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# ![@Old_SpicyGinger Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::1381203928507764737.png) @Old_SpicyGinger OldGinger | XOCIETY

OldGinger | XOCIETY posts on X about ticket the most. They currently have XXXXXX followers and X posts still getting attention that total XX engagements in the last XX hours.

### Engagements: XX [#](/creator/twitter::1381203928507764737/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1381203928507764737/c:line/m:interactions.svg)

- X Week XXXXX +256%
- X Month XXXXXX -XX%
- X Months XXXXXXX +105%
- X Year XXXXXXX -XX%

### Mentions: X [#](/creator/twitter::1381203928507764737/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1381203928507764737/c:line/m:posts_active.svg)

- X Months XX +44%
- X Year XXX -X%

### Followers: XXXXXX [#](/creator/twitter::1381203928507764737/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1381203928507764737/c:line/m:followers.svg)

- X Week XXXXXX -XXXX%
- X Month XXXXXX -X%
- X Months XXXXXX -XX%
- X Year XXXXXX -XX%

### CreatorRank: undefined [#](/creator/twitter::1381203928507764737/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1381203928507764737/c:line/m:influencer_rank.svg)

### Social Influence

**Social topic influence**
[ticket](/topic/ticket) XXX%

**Top accounts mentioned or mentioned by**
[@xocietyofficial](/creator/undefined) [@flukilll](/creator/undefined) [@secret_barriers](/creator/undefined)
### Top Social Posts
Top posts by engagements in the last XX hours

"We're building a dynamic map adjustment system that scales with player numbers. Why this change matters: - Competitive Mode redistributes total ticket value into MOTUS across monsters and loot boxes. - With a full 30-player match individual MOTUS drops become much higher. - But matches starting with fewer than XX players currently struggle to return MOTUS at the same value even with solid gameplay. - The map is simply too large for such a small player count. What were doing: - The dev team is implementing a dynamic playable-area system that scales with the number of players. - (Smaller"  
[X Link](https://x.com/Old_SpicyGinger/status/1998680337732481194)  2025-12-10T09:05Z 46.5K followers, 6651 engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

@Old_SpicyGinger Avatar @Old_SpicyGinger OldGinger | XOCIETY

OldGinger | XOCIETY posts on X about ticket the most. They currently have XXXXXX followers and X posts still getting attention that total XX engagements in the last XX hours.

Engagements: XX #

Engagements Line Chart

  • X Week XXXXX +256%
  • X Month XXXXXX -XX%
  • X Months XXXXXXX +105%
  • X Year XXXXXXX -XX%

Mentions: X #

Mentions Line Chart

  • X Months XX +44%
  • X Year XXX -X%

Followers: XXXXXX #

Followers Line Chart

  • X Week XXXXXX -XXXX%
  • X Month XXXXXX -X%
  • X Months XXXXXX -XX%
  • X Year XXXXXX -XX%

CreatorRank: undefined #

CreatorRank Line Chart

Social Influence

Social topic influence ticket XXX%

Top accounts mentioned or mentioned by @xocietyofficial @flukilll @secret_barriers

Top Social Posts

Top posts by engagements in the last XX hours

"We're building a dynamic map adjustment system that scales with player numbers. Why this change matters: - Competitive Mode redistributes total ticket value into MOTUS across monsters and loot boxes. - With a full 30-player match individual MOTUS drops become much higher. - But matches starting with fewer than XX players currently struggle to return MOTUS at the same value even with solid gameplay. - The map is simply too large for such a small player count. What were doing: - The dev team is implementing a dynamic playable-area system that scales with the number of players. - (Smaller"
X Link 2025-12-10T09:05Z 46.5K followers, 6651 engagements

creator/x::Old_SpicyGinger
/creator/x::Old_SpicyGinger