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# ![@Juno_006 Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::898277856236711936.png) @Juno_006 Juno_006

Juno_006 posts on X about fortnite, so i, code, in the the most. They currently have [---] followers and [--] posts still getting attention that total [---] engagements in the last [--] hours.

### Engagements: [---] [#](/creator/twitter::898277856236711936/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::898277856236711936/c:line/m:interactions.svg)

- [--] Week [-----] -58%
- [--] Month [------] +50%
- [--] Months [------] -84%
- [--] Year [-------] +13,884%

### Mentions: [--] [#](/creator/twitter::898277856236711936/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::898277856236711936/c:line/m:posts_active.svg)


### Followers: [---] [#](/creator/twitter::898277856236711936/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::898277856236711936/c:line/m:followers.svg)

- [--] Week [---] +1.50%
- [--] Month [---] +7.90%
- [--] Months [---] +36%
- [--] Year [---] +57%

### CreatorRank: [---------] [#](/creator/twitter::898277856236711936/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::898277856236711936/c:line/m:influencer_rank.svg)

### Social Influence

**Social category influence**
[gaming](/list/gaming)  [technology brands](/list/technology-brands)  [social networks](/list/social-networks)  [stocks](/list/stocks)  [luxury brands](/list/luxury-brands)  [automotive brands](/list/automotive-brands) 

**Social topic influence**
[fortnite](/topic/fortnite), [so i](/topic/so-i), [code](/topic/code), [in the](/topic/in-the), [stuff](/topic/stuff), [cursor](/topic/cursor), [pin](/topic/pin) #206, [define](/topic/define), [black hole](/topic/black-hole), [black](/topic/black)

**Top assets mentioned**
[Microsoft Corp. (MSFT)](/topic/microsoft)
### Top Social Posts
Top posts by engagements in the last [--] hours

"At this point I don't even remember why I started making this ๐Ÿ˜‚ but yeah enjoy #UEFN #FortniteCreative"  
[X Link](https://x.com/Juno_006/status/1886544320456503689)  2025-02-03T22:36Z [---] followers, [----] engagements


"Yay I got.ME #Fortnite"  
[X Link](https://x.com/Juno_006/status/1910137701845582113)  2025-04-10T01:08Z [---] followers, [---] engagements


"@Buhlenomuhle Remove two ladies huh.gotcha once again no need to thank me ๐Ÿคญ"  
[X Link](https://x.com/Juno_006/status/1918320636830556164)  2025-05-02T15:04Z [---] followers, 588.9K engagements


"#UEFN Tip: If you wanted to create a one-way mirror material here's one way to do it. At the very end of the Fencing Fields gallery exists a one-way mirror prop the only one in Fortnite right now. #UEFN https://t.co/bu4khpWWMH At the very end of the Fencing Fields gallery exists a one-way mirror prop the only one in Fortnite right now. #UEFN https://t.co/bu4khpWWMH"  
[X Link](https://x.com/Juno_006/status/1918654345458987310)  2025-05-03T13:10Z [---] followers, [----] engagements


"@SuaveDemonKing This is definitely an evil worth defeating"  
[X Link](https://x.com/Juno_006/status/1923161165875511435)  2025-05-15T23:38Z [---] followers, 86.6K engagements


"@TimSweeneyEpic These look like they'd be great [--]. Mousepad [--]. HDRI [--]. Microsoft Spotlight of the day [--]. Win [--] wallpaper Nature is beautiful ๐Ÿฅน"  
[X Link](https://x.com/Juno_006/status/1939717047597810003)  2025-06-30T16:05Z [---] followers, [---] engagements


"This is just the GOAT of grid snaps can't change my mind ๐Ÿ˜ค #UEFN"  
[X Link](https://x.com/Juno_006/status/1955275021179310112)  2025-08-12T14:27Z [---] followers, [----] engagements


"#UEFN #FortniteCreative @FNCreate Here's some of the UI I made for my Traitor Game map. The first one entirely in UMG and the second one entirely in verse. So happy with the new material block since it allows for fully dynamic procedural UI in verse. ๐Ÿ˜„"  
[X Link](https://x.com/Juno_006/status/1958055226113499397)  2025-08-20T06:35Z [---] followers, [----] engagements


"@_PizzaVsBurger For stuff like this.you just have to unify the time system then rework from there as in real life two people in close proximity (for 90+% of cases) will experience the same rate of change"  
[X Link](https://x.com/Juno_006/status/1962551365974065181)  2025-09-01T16:21Z [---] followers, [--] engagements


"@BuilderDriz @TrickTyger @thomasjanky @Sprintermax The joke was made while pushing changes cut me some slack ๐Ÿ˜ญ"  
[X Link](https://x.com/Juno_006/status/1970327614054142229)  2025-09-23T03:21Z [---] followers, [--] engagements


""How many chair devices do you intend to use" Daft Punk Experience Devs: "Yes" #Fortnite #FortniteCreative"  
[X Link](https://x.com/Juno_006/status/1972272488567767188)  2025-09-28T12:09Z [---] followers, [----] engagements


"@LetKyle @dehalfwit543 I got the Lamborghini when it first came out that's the only thing I ever see myself using ๐Ÿ˜‚"  
[X Link](https://x.com/Juno_006/status/1976449521942134947)  2025-10-10T00:47Z [---] followers, [--] engagements


