#  @exQUIZitely exQUIZitely đšī¸ exQUIZitely đšī¸ posts on X about in the, if you, gaming, the most the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours. ### Engagements: [-------] [#](/creator/twitter::1603088840381562882/interactions)  - [--] Week [---------] +125% - [--] Month [---------] -1.10% - [--] Months [----------] +25,520% - [--] Year [----------] +131,432% ### Mentions: [---] [#](/creator/twitter::1603088840381562882/posts_active)  - [--] Week [---] -40% - [--] Month [---] +42% - [--] Months [-----] +2,353% - [--] Year [-----] +2,502% ### Followers: [------] [#](/creator/twitter::1603088840381562882/followers)  - [--] Week [------] +7% - [--] Month [------] +32% - [--] Months [------] +2,549% - [--] Year [------] +3,733% ### CreatorRank: [------] [#](/creator/twitter::1603088840381562882/influencer_rank)  ### Social Influence **Social category influence** [countries](/list/countries) 8.09% [gaming](/list/gaming) 7.23% [technology brands](/list/technology-brands) 3.83% [nfts](/list/nfts) 2.55% [stocks](/list/stocks) 2.13% [social networks](/list/social-networks) 2.13% [celebrities](/list/celebrities) 2.13% [finance](/list/finance) 1.7% [travel destinations](/list/travel-destinations) 0.85% [automotive brands](/list/automotive-brands) 0.85% **Social topic influence** [in the](/topic/in-the) 19.15%, [if you](/topic/if-you) 9.79%, [gaming](/topic/gaming) #1123, [the most](/topic/the-most) #690, [the first](/topic/the-first) 8.09%, [command](/topic/command) #646, [history](/topic/history) #624, [90s](/topic/90s) #1259, [civilization](/topic/civilization) #672, [age of empires](/topic/age-of-empires) #53 **Top accounts mentioned or mentioned by** [@geenimetsuri](/creator/undefined) [@foley2k2](/creator/undefined) [@echoeofthegecko](/creator/undefined) [@petermackaris](/creator/undefined) [@fuwacocoownerkg](/creator/undefined) [@donaldbergin2](/creator/undefined) [@thomin](/creator/undefined) [@fwillhelmsen](/creator/undefined) [@isocrimen](/creator/undefined) [@ganchevtony](/creator/undefined) [@lincolnmargison](/creator/undefined) [@sandyofcthulhu](/creator/undefined) [@atamopodcast](/creator/undefined) [@cagehead713](/creator/undefined) [@mightyclaw](/creator/undefined) [@lawrenceemlyn](/creator/undefined) [@metalbyakko](/creator/undefined) [@chrebie](/creator/undefined) [@stoffstoff](/creator/undefined) [@luisfemuziotti](/creator/undefined) **Top assets mentioned** [Voxels (voxels)](/topic/voxels) [IBM (IBM)](/topic/ibm) [Microsoft Corp. (MSFT)](/topic/microsoft) ### Top Social Posts Top posts by engagements in the last [--] hours "Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another raffle. Here are the games (and systems): Amiga: Space Quest III Grand Prix Champions of Krynn Lemmings Their Finest Hour Gunboat Ultima V Police Quest Wizardry VI Operation Wolf and Warlords. C64: Wasteland Ace of Aces Gunship and Gyruss. Atari ST: Space Quest II King's Quest and The Colonel's Bequest. PC: Secret Weapons of the Luftwaffe Gabriel Knight Master of Magic Prophecy of the Shadow Alpha Centauri and The Secret of" [X Link](https://x.com/exQUIZitely/status/2020621411673600302) 2026-02-08T22:11Z 10.1K followers, 17.2K engagements "Almost [---] votes and Sid takes the cake. Will Wright deserves more credit and love but I guess he wasn't as much of a "pop star" as Sid who was omnipresent in the late 80s and throughout the 90s" [X Link](https://x.com/exQUIZitely/status/2021772879570800763) 2026-02-12T02:26Z 10.1K followers, [----] engagements "Which game ranks at #1 in terms of hours played Mine would be Civilization (MicroProse 1991). What about you" [X Link](https://x.com/exQUIZitely/status/1993684747877285939) 2025-11-26T14:14Z [----] followers, 44K engagements "MicroProse founded in [----] by Sid Meier Bill Stealey and Andy Hollis was an absolute powerhouse in the '80s and '90s. Known mostly for simulations and strategy games they created some of history's most iconic games. It's a tough question but if you had to pick just one MicroProse game that stands for its excellence and impact which one would it be In retrospect it's easy to see why MicroProse has such a legendary status. The list below is not even complete and yet all of those are epic games https://twitter.com/i/web/status/2003579465582977218" [X Link](https://x.com/exQUIZitely/status/2003579465582977218) 2025-12-23T21:32Z [----] followers, 52.9K engagements "Did you play this one Time for a trip down memory lane to the year 1991: Scorched Earth the self-proclaimed "Mother of All Games" is a glorious shareware artillery game for MS-DOS created by Wendell Hicken. Players command tanks on destructible 2D terrain taking turns to calibrate angle and power for ballistic shots while also having to consider wind and gravity impact. You can customize various settings making each game unique: gravity meteor showers and economies to buy wild weapons - from nukes and napalm to dirt bombs and MIRVs - plus defenses like shields. It supports up to [--] hot-seat" [X Link](https://x.com/exQUIZitely/status/2007618481340997913) 2026-01-04T01:02Z [----] followers, 394.8K engagements "I often think about why older games (80s and 90s era) have such high emotional value to me while modern games (almost everything after the early 2000s) do not. I think it's not just for one reason but several. The first one is pretty obvious the second one became clearer to me today the third one is the reality we live in today. 1) When it comes to the past we tend to remember mostly what was good and what we liked. It's just how the human brain and memory works. It's also true for movies music and other things from our past. 2) Games in the 80s and 90s didn't have to compete with the mass" [X Link](https://x.com/exQUIZitely/status/2009704728473813090) 2026-01-09T19:12Z [----] followers, 105.5K engagements "Another truly epic game turns [--] this year: Gunship a groundbreaking [----] combat flight simulator puts players in the cockpit of the AH-64 Apache attack helicopter. Realistic flight over varied terrains in training (U.S.) Southeast Asia Central America Middle East and Europe theaters. You arm Hellfire missiles for tanks rockets for infantry 30mm cannon via helmet sight and Sidewinders for air duels. As part of your career you earn medals for kills and objectives. Incredible wireframe graphics immersive sound effects and depth were one of the many strong points of this classic which at the" [X Link](https://x.com/exQUIZitely/status/2009846914939007010) 2026-01-10T04:37Z 10.1K followers, 10K engagements "What was the first adventure game you ever played And also which was the best I was reading some old computer magazines today and came across an article about Maniac Mansion. Made me think about the first adventure game I ever played. And from there my mind wandered over to "best adventure game I ever played". My first one would have been King's Quest I (Sierra 1984). I didn't finish it back then I was probably a bit too young and English isn't my first language so that didn't help. I still liked it a lot. The best adventure game I ever played is a tough call between Loom and Monkey Island 2." [X Link](https://x.com/exQUIZitely/status/2011215548969877621) 2026-01-13T23:15Z [----] followers, 15.6K engagements "If you suffer from vertigo Descent III (1999) is probably not the best choice for you. But what a brilliant game it was for the rest of us. You are a hired mercenary helping an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. Your name: Material Defender - I always found that a bit odd. Total freedom of movement massvive levels that I often got lost in a killer soundtrack a great weapons system cinematic cutscenes (though looking quite dated now) and the fact that you could play the multiplayer option through basic dialup made this one a worthy" [X Link](https://x.com/exQUIZitely/status/2011944976134091106) 2026-01-15T23:33Z [----] followers, 16.7K engagements "If I add up all the hours and days we spent playing Age of Empires [--] in our weekend-LAN sessions it will probably be quite a scary number. Whether 2v2 3v3 or even 4v4 battles it was always a blast. Ganging up on one player hearing the frantic clicks from the table across from you the banter and laughter the "no attacks for [--] minutes" treaties. all wonderful memories when the nights felt endless and you would be glued to your chair for way too long your eyes being bloodshot the next day the room desperately needing some fresh air and your friend's parents wondering if we would ever leave" [X Link](https://x.com/exQUIZitely/status/2013692000869167397) 2026-01-20T19:16Z 10.1K followers, 37.9K engagements "The 90s were a great decade for turn-based strategy games. Civilization Colonization Master of Orion Heroes of Might and Magic Warlords. and the list goes on and on. One game that feels underappreciated when looking back on that era is Ascendancy (The Logic Factory 1995). What stood out right from the start was the design/style. Ascendancy not only looked very different it also had a very novel approach to the tech tree (which was less linear compared to other strategy games) a unique ship design and a well balanced and complex diplomacy system. The overall goal is to lead your alien race to" [X Link](https://x.com/exQUIZitely/status/2014075760651153537) 2026-01-21T20:40Z [----] followers, 12K engagements "What's a game that made you think "omg this is awesome" when you first played it Over the years (especially back in the 80s and 90s) there were always some games that either totally redefined a genre or set entirely new standards. Another World from [----] was such a game for me. The animations the use of a limited color palette while still being able to create stunning graphics the story-telling without words - multiple aspects of this game felt off the charts epic. It started with the incredible intro and then you were thrown right into the game no clue what's going on but totally hooked" [X Link](https://x.com/exQUIZitely/status/2015053975691870694) 2026-01-24T13:28Z [----] followers, 40.6K engagements "Those of you old enough to remember "voxels" will probably do so because of Comanche: Maximum Overkill (NovaLogic 1992). It is widely regarded as the first commercial game using that technology. Voxels short for "volumetric pixels" are the 3D equivalent of 2D pixels. When Comanche was released there was quite a lot of hype around the game being the first to divert from the much more common use of polygons for 3D worlds. Gameplay was more suitable for beginners less so for flight sim veterans who expected more depth in terms of controls and missions (e.g. what the likes of Gunship [----] had to" [X Link](https://x.com/exQUIZitely/status/2015383647684358293) 2026-01-25T11:18Z 10.1K followers, 88K engagements "@Isocrimen Yes polygons were still used more in [----] than voxels. Not sure what your point is" [X Link](https://x.com/exQUIZitely/status/2015403778153783540) 2026-01-25T12:37Z [----] followers, [---] engagements "I still don't see your point. Voxels were (in 1992) the new thing and simply being an alternative and upgrade to the older polygone style which was used in games before. S.T.U.N. Runner (1990) Microsoft Flight Simulator [--] (1984) Starstrike II (1986) Driver's Eyes (1987) Driller (1987) Top Landing (1988) Hard Drivin' (1989) Vette (1989) .and many before that. https://twitter.com/i/web/status/2015418881808945618 https://twitter.com/i/web/status/2015418881808945618" [X Link](https://x.com/exQUIZitely/status/2015418881808945618) 2026-01-25T13:38Z [----] followers, [---] engagements "@GanchevTony I am not sure I follow. My point was that Comanche was the first commercial game that used voxels (1992). Delta Force was from [----] so much later. What did I miss" [X Link](https://x.com/exQUIZitely/status/2015420471567700283) 2026-01-25T13:44Z [----] followers, [----] engagements "@N1Warhead I wished I had the technical skills to try all that. đ" [X Link](https://x.com/exQUIZitely/status/2015473906644062490) 2026-01-25T17:16Z [----] followers, [----] engagements "What's your #1 game in terms of hours played ever It's an easy answer for me: Civilization. First played it in [----] still playing it occasionally now" [X Link](https://x.com/exQUIZitely/status/2015536403912839344) 2026-01-25T21:25Z 10.1K followers, 27.6K engagements "@LincolnMargison Its indeed voxels albeit very early stage :)" [X Link](https://x.com/exQUIZitely/status/2015567790602616912) 2026-01-25T23:29Z [----] followers, [---] engagements "@LincolnMargison The technical depth and definition escapes my mind sorry. But according to Wiki Comanche was the first game to use voxels - and it was also highlighted in magazine reviews of the game. I still have a Print Magazine from that time. đ" [X Link](https://x.com/exQUIZitely/status/2015571602641932757) 2026-01-25T23:44Z [----] followers, [--] engagements "â Age of Empires [--] â StarCraft II: Wings of Liberty â Warcraft III: Reign of Chaos â Command & Conquer Red Alert [--] To me those are all incredible milestones of gaming history. What a time to be a gamer then witnessing absolute masterpieces that will still be talked about many many years from now. If you think about how lucky we were to play them starting in the late 80s with Herzog Zwei early 90s with Mega-Lo-Mania Dune II all the way to the 2010s when I feel the gaming industry slowly moved away from them. A true testament of time is how well these games still hold up today decades later." [X Link](https://x.com/exQUIZitely/status/2015575159512633804) 2026-01-25T23:59Z 10.1K followers, 52.6K engagements "Westwood Studios was founded in [----] by Brett Sperry and Louis Castle as Westwood Associates. Famous for pioneering RTS games with Dune II (1992) followed by the legendary Command & Conquer series (1995). Acquired by Virgin Interactive in [----] then later by Electronic Arts in [----]. Westwood developed and published over [--] games. Sadly they were shut down in [----]. What was your favorite Westwood Studios game https://twitter.com/i/web/status/2015729174288474175 https://twitter.com/i/web/status/2015729174288474175" [X Link](https://x.com/exQUIZitely/status/2015729174288474175) 2026-01-26T10:11Z 10K followers, 31K engagements "X-Copy the most essential tool of any Amiga user back in the day. The sound teleports me right back. Oh those sweet green zeros. followed by the grinding noise at the end and the iconic BOIIIING And if X-Copy failed (very rare) you still had Burstnibbler. what a name đ https://twitter.com/i/web/status/2015889228916535478 https://twitter.com/i/web/status/2015889228916535478" [X Link](https://x.com/exQUIZitely/status/2015889228916535478) 2026-01-26T20:47Z [----] followers, 44.9K engagements "Eight programmers that defined the pre-2000 era. I know I missed some - who would you add to this list to complete it Out of those eight who is your #1" [X Link](https://x.com/exQUIZitely/status/2015953150319198655) 2026-01-27T01:01Z [----] followers, 10K engagements "Which was your #1 TV show in the 80s In a world before the Internet and Netflix you had to wait a week between episodes of your favourite TV show. You also had to hope that they aired when nobody else wanted to watch anything (unless you were one of those rich kids with a TV in your room). If you played the intro music of any of the TV shows below I would tell you within [--] seconds which it is. ⤠Airwolf ⤠Knight Rider ⤠Magnum P.I. ⤠The A-Team ⤠MacGyver ⤠Miami Vice ⤠The Fall Guy https://twitter.com/i/web/status/2016171589566345700 https://twitter.com/i/web/status/2016171589566345700" [X Link](https://x.com/exQUIZitely/status/2016171589566345700) 2026-01-27T15:29Z [----] followers, [----] engagements "Magic Carpet 2: The Netherworlds (1995) developed by Bullfrog Productions. The graphics were pretty incredible for a mid 90s game and as always with Bullfrog titles the idea and design were anything but mainstream. It was essentially a mix between FPS sandbox and God game. Sadly unlike the sequel this one sold quite poorly (also because of the rushed timeline and resulting bugs forced by EA to publish before final completion and fine tuning) so it turned into one of Bullfrog's very rare misses at least on a commercial level. I always felt a Magic Carpet [--] would have been awesome but it was" [X Link](https://x.com/exQUIZitely/status/2016260146637205874) 2026-01-27T21:20Z [----] followers, 17.8K engagements "Some games had a wonderfully soothing and relaxing vibe - usually the slow paced "build your empire" games. Few have done it better than Anno [----] (Max Design 1998) which I consider among the best ever of its kind. I can't think of too many Austrian game studios MAX Design being the rare exception. Generally games that were created in and for the German speaking market didn't do that well outside of those but the first Anno game (many many sequels followed) was so incredibly popular that it remained the #1 selling game in Germany for [--] years until [----] and its success helped it boost sales" [X Link](https://x.com/exQUIZitely/status/2016459235144368628) 2026-01-28T10:32Z [----] followers, 82.7K engagements "Looking at the time span from [----] to [----] there were some truly remarkable RTS games. If you had to pick your #1 from the "early days of RTS" from the [----] to [----] era which would it be Which had the biggest impact on what followed after Powermonger (1990) Battle Storm (1991) Lord Monarch (1991) Realms (1991) Mega Lo Mania (1991) Populous II (1991) Utopia: The Creation of a Nation (1991) Dune II (1992) Siege (1992) The Settlers (1993) Cannon Fodder (1993) Metal Marines (1993) Warcraft: Orcs & Humans (1994) The Horde (1994) Command & Conquer (1995) Warcraft II: Tides of Darkness (1995)" [X Link](https://x.com/exQUIZitely/status/2016509566809260509) 2026-01-28T13:52Z [----] followers, 14.7K engagements ""Just one more turn." If you think back to the 90s the number of games with that almost irresistible "one more turn / one more round / one more step" quality feels almost unreal. Whether turn-based strategy (e.g. Civilization Colonization Heroes of Might and Magic) classic dungeon crawlers (e.g. Ultima Wizardry Bard's Tale) or simulations (e.g. SimCity Football Manager Railroad Tycoon) - some made time disappear entirely. Just one more turn to see the wonder finished in Civilization. Just one more fight in Wizardry to see your mage level up. Just one more match to see if your football team" [X Link](https://x.com/exQUIZitely/status/2016578017729138783) 2026-01-28T18:24Z [----] followers, 13.6K engagements "I did some research to find out what the best selling games were for some of the most iconic computers and consoles of the 80s (some with a lifespan into the early 90s). The following games were the bestsellers for each system: Atari 2600: Pac Man - around [--] million Apple II: Choplifter - around [------] C64: The last Ninja - around [--] million ZX Spectrum: The Hobbit - around [--] million Amiga: Lemmings - around [------] Atari ST: Dungeon Master - around [------] Sega Genesis: Sonic the Hedgehog - around [--] million Game Boy: Tetris - around [--] million NES: Super Mario Bros. - around [--] million Super" [X Link](https://x.com/exQUIZitely/status/2016954500955668866) 2026-01-29T19:20Z [----] followers, [----] engagements "One of the best Football Manager Simulations I ever played was Bundesliga Manager Professional (in the UK known simply as "The Manager") by Software [----] another one of those incredibly talented early 90s developer studios from Germany. Its predecessor simply "Bundesliga Manager" was already legendary at the time (1989) so when the sequel was published in [----] the hype was real. It had many morer sequels - the best one being Bundesliga Manager Hattrick in my opinion - but let's focus on this one first. You take over as manager of a football team and essentially have to do everything except" [X Link](https://x.com/exQUIZitely/status/2016986710702469366) 2026-01-29T21:28Z [----] followers, 24.9K engagements "The number of excellent RTS games that were published in the 90s sometimes feels almost unreal. Dune II Age of Empires Warcraft StarCraft Command & Conquer Dark Reign Total Annihilation Warzone [----]. and the list goes on. I will make a case for StarCraft being the best RTS of the decade. It is still played on a competitive level today [--] years after its release has [--] absolutely unique races - yet manages to be perfectly balanced. It was and still is a household name in the esports world and it has one of the highest skill ceilings. I wouldn't be surprised if it's still played in [--] years from" [X Link](https://x.com/exQUIZitely/status/2017013134683484436) 2026-01-29T23:13Z [----] followers, 30.1K engagements ""It's better to burn out than to fade away" is a famous lyric from Neil Young from one of his iconic songs and I find it fits Cinemaware perfectly. They had a relatively short run from [----] to [----] but left a massive mark on gaming history. Known for incredible graphics epic cutscenes and great story telling their games are absolute classics. I don't think you would find a single gamer from the 80s/90s who doesn't know Cinemaware. If you had to pick just one game that showcases their skills and legacy the best which would it be Wings (1990) It Came from the Desert (1989) Lords of the Rising" [X Link](https://x.com/exQUIZitely/status/2017201375181185293) 2026-01-30T11:41Z [----] followers, [----] engagements "How well do you know MicroProse The image shows a selection of [--] games all by Microprose. The oldest in the list is Pirates (1987) the youngest is Grand Prix II (1996). Can you sort the remaining [--] accordingly You don't need to write down the year just try to put them in chronological order. which one was coming after Pirates Which one was the last before Grand Prix II https://twitter.com/i/web/status/2017235600756383992 https://twitter.com/i/web/status/2017235600756383992" [X Link](https://x.com/exQUIZitely/status/2017235600756383992) 2026-01-30T13:57Z [----] followers, [----] engagements "Colonization or Civilization This is a question I find incredibly hard if not impossible to answer. I can't think of any other two games by the same developer that create such a conundrum. Can you pick a clear winner between these two https://twitter.com/i/web/status/2017267058053181906 https://twitter.com/i/web/status/2017267058053181906" [X Link](https://x.com/exQUIZitely/status/2017267058053181906) 2026-01-30T16:02Z [----] followers, 22.6K engagements "The Elder Scrolls IV: Oblivion turns [--] years old this year. Created and published in [----] by Bethesda the Elder Scrolls series started in [----] with "Arena" and is still being continued to this day with the latest sequel Oblivion Remastered from [----]. It was extremely successful on a commercial level selling almost [--] million copies and highly praised by critics - giving it mostly 90% or higher ratings. Gameplay was a well balanced mix between classic RPG adventure and action and felt incredibly immersive. This was towards the final year of my active gaming time splitting it between World of" [X Link](https://x.com/exQUIZitely/status/2017324184276504705) 2026-01-30T19:49Z [----] followers, [----] engagements "The Legend of Kyrandia 2: The Hand of Fate by Westwood Studios from [----] is an excellent point-and-click adventure but despite wonderfully vibrant graphics some hilariously funny dialogues and a great story it didn't have the same commercial success as other adventure games around the same time. While Westwood Studios was primarily known for their RTS games and RPGs the attempt to get a foothold in the adventure games market wasn't a bad one. Early 90s were basically the peak of such games so it only made sense to give it a try. The lack of (commercial) success was often attributed to weak" [X Link](https://x.com/exQUIZitely/status/2017369231252459897) 2026-01-30T22:48Z [----] followers, [----] engagements "Bubble Bobble will turn [--] this year Taito released it in [----]. The arcade version was absolutely brilliant being one of the very first games to have a coop-multiplayer option. It was also one of the the most ported arcade games in history with over [--] ports to home computers and consoles including even the TI-84 Plus (primarily a calculator). The port that got the highest praise and came closest to the original arcade experience was the C64 version. Excellent graphics one of the most recognizable tunes and great gameplay make Bubble Bobble a timeless classic. My brother and I played the crap" [X Link](https://x.com/exQUIZitely/status/2017405469891895799) 2026-01-31T01:12Z [----] followers, 14.7K engagements "The Last Ninja (1987) by System [--] is considered to be the best selling game ever for the C64 with [--] million units sold. Not the most complex game in history but possible one with the biggest "wow" factor when first playing it seeing incredibly beautiful pixel art graphics one of the best soundtracks ever (Ben Daglish Anthony Lees) and just hitting perfectly on that 80s Karate and Kung-Fu vibe which probably captured every teenage boy's mind at the time. Closing in on [--] years and The Last Ninja still gives me nerd chills more than any other game." [X Link](https://x.com/exQUIZitely/status/2017554955113271683) 2026-01-31T11:06Z [----] followers, 79.8K engagements "Most recognizable map in gaming history Post one that brings back memories to you" [X Link](https://x.com/exQUIZitely/status/2017592451914207744) 2026-01-31T13:35Z [----] followers, 77.2K engagements "Beach-Head published in [----] by Access Software is one of the hardest C64 games I have ever played. I was [--] when I first gave it a shot so maybe that was part of the reason but even in my teenage years I still struggled to get to that final mega-bunker/fortress monstrosity at the end. It was extremely successful back in the day selling around [------] copies an excellent number for the early 80s and especially for being one the first