Dark | Light
# ![@TheGennadiy Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::777997210655088641.png) @TheGennadiy Gennadiy Korol

Gennadiy Korol posts on X about for the, in the, we are, performance the most. They currently have [-----] followers and [---] posts still getting attention that total [-----] engagements in the last [--] hours.

### Engagements: [-----] [#](/creator/twitter::777997210655088641/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::777997210655088641/c:line/m:interactions.svg)

- [--] Week [------] +124%
- [--] Month [-------] +64%
- [--] Months [---------] +1,107%
- [--] Year [---------] -57%

### Mentions: [--] [#](/creator/twitter::777997210655088641/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::777997210655088641/c:line/m:posts_active.svg)

- [--] Week [--] +150%
- [--] Month [--] +120%
- [--] Months [--] +43%
- [--] Year [--] -70%

### Followers: [-----] [#](/creator/twitter::777997210655088641/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::777997210655088641/c:line/m:followers.svg)

- [--] Week [-----] -0.08%
- [--] Month [-----] +1.20%
- [--] Months [-----] +0.32%
- [--] Year [-----] +2.80%

### CreatorRank: [-------] [#](/creator/twitter::777997210655088641/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::777997210655088641/c:line/m:influencer_rank.svg)

### Social Influence

**Social category influence**
[gaming](/list/gaming)  8% [products](/list/products)  6% [technology brands](/list/technology-brands)  4% [finance](/list/finance)  3% [celebrities](/list/celebrities)  2% [stocks](/list/stocks)  2% [luxury brands](/list/luxury-brands)  2% [automotive brands](/list/automotive-brands)  2%

**Social topic influence**
[for the](/topic/for-the) 18%, [in the](/topic/in-the) 16%, [we are](/topic/we-are) 14%, [performance](/topic/performance) 12%, [future](/topic/future) #2724, [share](/topic/share) 9%, [we will](/topic/we-will) 8%, [update](/topic/update) 8%, [design](/topic/design) 7%, [for all](/topic/for-all) 7%

**Top accounts mentioned or mentioned by**
[@wickedgame](/creator/undefined) [@moongamestudios](/creator/undefined) [@orithegame](/creator/undefined) [@moongamestudioscom](/creator/undefined) [@dark1x](/creator/undefined) [@nephilimprimus](/creator/undefined) [@adrianwerner](/creator/undefined) [@thomasmahler](/creator/undefined) [@orithegames](/creator/undefined) [@wickedgames](/creator/undefined) [@moons_artwork](/creator/undefined) [@rahll](/creator/undefined) [@moonsartwork](/creator/undefined) [@gothalion](/creator/undefined) [@wicked](/creator/undefined) [@privatedivision](/creator/undefined) [@digitalfoundry](/creator/undefined) [@barclaysgames](/creator/undefined) [@privatedivisioncom](/creator/undefined) [@canyoupetthedog](/creator/undefined)
### Top Social Posts
Top posts by engagements in the last [--] hours

"I think takes like this are similar to how people laughed at AI video generation with Will Smith pasta [--] years ago. Nobody is laughing now. The same thing applies here - the scary thing is the trajectory given what it can already do however imperfect the results are at this very moment. Sounds incredible until you read the fine print. The compiler generates less efficient code than GCC with all optimizations disabled. It doesnt have its own assembler or linker. It cant produce a 16-bit x86 code generator. And Carlini himself says it has nearly reached the Sounds incredible until you read the"  
[X Link](https://x.com/TheGennadiy/status/2019737970161418254)  2026-02-06T11:40Z [----] followers, [----] engagements


"Maybe I am disconnected from modern aesthetics but this is just two big iPads I dont see how this is fitting the Ferrari brand. the new ferrari interior design by jony ive and lovefrom is absolutely stunning *this* is what an apple car could've looked like https://t.co/bIFTd6nORb the new ferrari interior design by jony ive and lovefrom is absolutely stunning *this* is what an apple car could've looked like https://t.co/bIFTd6nORb"  
[X Link](https://x.com/TheGennadiy/status/2020887177370976664)  2026-02-09T15:47Z [----] followers, [----] engagements


"@NephilimPrimus I wonder what Enzo would think about this. Personally I honestly prefer teslas new Model S interior design to this. This is way too rounded and sweet. It lacks the aggressiveness and ferociousness you would associate with a Ferrari"  
[X Link](https://x.com/TheGennadiy/status/2021223257819455707)  2026-02-10T14:02Z [----] followers, [--] engagements


"Okay this is pretty insane. An AI-generated video of Brad Pitt and Tom Cruise fighting in a rooftop is going viral with people saying AI is getting too realistic https://t.co/SHK4u0iLVa An AI-generated video of Brad Pitt and Tom Cruise fighting in a rooftop is going viral with people saying AI is getting too realistic https://t.co/SHK4u0iLVa"  
[X Link](https://x.com/TheGennadiy/status/2021681462903263313)  2026-02-11T20:23Z [----] followers, [----] engagements


"Understanding the pace of improvement and putting legal issues aside - as someone that has worked on feature films and video games for more than [--] decades think I havent been so internally conflicted in a long time. It is inevitable that this tech becomes interactive and will allow for model inputs to curate its level design combat balancing values and so on. It feels like were at the cusp of an extremely rapid exponential change in content production whether we like it or not. Seedream [--] creates a game for every modern era. Wild. https://t.co/kKAXLEHwqa Seedream [--] creates a game for every"  
[X Link](https://x.com/TheGennadiy/status/2022701256418988435)  2026-02-14T15:55Z [----] followers, [----] engagements


"Human curated AI production seems to be the inevitable future. We will see more new original IP than weve seen in the last [--] years as individual talented directors will be empowered like never before unchained by politics and shattering high costs of production removing gate keeping men-in-suit investors and conglomerate studios as the bottle neck. By driving production costs and iteration times 2-3 order of magnitudes the next [--] years will be where movie making / TV shows (and probably video game creation) will be democratized in the same way Merchants were unleashed with Amazon and small"  
[X Link](https://x.com/TheGennadiy/status/2022703831671349497)  2026-02-14T16:05Z [----] followers, [----] engagements


"@Rahll There are definitely many strong opinions on this technology. @moongamestudios roots are hand-crafted artistry and we dont have plans for using it in the near term future. How do you see industries evolving with it"  
[X Link](https://x.com/TheGennadiy/status/2022712080323719316)  2026-02-14T16:38Z [----] followers, [---] engagements


"@moons_artwork Youre probably thinking that I am happy about how disruptive this will be to so many hard working people and craftsmen. I am simply commenting on where I see things going longer term with inevitable future technological advancements"  
[X Link](https://x.com/TheGennadiy/status/2022752624634638724)  2026-02-14T19:19Z [----] followers, [--] engagements


"@AdrianWerner What I'm trying to get at in my OP is that it's the opposite - every indie film now in the future will get "infinite" production budget. Imagine the world where Studios/Investors no longer have the monopoly on which creators get the budgets/resources to create"  
[X Link](https://x.com/TheGennadiy/status/2022806278020415987)  2026-02-14T22:52Z [----] followers, [--] engagements


"Manuka honey is incredible"  
[X Link](https://x.com/TheGennadiy/status/2015967828323492214)  2026-01-27T01:59Z [----] followers, [---] engagements


"@Gothalion Exciting I remember when we were starting in that with @wickedgame almost [--] years ago. Its terrifying to bet the entire production on a specific net code architecture"  
[X Link](https://x.com/TheGennadiy/status/2019368760575160596)  2026-02-05T11:13Z [----] followers, [---] engagements


"Thanks so much to Windows Central Gaming for giving @OriTheGame [--] awards for Best Art Best Music and Best Xbox Game of the year Our #Xbox game of the year is none other than Ori and the Will of the Wisps for its majesty meticulous art and evocative story. #WCGA2020 @OriTheGame [--] https://t.co/Fll1KMQyx1 https://t.co/3EruIBfJVw Our #Xbox game of the year is none other than Ori and the Will of the Wisps for its majesty meticulous art and evocative story. #WCGA2020 @OriTheGame [--] https://t.co/Fll1KMQyx1 https://t.co/3EruIBfJVw"  
[X Link](https://x.com/TheGennadiy/status/1327740254359597057)  2020-11-14T22:28Z [----] followers, [---] engagements


"As with everything there are many shades of grey and nuance when it comes to how/when someone can consider 30fps "playable" IMO: Input latency: At 30fps most games will feel significantly laggier than 60fps or HFR games since the input sampling is usually done as part of the core game loop. Few games separate presentation logic from simulation logic allowing simulation to run at higher framerate minimizing this issue. Presentation Latency: Even if input is sampled at higher than 30fps frequency it will take longer to present the next frame at 30fps compared to 60fps. Especially with double"  
[X Link](https://x.com/anyuser/status/1766669408099778986)  2024-03-10T03:36Z [----] followers, 71.7K engagements


"And you can also get some well deserved Rest For the Wicked after all of that fishing in @wickedgame It's always super fun seeing all of these little things come in for our EA launch on April 18th You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg"  
[X Link](https://x.com/TheGennadiy/status/1775235753775157475)  2024-04-02T18:56Z [----] followers, 27.5K engagements


"I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the beautiful volumetric lighting Curved World rendering (so you see much further into the distance while remaining top down) and this dense inter-connected level design with so much verticality in the main town of Sacrament in @wickedgame. Nothing like a romantic stroll at sunset in HDR Can't wait to share more on that tomorrow"  
[X Link](https://x.com/TheGennadiy/status/1780425994949611738)  2024-04-17T02:40Z [----] followers, 268.3K engagements


"Check out this new exclusive footage from @wickedgame I think we're ready for launch"  
[X Link](https://x.com/anyuser/status/1780800333318324298)  2024-04-18T03:27Z [----] followers, 48.8K engagements


"Another @wicked patch with Performance Improvements Durability Food Balance Combat and more QoL and bug-fixes is out Team is hard at work we're reading all of your feedback and more things are already in the works to come soon 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with another hotfix Todays hotfix aims to improve Performance (woooo) Durability Food costs as well as introducing fishing rods to Whittacker's loot table. Weve also improved enemy spawning in https://t.co/tN6gmgNrYR 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with"  
[X Link](https://x.com/anyuser/status/1781838852786720997)  2024-04-21T00:14Z [----] followers, 12.2K engagements


"At @moongamestudios we love to go fast we love to iterate and we love to watch all of the streams and read all of the feedback out there and continue tinkering and improving things We just love Early Access so far and Steam quick iteration times for this. This is so much like us And it's just so much fun Can't wait to see where we will be in just a few more updates 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with another hotfix Todays hotfix aims to improve Performance (woooo) Durability Food costs as well as introducing fishing rods to Whittacker's loot table."  
[X Link](https://x.com/anyuser/status/1781841252490592417)  2024-04-21T00:23Z [----] followers, 28.9K engagements


"We're doing our best to address everything we're seeing at the reasonable pace we can given that the team has just shipped a video game The Speed Of These Hotfixes Continues To IMPRESS @wickedgame @thomasmahler @TheGennadiy #norestforthewicked #actionrpg #mmorpg #arpg https://t.co/X4WBis7EKO https://t.co/YxrSb7gawG The Speed Of These Hotfixes Continues To IMPRESS @wickedgame @thomasmahler @TheGennadiy #norestforthewicked #actionrpg #mmorpg #arpg https://t.co/X4WBis7EKO https://t.co/YxrSb7gawG"  
[X Link](https://x.com/anyuser/status/1782801057820688595)  2024-04-23T15:57Z [----] followers, [----] engagements


