[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] [@techartist_](/creator/twitter/techartist_) "My approach to AI isn't about special prompting skills or systematic commands. I simply converse with it extensively. It feels counterintuitive that with AI I'd need to ask someone else for effective prompts or how to truly use it well"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1948666649843839338) 2025-07-25 08:48:28 UTC 7010 followers, XXX engagements "An interactive cyberpunk data visualization built with xAI's Grok X using Three.js. Clicking "Execute" morphs thousands of particles between three procedural forms. Dragging rotates the view and the on-screen switches toggle animations. Demo/code in the reply below. ๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1945907074166411642) 2025-07-17 18:02:54 UTC 7010 followers, 1.4M engagements "While we eagerly await the next hyped AI model are we truly leveraging the power of the ones we already have ๐ค"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1948620793564594276) 2025-07-25 05:46:15 UTC 7010 followers, 1124 engagements "I pasted the @threejs code from the previous 3D scene in Grok X from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐งต๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1944385747743817990) 2025-07-13 13:17:41 UTC 7007 followers, 3.1M engagements "My amateurish attempt at generating a short video with AI inspired from Tron"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1946839087878722042) 2025-07-20 07:46:23 UTC 6967 followers, 2033 engagements "Tossed the code back in the oven and cooked a fresh batch of 3D pyramids now with animated lightning spirals and flares. Built with Grok X using Three.js and GLSL shaders. Demo + code in reply below. ๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1949097064622592136) 2025-07-26 13:18:47 UTC 7010 followers, 57.5K engagements "Unearthed from the archives: A Three.js scene featuring an energy orb rings and particles. Custom GLSL shaders and post-processing bring Fiery Cosmic Electric and Crystal themes to life with a click/tap. Demo/Code in the reply below. ๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1945686400516718922) 2025-07-17 03:26:01 UTC 6943 followers, 7924 engagements "Interactive 3D particle simulation built with Three.js (WebGL) JavaScript (ES6) & GLSL shaders. Features shape morphing post-processing (Bloom custom effects) OrbitControls. Source code link in the reply below. ๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1945162315155820845) 2025-07-15 16:43:29 UTC 6954 followers, 28.9K engagements "An interactive JavaScript experiment using p5.js to create animated particles that morph into various geometric forms with a click. Source code link in the reply below. ๐"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1945568058434883706) 2025-07-16 19:35:46 UTC 7004 followers, 14.3K engagements "An interactive 3D particle system visualizing dynamic attractors. Coded with Grok X from @xai using @threejs and custom GLSL shaders for particle behavior and post-processing effects like Unreal Bloom. Click morphs between generative patterns"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1943716076329558181) 2025-07-11 16:56:39 UTC 7010 followers, 14.2M engagements "An interactive 3D simulation and visualization of a black hole leveraging @threejs for rendering and custom GLSL shaders to achieve stunning details in the event horizon starfield and accretion disk. Coded using newly released @grok X from @xai"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1943193486842323301) 2025-07-10 06:20:04 UTC 7010 followers, 2.9M engagements "Coded with Grok X from @xai built this @threejs demo using a 3D model from its examples. Imagine building on it for fun school learning or an immersive game/web experience. Grok 4's coding abilities open up creative possibilities for everyone"  [@techartist_](/creator/x/techartist_) on [X](/post/tweet/1945110616408027269) 2025-07-15 13:18:04 UTC 7010 followers, 58K engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
@techartist_
"My approach to AI isn't about special prompting skills or systematic commands. I simply converse with it extensively. It feels counterintuitive that with AI I'd need to ask someone else for effective prompts or how to truly use it well" @techartist_ on X 2025-07-25 08:48:28 UTC 7010 followers, XXX engagements
"An interactive cyberpunk data visualization built with xAI's Grok X using Three.js. Clicking "Execute" morphs thousands of particles between three procedural forms. Dragging rotates the view and the on-screen switches toggle animations. Demo/code in the reply below. ๐" @techartist_ on X 2025-07-17 18:02:54 UTC 7010 followers, 1.4M engagements
"While we eagerly await the next hyped AI model are we truly leveraging the power of the ones we already have ๐ค" @techartist_ on X 2025-07-25 05:46:15 UTC 7010 followers, 1124 engagements
"I pasted the @threejs code from the previous 3D scene in Grok X from @xai and prompted it to create a variation with new shapes. The scene leverages custom GLSL shaders for particle behavior and click morphs between shapes. Open source code and workflow in the thread below. ๐งต๐" @techartist_ on X 2025-07-13 13:17:41 UTC 7007 followers, 3.1M engagements
"My amateurish attempt at generating a short video with AI inspired from Tron" @techartist_ on X 2025-07-20 07:46:23 UTC 6967 followers, 2033 engagements
"Tossed the code back in the oven and cooked a fresh batch of 3D pyramids now with animated lightning spirals and flares. Built with Grok X using Three.js and GLSL shaders. Demo + code in reply below. ๐" @techartist_ on X 2025-07-26 13:18:47 UTC 7010 followers, 57.5K engagements
"Unearthed from the archives: A Three.js scene featuring an energy orb rings and particles. Custom GLSL shaders and post-processing bring Fiery Cosmic Electric and Crystal themes to life with a click/tap. Demo/Code in the reply below. ๐" @techartist_ on X 2025-07-17 03:26:01 UTC 6943 followers, 7924 engagements
"Interactive 3D particle simulation built with Three.js (WebGL) JavaScript (ES6) & GLSL shaders. Features shape morphing post-processing (Bloom custom effects) OrbitControls. Source code link in the reply below. ๐" @techartist_ on X 2025-07-15 16:43:29 UTC 6954 followers, 28.9K engagements
"An interactive JavaScript experiment using p5.js to create animated particles that morph into various geometric forms with a click. Source code link in the reply below. ๐" @techartist_ on X 2025-07-16 19:35:46 UTC 7004 followers, 14.3K engagements
"An interactive 3D particle system visualizing dynamic attractors. Coded with Grok X from @xai using @threejs and custom GLSL shaders for particle behavior and post-processing effects like Unreal Bloom. Click morphs between generative patterns" @techartist_ on X 2025-07-11 16:56:39 UTC 7010 followers, 14.2M engagements
"An interactive 3D simulation and visualization of a black hole leveraging @threejs for rendering and custom GLSL shaders to achieve stunning details in the event horizon starfield and accretion disk. Coded using newly released @grok X from @xai" @techartist_ on X 2025-07-10 06:20:04 UTC 7010 followers, 2.9M engagements
"Coded with Grok X from @xai built this @threejs demo using a 3D model from its examples. Imagine building on it for fun school learning or an immersive game/web experience. Grok 4's coding abilities open up creative possibilities for everyone" @techartist_ on X 2025-07-15 13:18:04 UTC 7010 followers, 58K engagements
/creator/twitter::1514959430731075586/posts