games from Access Software. The same programmer (Bruce Carver) went on to also make Raid over Moscow one year later another classic of 80s gaming history - and one" [X Link](https://x.com/exQUIZitely/status/2017634730598895836) 2026-01-31T16:23Z 10K followers, 37.9K engagements "PTSD moments in a retro gamer's life. If you know you know. What a game that drove you insane" [X Link](https://x.com/exQUIZitely/status/2017685347128291689) 2026-01-31T19:44Z [----] followers, [----] engagements "Weird Dreams (Rainbird Software 1989) is indeed a very fitting title for one of the weirdest games ever. You are playing the character Steve who is fighting for his life in the form of dream challanges. If you fail you flatline. I wasn't a kid anymore when I first played this but in my teenage years. Pretty much creeped me out back then and still looks pretty funky now. The game got extremely mixed reviews with some magazines rating it in the 80-90% range while others hated it (scores of below 30%). If there was ever a game that had the perfect title this would be it. Total nutcase never" [X Link](https://x.com/exQUIZitely/status/2017709976324583860) 2026-01-31T21:22Z [----] followers, 14.9K engagements "One of the best early 80s games ever is Choplifter from [----] developed by Dan Gorlin and published by Broderbund. It also became one of the best selling games ever for the Apple II. I first saw and played this at a friend's house. We had a handrittwen "Highscore" list that we updated over several months signed by all players present when we played it. One simple rule was that highscores only counted when at least one other person was present and signed it off. I wished that list didn't get lost in time. Early 80s gaming included so many things that don't exist anymore today. handwritten high" [X Link](https://x.com/exQUIZitely/status/2017876070813597792) 2026-02-01T08:22Z [----] followers, 118.1K engagements "What was your favorite first person shooter of the 90s" [X Link](https://x.com/exQUIZitely/status/2017911051124081128) 2026-02-01T10:41Z [----] followers, 24.2K engagements "I am always torn when I think about what the best RTS series was back in the day. Not a single game but a series. The two big ones I can think of are the Age of Empires series and the Command & Conquer series both brilliant and in a way genre defining. Pretty hard to decide between those two juggernauts of RTS history. I will give the slighest of edges to Command & Conquer. Feel free to disagree I know that personal taste is obviously very subjective. Command & Conquer: Red Alert [--] by Westwood Studios was released in [----]. You can pick the Allied or Soviet side and the story continues where" [X Link](https://x.com/exQUIZitely/status/2017970946057920849) 2026-02-01T14:39Z 10K followers, 40.9K engagements "What was your very first game on your own computer Not counting games that you played at the arcades or at a friend's house - just the first one that you played at home on your very own system Mine was Falcon Patrol (1983) I was [--] at the time smart enough to understand what was going on and my brother and I played this ad nauseam as it was the first - and only - game came with the Commodore [--] when we got for Christmas (best Christmas ever by the way). The refueling sound of the jet and missle shots live rent free in my head. Great game by the way. What memories do you have of your "first" [X Link](https://x.com/exQUIZitely/status/2018049889528131788) 2026-02-01T19:52Z [----] followers, 11.4K engagements "The death of many joysticks the bane of many players the agony of a generation - a game that would drive you insane yet had this magical pull to draw you back in and give it another shot. Incredibly hard unforgiving yet highly addictive: Ghost'n Goblins I am having a hard time thinking of another game that I associate such conflicting emotions with. What's a love/hate relationship game from your gaming past" [X Link](https://x.com/exQUIZitely/status/2018084192102600870) 2026-02-01T22:09Z [----] followers, 49.5K engagements "Are you old enough to remember this record setting game Mystery House (On-Line Systems 1980) was designed written and illustrated by Roberta Williams and programmed by her husband Ken Williams. It is widely considered to be the world's first adventure game that is not just based on text but includes graphics to give the player a more immersive feeling. The early success of the game encouraged Roberta and Ken to work on their next game Wizard and the Princess which was a commercial success too. Seeing that gaming could be a viable business Roberta and Ken then decided to go all in and" [X Link](https://x.com/exQUIZitely/status/2018334818325438556) 2026-02-02T14:44Z [----] followers, [----] engagements "Remember the first time you played Star Wars: Dark Forces and hearing those blaster sound effects Published by LucasArts in [----] nicely tucked in between Doom and Quake Dark Forces was the first in the Jedi Knight series with several sequels to follow. LucasArts maiden voyage into the first person shooter craze of the 90s was both a critical and a commercial succes selling almost [--] million copies by the end of its life cycle. You are playing as Kyle Katarn hired by the Rebel Alliance to figure out the secret of the Empire's Dark Trooper project. Great graphics iconic sound effects and music" [X Link](https://x.com/exQUIZitely/status/2018361519936049622) 2026-02-02T16:31Z [----] followers, 38.6K engagements "SSI created some excellent games among it the "Generals" franchise that started with Panzer General in [----] and had several sequels based on the same engine - one of those being Fantasy General from [----]. If you were a fan of round-based strategy set in a fantasy realm Fantasy General was one of the finest choices. In the most classic of settings you choose either the Good or Evil side play against the computer or against another player command a wide selection of units upgrade them and progress in a typical campaign mode to eventually defeat of the Shadowlord at the Fire Isle. Graphics and" [X Link](https://x.com/exQUIZitely/status/2018409586441793677) 2026-02-02T19:42Z [----] followers, [----] engagements "The 90s brought us some of the best point and click adventures of all time. I consider it the peak decade for such games. Sure some already existed in the 80s (Maniac Mansion and Zac McKracken come to mind) but that decade feels more dominated by classic text parser adventures. A clear shift of gears was noticable in the early 90s (thank you LucasArts). I find it terribly hard to settle on what the #1 point and click adventure of the 90s was but I my vote will go to Monkey Island [--]. The [--] games below are by now means a complete list but maybe they can serve as inspiration - or maybe your #1" [X Link](https://x.com/exQUIZitely/status/2018492130407129092) 2026-02-03T01:10Z [----] followers, 19.5K engagements "When you hear the name "Bullfrog" what's the first game that comes to mind If you are one of those saying Hi-Octane then this post is for you (and I feel you are a rare breed too by the way). Hi-Octane was published under obscure circumstanes. Using the Magic Carpet engine Hi-Octane (1995) was apparently a stopgap game to generate some additional revenue to meet quarterly revenue goals that EA had put on Bullfrog after their acquisition. It was put together in roughly [--] weeks a record time for any () Bullfrog game - and not a recipe for success. Needless to say it sold very poorly and so the" [X Link](https://x.com/exQUIZitely/status/2018602356535931247) 2026-02-03T08:28Z [----] followers, [----] engagements "Most people will associate the name Jordan Mechner with Prince of Persia - and who can fault them it's an incredible game. But when you go back further in history to the year [----] and think about what kind of innovation dedication and skill went into Karateka I find it even more mind-blowing. Karateka was the first game to use rotoscoping where Jordan Mechner filmed his karate coach performing moves and then hand-traced () each frame to create fluid realistic animations on the limited hardware that was available back then. Think about the endless hours of work required to hand-trace the" [X Link](https://x.com/exQUIZitely/status/2018687574278049876) 2026-02-03T14:06Z [----] followers, 30.2K engagements "Among these four developers which had the most impact on 80s adventure game history Keep the decade in mind when voting â¤đ Infocom Sierra Magnetic Scrolls LucasArts Infocom Sierra Magnetic Scrolls LucasArts" [X Link](https://x.com/exQUIZitely/status/2018727550596551155) 2026-02-03T16:45Z [----] followers, [----] engagements "What's your favorite Bitmap Brothers game" [X Link](https://x.com/exQUIZitely/status/2018732212485599672) 2026-02-03T17:04Z [----] followers, [----] engagements "Anyone remember General Zod One of the last games of the Bitmap Brothers and also one of their best in my opinion. Z from [----] was such a blast. Yes I know Command & Conquer was published a year earlier and was more complex (and turned into a massive franchise) but I always felt that Z deserved more credit and got a bit lost in the shuffle. Great graphics an epic soundtrack and some fun units (who doesn't love the Psychos) were sadly still not enough and despite some excellent reviews sales numbers were pretty low. Earlier games from the Bitmap Brothers such as Speedball [--] or Xenon [--] were" [X Link](https://x.com/exQUIZitely/status/2018822054640750937) 2026-02-03T23:01Z [----] followers, 37.6K engagements "For those of you old enough to remember - would you consider Gauntlet (Atari Games 1985) the best arcade game of the 80s All together now: "Elf needs food badly"" [X Link](https://x.com/exQUIZitely/status/2018962731034894752) 2026-02-04T08:20Z [----] followers, 18.8K engagements "The 90s gave us some of the best turn-based strategy games of all time. Among these four sequels from some of the greatest which one has your vote for "most improved compared to predecessor" title Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II" [X Link](https://x.com/exQUIZitely/status/2019049708463759421) 2026-02-04T14:05Z [----] followers, [----] engagements "What's a game-sound that lives rent free in your head I start: Galaga When they start dive-bombing you (at 0:11 in the clip) it teleports me back decades" [X Link](https://x.com/exQUIZitely/status/2019067873382023529) 2026-02-04T15:17Z [----] followers, 14.8K engagements "Most people will probably view Dune II as the father of RTS games. Howeever Dune II is [--] younger than Mega-Lo-Mania and a whopping [--] years younger than Herzog Zwei which is considered to be the origin of RTS gaming - which was confirmed by Warcraft StarCraft and Command & Conquer developers in retrospect. Technosoft (Japan) published their masterpiece in [----] for the Sega Genesis. What I always found a bit curious are the many German words used in the game. Herzog Zwei translates to Duke Two (there was no Herzog Eins. Duke One) and the maps had German names as well. Did you play this one" [X Link](https://x.com/exQUIZitely/status/2019101404376301921) 2026-02-04T17:31Z 10.1K followers, 23.2K engagements "@careyd One day I hope to be able to open a little retro cafe/museum no joke. one day" [X Link](https://x.com/exQUIZitely/status/2019106749027103147) 2026-02-04T17:52Z [----] followers, [--] engagements "Into the Wonderful Gods (Bitmap Brothers 1991) scored 90% or higher in every magazine that reviewed it at the time. In retrospect perhaps a tad bit too high - not because of the graphics or sound which were brilliant in typical Bitmap Brothers style but because I always found the controls a little clunky. Like Xenon II the movement felt somewhat sluggish. In a classic platformer that small but noticeable issue was the only real downside. What remains is still a great early-90s game one of the last hurrahs for the Amiga. Bitmap Brothers sure were one of the more badass game developer studios" [X Link](https://x.com/exQUIZitely/status/2019142163393560926) 2026-02-04T20:13Z [----] followers, 24.3K engagements "@SandyofCthulhu Ah dang I missed Modem Wars will have to dig a little deeper. On the bright side I do have an original box of Command HQ here â¤đ" [X Link](https://x.com/exQUIZitely/status/2019171163738652820) 2026-02-04T22:08Z [----] followers, [---] engagements "@ATAMOPodcast Hm. I don't know that one tell me more" [X Link](https://x.com/exQUIZitely/status/2019204048306503993) 2026-02-05T00:18Z [----] followers, [---] engagements "Giana Sisters (Rainbow Arts 1987) was programmed by Armin Gessert with graphics by Manfred Trenz (also Turrican) and iconic music from the legendary Chris Hlsbeck - essentially the trifecta of German star power of the 80s. Probably one of the best and also most controversial C64 games of all time not least because of the pending legal issue with Nintendo (Mario Bros.) leading to the game being pulled from many stores. and then still ending up on everyone's C64 as one of the most pirated titles of all time. None of that mattered to me back then I was simply not aware of it. What I do remember" [X Link](https://x.com/exQUIZitely/status/2019373941031371256) 2026-02-05T11:34Z 10K followers, 22.4K engagements "@EmmanouilTsi Graphics and sounds were amazing though just like with all Bitmap Brothers games" [X Link](https://x.com/exQUIZitely/status/2019384182892613796) 2026-02-05T12:14Z [----] followers, [---] engagements "Graphics: Incredible Music: Epic Gameplay: Mehh Shadow of the Beast (1989) developed by Reflections and published by Psygnosis had so much potential but ultimately felt more like a tech-demo rather than a game. I first saw (and heard) this when I was [--] and it was pushing my Amiga to its limits. But similar to a high that comes from a sugar rush so came the realization that it was a bit "mehh" in terms of gameplay once the initial wow-effect wore off. What remains is a wonderful memory and a glimpse into what the Amiga was capable of. Oh how we would talk differently about this game today if" [X Link](https://x.com/exQUIZitely/status/2019453590549721514) 2026-02-05T16:50Z [----] followers, 19.2K engagements "I can understand why Sierra won over Infocom but how Lucasfilm/Arts came in second ahead of Infocom in an 80s adventure game survey is a bit surprising" [X Link](https://x.com/exQUIZitely/status/2019470325864665310) 2026-02-05T17:57Z 10.1K followers, [----] engagements "@luisfemuziotti Wrath of the Demon came [--] years after Shadow of the Beast" [X Link](https://x.com/exQUIZitely/status/2019498965595455858) 2026-02-05T19:50Z [----] followers, [---] engagements "@techshotgun Ohh. time limit on turn based. can you name one I can't think of one right now" [X Link](https://x.com/exQUIZitely/status/2019507465487053153) 2026-02-05T20:24Z [----] followers, [---] engagements "@Geenimetsuri [--] correct [--] incorrect. â¤" [X Link](https://x.com/exQUIZitely/status/2019514792298590217) 2026-02-05T20:53Z [----] followers, [--] engagements "How such a great game as Battle Isle II (Blue Byte 1994) still had so little commercial success boggles my mind to this day. Maybe it was the limited market - developed by a German studio primarily known in Germany - or the lack of marketing power who knows. It certainly wasnt the gameplay which was simply excellent for a turn-based strategy game. It even innovated some features such as being the first CD-ROM strategy game to feature 3D combat animations and unit displays using raytracing and vector graphics. Granted that was just eye candy but it set the game apart from others in the genre" [X Link](https://x.com/exQUIZitely/status/2019521412474753496) 2026-02-05T21:20Z [----] followers, 23K engagements "@lorenzocabrini I only played The Pawn by Magnetic Scrolls don't know about Corruption sorry" [X Link](https://x.com/exQUIZitely/status/2019555463147450650) 2026-02-05T23:35Z [----] followers, [--] engagements "LucasArts gave us some incredible adventures too many to squeeze them into this poll. But if you had to decide between these four all-time greats which would be your #1 if you conside innovation gameplay and overall excellence Indiana Jones: Fate of. Monkey Island [--] The Dig Loom Indiana Jones: Fate of. Monkey Island [--] The Dig Loom" [X Link](https://x.com/exQUIZitely/status/2019575409789054991) 2026-02-06T00:54Z [----] followers, [----] engagements "@foley2k2 David Whittaker đâ¤" [X Link](https://x.com/exQUIZitely/status/2019580040070197325) 2026-02-06T01:12Z [----] followers, [--] engagements "@NdreeAtShade If only Twitter allowed more slots. The [--] slot limit is lame" [X Link](https://x.com/exQUIZitely/status/2019580281599246558) 2026-02-06T01:13Z [----] followers, [---] engagements "Castles II: Siege and Conquest a [----] RTS game developed by Quicksilver Software and published by Interplay. It had one of the earliest customizable castle-building systems almost like a LEGO sandbox style allowing you to use walls turrets gates and more to design your very own stronghold. Points were given for different structure pieces so bigger and stronger castles that were harder to siege or capture had a higher raiting than small outposts - but also took much longer to build. The ultimate goal was to gain enough power (land army and relations) to petition the Pope who acts as kingmaker." [X Link](https://x.com/exQUIZitely/status/2019697321626251539) 2026-02-06T08:59Z 10.1K followers, [----] engagements "@GiovanniDannato I am currently at Book [--] still loving it. Downhill from there đĸđ" [X Link](https://x.com/exQUIZitely/status/2019760227596325363) 2026-02-06T13:08Z [----] followers, [---] engagements "@CAD_Diabolo I also liked Sim City [----] and [----] but I agree the pureness and simplicity of the origin Sim City is unmatched. Did you try the sequels later on" [X Link](https://x.com/exQUIZitely/status/2019799890000281973) 2026-02-06T15:46Z [----] followers, [---] engagements "@cagehead713 Being a mayor must be one of the hardest and least satisfying jobs on earth you can never win" [X Link](https://x.com/exQUIZitely/status/2019804703358640509) 2026-02-06T16:05Z [----] followers, [--] engagements "@AffinityPlay @docmcfly81 But arent you glad you were around when these epic games were all the rage đ" [X Link](https://x.com/exQUIZitely/status/2019939595262312928) 2026-02-07T01:01Z [----] followers, [--] engagements "@Subaru_Shawn Ouch thats tough đ" [X Link](https://x.com/exQUIZitely/status/2019956358859354584) 2026-02-07T02:08Z [----] followers, [--] engagements "German game studios didnt have massive distribution power or marketing budgets. Globally they were probably ranked fifth (assuming the US Japan the UK and France were ahead). Still some left a lasting mark especially in the 80s and 90s. One such studio was Rainbow Arts which created classics including the Turrican series. Turrican II (1991) was an absolute masterpiecenot surprising given the team: Manfred Trenz Andreas Escher and of course Chris Hlsbeck all part of the crme de la crme of German gaming history. If you had an Amiga you knew who Chris Hlsbeck was. And what Andreas Escher" [X Link](https://x.com/exQUIZitely/status/2020096199894650892) 2026-02-07T11:24Z [----] followers, 36K engagements "@Jussi7 I kind of assumed that it was implied and obvious that he made all the Grand Prix Games so I didnt feel like mentioning it - for me the second one was the most impressive just from a very subjective point of view" [X Link](https://x.com/exQUIZitely/status/2020205930483474878) 2026-02-07T18:40Z [----] followers, [---] engagements "I bet these guys are getting ready for a good old round of Age of Empires II. Late 90s and early 2000s LAN sessions are something that I miss the most. Yes I know you can play everything online now but packing up your heavy as a rock 17" monitor and your just as heavy tower/desktop to head over to your friend's house and hang out all weekend. impossible to replicate that feeling. What was your #1 choice for LAN sessions over the weekend Our favorites were: Duke Nukem 3D Counter Strike Age of Empires II Lords of the Realm II Quake II and CivNet (painfully slow when you had to wait for the last" [X Link](https://x.com/exQUIZitely/status/2020225049001951255) 2026-02-07T19:56Z 10K followers, 25.5K engagements "Who here was a fan of Company of Heroes In terms of RTS games this is pretty much the last "modern" one I played. Modern might be an odd term for a 20-year-old game (published in 2006) but I grew up with a C64 and M.U.L.E. so anything after [----] still feels pretty modern to me even today. I have no idea if current RTS games are more complex or have reverted to simplicity but Company of Heroes felt right on the edge for me in terms of controls speed and frantic decision-making. I generally lean toward turn-based games (dungeon crawlers or strategy/war games) but the adrenaline rush and" [X Link](https://x.com/exQUIZitely/status/2020311367664767243) 2026-02-08T01:39Z 10K followers, 21.3K engagements "Chess is boring. Enter Battle Chess Interplay's masterpiece from [----] didn't just have a totally new approach I think it also pulled in quite a lot of people who either never played chess before or weren't super interested. That's how it was for me. I knew the basic rules but found the game a bit "dry". The animations for each matchup made it a lot more fun - and yes after a while you had seem then all and the effect wore off a bit. You could change the setting for the animations (on/off) and also toggle between a standard chess board display or the cute little characters. It always reminded" [X Link](https://x.com/exQUIZitely/status/2020449779885687033) 2026-02-08T10:49Z 10K followers, 24.6K engagements "Your typical board game setup usually includes the board (duh) often some dice cards player figurines sometimes a timer. I am pretty sure that covers the vast majority. And then there was Dark Tower (from [----] by Milton Bradley) an electronic fantasy board game for [--] to [--] players where you build an army collect three keys (brass silver gold) from different kingdoms and ultimately try to storm the central Dark Tower to defeat the enemy inside. I was [--] or [--] when I first saw it at a friend's birthday party. When your own games at home were Monopoly Risk or Connect [--] and you see Dark Tower for" [X Link](https://x.com/exQUIZitely/status/2020515714441081208) 2026-02-08T15:11Z 10.1K followers, 12.3K engagements "@MuseumCommodore Why do I smile the whole time watching this This is so epic. You are like the David Attenborough for Commodore" [X Link](https://x.com/exQUIZitely/status/2020651154485772650) 2026-02-09T00:09Z [----] followers, [---] engagements "@JustDeezGuy I wished I had 10% of your skill to understand what you just said Also thanks for the retweet" [X Link](https://x.com/exQUIZitely/status/2020665102823837770) 2026-02-09T01:04Z [----] followers, [----] engagements "@EchoeOfTheGecko @RetroBrothers Excellent game by the way :)" [X Link](https://x.com/exQUIZitely/status/2020665761878909357) 2026-02-09T01:07Z [----] followers, [--] engagements "@mightyclaw Yep lol [--] beeps were instant "oh crap what"" [X Link](https://x.com/exQUIZitely/status/2020672953420005866) 2026-02-09T01:35Z 10.1K followers, [----] engagements "If manuals and posters and other stuff didn't matter we wouldn't remember it today. I loved when games had more than just the disk. MicroProse had the biggest manuals. The Ultima maps and other things in the boxes were also great. To me games were (and are) more than games they are an experience - including the things that came with it (box manual etc.). Digital downloads are ok but feel soulless" [X Link](https://x.com/exQUIZitely/status/2021032519131369528) 2026-02-10T01:24Z 10.1K followers, [---] engagements "@elonmusk @Starlink Great example of what happens when people just say stuff for clicks and attention before using their brain. The world we live in is fu**ed" [X Link](https://x.com/exQUIZitely/status/2021182752993751487) 2026-02-10T11:21Z 10.1K followers, [----] engagements "@PeterMacKaris Yep but that is also realistic no I mean spearmen against muskets shouldn't be a fight in reality either Just my two cents :)" [X Link](https://x.com/exQUIZitely/status/2021198432116101381) 2026-02-10T12:23Z 10K followers, [--] engagements "@LawrenceEmlyn @elonmusk @Starlink 100% agree with your view. They got dealt a bad hand" [X Link](https://x.com/exQUIZitely/status/2021217723716415726) 2026-02-10T13:40Z 10.1K followers, [--] engagements "@heroesahead Yeah I wonder why they don't do it. Odd. Thank you for the retweet by the way that's kind of you" [X Link](https://x.com/exQUIZitely/status/2021248996774146132) 2026-02-10T15:44Z 10.1K followers, [--] engagements "@FuwaCocoOwnerKG And all created by ONE guy. NUTS" [X Link](https://x.com/exQUIZitely/status/2021393914574536817) 2026-02-11T01:20Z 10K followers, [--] engagements "The Last Ninja (1987 System 3) lives rent free in my 80s gamer brain. Not just for how it made me feel playing it back then but also how incredible it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away too early in 2018) and it added such a massive amount of adrenalin to the game that it's hard to put into words. Most games use music as the "sprinkle on top" here it was at least as iconic as the game itself. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky" [X Link](https://x.com/exQUIZitely/status/2001260964847759369) 2025-12-17T11:59Z 10.1K followers, 51.2K engagements "Looking at the second half of the 90s if you were a fan of RTS games during that time - how blessed were we This is not even a complete list but simply one game per year from [----] to [----]. Gaming just felt different then. Whether in single-player mode or - even better - in LAN sessions with your friends; those memories will never fade. Sometimes it was really hard to decide because there were simply too many great games to choose from â Warcraft [--] (1995) â Command & Conquer: Red Alert (1996) â Total Annihilation (1997) â StarCraft (1998) â Age of Empires [--] (1999) â Dark Reign [--] (2000)" [X Link](https://x.com/exQUIZitely/status/2009558514503414254) 2026-01-09T09:31Z 10.1K followers, 139.9K engagements "A bit of a forgotten classic did you play this one back in the day Caesar III released in [----] by Impressions Games and Sierra is a city-builder set in the Roman Empire. As a provincial governor players zone housing farms and industries managing complex supply chains - citizens roam roads distributing goods like wheat pottery and wine. Balance food health education religion and trade to evolve simple houses into grand villas while appeasing Caesar and fending off barbarians with forts and legions One of the best historical sims I ever played I feel that among the incredible quantity and" [X Link](https://x.com/exQUIZitely/status/2009792813848780925) 2026-01-10T01:02Z 10.1K followers, 95.6K engagements "Some of you will be old enough to remember this. Defragging - and it actually did serve a purpose. It was essential for optimizing slow mechanical hard drives by rearranging scattered data into contiguous blocks. By doing so increased data load times (since the physical head of the hard drive didn't have to move that much). However what I remember most was the almost hypnotical satisfaction of seeing all those little blocks flashing being organized and just "knowing" that it was good for my computer. In times when you fiddled around with autoxec.bat and config.sys when every little Kilobyte" [X Link](https://x.com/exQUIZitely/status/2016135100111405273) 2026-01-27T13:04Z 10.1K followers, 544.8K engagements "If you had a C64 you played The Duel: Test Drive II. Developed by Distinctive Software and published by Accolade in [----] the opening sequence alone - with the music pumping the Porsche driving along followed by the Ferrari - just oozed coolness. At least thats how teenage me felt at the time. Also does anyone else get California Games vibes from the end screen I loved those big pixel graphics on the C64. Sometimes wed just let the intro or outro run and crank up the volume. Good times https://twitter.com/i/web/status/2019181674026737714 https://twitter.com/i/web/status/2019181674026737714" [X Link](https://x.com/exQUIZitely/status/2019181674026737714) 2026-02-04T22:50Z 10.1K followers, 22.9K engagements "Phoenix (1980) was one of the first games that included a "boss fight" with the giant mothership at the end before the next wave started. While avoiding the dive-bombing birds and shots from the mothership you had to blast your way through its underbelly (shield) to reach the center piece and nuke it - all while it slowly dropped lower and closed the distance on you. Could turn into quite a frantic showdown. Another cool feature where the unhatched birds which then turned into fully grown ones - and you better hit those dead center and not clip a wing. though it was always a bit funny to see" [X Link](https://x.com/exQUIZitely/status/2020193843467968897) 2026-02-07T17:52Z 10.1K followers, 26.8K engagements "Here is a Top [--] of the highest-grossing arcade games of the 80s (meaning from [----] to 1989). Sales numbers and other data is drawn from VG Sales Wiki. compilations of RePlay (US operator polls) AMOA awards and Game Machine (Japan charts). Some games had a longer life span than others with Pac-Man leading the Top [--] by a huge margin at $10 billion in revenue. Just to add some context [--] billion is a million multiplied by [-----]. Insane. How many of these classics did you play 1) Pac-Man (1980 Namco) $10B 2) Donkey Kong (1981 Nintendo) $4.2B 3) Ms. Pac-Man (1982 Namco/Midway) $1.9B 4) Double" [X Link](https://x.com/exQUIZitely/status/2021143349768446017) 2026-02-10T08:45Z 10.1K followers, [----] engagements "The Mother of All Games Scorched Earth by Wendell Hicken was released as shareware in [----]. Not easy on the eyes but one of the best multiplayer games ever It let you customize everything - from gravity wind and meteor showers. Building on earlier games like QBasic Gorillas it took the concept to a new level supporting up to [--] players with far more complexity and variety. You could set the angle and power to aim combined with a wide choice of weapons (unlike the banana in QBasic Gorillas). Computer-controlled enemies could be set from difficulty [--] (Moron) to [--] (Cyborg). No other game has" [X Link](https://x.com/exQUIZitely/status/2020258519442944457) 2026-02-07T22:09Z 10.1K followers, 198.5K engagements "For some this means nothing. For others a lot. The whirring of the hard drive the simple "beep" - two sounds forever etched into my brain; [--] seconds of time travel" [X Link](https://x.com/exQUIZitely/status/2020640536302903409) 2026-02-08T23:27Z 10.1K followers, 387.3K engagements "Are you this old The 90s brought us some of the finest RTS games. Here's a little slideshow selection one for each year from [----] to [----]. 1990: Powermonger 1991: Mega-Lo-Mania 1992: Dune II 1993: The Settlers 1994: Warcraft: Orcs & Humans 1995: Command & Conquer 1996: Command & Conquer: Red Altert 1997: Age of Empires 1998: StarCraft 1999: Age of Empires II: Age of Kings https://twitter.com/i/web/status/2021377753082364235 https://twitter.com/i/web/status/2021377753082364235" [X Link](https://x.com/exQUIZitely/status/2021377753082364235) 2026-02-11T00:16Z 10.1K followers, 28.7K engagements "Who was a fan of this gem from [----] Flashback Paul Cuisset's masterpiece published by US Gold is - contrary to popular belief - not the sequel to Another World. It holds the record for the best selling game ever developed by a French team. https://twitter.com/i/web/status/2021499949502943432 https://twitter.com/i/web/status/2021499949502943432" [X Link](https://x.com/exQUIZitely/status/2021499949502943432) 2026-02-11T08:22Z 10.1K followers, 47.8K engagements "Star Wars: Tie Fighter (LucasArts 1994) was the sequel to Start Wars: X-Wing and turned it up a notch or two The first Star Wars game to let you play as the Empire as a force of order against Rebel Scum Joining the Dark Side was simply badass. Getting that tattoo lasered on to your arm epic. Hearing the original laser and blaster sounds absolute nerd chills. Requiring not just a steady hand to gun down enemy fighters and capital ships but also having to manage and toggle energy between weapons engines and shields Tie Fighter had the perfect mix with epic battles mission briefings and" [X Link](https://x.com/exQUIZitely/status/2021537446664495159) 2026-02-11T10:51Z 10.1K followers, 27.1K engagements "Nuclear War (New World Computing 1989) was a brilliantly funny game perfectly fitting the Zeitgeist when it was released. You select [--] opponents from a roster of [--] caricatures of real-world leaders (parodies from the Cold War era - so the younger ones of you will struggle with context here) each representing a nation/power. One simple goal: wipe out everyone Pretty straight forward eh The list of opposing leaders: Ronnie Raygunen P.M. Satcher Infidel Castro Col. Malomar Khadaffy Ayatollah Kookamamie Mao the Pun Jimi Farmer Tricky Dick Gorbatchef Ghanji What a game" [X Link](https://x.com/exQUIZitely/status/2021568400666083410) 2026-02-11T12:54Z 10.1K followers, 18K engagements "Commandos: Behind Enemy Lines (Pyro Studios 1998) Great fun in LAN multiplayer mode with your friends on a long gaming weekend when reflexes for another round of Duke Nukem were not good enough anymore. Brilliant graphics great sound effects slow-paced and tactical gameplay - all the ingredients for a great coop team game. It was a total surprise hit with over [---] million copies sold [--] years after its release. To this day it remains the most successful game by a Spanish developer team. https://twitter.com/i/web/status/2021685421629984883 https://twitter.com/i/web/status/2021685421629984883" [X Link](https://x.com/exQUIZitely/status/2021685421629984883) 2026-02-11T20:39Z 10.1K followers, 49.3K engagements "Name a game that's over [--] years old and still great today. My pick is Lode Runner from [----] by Doug Smith (who sadly died at the age of 54). It's one of the earliest games I remember playing and I still play it occasionally. Some games are completely timeless and Lode Runner fits that label perfectly. While it was successful in the United States it really took off in Japan where it sold millions making it the first Western-made game to achieve major success there. https://twitter.com/i/web/status/2021714111071994043 https://twitter.com/i/web/status/2021714111071994043" [X Link](https://x.com/exQUIZitely/status/2021714111071994043) 2026-02-11T22:33Z 10.1K followers, 17.3K engagements "@SandyofCthulhu -- Do you know if there was a city size limit I once had a [--] city but not sure if there were any hard-coded limits or simply lucky/depening on cities surrounding terrain and resources" [X Link](https://x.com/exQUIZitely/status/2021758150739968127) 2026-02-12T01:28Z 10.1K followers, [---] engagements "@aditiitwt Everything you listed in there about his happy/perfect life is only possible through the money he earned. I am pretty sure 99% of people would have a good life with vast amounts of money no" [X Link](https://x.com/exQUIZitely/status/2021778035054100808) 2026-02-12T02:47Z 10.1K followers, [----] engagements "Metroid turns [--] this year. One of the most iconic games ever for the NES and one of the most unusual endings in gaming history. Did you know that Samus's iconic ability to roll into a compact ball wasn't originally planned Tt stemmed from a programming limitation on the NES that made the crawling animation too complex. Developers then turned it into a feature for navigating tight spaces. This was later picked up by other games too for example Turrican or Sonic the Hedgehog. The game's creator Gunpei Yokoi was heavily influenced by Ridley Scott's [----] sci-fi horror classic giving the game its" [X Link](https://x.com/exQUIZitely/status/2021865609022038236) 2026-02-12T08:35Z 10.1K followers, 18.8K engagements "Has there ever been a more badass main character in gaming than Duke Nukem "It's time to kick ass and chew bubblegum. and I'm all out of gum" "Hail to the king baby" "Come get some" "Your face your ass - what's the difference" "Nobody steals our chicks. and lives" https://twitter.com/i/web/status/2021893291160351021 https://twitter.com/i/web/status/2021893291160351021" [X Link](https://x.com/exQUIZitely/status/2021893291160351021) 2026-02-12T10:25Z 10.1K followers, [----] engagements "Who was a fan of this one Caesar III (1998 Impressions Games/Sierra) Loved this one and never understood why some label it an RTS game. To me it feels much more like a classic city builder in the spirit of SimCity than an RTS. Sure it included some battles but they werent what defined Caesar III at all. The focus was on building up your city trading and evolving; the battles were just an afterthought. https://twitter.com/i/web/status/2021932550437150985 https://twitter.com/i/web/status/2021932550437150985" [X Link](https://x.com/exQUIZitely/status/2021932550437150985) 2026-02-12T13:01Z 10.1K followers, 61.6K engagements "I would like to thank everyone who joined the retro raffle and made this the biggest one yet. The winner this time is @mukkino who picked Space Quest II for the Atari ST. Congratulations I will send you a DM to arrange shipping. To everyone else thank you again for making this a fun event. As much as it hurts to part with a retro game it's simply too much fun to stop so I will set up another raffle sometime in February. Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another" [X Link](https://x.com/exQUIZitely/status/2021965585538535822) 2026-02-12T15:12Z 10.1K followers, [----] engagements "Did you play "Moonstone: A Hard Days Knight" back in the day The ideas was a combination of Dungeons & Dragons combined with the board games Talisman and Dark Tower while the combat scenes were inspired by Barbarian. Not a bad mix if you ask me. One of those games that was banned in Germany (we loved doing stuff like that.) and an extremely rare game these days. If you happen to own an original and complete box version DM me. Seriously" [X Link](https://x.com/exQUIZitely/status/2022001756029563194) 2026-02-12T17:36Z 10.1K followers, [----] engagements "Descent II is widely considered the best of the three main Descent games (Descent [--] in [----] Descent II in [----] and Descent [--] in 1999). One of its most impactful additions was the Guide-Bot which helped players navigate the maze-like mines. It also had the best soundtrack and the strongest single-player mode of the three. The original Descent innovated with its six degrees of freedom and Descent III had the best graphics but neither matched the immersion and feel that Descent II achieved. Fun fact: The Omega Cannon was so frame-rate dependent and network-flooding that it was universally banned" [X Link](https://x.com/exQUIZitely/status/2022071717468975301) 2026-02-12T22:14Z 10.1K followers, 25.8K engagements "The Godfather of all real-time dungeon crawlers: Dungeon Master (1987) by FTL Games first released on Atari ST. Players guide a party of four champions through a multi-level dungeon in first-person view solving puzzles fighting monsters and retrieving the Firestaff to defeat Lord Chaos. It revolutionized the genre with a mouse-driven interface and skill-based progression (novel for its time). No matter how many times I have played this it never lost its magic. I normally prefer round-based RPGs especially for the combat sequences but Dungeon Master is so incredibly brilliant it doesn't bother" [X Link](https://x.com/exQUIZitely/status/2009593746544001261) 2026-01-09T11:51Z 10.1K followers, 26.2K engagements "đš Bullfrog gave us such brilliant games such as Populous Theme Park and Syndicate. đš Origin Systems gave created the legendary Ultima and Wing Commander series. đš Westwood Studios revolutionized RTS games with Dune II and Command & Conquer. đš Maxis was the powerhouse behind the "Sim" games. All acquired by Electronic Arts between the years of [----] to [----] - and all closed down. All four were a big loss but the one I miss the most is Westwood Studios. Acquired in [----] for a relatively small amount (US$ [---] million) and then shut down less than [--] years later. Electronic Arts was also a" [X Link](https://x.com/exQUIZitely/status/2012809939081654665) 2026-01-18T08:51Z 10.1K followers, 158.2K engagements "In which era did your gaming journey start Which was the most formative Mine started in the early 80s with the likes of Pac Man and Donkey Kong. My most formative time were the early 90s. https://twitter.com/i/web/status/2015853493324796240 https://twitter.com/i/web/status/2015853493324796240" [X Link](https://x.com/exQUIZitely/status/2015853493324796240) 2026-01-26T18:25Z 10.1K followers, [----] engagements "I sometimes wonder what other unique and wonderful games we would have today if EA didn't acquire Bullfrog in [----] only to then totally change their philosophy/culture and shut it down in [----]. Bullfrog was never the biggest developer in terms of team size or sales but I always felt they were among the most daring - in a sense that they really tried new concepts pushed the limits and took risks by creating some of the coolest games back then. One employee from the early days later said he believed that Bullfrog had become too corporate after the takeover by EA so he left to make games for the" [X Link](https://x.com/exQUIZitely/status/2016698310091034646) 2026-01-29T02:22Z 10.1K followers, 11.2K engagements "I will always associate Bullfrog Productions with innovation daring to take risks and trying unconventional ideas. That approach didn't just evolve later in their timeline of games but was pretty evident early on. Populous (1989) is widely recognized as the origin of God games. I remember having zero idea what to do when first playing it but being instantly hooked. Over time I figured it out what the goal of the game was how the mana bar worked what effect the disasters had how to raise or flatten land - I mean think about how many other games before allowed you to cast an earthquake spell on" [X Link](https://x.com/exQUIZitely/status/2018458156423127094) 2026-02-02T22:55Z 10.1K followers, 21.7K engagements "Tzar: The Burden of the Crown developed by the Bulgarian game studio Haemimont Games in [----] is probably one of the best ripoffs of Age of Empires ever - not reaching its level or class by any means but still good enough to have created a cult following. Apparently a huge hit in the Spanish market the game concept and mechanics are more or less a carbon copy of the original Age of Empires. Harvesting food collecting wood stone and gold all sound famiar Well if it aint broke dont fix it. Maybe I am being a bit harsh. RTS games were after all pretty much all built on the same principle - gather" [X Link](https://x.com/exQUIZitely/status/2018641867697775084) 2026-02-03T11:05Z 10.1K followers, 26.8K engagements "Anyone old enough to remember this NES classic and getting flattened instantly by Iron Mike in the final match Punch-Out by Nintendo (1987). Originally called Mike Tyson's Punch-Out he was signed to a licensing deal even before winning a title - a risky move by Nintendo that paid off hugely. After the license expired Tyson was replaced by Mr. Dream as the final boss. Soda Popinski is still one of the coolest names in gaming history if you ask me. https://twitter.com/i/web/status/2019327887674077210 https://twitter.com/i/web/status/2019327887674077210" [X Link](https://x.com/exQUIZitely/status/2019327887674077210) 2026-02-05T08:31Z 10.1K followers, [----] engagements "Trivia time Let's see how well you know some of your retro gaming legends. The picture shows eight people (and yes I know that list is not complete mea culpa). Can you associate each person with one of the following games Decathlon Ultima III Powermonger Railroad Tycoon Karateka Maniac Mansion Sim City King's Quest II Simply copy/paste the list above and then add a number behind each. So for example if you think number [--] created Powermonger then your comment can look like this: Powermonger -- [--] .and so on. Good luck https://twitter.com/i/web/status/2019411186505441577" [X Link](https://x.com/exQUIZitely/status/2019411186505441577) 2026-02-05T14:02Z 10.1K followers, [----] engagements "Turn-based or real-time The age-old question for RPGs (or strategy games but let's stick with RPGs here). Which style do you prefer The turn-based one like in Bard's Tale Wizardry or Might and Magic Or the real-time one from classics such as Dungeon Master Eye of the Beholder or Lands of Lore I always leaned toward turn-based since it allowed more time for thinking and preparation making it more tactical rather than reliant on reflexes click speed and quick snap decisions. https://twitter.com/i/web/status/2019491968280326337 https://twitter.com/i/web/status/2019491968280326337" [X Link](https://x.com/exQUIZitely/status/2019491968280326337) 2026-02-05T19:23Z 10.1K followers, [----] engagements "What is the oldest game you own Not a copy not just a disk - but the oldest complete game with physical box manual etc. I got this one from 1983: Ringside Seat by SSI Would love to see your oldest "treasure"" [X Link](https://x.com/exQUIZitely/status/2019850077863559586) 2026-02-06T19:06Z 10.1K followers, [----] engagements "When Colonization was published in [----] my curiosity was pretty high. I was wondering if a game could possibly be better than Civilization (1991). And to this day I can't decide between the two. What I will say is that Colonization has a different spirit it feels a bit "warmer" if that makes sense Instead of the race to space or simply nuking the crap out of your enemies and conquering the whole world in Colonization you care more about the little things - what trade or skill experts you ship over and assign to tasks in the New World your relationship to the native Americans trading with them" [X Link](https://x.com/exQUIZitely/status/2020161128131633474) 2026-02-07T15:42Z 10.1K followers, 28.5K engagements "Master of Magic by Simtex/MicroProse (1994) Over [---] spells two seperate worlds (Arcanus and Myrror) that are linked through portals a Civ-like interface to build/upgrade your cities and infinite replayability - what's not to love For a game that's over [--] years old it still looks pretty good today. There was a sequel in the works but sadly Simtex shut down in [----] and MicroProse decided not to proceed (why MicropProse why) so it got lost in time. 90s were a great decade for turn-based fantasy/strategy games. Heroes of Might and Magic Fantasy General Lords of Magic and of course this little" [X Link](https://x.com/exQUIZitely/status/2020546920301973707) 2026-02-08T17:15Z 10.1K followers, 15.5K engagements "According to my Twitter analytics only 37% of my followers are old enough to have played this back in the day. Sorry to the other 63% but of you haven't played this one by all means give it a try M.U.L.E. by Ozark Softscape from [----] is one of the best ever multiplayer games for the C64. The concept is so timeless that even now [--] years later playing it in a group of [--] players is a blast. Early attempts were quite the struggle (I remember that we had no clue what was going on since we had no manual) but step by step we got the hang of it. Claiming land on planet Irata (if you know you know.)" [X Link](https://x.com/exQUIZitely/status/2020776683905908981) 2026-02-09T08:28Z 10.1K followers, 10.6K engagements "Next time you are looking for some pub quiz ideas remember this one :) Two facts most of you will probably not know: 1) Sylvester Stallone directed the movie "Staying Alive" in [----]. 2) He has a brief cameo bumping into John Travolta" [X Link](https://x.com/exQUIZitely/status/2020801094671388696) 2026-02-09T10:05Z 10.1K followers, [----] engagements "Is there a game that covers a longer time span than Empire Earth Over a period of [--] epochs and half a million () years you are leading your tribe from the prehistoric age around [------] BC to the space age around [----] AD - which made for some odd encounters when you are [--] epochs ahead of your friend and rock up with tanks while he's still training musket men. Age of Empires StarCraft Warcraft and Command & Conquer all have a much bigger legacy (at least that's how I see it) and they all overshadowed Empire Earth but I always had a soft spot for it. The intro alone got you hooked I loved the" [X Link](https://x.com/exQUIZitely/status/2020967692522619185) 2026-02-09T21:07Z 10.1K followers, 14.7K engagements "One of the biggest game rivalries in the 90s existed between the fans of Kick Off [--] and Sensible World of Soccer. Supporters of Kick Off [--] would argue that it was a great game for its time (1990) and that comparing it to Sensible World of Soccer released four years later in [----] isnt entirely fair - and I think that's a valid point. I always liked both but the manager feature in SWoS obviously added a whole new dimension. Still what Dino Dini created with Kick Off and Kick Off [--] impressive. Personally I preferred the controls and game flow of SWoS (it felt a bit smoother) so it became our" [X Link](https://x.com/exQUIZitely/status/2021186383533211725) 2026-02-10T11:36Z 10.1K followers, 18.4K engagements "@SandyofCthulhu Also not true that nobody cared for manuals. What an odd statement" [X Link](https://x.com/exQUIZitely/status/2021284749830914120) 2026-02-10T18:06Z 10.1K followers, [---] engagements "@Kornstalx 90s retro remix :)" [X Link](https://x.com/exQUIZitely/status/2021379484637647187) 2026-02-11T00:23Z 10.1K followers, [---] engagements "@FuwaCocoOwnerKG I think it was the first to have full stereo sound" [X Link](https://x.com/exQUIZitely/status/2021380123279126825) 2026-02-11T00:25Z 10.1K followers, [---] engagements "@pwlot The early RTS classics before Dune II took the crown" [X Link](https://x.com/exQUIZitely/status/2021385715142336814) 2026-02-11T00:48Z 10.1K followers, [---] engagements "@90s_00s_culture I know it was more a sentiment of "wow that dude was brilliant" :)" [X Link](https://x.com/exQUIZitely/status/2021395820021727615) 2026-02-11T01:28Z 10.1K followers, [---] engagements "@covcoh69 Bookmarked will totally check it out" [X Link](https://x.com/exQUIZitely/status/2021397447554252810) 2026-02-11T01:34Z 10.1K followers, [--] engagements "@davishouz Glad I could make you remember and old classic :)" [X Link](https://x.com/exQUIZitely/status/2021768061376733669) 2026-02-12T02:07Z 10.1K followers, [---] engagements "@DonaldBergin2 @YouTube NIIIIIIIIIICE Also apparently we are in the unhappy stage now I must have missed that part" [X Link](https://x.com/exQUIZitely/status/2021774159702057315) 2026-02-12T02:31Z 10.1K followers, [--] engagements "@Orion_Assante" [X Link](https://x.com/exQUIZitely/status/2021774778160624025) 2026-02-12T02:34Z 10.1K followers, [---] engagements "@SainteCarte @NikHaflinger Epic nerd chills" [X Link](https://x.com/exQUIZitely/status/2022007117809693146) 2026-02-12T17:57Z 10.1K followers, [--] engagements "Another timeless artifact from days long gone. I would bet that anyone who ever had a C64 would instantly get chills when the iconic sound kicks in at the 0:32 mark" [X Link](https://x.com/anyuser/status/1957102261957533880) 2025-08-17T15:28Z 10.1K followers, 35.3K engagements "Raid over Moscow Access Software [----] One of the hardest games ever even just getting out of the hangar at the start was a nightmare controling direction speed and altitude in an isometric setting. This games was also banned in Germany when it came out (Germany was oddly strict on many games) but of course that just made us want to play it even more. Remember that [----] was still the time of the cold war and just [--] year after the epic "War Games" movie hit the cinemas. The USA vs Soviet Union was THE biggest thing at the time. Towards the end stages of