"Input remapping are well under way for @wickedgame We will also add an additional Keyboard Mouse scheme - [--] total to choose from. That way people can start with the scheme that's best for them and customize from there"  
[X Link](https://x.com/TheGennadiy/status/1783163151925608553)  2024-04-24T15:56Z [----] followers, 27.1K engagements


"I think it would be good to correct the record on comments like this that still sometimes rear their ugly head: [--]. We did not partner with MS on @wickedgame due to pure and simple mutual business reasons. A decision that was made in [----] when Ori2 was still in pre-production. [--]. We had no falling out with MS. They believed in us and supported us and without them there would be no Ori and possibly no Moon. We are still friends and talk to this day and will work together in a heart beat when it will make sense [--]. We are doing Early Access because it's a perfect fit for our highly iterative"  
[X Link](https://x.com/anyuser/status/1785335977608716508)  2024-04-30T15:50Z [----] followers, 46.4K engagements


"Celebrating our [--] week launch anniversary for @wickedgame this meaty patch brings significant CPU /GPU performance improvements keyboard/mouse control remapping a new control scheme increased inventory stacks chest access at vendors / crafting bows using stamina earlier housing access new house new armor Quality of Life and 45+ bug fixes. With all of the performance improvements since launch we are now also lowering our recommended PC specs 🛠 Patch Notes - Early Access Patch [--] To celebrate our [--] Week Launch Anniversary of No Rest for the Wicked we are releasing our first Early Access *Patch*"  
[X Link](https://x.com/anyuser/status/1786588873914515506)  2024-05-04T02:49Z [----] followers, 12.6K engagements


"Our ambitions for @wickedgame are extremely high and we are always looking for great talent. No matter the trade if you are passionate about creating great art or tech - reach out at jobs@moongamestudios.com My DMs are also always open After [--] years in the making: No Rest for the Wicked is now OUT IN EARLY ACCESS Have you set sail for Isola Sacra yet https://t.co/HS0Jt9utE4 https://t.co/RbigSGmALx After [--] years in the making: No Rest for the Wicked is now OUT IN EARLY ACCESS Have you set sail for Isola Sacra yet https://t.co/HS0Jt9utE4 https://t.co/RbigSGmALx"  
[X Link](https://x.com/anyuser/status/1787153982219010236)  2024-05-05T16:14Z [----] followers, 72.1K engagements


"35 million deaths and almost [--] million hours later 2.5m from Warrick and 6m from FALLING Our Steam Early Access Launch Weekend In Numbers https://t.co/GMax7dc8tQ Our Steam Early Access Launch Weekend In Numbers https://t.co/GMax7dc8tQ"  
[X Link](https://x.com/TheGennadiy/status/1789083231154806976)  2024-05-11T00:00Z [----] followers, 17.8K engagements


"Patch [--] for @wickedgame which we targeted for this week shaped up to be extra beefy So much so that we need to give it a bit more time for tuning and bug fixes and will be releasing it very early next week Really excited and can't wait for all of you to get your hands on it"  
[X Link](https://x.com/anyuser/status/1791587987437892018)  2024-05-17T21:53Z [----] followers, 25K engagements


"8 patches later its a good time to jump in We are just getting started :) If you haven't played No Rest for the Wicked yet now's a great time to set sail for Isola Sacra. We just dropped our largest patch to date and you can get 20% off. Download on Steam: https://t.co/HS0Jt9utE4 https://t.co/U93IFaKKP8 If you haven't played No Rest for the Wicked yet now's a great time to set sail for Isola Sacra. We just dropped our largest patch to date and you can get 20% off. Download on Steam: https://t.co/HS0Jt9utE4 https://t.co/U93IFaKKP8"  
[X Link](https://x.com/TheGennadiy/status/1797745400599974314)  2024-06-03T21:41Z [----] followers, 22.5K engagements


"5 more days Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz"  
[X Link](https://x.com/anyuser/status/1814789956654551347)  2024-07-20T22:30Z [----] followers, 29.9K engagements


"The new dismemberment system for this @wickedgame update is just so satisfying"  
[X Link](https://x.com/TheGennadiy/status/1816483562381533346)  2024-07-25T14:40Z [----] followers, 23.6K engagements


"Enjoy our update reel Super proud of our team at @moongamestudios that cooked hard on this update for [--] months. Were just getting started theres so much more to come THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE"  
[X Link](https://x.com/anyuser/status/1816546633045442652)  2024-07-25T18:50Z [----] followers, [----] engagements


"The team at @moongamestudios keeps firing on all cylinders This update has better loot rewards for the Crucible runs a TON of polish and an additional big memory optimization further minimizing the Steam Deck crashes. @wickedgame and the Crucible just keep getting better and better 🛠 Early Access Patch Notes The Crucible - Hotfix [--] Were rolling out a second hotfix to address crashes on older CPUs as well as other fixes. In addition we've made improvements to the Cerim Crucible based on player feedback such as adding chests to Seneschals chamber. https://t.co/1wYepwkzgl 🛠 Early Access Patch"  
[X Link](https://x.com/anyuser/status/1819159904067739774)  2024-08-01T23:54Z [----] followers, [----] engagements


"When @dark1x asked me what I was most excited about [--] years ago - this was it. The advent of realtime AI generation for graphics. DLSS was just the beginning. Once this can run in realtime the jump in video game graphics simulation and production values will definitely be bigger than what we've seen in the last [--] years. It's only a matter of time before we see currently Offline Models that generate videos with hyper realistic lighting hair simulation vegetation explosions reflections smoke / water / designs converge with real-time models that can take simplified "guiding data" and produce"  
[X Link](https://x.com/anyuser/status/1842926917340528953)  2024-10-06T13:56Z [----] followers, 69.2K engagements


"This has been a crazy ride and one of the hardest things we've ever done I'm very happy to say that @OriTheGame runs at 60fps and targets 900p/720p resolutions on the Switch Here's a little glimpse: https://www.youtube.com/watchv=pfnqSn8Xnmo https://www.youtube.com/watchv=pfnqSn8Xnmo"  
[X Link](https://x.com/TheGennadiy/status/1306601616464687104)  2020-09-17T14:31Z [----] followers, [---] engagements


"After [--] years it is a career highlight and a dream come true to having collaborated with John @dark1x from DF on behind the scenes piece for @OriTheGame The professionalism speed and the overall magic that John does at DF can't be praised enough [--] Enjoy the inside look Today's video content: Ori and the Will of the Wisps on Switch is a simply wonderful conversion. @dark1x goes behind the scenes with @OriTheGame to show you exactly how this miracle 60fps port was delivered: https://t.co/Y9NSeFDyOm https://t.co/2GQoyVOsIP Today's video content: Ori and the Will of the Wisps on Switch is a"  
[X Link](https://x.com/TheGennadiy/status/1309948159918043140)  2020-09-26T20:09Z [----] followers, [---] engagements


"Check out this screenshot of @OriTheGame on Xbox Series X in Supersampled Sharp 6K With this mode we internally render at much higher resolution down-sample with magic filters and output super crisp 4K at 60FPS"  
[X Link](https://x.com/TheGennadiy/status/1324791671448621061)  2020-11-06T19:12Z [----] followers, [---] engagements


"Check out this video capture of @OriTheGame in Supersampled 6K at 60FPS on Xbox Series X You will be able to choose between 120FPS 4K with a compatible TV and 60FPS Supersampled 6K on the fly https://youtube.com/watchv=7guhiKYrdhg https://youtube.com/watchv=7guhiKYrdhg"  
[X Link](https://x.com/TheGennadiy/status/1324828478848552960)  2020-11-06T21:38Z [----] followers, [---] engagements


"I had an immense pleasure chatting to @dark1x about @OriTheGame remote work audio HDR the future and the things we both love John's professionalism in the interview and his editing skills are absolutely top notch as always Thanks so so much @digitalfoundry for having me. DF Developers returns with @dark1x speaking to @OriTheGame's @TheGennadiy on the next-gen challenges in developing Ori and the Will of the Wisps for Xbox Series consoles. Essential viewing made possible thanks to sponsorship from @BarclaysGames: https://t.co/m0ED0oBz2H https://t.co/2iJ5mham1o DF Developers returns with"  
[X Link](https://x.com/TheGennadiy/status/1336137216138080257)  2020-12-08T02:35Z [----] followers, [---] engagements


"Some of the Ori fan art is just incredible. Draw by shupamikey"  
[X Link](https://x.com/TheGennadiy/status/1632172327562518528)  2023-03-05T00:13Z [----] followers, [----] engagements


"Since some of you asked - the footage in our @wickedgame reveal is all in real-time and in-engine. There is no "cgi" in this trailer Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS. Stay tuned: #WickedInside streams March [--] [----]. Wishlist here: https://t.co/Hwd3kbia1V https://t.co/4CR20WKvo8 Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS."  
[X Link](https://x.com/anyuser/status/1732980493165953334)  2023-12-08T04:28Z [----] followers, 28.5K engagements


"Our ambitions for @wickedgame are extremely high and we are always looking for great talent. No matter the trade if you are passionate about creating great art or tech - reach out at jobs@moongamestudios.com Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS. Stay tuned: #WickedInside streams March [--] [----]. Wishlist here: https://t.co/Hwd3kbia1V https://t.co/4CR20WKvo8 Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the"  
[X Link](https://x.com/TheGennadiy/status/1733244022435598578)  2023-12-08T21:55Z [----] followers, 18.4K engagements


"To answer a common question we get: @wickedgame will not require online connection to play in Single Player and will feature a rich Offline Mode. Even though Wicked was built from the ground up with multiplayer in mind we did not want offline-play to feel like a second thought and we want people to be able to play on the go when connection quality is not always ideal. Our April 18th launch will focus on the single player experience and we will be sharing more details about the Multiplayer aspect of the game later in our Early Access campaign"  
[X Link](https://x.com/TheGennadiy/status/1767381395154846115)  2024-03-12T02:45Z [----] followers, 56.4K engagements


"Since @OriTheGame was 2.5D it took us about [--] years to create an entirely new full 3D painting-come-to-life rendering pipeline capable of day and night cycles dynamic weather volumetrics fully animated and interactive foliage and an Animal Crossing inspired curved-perspective rendering which allows seeing much further into the horizon. Genuinely couldn't be more proud with our Artists and Engineers at @moongamestudios on @wickedgame Now we just need to do our best to optimize it :D"  
[X Link](https://x.com/anyuser/status/1769168698495889616)  2024-03-17T01:07Z [----] followers, 129.8K engagements


"We cant say exactly :) But Ori1 cost so little to make that when I was planning the budget for Ori2 I had no idea how it was possible that we made it for that tiny amount. Anyone I ever talked to guesses 2x/4x higher budget than it actually cost to make. But thats how it was back then. Nobody knew us Ori1 was still in early development and looked nothing like what we ended up shipping years later. Investors do not easily throw money around if you are not proven. Almost all similar sized projects we knew about were cancelled around that time but Ori was kept alive. Our friends at Microsoft"  
[X Link](https://x.com/TheGennadiy/status/1771879724236611713)  2024-03-24T12:40Z [----] followers, 110.1K engagements


"Yes yes you can You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg"  
[X Link](https://x.com/TheGennadiy/status/1773418158461727169)  2024-03-28T18:33Z [----] followers, 13.9K engagements