"@JonitheIdk [----] likes and I'll pull the ski mask off (this is a joke please don't actually like)"  
[X Link](https://x.com/Juno_006/status/1977792224172945447)  2025-10-13T17:43Z [---] followers, [---] engagements


"I made a thing where you put in a font and type in a character set and it'll give you pngs of the characters cropped to the character widths (you can add custom padding to the output widths if you want inherent character spacing baked in) for my custom text verse UI module thingy.if you want I can send it to you๐Ÿ˜Š"  
[X Link](https://x.com/Juno_006/status/1978294512788115896)  2025-10-15T02:59Z [---] followers, [--] engagements


"@TwinFortnite Well it has to come someday at some point since we got this then I'm even more hopeful on a side note this wasn't even in the release notes๐Ÿฅฒ now I can't help but want to go read the whole digest again to see what else wasn't mentioned"  
[X Link](https://x.com/Juno_006/status/1893135608853262818)  2025-02-22T03:07Z [---] followers, [--] engagements


"@GameDevMicah @Fortnite @TimSweeneyEpic Back in my day we used to fly around .phone in hand with only [--] channels in the trigger device๐Ÿ˜’"  
[X Link](https://x.com/Juno_006/status/1979683893742879030)  2025-10-18T22:59Z [---] followers, [--] engagements


"@maestro_shark Hmm that was deep so profound it gave me an idea (I'm not even joking ๐Ÿ˜‚) I'll test it out tomorrow thanks haha"  
[X Link](https://x.com/Juno_006/status/1982943353323889004)  2025-10-27T22:51Z [---] followers, [--] engagements


"Goodbye old friend.you will not be missed"  
[X Link](https://x.com/anyuser/status/1984819509274828919)  2025-11-02T03:07Z [---] followers, [----] engagements


"Little #UEFN Tip/Reminder You can create custom filters to see only the items that were recently added or new to the current season. Here are the strings for both of them: CreativeTagsHelper=="RecentlyAdded" CreativeTagsHelper=="NewThisSeason" And a short video guide on how to do so๐Ÿ‘‡"  
[X Link](https://x.com/anyuser/status/1985146613929849012)  2025-11-03T00:46Z [---] followers, [----] engagements


"Little #UEFN Tip/PSA You can now cut links by - Holding ALT and left click dragging across them This works in all noodle based node graphs (Material RigVM Niagara Sound Cue etc)"  
[X Link](https://x.com/anyuser/status/1985693218013360317)  2025-11-04T12:58Z [---] followers, [----] engagements


"Hello it's me yet again with another Scenegraph saga. Today I recreated the [--] cut baguette filter from Tiktok because. well because why not๐Ÿ˜‚ Hmm yeah Scenegraph is just too beautiful #UEFN #CreatedInFortnite"  
[X Link](https://x.com/anyuser/status/1986303193710526900)  2025-11-06T05:22Z [---] followers, [----] engagements


"@Guillaume0z That's what I'm saying ComponentFortCharacter is the exact same as TargetFortCharacter in your code"  
[X Link](https://x.com/Juno_006/status/1987033775600246857)  2025-11-08T05:45Z [---] followers, [--] engagements


"#UEFN We got the ability to attach entities to the player in SceneGraph today which is HUGE so I made a lil showcase thingy. The flashlight is a simple entity with a mesh light and custom code that plays one of two (both shoddy I know๐Ÿฅฒ) animations depending on the holding player's movement state.I connected on terrible internet to show that the attachment is very smooth and independent of ping ๐Ÿ‘ Attaching is done by setting the entities origin to the player not by adding the entity to the player and if there's enough interest I'll make a detailed tutorial"  
[X Link](https://x.com/anyuser/status/1988282408039244066)  2025-11-11T16:27Z [---] followers, 40.4K engagements


"HUGE HUGE This is actually so sick why is no one talking about this You can now have group chats in #Fortnite ๐Ÿ˜ฒ"  
[X Link](https://x.com/Juno_006/status/1999131394392416590)  2025-12-11T14:57Z [---] followers, [---] engagements


"OMG @Fortnite COOKED with this #KimKardashian set.THEY EVEN MODELED THE FINGERPRINTSSSS๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ"  
[X Link](https://x.com/Juno_006/status/2000021350971310321)  2025-12-14T01:53Z [---] followers, [----] engagements


"@encryptedasset @Wertandrew In the current state of test players they will never be players by the very definition of what a player is"  
[X Link](https://x.com/Juno_006/status/2001559310027899244)  2025-12-18T07:45Z [---] followers, [--] engagements


"@official_trimix damn.lowk a compliment tho ๐Ÿ˜‚"  
[X Link](https://x.com/Juno_006/status/2004878081660706964)  2025-12-27T11:32Z [---] followers, [----] engagements


"I saw this post a while ago so I recreated the material in #UEFN it's been a while since my last post and I've got so much to share in the coming days ๐Ÿ˜„ #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) https://t.co/uPPvDa3Rkg #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float"  
[X Link](https://x.com/anyuser/status/2010004091922247739)  2026-01-10T15:01Z [---] followers, 22.4K engagements