the game there is even a "Tron"-like" [X Link](https://x.com/anyuser/status/1960492832684433919) 2025-08-27T00:01Z 10.1K followers, 12.1K engagements "The C64 sound chip SID (Sound Interface Device) is an absolute stroke of genius. And the guy behind it is Robert Yannes. Here is a quote for his motivation when he designed the chip in 1982: "I thought the sound chips on the market including those in the Atari computers were primitive and obviously had been designed by people who knew nothing about music." The rest is history. If you need convincing just listen to this epic intro music for Arkanoid from Martin Galway. That tune is turning [--] soon and easily stands the test of time" [X Link](https://x.com/anyuser/status/1966247725277630820) 2025-09-11T21:09Z 10.1K followers, 10.6K engagements "40 years ago today Activision published the game "Little Computer People". Did you know that one very special quirk of the very early original version was that every disk had a unique ID which also impacted the main character's look "personality" and behaviour in the game. Let that sink in a personalized unique protagonist in a game that's [--] years old" [X Link](https://x.com/anyuser/status/1971992814851326195) 2025-09-27T17:38Z 10.1K followers, [----] engagements "40 years ago today Ghosts 'n Goblins was published by Capcom for arcades 8-bit and 16-bit computers. In Japan it was known as Makaimura which means "Demon World Village" - how fitting The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The iconic music was composed by Ayako Mori (one of the very few female employees at Capcom at that time). One of the hardest games ever. If you finished this without a cheat code you were a true gamer #retrogames #c64 #retro" [X Link](https://x.com/anyuser/status/1972460989363990879) 2025-09-29T00:38Z 10.1K followers, 14.3K engagements "Another legendary game that turned [--] in September this year: Silent Service for the C64 by Sid Meier [----] (that guy is basically the Michael Jackson of 80s and 90s gaming). I first saw this at a friend's house and I remember a weekend without much sleep. We played it endlessly to a point where the C64 power supply unit overheated and we had to stop for a while. We then made sure it was lifted up a bit from the table (basically putting it on stilts) and setting up a fan right next to it. 80s gaming was different. #c64 #retrogames" [X Link](https://x.com/anyuser/status/1972822960734916916) 2025-09-30T00:37Z 10.1K followers, [----] engagements "I would say this guy didn't have a girlfriend in his teens or tweens. but worth it #retro" [X Link](https://x.com/anyuser/status/1972828927455608906) 2025-09-30T01:00Z 10.1K followers, 14.4K engagements "I always felt that Colonization (MicroProse 1994) was the "little brother" of Civilization and as such it wasn't as appreciated as the original. Granted the concept was based on Civilization but I always felt it had enough own charm and depth to be seen as more than just a Civ-Clone. The team around Sid Meier and Brian Reynolds joined forces again and the result is a great game of exploration colonization (duh) and a bit of history along the way presented in wonderful pixel graphics and beautiful sound FX. While it never achieved the same legendary status as Civilization I always had fun" [X Link](https://x.com/anyuser/status/1973758914278633659) 2025-10-02T14:36Z 10.1K followers, 10.7K engagements "Beautiful pixel art from the masters of incredibly gorgeous games back in the day. Retro fans will recognize this one easily. #retro #pixelart" [X Link](https://x.com/anyuser/status/1973864133490839738) 2025-10-02T21:34Z 10.1K followers, 22.4K engagements "This screenshot is from the game Future Wars (1989 Delphine Software) and it's colour palette is [--]. What artists were (and are) able to create from a limited spectrum of colors and processing power back in the 80s still blows my mind today. This scene just oozes apocalyptic beauty and despair. You can almost "hear" the silence in this one. By the way the artist and graphic designer for this game was a certain Eric Chahi (for those who don't know that's the genius behind Another World). #retro #retrogames #pixelart" [X Link](https://x.com/anyuser/status/1974230233101578354) 2025-10-03T21:49Z 10.1K followers, 15.7K engagements "There are some games that feel completely timeless. Marble Madness (Atari Games 1984) is such a game. Just by hearing the sound I am instantly teleported back [--] years. The marble the iso graphics the quirky obstacles it is such a genuinely novel and unique game I know it doesn't quite have the same legacy as Tetris or Pac Man but I am pretty sure you could ask any gamer over the age of [--] and they would know Marble Madness. The main designer is Mark Cerny. In case the name doesn't ring a bell: Shanghai and California Games among others. In [----] he was inducted into the Academy of Interactive" [X Link](https://x.com/anyuser/status/1976239458258211081) 2025-10-09T10:52Z 10.1K followers, [----] engagements "International Karate by Archer Maclean (first released [----] for the ZX Spectrum video shown is the C64 version from 1986). The incredible Music and Sound FX from legendary Rob Hubbard. when the music shifts at the 0:27 mark I still get nerd-chills. And the iconic "POW" every time you land a punch or kick just perfect. It was the first European-developed game to become a major hit in the United States where it sold over [---] million copies but it drew controversy for its similarities to Karate Champ (1984)" [X Link](https://x.com/anyuser/status/1976712601930227858) 2025-10-10T18:13Z 10.1K followers, [----] engagements "Another World wasn't "just" a brilliant game it also had some of the most creative death scenes. I sometimes replayed the game with the sole purpose of figuring out the many ways to bite the dust. ric Chahi was such a pioneer back then what a timeless masterpiece of a game" [X Link](https://x.com/anyuser/status/1977369212466167919) 2025-10-12T13:42Z 10.1K followers, 33.3K engagements ""Stay a while. stay forever" Impossible Mission (Epyx 1984) written by Dennis Caswell features a secret agent who must stop an evil genius Professor Elvin Atombender. What a name It was the first game to feature digitized speech. It was a technical showcase for the C64's capabilities using a process that recorded human voices converted them to binary and compressed them for playback via the SID chip without extra hardware. For its time it was an aboslute gem. Great animation complex and challenging (but fair) gameplay the aforementioned digitized speech and the fact that it was written and" [X Link](https://x.com/anyuser/status/1977398511361499493) 2025-10-12T15:38Z 10.1K followers, 12.4K engagements "The current world: Modern PC monitors typically display [----] million colors which corresponds to a 24-bit color depth (8 bits per channel for red green and blue or [---] levels per channel resulting in [---] [---] [---] = [--------] colors). The world I grew up in:" [X Link](https://x.com/anyuser/status/1977899470793708020) 2025-10-14T00:49Z 10.1K followers, 14.3K engagements "Fire and Ice (1983) by Ralph Bakshi and legendary Frank Frazetta. I first watched this as a kid - though it clearly isn't your typical kids cartoon - and I recently rewatched it. An absolute masterpiece and way ahead if its time. The visuals (and music) are breathtaking. Did you watch this back in the day" [X Link](https://x.com/anyuser/status/1978049390855004604) 2025-10-14T10:44Z 10.1K followers, [----] engagements "Samurai Warrior: The Battles of Usagi Yojimbo (Beam Software 1988) was highly fascinating to me as a kid. I had no clue what the goal of the game was but loved the massive sprites the super cool music and the totally weird character: an "anthropomorphic samurai rabbit". In all seriousness though the game has a very unique style and flair. The scoring system is based on karma; doing good deeds raises Usagi's karma and doing bad deeds reduces it. If Usagi's karma drops to zero he will perform seppuku (Harakiri). Good deeds include killing armed opponents and donating money to peasants and" [X Link](https://x.com/anyuser/status/1979129510294425801) 2025-10-17T10:17Z 10.1K followers, [----] engagements "Bruce Lee (Datasoft 1984) written by Ron J. Fortier will forever be one of my favorite games. I am pretty sure anyone who grew up in the 80s was in some shape or form a Bruce Lee fan (the movies the stories. the 80s were very much influenced by martial arts "lore and mythology"). The game was neither super difficult nor very long. Maybe that was part of the charm back then so even as a kid without expert skills you could beat the game and just have a good time. Speaking of good time. fly-kicking the Ninja and Sumo into the mines (timestamp 0:40) to blow them up. ah the satisfaction It was" [X Link](https://x.com/anyuser/status/1982461934692708457) 2025-10-26T14:58Z 10.1K followers, [----] engagements "Civilization (MicroProse 1991) is one of Sid Meier's best games ever. I still play it today and prefer it over any of the later versions (which were still great) because it has a timeless feel to it and a sheer endless replay value. The initial settings for size and age of the world the choice of race difficulty level and winning conditions; all that already gives you a vast choice of options. Combine that with your own play style (defensive offensive science focused war focused trade focused) and it becomes a truly masterul mix. In my personal list of best games ever this one is easily in my" [X Link](https://x.com/anyuser/status/1982614226821624154) 2025-10-27T01:04Z 10.1K followers, 50.3K engagements "Colonization (MicroProse 1994) is based on an idea similar to Civilization (published [--] years prior) but has carved out its own niche. The emphasis is more on exploration trade and skill development rather than expansion and world domination. The game begins in [----]. The player controls the colonial forces of either England France the Netherlands or Spain. You then have a ship and two units arriving at the new world; as the ship moves into the unknown the map is revealed. You explore the New World meet the indigenous Indians build colonies and buildings and improve and work the surrounding" [X Link](https://x.com/anyuser/status/1982932362225762391) 2025-10-27T22:08Z 10.1K followers, 28.2K engagements "I know that Command and Conquer didn't start the real time strategy (RTS) genre but it certainly feels like the gold standard at least for the mid 90s to the early 2000s. Westwood Studios were an awesome team also developing Dune Eye of the Beholder Lands of Lore etc. - but of course their flagship was always the Command & Conquer series. I was never particularly good at RTS games but titles like Dune [--] and Command & Conquer were just so incredibly awesome it was simply a lot of fun to play them. They were easy to learn and get into but hard to master. Exactly how games should be. Westwood" [X Link](https://x.com/anyuser/status/1983136412410229242) 2025-10-28T11:39Z 10.1K followers, 11.2K engagements "There was a time when Bullfrog Productions were the Rolling Stones of Gaming. Populous Theme Park Dungeon Keeper Powermonger. but most importantly Syndicate (1993) left a huge mark in the 90s as an isometric real-time tactical and strategic game. It is set in a dystopian future in which corporations have replaced governments and puts the player in control of a corporation fighting for global dominance. You go on countless missions all over the world eliminate targets blow up stuff research weapons and equipment and upgrade your team of cybernetically modified agents attempting to take control" [X Link](https://x.com/anyuser/status/1983500562223272285) 2025-10-29T11:46Z 10.1K followers, 26.8K engagements "Sim City (Maxis 1989) was developed by Will Wright and has basically set the standard for "build up and grow something" games. The objective is simple: Create a city develop residential and industrial areas build infrastructure and collect taxes for further city development. I remember playing this on my Amiga and the "save game" option was a bit wonky so I would start a city and leave the computer on for a week so I could keep growing my city. Probably not great for my good old Amiga but certainly a lasting memory that still makes me smile. Needless to say this game belongs in the Hall of" [X Link](https://x.com/anyuser/status/1983560011922952538) 2025-10-29T15:42Z 10.1K followers, 23.3K engagements "Battle Chess (Interplay 1988) was different from all other chess games for that era in so far that it didn't just have beautiful pixel graphics but also a humor and storytelling during the capture animations. Instead of other "dry" chess games Battle Chess was taking a more playful approach. It still offered [--] levels of difficulty and of course all the features that other chess games did too such as tutorials guided strategies different openings and more. Chess games were never appealing to the masses of course; the topic was simply too nerdy and too much of a niche. I salute Interplay for" [X Link](https://x.com/anyuser/status/1983983916542292470) 2025-10-30T19:46Z 10.1K followers, 12K engagements "Xenon 2: Megablast (Bitmap Brothers 1989) is a classic vertical shooter first published for the Amiga and Atari ST then later ported for Master System PC-98 X68000 Mega Drive Game Boy CDTV Acorn Archimedes and Atari Jaguar. It was their third game after Xenon and Speedball. In terms of a pure shooter it has everything you want: cool graphics excellent power-ups (to a point where it's a bit of an overkill see video clip) various levels with increasing difficulty. But what alway stood out - at least to me - was the sound. Rhythm King founder Martin Heath and Bomb the Bass headman Tim Simenon" [X Link](https://x.com/anyuser/status/1984306308581826868) 2025-10-31T17:07Z 10.1K followers, 10.2K engagements "The Last Ninja (1987 System 3) will forever be burned into my 80s gamer brain. Not just for how it made me feel playing it back then but also how it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away in 2018) and it added such a massive amount of "fuck yeah" to the game that it's hard to put into words. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky jump sequences (damn you stupid rocks on water) but playing this - or even just watching your friend playing" [X Link](https://x.com/anyuser/status/1985060332851831094) 2025-11-02T19:03Z 10.1K followers, 13.6K engagements "Defender of the Crown (1986 by Cinemaware) is an all-time classic. Stunning graphics gorgeous music perfect cutscenes. and yes an average gameplay. but honestly who cared back then when you could feast your eyes on one of most beautifully designed games ever The iconic siege sequence with the catapult (let's throw in some greek fire yeah) the sword fight in the castle with the incredible shadow-play background the beautiful maiden waiting for the hero to rescue her (I highly recommend the sequence starting at the 1:48 mark) the jousting the crowds cheering for the champion And yes somewhere" [X Link](https://x.com/anyuser/status/1985478889347436734) 2025-11-03T22:47Z 10.1K followers, [----] engagements "Speedball 2: Brutal Deluxe (1990 by the Bitmap Brothers) is probably one of the most iconic games ever made. The graphics are top notch the music and sound FX kick ass and the futuristic setting of the game gives off a mix between Robocop and Running Man vibes. In other words it's cool AF. The game itself as a mix between handball and ice hockey. While the primary objective is to score goals you can also activate multipliers collect money to upgrade your team and most importantly you can tackle (and injure) other players to gain an advantage and even get rewarded for it. The iconic "Ice Cream" [X Link](https://x.com/anyuser/status/1986039214408962446) 2025-11-05T11:53Z 10.1K followers, [----] engagements "Dune 2: Battle for Arrakis (1992 by Westwood Studios) had such a massive impact on the gaming world in the 90s it's hard to put into words. Westwood Studios was at the peak of their power during that era and they set a new standard for RTS games with the release of Dune [--]. I left the intro running in this edit it's simply gorgeous to look at and perfectly captures the vibe of games from the early 90s. Incredibly colourful pixel graphics digitized speech wonderful cutscenes. you are fully immersed in the story. The game itself is as close to perfection as I can think of. You can choose from" [X Link](https://x.com/anyuser/status/1986229278556430826) 2025-11-06T00:28Z 10.1K followers, 37.4K engagements "Hail to the King baby Duke Nukem 3D (by 3D Realms 1996) is such a cult classic it's hard to find words to pay it justice. The flair the graphics the sound effects the kick-ass attidude of the main protagonist Duke Nukem - it all blends together perfectly in this "Aliens invade Earth and you must kill all of them" story. Reviewers praised the interactivity of the environments gameplay level design and unique risqu humor a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. It also caused some controversy over the "sexual and brutal" elements within the game which" [X Link](https://x.com/anyuser/status/1986498912681603381) 2025-11-06T18:20Z 10.1K followers, [----] engagements "When I think of 90s gaming my gamer's heart just smiles. We were truly lucky to be around then to witness greatness. The passion that went into those games. magical times" [X Link](https://x.com/anyuser/status/1986584382879260916) 2025-11-07T00:00Z 10.1K followers, 10.7K engagements "The Secret of Monkey Island [--] (LucasArts 1991) is a game that just blew me away when I first saw it. It's difficult to explain to the younger generation but for someone who grew up with the Atari [----] and C64 seeing a game like Monkey Island [--] was almost too good to be true. Where to begin. maybe with the beautiful design of the game And by design I really do mean it in the very sense of the word. The graphics are so rich so gorgeous to look at so vibrant and beautifully drawn. Again for it's time it was just incredible. The iconic music the wonderfully quirky main character the puzzles the" [X Link](https://x.com/anyuser/status/1986750729034641841) 2025-11-07T11:01Z 10.1K followers, 15.3K engagements "International Karate (1985 System 3) is a game designed by Archer MacLean. And what a blast it was to play It was the first European developed which became a mega hit in the United States where it sold over [---] million copies. It was originally developed for the ZX Spectrum but later ported for the C64 (in 1986) and the Atari ST (1987) but strangely never for the Amiga. I tried to find some info on why but couldn't find any. I feel they missed a massive opportunity since it was the high time of the Amiga back then. The 2-player mode was obviously the most fun. For those who remember: The" [X Link](https://x.com/anyuser/status/1986900293209162029) 2025-11-07T20:55Z 10.1K followers, 11.1K engagements "đ Command & Conquer: Red Alert đ Panzer General [--] đ Battle Isle [--] đ History Line: 1914-1918. 90s gaming at its finest. I devoured those back in the day" [X Link](https://x.com/anyuser/status/1986955400974082102) 2025-11-08T00:34Z 10.1K followers, [----] engagements "It came from the Desert (Cinemaware 1989) is a prime example for one of the best action-adventure games from that era. Inspired by 1950s monster movies especially the [----] flick "Them" the game sucks you in right from the start in a typical 1950s B-movie vibe. Between the years [----] and [----] Cinemaware was known for publishing such visually stunning games it's hard to put into words. It might sound trivial from today's perspectuve but the super large sprites the incredible pixel graphics and the music sound FX and digitized speech were state of the art back then. It Came From the Desert on is" [X Link](https://x.com/anyuser/status/1987102043874447753) 2025-11-08T10:17Z 10.1K followers, [----] engagements "Street Fighter II: The World Warrior (Capcom 1991) is probably the most iconic fighting game ever made and has become part of pop culture. Who here has not heard "Hadouken" If anyone raises their hand I would question your existence. It became the best-selling game since the golden age of arcade video games. By the year [----] it had been played by over [--] million people in the United States alone. More than [------] arcade cabinets and [--] million software units of every version of Street Fighter II have been sold worldwide (the video is from the SNES version) earning an estimated $10 billion ()" [X Link](https://x.com/anyuser/status/1987301885540253717) 2025-11-08T23:31Z 10.1K followers, 28.8K engagements "Bitmap Brothers founded in [----] in Wapping United Kingdom. Q: Did they kick ass back in the day A: Is water wet Cadaver (1990) The Chaos Engine (1993) Speedball [--] (1990) Gods (1991)" [X Link](https://x.com/anyuser/status/1987472483692487096) 2025-11-09T10:49Z 10.1K followers, 37K engagements "Gods (Bitmap Brothers 1991) lets you take on the role of Hercules in his quest to achieve immortality. Four guardians have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favour. Every() single magazine that reviewed it gave it a 90% or higher rating - and righfully so. Gods was gorgeous to look at with brilliant design and graphics and great sound FX however the controls were a bit hit and miss (clunky). But then again you would look past that just for the sheer beauty of the levels and sprites. Other than Cinemaware and" [X Link](https://x.com/anyuser/status/1987583892199457249) 2025-11-09T18:11Z 10.1K followers, 14K engagements "Age of Empires [--] (Ensemble Studios 1999). The amount of time we spent on this one was almost unspeakable. The golden age of LAN setups meaning [--] of us would pack up our computers and head over to a friend's house setup the LAN and play nonstop throughout the weekend with little sleep in between. Mind you "packing up computers" meant tower (heavy) monitor (heavier) keyboards speakers mouse cables the LAN connect pieces (what a pain when you forgot it) - and then carry that on a bus train or subway for 30-60 mins. And it was SO very worth it. The decision was then: Duke Nukem 3D Age of Empires" [X Link](https://x.com/anyuser/status/1988164040754122924) 2025-11-11T08:37Z 10.1K followers, 42.1K engagements "The Bard's Tale III: Thief of Fate (Interplay / EA 1988) holds such a special place in my nerdy retro gamer's heart it's difficult to put into words. It was designed by Rebecca Heineman Bruce Schlickbernd and Michael Stackpole. Rebecca is currently fighting cancer maybe you can check on her Twitter profile @burgerbecky and leave a message every little bit helps. One of the innovations that the game introduced was an auto-mapping system for the [--] dungeon levels. What we regard as standard today for RPGs was a novelty back then. Rebecca Heineman also sought to continue creating new Bard's Tale" [X Link](https://x.com/anyuser/status/1988358151268192359) 2025-11-11T21:28Z 10.1K followers, [----] engagements "Silent Service by Sid Meier and published in [----] by MicroProse for the Apple II Atari 8-bit computers Commodore [--] and IBM PC compatibles then ported to other home computers later on. What an all time classic this one is. The atmosphere in this game was so claustrophobic (but then again adding to the whole vibe) I even stayed extra quiet during the game when the depth charges were dropped. I know it looks a little outdated today but this was state of the art in [----]. I still remember printing out the intro screen on my good old Epson LX [---] dot-matrix printer. needless to say the page was" [X Link](https://x.com/anyuser/status/1988671132120281499) 2025-11-12T18:12Z 10.1K followers, 19K engagements "Mad TV (Rainbow Arts 1991) is one of my all time favourite games but I think outside of Germany it didn't get much exposure and traction. The game puts the player in the role of a new program director for a TV station. You are in charge of selecting programming and earning advertising for the station while simultaneously trying to marry the wonderful Betty who also works in the building (and is way out of your league). The German gaming market was ideal for this kind of game (German gamers just loved all kinds of simulations and strategy games we just love to "build stuff" I guess). If I" [X Link](https://x.com/anyuser/status/1989005083372392738) 2025-11-13T16:19Z 10.1K followers, [----] engagements "Warcraft II: Tides of Darkness (Blizzard 1995) was such a badass game back in the day. Sure from today's perspective it looks outdated the graphics a bit clunky the rendered cutscenes will at best get a "pass" but for anyone who plated RTS games in the 90s Warcraft [--] was among the best. There was a time when Blizzard just rolled out incredible games: Warcraft Diablo Starcraft and then World of Warcraft - all four of those had such a massive impact on the gaming culture. It all started with "Warcraft: Orcs & Humans" but I chose the sequel for this post since I believe this was their real break" [X Link](https://x.com/anyuser/status/1989360180924932591) 2025-11-14T15:50Z 10.1K followers, 24.2K engagements "Was 90s gaming any fun -- Is the pope catholic My first contact with games was in the early 80s. And there were certainly some truly remarkable titles during that era. But for some reason the games that had the biggest impact on me were from the 90s. I miss those days" [X Link](https://x.com/anyuser/status/1989470564122272252) 2025-11-14T23:08Z 10.1K followers, 29.4K engagements "Sim City [----] (Maxis 1993) still stands as the best "build a city" game I have ever played. It looks wonderful it plays beautifully it's neither too hard nor too easy it is quite complex (considering its age) and it has basically an endless replay value. It was hard to stop playing because you could always build just one more industrial complex just one more power plant just