"Another thing I personally love that we were able to add for @wickedgame's launch is Framerate Independent Motion Blur On by default :) It allows Motion Blur to feel more stylized painterly and stable across different framerates VRR and it just feels so nice And of course you can dial it in exactly to your liking with a slider instead of just On/Off toggle and boost it way above 100% if you're someone that really likes Motion Blur"  
[X Link](https://x.com/anyuser/status/1778586899549950142)  2024-04-12T00:52Z [----] followers, 17.1K engagements


"After [--] years in development the moment of launching @wickedgame is almost here For all of the press and content creators - while we would LOVE for all of you to jump in early and already get your hands on the game we would like to use the remaining time to dial everything in. @moongamestudios is a highly iterative studio. Being the perfectionists that we are and with how complex and ambitious we set this game to be we are hard at work making sure all of you will play the best experience we can possibly deliver Day [--] in Early Access. Which is why we will be sharing the game keys on April 18th"  
[X Link](https://x.com/TheGennadiy/status/1779650735963021391)  2024-04-14T23:19Z [----] followers, 104.6K engagements


"To all those concerned with these official specs which were deduced from a much earlier game build. The game plays much better than they would suggest especially with quality adjustments in the settings. We are seeing 60fps+ on [----] in our testing. There will be some dips and a handful of spots where perf will be a bit lower but for the most part we're happy with how it's performing Day1 for our EA launch We will work with the relevant parties to adjust the recommended specs in the near term future. Be ready for Early Access in [--] hours. https://t.co/HtrSqwRiD9 Be ready for Early Access in 24"  
[X Link](https://x.com/anyuser/status/1780645240996536769)  2024-04-17T17:11Z [----] followers, 68.2K engagements


"It really depends on how you play since there are so many meta systems dense level design to explore "alive" system for enemy respawn and all other replayability systems. For the first time playthrough for all areas including the Crucible we're seeing 15-25 hours. Those that further engage with end game challenges bounties and the town meta systems can enjoy the same realm for much longer. And of course we hope folks will also start new realms and characters to try different weapons and builds since our soft class system is shipping with [---] weapons with their unique move sets rune specials"  
[X Link](https://x.com/anyuser/status/1780654933634674947)  2024-04-17T17:49Z [----] followers, 38.2K engagements


"To follow up on common questions about the scope of our EA launch of @wickedgame: * These numbers speak for Early Access launch Day1 and do not represent the full game * The [--] hour is not a ceiling for a singular playthrough. Those that engage with the replayability systems and end game will have more to play for much longer. * Every subsequent playthrough with a new character/weapon/build is proving out to be very fun and substantial in our playtesting. * Town meta systems like Housing Fishing and Crafting are shipping Day1 There's [---] weapons with unique move sets to try out rune specials"  
[X Link](https://x.com/TheGennadiy/status/1780678484370579870)  2024-04-17T19:23Z [----] followers, 29.1K engagements


"We never thought we'd get this done in time for launch but so many of you have asked and we LOVE handhelds - so our hard working @moongamestudios team has moved mountains to make @wickedgame playable on Steam Deck ROG Ally and other Handhelds Day [--] We're getting 30-40fps on the Deck depending on the quality with some dips to 20-25 fps. Some cinematics might dip more but gameplay is very enjoyable thanks to our Game Simulation always running at locked 60fps so the game input for the precision combat remains super responsive Bear in mind this is not yet official-official as it's coming out hot"  
[X Link](https://x.com/anyuser/status/1780686063142420878)  2024-04-17T19:53Z [----] followers, 142.1K engagements


"With @wickedgame launching in a few minutes I'm so happy we were able to do a proper pass on HDR for launch Day [--]. Shading highlights fire rim lighting shinies explosions magic projectiles all really pop and with the slightly extended color gamut it all just puts a smile on my face now on my trusty LG C9 same monitor we used to tune Ori [--] HDR. I love how it looks on the OLED Steam Deck too We were able to add a full range of settings to set it up just like with @OriTheGame as well as the ability to adjust UI brightness separately both in SDR and HDR"  
[X Link](https://x.com/TheGennadiy/status/1780983841185755164)  2024-04-18T15:36Z [----] followers, 22K engagements


"A short list of top issues we're seeing / looking into as so many folks are playing @wickedgame : * Being able to Pause the game in Single Player * Key rebinding * 21:9 resolution selection * Performance - some immediate GPU settings are coming in the next patch but knowing what hardware specs you have would help us narrow everything down We're closely monitoring for all issues and will be addressing everything as soon as we can. Steam Forums our Discord and my DM is always open on here as well"  
[X Link](https://x.com/anyuser/status/1781035229341245928)  2024-04-18T19:01Z [----] followers, 44.5K engagements


"Our first @wickedgame patch is out with Balance Durability Stamina Loot Stability and immediate Quality of Life improvements 🛠 Patch Notes - Early Access Hotfix [--] THANK YOU again to all of you for making our Early Access launch so amazing. Todays hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our [---] release. We hear you While we are hard https://t.co/lETgyc9iXy 🛠 Patch Notes - Early Access Hotfix [--] THANK YOU again to all of you for making our Early Access launch so amazing. Todays hotfix is the first of many upcoming patches and"  
[X Link](https://x.com/TheGennadiy/status/1781461746802196609)  2024-04-19T23:15Z [----] followers, 20.3K engagements


"One of my favorite things in the game is this one with Odessa against the burning background Love those rim lights and her visual design and that hand animated hair. Especially in HDR I just love this. "Broken armor" Shots created in-game in No Rest for the Wicked (own camera tool) @wickedgame https://t.co/URE4ffQnfd "Broken armor" Shots created in-game in No Rest for the Wicked (own camera tool) @wickedgame https://t.co/URE4ffQnfd"  
[X Link](https://x.com/TheGennadiy/status/1781490268254110031)  2024-04-20T01:09Z [----] followers, 10.5K engagements


"Reading things like this really warms my heart - that people notice all of the Delta Time Smoothing and other frame pacing nerdy stuff we were working on when it comes to Variable Framerate. Also saw a few people mention how this doesn't feel "like a 30fps game" due to Input Responsiveness at lower framerates on the Steam Deck due to us running the game logic / input sampling in a completely separate engine from the presentation / rendering which is running in Moonity. Team's already hard at work on further perf improvements to come for @wickedgame"  
[X Link](https://x.com/TheGennadiy/status/1781697432985665874)  2024-04-20T14:52Z [----] followers, 11.9K engagements


"I still really love this moment while we will be tuning the weather and time of day systems to be even more lush and varied very soon We just love Early Access and being able to dial it all in I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the beautiful volumetric lighting Curved World rendering (so you see much further into the distance while remaining top down) and this dense inter-connected level design with so https://t.co/EENXfAULhz I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the"  
[X Link](https://x.com/TheGennadiy/status/1782443931873005983)  2024-04-22T16:18Z [----] followers, 14.5K engagements


"The team has cooked hard on this massive patch for @wickedgame We improved Performance across the board Balance Loot Harvesting Graphics fixed progression blockers and added new options for Camera Zoom in the Settings Screen. In addition 30+ more bugs fixed. 🛠 Patch Notes - Early Access Hotfix [--] The Watchers call has been answered our biggest Hotfix Patch has arrived We improved Performance Balance Loot Harvesting Graphics fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs https://t.co/HQYd5SuXtG 🛠 Patch Notes - Early Access Hotfix [--] The"  
[X Link](https://x.com/anyuser/status/1782577652554932421)  2024-04-23T01:10Z [----] followers, 48.8K engagements


"Another day another hot fix for @wickedgame :) Nameless pass progress block fixed-fixed (more cases of it) balance improved another performance leak fixed and [--] more bugs squashed in addition"  
[X Link](https://x.com/TheGennadiy/status/1782912905299558830)  2024-04-23T23:22Z [----] followers, [----] engagements


"One of our team members just sent this: 32:9 support seems to be looking very nice for @wickedgame Will try to get it into the next patch assuming not too many visual glitches will be left"  
[X Link](https://x.com/TheGennadiy/status/1783304705436787063)  2024-04-25T01:19Z [----] followers, 31.8K engagements


"We concur Big priority on our list. He is a good boy Please let us pet Casper. This should be a top priority. @TheGennadiy @thomasmahler @wickedgame @CanYouPetTheDog https://t.co/FA9TNs2hOV Please let us pet Casper. This should be a top priority. @TheGennadiy @thomasmahler @wickedgame @CanYouPetTheDog https://t.co/FA9TNs2hOV"  
[X Link](https://x.com/TheGennadiy/status/1783643197018673234)  2024-04-25T23:44Z [----] followers, 10.8K engagements


"Today marks @wickedgame's one week Early Access launch anniversary For this special day the team at @moongamestudios has cooked our biggest hotfix patch yet - full of big performance improvements inventory stack size increases (yes) [--] new shields enemy/boss polish balance 32:9 support QoL additions art and audio polish localization and [--] other bugs fixes 🛠 Patch Notes - Early Access Hotfix [--] Today marks the *one week anniversary* of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements balance changes stack size increases 32:9"  
[X Link](https://x.com/anyuser/status/1783687160459104746)  2024-04-26T02:38Z [----] followers, 12.1K engagements


"Our @moongamestudios team is just incredible. It's been [--] patches in just one week. There'll likely be a Patch [--] for all of you tomorrow with few more fixes to make sure you're all set up for a good time on the weekend :) YES rest on the weekend for us after that too 🛠 Patch Notes - Early Access Hotfix [--] Today marks the *one week anniversary* of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements balance changes stack size increases 32:9 support Quality of Life additions [--] https://t.co/A7cxIUXC3d 🛠 Patch Notes - Early Access"  
[X Link](https://x.com/TheGennadiy/status/1783699927068995763)  2024-04-26T03:29Z [----] followers, 14.1K engagements


"Reading positive perf feedback from our community is a great way to wrap up a very long few days with Patch [--]. Our performance team are heroes"  
[X Link](https://x.com/TheGennadiy/status/1783708240972234755)  2024-04-26T04:02Z [----] followers, [----] engagements


"Cool graphics rim light tech updates being tested for @wickedgame hotpatch #6 to make things look nicer more cohesively lit and really help with the big complaint of "game readability in dark areas". Hopefully we can land this tonight for everyone to enjoy better readability playing through night rain on the weekend"  
[X Link](https://x.com/TheGennadiy/status/1783944418480754980)  2024-04-26T19:41Z [----] followers, 50K engagements


"Many people have asked about this - while we can't say for sure or make any commitments whether there will or won't be a wipe we are committed to getting @wickedgame absolutely right for [---]. That means if a technical or a game design necessity for a wipe for [---] arises in order to create a better game we will have to consider doing it. As for the timing of our [---] release - we will take our Early Access one step at a time to make sure we get everything built on the right foundation dialed in polished and iterated on with our community and released at the right cadence when the time is right."  
[X Link](https://x.com/TheGennadiy/status/1783982586227737077)  2024-04-26T22:12Z [----] followers, 15K engagements


"One last hotfix before the weekend with fixed rings gems new torch item more performance visual improvements and many fixes to make sure all of you have a great time with the game on the weekend And if nothing explodes our team will have some YES rest on the weekend too :)"  
[X Link](https://x.com/anyuser/status/1783999036023882205)  2024-04-26T23:18Z [----] followers, 14.8K engagements


"Thanks so much @Shawnimator We have an incredibly talented team. We hope to do even better with @wickedgame Is Ori and the Will of the Wisps the most beautiful game ever or what https://t.co/eMm4oYOB0G Is Ori and the Will of the Wisps the most beautiful game ever or what https://t.co/eMm4oYOB0G"  
[X Link](https://x.com/TheGennadiy/status/1785798554839138540)  2024-05-01T22:28Z [----] followers, [----] engagements


