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# ![@exQUIZitely Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::1603088840381562882.png) @exQUIZitely exQUIZitely đŸ•šī¸

exQUIZitely đŸ•šī¸ posts on X about in the, gaming, if you, the first the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours.

### Engagements: [-------] [#](/creator/twitter::1603088840381562882/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1603088840381562882/c:line/m:interactions.svg)

- [--] Week [---------] +93%
- [--] Month [---------] -6.60%
- [--] Months [----------] +23,827%
- [--] Year [----------] +134,358%

### Mentions: [--] [#](/creator/twitter::1603088840381562882/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1603088840381562882/c:line/m:posts_active.svg)

- [--] Week [---] -7.50%
- [--] Month [---] +46%
- [--] Months [-----] +2,192%
- [--] Year [-----] +2,614%

### Followers: [------] [#](/creator/twitter::1603088840381562882/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1603088840381562882/c:line/m:followers.svg)

- [--] Week [------] +6.70%
- [--] Month [------] +29%
- [--] Months [------] +2,363%
- [--] Year [------] +3,772%

### CreatorRank: [------] [#](/creator/twitter::1603088840381562882/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1603088840381562882/c:line/m:influencer_rank.svg)

### Social Influence

**Social category influence**
[countries](/list/countries)  7.95% [gaming](/list/gaming)  7.11% [technology brands](/list/technology-brands)  3.77% [finance](/list/finance)  2.51% [celebrities](/list/celebrities)  2.09% [social networks](/list/social-networks)  2.09% [stocks](/list/stocks)  1.67% [travel destinations](/list/travel-destinations)  0.84% [automotive brands](/list/automotive-brands)  0.84% [musicians](/list/musicians)  0.42%

**Social topic influence**
[in the](/topic/in-the) 17.15%, [gaming](/topic/gaming) #6487, [if you](/topic/if-you) #5004, [the first](/topic/the-first) 7.53%, [the most](/topic/the-most) 7.11%, [history](/topic/history) #3714, [civilization](/topic/civilization) #58, [command](/topic/command) #1057, [age of empires](/topic/age-of-empires) #97, [gamer](/topic/gamer) 3.35%

**Top accounts mentioned or mentioned by**
[@donaldbergin2](/creator/undefined) [@geenimetsuri](/creator/undefined) [@cissiberian](/creator/undefined) [@thomin](/creator/undefined) [@petermackaris](/creator/undefined) [@sandyofcthulhu](/creator/undefined) [@fuwacocoownerkg](/creator/undefined) [@foley2k2](/creator/undefined) [@echoeofthegecko](/creator/undefined) [@mightyclaw](/creator/undefined) [@lawrenceemlyn](/creator/undefined) [@covcoh69](/creator/undefined) [@stairwaytoretro](/creator/undefined) [@novascotianftp](/creator/undefined) [@argy_halleck](/creator/undefined) [@chazeneliezer](/creator/undefined) [@stoffstoff](/creator/undefined) [@n3cr0t3ch](/creator/undefined) [@chrebie](/creator/undefined) [@ndreeatshade](/creator/undefined)

**Top assets mentioned**
[IBM (IBM)](/topic/ibm)
### Top Social Posts
Top posts by engagements in the last [--] hours

"If you recognize and played some of these you rock As much as I like computer games from the 80s and 90s there are still some board games that hold even higher emotional and nostalgic value for me. These four were part of my childhood and teenage years all tied to great memories (and the occasional rage quit when playing Risk). I wonder if they're still played among the younger generation these days or if it's a dying pastime Would love to know what your favourite board game from your past is"  
[X Link](https://x.com/exQUIZitely/status/2020142253650710619)  2026-02-07T14:27Z 10.2K followers, 33.7K engagements


"Did FPS games peak in the 90s I guess the newer ones have better graphics but do they really "feel" better in terms of gameplay and fun Unreal Tournament (Epic Games 1999) was one of the best of its kind. A favorite for our LAN sessions back in the day. Carrying a 21" mintor over to your friend's house felt a little less heavy when you knew you'd be playing Unreal later that day. Exellent and colorful graphics (even on PCs that weren't high end like those you needed for Quake III Arena for example) great sound and your typical capture the flag or deathmatches - I mean what more did you need"  
[X Link](https://x.com/exQUIZitely/status/2020412534256464022)  2026-02-08T08:21Z 10.2K followers, 255.5K engagements


"If you had a Nintendo [--] you played this epic classic. Super Mario [--] turns [--] this year. It was the first Mario game in a 3D world and remains the most successful game ever for the Nintendo [--] with over [--] million () copies sold. Being a huge Super Mario fan from the NES era seeing Mario come to live in a 3D world was incredible. Once again the goal is to rescue Princess Peach from Bowser a battle for the ages. To this day it's my favorite Mario game. Did you play (and finish) it back then https://twitter.com/i/web/status/2020997388249313712"  
[X Link](https://x.com/exQUIZitely/status/2020997388249313712)  2026-02-09T23:05Z 10.2K followers, 59.2K engagements


"One of the most iconic logos in gaming history. What's the very first game that comes to mind when you see this"  
[X Link](https://x.com/exQUIZitely/status/2021963001419477060)  2026-02-12T15:02Z 10.2K followers, 95.3K engagements


"Among these [--] classic Sierra franchises which was your favourite Kings Quest Space Quest Police Quest Leisure Sweet Larry Kings Quest Space Quest Police Quest Leisure Sweet Larry"  
[X Link](https://x.com/exQUIZitely/status/2022379597023633467)  2026-02-13T18:37Z 10.2K followers, [----] engagements


"Some of you will be old enough to remember this. Defragging - and it actually did serve a purpose. It was essential for optimizing slow mechanical hard drives by rearranging scattered data into contiguous blocks. By doing so increased data load times (since the physical head of the hard drive didn't have to move that much). However what I remember most was the almost hypnotical satisfaction of seeing all those little blocks flashing being organized and just "knowing" that it was good for my computer. In times when you fiddled around with autoxec.bat and config.sys when every little Kilobyte"  
[X Link](https://x.com/exQUIZitely/status/2016135100111405273)  2026-01-27T13:04Z 10.2K followers, 545K engagements


"For some this means nothing. For others a lot. The whirring of the hard drive the simple "beep" - two sounds forever etched into my brain; [--] seconds of time travel"  
[X Link](https://x.com/exQUIZitely/status/2020640536302903409)  2026-02-08T23:27Z 10.2K followers, 388.5K engagements


"Need to be a bit older to answer this one. How many wonders do you recognize in this city from Civilization (MicroProse 1991)"  
[X Link](https://x.com/exQUIZitely/status/2022315825571729734)  2026-02-13T14:24Z 10.2K followers, [----] engagements


"My earliest memories of Sierra go back to King's Quest I from [----]. Too young to fully understand English I tried anyway with very limited success. But it stuck with me and I became a huge fan of most of their games. My all-time favorite Sierra game was Space Quest III from [----]. If you had to pick just one from their massive library which would be your #1 In [----] Sierra was the biggest game developer and publisher in the US PC market by market share and revenue with close to [----] employees. Shortly after reaching their peak CUC International bought them for a staggering sum - over a billion"  
[X Link](https://x.com/exQUIZitely/status/2022633167526727936)  2026-02-14T11:25Z 10.2K followers, 10.2K engagements


"Another timeless artifact from days long gone. I would bet that anyone who ever had a C64 would instantly get chills when the iconic sound kicks in at the 0:32 mark"  
[X Link](https://x.com/exQUIZitely/status/1957102261957533880)  2025-08-17T15:28Z 10.1K followers, 35.3K engagements


"Raid over Moscow Access Software [----] One of the hardest games ever even just getting out of the hangar at the start was a nightmare controling direction speed and altitude in an isometric setting. This games was also banned in Germany when it came out (Germany was oddly strict on many games) but of course that just made us want to play it even more. Remember that [----] was still the time of the cold war and just [--] year after the epic "War Games" movie hit the cinemas. The USA vs Soviet Union was THE biggest thing at the time. Towards the end stages of the game there is even a "Tron"-like"  
[X Link](https://x.com/anyuser/status/1960492832684433919)  2025-08-27T00:01Z 10.1K followers, 12.1K engagements


"The C64 sound chip SID (Sound Interface Device) is an absolute stroke of genius. And the guy behind it is Robert Yannes. Here is a quote for his motivation when he designed the chip in 1982: "I thought the sound chips on the market including those in the Atari computers were primitive and obviously had been designed by people who knew nothing about music." The rest is history. If you need convincing just listen to this epic intro music for Arkanoid from Martin Galway. That tune is turning [--] soon and easily stands the test of time"  
[X Link](https://x.com/exQUIZitely/status/1966247725277630820)  2025-09-11T21:09Z 10.1K followers, 10.6K engagements


"40 years ago today Activision published the game "Little Computer People". Did you know that one very special quirk of the very early original version was that every disk had a unique ID which also impacted the main character's look "personality" and behaviour in the game. Let that sink in a personalized unique protagonist in a game that's [--] years old"  
[X Link](https://x.com/anyuser/status/1971992814851326195)  2025-09-27T17:38Z 10.1K followers, [----] engagements


"40 years ago today Ghosts 'n Goblins was published by Capcom for arcades 8-bit and 16-bit computers. In Japan it was known as Makaimura which means "Demon World Village" - how fitting The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The iconic music was composed by Ayako Mori (one of the very few female employees at Capcom at that time). One of the hardest games ever. If you finished this without a cheat code you were a true gamer #retrogames #c64 #retro"  
[X Link](https://x.com/exQUIZitely/status/1972460989363990879)  2025-09-29T00:38Z 10.2K followers, 14.3K engagements


"Another legendary game that turned [--] in September this year: Silent Service for the C64 by Sid Meier [----] (that guy is basically the Michael Jackson of 80s and 90s gaming). I first saw this at a friend's house and I remember a weekend without much sleep. We played it endlessly to a point where the C64 power supply unit overheated and we had to stop for a while. We then made sure it was lifted up a bit from the table (basically putting it on stilts) and setting up a fan right next to it. 80s gaming was different. #c64 #retrogames"  
[X Link](https://x.com/exQUIZitely/status/1972822960734916916)  2025-09-30T00:37Z 10.1K followers, [----] engagements


"I would say this guy didn't have a girlfriend in his teens or tweens. but worth it #retro"  
[X Link](https://x.com/exQUIZitely/status/1972828927455608906)  2025-09-30T01:00Z 10.1K followers, 14.4K engagements


"I always felt that Colonization (MicroProse 1994) was the "little brother" of Civilization and as such it wasn't as appreciated as the original. Granted the concept was based on Civilization but I always felt it had enough own charm and depth to be seen as more than just a Civ-Clone. The team around Sid Meier and Brian Reynolds joined forces again and the result is a great game of exploration colonization (duh) and a bit of history along the way presented in wonderful pixel graphics and beautiful sound FX. While it never achieved the same legendary status as Civilization I always had fun"  
[X Link](https://x.com/exQUIZitely/status/1973758914278633659)  2025-10-02T14:36Z 10.1K followers, 10.7K engagements


"Beautiful pixel art from the masters of incredibly gorgeous games back in the day. Retro fans will recognize this one easily. #retro #pixelart"  
[X Link](https://x.com/exQUIZitely/status/1973864133490839738)  2025-10-02T21:34Z 10.2K followers, 22.4K engagements


"This screenshot is from the game Future Wars (1989 Delphine Software) and it's colour palette is [--]. What artists were (and are) able to create from a limited spectrum of colors and processing power back in the 80s still blows my mind today. This scene just oozes apocalyptic beauty and despair. You can almost "hear" the silence in this one. By the way the artist and graphic designer for this game was a certain Eric Chahi (for those who don't know that's the genius behind Another World). #retro #retrogames #pixelart"  
[X Link](https://x.com/exQUIZitely/status/1974230233101578354)  2025-10-03T21:49Z 10.1K followers, 15.7K engagements


"There are some games that feel completely timeless. Marble Madness (Atari Games 1984) is such a game. Just by hearing the sound I am instantly teleported back [--] years. The marble the iso graphics the quirky obstacles it is such a genuinely novel and unique game I know it doesn't quite have the same legacy as Tetris or Pac Man but I am pretty sure you could ask any gamer over the age of [--] and they would know Marble Madness. The main designer is Mark Cerny. In case the name doesn't ring a bell: Shanghai and California Games among others. In [----] he was inducted into the Academy of Interactive"  
[X Link](https://x.com/exQUIZitely/status/1976239458258211081)  2025-10-09T10:52Z 10.1K followers, [----] engagements


"International Karate by Archer Maclean (first released [----] for the ZX Spectrum video shown is the C64 version from 1986). The incredible Music and Sound FX from legendary Rob Hubbard. when the music shifts at the 0:27 mark I still get nerd-chills. And the iconic "POW" every time you land a punch or kick just perfect. It was the first European-developed game to become a major hit in the United States where it sold over [---] million copies but it drew controversy for its similarities to Karate Champ (1984)"  
[X Link](https://x.com/exQUIZitely/status/1976712601930227858)  2025-10-10T18:13Z 10.1K followers, [----] engagements


"Another World wasn't "just" a brilliant game it also had some of the most creative death scenes. I sometimes replayed the game with the sole purpose of figuring out the many ways to bite the dust. ric Chahi was such a pioneer back then what a timeless masterpiece of a game"  
[X Link](https://x.com/exQUIZitely/status/1977369212466167919)  2025-10-12T13:42Z 10.1K followers, 33.3K engagements


""Stay a while. stay forever" Impossible Mission (Epyx 1984) written by Dennis Caswell features a secret agent who must stop an evil genius Professor Elvin Atombender. What a name It was the first game to feature digitized speech. It was a technical showcase for the C64's capabilities using a process that recorded human voices converted them to binary and compressed them for playback via the SID chip without extra hardware. For its time it was an aboslute gem. Great animation complex and challenging (but fair) gameplay the aforementioned digitized speech and the fact that it was written and"  
[X Link](https://x.com/anyuser/status/1977398511361499493)  2025-10-12T15:38Z 10.1K followers, 12.4K engagements


"The current world: Modern PC monitors typically display [----] million colors which corresponds to a 24-bit color depth (8 bits per channel for red green and blue or [---] levels per channel resulting in [---] [---] [---] = [--------] colors). The world I grew up in:"  
[X Link](https://x.com/exQUIZitely/status/1977899470793708020)  2025-10-14T00:49Z 10.1K followers, 14.3K engagements


"Fire and Ice (1983) by Ralph Bakshi and legendary Frank Frazetta. I first watched this as a kid - though it clearly isn't your typical kids cartoon - and I recently rewatched it. An absolute masterpiece and way ahead if its time. The visuals (and music) are breathtaking. Did you watch this back in the day"  
[X Link](https://x.com/exQUIZitely/status/1978049390855004604)  2025-10-14T10:44Z 10.1K followers, [----] engagements


"Samurai Warrior: The Battles of Usagi Yojimbo (Beam Software 1988) was highly fascinating to me as a kid. I had no clue what the goal of the game was but loved the massive sprites the super cool music and the totally weird character: an "anthropomorphic samurai rabbit". In all seriousness though the game has a very unique style and flair. The scoring system is based on karma; doing good deeds raises Usagi's karma and doing bad deeds reduces it. If Usagi's karma drops to zero he will perform seppuku (Harakiri). Good deeds include killing armed opponents and donating money to peasants and"  
[X Link](https://x.com/anyuser/status/1979129510294425801)  2025-10-17T10:17Z 10.1K followers, [----] engagements


"Bruce Lee (Datasoft 1984) written by Ron J. Fortier will forever be one of my favorite games. I am pretty sure anyone who grew up in the 80s was in some shape or form a Bruce Lee fan (the movies the stories. the 80s were very much influenced by martial arts "lore and mythology"). The game was neither super difficult nor very long. Maybe that was part of the charm back then so even as a kid without expert skills you could beat the game and just have a good time. Speaking of good time. fly-kicking the Ninja and Sumo into the mines (timestamp 0:40) to blow them up. ah the satisfaction It was"  
[X Link](https://x.com/exQUIZitely/status/1982461934692708457)  2025-10-26T14:58Z 10.1K followers, [----] engagements


"Civilization (MicroProse 1991) is one of Sid Meier's best games ever. I still play it today and prefer it over any of the later versions (which were still great) because it has a timeless feel to it and a sheer endless replay value. The initial settings for size and age of the world the choice of race difficulty level and winning conditions; all that already gives you a vast choice of options. Combine that with your own play style (defensive offensive science focused war focused trade focused) and it becomes a truly masterul mix. In my personal list of best games ever this one is easily in my"  
[X Link](https://x.com/exQUIZitely/status/1982614226821624154)  2025-10-27T01:04Z 10.1K followers, 50.3K engagements


"Colonization (MicroProse 1994) is based on an idea similar to Civilization (published [--] years prior) but has carved out its own niche. The emphasis is more on exploration trade and skill development rather than expansion and world domination. The game begins in [----]. The player controls the colonial forces of either England France the Netherlands or Spain. You then have a ship and two units arriving at the new world; as the ship moves into the unknown the map is revealed. You explore the New World meet the indigenous Indians build colonies and buildings and improve and work the surrounding"  
[X Link](https://x.com/exQUIZitely/status/1982932362225762391)  2025-10-27T22:08Z 10.2K followers, 28.2K engagements