one more police station to fight crime. oh and look now you have some extra funds to build a park Pretty. Some games are truly timeless and I feel Sim City [----] embodies such a game. The designer was Will Wright who went" [X Link](https://x.com/anyuser/status/1989591949641187540) 2025-11-15T07:11Z 10.1K followers, 182.6K engagements "Starcraft (Blizzard 1998) is probably the best example of a game that didn't just stand the test of time it defeated it. To this day it is still played on a high (competitive) level has reached ultimate cult status and is a legend among the greatest games ever made. Blizzard was such an incredible powerhouse in the 90s up until the mid to late 2000s. I played Starcraft for many years and was never very good at it but I loved it nonetheless. It has such a high skill ceiling that you always feel you can do and get better. And what some of the best pros in esports show is reaching God-like skill" [X Link](https://x.com/anyuser/status/1989772377161339359) 2025-11-15T19:07Z 10.1K followers, 134.6K engagements "Remember when you bought a game back in the day Whether it was in a games shop or ordering it (by phone) and getting it in the mail you had an actual physical product in your hands. The box (and box art) the handbook the extras such as a map a figurine a poster a keyboard overlay the disks. it was all part of the experience. You didn't just install the game you looked at the box art the screenshots you read manual (which was often quite beautifully designed as well) and then you could add it to the other games on the shelf. It just dawned on me again today that pretty much all gamers born" [X Link](https://x.com/anyuser/status/1989966417098096899) 2025-11-16T07:59Z 10.1K followers, 17.1K engagements "Marble Madness (Atari Games 1984) is probably one of the best known games from the early 80s ever. Maybe not quite in the exact same league a Pac Man Tetris or Space Invaders but not any less loved. And what a wonderfully curious and unique game it was. How in the world do you come up with the idea to make the "hero" a marble Just brilliant. The isometric graphics the incredibly recognizable music the increasingly difficult levels the traps the physics the whole vibe of the game was so beautifully different it's hard to put into words. I am sure any young gamer these days would probably frown" [X Link](https://x.com/anyuser/status/1990120432200974724) 2025-11-16T18:11Z 10.1K followers, 30.4K engagements "Would love to know if you played Sierra games back in the day and if so which ones were your favourites I started my journey with the King's Quest series but my favourite will always be Space Quest" [X Link](https://x.com/anyuser/status/1990156267915206744) 2025-11-16T20:33Z 10.1K followers, [----] engagements "StarCraft [--] Warcraft [--] Command & Conquer Red Alert Age of Empires [--] If you think about it we were truly spoiled. What a time to be a gamer then witnessing absolute milestones of gaming history. There was a time when RTS games ruled the gaming world. And while that time might have passed the memory lives on. Mid/Late 90s up until early 2010s feels like peak RTS game power. I miss it" [X Link](https://x.com/anyuser/status/1990164723766313041) 2025-11-16T21:07Z 10.1K followers, 256.6K engagements "A little history trip from Monochrome to CGA to EGA to VGA. Woud be curious as to what your first PC graphic experience was mine was EGA. I just missed CGA by one year so I dodged a bullet there. The first graphics adapter to bring at least a little life to their screens was the Colour Graphics Adapter (CGA) which is considered the first graphics card from IBM which would set the standard in [----]. This was a step up up from the MDA (Monochrome Display Adapter) which was green text against black. CGA had a whopping 16kb of memory and connectors for a monitor or a television. It also had a max" [X Link](https://x.com/anyuser/status/1990203609510715744) 2025-11-16T23:41Z 10.1K followers, 33.4K engagements "UFO: Enemy Unknown (original title) also known as X-COM: UFO Defense in North America (Mythos/MicroProse 1994) was a fantastic game. It had a really steep learning curve at least that is my memory when I first played it but it got you hooked so easily. The vibe of this game is just incredible starting with the kickass intro the super colourful pixel graphics the eerie music the story the whole setting just sucked you in. Fully immersive that's probably the best way to describe it. It just had that certain extra. Despite its troubled development including having been almost cancelled twice the" [X Link](https://x.com/anyuser/status/1990321255241699539) 2025-11-17T07:29Z 10.1K followers, [----] engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@exQUIZitely exQUIZitely đšī¸exQUIZitely đšī¸ posts on X about in the, if you, gaming, the most the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours.
Social category influence countries 8.09% gaming 7.23% technology brands 3.83% nfts 2.55% stocks 2.13% social networks 2.13% celebrities 2.13% finance 1.7% travel destinations 0.85% automotive brands 0.85%
Social topic influence in the 19.15%, if you 9.79%, gaming #1123, the most #690, the first 8.09%, command #646, history #624, 90s #1259, civilization #672, age of empires #53
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Top assets mentioned Voxels (voxels) IBM (IBM) Microsoft Corp. (MSFT)
Top posts by engagements in the last [--] hours
"Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another raffle. Here are the games (and systems): Amiga: Space Quest III Grand Prix Champions of Krynn Lemmings Their Finest Hour Gunboat Ultima V Police Quest Wizardry VI Operation Wolf and Warlords. C64: Wasteland Ace of Aces Gunship and Gyruss. Atari ST: Space Quest II King's Quest and The Colonel's Bequest. PC: Secret Weapons of the Luftwaffe Gabriel Knight Master of Magic Prophecy of the Shadow Alpha Centauri and The Secret of"
X Link 2026-02-08T22:11Z 10.1K followers, 17.2K engagements
"Almost [---] votes and Sid takes the cake. Will Wright deserves more credit and love but I guess he wasn't as much of a "pop star" as Sid who was omnipresent in the late 80s and throughout the 90s"
X Link 2026-02-12T02:26Z 10.1K followers, [----] engagements
"Which game ranks at #1 in terms of hours played Mine would be Civilization (MicroProse 1991). What about you"
X Link 2025-11-26T14:14Z [----] followers, 44K engagements
"MicroProse founded in [----] by Sid Meier Bill Stealey and Andy Hollis was an absolute powerhouse in the '80s and '90s. Known mostly for simulations and strategy games they created some of history's most iconic games. It's a tough question but if you had to pick just one MicroProse game that stands for its excellence and impact which one would it be In retrospect it's easy to see why MicroProse has such a legendary status. The list below is not even complete and yet all of those are epic games https://twitter.com/i/web/status/2003579465582977218"
X Link 2025-12-23T21:32Z [----] followers, 52.9K engagements
"Did you play this one Time for a trip down memory lane to the year 1991: Scorched Earth the self-proclaimed "Mother of All Games" is a glorious shareware artillery game for MS-DOS created by Wendell Hicken. Players command tanks on destructible 2D terrain taking turns to calibrate angle and power for ballistic shots while also having to consider wind and gravity impact. You can customize various settings making each game unique: gravity meteor showers and economies to buy wild weapons - from nukes and napalm to dirt bombs and MIRVs - plus defenses like shields. It supports up to [--] hot-seat"
X Link 2026-01-04T01:02Z [----] followers, 394.8K engagements
"I often think about why older games (80s and 90s era) have such high emotional value to me while modern games (almost everything after the early 2000s) do not. I think it's not just for one reason but several. The first one is pretty obvious the second one became clearer to me today the third one is the reality we live in today. 1) When it comes to the past we tend to remember mostly what was good and what we liked. It's just how the human brain and memory works. It's also true for movies music and other things from our past. 2) Games in the 80s and 90s didn't have to compete with the mass"
X Link 2026-01-09T19:12Z [----] followers, 105.5K engagements
"Another truly epic game turns [--] this year: Gunship a groundbreaking [----] combat flight simulator puts players in the cockpit of the AH-64 Apache attack helicopter. Realistic flight over varied terrains in training (U.S.) Southeast Asia Central America Middle East and Europe theaters. You arm Hellfire missiles for tanks rockets for infantry 30mm cannon via helmet sight and Sidewinders for air duels. As part of your career you earn medals for kills and objectives. Incredible wireframe graphics immersive sound effects and depth were one of the many strong points of this classic which at the"
X Link 2026-01-10T04:37Z 10.1K followers, 10K engagements
"What was the first adventure game you ever played And also which was the best I was reading some old computer magazines today and came across an article about Maniac Mansion. Made me think about the first adventure game I ever played. And from there my mind wandered over to "best adventure game I ever played". My first one would have been King's Quest I (Sierra 1984). I didn't finish it back then I was probably a bit too young and English isn't my first language so that didn't help. I still liked it a lot. The best adventure game I ever played is a tough call between Loom and Monkey Island 2."
X Link 2026-01-13T23:15Z [----] followers, 15.6K engagements
"If you suffer from vertigo Descent III (1999) is probably not the best choice for you. But what a brilliant game it was for the rest of us. You are a hired mercenary helping an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. Your name: Material Defender - I always found that a bit odd. Total freedom of movement massvive levels that I often got lost in a killer soundtrack a great weapons system cinematic cutscenes (though looking quite dated now) and the fact that you could play the multiplayer option through basic dialup made this one a worthy"
X Link 2026-01-15T23:33Z [----] followers, 16.7K engagements
"If I add up all the hours and days we spent playing Age of Empires [--] in our weekend-LAN sessions it will probably be quite a scary number. Whether 2v2 3v3 or even 4v4 battles it was always a blast. Ganging up on one player hearing the frantic clicks from the table across from you the banter and laughter the "no attacks for [--] minutes" treaties. all wonderful memories when the nights felt endless and you would be glued to your chair for way too long your eyes being bloodshot the next day the room desperately needing some fresh air and your friend's parents wondering if we would ever leave"
X Link 2026-01-20T19:16Z 10.1K followers, 37.9K engagements
"The 90s were a great decade for turn-based strategy games. Civilization Colonization Master of Orion Heroes of Might and Magic Warlords. and the list goes on and on. One game that feels underappreciated when looking back on that era is Ascendancy (The Logic Factory 1995). What stood out right from the start was the design/style. Ascendancy not only looked very different it also had a very novel approach to the tech tree (which was less linear compared to other strategy games) a unique ship design and a well balanced and complex diplomacy system. The overall goal is to lead your alien race to"
X Link 2026-01-21T20:40Z [----] followers, 12K engagements
"What's a game that made you think "omg this is awesome" when you first played it Over the years (especially back in the 80s and 90s) there were always some games that either totally redefined a genre or set entirely new standards. Another World from [----] was such a game for me. The animations the use of a limited color palette while still being able to create stunning graphics the story-telling without words - multiple aspects of this game felt off the charts epic. It started with the incredible intro and then you were thrown right into the game no clue what's going on but totally hooked"
X Link 2026-01-24T13:28Z [----] followers, 40.6K engagements
"Those of you old enough to remember "voxels" will probably do so because of Comanche: Maximum Overkill (NovaLogic 1992). It is widely regarded as the first commercial game using that technology. Voxels short for "volumetric pixels" are the 3D equivalent of 2D pixels. When Comanche was released there was quite a lot of hype around the game being the first to divert from the much more common use of polygons for 3D worlds. Gameplay was more suitable for beginners less so for flight sim veterans who expected more depth in terms of controls and missions (e.g. what the likes of Gunship [----] had to"
X Link 2026-01-25T11:18Z 10.1K followers, 88K engagements
"@Isocrimen Yes polygons were still used more in [----] than voxels. Not sure what your point is"
X Link 2026-01-25T12:37Z [----] followers, [---] engagements
"I still don't see your point. Voxels were (in 1992) the new thing and simply being an alternative and upgrade to the older polygone style which was used in games before. S.T.U.N. Runner (1990) Microsoft Flight Simulator [--] (1984) Starstrike II (1986) Driver's Eyes (1987) Driller (1987) Top Landing (1988) Hard Drivin' (1989) Vette (1989) .and many before that. https://twitter.com/i/web/status/2015418881808945618 https://twitter.com/i/web/status/2015418881808945618"
X Link 2026-01-25T13:38Z [----] followers, [---] engagements
"@GanchevTony I am not sure I follow. My point was that Comanche was the first commercial game that used voxels (1992). Delta Force was from [----] so much later. What did I miss"
X Link 2026-01-25T13:44Z [----] followers, [----] engagements
"@N1Warhead I wished I had the technical skills to try all that. đ"
X Link 2026-01-25T17:16Z [----] followers, [----] engagements
"What's your #1 game in terms of hours played ever It's an easy answer for me: Civilization. First played it in [----] still playing it occasionally now"
X Link 2026-01-25T21:25Z 10.1K followers, 27.6K engagements
"@LincolnMargison Its indeed voxels albeit very early stage :)"
X Link 2026-01-25T23:29Z [----] followers, [---] engagements
"@LincolnMargison The technical depth and definition escapes my mind sorry. But according to Wiki Comanche was the first game to use voxels - and it was also highlighted in magazine reviews of the game. I still have a Print Magazine from that time. đ"
X Link 2026-01-25T23:44Z [----] followers, [--] engagements
"â Age of Empires [--] â StarCraft II: Wings of Liberty â Warcraft III: Reign of Chaos â Command & Conquer Red Alert [--] To me those are all incredible milestones of gaming history. What a time to be a gamer then witnessing absolute masterpieces that will still be talked about many many years from now. If you think about how lucky we were to play them starting in the late 80s with Herzog Zwei early 90s with Mega-Lo-Mania Dune II all the way to the 2010s when I feel the gaming industry slowly moved away from them. A true testament of time is how well these games still hold up today decades later."
X Link 2026-01-25T23:59Z 10.1K followers, 52.6K engagements
"Westwood Studios was founded in [----] by Brett Sperry and Louis Castle as Westwood Associates. Famous for pioneering RTS games with Dune II (1992) followed by the legendary Command & Conquer series (1995). Acquired by Virgin Interactive in [----] then later by Electronic Arts in [----]. Westwood developed and published over [--] games. Sadly they were shut down in [----]. What was your favorite Westwood Studios game https://twitter.com/i/web/status/2015729174288474175 https://twitter.com/i/web/status/2015729174288474175"
X Link 2026-01-26T10:11Z 10K followers, 31K engagements
"X-Copy the most essential tool of any Amiga user back in the day. The sound teleports me right back. Oh those sweet green zeros. followed by the grinding noise at the end and the iconic BOIIIING And if X-Copy failed (very rare) you still had Burstnibbler. what a name đ https://twitter.com/i/web/status/2015889228916535478 https://twitter.com/i/web/status/2015889228916535478"
X Link 2026-01-26T20:47Z [----] followers, 44.9K engagements
"Eight programmers that defined the pre-2000 era. I know I missed some - who would you add to this list to complete it Out of those eight who is your #1"
X Link 2026-01-27T01:01Z [----] followers, 10K engagements
"Which was your #1 TV show in the 80s In a world before the Internet and Netflix you had to wait a week between episodes of your favourite TV show. You also had to hope that they aired when nobody else wanted to watch anything (unless you were one of those rich kids with a TV in your room). If you played the intro music of any of the TV shows below I would tell you within [--] seconds which it is. ⤠Airwolf ⤠Knight Rider ⤠Magnum P.I. ⤠The A-Team ⤠MacGyver ⤠Miami Vice ⤠The Fall Guy https://twitter.com/i/web/status/2016171589566345700 https://twitter.com/i/web/status/2016171589566345700"
X Link 2026-01-27T15:29Z [----] followers, [----] engagements
"Magic Carpet 2: The Netherworlds (1995) developed by Bullfrog Productions. The graphics were pretty incredible for a mid 90s game and as always with Bullfrog titles the idea and design were anything but mainstream. It was essentially a mix between FPS sandbox and God game. Sadly unlike the sequel this one sold quite poorly (also because of the rushed timeline and resulting bugs forced by EA to publish before final completion and fine tuning) so it turned into one of Bullfrog's very rare misses at least on a commercial level. I always felt a Magic Carpet [--] would have been awesome but it was"
X Link 2026-01-27T21:20Z [----] followers, 17.8K engagements
"Some games had a wonderfully soothing and relaxing vibe - usually the slow paced "build your empire" games. Few have done it better than Anno [----] (Max Design 1998) which I consider among the best ever of its kind. I can't think of too many Austrian game studios MAX Design being the rare exception. Generally games that were created in and for the German speaking market didn't do that well outside of those but the first Anno game (many many sequels followed) was so incredibly popular that it remained the #1 selling game in Germany for [--] years until [----] and its success helped it boost sales"
X Link 2026-01-28T10:32Z [----] followers, 82.7K engagements
"Looking at the time span from [----] to [----] there were some truly remarkable RTS games. If you had to pick your #1 from the "early days of RTS" from the [----] to [----] era which would it be Which had the biggest impact on what followed after Powermonger (1990) Battle Storm (1991) Lord Monarch (1991) Realms (1991) Mega Lo Mania (1991) Populous II (1991) Utopia: The Creation of a Nation (1991) Dune II (1992) Siege (1992) The Settlers (1993) Cannon Fodder (1993) Metal Marines (1993) Warcraft: Orcs & Humans (1994) The Horde (1994) Command & Conquer (1995) Warcraft II: Tides of Darkness (1995)"
X Link 2026-01-28T13:52Z [----] followers, 14.7K engagements
""Just one more turn." If you think back to the 90s the number of games with that almost irresistible "one more turn / one more round / one more step" quality feels almost unreal. Whether turn-based strategy (e.g. Civilization Colonization Heroes of Might and Magic) classic dungeon crawlers (e.g. Ultima Wizardry Bard's Tale) or simulations (e.g. SimCity Football Manager Railroad Tycoon) - some made time disappear entirely. Just one more turn to see the wonder finished in Civilization. Just one more fight in Wizardry to see your mage level up. Just one more match to see if your football team"
X Link 2026-01-28T18:24Z [----] followers, 13.6K engagements
"I did some research to find out what the best selling games were for some of the most iconic computers and consoles of the 80s (some with a lifespan into the early 90s). The following games were the bestsellers for each system: Atari 2600: Pac Man - around [--] million Apple II: Choplifter - around [------] C64: The last Ninja - around [--] million ZX Spectrum: The Hobbit - around [--] million Amiga: Lemmings - around [------] Atari ST: Dungeon Master - around [------] Sega Genesis: Sonic the Hedgehog - around [--] million Game Boy: Tetris - around [--] million NES: Super Mario Bros. - around [--] million Super"
X Link 2026-01-29T19:20Z [----] followers, [----] engagements
"One of the best Football Manager Simulations I ever played was Bundesliga Manager Professional (in the UK known simply as "The Manager") by Software [----] another one of those incredibly talented early 90s developer studios from Germany. Its predecessor simply "Bundesliga Manager" was already legendary at the time (1989) so when the sequel was published in [----] the hype was real. It had many morer sequels - the best one being Bundesliga Manager Hattrick in my opinion - but let's focus on this one first. You take over as manager of a football team and essentially have to do everything except"
X Link 2026-01-29T21:28Z [----] followers, 24.9K engagements
"The number of excellent RTS games that were published in the 90s sometimes feels almost unreal. Dune II Age of Empires Warcraft StarCraft Command & Conquer Dark Reign Total Annihilation Warzone [----]. and the list goes on. I will make a case for StarCraft being the best RTS of the decade. It is still played on a competitive level today [--] years after its release has [--] absolutely unique races - yet manages to be perfectly balanced. It was and still is a household name in the esports world and it has one of the highest skill ceilings. I wouldn't be surprised if it's still played in [--] years from"
X Link 2026-01-29T23:13Z [----] followers, 30.1K engagements
""It's better to burn out than to fade away" is a famous lyric from Neil Young from one of his iconic songs and I find it fits Cinemaware perfectly. They had a relatively short run from [----] to [----] but left a massive mark on gaming history. Known for incredible graphics epic cutscenes and great story telling their games are absolute classics. I don't think you would find a single gamer from the 80s/90s who doesn't know Cinemaware. If you had to pick just one game that showcases their skills and legacy the best which would it be Wings (1990) It Came from the Desert (1989) Lords of the Rising"
X Link 2026-01-30T11:41Z [----] followers, [----] engagements
"How well do you know MicroProse The image shows a selection of [--] games all by Microprose. The oldest in the list is Pirates (1987) the youngest is Grand Prix II (1996). Can you sort the remaining [--] accordingly You don't need to write down the year just try to put them in chronological order. which one was coming after Pirates Which one was the last before Grand Prix II https://twitter.com/i/web/status/2017235600756383992 https://twitter.com/i/web/status/2017235600756383992"
X Link 2026-01-30T13:57Z [----] followers, [----] engagements
"Colonization or Civilization This is a question I find incredibly hard if not impossible to answer. I can't think of any other two games by the same developer that create such a conundrum. Can you pick a clear winner between these two https://twitter.com/i/web/status/2017267058053181906 https://twitter.com/i/web/status/2017267058053181906"
X Link 2026-01-30T16:02Z [----] followers, 22.6K engagements
"The Elder Scrolls IV: Oblivion turns [--] years old this year. Created and published in [----] by Bethesda the Elder Scrolls series started in [----] with "Arena" and is still being continued to this day with the latest sequel Oblivion Remastered from [----]. It was extremely successful on a commercial level selling almost [--] million copies and highly praised by critics - giving it mostly 90% or higher ratings. Gameplay was a well balanced mix between classic RPG adventure and action and felt incredibly immersive. This was towards the final year of my active gaming time splitting it between World of"
X Link 2026-01-30T19:49Z [----] followers, [----] engagements
"The Legend of Kyrandia 2: The Hand of Fate by Westwood Studios from [----] is an excellent point-and-click adventure but despite wonderfully vibrant graphics some hilariously funny dialogues and a great story it didn't have the same commercial success as other adventure games around the same time. While Westwood Studios was primarily known for their RTS games and RPGs the attempt to get a foothold in the adventure games market wasn't a bad one. Early 90s were basically the peak of such games so it only made sense to give it a try. The lack of (commercial) success was often attributed to weak"
X Link 2026-01-30T22:48Z [----] followers, [----] engagements
"Bubble Bobble will turn [--] this year Taito released it in [----]. The arcade version was absolutely brilliant being one of the very first games to have a coop-multiplayer option. It was also one of the the most ported arcade games in history with over [--] ports to home computers and consoles including even the TI-84 Plus (primarily a calculator). The port that got the highest praise and came closest to the original arcade experience was the C64 version. Excellent graphics one of the most recognizable tunes and great gameplay make Bubble Bobble a timeless classic. My brother and I played the crap"
X Link 2026-01-31T01:12Z [----] followers, 14.7K engagements
"The Last Ninja (1987) by System [--] is considered to be the best selling game ever for the C64 with [--] million units sold. Not the most complex game in history but possible one with the biggest "wow" factor when first playing it seeing incredibly beautiful pixel art graphics one of the best soundtracks ever (Ben Daglish Anthony Lees) and just hitting perfectly on that 80s Karate and Kung-Fu vibe which probably captured every teenage boy's mind at the time. Closing in on [--] years and The Last Ninja still gives me nerd chills more than any other game."