"@VFXVault @FNCreate I literally am in need of a galaxy skybox for my next tweet ๐Ÿ˜‚"  
[X Link](https://x.com/Juno_006/status/2011152758649602467)  2026-01-13T19:05Z [---] followers, [---] engagements


"I've always wanted to make a #Fortnite "device". One thing led to another and I ended up making a fully featured/functional cursor input thingy using Scene graph built for Scene graph but also usable with non-Scene graph stuff. My goal was to make a reusable easy to use highly robust system that goes beyond "just another fancy thing" and I'm happy it turned out great (it's been over a month in the making ๐Ÿ˜ญ and with this I get: [--]. New methods of input - with the second one (mouse like) being pretty novel imo.and yes it works on all inputs [--]. New optimization opportunities - I can literally"  
[X Link](https://x.com/anyuser/status/2015633635764797472)  2026-01-26T03:51Z [---] followers, [----] engagements


"@spankysully ooh looking forward to seeing that.so I canโœจtake inspirationโœจ"  
[X Link](https://x.com/Juno_006/status/2015636735766462631)  2026-01-26T04:03Z [---] followers, [---] engagements


"Verse events for UMG released a few days ago so I finally built the PIN modal of my dreams using Scenegraph x UMG. Built from the ground up (I've always wanted to say that๐Ÿ˜„) to be fully featured (can be used for gameplay security pin entry or secret code item/effect granter or any other situation where a pin may be required). It's highly modular and one can easily change the look just by duplicating the base widget and authoring a new design (visuals or animation) without needing to write any more code and the API supports a bank of codes validating used codes having each call require a"  
[X Link](https://x.com/anyuser/status/2022403391008190557)  2026-02-13T20:11Z [---] followers, [----] engagements


"Taking heavy inspiration from XorDev's shader once again I made this UI material for the highlighted/selected states of buttons in the pin pad modal I'm working on. Will show the pin pad as well as a fun gameplay mechanic done using my cursor component soon๐Ÿ˜…๐Ÿ˜… #UEFN #Fortnite Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l*.1)); https://t.co/8NRsDiQXYF Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float"  
[X Link](https://x.com/anyuser/status/2018710465061212306)  2026-02-03T15:37Z [---] followers, 16.5K engagements


"@Trues356966 I'm using the smoother rational approximation as it is cheaper and also causes less artifacts specifically tanh of x = (((x * x) + 27) * x) / (((x * x) * 9) + 27)"  
[X Link](https://x.com/Juno_006/status/2020412802171904436)  2026-02-08T08:22Z [---] followers, [--] engagements


"@Sprintermax The cursor position is stored in. yeah so basically stored in the View.CursorPosition - you'd need the custom node to retrieve into the material graph. And you know why we can't have that ๐Ÿ˜” so by extension we don't get that material function exposed to us either"  
[X Link](https://x.com/Juno_006/status/2022275197672317095)  2026-02-13T11:42Z [---] followers, [---] engagements


"@Jakkofn Hmm it's one of those "it's a showcase that I don't mind selling but I'd rather not sell it at all than sell it for pennies" type of thing. I'm considering making a tutorial on it laterheavy emphasis on "considering" ๐Ÿ˜‚"  
[X Link](https://x.com/Juno_006/status/2022983601412026455)  2026-02-15T10:37Z [---] followers, [--] engagements


"I've always wanted to make a #Fortnite "device". One thing led to another and I ended up making a fully featured/functional cursor input thingy using Scene graph built for Scene graph but also usable with non-Scene graph stuff. My goal was to make a reusable easy to use highly robust system that goes beyond "just another fancy thing" and I'm happy it turned out great (it's been over a month in the making ๐Ÿ˜ญ and with this I get: [--]. New methods of input - with the second one (mouse like) being pretty novel imo.and yes it works on all inputs [--]. New optimization opportunities - I can literally"  
[X Link](https://x.com/anyuser/status/2015633635764797472)  2026-01-26T03:51Z [---] followers, [----] engagements


"Verse events for UMG released a few days ago so I finally built the PIN modal of my dreams using Scenegraph x UMG. Built from the ground up (I've always wanted to say that๐Ÿ˜„) to be fully featured (can be used for gameplay security pin entry or secret code item/effect granter or any other situation where a pin may be required). It's highly modular and one can easily change the look just by duplicating the base widget and authoring a new design (visuals or animation) without needing to write any more code and the API supports a bank of codes validating used codes having each call require a"  
[X Link](https://x.com/anyuser/status/2022403391008190557)  2026-02-13T20:11Z [---] followers, [----] engagements


"Set up a lil scene to show a gameplay idea using the cursor component I made a while ago (also modified the blackhole shader into a wormhole thingy). Then I ended up making a pinpad component as well (more on that later). Anyway just thought that we've come so far from the ol' Creative [---] days look at what we can do now Scenegraph is amazing as always #UEFN #FortniteCreative @FNCreate"  
[X Link](https://x.com/anyuser/status/2021333044544577549)  2026-02-10T21:18Z [---] followers, [----] engagements


"Taking heavy inspiration from XorDev's shader once again I made this UI material for the highlighted/selected states of buttons in the pin pad modal I'm working on. Will show the pin pad as well as a fun gameplay mechanic done using my cursor component soon๐Ÿ˜…๐Ÿ˜… #UEFN #Fortnite Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l*.1)); https://t.co/8NRsDiQXYF Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float"  
[X Link](https://x.com/anyuser/status/2018710465061212306)  2026-02-03T15:37Z [---] followers, 16.5K engagements


"Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l*.1));"  
[X Link](https://x.com/anyuser/status/1932913049133781062)  2025-06-11T21:29Z 38.8K followers, 89.8K engagements


"Blackhole Simulator. Be a Blackhole I'm probably not gonna develop this into an actual game but here a lil something I quickly put together using the shader from my last tweet. Actual dev time was less than [--] hours total and everything just "works" (even for multiplayer) .I LOVE SCENEGRAPH #UEFN #CreatedInFortnite"  
[X Link](https://x.com/anyuser/status/2011904714984829114)  2026-01-15T20:53Z [---] followers, [----] engagements


"PS: I forgot to record audio PSS: I removed the accretion disc at growth level [--] so you could easily see it still sucking in stuff at the end there PSSS: um yeah"  
[X Link](https://x.com/anyuser/status/2011905561449676900)  2026-01-15T20:57Z [---] followers, [---] engagements


"I saw this post a while ago so I recreated the material in #UEFN it's been a while since my last post and I've got so much to share in the coming days ๐Ÿ˜„ #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) https://t.co/uPPvDa3Rkg #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float"  
[X Link](https://x.com/anyuser/status/2010004091922247739)  2026-01-10T15:01Z [---] followers, 22.4K engagements


"#GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) texture(iChannel0 u + o / d * .1 / (d * d)) step(.3 d)); Try it INTERACTIVE: ๐Ÿ‘‰ #gamedev #indiedev http://shadertoy.com/view/WfKfRy http://shadertoy.com/view/WfKfRy"  
[X Link](https://x.com/anyuser/status/2006881499681825026)  2026-01-02T00:13Z 27.7K followers, 255.4K engagements


"I haven't posted in a while but I'm working on something okay.here's a sneak peek and while this can be considered finished in its current state - I still have more plans for it ๐Ÿ˜ˆ it's gonna be crazy #UEFN #Fortnite #SceneGraph"  
[X Link](https://x.com/anyuser/status/2001025858677715158)  2025-12-16T20:25Z [---] followers, [----] engagements


"I'm still alive. Will show what I've been working on soon (it's nothing too crazy btw ๐Ÿ˜… just the usual scene graph stuff) #UEFN"  
[X Link](https://x.com/anyuser/status/1998407773642526872)  2025-12-09T15:01Z [---] followers, [---] engagements


"#UEFN #FortniteCreative Sorry guys was below 100hp these past weeks but as promised.the FLASHLIGHT TUTORIAL is here I went ahead and developed the features of the Flashlight more than my original post so here's a new demo and the tutorial - You can also just grab it from my Patreon (huge thanks if you do๐Ÿฅน) - Use code "SCENEGRAPH" for 50% off until 1st December https://www.patreon.com/posts/flashlight-item-144297730utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link https://youtu.be/QjKzEl3Glgcsi=0X67xXlxs3kou1EH"  
[X Link](https://x.com/anyuser/status/1992985782936543296)  2025-11-24T15:56Z [---] followers, [----] engagements


"I might be biased here but I think I created THE most perfect Steam Machine skin ever.also without using AI. #Fortnite I think I might have just created the most perfect Steam Machine skin ever without using AI. https://t.co/tdsI2A4Nya I think I might have just created the most perfect Steam Machine skin ever without using AI. https://t.co/tdsI2A4Nya"  
[X Link](https://x.com/anyuser/status/1990252158185623729)  2025-11-17T02:54Z [---] followers, [----] engagements


"I think I might have just created the most perfect Steam Machine skin ever without using AI. I think I might have just created the most perfect Steam Machine skin ever. https://t.co/ZgzOB9DJbX I think I might have just created the most perfect Steam Machine skin ever. https://t.co/ZgzOB9DJbX"  
[X Link](https://x.com/anyuser/status/1989723292475801864)  2025-11-15T15:52Z [---] followers, 1.8M engagements


"Little #UEFN Tip/PSA You can disable LUMEN using a Post Process volume map wide or in areas that don't need it without having to do hacky clipboard or whatever workarounds"  
[X Link](https://x.com/anyuser/status/1989398036355977557)  2025-11-14T18:20Z [---] followers, [----] engagements


"Soooo yeah the flashlight thing I decided to build it out more into an actual product by tomorrow I'll be releasing a tutorial on the flashlight (not just only attaching stuff) as well as putting the flashlight on my patreon so you can either follow along with the tutorial or just get it from the patreon (or do both pls I'm broke ty ๐Ÿ™๐Ÿฝ๐Ÿซ )"  
[X Link](https://x.com/anyuser/status/1989023173552091147)  2025-11-13T17:30Z [---] followers, [----] engagements


"#UEFN We got the ability to attach entities to the player in SceneGraph today which is HUGE so I made a lil showcase thingy. The flashlight is a simple entity with a mesh light and custom code that plays one of two (both shoddy I know๐Ÿฅฒ) animations depending on the holding player's movement state.I connected on terrible internet to show that the attachment is very smooth and independent of ping ๐Ÿ‘ Attaching is done by setting the entities origin to the player not by adding the entity to the player and if there's enough interest I'll make a detailed tutorial"  
[X Link](https://x.com/anyuser/status/1988282408039244066)  2025-11-11T16:27Z [---] followers, 40.4K engagements