"I know that Command and Conquer didn't start the real time strategy (RTS) genre but it certainly feels like the gold standard at least for the mid 90s to the early 2000s. Westwood Studios were an awesome team also developing Dune Eye of the Beholder Lands of Lore etc. - but of course their flagship was always the Command & Conquer series. I was never particularly good at RTS games but titles like Dune [--] and Command & Conquer were just so incredibly awesome it was simply a lot of fun to play them. They were easy to learn and get into but hard to master. Exactly how games should be. Westwood"  
[X Link](https://x.com/exQUIZitely/status/1983136412410229242)  2025-10-28T11:39Z 10.1K followers, 11.2K engagements


"There was a time when Bullfrog Productions were the Rolling Stones of Gaming. Populous Theme Park Dungeon Keeper Powermonger. but most importantly Syndicate (1993) left a huge mark in the 90s as an isometric real-time tactical and strategic game. It is set in a dystopian future in which corporations have replaced governments and puts the player in control of a corporation fighting for global dominance. You go on countless missions all over the world eliminate targets blow up stuff research weapons and equipment and upgrade your team of cybernetically modified agents attempting to take control"  
[X Link](https://x.com/exQUIZitely/status/1983500562223272285)  2025-10-29T11:46Z 10.1K followers, 26.8K engagements


"Sim City (Maxis 1989) was developed by Will Wright and has basically set the standard for "build up and grow something" games. The objective is simple: Create a city develop residential and industrial areas build infrastructure and collect taxes for further city development. I remember playing this on my Amiga and the "save game" option was a bit wonky so I would start a city and leave the computer on for a week so I could keep growing my city. Probably not great for my good old Amiga but certainly a lasting memory that still makes me smile. Needless to say this game belongs in the Hall of"  
[X Link](https://x.com/exQUIZitely/status/1983560011922952538)  2025-10-29T15:42Z 10.2K followers, 23.3K engagements


"Populous (Bullfrog 1989) defined the "God Game" genre and had a big impact on other classics that followed in its shoes later on. It is considered one of the best selling games of all time originally developed for the Amiga and then ported for Archimedes Atari ST FM Towns MS-DOS Game Boy Mac Master System PC-98 PC Engine Mega Drive and Super NES. It received game of the year nominations (and wins) froum countless computer magazines at the time and is considered to be among the best games ever made. The isometric view the gorgeous pixel graphics the haunting music. all fits perfectly into the"  
[X Link](https://x.com/exQUIZitely/status/1983684290278834227)  2025-10-29T23:56Z 10.2K followers, 13.1K engagements


"Battle Chess (Interplay 1988) was different from all other chess games for that era in so far that it didn't just have beautiful pixel graphics but also a humor and storytelling during the capture animations. Instead of other "dry" chess games Battle Chess was taking a more playful approach. It still offered [--] levels of difficulty and of course all the features that other chess games did too such as tutorials guided strategies different openings and more. Chess games were never appealing to the masses of course; the topic was simply too nerdy and too much of a niche. I salute Interplay for"  
[X Link](https://x.com/exQUIZitely/status/1983983916542292470)  2025-10-30T19:46Z 10.1K followers, 12K engagements


"Xenon 2: Megablast (Bitmap Brothers 1989) is a classic vertical shooter first published for the Amiga and Atari ST then later ported for Master System PC-98 X68000 Mega Drive Game Boy CDTV Acorn Archimedes and Atari Jaguar. It was their third game after Xenon and Speedball. In terms of a pure shooter it has everything you want: cool graphics excellent power-ups (to a point where it's a bit of an overkill see video clip) various levels with increasing difficulty. But what alway stood out - at least to me - was the sound. Rhythm King founder Martin Heath and Bomb the Bass headman Tim Simenon"  
[X Link](https://x.com/exQUIZitely/status/1984306308581826868)  2025-10-31T17:07Z 10.1K followers, 10.2K engagements


"The Last Ninja (1987 System 3) will forever be burned into my 80s gamer brain. Not just for how it made me feel playing it back then but also how it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away in 2018) and it added such a massive amount of "fuck yeah" to the game that it's hard to put into words. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky jump sequences (damn you stupid rocks on water) but playing this - or even just watching your friend playing"  
[X Link](https://x.com/exQUIZitely/status/1985060332851831094)  2025-11-02T19:03Z 10.1K followers, 13.6K engagements


"Defender of the Crown (1986 by Cinemaware) is an all-time classic. Stunning graphics gorgeous music perfect cutscenes. and yes an average gameplay. but honestly who cared back then when you could feast your eyes on one of most beautifully designed games ever The iconic siege sequence with the catapult (let's throw in some greek fire yeah) the sword fight in the castle with the incredible shadow-play background the beautiful maiden waiting for the hero to rescue her (I highly recommend the sequence starting at the 1:48 mark) the jousting the crowds cheering for the champion And yes somewhere"  
[X Link](https://x.com/exQUIZitely/status/1985478889347436734)  2025-11-03T22:47Z 10.1K followers, [----] engagements


"Speedball 2: Brutal Deluxe (1990 by the Bitmap Brothers) is probably one of the most iconic games ever made. The graphics are top notch the music and sound FX kick ass and the futuristic setting of the game gives off a mix between Robocop and Running Man vibes. In other words it's cool AF. The game itself as a mix between handball and ice hockey. While the primary objective is to score goals you can also activate multipliers collect money to upgrade your team and most importantly you can tackle (and injure) other players to gain an advantage and even get rewarded for it. The iconic "Ice Cream"  
[X Link](https://x.com/exQUIZitely/status/1986039214408962446)  2025-11-05T11:53Z 10.1K followers, [----] engagements


"Dune 2: Battle for Arrakis (1992 by Westwood Studios) had such a massive impact on the gaming world in the 90s it's hard to put into words. Westwood Studios was at the peak of their power during that era and they set a new standard for RTS games with the release of Dune [--]. I left the intro running in this edit it's simply gorgeous to look at and perfectly captures the vibe of games from the early 90s. Incredibly colourful pixel graphics digitized speech wonderful cutscenes. you are fully immersed in the story. The game itself is as close to perfection as I can think of. You can choose from"  
[X Link](https://x.com/exQUIZitely/status/1986229278556430826)  2025-11-06T00:28Z 10.2K followers, 37.4K engagements


"Hail to the King baby Duke Nukem 3D (by 3D Realms 1996) is such a cult classic it's hard to find words to pay it justice. The flair the graphics the sound effects the kick-ass attidude of the main protagonist Duke Nukem - it all blends together perfectly in this "Aliens invade Earth and you must kill all of them" story. Reviewers praised the interactivity of the environments gameplay level design and unique risqu humor a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. It also caused some controversy over the "sexual and brutal" elements within the game which"  
[X Link](https://x.com/exQUIZitely/status/1986498912681603381)  2025-11-06T18:20Z 10.1K followers, [----] engagements


"When I think of 90s gaming my gamer's heart just smiles. We were truly lucky to be around then to witness greatness. The passion that went into those games. magical times"  
[X Link](https://x.com/exQUIZitely/status/1986584382879260916)  2025-11-07T00:00Z 10.2K followers, 10.7K engagements


"The Secret of Monkey Island [--] (LucasArts 1991) is a game that just blew me away when I first saw it. It's difficult to explain to the younger generation but for someone who grew up with the Atari [----] and C64 seeing a game like Monkey Island [--] was almost too good to be true. Where to begin. maybe with the beautiful design of the game And by design I really do mean it in the very sense of the word. The graphics are so rich so gorgeous to look at so vibrant and beautifully drawn. Again for it's time it was just incredible. The iconic music the wonderfully quirky main character the puzzles the"  
[X Link](https://x.com/exQUIZitely/status/1986750729034641841)  2025-11-07T11:01Z 10.2K followers, 15.3K engagements


"International Karate (1985 System 3) is a game designed by Archer MacLean. And what a blast it was to play It was the first European developed which became a mega hit in the United States where it sold over [---] million copies. It was originally developed for the ZX Spectrum but later ported for the C64 (in 1986) and the Atari ST (1987) but strangely never for the Amiga. I tried to find some info on why but couldn't find any. I feel they missed a massive opportunity since it was the high time of the Amiga back then. The 2-player mode was obviously the most fun. For those who remember: The"  
[X Link](https://x.com/exQUIZitely/status/1986900293209162029)  2025-11-07T20:55Z 10.2K followers, 11.1K engagements


"🏆 Command & Conquer: Red Alert 🏆 Panzer General [--] 🏆 Battle Isle [--] 🏆 History Line: 1914-1918. 90s gaming at its finest. I devoured those back in the day"  
[X Link](https://x.com/exQUIZitely/status/1986955400974082102)  2025-11-08T00:34Z 10.1K followers, [----] engagements


"It came from the Desert (Cinemaware 1989) is a prime example for one of the best action-adventure games from that era. Inspired by 1950s monster movies especially the [----] flick "Them" the game sucks you in right from the start in a typical 1950s B-movie vibe. Between the years [----] and [----] Cinemaware was known for publishing such visually stunning games it's hard to put into words. It might sound trivial from today's perspectuve but the super large sprites the incredible pixel graphics and the music sound FX and digitized speech were state of the art back then. It Came From the Desert on is"  
[X Link](https://x.com/exQUIZitely/status/1987102043874447753)  2025-11-08T10:17Z 10.1K followers, [----] engagements


"Street Fighter II: The World Warrior (Capcom 1991) is probably the most iconic fighting game ever made and has become part of pop culture. Who here has not heard "Hadouken" If anyone raises their hand I would question your existence. It became the best-selling game since the golden age of arcade video games. By the year [----] it had been played by over [--] million people in the United States alone. More than [------] arcade cabinets and [--] million software units of every version of Street Fighter II have been sold worldwide (the video is from the SNES version) earning an estimated $10 billion ()"  
[X Link](https://x.com/exQUIZitely/status/1987301885540253717)  2025-11-08T23:31Z 10.1K followers, 28.8K engagements


"Bitmap Brothers founded in [----] in Wapping United Kingdom. Q: Did they kick ass back in the day A: Is water wet Cadaver (1990) The Chaos Engine (1993) Speedball [--] (1990) Gods (1991)"  
[X Link](https://x.com/exQUIZitely/status/1987472483692487096)  2025-11-09T10:49Z 10.1K followers, 37K engagements


"Gods (Bitmap Brothers 1991) lets you take on the role of Hercules in his quest to achieve immortality. Four guardians have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favour. Every() single magazine that reviewed it gave it a 90% or higher rating - and righfully so. Gods was gorgeous to look at with brilliant design and graphics and great sound FX however the controls were a bit hit and miss (clunky). But then again you would look past that just for the sheer beauty of the levels and sprites. Other than Cinemaware and"  
[X Link](https://x.com/exQUIZitely/status/1987583892199457249)  2025-11-09T18:11Z 10.2K followers, 14K engagements


"Age of Empires [--] (Ensemble Studios 1999). The amount of time we spent on this one was almost unspeakable. The golden age of LAN setups meaning [--] of us would pack up our computers and head over to a friend's house setup the LAN and play nonstop throughout the weekend with little sleep in between. Mind you "packing up computers" meant tower (heavy) monitor (heavier) keyboards speakers mouse cables the LAN connect pieces (what a pain when you forgot it) - and then carry that on a bus train or subway for 30-60 mins. And it was SO very worth it. The decision was then: Duke Nukem 3D Age of Empires"  
[X Link](https://x.com/exQUIZitely/status/1988164040754122924)  2025-11-11T08:37Z 10.1K followers, 42.1K engagements


"The Bard's Tale III: Thief of Fate (Interplay / EA 1988) holds such a special place in my nerdy retro gamer's heart it's difficult to put into words. It was designed by Rebecca Heineman Bruce Schlickbernd and Michael Stackpole. Rebecca is currently fighting cancer maybe you can check on her Twitter profile @burgerbecky and leave a message every little bit helps. One of the innovations that the game introduced was an auto-mapping system for the [--] dungeon levels. What we regard as standard today for RPGs was a novelty back then. Rebecca Heineman also sought to continue creating new Bard's Tale"  
[X Link](https://x.com/anyuser/status/1988358151268192359)  2025-11-11T21:28Z 10.1K followers, [----] engagements


"Silent Service by Sid Meier and published in [----] by MicroProse for the Apple II Atari 8-bit computers Commodore [--] and IBM PC compatibles then ported to other home computers later on. What an all time classic this one is. The atmosphere in this game was so claustrophobic (but then again adding to the whole vibe) I even stayed extra quiet during the game when the depth charges were dropped. I know it looks a little outdated today but this was state of the art in [----]. I still remember printing out the intro screen on my good old Epson LX [---] dot-matrix printer. needless to say the page was"  
[X Link](https://x.com/exQUIZitely/status/1988671132120281499)  2025-11-12T18:12Z 10.1K followers, 19K engagements


"Would love to know the first game ever that you played - but not at an arcade place or a friends house. The first game that you played at home on your very own computer or console. Mine would be Falcon Patrol (Virgin Games 1983) on my C64. Just looking at the picture makes me hear the in-game sounds"  
[X Link](https://x.com/exQUIZitely/status/1988940854082331045)  2025-11-13T12:03Z 10.2K followers, 15.8K engagements


"Mad TV (Rainbow Arts 1991) is one of my all time favourite games but I think outside of Germany it didn't get much exposure and traction. The game puts the player in the role of a new program director for a TV station. You are in charge of selecting programming and earning advertising for the station while simultaneously trying to marry the wonderful Betty who also works in the building (and is way out of your league). The German gaming market was ideal for this kind of game (German gamers just loved all kinds of simulations and strategy games we just love to "build stuff" I guess). If I"  
[X Link](https://x.com/exQUIZitely/status/1989005083372392738)  2025-11-13T16:19Z 10.1K followers, [----] engagements


"Warcraft II: Tides of Darkness (Blizzard 1995) was such a badass game back in the day. Sure from today's perspective it looks outdated the graphics a bit clunky the rendered cutscenes will at best get a "pass" but for anyone who plated RTS games in the 90s Warcraft [--] was among the best. There was a time when Blizzard just rolled out incredible games: Warcraft Diablo Starcraft and then World of Warcraft - all four of those had such a massive impact on the gaming culture. It all started with "Warcraft: Orcs & Humans" but I chose the sequel for this post since I believe this was their real break"  
[X Link](https://x.com/exQUIZitely/status/1989360180924932591)  2025-11-14T15:50Z 10.1K followers, 24.2K engagements


"Was 90s gaming any fun -- Is the pope catholic My first contact with games was in the early 80s. And there were certainly some truly remarkable titles during that era. But for some reason the games that had the biggest impact on me were from the 90s. I miss those days"  
[X Link](https://x.com/exQUIZitely/status/1989470564122272252)  2025-11-14T23:08Z 10.2K followers, 29.4K engagements


"Sim City [----] (Maxis 1993) still stands as the best "build a city" game I have ever played. It looks wonderful it plays beautifully it's neither too hard nor too easy it is quite complex (considering its age) and it has basically an endless replay value. It was hard to stop playing because you could always build just one more industrial complex just one more power plant just one more police station to fight crime. oh and look now you have some extra funds to build a park Pretty. Some games are truly timeless and I feel Sim City [----] embodies such a game. The designer was Will Wright who went"  
[X Link](https://x.com/exQUIZitely/status/1989591949641187540)  2025-11-15T07:11Z 10.2K followers, 182.6K engagements


"Starcraft (Blizzard 1998) is probably the best example of a game that didn't just stand the test of time it defeated it. To this day it is still played on a high (competitive) level has reached ultimate cult status and is a legend among the greatest games ever made. Blizzard was such an incredible powerhouse in the 90s up until the mid to late 2000s. I played Starcraft for many years and was never very good at it but I loved it nonetheless. It has such a high skill ceiling that you always feel you can do and get better. And what some of the best pros in esports show is reaching God-like skill"  
[X Link](https://x.com/exQUIZitely/status/1989772377161339359)  2025-11-15T19:07Z 10.1K followers, 134.6K engagements


"Remember when you bought a game back in the day Whether it was in a games shop or ordering it (by phone) and getting it in the mail you had an actual physical product in your hands. The box (and box art) the handbook the extras such as a map a figurine a poster a keyboard overlay the disks. it was all part of the experience. You didn't just install the game you looked at the box art the screenshots you read manual (which was often quite beautifully designed as well) and then you could add it to the other games on the shelf. It just dawned on me again today that pretty much all gamers born"  
[X Link](https://x.com/anyuser/status/1989966417098096899)  2025-11-16T07:59Z 10.1K followers, 17.1K engagements


"Marble Madness (Atari Games 1984) is probably one of the best known games from the early 80s ever. Maybe not quite in the exact same league a Pac Man Tetris or Space Invaders but not any less loved. And what a wonderfully curious and unique game it was. How in the world do you come up with the idea to make the "hero" a marble Just brilliant. The isometric graphics the incredibly recognizable music the increasingly difficult levels the traps the physics the whole vibe of the game was so beautifully different it's hard to put into words. I am sure any young gamer these days would probably frown"  
[X Link](https://x.com/exQUIZitely/status/1990120432200974724)  2025-11-16T18:11Z 10.1K followers, 30.4K engagements