"Getting close Since some of you are asking - our first big patch for @wickedgame is still cooking and we hope to release it tomorrow after additional testing Really excited about this one since it has so many things people have been asking for and we will finally lower our official Since some of you are asking - our first big patch for @wickedgame is still cooking and we hope to release it tomorrow after additional testing Really excited about this one since it has so many things people have been asking for and we will finally lower our official"  
[X Link](https://x.com/TheGennadiy/status/1786558787324612999)  2024-05-04T00:49Z [----] followers, 15.7K engagements


"Thanks to our amazing team's hard work on all of the optimization since launch these are new @wickedgame recommended specs Yes we did drop from [----] to [----] :)"  
[X Link](https://x.com/anyuser/status/1786593097054326807)  2024-05-04T03:06Z [----] followers, 30.4K engagements


"Less tweeting more bug fixing please. 🤣😂 https://t.co/28I2bF6Uxj 🤣😂 https://t.co/28I2bF6Uxj"  
[X Link](https://x.com/TheGennadiy/status/1787887788265767156)  2024-05-07T16:50Z [----] followers, 30.1K engagements


"Even if we had a 100% guarantee that Moon would never be shut down post acquisition (which nobody would ever guarantee) the main issue with being acquired for passionate developers like us is that you lose the adrenalin and the joy of making your own destiny. Real magic happens when you do not have full security when success is not guaranteed when you are free to take risks dream big and when you're working super hard to get everything right. You need the stakes to be high to push yourself and do your best work. It just doesn't feel the same when you do not fully and completely own something"  
[X Link](https://x.com/anyuser/status/1787978752040812977)  2024-05-07T22:52Z [----] followers, 27.4K engagements


"Lighting makes such a big difference for cinematics and gameplay and the rim lighting is key for the painterly aesthetic. The team is cooking very nice lighting polish across the board for the next @wickedgame patch. Being able to keep doing our thing and perfecting the game in Early Access is just great"  
[X Link](https://x.com/anyuser/status/1788257589496623144)  2024-05-08T17:20Z [----] followers, 54.3K engagements


"Our team is hard at work on our next big @wickedgame Patch with many additional fixes adjustments highly requested features smoother framerate and less memory usage (less crashes on the Deck and low end machines). We hope to release this Patch next week to celebrate our one month anniversary since launch The time flies by so fast"  
[X Link](https://x.com/anyuser/status/1788738146970030250)  2024-05-10T01:09Z [----] followers, 21.8K engagements


"Something is quite strange about this Level Up Screen in @wickedgame. This weird thing might or might not be coming in our biggest Patch [--] so far this week P.S. Don't expect it to be free there will be a significant cost"  
[X Link](https://x.com/anyuser/status/1790562747572183239)  2024-05-15T02:00Z [----] followers, 56K engagements


"Big rendering things coming to @wickedgame this week We have also separated transparency rendering from the main rendering pass which means better visual effects quality - sharper and more lively in motion"  
[X Link](https://x.com/anyuser/status/1790903403914146023)  2024-05-16T00:33Z [----] followers, 169.4K engagements


"Another common request (and we agree) for @wickedgame was easier item comparisons so that and so much more is coming in our Anniversary patch this week too"  
[X Link](https://x.com/TheGennadiy/status/1790942420990906875)  2024-05-16T03:08Z [----] followers, 36.5K engagements


"Been doing a lot of testing @wickedgame in 4k HDR with the upcoming DLSS FSR and our new transparency rendering and Im just in awe with the image quality and performance especially with all of the CPU improvements. Incredibly excited for all of you to get your hands on this. Big rendering things coming to @wickedgame this week We have also separated transparency rendering from the main rendering pass which means better visual effects quality - sharper and more lively in motion https://t.co/zFDVTovzXp Big rendering things coming to @wickedgame this week We have also separated transparency"  
[X Link](https://x.com/anyuser/status/1791313426460909612)  2024-05-17T03:42Z [----] followers, 62.3K engagements


"We cooked extra hard for this One Month anniversary patch Super proud of our team and what weve been able to accomplish since launch in this short amount of time. 🛠 Patch Notes - Early Access Patch [--] We are incredibly excited to be releasing our largest patch yet marking the One Month Anniversary of our Steam Early Access Launch Patch [--] is chock full of highly requested features such as Weapon Tryout the ability to Respec DLSS / FSR https://t.co/CQnSLuOcly 🛠 Patch Notes - Early Access Patch [--] We are incredibly excited to be releasing our largest patch yet marking the One Month Anniversary"  
[X Link](https://x.com/anyuser/status/1793474974017351719)  2024-05-23T02:52Z [----] followers, 26.5K engagements


"Welcome We love great lighting and we are super glad to have you on board"  
[X Link](https://x.com/TheGennadiy/status/1798144884873855129)  2024-06-05T00:08Z [----] followers, 14.6K engagements


"To all those asking about @wickedgame updates. Something BIG is cooking and it will be VERY JUICY"  
[X Link](https://x.com/TheGennadiy/status/1803101130391716184)  2024-06-18T16:23Z [----] followers, 28.5K engagements


"The team cooked REALLY hard on this one for more than [--] months and we are going live tonight Can't wait to see everyone play this one :) Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future."  
[X Link](https://x.com/anyuser/status/1816449508810588381)  2024-07-25T12:24Z [----] followers, 25.8K engagements


"He awaits. Live at 10am PDT / 1pm EDT / 7pm CET today Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz"  
[X Link](https://x.com/anyuser/status/1816493896924598559)  2024-07-25T15:21Z [----] followers, 33.1K engagements


"Yes they can be found (and pet) A new update for No Rest for the Wicked has added stray animals that can be found (and pet) around the game world. https://t.co/nhiVJBxDVH A new update for No Rest for the Wicked has added stray animals that can be found (and pet) around the game world. https://t.co/nhiVJBxDVH"  
[X Link](https://x.com/TheGennadiy/status/1816954452999278861)  2024-07-26T21:51Z [----] followers, [----] engagements


"Since so many of you were asking to all @wickedgame fans: We are COOKING Like really cooking :) We have been fully heads down with the work on a few big features and content expansions. In addition some big things are happening for @moongamestudios this year. We will be sharing more when we can. In the meantime we will work on improving the communication on all of our channels and we will be posting more frequently I personally can't wait for us to finally share. It will be worth the wait"  
[X Link](https://x.com/TheGennadiy/status/1847334953937166711)  2024-10-18T17:52Z [----] followers, 22K engagements


"A small @wickedgame hotfix while our team at @moongamestudios are cooking on the future really big things 🛠 Early Access Patch Notes The Crucible - Hotfix [--] While our team is REALLY hard at work on big feature and content updates we wanted to keep improving your Wicked experience so we are dropping a hotfix with a few important balance changes graphics and performance https://t.co/1vOe4Ek8B8 🛠 Early Access Patch Notes The Crucible - Hotfix [--] While our team is REALLY hard at work on big feature and content updates we wanted to keep improving your Wicked experience so we are dropping a hotfix"  
[X Link](https://x.com/anyuser/status/1852142249167196600)  2024-11-01T00:14Z [----] followers, [----] engagements


"Three Cerim vs One Warrick. Yes - @moongamestudios are very actively working on Multiplayer for @wickedgame And also many many other things. The game plays so much better already"  
[X Link](https://x.com/anyuser/status/1852148550509170807)  2024-11-01T00:40Z [----] followers, 26.7K engagements


"The Curved Perspective is still one of my favorite Graphical things in @wickedgame Just love how it feels while moving around in the world. Very proud of our tech team for being able to pull it off by heavily modifying the @unity rendering pipeline. Behind the scenes of how @wickedgame Curved Perspective works in action. We love how it makes the world feel less rigid during camera parallaxing in motion and allows you to see so much further into the distance compared to a standard top down perspective. https://t.co/FYyPIToHrL Behind the scenes of how @wickedgame Curved Perspective works in"  
[X Link](https://x.com/anyuser/status/1865128900759556237)  2024-12-06T20:19Z [----] followers, 35.9K engagements


"Really proud of our team at @moongamestudios. This was a huge year for us and we have so much in store for [----]. Really excited to finally be able to share more early next year To our Wicked fans As [----] is coming to a close we want to take the time to thank you for joining us on our journey with No Rest for the Wicked. This has been a huge year for all of us at Moon Studios. Launching Wicked in Early Access in April was quite the beginning. We've https://t.co/MNTbBgJqoB To our Wicked fans As [----] is coming to a close we want to take the time to thank you for joining us on our journey with No"  
[X Link](https://x.com/anyuser/status/1870166137482383501)  2024-12-20T17:55Z [----] followers, [----] engagements


"DLSS4 looks very impressive but I'm just not sure how I personally feel about latency being traded for higher FPS. Having low latency responsive games to me is one of the most important factors in wanting to go higher in FPS outside of of course reducing smear in modern displays as per @BlurBusters. DLSS keeps getting better 😀 DLSS Off vs DLSS [--] vs DLSS [---] vs DLSS [--] in Cyberpunk [----]. 8X+ higher FPS with Multi Frame Gen and half the latency compared to DLSS Off. Also improved image quality with Transformer Model. 👀 https://t.co/9jUMnrYl9f DLSS keeps getting better 😀 DLSS Off vs DLSS [--] vs"  
[X Link](https://x.com/anyuser/status/1878808555186491498)  2025-01-13T14:17Z [----] followers, 39.4K engagements


"Finally being able to share just a glimpse of eveyrhing that we have been preparing for so long cant wait to see what we do in [----] at @moongamestudios Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to"  
[X Link](https://x.com/anyuser/status/1882824672573882538)  2025-01-24T16:15Z [----] followers, [----] engagements


"The dynamic leaf tech where they fall from trees stick to the ground get kicked off by characters and even fall on the water and then float is one of my favorite new things in this upcoming update for @wickedgame More on March [--] :) https://x.com/wickedgame/status/1882822410115989554 Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo"  
[X Link](https://x.com/anyuser/status/1882842000829116454)  2025-01-24T17:24Z [----] followers, 42.8K engagements


"Our next Wicked Inside is just one week away We can't wait What are you all expecting to see in this one Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For"  
[X Link](https://x.com/anyuser/status/1896956471575003160)  2025-03-04T16:10Z [----] followers, 19.1K engagements


"Less than [--] days until our next Wicked Inside now Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features"  
[X Link](https://x.com/TheGennadiy/status/1897414098440348013)  2025-03-05T22:29Z [----] followers, 12.5K engagements


"We are putting the final finishing touches on the asset cant wait to see everyones reactions Wicked fans the wait is almost over. Wicked Inside is coming on March 11th bringing you a deep dive into The Breach Update and much more. Set your reminders for [--] PM CET/ [--] AM PDT/ [--] PM EDT/ 4PM GMT. You wont want to miss this. #WickedInside #TheBreach https://t.co/uVAL3B4two Wicked fans the wait is almost over. Wicked Inside is coming on March 11th bringing you a deep dive into The Breach Update and much more. Set your reminders for [--] PM CET/ [--] AM PDT/ [--] PM EDT/ 4PM GMT. You wont want to miss this."  
[X Link](https://x.com/TheGennadiy/status/1898418832001089592)  2025-03-08T17:01Z [----] followers, [----] engagements


