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# ![@Clint_Davey1 Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::1521446048396308482.png) @Clint_Davey1 Clint Warren-Davey

Clint Warren-Davey posts on X about has been, rings, lord of, battle of the most. They currently have XXXXX followers and 1085 posts still getting attention that total XXXXX engagements in the last XX hours.

### Engagements: XXXXX [#](/creator/twitter::1521446048396308482/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1521446048396308482/c:line/m:interactions.svg)

- X Week XXXXXX +48%
- X Month XXXXXX +1,270%
- X Months XXXXXXX -XX%
- X Year XXXXXXXXX +13%

### Mentions: X [#](/creator/twitter::1521446048396308482/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1521446048396308482/c:line/m:posts_active.svg)


### Followers: XXXXX [#](/creator/twitter::1521446048396308482/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1521446048396308482/c:line/m:followers.svg)

- X Week XXXXX +0.80%
- X Month XXXXX +4.60%
- X Months XXXXX +10%
- X Year XXXXX +14%

### CreatorRank: XXXXXXX [#](/creator/twitter::1521446048396308482/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1521446048396308482/c:line/m:influencer_rank.svg)

### Social Influence [#](/creator/twitter::1521446048396308482/influence)
---

**Social category influence**
[countries](/list/countries)  [gaming](/list/gaming) 

**Social topic influence**
[has been](/topic/has-been), [rings](/topic/rings), [lord of](/topic/lord-of), [battle of](/topic/battle-of), [china](/topic/china), [taiwan](/topic/taiwan), [demons](/topic/demons), [eternal](/topic/eternal), [empire](/topic/empire), [warhammer](/topic/warhammer)
### Top Social Posts [#](/creator/twitter::1521446048396308482/posts)
---
Top posts by engagements in the last XX hours

"Quick Game Reviews: Fate of the Fellowship. So this game has been generating a lot of hype. I gave in and bought it. For those who don't know it's a Lord of the Rings themed game that uses the co-operative system from Pandemic. Here are my thoughts. When I first played Pandemic I didn't really like it. Because I didn't like the theme. Disease control is not that interesting to me. But I did think that the system would be perfect for some kind of co-op wargame. Naturally the series has gone in a wargamey direction with variations based on the fall of Rome and on Star Wars. Lord of the Rings is"  
[X Link](https://x.com/Clint_Davey1/status/1975304894325399953) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-06T20:59Z 3891 followers, 3520 engagements


"Your wargame needs victory conditions. And they need to be clear. So what should they be First let the historical or hypothetical scenario guide you. If its Battle of the Bulge Germans are trying to reach the Belgian coast and Americans are trying to stop them. If it's a near-future game about China vs. USA the Chinese are probably wanting to take Taiwan and the other side is trying to stop them. If it's Star Wars Rebels are trying to destroy the Death Star. Etc. But you can nuance these goals. Here are some ideas: -Generally there should be X or more critical locations that must be seized to"  
[X Link](https://x.com/Clint_Davey1/status/1975314666848174118) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-06T21:38Z 3886 followers, 2626 engagements


"There's one big thematic problem with Fate of the Fellowship (and with its parent game Pandemic). One of the most important mechanics is sharing cards with other players. The cards have a location. You both have to be in the same location to share the card. In Pandemic this is called "Share Knowledge" and kind of makes sense. In Fate of the Fellowship it is just called "Fellowship" and is a bit more vague. Now this has a great effect on the game. You need to be in the same space with a matching card which is tricky to pull off. You need to talk to each other and plan things out. Work together"  
[X Link](https://x.com/Clint_Davey1/status/1978040421138964766) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-14T10:09Z 3887 followers, 9281 engagements


"The Emperor in Warhammer 40K is perhaps the most interesting character in sci-fi. He's supposed to be the embodiment of ancient humanity's spiritual and psychic powers immortal secretly guiding history for millennia until revealing himself in a horrific dark age. He then wages a holy crusade across the whole galaxy to liberate humanity from demons and aliens and establish an eternal empire. His corpse is kept functioning by being fed the psychic energy of thousands of people a day. And the mind beams he puts into space are the way human fleets can navigate across the Warp. There should be"  
[X Link](https://x.com/Clint_Davey1/status/1979029168865308676) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-17T03:38Z 3891 followers, 13.4K engagements


"My general rule in wargaming is this - at higher levels of command things get less random. A single squad or platoon can be destroyed in any given second by a random artillery shell. But a whole Corps or Army Group is more durable and moves slower and does things in a more predictable way. So strategic level should be quite deterministic but tactical level should be very chaotic"  
[X Link](https://x.com/Clint_Davey1/status/1979034336512049410) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-17T03:58Z 3888 followers, XXX engagements