"Would love to know if you played Sierra games back in the day and if so which ones were your favourites I started my journey with the King's Quest series but my favourite will always be Space Quest"  
[X Link](https://x.com/exQUIZitely/status/1990156267915206744)  2025-11-16T20:33Z 10.1K followers, [----] engagements


"StarCraft [--] Warcraft [--] Command & Conquer Red Alert Age of Empires [--] If you think about it we were truly spoiled. What a time to be a gamer then witnessing absolute milestones of gaming history. There was a time when RTS games ruled the gaming world. And while that time might have passed the memory lives on. Mid/Late 90s up until early 2010s feels like peak RTS game power. I miss it"  
[X Link](https://x.com/exQUIZitely/status/1990164723766313041)  2025-11-16T21:07Z 10.1K followers, 256.6K engagements


"A little history trip from Monochrome to CGA to EGA to VGA. Woud be curious as to what your first PC graphic experience was mine was EGA. I just missed CGA by one year so I dodged a bullet there. The first graphics adapter to bring at least a little life to their screens was the Colour Graphics Adapter (CGA) which is considered the first graphics card from IBM which would set the standard in [----]. This was a step up up from the MDA (Monochrome Display Adapter) which was green text against black. CGA had a whopping 16kb of memory and connectors for a monitor or a television. It also had a max"  
[X Link](https://x.com/exQUIZitely/status/1990203609510715744)  2025-11-16T23:41Z 10.1K followers, 33.4K engagements


"UFO: Enemy Unknown (original title) also known as X-COM: UFO Defense in North America (Mythos/MicroProse 1994) was a fantastic game. It had a really steep learning curve at least that is my memory when I first played it but it got you hooked so easily. The vibe of this game is just incredible starting with the kickass intro the super colourful pixel graphics the eerie music the story the whole setting just sucked you in. Fully immersive that's probably the best way to describe it. It just had that certain extra. Despite its troubled development including having been almost cancelled twice the"  
[X Link](https://x.com/exQUIZitely/status/1990321255241699539)  2025-11-17T07:29Z 10.1K followers, [----] engagements


"Civilization II (MicroProse 1996) was a giant leap forward from its already near perfect predecessor which was published [--] years prior. In some cases less is more but Civilization II simply improved on what needed to be improved added complexity and variety without modifying the original concept too much. The game has an incredible replay value due to many filters that you can adjust (earth's age climate conditions resources level of difficulty win conditions and more). The graphics while not mind-blowing were much better than the original the new iso-look added more depth and realism units"  
[X Link](https://x.com/exQUIZitely/status/1990441548400439717)  2025-11-17T15:27Z 10.1K followers, 39.4K engagements


"Be still my bleeding heart.💔 Those were the days. If these two screens mean nothing to you oh what glorious times you missed"  
[X Link](https://x.com/exQUIZitely/status/1990598880216691093)  2025-11-18T01:52Z 10.1K followers, 14K engagements


"Ultima VII: The Black Gate (Origin Systems 1992) was one of the most complex yet fun roleplaying games I ever played. Its world is huge and only if you love reading a lot dialogue and being a rather patient player Ultima VII is for you. I often wonder how terrible such a game would do today with players' attention spans maxing out after a few minutes at best. The Black Gate was critically acclaimed and commercially successful being widely regarded as a high point in the series. In an interview Richard Garriott stated that Ultima VII was "the most masterfully executed of the Ultima series". He"  
[X Link](https://x.com/exQUIZitely/status/1990839594917474487)  2025-11-18T17:48Z 10.1K followers, 16.5K engagements


"Flashback (Delhine Software 1992) was released one year after Another Word and for some reason I always felt it was the spiritual sequel to the masterpiece from ric Chahi. While there is no official connection between the two the gameplay feels like the next step up from Another World. It never reached the same cult status as Another World but in terms of design animation graphics and story it was definitely a great game. Of course the massive "wow" effect from its predecessor wasn't there but again Flashback still holds a place in my heart and was a highlight from early 90s gaming. It sold"  
[X Link](https://x.com/exQUIZitely/status/1990884942986031184)  2025-11-18T20:48Z 10.1K followers, 28.9K engagements


"Railroad Tycoon (MicroProse 1990) was the first ever train/business simulation I played and is to this day the one I replay the most. What Sid Meier conjured up [--] years () ago is almost magical. The complexity of the game the perfect match between play fun and learning the attention to historical detail. to me Railroad Tycoon has lost none of its charm. It was published for MS-DOS Amiga Mac OS Atari ST FM Towns NEC PC-9801 Windows Linux PlayStation and Dreamcast. I often wondered why it never made its way over to the C64. I know [----] was past the prime of the C64 but I feel it would have"  
[X Link](https://x.com/exQUIZitely/status/1991178478675198273)  2025-11-19T16:15Z 10.1K followers, 13.1K engagements


"A whopping [--] years ago Ultima III: Exodus (1983) by Richard Garriott concluded the "Age of Darkness" trilogy on Apple II Atari 8-bit C64 and IBM PC (MS-DOS). This was my first contact with a roleplaying game I missed out on Ultima I and II they were a bit before my time. You create a party of four heroes from five races (Human Elf Dwarf Bobbit Fuzzy) and eleven classed to defeat Exodus the demonic-machine child of villains Mondain and Minax terrorizing Sosaria from the Isle of Fire. Yep full on fantasy-powered greatness Innovations included animated tiles line-of-sight fog-of-war tactical"  
[X Link](https://x.com/exQUIZitely/status/1991241331159814350)  2025-11-19T20:25Z 10.1K followers, 10.3K engagements


"Maniac Mansion (1987) Loom (1990) Monkey Island [--] (1991) Indiana Jones and the Fate of Atlantis (1992) I always struggle between Infocom Sierra and Lucasfilm in regard to who made the best adventure games. I don't want to pick a winner it's just too hard. But I think it goes without saying that Lucasfilm made some truly epic games and if you can find a single gamer from the 80s and 90s who has not played any of these four games I wouldn't believe you for even a second. For me those games will forever be emblematic of the golden era of gaming"  
[X Link](https://x.com/exQUIZitely/status/1991430564625178624)  2025-11-20T08:57Z 10.2K followers, 16.2K engagements


"International Karate (System 31986) was developed by Archer Maclean and it redefined 8-bit fighting games. It was our default choice for a 2-player game whenever we got together as a group and wanted to play against each other. What made the game so awesome were the incredibly smooth animations (for its time) with flying kicks sweeps punches somersaults and heel strikes all making you feel like you are Bruce Lee himself. Yep we got easily excited back in the day especially in the decade of Karate and Kung-Fu movies Single-player tournaments earn belts from white to black amid backdrops like"  
[X Link](https://x.com/exQUIZitely/status/1991477882535702801)  2025-11-20T12:05Z 10.2K followers, 22.1K engagements


"I started my computer journey with an Atari [----] followed by a C64 then an Amiga [---]. The big jump came in [----] when I got my first PC. Specs: - [---] AT / [--] MHz - 14" VGA monitor - [--] MB HD - [--] MB RAM - 5.25" disk drive - 3.5" disk drive .and of course a turbo button and the ever-present key lock for the PC. That's [--] years ago and for some reason the specs are forever etched in my memory. What was your first PC"  
[X Link](https://x.com/exQUIZitely/status/1999952467556229431)  2025-12-13T21:20Z 10.1K followers, 24.1K engagements


"The Last Ninja (1987 System 3) lives rent free in my 80s gamer brain. Not just for how it made me feel playing it back then but also how incredible it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away too early in 2018) and it added such a massive amount of adrenalin to the game that it's hard to put into words. Most games use music as the "sprinkle on top" here it was at least as iconic as the game itself. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky"  
[X Link](https://x.com/exQUIZitely/status/2001260964847759369)  2025-12-17T11:59Z 10.2K followers, 51.2K engagements


"MicroProse founded in [----] by Sid Meier Bill Stealey and Andy Hollis was an absolute powerhouse in the '80s and '90s. Known mostly for simulations and strategy games they created some of history's most iconic games. It's a tough question but if you had to pick just one MicroProse game that stands for its excellence and impact which one would it be In retrospect it's easy to see why MicroProse has such a legendary status. The list below is not even complete and yet all of those are epic games https://twitter.com/i/web/status/2003579465582977218"  
[X Link](https://x.com/exQUIZitely/status/2003579465582977218)  2025-12-23T21:32Z [----] followers, 52.9K engagements


"Did you play this one Time for a trip down memory lane to the year 1991: Scorched Earth the self-proclaimed "Mother of All Games" is a glorious shareware artillery game for MS-DOS created by Wendell Hicken. Players command tanks on destructible 2D terrain taking turns to calibrate angle and power for ballistic shots while also having to consider wind and gravity impact. You can customize various settings making each game unique: gravity meteor showers and economies to buy wild weapons - from nukes and napalm to dirt bombs and MIRVs - plus defenses like shields. It supports up to [--] hot-seat"  
[X Link](https://x.com/exQUIZitely/status/2007618481340997913)  2026-01-04T01:02Z [----] followers, 394.8K engagements


"The Godfather of all real-time dungeon crawlers: Dungeon Master (1987) by FTL Games first released on Atari ST. Players guide a party of four champions through a multi-level dungeon in first-person view solving puzzles fighting monsters and retrieving the Firestaff to defeat Lord Chaos. It revolutionized the genre with a mouse-driven interface and skill-based progression (novel for its time). No matter how many times I have played this it never lost its magic. I normally prefer round-based RPGs especially for the combat sequences but Dungeon Master is so incredibly brilliant it doesn't bother"  
[X Link](https://x.com/exQUIZitely/status/2009593746544001261)  2026-01-09T11:51Z 10.2K followers, 26.2K engagements


"A bit of a forgotten classic did you play this one back in the day Caesar III released in [----] by Impressions Games and Sierra is a city-builder set in the Roman Empire. As a provincial governor players zone housing farms and industries managing complex supply chains - citizens roam roads distributing goods like wheat pottery and wine. Balance food health education religion and trade to evolve simple houses into grand villas while appeasing Caesar and fending off barbarians with forts and legions One of the best historical sims I ever played I feel that among the incredible quantity and"  
[X Link](https://x.com/exQUIZitely/status/2009792813848780925)  2026-01-10T01:02Z 10.2K followers, 95.6K engagements


"What was the first adventure game you ever played And also which was the best I was reading some old computer magazines today and came across an article about Maniac Mansion. Made me think about the first adventure game I ever played. And from there my mind wandered over to "best adventure game I ever played". My first one would have been King's Quest I (Sierra 1984). I didn't finish it back then I was probably a bit too young and English isn't my first language so that didn't help. I still liked it a lot. The best adventure game I ever played is a tough call between Loom and Monkey Island 2."  
[X Link](https://x.com/exQUIZitely/status/2011215548969877621)  2026-01-13T23:15Z [----] followers, 15.6K engagements


"If you suffer from vertigo Descent III (1999) is probably not the best choice for you. But what a brilliant game it was for the rest of us. You are a hired mercenary helping an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. Your name: Material Defender - I always found that a bit odd. Total freedom of movement massvive levels that I often got lost in a killer soundtrack a great weapons system cinematic cutscenes (though looking quite dated now) and the fact that you could play the multiplayer option through basic dialup made this one a worthy"  
[X Link](https://x.com/exQUIZitely/status/2011944976134091106)  2026-01-15T23:33Z [----] followers, 16.7K engagements


"🕹 Bullfrog gave us such brilliant games such as Populous Theme Park and Syndicate. 🕹 Origin Systems gave created the legendary Ultima and Wing Commander series. 🕹 Westwood Studios revolutionized RTS games with Dune II and Command & Conquer. 🕹 Maxis was the powerhouse behind the "Sim" games. All acquired by Electronic Arts between the years of [----] to [----] - and all closed down. All four were a big loss but the one I miss the most is Westwood Studios. Acquired in [----] for a relatively small amount (US$ [---] million) and then shut down less than [--] years later. Electronic Arts was also a"  
[X Link](https://x.com/exQUIZitely/status/2012809939081654665)  2026-01-18T08:51Z 10.1K followers, 158.2K engagements


"If I add up all the hours and days we spent playing Age of Empires [--] in our weekend-LAN sessions it will probably be quite a scary number. Whether 2v2 3v3 or even 4v4 battles it was always a blast. Ganging up on one player hearing the frantic clicks from the table across from you the banter and laughter the "no attacks for [--] minutes" treaties. all wonderful memories when the nights felt endless and you would be glued to your chair for way too long your eyes being bloodshot the next day the room desperately needing some fresh air and your friend's parents wondering if we would ever leave"  
[X Link](https://x.com/exQUIZitely/status/2013692000869167397)  2026-01-20T19:16Z 10.1K followers, 37.9K engagements


"⚔ Age of Empires [--] ⚔ StarCraft II: Wings of Liberty ⚔ Warcraft III: Reign of Chaos ⚔ Command & Conquer Red Alert [--] To me those are all incredible milestones of gaming history. What a time to be a gamer then witnessing absolute masterpieces that will still be talked about many many years from now. If you think about how lucky we were to play them starting in the late 80s with Herzog Zwei early 90s with Mega-Lo-Mania Dune II all the way to the 2010s when I feel the gaming industry slowly moved away from them. A true testament of time is how well these games still hold up today decades later."  
[X Link](https://x.com/exQUIZitely/status/2015575159512633804)  2026-01-25T23:59Z 10.1K followers, 52.6K engagements


"Westwood Studios was founded in [----] by Brett Sperry and Louis Castle as Westwood Associates. Famous for pioneering RTS games with Dune II (1992) followed by the legendary Command & Conquer series (1995). Acquired by Virgin Interactive in [----] then later by Electronic Arts in [----]. Westwood developed and published over [--] games. Sadly they were shut down in [----]. What was your favorite Westwood Studios game https://twitter.com/i/web/status/2015729174288474175 https://twitter.com/i/web/status/2015729174288474175"  
[X Link](https://x.com/exQUIZitely/status/2015729174288474175)  2026-01-26T10:11Z 10K followers, 31K engagements


"In which era did your gaming journey start Which was the most formative Mine started in the early 80s with the likes of Pac Man and Donkey Kong. My most formative time were the early 90s. https://twitter.com/i/web/status/2015853493324796240 https://twitter.com/i/web/status/2015853493324796240"  
[X Link](https://x.com/exQUIZitely/status/2015853493324796240)  2026-01-26T18:25Z 10.1K followers, [----] engagements


"Some games had a wonderfully soothing and relaxing vibe - usually the slow paced "build your empire" games. Few have done it better than Anno [----] (Max Design 1998) which I consider among the best ever of its kind. I can't think of too many Austrian game studios MAX Design being the rare exception. Generally games that were created in and for the German speaking market didn't do that well outside of those but the first Anno game (many many sequels followed) was so incredibly popular that it remained the #1 selling game in Germany for [--] years until [----] and its success helped it boost sales"  
[X Link](https://x.com/exQUIZitely/status/2016459235144368628)  2026-01-28T10:32Z [----] followers, 82.7K engagements


"Looking at the time span from [----] to [----] there were some truly remarkable RTS games. If you had to pick your #1 from the "early days of RTS" from the [----] to [----] era which would it be Which had the biggest impact on what followed after Powermonger (1990) Battle Storm (1991) Lord Monarch (1991) Realms (1991) Mega Lo Mania (1991) Populous II (1991) Utopia: The Creation of a Nation (1991) Dune II (1992) Siege (1992) The Settlers (1993) Cannon Fodder (1993) Metal Marines (1993) Warcraft: Orcs & Humans (1994) The Horde (1994) Command & Conquer (1995) Warcraft II: Tides of Darkness (1995)"  
[X Link](https://x.com/exQUIZitely/status/2016509566809260509)  2026-01-28T13:52Z [----] followers, 14.7K engagements


""Just one more turn." If you think back to the 90s the number of games with that almost irresistible "one more turn / one more round / one more step" quality feels almost unreal. Whether turn-based strategy (e.g. Civilization Colonization Heroes of Might and Magic) classic dungeon crawlers (e.g. Ultima Wizardry Bard's Tale) or simulations (e.g. SimCity Football Manager Railroad Tycoon) - some made time disappear entirely. Just one more turn to see the wonder finished in Civilization. Just one more fight in Wizardry to see your mage level up. Just one more match to see if your football team"  
[X Link](https://x.com/exQUIZitely/status/2016578017729138783)  2026-01-28T18:24Z [----] followers, 13.6K engagements


"One of the best Football Manager Simulations I ever played was Bundesliga Manager Professional (in the UK known simply as "The Manager") by Software [----] another one of those incredibly talented early 90s developer studios from Germany. Its predecessor simply "Bundesliga Manager" was already legendary at the time (1989) so when the sequel was published in [----] the hype was real. It had many morer sequels - the best one being Bundesliga Manager Hattrick in my opinion - but let's focus on this one first. You take over as manager of a football team and essentially have to do everything except"  
[X Link](https://x.com/exQUIZitely/status/2016986710702469366)  2026-01-29T21:28Z [----] followers, 24.9K engagements


"The number of excellent RTS games that were published in the 90s sometimes feels almost unreal. Dune II Age of Empires Warcraft StarCraft Command & Conquer Dark Reign Total Annihilation Warzone [----]. and the list goes on. I will make a case for StarCraft being the best RTS of the decade. It is still played on a competitive level today [--] years after its release has [--] absolutely unique races - yet manages to be perfectly balanced. It was and still is a household name in the esports world and it has one of the highest skill ceilings. I wouldn't be surprised if it's still played in [--] years from"  
[X Link](https://x.com/exQUIZitely/status/2017013134683484436)  2026-01-29T23:13Z [----] followers, 30.1K engagements