"Less than a day left We can't wait to see you all there there may or may not be some surprises in this one :) Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The Breach including some key announcements you wont want to miss. Well see you https://t.co/XKFeec1yvS Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The"  
[X Link](https://x.com/anyuser/status/1899155548622221753)  2025-03-10T17:49Z [----] followers, 18.5K engagements


"After 350+ gameplay clips captured many times over and hundreds of iterations on the edit we're very happy with what we're seeing and hearing. I feel this one is better than the first Wicked Inside. Couldn't be more proud of everyone at @moongamestudios and can't wait for tomorrow #WickedInside Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The Breach including some key announcements you wont want to miss. Well see you https://t.co/XKFeec1yvS Tomorrow we"  
[X Link](https://x.com/anyuser/status/1899231913182626065)  2025-03-10T22:52Z [----] followers, 26.4K engagements


"Becoming fully independent with @moongamestudios was our dream since the day we started the studio [--] years ago. We can now develop @wickedgame exactly how we want. Scary and exciting all at the same time What a moment to announce this on the @OriTheGame's 10th anniversary. Couldn't be more proud of our team and how far we've come and can't wait to see where we go from here The wait is over Our second Wicked Inside is going LIVE shortly 🔥 Join us now for an exclusive deep dive into the new content features and improvements in The Breach Update as well as everything coming next for "No Rest"  
[X Link](https://x.com/TheGennadiy/status/1899494107363332588)  2025-03-11T16:14Z [----] followers, 25.6K engagements


"Watch our second Wicked Inside for @wickedgame with a few big announcements in glorious 4k 60fps here: https://www.youtube.com/watchv=CzAtYaSYZms&ab_channel=MoonStudios https://www.youtube.com/watchv=CzAtYaSYZms&ab_channel=MoonStudios"  
[X Link](https://x.com/anyuser/status/1899514859567345671)  2025-03-11T17:36Z [----] followers, 10.8K engagements


"The Breach feels different as it's the first @wickedgame update since @moongamestudios became fully independent. It was somewhat scary but now extremely fulfilling to see how far we've come as a studio and with this game. This update is absolutely monumental in the added scope the amount of new features replayability quality of life tuning as well as polish and refinement we were able to add since our original launch almost exactly one year ago. This isn't just a "more content" update. Today Wicked makes a HUGE leap towards our original vision. None of which would be possible without the"  
[X Link](https://x.com/TheGennadiy/status/1917567759480717704)  2025-04-30T13:12Z [----] followers, 20K engagements


"Less tweeting more bug fixing Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us ❤ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us ❤ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it"  
[X Link](https://x.com/TheGennadiy/status/1922688294107652261)  2025-05-14T16:19Z [----] followers, 11.2K engagements


"Moon Game Studios is hiring for Ori and the Will of the Wisps and an unannounced new project. If you happen to be an awesome @unity3d programmer dude or dutette do reach out to techjobs@moongamestudios.com #gamedev #gamedevjobs"  
[X Link](https://x.com/TheGennadiy/status/963254082759741440)  2018-02-13T03:30Z [----] followers, [---] engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

@TheGennadiy Avatar @TheGennadiy Gennadiy Korol

Gennadiy Korol posts on X about for the, in the, we are, performance the most. They currently have [-----] followers and [---] posts still getting attention that total [-----] engagements in the last [--] hours.

Engagements: [-----] #

Engagements Line Chart

  • [--] Week [------] +124%
  • [--] Month [-------] +64%
  • [--] Months [---------] +1,107%
  • [--] Year [---------] -57%

Mentions: [--] #

Mentions Line Chart

  • [--] Week [--] +150%
  • [--] Month [--] +120%
  • [--] Months [--] +43%
  • [--] Year [--] -70%

Followers: [-----] #

Followers Line Chart

  • [--] Week [-----] -0.08%
  • [--] Month [-----] +1.20%
  • [--] Months [-----] +0.32%
  • [--] Year [-----] +2.80%

CreatorRank: [-------] #

CreatorRank Line Chart

Social Influence

Social category influence gaming 8% products 6% technology brands 4% finance 3% celebrities 2% stocks 2% luxury brands 2% automotive brands 2%

Social topic influence for the 18%, in the 16%, we are 14%, performance 12%, future #2724, share 9%, we will 8%, update 8%, design 7%, for all 7%

Top accounts mentioned or mentioned by @wickedgame @moongamestudios @orithegame @moongamestudioscom @dark1x @nephilimprimus @adrianwerner @thomasmahler @orithegames @wickedgames @moons_artwork @rahll @moonsartwork @gothalion @wicked @privatedivision @digitalfoundry @barclaysgames @privatedivisioncom @canyoupetthedog

Top Social Posts

Top posts by engagements in the last [--] hours

"I think takes like this are similar to how people laughed at AI video generation with Will Smith pasta [--] years ago. Nobody is laughing now. The same thing applies here - the scary thing is the trajectory given what it can already do however imperfect the results are at this very moment. Sounds incredible until you read the fine print. The compiler generates less efficient code than GCC with all optimizations disabled. It doesnt have its own assembler or linker. It cant produce a 16-bit x86 code generator. And Carlini himself says it has nearly reached the Sounds incredible until you read the"
X Link 2026-02-06T11:40Z [----] followers, [----] engagements

"Maybe I am disconnected from modern aesthetics but this is just two big iPads I dont see how this is fitting the Ferrari brand. the new ferrari interior design by jony ive and lovefrom is absolutely stunning this is what an apple car could've looked like https://t.co/bIFTd6nORb the new ferrari interior design by jony ive and lovefrom is absolutely stunning this is what an apple car could've looked like https://t.co/bIFTd6nORb"
X Link 2026-02-09T15:47Z [----] followers, [----] engagements

"@NephilimPrimus I wonder what Enzo would think about this. Personally I honestly prefer teslas new Model S interior design to this. This is way too rounded and sweet. It lacks the aggressiveness and ferociousness you would associate with a Ferrari"
X Link 2026-02-10T14:02Z [----] followers, [--] engagements

"Okay this is pretty insane. An AI-generated video of Brad Pitt and Tom Cruise fighting in a rooftop is going viral with people saying AI is getting too realistic https://t.co/SHK4u0iLVa An AI-generated video of Brad Pitt and Tom Cruise fighting in a rooftop is going viral with people saying AI is getting too realistic https://t.co/SHK4u0iLVa"
X Link 2026-02-11T20:23Z [----] followers, [----] engagements

"Understanding the pace of improvement and putting legal issues aside - as someone that has worked on feature films and video games for more than [--] decades think I havent been so internally conflicted in a long time. It is inevitable that this tech becomes interactive and will allow for model inputs to curate its level design combat balancing values and so on. It feels like were at the cusp of an extremely rapid exponential change in content production whether we like it or not. Seedream [--] creates a game for every modern era. Wild. https://t.co/kKAXLEHwqa Seedream [--] creates a game for every"
X Link 2026-02-14T15:55Z [----] followers, [----] engagements

"Human curated AI production seems to be the inevitable future. We will see more new original IP than weve seen in the last [--] years as individual talented directors will be empowered like never before unchained by politics and shattering high costs of production removing gate keeping men-in-suit investors and conglomerate studios as the bottle neck. By driving production costs and iteration times 2-3 order of magnitudes the next [--] years will be where movie making / TV shows (and probably video game creation) will be democratized in the same way Merchants were unleashed with Amazon and small"
X Link 2026-02-14T16:05Z [----] followers, [----] engagements

"@Rahll There are definitely many strong opinions on this technology. @moongamestudios roots are hand-crafted artistry and we dont have plans for using it in the near term future. How do you see industries evolving with it"
X Link 2026-02-14T16:38Z [----] followers, [---] engagements

"@moons_artwork Youre probably thinking that I am happy about how disruptive this will be to so many hard working people and craftsmen. I am simply commenting on where I see things going longer term with inevitable future technological advancements"
X Link 2026-02-14T19:19Z [----] followers, [--] engagements

"@AdrianWerner What I'm trying to get at in my OP is that it's the opposite - every indie film now in the future will get "infinite" production budget. Imagine the world where Studios/Investors no longer have the monopoly on which creators get the budgets/resources to create"
X Link 2026-02-14T22:52Z [----] followers, [--] engagements

"Manuka honey is incredible"
X Link 2026-01-27T01:59Z [----] followers, [---] engagements

"@Gothalion Exciting I remember when we were starting in that with @wickedgame almost [--] years ago. Its terrifying to bet the entire production on a specific net code architecture"
X Link 2026-02-05T11:13Z [----] followers, [---] engagements

"Thanks so much to Windows Central Gaming for giving @OriTheGame [--] awards for Best Art Best Music and Best Xbox Game of the year Our #Xbox game of the year is none other than Ori and the Will of the Wisps for its majesty meticulous art and evocative story. #WCGA2020 @OriTheGame [--] https://t.co/Fll1KMQyx1 https://t.co/3EruIBfJVw Our #Xbox game of the year is none other than Ori and the Will of the Wisps for its majesty meticulous art and evocative story. #WCGA2020 @OriTheGame [--] https://t.co/Fll1KMQyx1 https://t.co/3EruIBfJVw"
X Link 2020-11-14T22:28Z [----] followers, [---] engagements

"As with everything there are many shades of grey and nuance when it comes to how/when someone can consider 30fps "playable" IMO: Input latency: At 30fps most games will feel significantly laggier than 60fps or HFR games since the input sampling is usually done as part of the core game loop. Few games separate presentation logic from simulation logic allowing simulation to run at higher framerate minimizing this issue. Presentation Latency: Even if input is sampled at higher than 30fps frequency it will take longer to present the next frame at 30fps compared to 60fps. Especially with double"
X Link 2024-03-10T03:36Z [----] followers, 71.7K engagements

"And you can also get some well deserved Rest For the Wicked after all of that fishing in @wickedgame It's always super fun seeing all of these little things come in for our EA launch on April 18th You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg"
X Link 2024-04-02T18:56Z [----] followers, 27.5K engagements

"I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the beautiful volumetric lighting Curved World rendering (so you see much further into the distance while remaining top down) and this dense inter-connected level design with so much verticality in the main town of Sacrament in @wickedgame. Nothing like a romantic stroll at sunset in HDR Can't wait to share more on that tomorrow"
X Link 2024-04-17T02:40Z [----] followers, 268.3K engagements

"Check out this new exclusive footage from @wickedgame I think we're ready for launch"
X Link 2024-04-18T03:27Z [----] followers, 48.8K engagements

"Another @wicked patch with Performance Improvements Durability Food Balance Combat and more QoL and bug-fixes is out Team is hard at work we're reading all of your feedback and more things are already in the works to come soon 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with another hotfix Todays hotfix aims to improve Performance (woooo) Durability Food costs as well as introducing fishing rods to Whittacker's loot table. Weve also improved enemy spawning in https://t.co/tN6gmgNrYR 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with"
X Link 2024-04-21T00:14Z [----] followers, 12.2K engagements

"At @moongamestudios we love to go fast we love to iterate and we love to watch all of the streams and read all of the feedback out there and continue tinkering and improving things We just love Early Access so far and Steam quick iteration times for this. This is so much like us And it's just so much fun Can't wait to see where we will be in just a few more updates 🛠 Patch Notes - Early Access Hotfix [--] No Rest for the Devs as were back with another hotfix Todays hotfix aims to improve Performance (woooo) Durability Food costs as well as introducing fishing rods to Whittacker's loot table."
X Link 2024-04-21T00:23Z [----] followers, 28.9K engagements

