youre doing. Do not spend energy on those who try to bring others down because those people will never amount to anything anyway. But you"
X Link 2025-02-11T17:01Z 34K followers, 42.7K engagements
"In about a month from now on March 11th itll be exactly [--] years since we released Ori and the Blind Forest. We went from being a small handful of people who just worked passionately on a little project to become what Moon Studios is now - a [--] heads strong team filled with incredible talent all still working on contributing something special to this artform that we all hold dear. Looking back what makes me the most proud is that we fostered a culture where everyone knows that they have a voice and if they have an idea they feel strongly about they know that they can bring it to life."
X Link 2025-02-17T01:50Z 34K followers, 25.9K engagements
"In other amazing news: The Ori series has now sold more than [--] Million copies. Not too shabby for a Metroidvania and a genre we were told is dead when we started to work on it ππ So thank you to everyone who supported us so far - MUCH LOVE β€"
X Link 2025-03-11T13:00Z 34K followers, 89.5K engagements
"Yesterday was a big big day for everyone here at @moongamestudios πβ€ After months of work we're all super proud to present our new NO REST FOR THE WICKED update - THE BREACH - in our second #WickedInside π"
X Link 2025-03-12T11:21Z 34K followers, 160.8K engagements
"Looks like even our boy @Asmongold enjoyed our #WickedInside ππ https://youtu.be/FPVc-kICi-ksi=I6Gnn5o3-LGue8Fr https://youtu.be/FPVc-kICi-ksi=I6Gnn5o3-LGue8Fr"
X Link 2025-03-17T16:19Z 34K followers, 25.3K engagements
"I think people are still downplaying how insane of an impact Xbox Live Arcade had on the entire games industry. Before XBLA indie games were a small niche on PCs and it was hardly even a business. Yes Cave Story was a thing but before XBLA there werent really any indie games that had mainstream success. Microsoft opened up consoles to bedroom coders once more and everyone quickly had to follow suit and I still think Xbox had a huge hand in creating the indie games market we know and love today. If it wouldnt have been for XBLA and early successes like Braid and Castle Crashers and so on Moon"
X Link 2025-03-30T00:35Z 34K followers, 91K engagements
"3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix #2 is coming and will further tighten everything π"
X Link 2025-05-03T02:55Z 34K followers, 125.3K engagements
"Folks if you're enjoying No Rest for the Wicked please leave a Positive Review on Steam - Doesn't take that long and would help us a great deal πβ€ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/"
X Link 2025-05-03T03:01Z 34K followers, 72.8K engagements
"Folks One thing that's become abundantly clear to us is that the attribute system has to die. We've always been a bit wary of using this system but we wanted to go ahead with it anyway since it's a system that other big games in the genre use and we thought that because of that people would get it. After having analyzed the data people clearly don't get it. The reason why this system works in Souls games is because your stats in Souls don't matter all that much which is why SL1 runs are a thing. But giving players the illusion of choice is just not a good design in my book which is why we"
X Link 2025-05-07T15:54Z 34K followers, 82.5K engagements
"Our boy Asmongold is playing No Rest for the Wicked right now πβ€ https://www.twitch.tv/zackrawrr https://www.twitch.tv/zackrawrr"
X Link 2025-05-08T22:43Z 34K followers, 40.6K engagements
"Folks friendly reminder that if youre enjoying No Rest for the Wicked please leave a positive review on Steam. Were an independent studio now so that would help us a great deal and shows that youre a good person ππ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/ https://store.steampowered.com/app/1371980/No_Rest_for_the_Wicked/"
X Link 2025-05-10T21:23Z 34K followers, 41.6K engagements
"lol this is what happens when the press just picks up Discord posts and writes an article around them ππ€£ Overall pretty much everyone whos tried Wicked after the last few hotfixes is extremely positive. The reason I left the post on Discord up was simply to push back against some of the bullshit reviews. Ive been hated on Twitter by a few crazies for years now and I also saw the calls for review bombing because according to those folks Im a 'Nazi.' These days apparently anyone who doesnt include five trans characters in their game and doesnt let their products be influenced by political"
X Link 2025-05-11T19:19Z 34K followers, 263.5K engagements
"And if people dont believe me heres what hung on my office door on 22nd of April last year. Its not always fun to be a game developer And this was done simply because we said that wed want players from all over the world to be able to play our games"
X Link 2025-05-11T19:39Z 34K followers, 35.6K engagements
"@JezCorden Yes but context matters Jez. As a journalist you should know that. And I don't think you know what verbatim means"
X Link 2025-05-11T20:41Z 34K followers, 16.9K engagements
"Maybe I'm crazy but I just don't think this should be allowed. I think we have the reputation that we're extremely quick about addressing feedback and concerns. But people playing over [--] hours and then they leave a negative review by just putting '.' in. Really You put [--] hours into the game and can't be arsed to even write one sentence about what bothered you Who exactly benefits from that π€ The other thing Steam has to fix is that people can buy a product leave a negative review then refund the product with the negative review still being counted. That's obviously just ridiculously"
X Link 2025-05-12T13:50Z 34K followers, 107.5K engagements
"Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us β€ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it should be π At the same time we're still hard at work trying to perfect Wicked as you can see in my previous posts. We're in Early Access for a reason it gives us a chance to make and polish our products to a quality level that would never be attainable otherwise. And yes I fully recognize that I can sometimes be impulsive"