"Other stores literally could never @EpicGames ๐Ÿ”›๐Ÿ”๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ"  
[X Link](https://x.com/anyuser/status/1986999767558160399)  2025-11-08T03:30Z [---] followers, [----] engagements


"Hello it's me yet again with another Scenegraph saga. Today I recreated the [--] cut baguette filter from Tiktok because. well because why not๐Ÿ˜‚ Hmm yeah Scenegraph is just too beautiful #UEFN #CreatedInFortnite"  
[X Link](https://x.com/anyuser/status/1986303193710526900)  2025-11-06T05:22Z [---] followers, [----] engagements


"Little #UEFN Tip/PSA You can now cut links by - Holding ALT and left click dragging across them This works in all noodle based node graphs (Material RigVM Niagara Sound Cue etc)"  
[X Link](https://x.com/anyuser/status/1985693218013360317)  2025-11-04T12:58Z [---] followers, [----] engagements


"Little #UEFN Tip/Reminder You can create custom filters to see only the items that were recently added or new to the current season. Here are the strings for both of them: CreativeTagsHelper=="RecentlyAdded" CreativeTagsHelper=="NewThisSeason" And a short video guide on how to do so๐Ÿ‘‡"  
[X Link](https://x.com/anyuser/status/1985146613929849012)  2025-11-03T00:46Z [---] followers, [----] engagements


"Little #UEFN #Verse Tip/Reminder You can search @available MinUploadedAtFNVersion := XXXX to check for new API additions within the digests.Just replace the XXXX with the version number for the update"  
[X Link](https://x.com/anyuser/status/1984852753164681457)  2025-11-02T05:19Z [---] followers, [----] engagements


"Goodbye old friend.you will not be missed"  
[X Link](https://x.com/anyuser/status/1984819509274828919)  2025-11-02T03:07Z [---] followers, [----] engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

@Juno_006 Avatar @Juno_006 Juno_006

Juno_006 posts on X about fortnite, so i, code, in the the most. They currently have [---] followers and [--] posts still getting attention that total [---] engagements in the last [--] hours.

Engagements: [---] #

Engagements Line Chart

  • [--] Week [-----] -58%
  • [--] Month [------] +50%
  • [--] Months [------] -84%
  • [--] Year [-------] +13,884%

Mentions: [--] #

Mentions Line Chart

Followers: [---] #

Followers Line Chart

  • [--] Week [---] +1.50%
  • [--] Month [---] +7.90%
  • [--] Months [---] +36%
  • [--] Year [---] +57%

CreatorRank: [---------] #

CreatorRank Line Chart

Social Influence

Social category influence gaming technology brands social networks stocks luxury brands automotive brands

Social topic influence fortnite, so i, code, in the, stuff, cursor, pin #206, define, black hole, black

Top assets mentioned Microsoft Corp. (MSFT)

Top Social Posts

Top posts by engagements in the last [--] hours

"At this point I don't even remember why I started making this ๐Ÿ˜‚ but yeah enjoy #UEFN #FortniteCreative"
X Link 2025-02-03T22:36Z [---] followers, [----] engagements

"Yay I got.ME #Fortnite"
X Link 2025-04-10T01:08Z [---] followers, [---] engagements

"@Buhlenomuhle Remove two ladies huh.gotcha once again no need to thank me ๐Ÿคญ"
X Link 2025-05-02T15:04Z [---] followers, 588.9K engagements

"#UEFN Tip: If you wanted to create a one-way mirror material here's one way to do it. At the very end of the Fencing Fields gallery exists a one-way mirror prop the only one in Fortnite right now. #UEFN https://t.co/bu4khpWWMH At the very end of the Fencing Fields gallery exists a one-way mirror prop the only one in Fortnite right now. #UEFN https://t.co/bu4khpWWMH"
X Link 2025-05-03T13:10Z [---] followers, [----] engagements

"@SuaveDemonKing This is definitely an evil worth defeating"
X Link 2025-05-15T23:38Z [---] followers, 86.6K engagements

"@TimSweeneyEpic These look like they'd be great [--]. Mousepad [--]. HDRI [--]. Microsoft Spotlight of the day [--]. Win [--] wallpaper Nature is beautiful ๐Ÿฅน"
X Link 2025-06-30T16:05Z [---] followers, [---] engagements

"This is just the GOAT of grid snaps can't change my mind ๐Ÿ˜ค #UEFN"
X Link 2025-08-12T14:27Z [---] followers, [----] engagements

"#UEFN #FortniteCreative @FNCreate Here's some of the UI I made for my Traitor Game map. The first one entirely in UMG and the second one entirely in verse. So happy with the new material block since it allows for fully dynamic procedural UI in verse. ๐Ÿ˜„"
X Link 2025-08-20T06:35Z [---] followers, [----] engagements

"@_PizzaVsBurger For stuff like this.you just have to unify the time system then rework from there as in real life two people in close proximity (for 90+% of cases) will experience the same rate of change"
X Link 2025-09-01T16:21Z [---] followers, [--] engagements