"Aside from making everything blue-grey and drab this is also how Hollywood ruins historical movies:"  
[X Link](https://x.com/Clint_Davey1/status/1979694149529227399) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-18T23:40Z 3904 followers, 1202 engagements


"I like dice-less non-random procedures for resolving most things in a game. But I think some things have to be random and not entirely under player control. Especially: -Exploration. -Hand-to-hand combat. -Weather. Probably a few more but these come to mind immediately"  
[X Link](https://x.com/Clint_Davey1/status/1979027011268923722) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-17T03:29Z 3905 followers, 1040 engagements


"I've been following Cole Wehrle's designs for a while and you can really see how he has refined ideas over time. Here's an example. In Pax Pamir everyone earns double points in the final round. This is kind of like a catch up mechanism and in theory it allows anyone to win even if they're far behind. It had a problem though - the doubling of points was so powerful that only the last round really mattered. In Arcs he has a similar idea. But the increase in points in the late game is gradual not just double on the final round. The points awarded for the various Ambitions ramp up over time e.g."  
[X Link](https://x.com/Clint_Davey1/status/1980073836491251773) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-20T00:49Z 3905 followers, 1049 engagements


"I've decided something big. My game Reformation: Fire and Faith is going to have Bots for non-player factions. This means the game will be fully playable at anywhere from X to X human players. You can play solo. Or X people can play and the remaining faction is a Bot. Or X people can play and the other X factions can be a Bot. Spread the word @nevawargames and @FarrenEdward check out my little bot cards:"  
[X Link](https://x.com/Clint_Davey1/status/1980084076792176823) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-20T01:30Z 3905 followers, XXX engagements


"I am beaming with patriotic pride at the release of this game:"  
[X Link](https://x.com/Clint_Davey1/status/1979035169861361910) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-17T04:02Z 3893 followers, 1217 engagements


"Secret Alliance tokens. In my upcoming game Reformation: Fire and Faith each player can receive a Secret Alliance token. If the faction shown at the centre of the token wins the game you reveal your token and claim the extra X VP. The VP totals are very tight so this will often be enough to steal the win There are some limits to these. The little flags around the outside of the token show which factions can choose it. So you can't have a Secret Alliance with yourself and you can't have one with your faction's mortal enemy. Pope can't ally with Protestants Habsburgs can't ally with Ottomans"  
[X Link](https://x.com/Clint_Davey1/status/1980076466772869557) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-20T00:59Z 3905 followers, XXX engagements


"Is it possible for a board game to create the feelings of playing Age of Empires X in the early 2000's"  
[X Link](https://x.com/Clint_Davey1/status/1980132312902926546) [@Clint_Davey1](/creator/x/Clint_Davey1) 2025-10-20T04:41Z 3905 followers, 4716 engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

@Clint_Davey1 Avatar @Clint_Davey1 Clint Warren-Davey

Clint Warren-Davey posts on X about has been, rings, lord of, battle of the most. They currently have XXXXX followers and 1085 posts still getting attention that total XXXXX engagements in the last XX hours.

Engagements: XXXXX #

Engagements Line Chart

  • X Week XXXXXX +48%
  • X Month XXXXXX +1,270%
  • X Months XXXXXXX -XX%
  • X Year XXXXXXXXX +13%

Mentions: X #

Mentions Line Chart

Followers: XXXXX #

Followers Line Chart

  • X Week XXXXX +0.80%
  • X Month XXXXX +4.60%
  • X Months XXXXX +10%
  • X Year XXXXX +14%

CreatorRank: XXXXXXX #

CreatorRank Line Chart

Social Influence #


Social category influence countries gaming

Social topic influence has been, rings, lord of, battle of, china, taiwan, demons, eternal, empire, warhammer

Top Social Posts #


Top posts by engagements in the last XX hours

"Quick Game Reviews: Fate of the Fellowship. So this game has been generating a lot of hype. I gave in and bought it. For those who don't know it's a Lord of the Rings themed game that uses the co-operative system from Pandemic. Here are my thoughts. When I first played Pandemic I didn't really like it. Because I didn't like the theme. Disease control is not that interesting to me. But I did think that the system would be perfect for some kind of co-op wargame. Naturally the series has gone in a wargamey direction with variations based on the fall of Rome and on Star Wars. Lord of the Rings is"
X Link @Clint_Davey1 2025-10-06T20:59Z 3891 followers, 3520 engagements