"We're doing our best to address everything we're seeing at the reasonable pace we can given that the team has just shipped a video game The Speed Of These Hotfixes Continues To IMPRESS @wickedgame @thomasmahler @TheGennadiy #norestforthewicked #actionrpg #mmorpg #arpg https://t.co/X4WBis7EKO https://t.co/YxrSb7gawG The Speed Of These Hotfixes Continues To IMPRESS @wickedgame @thomasmahler @TheGennadiy #norestforthewicked #actionrpg #mmorpg #arpg https://t.co/X4WBis7EKO https://t.co/YxrSb7gawG"
X Link 2024-04-23T15:57Z [----] followers, [----] engagements

"Input remapping are well under way for @wickedgame We will also add an additional Keyboard Mouse scheme - [--] total to choose from. That way people can start with the scheme that's best for them and customize from there"
X Link 2024-04-24T15:56Z [----] followers, 27.1K engagements

"I think it would be good to correct the record on comments like this that still sometimes rear their ugly head: [--]. We did not partner with MS on @wickedgame due to pure and simple mutual business reasons. A decision that was made in [----] when Ori2 was still in pre-production. [--]. We had no falling out with MS. They believed in us and supported us and without them there would be no Ori and possibly no Moon. We are still friends and talk to this day and will work together in a heart beat when it will make sense [--]. We are doing Early Access because it's a perfect fit for our highly iterative"
X Link 2024-04-30T15:50Z [----] followers, 46.4K engagements

"Celebrating our [--] week launch anniversary for @wickedgame this meaty patch brings significant CPU /GPU performance improvements keyboard/mouse control remapping a new control scheme increased inventory stacks chest access at vendors / crafting bows using stamina earlier housing access new house new armor Quality of Life and 45+ bug fixes. With all of the performance improvements since launch we are now also lowering our recommended PC specs 🛠 Patch Notes - Early Access Patch [--] To celebrate our [--] Week Launch Anniversary of No Rest for the Wicked we are releasing our first Early Access Patch"
X Link 2024-05-04T02:49Z [----] followers, 12.6K engagements

"Our ambitions for @wickedgame are extremely high and we are always looking for great talent. No matter the trade if you are passionate about creating great art or tech - reach out at jobs@moongamestudios.com My DMs are also always open After [--] years in the making: No Rest for the Wicked is now OUT IN EARLY ACCESS Have you set sail for Isola Sacra yet https://t.co/HS0Jt9utE4 https://t.co/RbigSGmALx After [--] years in the making: No Rest for the Wicked is now OUT IN EARLY ACCESS Have you set sail for Isola Sacra yet https://t.co/HS0Jt9utE4 https://t.co/RbigSGmALx"
X Link 2024-05-05T16:14Z [----] followers, 72.1K engagements

"35 million deaths and almost [--] million hours later 2.5m from Warrick and 6m from FALLING Our Steam Early Access Launch Weekend In Numbers https://t.co/GMax7dc8tQ Our Steam Early Access Launch Weekend In Numbers https://t.co/GMax7dc8tQ"
X Link 2024-05-11T00:00Z [----] followers, 17.8K engagements

"Patch [--] for @wickedgame which we targeted for this week shaped up to be extra beefy So much so that we need to give it a bit more time for tuning and bug fixes and will be releasing it very early next week Really excited and can't wait for all of you to get your hands on it"
X Link 2024-05-17T21:53Z [----] followers, 25K engagements

"8 patches later its a good time to jump in We are just getting started :) If you haven't played No Rest for the Wicked yet now's a great time to set sail for Isola Sacra. We just dropped our largest patch to date and you can get 20% off. Download on Steam: https://t.co/HS0Jt9utE4 https://t.co/U93IFaKKP8 If you haven't played No Rest for the Wicked yet now's a great time to set sail for Isola Sacra. We just dropped our largest patch to date and you can get 20% off. Download on Steam: https://t.co/HS0Jt9utE4 https://t.co/U93IFaKKP8"
X Link 2024-06-03T21:41Z [----] followers, 22.5K engagements

"5 more days Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz"
X Link 2024-07-20T22:30Z [----] followers, 29.9K engagements

"The new dismemberment system for this @wickedgame update is just so satisfying"
X Link 2024-07-25T14:40Z [----] followers, 23.6K engagements

"Enjoy our update reel Super proud of our team at @moongamestudios that cooked hard on this update for [--] months. Were just getting started theres so much more to come THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE THE CRUCIBLE IS NOW LIVE Download - https://t.co/HS0Jt9utE4 The Seneschal awaits Experience a whole new Cerim Crucible & so much more Check our blog post for more - https://t.co/7eveOrPTC3 https://t.co/njHMF4yAZE"
X Link 2024-07-25T18:50Z [----] followers, [----] engagements

"The team at @moongamestudios keeps firing on all cylinders This update has better loot rewards for the Crucible runs a TON of polish and an additional big memory optimization further minimizing the Steam Deck crashes. @wickedgame and the Crucible just keep getting better and better 🛠 Early Access Patch Notes The Crucible - Hotfix [--] Were rolling out a second hotfix to address crashes on older CPUs as well as other fixes. In addition we've made improvements to the Cerim Crucible based on player feedback such as adding chests to Seneschals chamber. https://t.co/1wYepwkzgl 🛠 Early Access Patch"
X Link 2024-08-01T23:54Z [----] followers, [----] engagements

"When @dark1x asked me what I was most excited about [--] years ago - this was it. The advent of realtime AI generation for graphics. DLSS was just the beginning. Once this can run in realtime the jump in video game graphics simulation and production values will definitely be bigger than what we've seen in the last [--] years. It's only a matter of time before we see currently Offline Models that generate videos with hyper realistic lighting hair simulation vegetation explosions reflections smoke / water / designs converge with real-time models that can take simplified "guiding data" and produce"
X Link 2024-10-06T13:56Z [----] followers, 69.2K engagements

"This has been a crazy ride and one of the hardest things we've ever done I'm very happy to say that @OriTheGame runs at 60fps and targets 900p/720p resolutions on the Switch Here's a little glimpse: https://www.youtube.com/watchv=pfnqSn8Xnmo https://www.youtube.com/watchv=pfnqSn8Xnmo"
X Link 2020-09-17T14:31Z [----] followers, [---] engagements

"After [--] years it is a career highlight and a dream come true to having collaborated with John @dark1x from DF on behind the scenes piece for @OriTheGame The professionalism speed and the overall magic that John does at DF can't be praised enough [--] Enjoy the inside look Today's video content: Ori and the Will of the Wisps on Switch is a simply wonderful conversion. @dark1x goes behind the scenes with @OriTheGame to show you exactly how this miracle 60fps port was delivered: https://t.co/Y9NSeFDyOm https://t.co/2GQoyVOsIP Today's video content: Ori and the Will of the Wisps on Switch is a"
X Link 2020-09-26T20:09Z [----] followers, [---] engagements

"Check out this screenshot of @OriTheGame on Xbox Series X in Supersampled Sharp 6K With this mode we internally render at much higher resolution down-sample with magic filters and output super crisp 4K at 60FPS"
X Link 2020-11-06T19:12Z [----] followers, [---] engagements

"Check out this video capture of @OriTheGame in Supersampled 6K at 60FPS on Xbox Series X You will be able to choose between 120FPS 4K with a compatible TV and 60FPS Supersampled 6K on the fly https://youtube.com/watchv=7guhiKYrdhg https://youtube.com/watchv=7guhiKYrdhg"
X Link 2020-11-06T21:38Z [----] followers, [---] engagements

"I had an immense pleasure chatting to @dark1x about @OriTheGame remote work audio HDR the future and the things we both love John's professionalism in the interview and his editing skills are absolutely top notch as always Thanks so so much @digitalfoundry for having me. DF Developers returns with @dark1x speaking to @OriTheGame's @TheGennadiy on the next-gen challenges in developing Ori and the Will of the Wisps for Xbox Series consoles. Essential viewing made possible thanks to sponsorship from @BarclaysGames: https://t.co/m0ED0oBz2H https://t.co/2iJ5mham1o DF Developers returns with"
X Link 2020-12-08T02:35Z [----] followers, [---] engagements

"Some of the Ori fan art is just incredible. Draw by shupamikey"
X Link 2023-03-05T00:13Z [----] followers, [----] engagements

"Since some of you asked - the footage in our @wickedgame reveal is all in real-time and in-engine. There is no "cgi" in this trailer Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS. Stay tuned: #WickedInside streams March [--] [----]. Wishlist here: https://t.co/Hwd3kbia1V https://t.co/4CR20WKvo8 Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS."
X Link 2023-12-08T04:28Z [----] followers, 28.5K engagements

"Our ambitions for @wickedgame are extremely high and we are always looking for great talent. No matter the trade if you are passionate about creating great art or tech - reach out at jobs@moongamestudios.com Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the creators of the Ori Series @moongamestudios. Coming to PC PS5 and Xbox Series XS. Stay tuned: #WickedInside streams March [--] [----]. Wishlist here: https://t.co/Hwd3kbia1V https://t.co/4CR20WKvo8 Shape the fate of a tattered world in No Rest for the Wicked a visceral precision ARPG from the"
X Link 2023-12-08T21:55Z [----] followers, 18.4K engagements

"To answer a common question we get: @wickedgame will not require online connection to play in Single Player and will feature a rich Offline Mode. Even though Wicked was built from the ground up with multiplayer in mind we did not want offline-play to feel like a second thought and we want people to be able to play on the go when connection quality is not always ideal. Our April 18th launch will focus on the single player experience and we will be sharing more details about the Multiplayer aspect of the game later in our Early Access campaign"
X Link 2024-03-12T02:45Z [----] followers, 56.4K engagements

"Since @OriTheGame was 2.5D it took us about [--] years to create an entirely new full 3D painting-come-to-life rendering pipeline capable of day and night cycles dynamic weather volumetrics fully animated and interactive foliage and an Animal Crossing inspired curved-perspective rendering which allows seeing much further into the horizon. Genuinely couldn't be more proud with our Artists and Engineers at @moongamestudios on @wickedgame Now we just need to do our best to optimize it :D"
X Link 2024-03-17T01:07Z [----] followers, 129.8K engagements

"We cant say exactly :) But Ori1 cost so little to make that when I was planning the budget for Ori2 I had no idea how it was possible that we made it for that tiny amount. Anyone I ever talked to guesses 2x/4x higher budget than it actually cost to make. But thats how it was back then. Nobody knew us Ori1 was still in early development and looked nothing like what we ended up shipping years later. Investors do not easily throw money around if you are not proven. Almost all similar sized projects we knew about were cancelled around that time but Ori was kept alive. Our friends at Microsoft"
X Link 2024-03-24T12:40Z [----] followers, 110.1K engagements

"Yes yes you can You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg You can fish in No Rest for the Wicked. https://t.co/VMOZaxGUjg"
X Link 2024-03-28T18:33Z [----] followers, 13.9K engagements

"Another thing I personally love that we were able to add for @wickedgame's launch is Framerate Independent Motion Blur On by default :) It allows Motion Blur to feel more stylized painterly and stable across different framerates VRR and it just feels so nice And of course you can dial it in exactly to your liking with a slider instead of just On/Off toggle and boost it way above 100% if you're someone that really likes Motion Blur"
X Link 2024-04-12T00:52Z [----] followers, 17.1K engagements