"@BuilderDriz @TrickTyger @thomasjanky @Sprintermax The joke was made while pushing changes cut me some slack ๐Ÿ˜ญ"
X Link 2025-09-23T03:21Z [---] followers, [--] engagements

""How many chair devices do you intend to use" Daft Punk Experience Devs: "Yes" #Fortnite #FortniteCreative"
X Link 2025-09-28T12:09Z [---] followers, [----] engagements

"@LetKyle @dehalfwit543 I got the Lamborghini when it first came out that's the only thing I ever see myself using ๐Ÿ˜‚"
X Link 2025-10-10T00:47Z [---] followers, [--] engagements

"@JonitheIdk [----] likes and I'll pull the ski mask off (this is a joke please don't actually like)"
X Link 2025-10-13T17:43Z [---] followers, [---] engagements

"I made a thing where you put in a font and type in a character set and it'll give you pngs of the characters cropped to the character widths (you can add custom padding to the output widths if you want inherent character spacing baked in) for my custom text verse UI module thingy.if you want I can send it to you๐Ÿ˜Š"
X Link 2025-10-15T02:59Z [---] followers, [--] engagements

"@TwinFortnite Well it has to come someday at some point since we got this then I'm even more hopeful on a side note this wasn't even in the release notes๐Ÿฅฒ now I can't help but want to go read the whole digest again to see what else wasn't mentioned"
X Link 2025-02-22T03:07Z [---] followers, [--] engagements

"@GameDevMicah @Fortnite @TimSweeneyEpic Back in my day we used to fly around .phone in hand with only [--] channels in the trigger device๐Ÿ˜’"
X Link 2025-10-18T22:59Z [---] followers, [--] engagements

"@maestro_shark Hmm that was deep so profound it gave me an idea (I'm not even joking ๐Ÿ˜‚) I'll test it out tomorrow thanks haha"
X Link 2025-10-27T22:51Z [---] followers, [--] engagements

"Goodbye old friend.you will not be missed"
X Link 2025-11-02T03:07Z [---] followers, [----] engagements

"Little #UEFN Tip/Reminder You can create custom filters to see only the items that were recently added or new to the current season. Here are the strings for both of them: CreativeTagsHelper=="RecentlyAdded" CreativeTagsHelper=="NewThisSeason" And a short video guide on how to do so๐Ÿ‘‡"
X Link 2025-11-03T00:46Z [---] followers, [----] engagements

"Little #UEFN Tip/PSA You can now cut links by - Holding ALT and left click dragging across them This works in all noodle based node graphs (Material RigVM Niagara Sound Cue etc)"
X Link 2025-11-04T12:58Z [---] followers, [----] engagements

"Hello it's me yet again with another Scenegraph saga. Today I recreated the [--] cut baguette filter from Tiktok because. well because why not๐Ÿ˜‚ Hmm yeah Scenegraph is just too beautiful #UEFN #CreatedInFortnite"
X Link 2025-11-06T05:22Z [---] followers, [----] engagements

"@Guillaume0z That's what I'm saying ComponentFortCharacter is the exact same as TargetFortCharacter in your code"
X Link 2025-11-08T05:45Z [---] followers, [--] engagements

"#UEFN We got the ability to attach entities to the player in SceneGraph today which is HUGE so I made a lil showcase thingy. The flashlight is a simple entity with a mesh light and custom code that plays one of two (both shoddy I know๐Ÿฅฒ) animations depending on the holding player's movement state.I connected on terrible internet to show that the attachment is very smooth and independent of ping ๐Ÿ‘ Attaching is done by setting the entities origin to the player not by adding the entity to the player and if there's enough interest I'll make a detailed tutorial"
X Link 2025-11-11T16:27Z [---] followers, 40.4K engagements

"HUGE HUGE This is actually so sick why is no one talking about this You can now have group chats in #Fortnite ๐Ÿ˜ฒ"
X Link 2025-12-11T14:57Z [---] followers, [---] engagements

"OMG @Fortnite COOKED with this #KimKardashian set.THEY EVEN MODELED THE FINGERPRINTSSSS๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ"
X Link 2025-12-14T01:53Z [---] followers, [----] engagements

"@encryptedasset @Wertandrew In the current state of test players they will never be players by the very definition of what a player is"
X Link 2025-12-18T07:45Z [---] followers, [--] engagements

"@official_trimix damn.lowk a compliment tho ๐Ÿ˜‚"
X Link 2025-12-27T11:32Z [---] followers, [----] engagements

"I saw this post a while ago so I recreated the material in #UEFN it's been a while since my last post and I've got so much to share in the coming days ๐Ÿ˜„ #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) https://t.co/uPPvDa3Rkg #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float"
X Link 2026-01-10T15:01Z [---] followers, 22.4K engagements

"@VFXVault @FNCreate I literally am in need of a galaxy skybox for my next tweet ๐Ÿ˜‚"
X Link 2026-01-13T19:05Z [---] followers, [---] engagements

"I've always wanted to make a #Fortnite "device". One thing led to another and I ended up making a fully featured/functional cursor input thingy using Scene graph built for Scene graph but also usable with non-Scene graph stuff. My goal was to make a reusable easy to use highly robust system that goes beyond "just another fancy thing" and I'm happy it turned out great (it's been over a month in the making ๐Ÿ˜ญ and with this I get: [--]. New methods of input - with the second one (mouse like) being pretty novel imo.and yes it works on all inputs [--]. New optimization opportunities - I can literally"
X Link 2026-01-26T03:51Z [---] followers, [----] engagements