"Your wargame needs victory conditions. And they need to be clear. So what should they be First let the historical or hypothetical scenario guide you. If its Battle of the Bulge Germans are trying to reach the Belgian coast and Americans are trying to stop them. If it's a near-future game about China vs. USA the Chinese are probably wanting to take Taiwan and the other side is trying to stop them. If it's Star Wars Rebels are trying to destroy the Death Star. Etc. But you can nuance these goals. Here are some ideas: -Generally there should be X or more critical locations that must be seized to"
X Link @Clint_Davey1 2025-10-06T21:38Z 3886 followers, 2626 engagements

"There's one big thematic problem with Fate of the Fellowship (and with its parent game Pandemic). One of the most important mechanics is sharing cards with other players. The cards have a location. You both have to be in the same location to share the card. In Pandemic this is called "Share Knowledge" and kind of makes sense. In Fate of the Fellowship it is just called "Fellowship" and is a bit more vague. Now this has a great effect on the game. You need to be in the same space with a matching card which is tricky to pull off. You need to talk to each other and plan things out. Work together"
X Link @Clint_Davey1 2025-10-14T10:09Z 3887 followers, 9281 engagements

"The Emperor in Warhammer 40K is perhaps the most interesting character in sci-fi. He's supposed to be the embodiment of ancient humanity's spiritual and psychic powers immortal secretly guiding history for millennia until revealing himself in a horrific dark age. He then wages a holy crusade across the whole galaxy to liberate humanity from demons and aliens and establish an eternal empire. His corpse is kept functioning by being fed the psychic energy of thousands of people a day. And the mind beams he puts into space are the way human fleets can navigate across the Warp. There should be"
X Link @Clint_Davey1 2025-10-17T03:38Z 3891 followers, 13.4K engagements

"My general rule in wargaming is this - at higher levels of command things get less random. A single squad or platoon can be destroyed in any given second by a random artillery shell. But a whole Corps or Army Group is more durable and moves slower and does things in a more predictable way. So strategic level should be quite deterministic but tactical level should be very chaotic"
X Link @Clint_Davey1 2025-10-17T03:58Z 3888 followers, XXX engagements

"Aside from making everything blue-grey and drab this is also how Hollywood ruins historical movies:"
X Link @Clint_Davey1 2025-10-18T23:40Z 3904 followers, 1202 engagements

"I like dice-less non-random procedures for resolving most things in a game. But I think some things have to be random and not entirely under player control. Especially: -Exploration. -Hand-to-hand combat. -Weather. Probably a few more but these come to mind immediately"
X Link @Clint_Davey1 2025-10-17T03:29Z 3905 followers, 1040 engagements

"I've been following Cole Wehrle's designs for a while and you can really see how he has refined ideas over time. Here's an example. In Pax Pamir everyone earns double points in the final round. This is kind of like a catch up mechanism and in theory it allows anyone to win even if they're far behind. It had a problem though - the doubling of points was so powerful that only the last round really mattered. In Arcs he has a similar idea. But the increase in points in the late game is gradual not just double on the final round. The points awarded for the various Ambitions ramp up over time e.g."
X Link @Clint_Davey1 2025-10-20T00:49Z 3905 followers, 1049 engagements

"I've decided something big. My game Reformation: Fire and Faith is going to have Bots for non-player factions. This means the game will be fully playable at anywhere from X to X human players. You can play solo. Or X people can play and the remaining faction is a Bot. Or X people can play and the other X factions can be a Bot. Spread the word @nevawargames and @FarrenEdward check out my little bot cards:"
X Link @Clint_Davey1 2025-10-20T01:30Z 3905 followers, XXX engagements

"I am beaming with patriotic pride at the release of this game:"
X Link @Clint_Davey1 2025-10-17T04:02Z 3893 followers, 1217 engagements

"Secret Alliance tokens. In my upcoming game Reformation: Fire and Faith each player can receive a Secret Alliance token. If the faction shown at the centre of the token wins the game you reveal your token and claim the extra X VP. The VP totals are very tight so this will often be enough to steal the win There are some limits to these. The little flags around the outside of the token show which factions can choose it. So you can't have a Secret Alliance with yourself and you can't have one with your faction's mortal enemy. Pope can't ally with Protestants Habsburgs can't ally with Ottomans"
X Link @Clint_Davey1 2025-10-20T00:59Z 3905 followers, XXX engagements

"Is it possible for a board game to create the feelings of playing Age of Empires X in the early 2000's"
X Link @Clint_Davey1 2025-10-20T04:41Z 3905 followers, 4716 engagements

creator/x::Clint_Davey1
/creator/x::Clint_Davey1