""It's better to burn out than to fade away" is a famous lyric from Neil Young from one of his iconic songs and I find it fits Cinemaware perfectly. They had a relatively short run from [----] to [----] but left a massive mark on gaming history. Known for incredible graphics epic cutscenes and great story telling their games are absolute classics. I don't think you would find a single gamer from the 80s/90s who doesn't know Cinemaware. If you had to pick just one game that showcases their skills and legacy the best which would it be Wings (1990) It Came from the Desert (1989) Lords of the Rising"  
[X Link](https://x.com/exQUIZitely/status/2017201375181185293)  2026-01-30T11:41Z [----] followers, [----] engagements


"How well do you know MicroProse The image shows a selection of [--] games all by Microprose. The oldest in the list is Pirates (1987) the youngest is Grand Prix II (1996). Can you sort the remaining [--] accordingly You don't need to write down the year just try to put them in chronological order. which one was coming after Pirates Which one was the last before Grand Prix II https://twitter.com/i/web/status/2017235600756383992 https://twitter.com/i/web/status/2017235600756383992"  
[X Link](https://x.com/exQUIZitely/status/2017235600756383992)  2026-01-30T13:57Z [----] followers, [----] engagements


"The Legend of Kyrandia 2: The Hand of Fate by Westwood Studios from [----] is an excellent point-and-click adventure but despite wonderfully vibrant graphics some hilariously funny dialogues and a great story it didn't have the same commercial success as other adventure games around the same time. While Westwood Studios was primarily known for their RTS games and RPGs the attempt to get a foothold in the adventure games market wasn't a bad one. Early 90s were basically the peak of such games so it only made sense to give it a try. The lack of (commercial) success was often attributed to weak"  
[X Link](https://x.com/exQUIZitely/status/2017369231252459897)  2026-01-30T22:48Z [----] followers, [----] engagements


"Bubble Bobble will turn [--] this year Taito released it in [----]. The arcade version was absolutely brilliant being one of the very first games to have a coop-multiplayer option. It was also one of the the most ported arcade games in history with over [--] ports to home computers and consoles including even the TI-84 Plus (primarily a calculator). The port that got the highest praise and came closest to the original arcade experience was the C64 version. Excellent graphics one of the most recognizable tunes and great gameplay make Bubble Bobble a timeless classic. My brother and I played the crap"  
[X Link](https://x.com/exQUIZitely/status/2017405469891895799)  2026-01-31T01:12Z [----] followers, 14.7K engagements


"The Last Ninja (1987) by System [--] is considered to be the best selling game ever for the C64 with [--] million units sold. Not the most complex game in history but possible one with the biggest "wow" factor when first playing it seeing incredibly beautiful pixel art graphics one of the best soundtracks ever (Ben Daglish Anthony Lees) and just hitting perfectly on that 80s Karate and Kung-Fu vibe which probably captured every teenage boy's mind at the time. Closing in on [--] years and The Last Ninja still gives me nerd chills more than any other game."  
[X Link](https://x.com/exQUIZitely/status/2017554955113271683)  2026-01-31T11:06Z [----] followers, 79.8K engagements


"Most recognizable map in gaming history Post one that brings back memories to you"  
[X Link](https://x.com/exQUIZitely/status/2017592451914207744)  2026-01-31T13:35Z [----] followers, 77.2K engagements


"Beach-Head published in [----] by Access Software is one of the hardest C64 games I have ever played. I was [--] when I first gave it a shot so maybe that was part of the reason but even in my teenage years I still struggled to get to that final mega-bunker/fortress monstrosity at the end. It was extremely successful back in the day selling around [------] copies an excellent number for the early 80s and especially for being one the first games from Access Software. The same programmer (Bruce Carver) went on to also make Raid over Moscow one year later another classic of 80s gaming history - and one"  
[X Link](https://x.com/exQUIZitely/status/2017634730598895836)  2026-01-31T16:23Z 10K followers, 37.9K engagements


"PTSD moments in a retro gamer's life. If you know you know. What a game that drove you insane"  
[X Link](https://x.com/exQUIZitely/status/2017685347128291689)  2026-01-31T19:44Z [----] followers, [----] engagements


"Weird Dreams (Rainbird Software 1989) is indeed a very fitting title for one of the weirdest games ever. You are playing the character Steve who is fighting for his life in the form of dream challanges. If you fail you flatline. I wasn't a kid anymore when I first played this but in my teenage years. Pretty much creeped me out back then and still looks pretty funky now. The game got extremely mixed reviews with some magazines rating it in the 80-90% range while others hated it (scores of below 30%). If there was ever a game that had the perfect title this would be it. Total nutcase never"  
[X Link](https://x.com/exQUIZitely/status/2017709976324583860)  2026-01-31T21:22Z [----] followers, 14.9K engagements


"One of the best early 80s games ever is Choplifter from [----] developed by Dan Gorlin and published by Broderbund. It also became one of the best selling games ever for the Apple II. I first saw and played this at a friend's house. We had a handrittwen "Highscore" list that we updated over several months signed by all players present when we played it. One simple rule was that highscores only counted when at least one other person was present and signed it off. I wished that list didn't get lost in time. Early 80s gaming included so many things that don't exist anymore today. handwritten high"  
[X Link](https://x.com/exQUIZitely/status/2017876070813597792)  2026-02-01T08:22Z [----] followers, 118.1K engagements


"What was your favorite first person shooter of the 90s"  
[X Link](https://x.com/exQUIZitely/status/2017911051124081128)  2026-02-01T10:41Z [----] followers, 24.2K engagements


"I am always torn when I think about what the best RTS series was back in the day. Not a single game but a series. The two big ones I can think of are the Age of Empires series and the Command & Conquer series both brilliant and in a way genre defining. Pretty hard to decide between those two juggernauts of RTS history. I will give the slighest of edges to Command & Conquer. Feel free to disagree I know that personal taste is obviously very subjective. Command & Conquer: Red Alert [--] by Westwood Studios was released in [----]. You can pick the Allied or Soviet side and the story continues where"  
[X Link](https://x.com/exQUIZitely/status/2017970946057920849)  2026-02-01T14:39Z 10K followers, 40.9K engagements


"What was your very first game on your own computer Not counting games that you played at the arcades or at a friend's house - just the first one that you played at home on your very own system Mine was Falcon Patrol (1983) I was [--] at the time smart enough to understand what was going on and my brother and I played this ad nauseam as it was the first - and only - game came with the Commodore [--] when we got for Christmas (best Christmas ever by the way). The refueling sound of the jet and missle shots live rent free in my head. Great game by the way. What memories do you have of your "first"  
[X Link](https://x.com/exQUIZitely/status/2018049889528131788)  2026-02-01T19:52Z 10.2K followers, 11.5K engagements


"The death of many joysticks the bane of many players the agony of a generation - a game that would drive you insane yet had this magical pull to draw you back in and give it another shot. Incredibly hard unforgiving yet highly addictive: Ghost'n Goblins I am having a hard time thinking of another game that I associate such conflicting emotions with. What's a love/hate relationship game from your gaming past"  
[X Link](https://x.com/exQUIZitely/status/2018084192102600870)  2026-02-01T22:09Z [----] followers, 49.5K engagements


"Remember the first time you played Star Wars: Dark Forces and hearing those blaster sound effects Published by LucasArts in [----] nicely tucked in between Doom and Quake Dark Forces was the first in the Jedi Knight series with several sequels to follow. LucasArts maiden voyage into the first person shooter craze of the 90s was both a critical and a commercial succes selling almost [--] million copies by the end of its life cycle. You are playing as Kyle Katarn hired by the Rebel Alliance to figure out the secret of the Empire's Dark Trooper project. Great graphics iconic sound effects and music"  
[X Link](https://x.com/exQUIZitely/status/2018361519936049622)  2026-02-02T16:31Z [----] followers, 38.6K engagements


"I will always associate Bullfrog Productions with innovation daring to take risks and trying unconventional ideas. That approach didn't just evolve later in their timeline of games but was pretty evident early on. Populous (1989) is widely recognized as the origin of God games. I remember having zero idea what to do when first playing it but being instantly hooked. Over time I figured it out what the goal of the game was how the mana bar worked what effect the disasters had how to raise or flatten land - I mean think about how many other games before allowed you to cast an earthquake spell on"  
[X Link](https://x.com/exQUIZitely/status/2018458156423127094)  2026-02-02T22:55Z 10.2K followers, 21.7K engagements


"The 90s brought us some of the best point and click adventures of all time. I consider it the peak decade for such games. Sure some already existed in the 80s (Maniac Mansion and Zac McKracken come to mind) but that decade feels more dominated by classic text parser adventures. A clear shift of gears was noticable in the early 90s (thank you LucasArts). I find it terribly hard to settle on what the #1 point and click adventure of the 90s was but I my vote will go to Monkey Island [--]. The [--] games below are by now means a complete list but maybe they can serve as inspiration - or maybe your #1"  
[X Link](https://x.com/exQUIZitely/status/2018492130407129092)  2026-02-03T01:10Z [----] followers, 19.5K engagements


"Tzar: The Burden of the Crown developed by the Bulgarian game studio Haemimont Games in [----] is probably one of the best ripoffs of Age of Empires ever - not reaching its level or class by any means but still good enough to have created a cult following. Apparently a huge hit in the Spanish market the game concept and mechanics are more or less a carbon copy of the original Age of Empires. Harvesting food collecting wood stone and gold all sound famiar Well if it aint broke dont fix it. Maybe I am being a bit harsh. RTS games were after all pretty much all built on the same principle - gather"  
[X Link](https://x.com/exQUIZitely/status/2018641867697775084)  2026-02-03T11:05Z 10.1K followers, 26.8K engagements


"Most people will associate the name Jordan Mechner with Prince of Persia - and who can fault them it's an incredible game. But when you go back further in history to the year [----] and think about what kind of innovation dedication and skill went into Karateka I find it even more mind-blowing. Karateka was the first game to use rotoscoping where Jordan Mechner filmed his karate coach performing moves and then hand-traced () each frame to create fluid realistic animations on the limited hardware that was available back then. Think about the endless hours of work required to hand-trace the"  
[X Link](https://x.com/exQUIZitely/status/2018687574278049876)  2026-02-03T14:06Z [----] followers, 30.2K engagements


"What's your favorite Bitmap Brothers game"  
[X Link](https://x.com/exQUIZitely/status/2018732212485599672)  2026-02-03T17:04Z [----] followers, [----] engagements


"Anyone remember General Zod One of the last games of the Bitmap Brothers and also one of their best in my opinion. Z from [----] was such a blast. Yes I know Command & Conquer was published a year earlier and was more complex (and turned into a massive franchise) but I always felt that Z deserved more credit and got a bit lost in the shuffle. Great graphics an epic soundtrack and some fun units (who doesn't love the Psychos) were sadly still not enough and despite some excellent reviews sales numbers were pretty low. Earlier games from the Bitmap Brothers such as Speedball [--] or Xenon [--] were"  
[X Link](https://x.com/exQUIZitely/status/2018822054640750937)  2026-02-03T23:01Z [----] followers, 37.6K engagements


"For those of you old enough to remember - would you consider Gauntlet (Atari Games 1985) the best arcade game of the 80s All together now: "Elf needs food badly""  
[X Link](https://x.com/exQUIZitely/status/2018962731034894752)  2026-02-04T08:20Z [----] followers, 18.8K engagements


"The 90s gave us some of the best turn-based strategy games of all time. Among these four sequels from some of the greatest which one has your vote for "most improved compared to predecessor" title Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II"  
[X Link](https://x.com/exQUIZitely/status/2019049708463759421)  2026-02-04T14:05Z [----] followers, [----] engagements


"What's a game-sound that lives rent free in your head I start: Galaga When they start dive-bombing you (at 0:11 in the clip) it teleports me back decades"  
[X Link](https://x.com/exQUIZitely/status/2019067873382023529)  2026-02-04T15:17Z [----] followers, 14.8K engagements


"Most people will probably view Dune II as the father of RTS games. Howeever Dune II is [--] younger than Mega-Lo-Mania and a whopping [--] years younger than Herzog Zwei which is considered to be the origin of RTS gaming - which was confirmed by Warcraft StarCraft and Command & Conquer developers in retrospect. Technosoft (Japan) published their masterpiece in [----] for the Sega Genesis. What I always found a bit curious are the many German words used in the game. Herzog Zwei translates to Duke Two (there was no Herzog Eins. Duke One) and the maps had German names as well. Did you play this one"  
[X Link](https://x.com/exQUIZitely/status/2019101404376301921)  2026-02-04T17:31Z 10.1K followers, 23.2K engagements


"Into the Wonderful Gods (Bitmap Brothers 1991) scored 90% or higher in every magazine that reviewed it at the time. In retrospect perhaps a tad bit too high - not because of the graphics or sound which were brilliant in typical Bitmap Brothers style but because I always found the controls a little clunky. Like Xenon II the movement felt somewhat sluggish. In a classic platformer that small but noticeable issue was the only real downside. What remains is still a great early-90s game one of the last hurrahs for the Amiga. Bitmap Brothers sure were one of the more badass game developer studios"  
[X Link](https://x.com/exQUIZitely/status/2019142163393560926)  2026-02-04T20:13Z [----] followers, 24.3K engagements


"Anyone old enough to remember this NES classic and getting flattened instantly by Iron Mike in the final match Punch-Out by Nintendo (1987). Originally called Mike Tyson's Punch-Out he was signed to a licensing deal even before winning a title - a risky move by Nintendo that paid off hugely. After the license expired Tyson was replaced by Mr. Dream as the final boss. Soda Popinski is still one of the coolest names in gaming history if you ask me. https://twitter.com/i/web/status/2019327887674077210 https://twitter.com/i/web/status/2019327887674077210"  
[X Link](https://x.com/exQUIZitely/status/2019327887674077210)  2026-02-05T08:31Z 10.2K followers, [----] engagements


"Giana Sisters (Rainbow Arts 1987) was programmed by Armin Gessert with graphics by Manfred Trenz (also Turrican) and iconic music from the legendary Chris Hlsbeck - essentially the trifecta of German star power of the 80s. Probably one of the best and also most controversial C64 games of all time not least because of the pending legal issue with Nintendo (Mario Bros.) leading to the game being pulled from many stores. and then still ending up on everyone's C64 as one of the most pirated titles of all time. None of that mattered to me back then I was simply not aware of it. What I do remember"  
[X Link](https://x.com/exQUIZitely/status/2019373941031371256)  2026-02-05T11:34Z 10K followers, 22.4K engagements


"@EmmanouilTsi Graphics and sounds were amazing though just like with all Bitmap Brothers games"  
[X Link](https://x.com/exQUIZitely/status/2019384182892613796)  2026-02-05T12:14Z [----] followers, [---] engagements


"Graphics: Incredible Music: Epic Gameplay: Mehh Shadow of the Beast (1989) developed by Reflections and published by Psygnosis had so much potential but ultimately felt more like a tech-demo rather than a game. I first saw (and heard) this when I was [--] and it was pushing my Amiga to its limits. But similar to a high that comes from a sugar rush so came the realization that it was a bit "mehh" in terms of gameplay once the initial wow-effect wore off. What remains is a wonderful memory and a glimpse into what the Amiga was capable of. Oh how we would talk differently about this game today if"  
[X Link](https://x.com/exQUIZitely/status/2019453590549721514)  2026-02-05T16:50Z [----] followers, 19.2K engagements


"Turn-based or real-time The age-old question for RPGs (or strategy games but let's stick with RPGs here). Which style do you prefer The turn-based one like in Bard's Tale Wizardry or Might and Magic Or the real-time one from classics such as Dungeon Master Eye of the Beholder or Lands of Lore I always leaned toward turn-based since it allowed more time for thinking and preparation making it more tactical rather than reliant on reflexes click speed and quick snap decisions. https://twitter.com/i/web/status/2019491968280326337 https://twitter.com/i/web/status/2019491968280326337"  
[X Link](https://x.com/exQUIZitely/status/2019491968280326337)  2026-02-05T19:23Z 10.1K followers, [----] engagements


"@techshotgun Ohh. time limit on turn based. can you name one I can't think of one right now"  
[X Link](https://x.com/exQUIZitely/status/2019507465487053153)  2026-02-05T20:24Z [----] followers, [---] engagements


"How such a great game as Battle Isle II (Blue Byte 1994) still had so little commercial success boggles my mind to this day. Maybe it was the limited market - developed by a German studio primarily known in Germany - or the lack of marketing power who knows. It certainly wasnt the gameplay which was simply excellent for a turn-based strategy game. It even innovated some features such as being the first CD-ROM strategy game to feature 3D combat animations and unit displays using raytracing and vector graphics. Granted that was just eye candy but it set the game apart from others in the genre"  
[X Link](https://x.com/exQUIZitely/status/2019521412474753496)  2026-02-05T21:20Z 10.2K followers, 23.1K engagements