"@spankysully ooh looking forward to seeing that.so I canโœจtake inspirationโœจ"
X Link 2026-01-26T04:03Z [---] followers, [---] engagements

"Verse events for UMG released a few days ago so I finally built the PIN modal of my dreams using Scenegraph x UMG. Built from the ground up (I've always wanted to say that๐Ÿ˜„) to be fully featured (can be used for gameplay security pin entry or secret code item/effect granter or any other situation where a pin may be required). It's highly modular and one can easily change the look just by duplicating the base widget and authoring a new design (visuals or animation) without needing to write any more code and the API supports a bank of codes validating used codes having each call require a"
X Link 2026-02-13T20:11Z [---] followers, [----] engagements

"Taking heavy inspiration from XorDev's shader once again I made this UI material for the highlighted/selected states of buttons in the pin pad modal I'm working on. Will show the pin pad as well as a fun gameplay mechanic done using my cursor component soon๐Ÿ˜…๐Ÿ˜… #UEFN #Fortnite Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l.1)); https://t.co/8NRsDiQXYF Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float"
X Link 2026-02-03T15:37Z [---] followers, 16.5K engagements

"@Trues356966 I'm using the smoother rational approximation as it is cheaper and also causes less artifacts specifically tanh of x = (((x * x) + 27) * x) / (((x * x) * 9) + 27)"
X Link 2026-02-08T08:22Z [---] followers, [--] engagements

"@Sprintermax The cursor position is stored in. yeah so basically stored in the View.CursorPosition - you'd need the custom node to retrieve into the material graph. And you know why we can't have that ๐Ÿ˜” so by extension we don't get that material function exposed to us either"
X Link 2026-02-13T11:42Z [---] followers, [---] engagements

"@Jakkofn Hmm it's one of those "it's a showcase that I don't mind selling but I'd rather not sell it at all than sell it for pennies" type of thing. I'm considering making a tutorial on it laterheavy emphasis on "considering" ๐Ÿ˜‚"
X Link 2026-02-15T10:37Z [---] followers, [--] engagements

"I've always wanted to make a #Fortnite "device". One thing led to another and I ended up making a fully featured/functional cursor input thingy using Scene graph built for Scene graph but also usable with non-Scene graph stuff. My goal was to make a reusable easy to use highly robust system that goes beyond "just another fancy thing" and I'm happy it turned out great (it's been over a month in the making ๐Ÿ˜ญ and with this I get: [--]. New methods of input - with the second one (mouse like) being pretty novel imo.and yes it works on all inputs [--]. New optimization opportunities - I can literally"
X Link 2026-01-26T03:51Z [---] followers, [----] engagements

"Verse events for UMG released a few days ago so I finally built the PIN modal of my dreams using Scenegraph x UMG. Built from the ground up (I've always wanted to say that๐Ÿ˜„) to be fully featured (can be used for gameplay security pin entry or secret code item/effect granter or any other situation where a pin may be required). It's highly modular and one can easily change the look just by duplicating the base widget and authoring a new design (visuals or animation) without needing to write any more code and the API supports a bank of codes validating used codes having each call require a"
X Link 2026-02-13T20:11Z [---] followers, [----] engagements

"Set up a lil scene to show a gameplay idea using the cursor component I made a while ago (also modified the blackhole shader into a wormhole thingy). Then I ended up making a pinpad component as well (more on that later). Anyway just thought that we've come so far from the ol' Creative [---] days look at what we can do now Scenegraph is amazing as always #UEFN #FortniteCreative @FNCreate"
X Link 2026-02-10T21:18Z [---] followers, [----] engagements

"Taking heavy inspiration from XorDev's shader once again I made this UI material for the highlighted/selected states of buttons in the pin pad modal I'm working on. Will show the pin pad as well as a fun gameplay mechanic done using my cursor component soon๐Ÿ˜…๐Ÿ˜… #UEFN #Fortnite Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l.1)); https://t.co/8NRsDiQXYF Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float"
X Link 2026-02-03T15:37Z [---] followers, 16.5K engagements

"Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0240)))/2e2/max(l-l.1));"
X Link 2025-06-11T21:29Z 38.8K followers, 89.8K engagements

"Blackhole Simulator. Be a Blackhole I'm probably not gonna develop this into an actual game but here a lil something I quickly put together using the shader from my last tweet. Actual dev time was less than [--] hours total and everything just "works" (even for multiplayer) .I LOVE SCENEGRAPH #UEFN #CreatedInFortnite"
X Link 2026-01-15T20:53Z [---] followers, [----] engagements

"PS: I forgot to record audio PSS: I removed the accretion disc at growth level [--] so you could easily see it still sucking in stuff at the end there PSSS: um yeah"
X Link 2026-01-15T20:57Z [---] followers, [---] engagements

"I saw this post a while ago so I recreated the material in #UEFN it's been a while since my last post and I've got so much to share in the coming days ๐Ÿ˜„ #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) https://t.co/uPPvDa3Rkg #GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float"
X Link 2026-01-10T15:01Z [---] followers, 22.4K engagements

