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[@PaperMartinDev](/creator/twitter/PaperMartinDev)
"@_claypot @kiltpossum Bloodborne / Demons Souls Remake"  
[X Link](https://x.com/PaperMartinDev/status/1978546625007001907) [@PaperMartinDev](/creator/x/PaperMartinDev) 2025-10-15T19:40Z XXX followers, XXX engagements


"@SebAaltonen Depends on if you want the voxels to either be solid or air vs wanting them to have an actual "density" from X to 1"  
[X Link](https://x.com/PaperMartinDev/status/1979551156625142114) [@PaperMartinDev](/creator/x/PaperMartinDev) 2025-10-18T14:12Z XXX followers, XXX engagements


"@cmiller__ @SebAaltonen Not if you want very subtle height differences from one voxel to the other without taking a bunch of samples of the octree & doing a "blur" that would erase other intentional hard changes in height"  
[X Link](https://x.com/PaperMartinDev/status/1979633547674824812) [@PaperMartinDev](/creator/x/PaperMartinDev) 2025-10-18T19:39Z XXX followers, X engagements

[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]

@PaperMartinDev "@_claypot @kiltpossum Bloodborne / Demons Souls Remake"
X Link @PaperMartinDev 2025-10-15T19:40Z XXX followers, XXX engagements

"@SebAaltonen Depends on if you want the voxels to either be solid or air vs wanting them to have an actual "density" from X to 1"
X Link @PaperMartinDev 2025-10-18T14:12Z XXX followers, XXX engagements

"@cmiller__ @SebAaltonen Not if you want very subtle height differences from one voxel to the other without taking a bunch of samples of the octree & doing a "blur" that would erase other intentional hard changes in height"
X Link @PaperMartinDev 2025-10-18T19:39Z XXX followers, X engagements

creator/twitter::1222451765993406465/posts
/creator/twitter::1222451765993406465/posts