"LucasArts gave us some incredible adventures too many to squeeze them into this poll. But if you had to decide between these four all-time greats which would be your #1 if you conside innovation gameplay and overall excellence Indiana Jones: Fate of. Monkey Island [--] The Dig Loom Indiana Jones: Fate of. Monkey Island [--] The Dig Loom"  
[X Link](https://x.com/exQUIZitely/status/2019575409789054991)  2026-02-06T00:54Z [----] followers, [----] engagements


"@foley2k2 David Whittaker 🙏❤"  
[X Link](https://x.com/exQUIZitely/status/2019580040070197325)  2026-02-06T01:12Z [----] followers, [--] engagements


"@NdreeAtShade If only Twitter allowed more slots. The [--] slot limit is lame"  
[X Link](https://x.com/exQUIZitely/status/2019580281599246558)  2026-02-06T01:13Z [----] followers, [---] engagements


"@GiovanniDannato I am currently at Book [--] still loving it. Downhill from there đŸ˜ĸ💔"  
[X Link](https://x.com/exQUIZitely/status/2019760227596325363)  2026-02-06T13:08Z [----] followers, [---] engagements


"@CAD_Diabolo I also liked Sim City [----] and [----] but I agree the pureness and simplicity of the origin Sim City is unmatched. Did you try the sequels later on"  
[X Link](https://x.com/exQUIZitely/status/2019799890000281973)  2026-02-06T15:46Z [----] followers, [---] engagements


"What is the oldest game you own Not a copy not just a disk - but the oldest complete game with physical box manual etc. I got this one from 1983: Ringside Seat by SSI Would love to see your oldest "treasure""  
[X Link](https://x.com/exQUIZitely/status/2019850077863559586)  2026-02-06T19:06Z 10.1K followers, [----] engagements


"@AffinityPlay @docmcfly81 But arent you glad you were around when these epic games were all the rage 🙏"  
[X Link](https://x.com/exQUIZitely/status/2019939595262312928)  2026-02-07T01:01Z [----] followers, [--] engagements


"@Subaru_Shawn Ouch thats tough 😔"  
[X Link](https://x.com/exQUIZitely/status/2019956358859354584)  2026-02-07T02:08Z [----] followers, [--] engagements


"German game studios didnt have massive distribution power or marketing budgets. Globally they were probably ranked fifth (assuming the US Japan the UK and France were ahead). Still some left a lasting mark especially in the 80s and 90s. One such studio was Rainbow Arts which created classics including the Turrican series. Turrican II (1991) was an absolute masterpiecenot surprising given the team: Manfred Trenz Andreas Escher and of course Chris Hlsbeck all part of the crme de la crme of German gaming history. If you had an Amiga you knew who Chris Hlsbeck was. And what Andreas Escher"  
[X Link](https://x.com/exQUIZitely/status/2020096199894650892)  2026-02-07T11:24Z [----] followers, 36K engagements


"@Jussi7 I kind of assumed that it was implied and obvious that he made all the Grand Prix Games so I didnt feel like mentioning it - for me the second one was the most impressive just from a very subjective point of view"  
[X Link](https://x.com/exQUIZitely/status/2020205930483474878)  2026-02-07T18:40Z [----] followers, [---] engagements


"Who here was a fan of Company of Heroes In terms of RTS games this is pretty much the last "modern" one I played. Modern might be an odd term for a 20-year-old game (published in 2006) but I grew up with a C64 and M.U.L.E. so anything after [----] still feels pretty modern to me even today. I have no idea if current RTS games are more complex or have reverted to simplicity but Company of Heroes felt right on the edge for me in terms of controls speed and frantic decision-making. I generally lean toward turn-based games (dungeon crawlers or strategy/war games) but the adrenaline rush and"  
[X Link](https://x.com/exQUIZitely/status/2020311367664767243)  2026-02-08T01:39Z 10K followers, 21.3K engagements


"Chess is boring. Enter Battle Chess Interplay's masterpiece from [----] didn't just have a totally new approach I think it also pulled in quite a lot of people who either never played chess before or weren't super interested. That's how it was for me. I knew the basic rules but found the game a bit "dry". The animations for each matchup made it a lot more fun - and yes after a while you had seem then all and the effect wore off a bit. You could change the setting for the animations (on/off) and also toggle between a standard chess board display or the cute little characters. It always reminded"  
[X Link](https://x.com/exQUIZitely/status/2020449779885687033)  2026-02-08T10:49Z 10K followers, 24.6K engagements


"Hyper-realistic graphics or pixel style If you ask me Ill always go for pixel style. Is that because it was popular during my formative gaming years Possibly. But I also wonder if pixel art is truly ART - and as such timeless. When I look at some games from the past I cant help but feel they dont just still look great now but will continue to do so in [--] [--] or even [--] years. Just as paintings from the 18th century havent lost their appeal so do certain games designed by graphic artists who were true masters of their craft. There are more examples than the four I chose here but these"  
[X Link](https://x.com/exQUIZitely/status/2020483502345437694)  2026-02-08T13:03Z 10.2K followers, 14.1K engagements


"Your typical board game setup usually includes the board (duh) often some dice cards player figurines sometimes a timer. I am pretty sure that covers the vast majority. And then there was Dark Tower (from [----] by Milton Bradley) an electronic fantasy board game for [--] to [--] players where you build an army collect three keys (brass silver gold) from different kingdoms and ultimately try to storm the central Dark Tower to defeat the enemy inside. I was [--] or [--] when I first saw it at a friend's birthday party. When your own games at home were Monopoly Risk or Connect [--] and you see Dark Tower for"  
[X Link](https://x.com/exQUIZitely/status/2020515714441081208)  2026-02-08T15:11Z 10.1K followers, 12.3K engagements


"@MuseumCommodore Why do I smile the whole time watching this This is so epic. You are like the David Attenborough for Commodore"  
[X Link](https://x.com/exQUIZitely/status/2020651154485772650)  2026-02-09T00:09Z [----] followers, [---] engagements


"@JustDeezGuy I wished I had 10% of your skill to understand what you just said Also thanks for the retweet"  
[X Link](https://x.com/exQUIZitely/status/2020665102823837770)  2026-02-09T01:04Z [----] followers, [----] engagements


"@EchoeOfTheGecko @RetroBrothers Excellent game by the way :)"  
[X Link](https://x.com/exQUIZitely/status/2020665761878909357)  2026-02-09T01:07Z [----] followers, [--] engagements


"@mightyclaw Yep lol [--] beeps were instant "oh crap what""  
[X Link](https://x.com/exQUIZitely/status/2020672953420005866)  2026-02-09T01:35Z 10.1K followers, [----] engagements


"According to my Twitter analytics only 37% of my followers are old enough to have played this back in the day. Sorry to the other 63% but of you haven't played this one by all means give it a try M.U.L.E. by Ozark Softscape from [----] is one of the best ever multiplayer games for the C64. The concept is so timeless that even now [--] years later playing it in a group of [--] players is a blast. Early attempts were quite the struggle (I remember that we had no clue what was going on since we had no manual) but step by step we got the hang of it. Claiming land on planet Irata (if you know you know.)"  
[X Link](https://x.com/exQUIZitely/status/2020776683905908981)  2026-02-09T08:28Z 10.1K followers, 10.6K engagements


"Is there a game that covers a longer time span than Empire Earth Over a period of [--] epochs and half a million () years you are leading your tribe from the prehistoric age around [------] BC to the space age around [----] AD - which made for some odd encounters when you are [--] epochs ahead of your friend and rock up with tanks while he's still training musket men. Age of Empires StarCraft Warcraft and Command & Conquer all have a much bigger legacy (at least that's how I see it) and they all overshadowed Empire Earth but I always had a soft spot for it. The intro alone got you hooked I loved the"  
[X Link](https://x.com/exQUIZitely/status/2020967692522619185)  2026-02-09T21:07Z 10.1K followers, 14.7K engagements


"If manuals and posters and other stuff didn't matter we wouldn't remember it today. I loved when games had more than just the disk. MicroProse had the biggest manuals. The Ultima maps and other things in the boxes were also great. To me games were (and are) more than games they are an experience - including the things that came with it (box manual etc.). Digital downloads are ok but feel soulless"  
[X Link](https://x.com/exQUIZitely/status/2021032519131369528)  2026-02-10T01:24Z 10.1K followers, [---] engagements


"Here is a Top [--] of the highest-grossing arcade games of the 80s (meaning from [----] to 1989). Sales numbers and other data is drawn from VG Sales Wiki. compilations of RePlay (US operator polls) AMOA awards and Game Machine (Japan charts). Some games had a longer life span than others with Pac-Man leading the Top [--] by a huge margin at $10 billion in revenue. Just to add some context [--] billion is a million multiplied by [-----]. Insane. How many of these classics did you play 1) Pac-Man (1980 Namco) $10B 2) Donkey Kong (1981 Nintendo) $4.2B 3) Ms. Pac-Man (1982 Namco/Midway) $1.9B 4) Double"  
[X Link](https://x.com/exQUIZitely/status/2021143349768446017)  2026-02-10T08:45Z 10.2K followers, [----] engagements


"@elonmusk @Starlink Great example of what happens when people just say stuff for clicks and attention before using their brain. The world we live in is fu**ed"  
[X Link](https://x.com/exQUIZitely/status/2021182752993751487)  2026-02-10T11:21Z 10.1K followers, [----] engagements


"One of the biggest game rivalries in the 90s existed between the fans of Kick Off [--] and Sensible World of Soccer. Supporters of Kick Off [--] would argue that it was a great game for its time (1990) and that comparing it to Sensible World of Soccer released four years later in [----] isnt entirely fair - and I think that's a valid point. I always liked both but the manager feature in SWoS obviously added a whole new dimension. Still what Dino Dini created with Kick Off and Kick Off [--] impressive. Personally I preferred the controls and game flow of SWoS (it felt a bit smoother) so it became our"  
[X Link](https://x.com/exQUIZitely/status/2021186383533211725)  2026-02-10T11:36Z 10.1K followers, 18.4K engagements


"@PeterMacKaris Yep but that is also realistic no I mean spearmen against muskets shouldn't be a fight in reality either Just my two cents :)"  
[X Link](https://x.com/exQUIZitely/status/2021198432116101381)  2026-02-10T12:23Z 10K followers, [--] engagements


"3 facts that you might not know about one of the greatest point-and-click adventures ever: The Dig by LucasArt [----]. 1) It originated from a concept by Steven Spielberg. He envisioned it as a mix of Forbidden Planet and The Treasure of the Sierra Madre like Indiana Jones in space and then asked LucasArts to turn it into a game. 2) It holds the record for the longest development time of any LucasArts adventure (1989 to 1995) had multiple restarts and even a scrapped gory version requested by Spielberg himself (too bad we never got to see that). 3) The Dig eventually became LucasArts'"  
[X Link](https://x.com/exQUIZitely/status/2021212556526858308)  2026-02-10T13:20Z 10.1K followers, 16.9K engagements


"@LawrenceEmlyn @elonmusk @Starlink 100% agree with your view. They got dealt a bad hand"  
[X Link](https://x.com/exQUIZitely/status/2021217723716415726)  2026-02-10T13:40Z 10.1K followers, [--] engagements


"@heroesahead Yeah I wonder why they don't do it. Odd. Thank you for the retweet by the way that's kind of you"  
[X Link](https://x.com/exQUIZitely/status/2021248996774146132)  2026-02-10T15:44Z 10.1K followers, [--] engagements


"Deuteros: The Next Millennium (Activision 1991) was designed by Ian Bird and is the sequel to Millennium [---]. I use the word "designed" deliberately because the entire game was designed coded and developed single-handedly by Ian Bird with graphics by Jai Redman and music by Matt Bates. Solo projects became increasingly rare in the 90s making this game remarkable on many levels. It had a large fan base and some of the highest critical reviews but failed to achieve commercial success. Playing without a manual was borderline impossible due to the game's extreme complexity and heavy"  
[X Link](https://x.com/exQUIZitely/status/2021257160152268873)  2026-02-10T16:17Z 10.2K followers, [----] engagements


"@SandyofCthulhu Also not true that nobody cared for manuals. What an odd statement"  
[X Link](https://x.com/exQUIZitely/status/2021284749830914120)  2026-02-10T18:06Z 10.1K followers, [---] engagements


"@MuseumCommodore [---] for me please :)"  
[X Link](https://x.com/exQUIZitely/status/2021374601037533470)  2026-02-11T00:03Z 10.2K followers, [---] engagements


"@Kornstalx 90s retro remix :)"  
[X Link](https://x.com/exQUIZitely/status/2021379484637647187)  2026-02-11T00:23Z 10.1K followers, [---] engagements


"@FuwaCocoOwnerKG I think it was the first to have full stereo sound"  
[X Link](https://x.com/exQUIZitely/status/2021380123279126825)  2026-02-11T00:25Z 10.1K followers, [---] engagements


"@pwlot The early RTS classics before Dune II took the crown"  
[X Link](https://x.com/exQUIZitely/status/2021385715142336814)  2026-02-11T00:48Z 10.1K followers, [---] engagements


"@FuwaCocoOwnerKG And all created by ONE guy. NUTS"  
[X Link](https://x.com/exQUIZitely/status/2021393914574536817)  2026-02-11T01:20Z 10K followers, [--] engagements


"@90s_00s_culture I know it was more a sentiment of "wow that dude was brilliant" :)"  
[X Link](https://x.com/exQUIZitely/status/2021395820021727615)  2026-02-11T01:28Z 10.1K followers, [---] engagements


"@covcoh69 Bookmarked will totally check it out"  
[X Link](https://x.com/exQUIZitely/status/2021397447554252810)  2026-02-11T01:34Z 10.1K followers, [--] engagements


"Aztec Challenge by Paul Norman (C64 version from 1983) was so freaking hard. The music and sound effects still live rent-free in my head. One of the earliest games I played often taking turns with my friend to see who could get further - with lots of rage quits. The challenges were easy to understand but insanely hard to master. Without excellent reflexes you didnt stand a chance. The piranha death sound still gives me 8-bit PTSD https://twitter.com/i/web/status/2021425458907316538 https://twitter.com/i/web/status/2021425458907316538"  
[X Link](https://x.com/exQUIZitely/status/2021425458907316538)  2026-02-11T03:26Z 10.2K followers, [----] engagements


"@davishouz Glad I could make you remember and old classic :)"  
[X Link](https://x.com/exQUIZitely/status/2021768061376733669)  2026-02-12T02:07Z 10.2K followers, [---] engagements


"@DonaldBergin2 @YouTube NIIIIIIIIIICE Also apparently we are in the unhappy stage now I must have missed that part"  
[X Link](https://x.com/exQUIZitely/status/2021774159702057315)  2026-02-12T02:31Z 10.2K followers, [--] engagements


"@Orion_Assante"  
[X Link](https://x.com/exQUIZitely/status/2021774778160624025)  2026-02-12T02:34Z 10.2K followers, [---] engagements


"@_GuitarAnthony_ I didnt know it had one holy smokes"  
[X Link](https://x.com/exQUIZitely/status/2021783321131258036)  2026-02-12T03:08Z 10.2K followers, [---] engagements


"@SainteCarte @NikHaflinger Epic nerd chills"  
[X Link](https://x.com/exQUIZitely/status/2022007117809693146)  2026-02-12T17:57Z 10.2K followers, [--] engagements


"@DonaldBergin2 I remember the first time reading the Civ manual and the Railroad Tycoon manual. I devoured those [--] many times"  
[X Link](https://x.com/exQUIZitely/status/2022403600643952765)  2026-02-13T20:12Z 10.2K followers, [--] engagements


"In case you forgot how good 90s RTS gaming was. ⚔ Powermonger (1990) ⚔ Populous II (1991) ⚔ Dune [--] (1992) ⚔ The Settlers (1993) ⚔ Warcraft: Orcs & Humans (1994) ⚔ Warcraft 2: Tides of Darkness (1995) ⚔ Command & Conquer (1995) ⚔ Command & Conquer: Red Alert (1996) ⚔ Z (1996) ⚔ The Settlers [--] (1996) ⚔ Age of Empires (1997) ⚔ Dark Reign: The Future of War (1997) ⚔ Total Annihilation (1997) ⚔ StarCraft (1998) ⚔ The Settlers [--] (1998) ⚔ Age of Empires II (1999) ⚔ Command & Conquer: Tiberian Sun (1999) ⚔ Homeworld (1999) ⚔ Warzone [----] (1999) ⚔ Total Annihilation: Kingdoms (1999) Best decade"  
[X Link](https://x.com/exQUIZitely/status/2005688010692755538)  2025-12-29T17:11Z 10.2K followers, 287.2K engagements


"The most "claustrophobic" game ever Descent (1995) is a first-person shooter developed by Parallax Software notable for being the first FPS with fully true 3D graphics and six degrees of freedom movement. Players pilot the Pyro-GX spaceship through mineshafts on various planets infected by a virus that has turned mining robots hostile. There you go the whole story in one sentence Movement is the game's hallmark: full six degrees of freedom allows free flight in any direction - forward/backward left/right (slide/strafe) up/down and [---] rotation - creating disorienting stomach-churning"  
[X Link](https://x.com/exQUIZitely/status/2009285214623944763)  2026-01-08T15:25Z 10.2K followers, 818.4K engagements