"After [--] years in development the moment of launching @wickedgame is almost here For all of the press and content creators - while we would LOVE for all of you to jump in early and already get your hands on the game we would like to use the remaining time to dial everything in. @moongamestudios is a highly iterative studio. Being the perfectionists that we are and with how complex and ambitious we set this game to be we are hard at work making sure all of you will play the best experience we can possibly deliver Day [--] in Early Access. Which is why we will be sharing the game keys on April 18th"
X Link 2024-04-14T23:19Z [----] followers, 104.6K engagements

"To all those concerned with these official specs which were deduced from a much earlier game build. The game plays much better than they would suggest especially with quality adjustments in the settings. We are seeing 60fps+ on [----] in our testing. There will be some dips and a handful of spots where perf will be a bit lower but for the most part we're happy with how it's performing Day1 for our EA launch We will work with the relevant parties to adjust the recommended specs in the near term future. Be ready for Early Access in [--] hours. https://t.co/HtrSqwRiD9 Be ready for Early Access in 24"
X Link 2024-04-17T17:11Z [----] followers, 68.2K engagements

"It really depends on how you play since there are so many meta systems dense level design to explore "alive" system for enemy respawn and all other replayability systems. For the first time playthrough for all areas including the Crucible we're seeing 15-25 hours. Those that further engage with end game challenges bounties and the town meta systems can enjoy the same realm for much longer. And of course we hope folks will also start new realms and characters to try different weapons and builds since our soft class system is shipping with [---] weapons with their unique move sets rune specials"
X Link 2024-04-17T17:49Z [----] followers, 38.2K engagements

"To follow up on common questions about the scope of our EA launch of @wickedgame: * These numbers speak for Early Access launch Day1 and do not represent the full game * The [--] hour is not a ceiling for a singular playthrough. Those that engage with the replayability systems and end game will have more to play for much longer. * Every subsequent playthrough with a new character/weapon/build is proving out to be very fun and substantial in our playtesting. * Town meta systems like Housing Fishing and Crafting are shipping Day1 There's [---] weapons with unique move sets to try out rune specials"
X Link 2024-04-17T19:23Z [----] followers, 29.1K engagements

"We never thought we'd get this done in time for launch but so many of you have asked and we LOVE handhelds - so our hard working @moongamestudios team has moved mountains to make @wickedgame playable on Steam Deck ROG Ally and other Handhelds Day [--] We're getting 30-40fps on the Deck depending on the quality with some dips to 20-25 fps. Some cinematics might dip more but gameplay is very enjoyable thanks to our Game Simulation always running at locked 60fps so the game input for the precision combat remains super responsive Bear in mind this is not yet official-official as it's coming out hot"
X Link 2024-04-17T19:53Z [----] followers, 142.1K engagements

"With @wickedgame launching in a few minutes I'm so happy we were able to do a proper pass on HDR for launch Day [--]. Shading highlights fire rim lighting shinies explosions magic projectiles all really pop and with the slightly extended color gamut it all just puts a smile on my face now on my trusty LG C9 same monitor we used to tune Ori [--] HDR. I love how it looks on the OLED Steam Deck too We were able to add a full range of settings to set it up just like with @OriTheGame as well as the ability to adjust UI brightness separately both in SDR and HDR"
X Link 2024-04-18T15:36Z [----] followers, 22K engagements

"A short list of top issues we're seeing / looking into as so many folks are playing @wickedgame : * Being able to Pause the game in Single Player * Key rebinding * 21:9 resolution selection * Performance - some immediate GPU settings are coming in the next patch but knowing what hardware specs you have would help us narrow everything down We're closely monitoring for all issues and will be addressing everything as soon as we can. Steam Forums our Discord and my DM is always open on here as well"
X Link 2024-04-18T19:01Z [----] followers, 44.5K engagements

"Our first @wickedgame patch is out with Balance Durability Stamina Loot Stability and immediate Quality of Life improvements 🛠 Patch Notes - Early Access Hotfix [--] THANK YOU again to all of you for making our Early Access launch so amazing. Todays hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our [---] release. We hear you While we are hard https://t.co/lETgyc9iXy 🛠 Patch Notes - Early Access Hotfix [--] THANK YOU again to all of you for making our Early Access launch so amazing. Todays hotfix is the first of many upcoming patches and"
X Link 2024-04-19T23:15Z [----] followers, 20.3K engagements

"One of my favorite things in the game is this one with Odessa against the burning background Love those rim lights and her visual design and that hand animated hair. Especially in HDR I just love this. "Broken armor" Shots created in-game in No Rest for the Wicked (own camera tool) @wickedgame https://t.co/URE4ffQnfd "Broken armor" Shots created in-game in No Rest for the Wicked (own camera tool) @wickedgame https://t.co/URE4ffQnfd"
X Link 2024-04-20T01:09Z [----] followers, 10.5K engagements

"Reading things like this really warms my heart - that people notice all of the Delta Time Smoothing and other frame pacing nerdy stuff we were working on when it comes to Variable Framerate. Also saw a few people mention how this doesn't feel "like a 30fps game" due to Input Responsiveness at lower framerates on the Steam Deck due to us running the game logic / input sampling in a completely separate engine from the presentation / rendering which is running in Moonity. Team's already hard at work on further perf improvements to come for @wickedgame"
X Link 2024-04-20T14:52Z [----] followers, 11.9K engagements

"I still really love this moment while we will be tuning the weather and time of day systems to be even more lush and varied very soon We just love Early Access and being able to dial it all in I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the beautiful volumetric lighting Curved World rendering (so you see much further into the distance while remaining top down) and this dense inter-connected level design with so https://t.co/EENXfAULhz I just love our dynamic Time of Day / Weather and the feeling of being immersed in our world with the"
X Link 2024-04-22T16:18Z [----] followers, 14.5K engagements

"The team has cooked hard on this massive patch for @wickedgame We improved Performance across the board Balance Loot Harvesting Graphics fixed progression blockers and added new options for Camera Zoom in the Settings Screen. In addition 30+ more bugs fixed. 🛠 Patch Notes - Early Access Hotfix [--] The Watchers call has been answered our biggest Hotfix Patch has arrived We improved Performance Balance Loot Harvesting Graphics fixed progression blockers and added new options in the Settings Screen. A good few dozen other bugs https://t.co/HQYd5SuXtG 🛠 Patch Notes - Early Access Hotfix [--] The"
X Link 2024-04-23T01:10Z [----] followers, 48.8K engagements

"Another day another hot fix for @wickedgame :) Nameless pass progress block fixed-fixed (more cases of it) balance improved another performance leak fixed and [--] more bugs squashed in addition"
X Link 2024-04-23T23:22Z [----] followers, [----] engagements

"One of our team members just sent this: 32:9 support seems to be looking very nice for @wickedgame Will try to get it into the next patch assuming not too many visual glitches will be left"
X Link 2024-04-25T01:19Z [----] followers, 31.8K engagements

"We concur Big priority on our list. He is a good boy Please let us pet Casper. This should be a top priority. @TheGennadiy @thomasmahler @wickedgame @CanYouPetTheDog https://t.co/FA9TNs2hOV Please let us pet Casper. This should be a top priority. @TheGennadiy @thomasmahler @wickedgame @CanYouPetTheDog https://t.co/FA9TNs2hOV"
X Link 2024-04-25T23:44Z [----] followers, 10.8K engagements

"Today marks @wickedgame's one week Early Access launch anniversary For this special day the team at @moongamestudios has cooked our biggest hotfix patch yet - full of big performance improvements inventory stack size increases (yes) [--] new shields enemy/boss polish balance 32:9 support QoL additions art and audio polish localization and [--] other bugs fixes 🛠 Patch Notes - Early Access Hotfix [--] Today marks the one week anniversary of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements balance changes stack size increases 32:9"
X Link 2024-04-26T02:38Z [----] followers, 12.1K engagements

"Our @moongamestudios team is just incredible. It's been [--] patches in just one week. There'll likely be a Patch [--] for all of you tomorrow with few more fixes to make sure you're all set up for a good time on the weekend :) YES rest on the weekend for us after that too 🛠 Patch Notes - Early Access Hotfix [--] Today marks the one week anniversary of our Steam Early Access Launch and it warrants an extra beefy hotfix full of significant performance improvements balance changes stack size increases 32:9 support Quality of Life additions [--] https://t.co/A7cxIUXC3d 🛠 Patch Notes - Early Access"
X Link 2024-04-26T03:29Z [----] followers, 14.1K engagements

"Reading positive perf feedback from our community is a great way to wrap up a very long few days with Patch [--]. Our performance team are heroes"
X Link 2024-04-26T04:02Z [----] followers, [----] engagements

"Cool graphics rim light tech updates being tested for @wickedgame hotpatch #6 to make things look nicer more cohesively lit and really help with the big complaint of "game readability in dark areas". Hopefully we can land this tonight for everyone to enjoy better readability playing through night rain on the weekend"
X Link 2024-04-26T19:41Z [----] followers, 50K engagements

"Many people have asked about this - while we can't say for sure or make any commitments whether there will or won't be a wipe we are committed to getting @wickedgame absolutely right for [---]. That means if a technical or a game design necessity for a wipe for [---] arises in order to create a better game we will have to consider doing it. As for the timing of our [---] release - we will take our Early Access one step at a time to make sure we get everything built on the right foundation dialed in polished and iterated on with our community and released at the right cadence when the time is right."
X Link 2024-04-26T22:12Z [----] followers, 15K engagements

"One last hotfix before the weekend with fixed rings gems new torch item more performance visual improvements and many fixes to make sure all of you have a great time with the game on the weekend And if nothing explodes our team will have some YES rest on the weekend too :)"
X Link 2024-04-26T23:18Z [----] followers, 14.8K engagements

"Thanks so much @Shawnimator We have an incredibly talented team. We hope to do even better with @wickedgame Is Ori and the Will of the Wisps the most beautiful game ever or what https://t.co/eMm4oYOB0G Is Ori and the Will of the Wisps the most beautiful game ever or what https://t.co/eMm4oYOB0G"
X Link 2024-05-01T22:28Z [----] followers, [----] engagements

"Getting close Since some of you are asking - our first big patch for @wickedgame is still cooking and we hope to release it tomorrow after additional testing Really excited about this one since it has so many things people have been asking for and we will finally lower our official Since some of you are asking - our first big patch for @wickedgame is still cooking and we hope to release it tomorrow after additional testing Really excited about this one since it has so many things people have been asking for and we will finally lower our official"
X Link 2024-05-04T00:49Z [----] followers, 15.7K engagements

"Thanks to our amazing team's hard work on all of the optimization since launch these are new @wickedgame recommended specs Yes we did drop from [----] to [----] :)"
X Link 2024-05-04T03:06Z [----] followers, 30.4K engagements

"Less tweeting more bug fixing please. 🤣😂 https://t.co/28I2bF6Uxj 🤣😂 https://t.co/28I2bF6Uxj"
X Link 2024-05-07T16:50Z [----] followers, 30.1K engagements

"Even if we had a 100% guarantee that Moon would never be shut down post acquisition (which nobody would ever guarantee) the main issue with being acquired for passionate developers like us is that you lose the adrenalin and the joy of making your own destiny. Real magic happens when you do not have full security when success is not guaranteed when you are free to take risks dream big and when you're working super hard to get everything right. You need the stakes to be high to push yourself and do your best work. It just doesn't feel the same when you do not fully and completely own something"
X Link 2024-05-07T22:52Z [----] followers, 27.4K engagements