X Link 2026-01-31T11:06Z [----] followers, 79.8K engagements
"Most recognizable map in gaming history Post one that brings back memories to you"
X Link 2026-01-31T13:35Z [----] followers, 77.2K engagements
"Beach-Head published in [----] by Access Software is one of the hardest C64 games I have ever played. I was [--] when I first gave it a shot so maybe that was part of the reason but even in my teenage years I still struggled to get to that final mega-bunker/fortress monstrosity at the end. It was extremely successful back in the day selling around [------] copies an excellent number for the early 80s and especially for being one the first games from Access Software. The same programmer (Bruce Carver) went on to also make Raid over Moscow one year later another classic of 80s gaming history - and one"
X Link 2026-01-31T16:23Z 10K followers, 37.9K engagements
"PTSD moments in a retro gamer's life. If you know you know. What a game that drove you insane"
X Link 2026-01-31T19:44Z [----] followers, [----] engagements
"Weird Dreams (Rainbird Software 1989) is indeed a very fitting title for one of the weirdest games ever. You are playing the character Steve who is fighting for his life in the form of dream challanges. If you fail you flatline. I wasn't a kid anymore when I first played this but in my teenage years. Pretty much creeped me out back then and still looks pretty funky now. The game got extremely mixed reviews with some magazines rating it in the 80-90% range while others hated it (scores of below 30%). If there was ever a game that had the perfect title this would be it. Total nutcase never"
X Link 2026-01-31T21:22Z [----] followers, 14.9K engagements
"One of the best early 80s games ever is Choplifter from [----] developed by Dan Gorlin and published by Broderbund. It also became one of the best selling games ever for the Apple II. I first saw and played this at a friend's house. We had a handrittwen "Highscore" list that we updated over several months signed by all players present when we played it. One simple rule was that highscores only counted when at least one other person was present and signed it off. I wished that list didn't get lost in time. Early 80s gaming included so many things that don't exist anymore today. handwritten high"
X Link 2026-02-01T08:22Z [----] followers, 118.1K engagements
"What was your favorite first person shooter of the 90s"
X Link 2026-02-01T10:41Z [----] followers, 24.2K engagements
"I am always torn when I think about what the best RTS series was back in the day. Not a single game but a series. The two big ones I can think of are the Age of Empires series and the Command & Conquer series both brilliant and in a way genre defining. Pretty hard to decide between those two juggernauts of RTS history. I will give the slighest of edges to Command & Conquer. Feel free to disagree I know that personal taste is obviously very subjective. Command & Conquer: Red Alert [--] by Westwood Studios was released in [----]. You can pick the Allied or Soviet side and the story continues where"
X Link 2026-02-01T14:39Z 10K followers, 40.9K engagements
"What was your very first game on your own computer Not counting games that you played at the arcades or at a friend's house - just the first one that you played at home on your very own system Mine was Falcon Patrol (1983) I was [--] at the time smart enough to understand what was going on and my brother and I played this ad nauseam as it was the first - and only - game came with the Commodore [--] when we got for Christmas (best Christmas ever by the way). The refueling sound of the jet and missle shots live rent free in my head. Great game by the way. What memories do you have of your "first"
X Link 2026-02-01T19:52Z [----] followers, 11.4K engagements
"The death of many joysticks the bane of many players the agony of a generation - a game that would drive you insane yet had this magical pull to draw you back in and give it another shot. Incredibly hard unforgiving yet highly addictive: Ghost'n Goblins I am having a hard time thinking of another game that I associate such conflicting emotions with. What's a love/hate relationship game from your gaming past"
X Link 2026-02-01T22:09Z [----] followers, 49.5K engagements
"Are you old enough to remember this record setting game Mystery House (On-Line Systems 1980) was designed written and illustrated by Roberta Williams and programmed by her husband Ken Williams. It is widely considered to be the world's first adventure game that is not just based on text but includes graphics to give the player a more immersive feeling. The early success of the game encouraged Roberta and Ken to work on their next game Wizard and the Princess which was a commercial success too. Seeing that gaming could be a viable business Roberta and Ken then decided to go all in and"
X Link 2026-02-02T14:44Z [----] followers, [----] engagements
"Remember the first time you played Star Wars: Dark Forces and hearing those blaster sound effects Published by LucasArts in [----] nicely tucked in between Doom and Quake Dark Forces was the first in the Jedi Knight series with several sequels to follow. LucasArts maiden voyage into the first person shooter craze of the 90s was both a critical and a commercial succes selling almost [--] million copies by the end of its life cycle. You are playing as Kyle Katarn hired by the Rebel Alliance to figure out the secret of the Empire's Dark Trooper project. Great graphics iconic sound effects and music"
X Link 2026-02-02T16:31Z [----] followers, 38.6K engagements
"SSI created some excellent games among it the "Generals" franchise that started with Panzer General in [----] and had several sequels based on the same engine - one of those being Fantasy General from [----]. If you were a fan of round-based strategy set in a fantasy realm Fantasy General was one of the finest choices. In the most classic of settings you choose either the Good or Evil side play against the computer or against another player command a wide selection of units upgrade them and progress in a typical campaign mode to eventually defeat of the Shadowlord at the Fire Isle. Graphics and"
X Link 2026-02-02T19:42Z [----] followers, [----] engagements
"The 90s brought us some of the best point and click adventures of all time. I consider it the peak decade for such games. Sure some already existed in the 80s (Maniac Mansion and Zac McKracken come to mind) but that decade feels more dominated by classic text parser adventures. A clear shift of gears was noticable in the early 90s (thank you LucasArts). I find it terribly hard to settle on what the #1 point and click adventure of the 90s was but I my vote will go to Monkey Island [--]. The [--] games below are by now means a complete list but maybe they can serve as inspiration - or maybe your #1"
X Link 2026-02-03T01:10Z [----] followers, 19.5K engagements
"When you hear the name "Bullfrog" what's the first game that comes to mind If you are one of those saying Hi-Octane then this post is for you (and I feel you are a rare breed too by the way). Hi-Octane was published under obscure circumstanes. Using the Magic Carpet engine Hi-Octane (1995) was apparently a stopgap game to generate some additional revenue to meet quarterly revenue goals that EA had put on Bullfrog after their acquisition. It was put together in roughly [--] weeks a record time for any () Bullfrog game - and not a recipe for success. Needless to say it sold very poorly and so the"
X Link 2026-02-03T08:28Z [----] followers, [----] engagements
"Most people will associate the name Jordan Mechner with Prince of Persia - and who can fault them it's an incredible game. But when you go back further in history to the year [----] and think about what kind of innovation dedication and skill went into Karateka I find it even more mind-blowing. Karateka was the first game to use rotoscoping where Jordan Mechner filmed his karate coach performing moves and then hand-traced () each frame to create fluid realistic animations on the limited hardware that was available back then. Think about the endless hours of work required to hand-trace the"
X Link 2026-02-03T14:06Z [----] followers, 30.2K engagements
"Among these four developers which had the most impact on 80s adventure game history Keep the decade in mind when voting â¤đ Infocom Sierra Magnetic Scrolls LucasArts Infocom Sierra Magnetic Scrolls LucasArts"
X Link 2026-02-03T16:45Z [----] followers, [----] engagements
"What's your favorite Bitmap Brothers game"
X Link 2026-02-03T17:04Z [----] followers, [----] engagements
"Anyone remember General Zod One of the last games of the Bitmap Brothers and also one of their best in my opinion. Z from [----] was such a blast. Yes I know Command & Conquer was published a year earlier and was more complex (and turned into a massive franchise) but I always felt that Z deserved more credit and got a bit lost in the shuffle. Great graphics an epic soundtrack and some fun units (who doesn't love the Psychos) were sadly still not enough and despite some excellent reviews sales numbers were pretty low. Earlier games from the Bitmap Brothers such as Speedball [--] or Xenon [--] were"
X Link 2026-02-03T23:01Z [----] followers, 37.6K engagements
"For those of you old enough to remember - would you consider Gauntlet (Atari Games 1985) the best arcade game of the 80s All together now: "Elf needs food badly""
X Link 2026-02-04T08:20Z [----] followers, 18.8K engagements
"The 90s gave us some of the best turn-based strategy games of all time. Among these four sequels from some of the greatest which one has your vote for "most improved compared to predecessor" title Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II"
X Link 2026-02-04T14:05Z [----] followers, [----] engagements
"What's a game-sound that lives rent free in your head I start: Galaga When they start dive-bombing you (at 0:11 in the clip) it teleports me back decades"
X Link 2026-02-04T15:17Z [----] followers, 14.8K engagements
"Most people will probably view Dune II as the father of RTS games. Howeever Dune II is [--] younger than Mega-Lo-Mania and a whopping [--] years younger than Herzog Zwei which is considered to be the origin of RTS gaming - which was confirmed by Warcraft StarCraft and Command & Conquer developers in retrospect. Technosoft (Japan) published their masterpiece in [----] for the Sega Genesis. What I always found a bit curious are the many German words used in the game. Herzog Zwei translates to Duke Two (there was no Herzog Eins. Duke One) and the maps had German names as well. Did you play this one"
X Link 2026-02-04T17:31Z 10.1K followers, 23.2K engagements
"@careyd One day I hope to be able to open a little retro cafe/museum no joke. one day"
X Link 2026-02-04T17:52Z [----] followers, [--] engagements
"Into the Wonderful Gods (Bitmap Brothers 1991) scored 90% or higher in every magazine that reviewed it at the time. In retrospect perhaps a tad bit too high - not because of the graphics or sound which were brilliant in typical Bitmap Brothers style but because I always found the controls a little clunky. Like Xenon II the movement felt somewhat sluggish. In a classic platformer that small but noticeable issue was the only real downside. What remains is still a great early-90s game one of the last hurrahs for the Amiga. Bitmap Brothers sure were one of the more badass game developer studios"
X Link 2026-02-04T20:13Z [----] followers, 24.3K engagements
"@SandyofCthulhu Ah dang I missed Modem Wars will have to dig a little deeper. On the bright side I do have an original box of Command HQ here â¤đ"
X Link 2026-02-04T22:08Z [----] followers, [---] engagements
"@ATAMOPodcast Hm. I don't know that one tell me more"
X Link 2026-02-05T00:18Z [----] followers, [---] engagements
"Giana Sisters (Rainbow Arts 1987) was programmed by Armin Gessert with graphics by Manfred Trenz (also Turrican) and iconic music from the legendary Chris Hlsbeck - essentially the trifecta of German star power of the 80s. Probably one of the best and also most controversial C64 games of all time not least because of the pending legal issue with Nintendo (Mario Bros.) leading to the game being pulled from many stores. and then still ending up on everyone's C64 as one of the most pirated titles of all time. None of that mattered to me back then I was simply not aware of it. What I do remember"
X Link 2026-02-05T11:34Z 10K followers, 22.4K engagements
"@EmmanouilTsi Graphics and sounds were amazing though just like with all Bitmap Brothers games"
X Link 2026-02-05T12:14Z [----] followers, [---] engagements
"Graphics: Incredible Music: Epic Gameplay: Mehh Shadow of the Beast (1989) developed by Reflections and published by Psygnosis had so much potential but ultimately felt more like a tech-demo rather than a game. I first saw (and heard) this when I was [--] and it was pushing my Amiga to its limits. But similar to a high that comes from a sugar rush so came the realization that it was a bit "mehh" in terms of gameplay once the initial wow-effect wore off. What remains is a wonderful memory and a glimpse into what the Amiga was capable of. Oh how we would talk differently about this game today if"
X Link 2026-02-05T16:50Z [----] followers, 19.2K engagements
"I can understand why Sierra won over Infocom but how Lucasfilm/Arts came in second ahead of Infocom in an 80s adventure game survey is a bit surprising"
X Link 2026-02-05T17:57Z 10.1K followers, [----] engagements
"@luisfemuziotti Wrath of the Demon came [--] years after Shadow of the Beast"
X Link 2026-02-05T19:50Z [----] followers, [---] engagements
"@techshotgun Ohh. time limit on turn based. can you name one I can't think of one right now"
X Link 2026-02-05T20:24Z [----] followers, [---] engagements
"@Geenimetsuri [--] correct [--] incorrect. â¤"
X Link 2026-02-05T20:53Z [----] followers, [--] engagements
"How such a great game as Battle Isle II (Blue Byte 1994) still had so little commercial success boggles my mind to this day. Maybe it was the limited market - developed by a German studio primarily known in Germany - or the lack of marketing power who knows. It certainly wasnt the gameplay which was simply excellent for a turn-based strategy game. It even innovated some features such as being the first CD-ROM strategy game to feature 3D combat animations and unit displays using raytracing and vector graphics. Granted that was just eye candy but it set the game apart from others in the genre"
X Link 2026-02-05T21:20Z [----] followers, 23K engagements
"@lorenzocabrini I only played The Pawn by Magnetic Scrolls don't know about Corruption sorry"
X Link 2026-02-05T23:35Z [----] followers, [--] engagements
"LucasArts gave us some incredible adventures too many to squeeze them into this poll. But if you had to decide between these four all-time greats which would be your #1 if you conside innovation gameplay and overall excellence Indiana Jones: Fate of. Monkey Island [--] The Dig Loom Indiana Jones: Fate of. Monkey Island [--] The Dig Loom"
X Link 2026-02-06T00:54Z [----] followers, [----] engagements
"@foley2k2 David Whittaker đâ¤"
X Link 2026-02-06T01:12Z [----] followers, [--] engagements
"@NdreeAtShade If only Twitter allowed more slots. The [--] slot limit is lame"
X Link 2026-02-06T01:13Z [----] followers, [---] engagements
"Castles II: Siege and Conquest a [----] RTS game developed by Quicksilver Software and published by Interplay. It had one of the earliest customizable castle-building systems almost like a LEGO sandbox style allowing you to use walls turrets gates and more to design your very own stronghold. Points were given for different structure pieces so bigger and stronger castles that were harder to siege or capture had a higher raiting than small outposts - but also took much longer to build. The ultimate goal was to gain enough power (land army and relations) to petition the Pope who acts as kingmaker."