"#GLSL: Black Hole Distortion ๐ŸŒ€ Gravitational Lens (Shader): #define R iResolution.xy void mainImage(out vec4 c in vec2 p) vec2 u = p / R m = iMouse.xy / R o = m - u l i; o.x *= R.x / R.y; float d = length(o); c = mix(vec4(0) texture(iChannel0 u + o / d * .1 / (d * d)) step(.3 d)); Try it INTERACTIVE: ๐Ÿ‘‰ #gamedev #indiedev http://shadertoy.com/view/WfKfRy http://shadertoy.com/view/WfKfRy"
X Link 2026-01-02T00:13Z 27.7K followers, 255.4K engagements

"I haven't posted in a while but I'm working on something okay.here's a sneak peek and while this can be considered finished in its current state - I still have more plans for it ๐Ÿ˜ˆ it's gonna be crazy #UEFN #Fortnite #SceneGraph"
X Link 2025-12-16T20:25Z [---] followers, [----] engagements

"I'm still alive. Will show what I've been working on soon (it's nothing too crazy btw ๐Ÿ˜… just the usual scene graph stuff) #UEFN"
X Link 2025-12-09T15:01Z [---] followers, [---] engagements

"#UEFN #FortniteCreative Sorry guys was below 100hp these past weeks but as promised.the FLASHLIGHT TUTORIAL is here I went ahead and developed the features of the Flashlight more than my original post so here's a new demo and the tutorial - You can also just grab it from my Patreon (huge thanks if you do๐Ÿฅน) - Use code "SCENEGRAPH" for 50% off until 1st December https://www.patreon.com/posts/flashlight-item-144297730utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link https://youtu.be/QjKzEl3Glgcsi=0X67xXlxs3kou1EH"
X Link 2025-11-24T15:56Z [---] followers, [----] engagements

"I might be biased here but I think I created THE most perfect Steam Machine skin ever.also without using AI. #Fortnite I think I might have just created the most perfect Steam Machine skin ever without using AI. https://t.co/tdsI2A4Nya I think I might have just created the most perfect Steam Machine skin ever without using AI. https://t.co/tdsI2A4Nya"
X Link 2025-11-17T02:54Z [---] followers, [----] engagements

"I think I might have just created the most perfect Steam Machine skin ever without using AI. I think I might have just created the most perfect Steam Machine skin ever. https://t.co/ZgzOB9DJbX I think I might have just created the most perfect Steam Machine skin ever. https://t.co/ZgzOB9DJbX"
X Link 2025-11-15T15:52Z [---] followers, 1.8M engagements

"Little #UEFN Tip/PSA You can disable LUMEN using a Post Process volume map wide or in areas that don't need it without having to do hacky clipboard or whatever workarounds"
X Link 2025-11-14T18:20Z [---] followers, [----] engagements

"Soooo yeah the flashlight thing I decided to build it out more into an actual product by tomorrow I'll be releasing a tutorial on the flashlight (not just only attaching stuff) as well as putting the flashlight on my patreon so you can either follow along with the tutorial or just get it from the patreon (or do both pls I'm broke ty ๐Ÿ™๐Ÿฝ๐Ÿซ )"
X Link 2025-11-13T17:30Z [---] followers, [----] engagements

"#UEFN We got the ability to attach entities to the player in SceneGraph today which is HUGE so I made a lil showcase thingy. The flashlight is a simple entity with a mesh light and custom code that plays one of two (both shoddy I know๐Ÿฅฒ) animations depending on the holding player's movement state.I connected on terrible internet to show that the attachment is very smooth and independent of ping ๐Ÿ‘ Attaching is done by setting the entities origin to the player not by adding the entity to the player and if there's enough interest I'll make a detailed tutorial"
X Link 2025-11-11T16:27Z [---] followers, 40.4K engagements

"Other stores literally could never @EpicGames ๐Ÿ”›๐Ÿ”๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ"
X Link 2025-11-08T03:30Z [---] followers, [----] engagements

"Hello it's me yet again with another Scenegraph saga. Today I recreated the [--] cut baguette filter from Tiktok because. well because why not๐Ÿ˜‚ Hmm yeah Scenegraph is just too beautiful #UEFN #CreatedInFortnite"
X Link 2025-11-06T05:22Z [---] followers, [----] engagements

"Little #UEFN Tip/PSA You can now cut links by - Holding ALT and left click dragging across them This works in all noodle based node graphs (Material RigVM Niagara Sound Cue etc)"
X Link 2025-11-04T12:58Z [---] followers, [----] engagements

"Little #UEFN Tip/Reminder You can create custom filters to see only the items that were recently added or new to the current season. Here are the strings for both of them: CreativeTagsHelper=="RecentlyAdded" CreativeTagsHelper=="NewThisSeason" And a short video guide on how to do so๐Ÿ‘‡"
X Link 2025-11-03T00:46Z [---] followers, [----] engagements

"Little #UEFN #Verse Tip/Reminder You can search @available MinUploadedAtFNVersion := XXXX to check for new API additions within the digests.Just replace the XXXX with the version number for the update"
X Link 2025-11-02T05:19Z [---] followers, [----] engagements

"Goodbye old friend.you will not be missed"
X Link 2025-11-02T03:07Z [---] followers, [----] engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

creator/x::Juno_006
/creator/x::Juno_006