"Looking at the second half of the 90s if you were a fan of RTS games during that time - how blessed were we This is not even a complete list but simply one game per year from [----] to [----]. Gaming just felt different then. Whether in single-player mode or - even better - in LAN sessions with your friends; those memories will never fade. Sometimes it was really hard to decide because there were simply too many great games to choose from ⚔ Warcraft [--] (1995) ⚔ Command & Conquer: Red Alert (1996) ⚔ Total Annihilation (1997) ⚔ StarCraft (1998) ⚔ Age of Empires [--] (1999) ⚔ Dark Reign [--] (2000)"  
[X Link](https://x.com/exQUIZitely/status/2009558514503414254)  2026-01-09T09:31Z 10.2K followers, 140K engagements


"Those of you old enough to remember "voxels" will probably do so because of Comanche: Maximum Overkill (NovaLogic 1992). It is widely regarded as the first commercial game using that technology. Voxels short for "volumetric pixels" are the 3D equivalent of 2D pixels. When Comanche was released there was quite a lot of hype around the game being the first to divert from the much more common use of polygons for 3D worlds. Gameplay was more suitable for beginners less so for flight sim veterans who expected more depth in terms of controls and missions (e.g. what the likes of Gunship [----] had to"  
[X Link](https://x.com/exQUIZitely/status/2015383647684358293)  2026-01-25T11:18Z 10.2K followers, 88K engagements


"What's your #1 game in terms of hours played ever It's an easy answer for me: Civilization. First played it in [----] still playing it occasionally now"  
[X Link](https://x.com/exQUIZitely/status/2015536403912839344)  2026-01-25T21:25Z 10.2K followers, 27.6K engagements


"Some games have aged like a fine wine while others curdled faster than cottage cheese left out. I was thinking of some games that fit those two extremes. M.U.L.E. - though [--] years older than Virtua Fighter - is still a great game today. The gameplay is simply timeless. Virtua Fighter looks and plays very clunky by today's standards. Time was definitely not its friend. Which two games can you think of fitting either category"  
[X Link](https://x.com/exQUIZitely/status/2016216385156952425)  2026-01-27T18:27Z 10.2K followers, [----] engagements


"I sometimes wonder what other unique and wonderful games we would have today if EA didn't acquire Bullfrog in [----] only to then totally change their philosophy/culture and shut it down in [----]. Bullfrog was never the biggest developer in terms of team size or sales but I always felt they were among the most daring - in a sense that they really tried new concepts pushed the limits and took risks by creating some of the coolest games back then. One employee from the early days later said he believed that Bullfrog had become too corporate after the takeover by EA so he left to make games for the"  
[X Link](https://x.com/exQUIZitely/status/2016698310091034646)  2026-01-29T02:22Z 10.2K followers, 11.2K engagements


"Colonization or Civilization This is a question I find incredibly hard if not impossible to answer. I can't think of any other two games by the same developer that create such a conundrum. Can you pick a clear winner between these two https://twitter.com/i/web/status/2017267058053181906 https://twitter.com/i/web/status/2017267058053181906"  
[X Link](https://x.com/exQUIZitely/status/2017267058053181906)  2026-01-30T16:02Z 10.2K followers, 22.6K engagements


"The Elder Scrolls IV: Oblivion turns [--] years old this year. Created and published in [----] by Bethesda the Elder Scrolls series started in [----] with "Arena" and is still being continued to this day with the latest sequel Oblivion Remastered from [----]. It was extremely successful on a commercial level selling almost [--] million copies and highly praised by critics - giving it mostly 90% or higher ratings. Gameplay was a well balanced mix between classic RPG adventure and action and felt incredibly immersive. This was towards the final year of my active gaming time splitting it between World of"  
[X Link](https://x.com/exQUIZitely/status/2017324184276504705)  2026-01-30T19:49Z 10.2K followers, [----] engagements


"If you had a C64 you played The Duel: Test Drive II. Developed by Distinctive Software and published by Accolade in [----] the opening sequence alone - with the music pumping the Porsche driving along followed by the Ferrari - just oozed coolness. At least thats how teenage me felt at the time. Also does anyone else get California Games vibes from the end screen I loved those big pixel graphics on the C64. Sometimes wed just let the intro or outro run and crank up the volume. Good times https://twitter.com/i/web/status/2019181674026737714 https://twitter.com/i/web/status/2019181674026737714"  
[X Link](https://x.com/exQUIZitely/status/2019181674026737714)  2026-02-04T22:50Z 10.2K followers, 23.2K engagements


"@TonimanGalvez More in the sense that [----] was already [--] years past its release and I feel early 90s were when PCs slowly but surely took over the gaming market from the Amiga (and Atari ST)"  
[X Link](https://x.com/exQUIZitely/status/2019204462674645278)  2026-02-05T00:20Z 10.2K followers, [---] engagements


"Trivia time Let's see how well you know some of your retro gaming legends. The picture shows eight people (and yes I know that list is not complete mea culpa). Can you associate each person with one of the following games Decathlon Ultima III Powermonger Railroad Tycoon Karateka Maniac Mansion Sim City King's Quest II Simply copy/paste the list above and then add a number behind each. So for example if you think number [--] created Powermonger then your comment can look like this: Powermonger -- [--] .and so on. Good luck https://twitter.com/i/web/status/2019411186505441577"  
[X Link](https://x.com/exQUIZitely/status/2019411186505441577)  2026-02-05T14:02Z 10.2K followers, [----] engagements


"I can understand why Sierra won over Infocom but how Lucasfilm/Arts came in second ahead of Infocom in an 80s adventure game survey is a bit surprising"  
[X Link](https://x.com/exQUIZitely/status/2019470325864665310)  2026-02-05T17:57Z 10.2K followers, [----] engagements


"Castles II: Siege and Conquest a [----] RTS game developed by Quicksilver Software and published by Interplay. It had one of the earliest customizable castle-building systems almost like a LEGO sandbox style allowing you to use walls turrets gates and more to design your very own stronghold. Points were given for different structure pieces so bigger and stronger castles that were harder to siege or capture had a higher raiting than small outposts - but also took much longer to build. The ultimate goal was to gain enough power (land army and relations) to petition the Pope who acts as kingmaker."  
[X Link](https://x.com/exQUIZitely/status/2019697321626251539)  2026-02-06T08:59Z 10.2K followers, [----] engagements


"A post about a mobile game on my timeline What happened In my whole life Ive played exactly one mobile game: Clash of Clans. Pretty early on too when it launched in [----]. Maybe in that sense it still counts as retro I loved the design the easy-to-learn gameplay the almost endless options for army composition but most of all the build your base aspect. It was constant fine-tuning. How to protect the Town Hall Where to place towers cannons mines etc. for maximum area coverage What to upgrade first - walls buildings units or heroes How to use said heroes most efficiently in battle I was one of"  
[X Link](https://x.com/exQUIZitely/status/2019764137128325468)  2026-02-06T13:24Z 10.2K followers, [----] engagements


"The godfather of all "build stuff" games: Sim City published in [----]. Did you know Sim City was born from a map editor After developing Raid on Bungeling Bay (1984) apparently Will Wright liked building maps for the game more than playing it which ultimately led him to pivot and create a city-building simulation. It was also turned down by many publishers (until Maxis finally picked it up) because it had no clear win/lose condition - an oddity for 80s gaming. Just imagine if Maxis hadnt taken the risk and the game had never been published. https://twitter.com/i/web/status/2019793958306730200"  
[X Link](https://x.com/exQUIZitely/status/2019793958306730200)  2026-02-06T15:23Z 10.2K followers, 60.3K engagements


"Was Quake II the best FPS of the 90s It was extremely well received by critics and sold over [--] million copies. Many magazines listed Quake II as the de facto benchmark for shooters some even calling it the "best game ever created". Another huge plus was its modding community which actively created maps and player skins. Graphics and music were off the charts for a [----] shooter with the legendary soundtrack provided by Sonic Mayhem. A little easter egg showing the id team member portraits in the final stages of the gameincluding "id Mom" Donna Jacksonwas simply brilliant 90s games had this"  
[X Link](https://x.com/exQUIZitely/status/2019881284139360657)  2026-02-06T21:10Z 10.2K followers, 26.1K engagements


"Being a teenager in the late 80s and early 90s a bit of an introverted gamer with hormones running wild - what better game to play than Elvira: Mistress of the Dark I look back on it now with a sheepish smile but you have to remember that for its time Elvira was quite the. uhm well. lady She appears at the start and a few more times throughout the game and let's just say she's always very easy on the eyes. From today's perspective with how much the media world has changed - including the rise of social media - the game obviously seems harmless. But if you were in that teenage demographic back"  
[X Link](https://x.com/exQUIZitely/status/2019909721461805121)  2026-02-06T23:03Z 10.2K followers, 17.3K engagements


"Hard to believe that Grand Prix [--] will turn [--] years old this year. What Geoff Crammond created back then feels nothing short of a masterpiece. His earlier works were Revs The Sentinel and Stunt Car Racer so from his track record you could see genius written all over him. With Grand Prix [--] he took it to the next level. Never before had a racing game featured such realistic physics. The gear system brakes suspension front and rear wings - everything could be adjusted and fine-tuned including telemetry tools to analyse and refine changes. None of this existed in any racing game before not even"  
[X Link](https://x.com/exQUIZitely/status/2020052413600727316)  2026-02-07T08:30Z 10.2K followers, 110.7K engagements


"When Colonization was published in [----] my curiosity was pretty high. I was wondering if a game could possibly be better than Civilization (1991). And to this day I can't decide between the two. What I will say is that Colonization has a different spirit it feels a bit "warmer" if that makes sense Instead of the race to space or simply nuking the crap out of your enemies and conquering the whole world in Colonization you care more about the little things - what trade or skill experts you ship over and assign to tasks in the New World your relationship to the native Americans trading with them"  
[X Link](https://x.com/exQUIZitely/status/2020161128131633474)  2026-02-07T15:42Z 10.2K followers, 28.6K engagements


"Phoenix (1980) was one of the first games that included a "boss fight" with the giant mothership at the end before the next wave started. While avoiding the dive-bombing birds and shots from the mothership you had to blast your way through its underbelly (shield) to reach the center piece and nuke it - all while it slowly dropped lower and closed the distance on you. Could turn into quite a frantic showdown. Another cool feature where the unhatched birds which then turned into fully grown ones - and you better hit those dead center and not clip a wing. though it was always a bit funny to see"  
[X Link](https://x.com/exQUIZitely/status/2020193843467968897)  2026-02-07T17:52Z 10.2K followers, 26.9K engagements


"I bet these guys are getting ready for a good old round of Age of Empires II. Late 90s and early 2000s LAN sessions are something that I miss the most. Yes I know you can play everything online now but packing up your heavy as a rock 17" monitor and your just as heavy tower/desktop to head over to your friend's house and hang out all weekend. impossible to replicate that feeling. What was your #1 choice for LAN sessions over the weekend Our favorites were: Duke Nukem 3D Counter Strike Age of Empires II Lords of the Realm II Quake II and CivNet (painfully slow when you had to wait for the last"  
[X Link](https://x.com/exQUIZitely/status/2020225049001951255)  2026-02-07T19:56Z 10.2K followers, 25.6K engagements


"World of Warcraft was the last "modern" game I played. Its [----] release (in Europe) felt like one of the biggest moments in gaming. I played until the end of Wrath of the Lich King and only dabbled in Cataclysm for a week or two before quitting. It had lost its magic and shifted from fun immersive friendly community and guilds to a competitive scene dominated by min-maxing speed runs parse hunting and gearscore requirements - in a word: stress. What was your journey with Blizzards biggest franchise like Were you there at the very beginning How long did you last Maybe Im just overly nostalgic"  
[X Link](https://x.com/exQUIZitely/status/2020278148936659247)  2026-02-07T23:27Z 10.2K followers, 66.9K engagements


"Master of Magic by Simtex/MicroProse (1994) Over [---] spells two seperate worlds (Arcanus and Myrror) that are linked through portals a Civ-like interface to build/upgrade your cities and infinite replayability - what's not to love For a game that's over [--] years old it still looks pretty good today. There was a sequel in the works but sadly Simtex shut down in [----] and MicroProse decided not to proceed (why MicropProse why) so it got lost in time. 90s were a great decade for turn-based fantasy/strategy games. Heroes of Might and Magic Fantasy General Lords of Magic and of course this little"  
[X Link](https://x.com/exQUIZitely/status/2020546920301973707)  2026-02-08T17:15Z 10.2K followers, 15.5K engagements


"What was your first impression when you played Descent by Parallax Software Descent (1995) was an incredible game for its time introducing a world-first feature: six degrees of freedom. No other game before allowed such complete movement control though it came at a cost - at least for me - inducing vertigo if you were prone to it. I'm only half-joking but playing Descent those first couple of times was both amazing and genuinely nauseating. Flying through mineshafts turning left/right up/down and doing full 360-degree rolls was all part of the charm but the side effects were very real. People"  
[X Link](https://x.com/exQUIZitely/status/2020595778310344871)  2026-02-08T20:29Z 10.2K followers, 192.7K engagements


"Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another raffle. Here are the games (and systems): Amiga: Space Quest III Grand Prix Champions of Krynn Lemmings Their Finest Hour Gunboat Ultima V Police Quest Wizardry VI Operation Wolf and Warlords. C64: Wasteland Ace of Aces Gunship and Gyruss. Atari ST: Space Quest II King's Quest and The Colonel's Bequest. PC: Secret Weapons of the Luftwaffe Gabriel Knight Master of Magic Prophecy of the Shadow Alpha Centauri and The Secret of"  
[X Link](https://x.com/exQUIZitely/status/2020621411673600302)  2026-02-08T22:11Z 10.2K followers, 17.7K engagements


"Next time you are looking for some pub quiz ideas remember this one :) Two facts most of you will probably not know: 1) Sylvester Stallone directed the movie "Staying Alive" in [----]. 2) He has a brief cameo bumping into John Travolta"  
[X Link](https://x.com/exQUIZitely/status/2020801094671388696)  2026-02-09T10:05Z 10.2K followers, [----] engagements


"Transport Tycoon from [----] was created by Chris Sawyer (published by MicroProse) and is easily one of the best business simulations ever. It's over [--] years old now but still has everything fans of the genre look for. From incredibly detailed information on all kinds of vehicles a very complex transport system financial data and reports - and all that not in a dry and boring design but with vibrant pixel graphics and a great soundtrack. I found it quite hard to learn (because there was simply so much to take in at the start) but immensely satisfying when things worked and everything was"  
[X Link](https://x.com/exQUIZitely/status/2020828525734121561)  2026-02-09T11:54Z 10.2K followers, 38.2K engagements


"Is this the most popular game (franchise) ever created by a German game studio I know that "Die Siedler" (The Settlers or Serf City: Life is Feudal) was a huge hit in Germany in [----] but whether the game and franchise did well in the rest of the world I don't know. Thinking of some other popular German games but can't come up with one that was potentially better known than The Settlers. You build your little empire connect buildings with roads gather timber mine ore and stone and fight the occasional battle - all in adorable pixel style. It wasn't a particularly fast game watching your cute"  
[X Link](https://x.com/exQUIZitely/status/2020859228056142230)  2026-02-09T13:56Z 10.2K followers, 27.8K engagements


"Reporting for duty KKnD (Krush Kill 'n' Destroy) by Beam Software is a brilliant RTS game from [----]. Among RTS games it was the first to introduce unit experience and veteran status meaning surviving combat made infantry and vehicles more effective. The genre was dominated by Westwood (Dune II Command & Conquer) and Blizzard (Warcraft) so KKnD became a surprise hit for Beam Software a relatively unknown studio at the time. Set after the [----] nuclear war on a post-apocalyptic ruined world maybe the Aussie software team was a fan of the Mad Max movies too Looking back the 90s truly felt like an"  
[X Link](https://x.com/exQUIZitely/status/2021283991127822578)  2026-02-10T18:03Z 10.2K followers, 26.6K engagements


"You have the chance to pick the brain of one of these gaming legends who would it be Sid Meier Richard Garriot Will Wright John Carmack Sid Meier Richard Garriot Will Wright John Carmack"  
[X Link](https://x.com/exQUIZitely/status/2021408716428578963)  2026-02-11T02:19Z 10.2K followers, [----] engagements


"Star Wars: Tie Fighter (LucasArts 1994) was the sequel to Start Wars: X-Wing and turned it up a notch or two The first Star Wars game to let you play as the Empire as a force of order against Rebel Scum Joining the Dark Side was simply badass. Getting that tattoo lasered on to your arm epic. Hearing the original laser and blaster sounds absolute nerd chills. Requiring not just a steady hand to gun down enemy fighters and capital ships but also having to manage and toggle energy between weapons engines and shields Tie Fighter had the perfect mix with epic battles mission briefings and"  
[X Link](https://x.com/exQUIZitely/status/2021537446664495159)  2026-02-11T10:51Z 10.2K followers, 27.2K engagements


"Nuclear War (New World Computing 1989) was a brilliantly funny game perfectly fitting the Zeitgeist when it was released. You select [--] opponents from a roster of [--] caricatures of real-world leaders (parodies from the Cold War era - so the younger ones of you will struggle with context here) each representing a nation/power. One simple goal: wipe out everyone Pretty straight forward eh The list of opposing leaders: Ronnie Raygunen P.M. Satcher Infidel Castro Col. Malomar Khadaffy Ayatollah Kookamamie Mao the Pun Jimi Farmer Tricky Dick Gorbatchef Ghanji What a game"  
[X Link](https://x.com/exQUIZitely/status/2021568400666083410)  2026-02-11T12:54Z 10.2K followers, 18K engagements


"One of my all-time favourite games is the original Civilization from [----]. The number of hours I spent playing it is way too high but the memories are all worth it. At some point I set myself challenges for example playing on the highest difficulty against the maximum number of opponents and limiting my tech choices. Right at the start the options "Horseback Riding" and "The Wheel" are dead-end choices. It doesn't make them obsolete (Horseback Riding will get you to Chivalry but the road ends there and The Wheel will eventually come into play when you research Engineering) but obviously there"  
[X Link](https://x.com/exQUIZitely/status/2021597293183398319)  2026-02-11T14:48Z 10.2K followers, 13.2K engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

@exQUIZitely Avatar @exQUIZitely exQUIZitely đŸ•šī¸

exQUIZitely đŸ•šī¸ posts on X about in the, gaming, if you, the first the most. They currently have [------] followers and [---] posts still getting attention that total [-------] engagements in the last [--] hours.