X Link 2026-02-06T08:59Z 10.1K followers, [----] engagements
"@GiovanniDannato I am currently at Book [--] still loving it. Downhill from there đĸđ"
X Link 2026-02-06T13:08Z [----] followers, [---] engagements
"@CAD_Diabolo I also liked Sim City [----] and [----] but I agree the pureness and simplicity of the origin Sim City is unmatched. Did you try the sequels later on"
X Link 2026-02-06T15:46Z [----] followers, [---] engagements
"@cagehead713 Being a mayor must be one of the hardest and least satisfying jobs on earth you can never win"
X Link 2026-02-06T16:05Z [----] followers, [--] engagements
"@AffinityPlay @docmcfly81 But arent you glad you were around when these epic games were all the rage đ"
X Link 2026-02-07T01:01Z [----] followers, [--] engagements
"@Subaru_Shawn Ouch thats tough đ"
X Link 2026-02-07T02:08Z [----] followers, [--] engagements
"German game studios didnt have massive distribution power or marketing budgets. Globally they were probably ranked fifth (assuming the US Japan the UK and France were ahead). Still some left a lasting mark especially in the 80s and 90s. One such studio was Rainbow Arts which created classics including the Turrican series. Turrican II (1991) was an absolute masterpiecenot surprising given the team: Manfred Trenz Andreas Escher and of course Chris Hlsbeck all part of the crme de la crme of German gaming history. If you had an Amiga you knew who Chris Hlsbeck was. And what Andreas Escher"
X Link 2026-02-07T11:24Z [----] followers, 36K engagements
"@Jussi7 I kind of assumed that it was implied and obvious that he made all the Grand Prix Games so I didnt feel like mentioning it - for me the second one was the most impressive just from a very subjective point of view"
X Link 2026-02-07T18:40Z [----] followers, [---] engagements
"I bet these guys are getting ready for a good old round of Age of Empires II. Late 90s and early 2000s LAN sessions are something that I miss the most. Yes I know you can play everything online now but packing up your heavy as a rock 17" monitor and your just as heavy tower/desktop to head over to your friend's house and hang out all weekend. impossible to replicate that feeling. What was your #1 choice for LAN sessions over the weekend Our favorites were: Duke Nukem 3D Counter Strike Age of Empires II Lords of the Realm II Quake II and CivNet (painfully slow when you had to wait for the last"
X Link 2026-02-07T19:56Z 10K followers, 25.5K engagements
"Who here was a fan of Company of Heroes In terms of RTS games this is pretty much the last "modern" one I played. Modern might be an odd term for a 20-year-old game (published in 2006) but I grew up with a C64 and M.U.L.E. so anything after [----] still feels pretty modern to me even today. I have no idea if current RTS games are more complex or have reverted to simplicity but Company of Heroes felt right on the edge for me in terms of controls speed and frantic decision-making. I generally lean toward turn-based games (dungeon crawlers or strategy/war games) but the adrenaline rush and"
X Link 2026-02-08T01:39Z 10K followers, 21.3K engagements
"Chess is boring. Enter Battle Chess Interplay's masterpiece from [----] didn't just have a totally new approach I think it also pulled in quite a lot of people who either never played chess before or weren't super interested. That's how it was for me. I knew the basic rules but found the game a bit "dry". The animations for each matchup made it a lot more fun - and yes after a while you had seem then all and the effect wore off a bit. You could change the setting for the animations (on/off) and also toggle between a standard chess board display or the cute little characters. It always reminded"
X Link 2026-02-08T10:49Z 10K followers, 24.6K engagements
"Your typical board game setup usually includes the board (duh) often some dice cards player figurines sometimes a timer. I am pretty sure that covers the vast majority. And then there was Dark Tower (from [----] by Milton Bradley) an electronic fantasy board game for [--] to [--] players where you build an army collect three keys (brass silver gold) from different kingdoms and ultimately try to storm the central Dark Tower to defeat the enemy inside. I was [--] or [--] when I first saw it at a friend's birthday party. When your own games at home were Monopoly Risk or Connect [--] and you see Dark Tower for"
X Link 2026-02-08T15:11Z 10.1K followers, 12.3K engagements
"@MuseumCommodore Why do I smile the whole time watching this This is so epic. You are like the David Attenborough for Commodore"
X Link 2026-02-09T00:09Z [----] followers, [---] engagements
"@JustDeezGuy I wished I had 10% of your skill to understand what you just said Also thanks for the retweet"
X Link 2026-02-09T01:04Z [----] followers, [----] engagements
"@EchoeOfTheGecko @RetroBrothers Excellent game by the way :)"
X Link 2026-02-09T01:07Z [----] followers, [--] engagements
"@mightyclaw Yep lol [--] beeps were instant "oh crap what""
X Link 2026-02-09T01:35Z 10.1K followers, [----] engagements
"If manuals and posters and other stuff didn't matter we wouldn't remember it today. I loved when games had more than just the disk. MicroProse had the biggest manuals. The Ultima maps and other things in the boxes were also great. To me games were (and are) more than games they are an experience - including the things that came with it (box manual etc.). Digital downloads are ok but feel soulless"
X Link 2026-02-10T01:24Z 10.1K followers, [---] engagements
"@elonmusk @Starlink Great example of what happens when people just say stuff for clicks and attention before using their brain. The world we live in is fu**ed"
X Link 2026-02-10T11:21Z 10.1K followers, [----] engagements
"@PeterMacKaris Yep but that is also realistic no I mean spearmen against muskets shouldn't be a fight in reality either Just my two cents :)"
X Link 2026-02-10T12:23Z 10K followers, [--] engagements
"@LawrenceEmlyn @elonmusk @Starlink 100% agree with your view. They got dealt a bad hand"
X Link 2026-02-10T13:40Z 10.1K followers, [--] engagements
"@heroesahead Yeah I wonder why they don't do it. Odd. Thank you for the retweet by the way that's kind of you"
X Link 2026-02-10T15:44Z 10.1K followers, [--] engagements
"@FuwaCocoOwnerKG And all created by ONE guy. NUTS"
X Link 2026-02-11T01:20Z 10K followers, [--] engagements
"The Last Ninja (1987 System 3) lives rent free in my 80s gamer brain. Not just for how it made me feel playing it back then but also how incredible it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away too early in 2018) and it added such a massive amount of adrenalin to the game that it's hard to put into words. Most games use music as the "sprinkle on top" here it was at least as iconic as the game itself. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky"
X Link 2025-12-17T11:59Z 10.1K followers, 51.2K engagements
"Looking at the second half of the 90s if you were a fan of RTS games during that time - how blessed were we This is not even a complete list but simply one game per year from [----] to [----]. Gaming just felt different then. Whether in single-player mode or - even better - in LAN sessions with your friends; those memories will never fade. Sometimes it was really hard to decide because there were simply too many great games to choose from â Warcraft [--] (1995) â Command & Conquer: Red Alert (1996) â Total Annihilation (1997) â StarCraft (1998) â Age of Empires [--] (1999) â Dark Reign [--] (2000)"
X Link 2026-01-09T09:31Z 10.1K followers, 139.9K engagements
"A bit of a forgotten classic did you play this one back in the day Caesar III released in [----] by Impressions Games and Sierra is a city-builder set in the Roman Empire. As a provincial governor players zone housing farms and industries managing complex supply chains - citizens roam roads distributing goods like wheat pottery and wine. Balance food health education religion and trade to evolve simple houses into grand villas while appeasing Caesar and fending off barbarians with forts and legions One of the best historical sims I ever played I feel that among the incredible quantity and"
X Link 2026-01-10T01:02Z 10.1K followers, 95.6K engagements
"Some of you will be old enough to remember this. Defragging - and it actually did serve a purpose. It was essential for optimizing slow mechanical hard drives by rearranging scattered data into contiguous blocks. By doing so increased data load times (since the physical head of the hard drive didn't have to move that much). However what I remember most was the almost hypnotical satisfaction of seeing all those little blocks flashing being organized and just "knowing" that it was good for my computer. In times when you fiddled around with autoxec.bat and config.sys when every little Kilobyte"
X Link 2026-01-27T13:04Z 10.1K followers, 544.8K engagements
"If you had a C64 you played The Duel: Test Drive II. Developed by Distinctive Software and published by Accolade in [----] the opening sequence alone - with the music pumping the Porsche driving along followed by the Ferrari - just oozed coolness. At least thats how teenage me felt at the time. Also does anyone else get California Games vibes from the end screen I loved those big pixel graphics on the C64. Sometimes wed just let the intro or outro run and crank up the volume. Good times https://twitter.com/i/web/status/2019181674026737714 https://twitter.com/i/web/status/2019181674026737714"
X Link 2026-02-04T22:50Z 10.1K followers, 22.9K engagements
"Phoenix (1980) was one of the first games that included a "boss fight" with the giant mothership at the end before the next wave started. While avoiding the dive-bombing birds and shots from the mothership you had to blast your way through its underbelly (shield) to reach the center piece and nuke it - all while it slowly dropped lower and closed the distance on you. Could turn into quite a frantic showdown. Another cool feature where the unhatched birds which then turned into fully grown ones - and you better hit those dead center and not clip a wing. though it was always a bit funny to see"
X Link 2026-02-07T17:52Z 10.1K followers, 26.8K engagements
"Here is a Top [--] of the highest-grossing arcade games of the 80s (meaning from [----] to 1989). Sales numbers and other data is drawn from VG Sales Wiki. compilations of RePlay (US operator polls) AMOA awards and Game Machine (Japan charts). Some games had a longer life span than others with Pac-Man leading the Top [--] by a huge margin at $10 billion in revenue. Just to add some context [--] billion is a million multiplied by [-----]. Insane. How many of these classics did you play 1) Pac-Man (1980 Namco) $10B 2) Donkey Kong (1981 Nintendo) $4.2B 3) Ms. Pac-Man (1982 Namco/Midway) $1.9B 4) Double"
X Link 2026-02-10T08:45Z 10.1K followers, [----] engagements
"The Mother of All Games Scorched Earth by Wendell Hicken was released as shareware in [----]. Not easy on the eyes but one of the best multiplayer games ever It let you customize everything - from gravity wind and meteor showers. Building on earlier games like QBasic Gorillas it took the concept to a new level supporting up to [--] players with far more complexity and variety. You could set the angle and power to aim combined with a wide choice of weapons (unlike the banana in QBasic Gorillas). Computer-controlled enemies could be set from difficulty [--] (Moron) to [--] (Cyborg). No other game has"
X Link 2026-02-07T22:09Z 10.1K followers, 198.5K engagements
"For some this means nothing. For others a lot. The whirring of the hard drive the simple "beep" - two sounds forever etched into my brain; [--] seconds of time travel"
X Link 2026-02-08T23:27Z 10.1K followers, 387.3K engagements
"Are you this old The 90s brought us some of the finest RTS games. Here's a little slideshow selection one for each year from [----] to [----]. 1990: Powermonger 1991: Mega-Lo-Mania 1992: Dune II 1993: The Settlers 1994: Warcraft: Orcs & Humans 1995: Command & Conquer 1996: Command & Conquer: Red Altert 1997: Age of Empires 1998: StarCraft 1999: Age of Empires II: Age of Kings https://twitter.com/i/web/status/2021377753082364235 https://twitter.com/i/web/status/2021377753082364235"
X Link 2026-02-11T00:16Z 10.1K followers, 28.7K engagements
"Who was a fan of this gem from [----] Flashback Paul Cuisset's masterpiece published by US Gold is - contrary to popular belief - not the sequel to Another World. It holds the record for the best selling game ever developed by a French team. https://twitter.com/i/web/status/2021499949502943432 https://twitter.com/i/web/status/2021499949502943432"
X Link 2026-02-11T08:22Z 10.1K followers, 47.8K engagements
"Star Wars: Tie Fighter (LucasArts 1994) was the sequel to Start Wars: X-Wing and turned it up a notch or two The first Star Wars game to let you play as the Empire as a force of order against Rebel Scum Joining the Dark Side was simply badass. Getting that tattoo lasered on to your arm epic. Hearing the original laser and blaster sounds absolute nerd chills. Requiring not just a steady hand to gun down enemy fighters and capital ships but also having to manage and toggle energy between weapons engines and shields Tie Fighter had the perfect mix with epic battles mission briefings and"
X Link 2026-02-11T10:51Z 10.1K followers, 27.1K engagements
"Nuclear War (New World Computing 1989) was a brilliantly funny game perfectly fitting the Zeitgeist when it was released. You select [--] opponents from a roster of [--] caricatures of real-world leaders (parodies from the Cold War era - so the younger ones of you will struggle with context here) each representing a nation/power. One simple goal: wipe out everyone Pretty straight forward eh The list of opposing leaders: Ronnie Raygunen P.M. Satcher Infidel Castro Col. Malomar Khadaffy Ayatollah Kookamamie Mao the Pun Jimi Farmer Tricky Dick Gorbatchef Ghanji What a game"
X Link 2026-02-11T12:54Z 10.1K followers, 18K engagements
"Commandos: Behind Enemy Lines (Pyro Studios 1998) Great fun in LAN multiplayer mode with your friends on a long gaming weekend when reflexes for another round of Duke Nukem were not good enough anymore. Brilliant graphics great sound effects slow-paced and tactical gameplay - all the ingredients for a great coop team game. It was a total surprise hit with over [---] million copies sold [--] years after its release. To this day it remains the most successful game by a Spanish developer team. https://twitter.com/i/web/status/2021685421629984883 https://twitter.com/i/web/status/2021685421629984883"
X Link 2026-02-11T20:39Z 10.1K followers, 49.3K engagements
"Name a game that's over [--] years old and still great today. My pick is Lode Runner from [----] by Doug Smith (who sadly died at the age of 54). It's one of the earliest games I remember playing and I still play it occasionally. Some games are completely timeless and Lode Runner fits that label perfectly. While it was successful in the United States it really took off in Japan where it sold millions making it the first Western-made game to achieve major success there. https://twitter.com/i/web/status/2021714111071994043 https://twitter.com/i/web/status/2021714111071994043"
X Link 2026-02-11T22:33Z 10.1K followers, 17.3K engagements
"@SandyofCthulhu -- Do you know if there was a city size limit I once had a [--] city but not sure if there were any hard-coded limits or simply lucky/depening on cities surrounding terrain and resources"
X Link 2026-02-12T01:28Z 10.1K followers, [---] engagements
"@aditiitwt Everything you listed in there about his happy/perfect life is only possible through the money he earned. I am pretty sure 99% of people would have a good life with vast amounts of money no"
X Link 2026-02-12T02:47Z 10.1K followers, [----] engagements
"Metroid turns [--] this year. One of the most iconic games ever for the NES and one of the most unusual endings in gaming history. Did you know that Samus's iconic ability to roll into a compact ball wasn't originally planned Tt stemmed from a programming limitation on the NES that made the crawling animation too complex. Developers then turned it into a feature for navigating tight spaces. This was later picked up by other games too for example Turrican or Sonic the Hedgehog. The game's creator Gunpei Yokoi was heavily influenced by Ridley Scott's [----] sci-fi horror classic giving the game its"
X Link 2026-02-12T08:35Z 10.1K followers, 18.8K engagements
"Has there ever been a more badass main character in gaming than Duke Nukem "It's time to kick ass and chew bubblegum. and I'm all out of gum" "Hail to the king baby" "Come get some" "Your face your ass - what's the difference" "Nobody steals our chicks. and lives" https://twitter.com/i/web/status/2021893291160351021 https://twitter.com/i/web/status/2021893291160351021"
X Link 2026-02-12T10:25Z 10.1K followers, [----] engagements
"Who was a fan of this one Caesar III (1998 Impressions Games/Sierra) Loved this one and never understood why some label it an RTS game. To me it feels much more like a classic city builder in the spirit of SimCity than an RTS. Sure it included some battles but they werent what defined Caesar III at all. The focus was on building up your city trading and evolving; the battles were just an afterthought. https://twitter.com/i/web/status/2021932550437150985 https://twitter.com/i/web/status/2021932550437150985"
X Link 2026-02-12T13:01Z 10.1K followers, 61.6K engagements
"I would like to thank everyone who joined the retro raffle and made this the biggest one yet. The winner this time is @mukkino who picked Space Quest II for the Atari ST. Congratulations I will send you a DM to arrange shipping. To everyone else thank you again for making this a fun event. As much as it hurts to part with a retro game it's simply too much fun to stop so I will set up another raffle sometime in February. Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another"
X Link 2026-02-12T15:12Z 10.1K followers, [----] engagements
"Did you play "Moonstone: A Hard Days Knight" back in the day The ideas was a combination of Dungeons & Dragons combined with the board games Talisman and Dark Tower while the combat scenes were inspired by Barbarian. Not a bad mix if you ask me. One of those games that was banned in Germany (we loved doing stuff like that.) and an extremely rare game these days. If you happen to own an original and complete box version DM me. Seriously"
X Link 2026-02-12T17:36Z 10.1K followers, [----] engagements
"Descent II is widely considered the best of the three main Descent games (Descent [--] in [----] Descent II in [----] and Descent [--] in 1999). One of its most impactful additions was the Guide-Bot which helped players navigate the maze-like mines. It also had the best soundtrack and the strongest single-player mode of the three. The original Descent innovated with its six degrees of freedom and Descent III had the best graphics but neither matched the immersion and feel that Descent II achieved. Fun fact: The Omega Cannon was so frame-rate dependent and network-flooding that it was universally banned"
X Link 2026-02-12T22:14Z 10.1K followers, 25.8K engagements
"The Godfather of all real-time dungeon crawlers: Dungeon Master (1987) by FTL Games first released on Atari ST. Players guide a party of four champions through a multi-level dungeon in first-person view solving puzzles fighting monsters and retrieving the Firestaff to defeat Lord Chaos. It revolutionized the genre with a mouse-driven interface and skill-based progression (novel for its time). No matter how many times I have played this it never lost its magic. I normally prefer round-based RPGs especially for the combat sequences but Dungeon Master is so incredibly brilliant it doesn't bother"
X Link 2026-01-09T11:51Z 10.1K followers, 26.2K engagements
"đš Bullfrog gave us such brilliant games such as Populous Theme Park and Syndicate. đš Origin Systems gave created the legendary Ultima and Wing Commander series. đš Westwood Studios revolutionized RTS games with Dune II and Command & Conquer. đš Maxis was the powerhouse behind the "Sim" games. All acquired by Electronic Arts between the years of [----] to [----] - and all closed down. All four were a big loss but the one I miss the most is Westwood Studios. Acquired in [----] for a relatively small amount (US$ [---] million) and then shut down less than [--] years later. Electronic Arts was also a"
X Link 2026-01-18T08:51Z 10.1K followers, 158.2K engagements
"In which era did your gaming journey start Which was the most formative Mine started in the early 80s with the likes of Pac Man and Donkey Kong. My most formative time were the early 90s. https://twitter.com/i/web/status/2015853493324796240 https://twitter.com/i/web/status/2015853493324796240"
X Link 2026-01-26T18:25Z 10.1K followers, [----] engagements
"I sometimes wonder what other unique and wonderful games we would have today if EA didn't acquire Bullfrog in [----] only to then totally change their philosophy/culture and shut it down in [----]. Bullfrog was never the biggest developer in terms of team size or sales but I always felt they were among the most daring - in a sense that they really tried new concepts pushed the limits and took risks by creating some of the coolest games back then. One employee from the early days later said he believed that Bullfrog had become too corporate after the takeover by EA so he left to make games for the"
X Link 2026-01-29T02:22Z 10.1K followers, 11.2K engagements
"I will always associate Bullfrog Productions with innovation daring to take risks and trying unconventional ideas. That approach didn't just evolve later in their timeline of games but was pretty evident early on. Populous (1989) is widely recognized as the origin of God games. I remember having zero idea what to do when first playing it but being instantly hooked. Over time I figured it out what the goal of the game was how the mana bar worked what effect the disasters had how to raise or flatten land - I mean think about how many other games before allowed you to cast an earthquake spell on"
X Link 2026-02-02T22:55Z 10.1K followers, 21.7K engagements
"Tzar: The Burden of the Crown developed by the Bulgarian game studio Haemimont Games in [----] is probably one of the best ripoffs of Age of Empires ever - not reaching its level or class by any means but still good enough to have created a cult following. Apparently a huge hit in the Spanish market the game concept and mechanics are more or less a carbon copy of the original Age of Empires. Harvesting food collecting wood stone and gold all sound famiar Well if it aint broke dont fix it. Maybe I am being a bit harsh. RTS games were after all pretty much all built on the same principle - gather"
X Link 2026-02-03T11:05Z 10.1K followers, 26.8K engagements
"Anyone old enough to remember this NES classic and getting flattened instantly by Iron Mike in the final match Punch-Out by Nintendo (1987). Originally called Mike Tyson's Punch-Out he was signed to a licensing deal even before winning a title - a risky move by Nintendo that paid off hugely. After the license expired Tyson was replaced by Mr. Dream as the final boss. Soda Popinski is still one of the coolest names in gaming history if you ask me. https://twitter.com/i/web/status/2019327887674077210 https://twitter.com/i/web/status/2019327887674077210"
X Link 2026-02-05T08:31Z 10.1K followers, [----] engagements
"Trivia time Let's see how well you know some of your retro gaming legends. The picture shows eight people (and yes I know that list is not complete mea culpa). Can you associate each person with one of the following games Decathlon Ultima III Powermonger Railroad Tycoon Karateka Maniac Mansion Sim City King's Quest II Simply copy/paste the list above and then add a number behind each. So for example if you think number [--] created Powermonger then your comment can look like this: Powermonger -- [--] .and so on. Good luck https://twitter.com/i/web/status/2019411186505441577"
X Link 2026-02-05T14:02Z 10.1K followers, [----] engagements
"Turn-based or real-time The age-old question for RPGs (or strategy games but let's stick with RPGs here). Which style do you prefer The turn-based one like in Bard's Tale Wizardry or Might and Magic Or the real-time one from classics such as Dungeon Master Eye of the Beholder or Lands of Lore I always leaned toward turn-based since it allowed more time for thinking and preparation making it more tactical rather than reliant on reflexes click speed and quick snap decisions. https://twitter.com/i/web/status/2019491968280326337 https://twitter.com/i/web/status/2019491968280326337"
X Link 2026-02-05T19:23Z 10.1K followers, [----] engagements
"What is the oldest game you own Not a copy not just a disk - but the oldest complete game with physical box manual etc. I got this one from 1983: Ringside Seat by SSI Would love to see your oldest "treasure""
X Link 2026-02-06T19:06Z 10.1K followers, [----] engagements
"When Colonization was published in [----] my curiosity was pretty high. I was wondering if a game could possibly be better than Civilization (1991). And to this day I can't decide between the two. What I will say is that Colonization has a different spirit it feels a bit "warmer" if that makes sense Instead of the race to space or simply nuking the crap out of your enemies and conquering the whole world in Colonization you care more about the little things - what trade or skill experts you ship over and assign to tasks in the New World your relationship to the native Americans trading with them"
X Link 2026-02-07T15:42Z 10.1K followers, 28.5K engagements
"Master of Magic by Simtex/MicroProse (1994) Over [---] spells two seperate worlds (Arcanus and Myrror) that are linked through portals a Civ-like interface to build/upgrade your cities and infinite replayability - what's not to love For a game that's over [--] years old it still looks pretty good today. There was a sequel in the works but sadly Simtex shut down in [----] and MicroProse decided not to proceed (why MicropProse why) so it got lost in time. 90s were a great decade for turn-based fantasy/strategy games. Heroes of Might and Magic Fantasy General Lords of Magic and of course this little"
X Link 2026-02-08T17:15Z 10.1K followers, 15.5K engagements
"According to my Twitter analytics only 37% of my followers are old enough to have played this back in the day. Sorry to the other 63% but of you haven't played this one by all means give it a try M.U.L.E. by Ozark Softscape from [----] is one of the best ever multiplayer games for the C64. The concept is so timeless that even now [--] years later playing it in a group of [--] players is a blast. Early attempts were quite the struggle (I remember that we had no clue what was going on since we had no manual) but step by step we got the hang of it. Claiming land on planet Irata (if you know you know.)"