X Link 2025-05-14T15:12Z 34K followers, 35.1K engagements
"My point is the main reason why Moon has been soaked in controversy in recent years is because a quite corrupt journalist started a hate-campaign against us by interviewing two people we laid off while making outrageous claims of us being Nazis Sexists Rapists and all kinds of stuff. For [--] years before that happened you only heard positive things about Moon Studios so. quite convenient how we were suddenly portrayed as the scum of the earth. After that article dropped people from the industry reached out to inform me that this article was penned in order to get unions into the games industry"
X Link 2025-05-14T16:51Z 34K followers, 97.7K engagements
"I find it positively shocking that we have 'games journalists' write scathing articles about us by lurking in our own Discord channels literally trying to pick apart any sentence I'm posting in order to then create controversy. But when I post information like this that you'd think would generate a huge reaction since I'm making actual allegations that have been verified by high-profile members within our industry over the last three years not a single one of these 'journalistic outlets' picks up on it not even to make us look bad. It's amazing how blatantly obvious all of this is. One would"
X Link 2025-05-14T22:59Z 34K followers, 86.2K engagements
"Our #WickedWombats have done it β€π Btw the Patch [--] Sneak peek wasn't even complete. There's more stuff coming. I'm insanely excited β€"
X Link 2025-05-15T00:57Z 34K followers, 48.3K engagements
"Calling more attention to this since literally nobody in the gaming 'press' paid any attention to this but all of them were quick to judge us back then and copy pasted articles from this corrupt individual just so they could destroy our company and our livelihoods. [--] outreach from any "journalist" since I've posted this a clear case of corruption. And yet these people still want to be called 'Journalists' cause that title still holds a certain air of integrity. But I'm sorry if you want to call yourself a journalist you should probably act like one which none of you folks have. Shame on you."
X Link 2025-05-15T11:46Z 34K followers, 33.5K engagements
"Folks we're bringing in a huge optimization that should have quite the dramatic effect on lower end machines - should particularly be helpful for SteamDeck and other handheld devices π"
X Link 2025-05-16T11:09Z 34K followers, 27K engagements
"I have a theory on why we usually get these cookie cutter stories and experiences from most AAA games. I think it all has to do with the working environment ultimately. A good story always needs a personal touch because as people we flock to the truth. Now most AAA studios are essentially factories where its clear to everyone involved that there is one simple goal: Make products that make a predictable amount of money in a reliable way year on year. And thats the problem right there. Once thats the MO and its not just about making quality if you work at a place where you get performance"
X Link 2025-05-17T11:58Z 34K followers, 30.4K engagements
"Here's a bit of a controversial take that people should think about: I think it's time we find new terms for bigger and smaller games since AAA AA and Indie carry certain quality connotations that I think we all know aren't apt anymore. A AAA game used to be a super high budget game made by a passionate team. Is that still true today For the most part no. Today's AAA games are high budget but factory-made products developed by teams that often hate working on these games teams that need [--] people to change a lightbulb and in almost all cases a good 50% or more of the actual content is getting"
X Link 2025-05-28T00:48Z 34K followers, 29.9K engagements
"Since it's quite bananas that a lot of players still do not understand the economy behind game development I thought it'd be best to just break down a real example of a really successful first-time developer who managed to make a deal with a publisher. They released a critically acclaimed game that sold 2m copies at 20$. How much does the dev actually earn π§΅THREAD: How Selling [--] Million Copies of Your Game Can Still Leave You Broke Game dev economics are brutal. Lets break it down. You make a hit. You sell 2M copies. And you still cant fund your next game. Heres why: π [--]. Your game cost"
X Link 2025-05-31T19:53Z 34K followers, 73K engagements
"We did it πβ€ Thanks to all our fans we're now sitting at a 90% Very Positive Rating Thank you to everyone who's loving Wicked - Patch [--] is on the way to get this to 'Overwhelmingly Positive' π€£π 3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix #2 is coming and will further tighten everything π https://t.co/0HiY7GBg4G 3rd of May [----]. This is how we're looking. This whole Steam Reviews situation might have gone a little out of hand. Now it's time to turn this around π€£π Hotfix"
X Link 2025-06-05T12:31Z 34K followers, 58.6K engagements
"We had a little editor blowup yesterday morning so I was hacking around our codebase a bit and came up with a third person mode for Wicked π€£ Keep in mind that this was the first revision so lots of jank shown here What do people think π€"
X Link 2025-06-20T11:43Z 34K followers, 51.9K engagements
"Let's not forget that the designers of Symphony of the Night also copied from every other Castlevania that came before even those they had likely [--] involvement in. Ultimately as designers we're all in the same boat we're all trying to push the medium forward and often times that curiously means using things that have worked in the past. I think only folks who never designed a game would be upset by this. There's literally [--] sense in reinventing the wheel for every single thing you do. Design is hard enough as is. I was going to praise Silksong for having animations similar to Alucard's but"
X Link 2025-09-07T12:50Z 34K followers, 52K engagements
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