Engagements: [-------] #

Engagements Line Chart

  • [--] Week [---------] +93%
  • [--] Month [---------] -6.60%
  • [--] Months [----------] +23,827%
  • [--] Year [----------] +134,358%

Mentions: [--] #

Mentions Line Chart

  • [--] Week [---] -7.50%
  • [--] Month [---] +46%
  • [--] Months [-----] +2,192%
  • [--] Year [-----] +2,614%

Followers: [------] #

Followers Line Chart

  • [--] Week [------] +6.70%
  • [--] Month [------] +29%
  • [--] Months [------] +2,363%
  • [--] Year [------] +3,772%

CreatorRank: [------] #

CreatorRank Line Chart

Social Influence

Social category influence countries 7.95% gaming 7.11% technology brands 3.77% finance 2.51% celebrities 2.09% social networks 2.09% stocks 1.67% travel destinations 0.84% automotive brands 0.84% musicians 0.42%

Social topic influence in the 17.15%, gaming #6487, if you #5004, the first 7.53%, the most 7.11%, history #3714, civilization #58, command #1057, age of empires #97, gamer 3.35%

Top accounts mentioned or mentioned by @donaldbergin2 @geenimetsuri @cissiberian @thomin @petermackaris @sandyofcthulhu @fuwacocoownerkg @foley2k2 @echoeofthegecko @mightyclaw @lawrenceemlyn @covcoh69 @stairwaytoretro @novascotianftp @argy_halleck @chazeneliezer @stoffstoff @n3cr0t3ch @chrebie @ndreeatshade

Top assets mentioned IBM (IBM)

Top Social Posts

Top posts by engagements in the last [--] hours

"If you recognize and played some of these you rock As much as I like computer games from the 80s and 90s there are still some board games that hold even higher emotional and nostalgic value for me. These four were part of my childhood and teenage years all tied to great memories (and the occasional rage quit when playing Risk). I wonder if they're still played among the younger generation these days or if it's a dying pastime Would love to know what your favourite board game from your past is"
X Link 2026-02-07T14:27Z 10.2K followers, 33.7K engagements

"Did FPS games peak in the 90s I guess the newer ones have better graphics but do they really "feel" better in terms of gameplay and fun Unreal Tournament (Epic Games 1999) was one of the best of its kind. A favorite for our LAN sessions back in the day. Carrying a 21" mintor over to your friend's house felt a little less heavy when you knew you'd be playing Unreal later that day. Exellent and colorful graphics (even on PCs that weren't high end like those you needed for Quake III Arena for example) great sound and your typical capture the flag or deathmatches - I mean what more did you need"
X Link 2026-02-08T08:21Z 10.2K followers, 255.5K engagements

"If you had a Nintendo [--] you played this epic classic. Super Mario [--] turns [--] this year. It was the first Mario game in a 3D world and remains the most successful game ever for the Nintendo [--] with over [--] million () copies sold. Being a huge Super Mario fan from the NES era seeing Mario come to live in a 3D world was incredible. Once again the goal is to rescue Princess Peach from Bowser a battle for the ages. To this day it's my favorite Mario game. Did you play (and finish) it back then https://twitter.com/i/web/status/2020997388249313712"
X Link 2026-02-09T23:05Z 10.2K followers, 59.2K engagements

"One of the most iconic logos in gaming history. What's the very first game that comes to mind when you see this"
X Link 2026-02-12T15:02Z 10.2K followers, 95.3K engagements

"Among these [--] classic Sierra franchises which was your favourite Kings Quest Space Quest Police Quest Leisure Sweet Larry Kings Quest Space Quest Police Quest Leisure Sweet Larry"
X Link 2026-02-13T18:37Z 10.2K followers, [----] engagements

"Some of you will be old enough to remember this. Defragging - and it actually did serve a purpose. It was essential for optimizing slow mechanical hard drives by rearranging scattered data into contiguous blocks. By doing so increased data load times (since the physical head of the hard drive didn't have to move that much). However what I remember most was the almost hypnotical satisfaction of seeing all those little blocks flashing being organized and just "knowing" that it was good for my computer. In times when you fiddled around with autoxec.bat and config.sys when every little Kilobyte"
X Link 2026-01-27T13:04Z 10.2K followers, 545K engagements

"For some this means nothing. For others a lot. The whirring of the hard drive the simple "beep" - two sounds forever etched into my brain; [--] seconds of time travel"
X Link 2026-02-08T23:27Z 10.2K followers, 388.5K engagements

"Need to be a bit older to answer this one. How many wonders do you recognize in this city from Civilization (MicroProse 1991)"
X Link 2026-02-13T14:24Z 10.2K followers, [----] engagements

"My earliest memories of Sierra go back to King's Quest I from [----]. Too young to fully understand English I tried anyway with very limited success. But it stuck with me and I became a huge fan of most of their games. My all-time favorite Sierra game was Space Quest III from [----]. If you had to pick just one from their massive library which would be your #1 In [----] Sierra was the biggest game developer and publisher in the US PC market by market share and revenue with close to [----] employees. Shortly after reaching their peak CUC International bought them for a staggering sum - over a billion"
X Link 2026-02-14T11:25Z 10.2K followers, 10.2K engagements

"Another timeless artifact from days long gone. I would bet that anyone who ever had a C64 would instantly get chills when the iconic sound kicks in at the 0:32 mark"
X Link 2025-08-17T15:28Z 10.1K followers, 35.3K engagements

"Raid over Moscow Access Software [----] One of the hardest games ever even just getting out of the hangar at the start was a nightmare controling direction speed and altitude in an isometric setting. This games was also banned in Germany when it came out (Germany was oddly strict on many games) but of course that just made us want to play it even more. Remember that [----] was still the time of the cold war and just [--] year after the epic "War Games" movie hit the cinemas. The USA vs Soviet Union was THE biggest thing at the time. Towards the end stages of the game there is even a "Tron"-like"
X Link 2025-08-27T00:01Z 10.1K followers, 12.1K engagements

"The C64 sound chip SID (Sound Interface Device) is an absolute stroke of genius. And the guy behind it is Robert Yannes. Here is a quote for his motivation when he designed the chip in 1982: "I thought the sound chips on the market including those in the Atari computers were primitive and obviously had been designed by people who knew nothing about music." The rest is history. If you need convincing just listen to this epic intro music for Arkanoid from Martin Galway. That tune is turning [--] soon and easily stands the test of time"
X Link 2025-09-11T21:09Z 10.1K followers, 10.6K engagements

"40 years ago today Activision published the game "Little Computer People". Did you know that one very special quirk of the very early original version was that every disk had a unique ID which also impacted the main character's look "personality" and behaviour in the game. Let that sink in a personalized unique protagonist in a game that's [--] years old"
X Link 2025-09-27T17:38Z 10.1K followers, [----] engagements

"40 years ago today Ghosts 'n Goblins was published by Capcom for arcades 8-bit and 16-bit computers. In Japan it was known as Makaimura which means "Demon World Village" - how fitting The main series focuses on the knight Arthur's quest to save princess Prin-Prin from the demon king Astaroth. The iconic music was composed by Ayako Mori (one of the very few female employees at Capcom at that time). One of the hardest games ever. If you finished this without a cheat code you were a true gamer #retrogames #c64 #retro"
X Link 2025-09-29T00:38Z 10.2K followers, 14.3K engagements

"Another legendary game that turned [--] in September this year: Silent Service for the C64 by Sid Meier [----] (that guy is basically the Michael Jackson of 80s and 90s gaming). I first saw this at a friend's house and I remember a weekend without much sleep. We played it endlessly to a point where the C64 power supply unit overheated and we had to stop for a while. We then made sure it was lifted up a bit from the table (basically putting it on stilts) and setting up a fan right next to it. 80s gaming was different. #c64 #retrogames"
X Link 2025-09-30T00:37Z 10.1K followers, [----] engagements

"I would say this guy didn't have a girlfriend in his teens or tweens. but worth it #retro"
X Link 2025-09-30T01:00Z 10.1K followers, 14.4K engagements

"I always felt that Colonization (MicroProse 1994) was the "little brother" of Civilization and as such it wasn't as appreciated as the original. Granted the concept was based on Civilization but I always felt it had enough own charm and depth to be seen as more than just a Civ-Clone. The team around Sid Meier and Brian Reynolds joined forces again and the result is a great game of exploration colonization (duh) and a bit of history along the way presented in wonderful pixel graphics and beautiful sound FX. While it never achieved the same legendary status as Civilization I always had fun"
X Link 2025-10-02T14:36Z 10.1K followers, 10.7K engagements

"Beautiful pixel art from the masters of incredibly gorgeous games back in the day. Retro fans will recognize this one easily. #retro #pixelart"
X Link 2025-10-02T21:34Z 10.2K followers, 22.4K engagements

"This screenshot is from the game Future Wars (1989 Delphine Software) and it's colour palette is [--]. What artists were (and are) able to create from a limited spectrum of colors and processing power back in the 80s still blows my mind today. This scene just oozes apocalyptic beauty and despair. You can almost "hear" the silence in this one. By the way the artist and graphic designer for this game was a certain Eric Chahi (for those who don't know that's the genius behind Another World). #retro #retrogames #pixelart"
X Link 2025-10-03T21:49Z 10.1K followers, 15.7K engagements

"There are some games that feel completely timeless. Marble Madness (Atari Games 1984) is such a game. Just by hearing the sound I am instantly teleported back [--] years. The marble the iso graphics the quirky obstacles it is such a genuinely novel and unique game I know it doesn't quite have the same legacy as Tetris or Pac Man but I am pretty sure you could ask any gamer over the age of [--] and they would know Marble Madness. The main designer is Mark Cerny. In case the name doesn't ring a bell: Shanghai and California Games among others. In [----] he was inducted into the Academy of Interactive"
X Link 2025-10-09T10:52Z 10.1K followers, [----] engagements

"International Karate by Archer Maclean (first released [----] for the ZX Spectrum video shown is the C64 version from 1986). The incredible Music and Sound FX from legendary Rob Hubbard. when the music shifts at the 0:27 mark I still get nerd-chills. And the iconic "POW" every time you land a punch or kick just perfect. It was the first European-developed game to become a major hit in the United States where it sold over [---] million copies but it drew controversy for its similarities to Karate Champ (1984)"
X Link 2025-10-10T18:13Z 10.1K followers, [----] engagements

"Another World wasn't "just" a brilliant game it also had some of the most creative death scenes. I sometimes replayed the game with the sole purpose of figuring out the many ways to bite the dust. ric Chahi was such a pioneer back then what a timeless masterpiece of a game"
X Link 2025-10-12T13:42Z 10.1K followers, 33.3K engagements

""Stay a while. stay forever" Impossible Mission (Epyx 1984) written by Dennis Caswell features a secret agent who must stop an evil genius Professor Elvin Atombender. What a name It was the first game to feature digitized speech. It was a technical showcase for the C64's capabilities using a process that recorded human voices converted them to binary and compressed them for playback via the SID chip without extra hardware. For its time it was an aboslute gem. Great animation complex and challenging (but fair) gameplay the aforementioned digitized speech and the fact that it was written and"
X Link 2025-10-12T15:38Z 10.1K followers, 12.4K engagements

"The current world: Modern PC monitors typically display [----] million colors which corresponds to a 24-bit color depth (8 bits per channel for red green and blue or [---] levels per channel resulting in [---] [---] [---] = [--------] colors). The world I grew up in:"
X Link 2025-10-14T00:49Z 10.1K followers, 14.3K engagements

"Fire and Ice (1983) by Ralph Bakshi and legendary Frank Frazetta. I first watched this as a kid - though it clearly isn't your typical kids cartoon - and I recently rewatched it. An absolute masterpiece and way ahead if its time. The visuals (and music) are breathtaking. Did you watch this back in the day"
X Link 2025-10-14T10:44Z 10.1K followers, [----] engagements

"Samurai Warrior: The Battles of Usagi Yojimbo (Beam Software 1988) was highly fascinating to me as a kid. I had no clue what the goal of the game was but loved the massive sprites the super cool music and the totally weird character: an "anthropomorphic samurai rabbit". In all seriousness though the game has a very unique style and flair. The scoring system is based on karma; doing good deeds raises Usagi's karma and doing bad deeds reduces it. If Usagi's karma drops to zero he will perform seppuku (Harakiri). Good deeds include killing armed opponents and donating money to peasants and"
X Link 2025-10-17T10:17Z 10.1K followers, [----] engagements

"Bruce Lee (Datasoft 1984) written by Ron J. Fortier will forever be one of my favorite games. I am pretty sure anyone who grew up in the 80s was in some shape or form a Bruce Lee fan (the movies the stories. the 80s were very much influenced by martial arts "lore and mythology"). The game was neither super difficult nor very long. Maybe that was part of the charm back then so even as a kid without expert skills you could beat the game and just have a good time. Speaking of good time. fly-kicking the Ninja and Sumo into the mines (timestamp 0:40) to blow them up. ah the satisfaction It was"
X Link 2025-10-26T14:58Z 10.1K followers, [----] engagements

"Civilization (MicroProse 1991) is one of Sid Meier's best games ever. I still play it today and prefer it over any of the later versions (which were still great) because it has a timeless feel to it and a sheer endless replay value. The initial settings for size and age of the world the choice of race difficulty level and winning conditions; all that already gives you a vast choice of options. Combine that with your own play style (defensive offensive science focused war focused trade focused) and it becomes a truly masterul mix. In my personal list of best games ever this one is easily in my"
X Link 2025-10-27T01:04Z 10.1K followers, 50.3K engagements

"Colonization (MicroProse 1994) is based on an idea similar to Civilization (published [--] years prior) but has carved out its own niche. The emphasis is more on exploration trade and skill development rather than expansion and world domination. The game begins in [----]. The player controls the colonial forces of either England France the Netherlands or Spain. You then have a ship and two units arriving at the new world; as the ship moves into the unknown the map is revealed. You explore the New World meet the indigenous Indians build colonies and buildings and improve and work the surrounding"
X Link 2025-10-27T22:08Z 10.2K followers, 28.2K engagements

"I know that Command and Conquer didn't start the real time strategy (RTS) genre but it certainly feels like the gold standard at least for the mid 90s to the early 2000s. Westwood Studios were an awesome team also developing Dune Eye of the Beholder Lands of Lore etc. - but of course their flagship was always the Command & Conquer series. I was never particularly good at RTS games but titles like Dune [--] and Command & Conquer were just so incredibly awesome it was simply a lot of fun to play them. They were easy to learn and get into but hard to master. Exactly how games should be. Westwood"
X Link 2025-10-28T11:39Z 10.1K followers, 11.2K engagements

"There was a time when Bullfrog Productions were the Rolling Stones of Gaming. Populous Theme Park Dungeon Keeper Powermonger. but most importantly Syndicate (1993) left a huge mark in the 90s as an isometric real-time tactical and strategic game. It is set in a dystopian future in which corporations have replaced governments and puts the player in control of a corporation fighting for global dominance. You go on countless missions all over the world eliminate targets blow up stuff research weapons and equipment and upgrade your team of cybernetically modified agents attempting to take control"
X Link 2025-10-29T11:46Z 10.1K followers, 26.8K engagements

"Sim City (Maxis 1989) was developed by Will Wright and has basically set the standard for "build up and grow something" games. The objective is simple: Create a city develop residential and industrial areas build infrastructure and collect taxes for further city development. I remember playing this on my Amiga and the "save game" option was a bit wonky so I would start a city and leave the computer on for a week so I could keep growing my city. Probably not great for my good old Amiga but certainly a lasting memory that still makes me smile. Needless to say this game belongs in the Hall of"
X Link 2025-10-29T15:42Z 10.2K followers, 23.3K engagements

"Populous (Bullfrog 1989) defined the "God Game" genre and had a big impact on other classics that followed in its shoes later on. It is considered one of the best selling games of all time originally developed for the Amiga and then ported for Archimedes Atari ST FM Towns MS-DOS Game Boy Mac Master System PC-98 PC Engine Mega Drive and Super NES. It received game of the year nominations (and wins) froum countless computer magazines at the time and is considered to be among the best games ever made. The isometric view the gorgeous pixel graphics the haunting music. all fits perfectly into the"
X Link 2025-10-29T23:56Z 10.2K followers, 13.1K engagements