X Link 2026-02-09T08:28Z 10.1K followers, 10.6K engagements
"Next time you are looking for some pub quiz ideas remember this one :) Two facts most of you will probably not know: 1) Sylvester Stallone directed the movie "Staying Alive" in [----]. 2) He has a brief cameo bumping into John Travolta"
X Link 2026-02-09T10:05Z 10.1K followers, [----] engagements
"Is there a game that covers a longer time span than Empire Earth Over a period of [--] epochs and half a million () years you are leading your tribe from the prehistoric age around [------] BC to the space age around [----] AD - which made for some odd encounters when you are [--] epochs ahead of your friend and rock up with tanks while he's still training musket men. Age of Empires StarCraft Warcraft and Command & Conquer all have a much bigger legacy (at least that's how I see it) and they all overshadowed Empire Earth but I always had a soft spot for it. The intro alone got you hooked I loved the"
X Link 2026-02-09T21:07Z 10.1K followers, 14.7K engagements
"One of the biggest game rivalries in the 90s existed between the fans of Kick Off [--] and Sensible World of Soccer. Supporters of Kick Off [--] would argue that it was a great game for its time (1990) and that comparing it to Sensible World of Soccer released four years later in [----] isnt entirely fair - and I think that's a valid point. I always liked both but the manager feature in SWoS obviously added a whole new dimension. Still what Dino Dini created with Kick Off and Kick Off [--] impressive. Personally I preferred the controls and game flow of SWoS (it felt a bit smoother) so it became our"
X Link 2026-02-10T11:36Z 10.1K followers, 18.4K engagements
"@SandyofCthulhu Also not true that nobody cared for manuals. What an odd statement"
X Link 2026-02-10T18:06Z 10.1K followers, [---] engagements
"@Kornstalx 90s retro remix :)"
X Link 2026-02-11T00:23Z 10.1K followers, [---] engagements
"@FuwaCocoOwnerKG I think it was the first to have full stereo sound"
X Link 2026-02-11T00:25Z 10.1K followers, [---] engagements
"@pwlot The early RTS classics before Dune II took the crown"
X Link 2026-02-11T00:48Z 10.1K followers, [---] engagements
"@90s_00s_culture I know it was more a sentiment of "wow that dude was brilliant" :)"
X Link 2026-02-11T01:28Z 10.1K followers, [---] engagements
"@covcoh69 Bookmarked will totally check it out"
X Link 2026-02-11T01:34Z 10.1K followers, [--] engagements
"@davishouz Glad I could make you remember and old classic :)"
X Link 2026-02-12T02:07Z 10.1K followers, [---] engagements
"@DonaldBergin2 @YouTube NIIIIIIIIIICE Also apparently we are in the unhappy stage now I must have missed that part"
X Link 2026-02-12T02:31Z 10.1K followers, [--] engagements
"@Orion_Assante"
X Link 2026-02-12T02:34Z 10.1K followers, [---] engagements
"@SainteCarte @NikHaflinger Epic nerd chills"
X Link 2026-02-12T17:57Z 10.1K followers, [--] engagements
"Another timeless artifact from days long gone. I would bet that anyone who ever had a C64 would instantly get chills when the iconic sound kicks in at the 0:32 mark"
X Link 2025-08-17T15:28Z 10.1K followers, 35.3K engagements
"Raid over Moscow Access Software [----] One of the hardest games ever even just getting out of the hangar at the start was a nightmare controling direction speed and altitude in an isometric setting. This games was also banned in Germany when it came out (Germany was oddly strict on many games) but of course that just made us want to play it even more. Remember that [----] was still the time of the cold war and just [--] year after the epic "War Games" movie hit the cinemas. The USA vs Soviet Union was THE biggest thing at the time. Towards the end stages of the game there is even a "Tron"-like"
X Link 2025-08-27T00:01Z 10.1K followers, 12.1K engagements
"The C64 sound chip SID (Sound Interface Device) is an absolute stroke of genius. And the guy behind it is Robert Yannes. Here is a quote for his motivation when he designed the chip in 1982: "I thought the sound chips on the market including those in the Atari computers were primitive and obviously had been designed by people who knew nothing about music." The rest is history. If you need convincing just listen to this epic intro music for Arkanoid from Martin Galway. That tune is turning [--] soon and easily stands the test of time"
X Link 2025-09-11T21:09Z 10.1K followers, 10.6K engagements
"40 years ago today Activision published the game "Little Computer People". Did you know that one very special quirk of the very early original version was that every disk had a unique ID which also impacted the main character's look "personality" and behaviour in the game. Let that sink in a personalized unique protagonist in a game that's [--] years old"
X Link 2025-09-27T17:38Z 10.1K followers, [----] engagements
"40 years ago today Ghosts 'n Goblins was published by Capcom for arcades 8-bit and 16-bit computers. In Japan it was known as Makaimura which means "Demon World Village" - how fitting The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The iconic music was composed by Ayako Mori (one of the very few female employees at Capcom at that time). One of the hardest games ever. If you finished this without a cheat code you were a true gamer #retrogames #c64 #retro"
X Link 2025-09-29T00:38Z 10.1K followers, 14.3K engagements
"Another legendary game that turned [--] in September this year: Silent Service for the C64 by Sid Meier [----] (that guy is basically the Michael Jackson of 80s and 90s gaming). I first saw this at a friend's house and I remember a weekend without much sleep. We played it endlessly to a point where the C64 power supply unit overheated and we had to stop for a while. We then made sure it was lifted up a bit from the table (basically putting it on stilts) and setting up a fan right next to it. 80s gaming was different. #c64 #retrogames"
X Link 2025-09-30T00:37Z 10.1K followers, [----] engagements
"I would say this guy didn't have a girlfriend in his teens or tweens. but worth it #retro"
X Link 2025-09-30T01:00Z 10.1K followers, 14.4K engagements
"I always felt that Colonization (MicroProse 1994) was the "little brother" of Civilization and as such it wasn't as appreciated as the original. Granted the concept was based on Civilization but I always felt it had enough own charm and depth to be seen as more than just a Civ-Clone. The team around Sid Meier and Brian Reynolds joined forces again and the result is a great game of exploration colonization (duh) and a bit of history along the way presented in wonderful pixel graphics and beautiful sound FX. While it never achieved the same legendary status as Civilization I always had fun"
X Link 2025-10-02T14:36Z 10.1K followers, 10.7K engagements
"Beautiful pixel art from the masters of incredibly gorgeous games back in the day. Retro fans will recognize this one easily. #retro #pixelart"
X Link 2025-10-02T21:34Z 10.1K followers, 22.4K engagements
"This screenshot is from the game Future Wars (1989 Delphine Software) and it's colour palette is [--]. What artists were (and are) able to create from a limited spectrum of colors and processing power back in the 80s still blows my mind today. This scene just oozes apocalyptic beauty and despair. You can almost "hear" the silence in this one. By the way the artist and graphic designer for this game was a certain Eric Chahi (for those who don't know that's the genius behind Another World). #retro #retrogames #pixelart"
X Link 2025-10-03T21:49Z 10.1K followers, 15.7K engagements
"There are some games that feel completely timeless. Marble Madness (Atari Games 1984) is such a game. Just by hearing the sound I am instantly teleported back [--] years. The marble the iso graphics the quirky obstacles it is such a genuinely novel and unique game I know it doesn't quite have the same legacy as Tetris or Pac Man but I am pretty sure you could ask any gamer over the age of [--] and they would know Marble Madness. The main designer is Mark Cerny. In case the name doesn't ring a bell: Shanghai and California Games among others. In [----] he was inducted into the Academy of Interactive"
X Link 2025-10-09T10:52Z 10.1K followers, [----] engagements
"International Karate by Archer Maclean (first released [----] for the ZX Spectrum video shown is the C64 version from 1986). The incredible Music and Sound FX from legendary Rob Hubbard. when the music shifts at the 0:27 mark I still get nerd-chills. And the iconic "POW" every time you land a punch or kick just perfect. It was the first European-developed game to become a major hit in the United States where it sold over [---] million copies but it drew controversy for its similarities to Karate Champ (1984)"
X Link 2025-10-10T18:13Z 10.1K followers, [----] engagements
"Another World wasn't "just" a brilliant game it also had some of the most creative death scenes. I sometimes replayed the game with the sole purpose of figuring out the many ways to bite the dust. ric Chahi was such a pioneer back then what a timeless masterpiece of a game"
X Link 2025-10-12T13:42Z 10.1K followers, 33.3K engagements
""Stay a while. stay forever" Impossible Mission (Epyx 1984) written by Dennis Caswell features a secret agent who must stop an evil genius Professor Elvin Atombender. What a name It was the first game to feature digitized speech. It was a technical showcase for the C64's capabilities using a process that recorded human voices converted them to binary and compressed them for playback via the SID chip without extra hardware. For its time it was an aboslute gem. Great animation complex and challenging (but fair) gameplay the aforementioned digitized speech and the fact that it was written and"
X Link 2025-10-12T15:38Z 10.1K followers, 12.4K engagements
"The current world: Modern PC monitors typically display [----] million colors which corresponds to a 24-bit color depth (8 bits per channel for red green and blue or [---] levels per channel resulting in [---] [---] [---] = [--------] colors). The world I grew up in:"
X Link 2025-10-14T00:49Z 10.1K followers, 14.3K engagements
"Fire and Ice (1983) by Ralph Bakshi and legendary Frank Frazetta. I first watched this as a kid - though it clearly isn't your typical kids cartoon - and I recently rewatched it. An absolute masterpiece and way ahead if its time. The visuals (and music) are breathtaking. Did you watch this back in the day"
X Link 2025-10-14T10:44Z 10.1K followers, [----] engagements
"Samurai Warrior: The Battles of Usagi Yojimbo (Beam Software 1988) was highly fascinating to me as a kid. I had no clue what the goal of the game was but loved the massive sprites the super cool music and the totally weird character: an "anthropomorphic samurai rabbit". In all seriousness though the game has a very unique style and flair. The scoring system is based on karma; doing good deeds raises Usagi's karma and doing bad deeds reduces it. If Usagi's karma drops to zero he will perform seppuku (Harakiri). Good deeds include killing armed opponents and donating money to peasants and"
X Link 2025-10-17T10:17Z 10.1K followers, [----] engagements
"Bruce Lee (Datasoft 1984) written by Ron J. Fortier will forever be one of my favorite games. I am pretty sure anyone who grew up in the 80s was in some shape or form a Bruce Lee fan (the movies the stories. the 80s were very much influenced by martial arts "lore and mythology"). The game was neither super difficult nor very long. Maybe that was part of the charm back then so even as a kid without expert skills you could beat the game and just have a good time. Speaking of good time. fly-kicking the Ninja and Sumo into the mines (timestamp 0:40) to blow them up. ah the satisfaction It was"
X Link 2025-10-26T14:58Z 10.1K followers, [----] engagements
"Civilization (MicroProse 1991) is one of Sid Meier's best games ever. I still play it today and prefer it over any of the later versions (which were still great) because it has a timeless feel to it and a sheer endless replay value. The initial settings for size and age of the world the choice of race difficulty level and winning conditions; all that already gives you a vast choice of options. Combine that with your own play style (defensive offensive science focused war focused trade focused) and it becomes a truly masterul mix. In my personal list of best games ever this one is easily in my"
X Link 2025-10-27T01:04Z 10.1K followers, 50.3K engagements
"Colonization (MicroProse 1994) is based on an idea similar to Civilization (published [--] years prior) but has carved out its own niche. The emphasis is more on exploration trade and skill development rather than expansion and world domination. The game begins in [----]. The player controls the colonial forces of either England France the Netherlands or Spain. You then have a ship and two units arriving at the new world; as the ship moves into the unknown the map is revealed. You explore the New World meet the indigenous Indians build colonies and buildings and improve and work the surrounding"
X Link 2025-10-27T22:08Z 10.1K followers, 28.2K engagements
"I know that Command and Conquer didn't start the real time strategy (RTS) genre but it certainly feels like the gold standard at least for the mid 90s to the early 2000s. Westwood Studios were an awesome team also developing Dune Eye of the Beholder Lands of Lore etc. - but of course their flagship was always the Command & Conquer series. I was never particularly good at RTS games but titles like Dune [--] and Command & Conquer were just so incredibly awesome it was simply a lot of fun to play them. They were easy to learn and get into but hard to master. Exactly how games should be. Westwood"
X Link 2025-10-28T11:39Z 10.1K followers, 11.2K engagements
"There was a time when Bullfrog Productions were the Rolling Stones of Gaming. Populous Theme Park Dungeon Keeper Powermonger. but most importantly Syndicate (1993) left a huge mark in the 90s as an isometric real-time tactical and strategic game. It is set in a dystopian future in which corporations have replaced governments and puts the player in control of a corporation fighting for global dominance. You go on countless missions all over the world eliminate targets blow up stuff research weapons and equipment and upgrade your team of cybernetically modified agents attempting to take control"
X Link 2025-10-29T11:46Z 10.1K followers, 26.8K engagements
"Sim City (Maxis 1989) was developed by Will Wright and has basically set the standard for "build up and grow something" games. The objective is simple: Create a city develop residential and industrial areas build infrastructure and collect taxes for further city development. I remember playing this on my Amiga and the "save game" option was a bit wonky so I would start a city and leave the computer on for a week so I could keep growing my city. Probably not great for my good old Amiga but certainly a lasting memory that still makes me smile. Needless to say this game belongs in the Hall of"
X Link 2025-10-29T15:42Z 10.1K followers, 23.3K engagements
"Battle Chess (Interplay 1988) was different from all other chess games for that era in so far that it didn't just have beautiful pixel graphics but also a humor and storytelling during the capture animations. Instead of other "dry" chess games Battle Chess was taking a more playful approach. It still offered [--] levels of difficulty and of course all the features that other chess games did too such as tutorials guided strategies different openings and more. Chess games were never appealing to the masses of course; the topic was simply too nerdy and too much of a niche. I salute Interplay for"
X Link 2025-10-30T19:46Z 10.1K followers, 12K engagements
"Xenon 2: Megablast (Bitmap Brothers 1989) is a classic vertical shooter first published for the Amiga and Atari ST then later ported for Master System PC-98 X68000 Mega Drive Game Boy CDTV Acorn Archimedes and Atari Jaguar. It was their third game after Xenon and Speedball. In terms of a pure shooter it has everything you want: cool graphics excellent power-ups (to a point where it's a bit of an overkill see video clip) various levels with increasing difficulty. But what alway stood out - at least to me - was the sound. Rhythm King founder Martin Heath and Bomb the Bass headman Tim Simenon"
X Link 2025-10-31T17:07Z 10.1K followers, 10.2K engagements
"The Last Ninja (1987 System 3) will forever be burned into my 80s gamer brain. Not just for how it made me feel playing it back then but also how it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away in 2018) and it added such a massive amount of "fuck yeah" to the game that it's hard to put into words. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky jump sequences (damn you stupid rocks on water) but playing this - or even just watching your friend playing"
X Link 2025-11-02T19:03Z 10.1K followers, 13.6K engagements
"Defender of the Crown (1986 by Cinemaware) is an all-time classic. Stunning graphics gorgeous music perfect cutscenes. and yes an average gameplay. but honestly who cared back then when you could feast your eyes on one of most beautifully designed games ever The iconic siege sequence with the catapult (let's throw in some greek fire yeah) the sword fight in the castle with the incredible shadow-play background the beautiful maiden waiting for the hero to rescue her (I highly recommend the sequence starting at the 1:48 mark) the jousting the crowds cheering for the champion And yes somewhere"
X Link 2025-11-03T22:47Z 10.1K followers, [----] engagements
"Speedball 2: Brutal Deluxe (1990 by the Bitmap Brothers) is probably one of the most iconic games ever made. The graphics are top notch the music and sound FX kick ass and the futuristic setting of the game gives off a mix between Robocop and Running Man vibes. In other words it's cool AF. The game itself as a mix between handball and ice hockey. While the primary objective is to score goals you can also activate multipliers collect money to upgrade your team and most importantly you can tackle (and injure) other players to gain an advantage and even get rewarded for it. The iconic "Ice Cream"
X Link 2025-11-05T11:53Z 10.1K followers, [----] engagements
"Dune 2: Battle for Arrakis (1992 by Westwood Studios) had such a massive impact on the gaming world in the 90s it's hard to put into words. Westwood Studios was at the peak of their power during that era and they set a new standard for RTS games with the release of Dune [--]. I left the intro running in this edit it's simply gorgeous to look at and perfectly captures the vibe of games from the early 90s. Incredibly colourful pixel graphics digitized speech wonderful cutscenes. you are fully immersed in the story. The game itself is as close to perfection as I can think of. You can choose from"
X Link 2025-11-06T00:28Z 10.1K followers, 37.4K engagements
"Hail to the King baby Duke Nukem 3D (by 3D Realms 1996) is such a cult classic it's hard to find words to pay it justice. The flair the graphics the sound effects the kick-ass attidude of the main protagonist Duke Nukem - it all blends together perfectly in this "Aliens invade Earth and you must kill all of them" story. Reviewers praised the interactivity of the environments gameplay level design and unique risqu humor a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. It also caused some controversy over the "sexual and brutal" elements within the game which"
X Link 2025-11-06T18:20Z 10.1K followers, [----] engagements
"When I think of 90s gaming my gamer's heart just smiles. We were truly lucky to be around then to witness greatness. The passion that went into those games. magical times"
X Link 2025-11-07T00:00Z 10.1K followers, 10.7K engagements
"The Secret of Monkey Island [--] (LucasArts 1991) is a game that just blew me away when I first saw it. It's difficult to explain to the younger generation but for someone who grew up with the Atari [----] and C64 seeing a game like Monkey Island [--] was almost too good to be true. Where to begin. maybe with the beautiful design of the game And by design I really do mean it in the very sense of the word. The graphics are so rich so gorgeous to look at so vibrant and beautifully drawn. Again for it's time it was just incredible. The iconic music the wonderfully quirky main character the puzzles the"
X Link 2025-11-07T11:01Z 10.1K followers, 15.3K engagements
"International Karate (1985 System 3) is a game designed by Archer MacLean. And what a blast it was to play It was the first European developed which became a mega hit in the United States where it sold over [---] million copies. It was originally developed for the ZX Spectrum but later ported for the C64 (in 1986) and the Atari ST (1987) but strangely never for the Amiga. I tried to find some info on why but couldn't find any. I feel they missed a massive opportunity since it was the high time of the Amiga back then. The 2-player mode was obviously the most fun. For those who remember: The"
X Link 2025-11-07T20:55Z 10.1K followers, 11.1K engagements
"đ Command & Conquer: Red Alert đ Panzer General [--] đ Battle Isle [--] đ History Line: 1914-1918. 90s gaming at its finest. I devoured those back in the day"
X Link 2025-11-08T00:34Z 10.1K followers, [----] engagements
"It came from the Desert (Cinemaware 1989) is a prime example for one of the best action-adventure games from that era. Inspired by 1950s monster movies especially the [----] flick "Them" the game sucks you in right from the start in a typical 1950s B-movie vibe. Between the years [----] and [----] Cinemaware was known for publishing such visually stunning games it's hard to put into words. It might sound trivial from today's perspectuve but the super large sprites the incredible pixel graphics and the music sound FX and digitized speech were state of the art back then. It Came From the Desert on is"
X Link 2025-11-08T10:17Z 10.1K followers, [----] engagements
"Street Fighter II: The World Warrior (Capcom 1991) is probably the most iconic fighting game ever made and has become part of pop culture. Who here has not heard "Hadouken" If anyone raises their hand I would question your existence. It became the best-selling game since the golden age of arcade video games. By the year [----] it had been played by over [--] million people in the United States alone. More than [------] arcade cabinets and [--] million software units of every version of Street Fighter II have been sold worldwide (the video is from the SNES version) earning an estimated $10 billion ()"
X Link 2025-11-08T23:31Z 10.1K followers, 28.8K engagements
"Bitmap Brothers founded in [----] in Wapping United Kingdom. Q: Did they kick ass back in the day A: Is water wet Cadaver (1990) The Chaos Engine (1993) Speedball [--] (1990) Gods (1991)"
X Link 2025-11-09T10:49Z 10.1K followers, 37K engagements
"Gods (Bitmap Brothers 1991) lets you take on the role of Hercules in his quest to achieve immortality. Four guardians have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favour. Every() single magazine that reviewed it gave it a 90% or higher rating - and righfully so. Gods was gorgeous to look at with brilliant design and graphics and great sound FX however the controls were a bit hit and miss (clunky). But then again you would look past that just for the sheer beauty of the levels and sprites. Other than Cinemaware and"
X Link 2025-11-09T18:11Z 10.1K followers, 14K engagements
"Age of Empires [--] (Ensemble Studios 1999). The amount of time we spent on this one was almost unspeakable. The golden age of LAN setups meaning [--] of us would pack up our computers and head over to a friend's house setup the LAN and play nonstop throughout the weekend with little sleep in between. Mind you "packing up computers" meant tower (heavy) monitor (heavier) keyboards speakers mouse cables the LAN connect pieces (what a pain when you forgot it) - and then carry that on a bus train or subway for 30-60 mins. And it was SO very worth it. The decision was then: Duke Nukem 3D Age of Empires"
X Link 2025-11-11T08:37Z 10.1K followers, 42.1K engagements
"The Bard's Tale III: Thief of Fate (Interplay / EA 1988) holds such a special place in my nerdy retro gamer's heart it's difficult to put into words. It was designed by Rebecca Heineman Bruce Schlickbernd and Michael Stackpole. Rebecca is currently fighting cancer maybe you can check on her Twitter profile @burgerbecky and leave a message every little bit helps. One of the innovations that the game introduced was an auto-mapping system for the [--] dungeon levels. What we regard as standard today for RPGs was a novelty back then. Rebecca Heineman also sought to continue creating new Bard's Tale"
X Link 2025-11-11T21:28Z 10.1K followers, [----] engagements
"Silent Service by Sid Meier and published in [----] by MicroProse for the Apple II Atari 8-bit computers Commodore [--] and IBM PC compatibles then ported to other home computers later on. What an all time classic this one is. The atmosphere in this game was so claustrophobic (but then again adding to the whole vibe) I even stayed extra quiet during the game when the depth charges were dropped. I know it looks a little outdated today but this was state of the art in [----]. I still remember printing out the intro screen on my good old Epson LX [---] dot-matrix printer. needless to say the page was"
X Link 2025-11-12T18:12Z 10.1K followers, 19K engagements
"Mad TV (Rainbow Arts 1991) is one of my all time favourite games but I think outside of Germany it didn't get much exposure and traction. The game puts the player in the role of a new program director for a TV station. You are in charge of selecting programming and earning advertising for the station while simultaneously trying to marry the wonderful Betty who also works in the building (and is way out of your league). The German gaming market was ideal for this kind of game (German gamers just loved all kinds of simulations and strategy games we just love to "build stuff" I guess). If I"
X Link 2025-11-13T16:19Z 10.1K followers, [----] engagements
"Warcraft II: Tides of Darkness (Blizzard 1995) was such a badass game back in the day. Sure from today's perspective it looks outdated the graphics a bit clunky the rendered cutscenes will at best get a "pass" but for anyone who plated RTS games in the 90s Warcraft [--] was among the best. There was a time when Blizzard just rolled out incredible games: Warcraft Diablo Starcraft and then World of Warcraft - all four of those had such a massive impact on the gaming culture. It all started with "Warcraft: Orcs & Humans" but I chose the sequel for this post since I believe this was their real break"
X Link 2025-11-14T15:50Z 10.1K followers, 24.2K engagements
"Was 90s gaming any fun -- Is the pope catholic My first contact with games was in the early 80s. And there were certainly some truly remarkable titles during that era. But for some reason the games that had the biggest impact on me were from the 90s. I miss those days"
X Link 2025-11-14T23:08Z 10.1K followers, 29.4K engagements
"Sim City [----] (Maxis 1993) still stands as the best "build a city" game I have ever played. It looks wonderful it plays beautifully it's neither too hard nor too easy it is quite complex (considering its age) and it has basically an endless replay value. It was hard to stop playing because you could always build just one more industrial complex just one more power plant just one more police station to fight crime. oh and look now you have some extra funds to build a park Pretty. Some games are truly timeless and I feel Sim City [----] embodies such a game. The designer was Will Wright who went"
X Link 2025-11-15T07:11Z 10.1K followers, 182.6K engagements
"Starcraft (Blizzard 1998) is probably the best example of a game that didn't just stand the test of time it defeated it. To this day it is still played on a high (competitive) level has reached ultimate cult status and is a legend among the greatest games ever made. Blizzard was such an incredible powerhouse in the 90s up until the mid to late 2000s. I played Starcraft for many years and was never very good at it but I loved it nonetheless. It has such a high skill ceiling that you always feel you can do and get better. And what some of the best pros in esports show is reaching God-like skill"
X Link 2025-11-15T19:07Z 10.1K followers, 134.6K engagements
"Remember when you bought a game back in the day Whether it was in a games shop or ordering it (by phone) and getting it in the mail you had an actual physical product in your hands. The box (and box art) the handbook the extras such as a map a figurine a poster a keyboard overlay the disks. it was all part of the experience. You didn't just install the game you looked at the box art the screenshots you read manual (which was often quite beautifully designed as well) and then you could add it to the other games on the shelf. It just dawned on me again today that pretty much all gamers born"
X Link 2025-11-16T07:59Z 10.1K followers, 17.1K engagements
"Marble Madness (Atari Games 1984) is probably one of the best known games from the early 80s ever. Maybe not quite in the exact same league a Pac Man Tetris or Space Invaders but not any less loved. And what a wonderfully curious and unique game it was. How in the world do you come up with the idea to make the "hero" a marble Just brilliant. The isometric graphics the incredibly recognizable music the increasingly difficult levels the traps the physics the whole vibe of the game was so beautifully different it's hard to put into words. I am sure any young gamer these days would probably frown"
X Link 2025-11-16T18:11Z 10.1K followers, 30.4K engagements
"Would love to know if you played Sierra games back in the day and if so which ones were your favourites I started my journey with the King's Quest series but my favourite will always be Space Quest"
X Link 2025-11-16T20:33Z 10.1K followers, [----] engagements
"StarCraft [--] Warcraft [--] Command & Conquer Red Alert Age of Empires [--] If you think about it we were truly spoiled. What a time to be a gamer then witnessing absolute milestones of gaming history. There was a time when RTS games ruled the gaming world. And while that time might have passed the memory lives on. Mid/Late 90s up until early 2010s feels like peak RTS game power. I miss it"
X Link 2025-11-16T21:07Z 10.1K followers, 256.6K engagements
"A little history trip from Monochrome to CGA to EGA to VGA. Woud be curious as to what your first PC graphic experience was mine was EGA. I just missed CGA by one year so I dodged a bullet there. The first graphics adapter to bring at least a little life to their screens was the Colour Graphics Adapter (CGA) which is considered the first graphics card from IBM which would set the standard in [----]. This was a step up up from the MDA (Monochrome Display Adapter) which was green text against black. CGA had a whopping 16kb of memory and connectors for a monitor or a television. It also had a max"
X Link 2025-11-16T23:41Z 10.1K followers, 33.4K engagements
"UFO: Enemy Unknown (original title) also known as X-COM: UFO Defense in North America (Mythos/MicroProse 1994) was a fantastic game. It had a really steep learning curve at least that is my memory when I first played it but it got you hooked so easily. The vibe of this game is just incredible starting with the kickass intro the super colourful pixel graphics the eerie music the story the whole setting just sucked you in. Fully immersive that's probably the best way to describe it. It just had that certain extra. Despite its troubled development including having been almost cancelled twice the"
X Link 2025-11-17T07:29Z 10.1K followers, [----] engagements
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