"Lighting makes such a big difference for cinematics and gameplay and the rim lighting is key for the painterly aesthetic. The team is cooking very nice lighting polish across the board for the next @wickedgame patch. Being able to keep doing our thing and perfecting the game in Early Access is just great"
X Link 2024-05-08T17:20Z [----] followers, 54.3K engagements

"Our team is hard at work on our next big @wickedgame Patch with many additional fixes adjustments highly requested features smoother framerate and less memory usage (less crashes on the Deck and low end machines). We hope to release this Patch next week to celebrate our one month anniversary since launch The time flies by so fast"
X Link 2024-05-10T01:09Z [----] followers, 21.8K engagements

"Something is quite strange about this Level Up Screen in @wickedgame. This weird thing might or might not be coming in our biggest Patch [--] so far this week P.S. Don't expect it to be free there will be a significant cost"
X Link 2024-05-15T02:00Z [----] followers, 56K engagements

"Big rendering things coming to @wickedgame this week We have also separated transparency rendering from the main rendering pass which means better visual effects quality - sharper and more lively in motion"
X Link 2024-05-16T00:33Z [----] followers, 169.4K engagements

"Another common request (and we agree) for @wickedgame was easier item comparisons so that and so much more is coming in our Anniversary patch this week too"
X Link 2024-05-16T03:08Z [----] followers, 36.5K engagements

"Been doing a lot of testing @wickedgame in 4k HDR with the upcoming DLSS FSR and our new transparency rendering and Im just in awe with the image quality and performance especially with all of the CPU improvements. Incredibly excited for all of you to get your hands on this. Big rendering things coming to @wickedgame this week We have also separated transparency rendering from the main rendering pass which means better visual effects quality - sharper and more lively in motion https://t.co/zFDVTovzXp Big rendering things coming to @wickedgame this week We have also separated transparency"
X Link 2024-05-17T03:42Z [----] followers, 62.3K engagements

"We cooked extra hard for this One Month anniversary patch Super proud of our team and what weve been able to accomplish since launch in this short amount of time. 🛠 Patch Notes - Early Access Patch [--] We are incredibly excited to be releasing our largest patch yet marking the One Month Anniversary of our Steam Early Access Launch Patch [--] is chock full of highly requested features such as Weapon Tryout the ability to Respec DLSS / FSR https://t.co/CQnSLuOcly 🛠 Patch Notes - Early Access Patch [--] We are incredibly excited to be releasing our largest patch yet marking the One Month Anniversary"
X Link 2024-05-23T02:52Z [----] followers, 26.5K engagements

"Welcome We love great lighting and we are super glad to have you on board"
X Link 2024-06-05T00:08Z [----] followers, 14.6K engagements

"To all those asking about @wickedgame updates. Something BIG is cooking and it will be VERY JUICY"
X Link 2024-06-18T16:23Z [----] followers, 28.5K engagements

"The team cooked REALLY hard on this one for more than [--] months and we are going live tonight Can't wait to see everyone play this one :) Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future."
X Link 2024-07-25T12:24Z [----] followers, 25.8K engagements

"He awaits. Live at 10am PDT / 1pm EDT / 7pm CET today Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz Prepare for The Crucible coming July 25th In the meantime dont miss No Rest For The Wicked at 20% off during the Steam Summer Sale. We cant wait to share more on our updated Early Access Roadmap in the near future. https://t.co/vJpGSl6omz"
X Link 2024-07-25T15:21Z [----] followers, 33.1K engagements

"Yes they can be found (and pet) A new update for No Rest for the Wicked has added stray animals that can be found (and pet) around the game world. https://t.co/nhiVJBxDVH A new update for No Rest for the Wicked has added stray animals that can be found (and pet) around the game world. https://t.co/nhiVJBxDVH"
X Link 2024-07-26T21:51Z [----] followers, [----] engagements

"Since so many of you were asking to all @wickedgame fans: We are COOKING Like really cooking :) We have been fully heads down with the work on a few big features and content expansions. In addition some big things are happening for @moongamestudios this year. We will be sharing more when we can. In the meantime we will work on improving the communication on all of our channels and we will be posting more frequently I personally can't wait for us to finally share. It will be worth the wait"
X Link 2024-10-18T17:52Z [----] followers, 22K engagements

"A small @wickedgame hotfix while our team at @moongamestudios are cooking on the future really big things 🛠 Early Access Patch Notes The Crucible - Hotfix [--] While our team is REALLY hard at work on big feature and content updates we wanted to keep improving your Wicked experience so we are dropping a hotfix with a few important balance changes graphics and performance https://t.co/1vOe4Ek8B8 🛠 Early Access Patch Notes The Crucible - Hotfix [--] While our team is REALLY hard at work on big feature and content updates we wanted to keep improving your Wicked experience so we are dropping a hotfix"
X Link 2024-11-01T00:14Z [----] followers, [----] engagements

"Three Cerim vs One Warrick. Yes - @moongamestudios are very actively working on Multiplayer for @wickedgame And also many many other things. The game plays so much better already"
X Link 2024-11-01T00:40Z [----] followers, 26.7K engagements

"The Curved Perspective is still one of my favorite Graphical things in @wickedgame Just love how it feels while moving around in the world. Very proud of our tech team for being able to pull it off by heavily modifying the @unity rendering pipeline. Behind the scenes of how @wickedgame Curved Perspective works in action. We love how it makes the world feel less rigid during camera parallaxing in motion and allows you to see so much further into the distance compared to a standard top down perspective. https://t.co/FYyPIToHrL Behind the scenes of how @wickedgame Curved Perspective works in"
X Link 2024-12-06T20:19Z [----] followers, 35.9K engagements

"Really proud of our team at @moongamestudios. This was a huge year for us and we have so much in store for [----]. Really excited to finally be able to share more early next year To our Wicked fans As [----] is coming to a close we want to take the time to thank you for joining us on our journey with No Rest for the Wicked. This has been a huge year for all of us at Moon Studios. Launching Wicked in Early Access in April was quite the beginning. We've https://t.co/MNTbBgJqoB To our Wicked fans As [----] is coming to a close we want to take the time to thank you for joining us on our journey with No"
X Link 2024-12-20T17:55Z [----] followers, [----] engagements

"DLSS4 looks very impressive but I'm just not sure how I personally feel about latency being traded for higher FPS. Having low latency responsive games to me is one of the most important factors in wanting to go higher in FPS outside of of course reducing smear in modern displays as per @BlurBusters. DLSS keeps getting better 😀 DLSS Off vs DLSS [--] vs DLSS [---] vs DLSS [--] in Cyberpunk [----]. 8X+ higher FPS with Multi Frame Gen and half the latency compared to DLSS Off. Also improved image quality with Transformer Model. 👀 https://t.co/9jUMnrYl9f DLSS keeps getting better 😀 DLSS Off vs DLSS [--] vs"
X Link 2025-01-13T14:17Z [----] followers, 39.4K engagements

"Finally being able to share just a glimpse of eveyrhing that we have been preparing for so long cant wait to see what we do in [----] at @moongamestudios Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to"
X Link 2025-01-24T16:15Z [----] followers, [----] engagements

"The dynamic leaf tech where they fall from trees stick to the ground get kicked off by characters and even fall on the water and then float is one of my favorite new things in this upcoming update for @wickedgame More on March [--] :) https://x.com/wickedgame/status/1882822410115989554 Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo"
X Link 2025-01-24T17:24Z [----] followers, 42.8K engagements

"Our next Wicked Inside is just one week away We can't wait What are you all expecting to see in this one Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For"
X Link 2025-03-04T16:10Z [----] followers, 19.1K engagements

"Less than [--] days until our next Wicked Inside now Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features added content https://t.co/YwErSisYVo Wicked fans As promised last year - after a long time of not being able to share what weve been working on were extremely excited to finally be able to reveal our next monumental Update for No Rest For The Wicked - The Breach. The amount of new features"
X Link 2025-03-05T22:29Z [----] followers, 12.5K engagements

"We are putting the final finishing touches on the asset cant wait to see everyones reactions Wicked fans the wait is almost over. Wicked Inside is coming on March 11th bringing you a deep dive into The Breach Update and much more. Set your reminders for [--] PM CET/ [--] AM PDT/ [--] PM EDT/ 4PM GMT. You wont want to miss this. #WickedInside #TheBreach https://t.co/uVAL3B4two Wicked fans the wait is almost over. Wicked Inside is coming on March 11th bringing you a deep dive into The Breach Update and much more. Set your reminders for [--] PM CET/ [--] AM PDT/ [--] PM EDT/ 4PM GMT. You wont want to miss this."
X Link 2025-03-08T17:01Z [----] followers, [----] engagements

"Less than a day left We can't wait to see you all there there may or may not be some surprises in this one :) Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The Breach including some key announcements you wont want to miss. Well see you https://t.co/XKFeec1yvS Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The"
X Link 2025-03-10T17:49Z [----] followers, 18.5K engagements

"After 350+ gameplay clips captured many times over and hundreds of iterations on the edit we're very happy with what we're seeing and hearing. I feel this one is better than the first Wicked Inside. Couldn't be more proud of everyone at @moongamestudios and can't wait for tomorrow #WickedInside Tomorrow we unveil The Breach and the next phase of No Rest for the Wicked. This is our most significant update yet and we cant wait to share whats coming. Join us for an in-depth look at The Breach including some key announcements you wont want to miss. Well see you https://t.co/XKFeec1yvS Tomorrow we"
X Link 2025-03-10T22:52Z [----] followers, 26.4K engagements

"Becoming fully independent with @moongamestudios was our dream since the day we started the studio [--] years ago. We can now develop @wickedgame exactly how we want. Scary and exciting all at the same time What a moment to announce this on the @OriTheGame's 10th anniversary. Couldn't be more proud of our team and how far we've come and can't wait to see where we go from here The wait is over Our second Wicked Inside is going LIVE shortly 🔥 Join us now for an exclusive deep dive into the new content features and improvements in The Breach Update as well as everything coming next for "No Rest"
X Link 2025-03-11T16:14Z [----] followers, 25.6K engagements

"Watch our second Wicked Inside for @wickedgame with a few big announcements in glorious 4k 60fps here: https://www.youtube.com/watchv=CzAtYaSYZms&ab_channel=MoonStudios https://www.youtube.com/watchv=CzAtYaSYZms&ab_channel=MoonStudios"
X Link 2025-03-11T17:36Z [----] followers, 10.8K engagements

"The Breach feels different as it's the first @wickedgame update since @moongamestudios became fully independent. It was somewhat scary but now extremely fulfilling to see how far we've come as a studio and with this game. This update is absolutely monumental in the added scope the amount of new features replayability quality of life tuning as well as polish and refinement we were able to add since our original launch almost exactly one year ago. This isn't just a "more content" update. Today Wicked makes a HUGE leap towards our original vision. None of which would be possible without the"
X Link 2025-04-30T13:12Z [----] followers, 20K engagements

"Less tweeting more bug fixing Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us ❤ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it Folks I just wanted to reach out and thank everyone who supported us now - it means the world to us ❤ It's amazing to see the heartfelt reviews people are posting now regarding No Rest for the Wicked - People are having a great time looting and leveling and that's how it"
X Link 2025-05-14T16:19Z [----] followers, 11.2K engagements

"Moon Game Studios is hiring for Ori and the Will of the Wisps and an unannounced new project. If you happen to be an awesome @unity3d programmer dude or dutette do reach out to techjobs@moongamestudios.com #gamedev #gamedevjobs"
X Link 2018-02-13T03:30Z [----] followers, [---] engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

creator/x::TheGennadiy
/creator/x::TheGennadiy