"Battle Chess (Interplay 1988) was different from all other chess games for that era in so far that it didn't just have beautiful pixel graphics but also a humor and storytelling during the capture animations. Instead of other "dry" chess games Battle Chess was taking a more playful approach. It still offered [--] levels of difficulty and of course all the features that other chess games did too such as tutorials guided strategies different openings and more. Chess games were never appealing to the masses of course; the topic was simply too nerdy and too much of a niche. I salute Interplay for"
X Link 2025-10-30T19:46Z 10.1K followers, 12K engagements

"Xenon 2: Megablast (Bitmap Brothers 1989) is a classic vertical shooter first published for the Amiga and Atari ST then later ported for Master System PC-98 X68000 Mega Drive Game Boy CDTV Acorn Archimedes and Atari Jaguar. It was their third game after Xenon and Speedball. In terms of a pure shooter it has everything you want: cool graphics excellent power-ups (to a point where it's a bit of an overkill see video clip) various levels with increasing difficulty. But what alway stood out - at least to me - was the sound. Rhythm King founder Martin Heath and Bomb the Bass headman Tim Simenon"
X Link 2025-10-31T17:07Z 10.1K followers, 10.2K engagements

"The Last Ninja (1987 System 3) will forever be burned into my 80s gamer brain. Not just for how it made me feel playing it back then but also how it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away in 2018) and it added such a massive amount of "fuck yeah" to the game that it's hard to put into words. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky jump sequences (damn you stupid rocks on water) but playing this - or even just watching your friend playing"
X Link 2025-11-02T19:03Z 10.1K followers, 13.6K engagements

"Defender of the Crown (1986 by Cinemaware) is an all-time classic. Stunning graphics gorgeous music perfect cutscenes. and yes an average gameplay. but honestly who cared back then when you could feast your eyes on one of most beautifully designed games ever The iconic siege sequence with the catapult (let's throw in some greek fire yeah) the sword fight in the castle with the incredible shadow-play background the beautiful maiden waiting for the hero to rescue her (I highly recommend the sequence starting at the 1:48 mark) the jousting the crowds cheering for the champion And yes somewhere"
X Link 2025-11-03T22:47Z 10.1K followers, [----] engagements

"Speedball 2: Brutal Deluxe (1990 by the Bitmap Brothers) is probably one of the most iconic games ever made. The graphics are top notch the music and sound FX kick ass and the futuristic setting of the game gives off a mix between Robocop and Running Man vibes. In other words it's cool AF. The game itself as a mix between handball and ice hockey. While the primary objective is to score goals you can also activate multipliers collect money to upgrade your team and most importantly you can tackle (and injure) other players to gain an advantage and even get rewarded for it. The iconic "Ice Cream"
X Link 2025-11-05T11:53Z 10.1K followers, [----] engagements

"Dune 2: Battle for Arrakis (1992 by Westwood Studios) had such a massive impact on the gaming world in the 90s it's hard to put into words. Westwood Studios was at the peak of their power during that era and they set a new standard for RTS games with the release of Dune [--]. I left the intro running in this edit it's simply gorgeous to look at and perfectly captures the vibe of games from the early 90s. Incredibly colourful pixel graphics digitized speech wonderful cutscenes. you are fully immersed in the story. The game itself is as close to perfection as I can think of. You can choose from"
X Link 2025-11-06T00:28Z 10.2K followers, 37.4K engagements

"Hail to the King baby Duke Nukem 3D (by 3D Realms 1996) is such a cult classic it's hard to find words to pay it justice. The flair the graphics the sound effects the kick-ass attidude of the main protagonist Duke Nukem - it all blends together perfectly in this "Aliens invade Earth and you must kill all of them" story. Reviewers praised the interactivity of the environments gameplay level design and unique risqu humor a mix of pop-culture satire and lampooning of over-the-top Hollywood action heroes. It also caused some controversy over the "sexual and brutal" elements within the game which"
X Link 2025-11-06T18:20Z 10.1K followers, [----] engagements

"When I think of 90s gaming my gamer's heart just smiles. We were truly lucky to be around then to witness greatness. The passion that went into those games. magical times"
X Link 2025-11-07T00:00Z 10.2K followers, 10.7K engagements

"The Secret of Monkey Island [--] (LucasArts 1991) is a game that just blew me away when I first saw it. It's difficult to explain to the younger generation but for someone who grew up with the Atari [----] and C64 seeing a game like Monkey Island [--] was almost too good to be true. Where to begin. maybe with the beautiful design of the game And by design I really do mean it in the very sense of the word. The graphics are so rich so gorgeous to look at so vibrant and beautifully drawn. Again for it's time it was just incredible. The iconic music the wonderfully quirky main character the puzzles the"
X Link 2025-11-07T11:01Z 10.2K followers, 15.3K engagements

"International Karate (1985 System 3) is a game designed by Archer MacLean. And what a blast it was to play It was the first European developed which became a mega hit in the United States where it sold over [---] million copies. It was originally developed for the ZX Spectrum but later ported for the C64 (in 1986) and the Atari ST (1987) but strangely never for the Amiga. I tried to find some info on why but couldn't find any. I feel they missed a massive opportunity since it was the high time of the Amiga back then. The 2-player mode was obviously the most fun. For those who remember: The"
X Link 2025-11-07T20:55Z 10.2K followers, 11.1K engagements

"🏆 Command & Conquer: Red Alert 🏆 Panzer General [--] 🏆 Battle Isle [--] 🏆 History Line: 1914-1918. 90s gaming at its finest. I devoured those back in the day"
X Link 2025-11-08T00:34Z 10.1K followers, [----] engagements

"It came from the Desert (Cinemaware 1989) is a prime example for one of the best action-adventure games from that era. Inspired by 1950s monster movies especially the [----] flick "Them" the game sucks you in right from the start in a typical 1950s B-movie vibe. Between the years [----] and [----] Cinemaware was known for publishing such visually stunning games it's hard to put into words. It might sound trivial from today's perspectuve but the super large sprites the incredible pixel graphics and the music sound FX and digitized speech were state of the art back then. It Came From the Desert on is"
X Link 2025-11-08T10:17Z 10.1K followers, [----] engagements

"Street Fighter II: The World Warrior (Capcom 1991) is probably the most iconic fighting game ever made and has become part of pop culture. Who here has not heard "Hadouken" If anyone raises their hand I would question your existence. It became the best-selling game since the golden age of arcade video games. By the year [----] it had been played by over [--] million people in the United States alone. More than [------] arcade cabinets and [--] million software units of every version of Street Fighter II have been sold worldwide (the video is from the SNES version) earning an estimated $10 billion ()"
X Link 2025-11-08T23:31Z 10.1K followers, 28.8K engagements

"Bitmap Brothers founded in [----] in Wapping United Kingdom. Q: Did they kick ass back in the day A: Is water wet Cadaver (1990) The Chaos Engine (1993) Speedball [--] (1990) Gods (1991)"
X Link 2025-11-09T10:49Z 10.1K followers, 37K engagements

"Gods (Bitmap Brothers 1991) lets you take on the role of Hercules in his quest to achieve immortality. Four guardians have invaded and usurped the citadel of the gods. The gods offer any hero who can succeed in retaking the citadel one favour. Every() single magazine that reviewed it gave it a 90% or higher rating - and righfully so. Gods was gorgeous to look at with brilliant design and graphics and great sound FX however the controls were a bit hit and miss (clunky). But then again you would look past that just for the sheer beauty of the levels and sprites. Other than Cinemaware and"
X Link 2025-11-09T18:11Z 10.2K followers, 14K engagements

"Age of Empires [--] (Ensemble Studios 1999). The amount of time we spent on this one was almost unspeakable. The golden age of LAN setups meaning [--] of us would pack up our computers and head over to a friend's house setup the LAN and play nonstop throughout the weekend with little sleep in between. Mind you "packing up computers" meant tower (heavy) monitor (heavier) keyboards speakers mouse cables the LAN connect pieces (what a pain when you forgot it) - and then carry that on a bus train or subway for 30-60 mins. And it was SO very worth it. The decision was then: Duke Nukem 3D Age of Empires"
X Link 2025-11-11T08:37Z 10.1K followers, 42.1K engagements

"The Bard's Tale III: Thief of Fate (Interplay / EA 1988) holds such a special place in my nerdy retro gamer's heart it's difficult to put into words. It was designed by Rebecca Heineman Bruce Schlickbernd and Michael Stackpole. Rebecca is currently fighting cancer maybe you can check on her Twitter profile @burgerbecky and leave a message every little bit helps. One of the innovations that the game introduced was an auto-mapping system for the [--] dungeon levels. What we regard as standard today for RPGs was a novelty back then. Rebecca Heineman also sought to continue creating new Bard's Tale"
X Link 2025-11-11T21:28Z 10.1K followers, [----] engagements

"Silent Service by Sid Meier and published in [----] by MicroProse for the Apple II Atari 8-bit computers Commodore [--] and IBM PC compatibles then ported to other home computers later on. What an all time classic this one is. The atmosphere in this game was so claustrophobic (but then again adding to the whole vibe) I even stayed extra quiet during the game when the depth charges were dropped. I know it looks a little outdated today but this was state of the art in [----]. I still remember printing out the intro screen on my good old Epson LX [---] dot-matrix printer. needless to say the page was"
X Link 2025-11-12T18:12Z 10.1K followers, 19K engagements

"Would love to know the first game ever that you played - but not at an arcade place or a friends house. The first game that you played at home on your very own computer or console. Mine would be Falcon Patrol (Virgin Games 1983) on my C64. Just looking at the picture makes me hear the in-game sounds"
X Link 2025-11-13T12:03Z 10.2K followers, 15.8K engagements

"Mad TV (Rainbow Arts 1991) is one of my all time favourite games but I think outside of Germany it didn't get much exposure and traction. The game puts the player in the role of a new program director for a TV station. You are in charge of selecting programming and earning advertising for the station while simultaneously trying to marry the wonderful Betty who also works in the building (and is way out of your league). The German gaming market was ideal for this kind of game (German gamers just loved all kinds of simulations and strategy games we just love to "build stuff" I guess). If I"
X Link 2025-11-13T16:19Z 10.1K followers, [----] engagements

"Warcraft II: Tides of Darkness (Blizzard 1995) was such a badass game back in the day. Sure from today's perspective it looks outdated the graphics a bit clunky the rendered cutscenes will at best get a "pass" but for anyone who plated RTS games in the 90s Warcraft [--] was among the best. There was a time when Blizzard just rolled out incredible games: Warcraft Diablo Starcraft and then World of Warcraft - all four of those had such a massive impact on the gaming culture. It all started with "Warcraft: Orcs & Humans" but I chose the sequel for this post since I believe this was their real break"
X Link 2025-11-14T15:50Z 10.1K followers, 24.2K engagements

"Was 90s gaming any fun -- Is the pope catholic My first contact with games was in the early 80s. And there were certainly some truly remarkable titles during that era. But for some reason the games that had the biggest impact on me were from the 90s. I miss those days"
X Link 2025-11-14T23:08Z 10.2K followers, 29.4K engagements

"Sim City [----] (Maxis 1993) still stands as the best "build a city" game I have ever played. It looks wonderful it plays beautifully it's neither too hard nor too easy it is quite complex (considering its age) and it has basically an endless replay value. It was hard to stop playing because you could always build just one more industrial complex just one more power plant just one more police station to fight crime. oh and look now you have some extra funds to build a park Pretty. Some games are truly timeless and I feel Sim City [----] embodies such a game. The designer was Will Wright who went"
X Link 2025-11-15T07:11Z 10.2K followers, 182.6K engagements

"Starcraft (Blizzard 1998) is probably the best example of a game that didn't just stand the test of time it defeated it. To this day it is still played on a high (competitive) level has reached ultimate cult status and is a legend among the greatest games ever made. Blizzard was such an incredible powerhouse in the 90s up until the mid to late 2000s. I played Starcraft for many years and was never very good at it but I loved it nonetheless. It has such a high skill ceiling that you always feel you can do and get better. And what some of the best pros in esports show is reaching God-like skill"
X Link 2025-11-15T19:07Z 10.1K followers, 134.6K engagements

"Remember when you bought a game back in the day Whether it was in a games shop or ordering it (by phone) and getting it in the mail you had an actual physical product in your hands. The box (and box art) the handbook the extras such as a map a figurine a poster a keyboard overlay the disks. it was all part of the experience. You didn't just install the game you looked at the box art the screenshots you read manual (which was often quite beautifully designed as well) and then you could add it to the other games on the shelf. It just dawned on me again today that pretty much all gamers born"
X Link 2025-11-16T07:59Z 10.1K followers, 17.1K engagements

"Marble Madness (Atari Games 1984) is probably one of the best known games from the early 80s ever. Maybe not quite in the exact same league a Pac Man Tetris or Space Invaders but not any less loved. And what a wonderfully curious and unique game it was. How in the world do you come up with the idea to make the "hero" a marble Just brilliant. The isometric graphics the incredibly recognizable music the increasingly difficult levels the traps the physics the whole vibe of the game was so beautifully different it's hard to put into words. I am sure any young gamer these days would probably frown"
X Link 2025-11-16T18:11Z 10.1K followers, 30.4K engagements

"Would love to know if you played Sierra games back in the day and if so which ones were your favourites I started my journey with the King's Quest series but my favourite will always be Space Quest"
X Link 2025-11-16T20:33Z 10.1K followers, [----] engagements

"StarCraft [--] Warcraft [--] Command & Conquer Red Alert Age of Empires [--] If you think about it we were truly spoiled. What a time to be a gamer then witnessing absolute milestones of gaming history. There was a time when RTS games ruled the gaming world. And while that time might have passed the memory lives on. Mid/Late 90s up until early 2010s feels like peak RTS game power. I miss it"
X Link 2025-11-16T21:07Z 10.1K followers, 256.6K engagements

"A little history trip from Monochrome to CGA to EGA to VGA. Woud be curious as to what your first PC graphic experience was mine was EGA. I just missed CGA by one year so I dodged a bullet there. The first graphics adapter to bring at least a little life to their screens was the Colour Graphics Adapter (CGA) which is considered the first graphics card from IBM which would set the standard in [----]. This was a step up up from the MDA (Monochrome Display Adapter) which was green text against black. CGA had a whopping 16kb of memory and connectors for a monitor or a television. It also had a max"
X Link 2025-11-16T23:41Z 10.1K followers, 33.4K engagements

"UFO: Enemy Unknown (original title) also known as X-COM: UFO Defense in North America (Mythos/MicroProse 1994) was a fantastic game. It had a really steep learning curve at least that is my memory when I first played it but it got you hooked so easily. The vibe of this game is just incredible starting with the kickass intro the super colourful pixel graphics the eerie music the story the whole setting just sucked you in. Fully immersive that's probably the best way to describe it. It just had that certain extra. Despite its troubled development including having been almost cancelled twice the"
X Link 2025-11-17T07:29Z 10.1K followers, [----] engagements

"Civilization II (MicroProse 1996) was a giant leap forward from its already near perfect predecessor which was published [--] years prior. In some cases less is more but Civilization II simply improved on what needed to be improved added complexity and variety without modifying the original concept too much. The game has an incredible replay value due to many filters that you can adjust (earth's age climate conditions resources level of difficulty win conditions and more). The graphics while not mind-blowing were much better than the original the new iso-look added more depth and realism units"
X Link 2025-11-17T15:27Z 10.1K followers, 39.4K engagements

"Be still my bleeding heart.💔 Those were the days. If these two screens mean nothing to you oh what glorious times you missed"
X Link 2025-11-18T01:52Z 10.1K followers, 14K engagements

"Ultima VII: The Black Gate (Origin Systems 1992) was one of the most complex yet fun roleplaying games I ever played. Its world is huge and only if you love reading a lot dialogue and being a rather patient player Ultima VII is for you. I often wonder how terrible such a game would do today with players' attention spans maxing out after a few minutes at best. The Black Gate was critically acclaimed and commercially successful being widely regarded as a high point in the series. In an interview Richard Garriott stated that Ultima VII was "the most masterfully executed of the Ultima series". He"
X Link 2025-11-18T17:48Z 10.1K followers, 16.5K engagements

"Flashback (Delhine Software 1992) was released one year after Another Word and for some reason I always felt it was the spiritual sequel to the masterpiece from ric Chahi. While there is no official connection between the two the gameplay feels like the next step up from Another World. It never reached the same cult status as Another World but in terms of design animation graphics and story it was definitely a great game. Of course the massive "wow" effect from its predecessor wasn't there but again Flashback still holds a place in my heart and was a highlight from early 90s gaming. It sold"
X Link 2025-11-18T20:48Z 10.1K followers, 28.9K engagements

"Railroad Tycoon (MicroProse 1990) was the first ever train/business simulation I played and is to this day the one I replay the most. What Sid Meier conjured up [--] years () ago is almost magical. The complexity of the game the perfect match between play fun and learning the attention to historical detail. to me Railroad Tycoon has lost none of its charm. It was published for MS-DOS Amiga Mac OS Atari ST FM Towns NEC PC-9801 Windows Linux PlayStation and Dreamcast. I often wondered why it never made its way over to the C64. I know [----] was past the prime of the C64 but I feel it would have"
X Link 2025-11-19T16:15Z 10.1K followers, 13.1K engagements

"A whopping [--] years ago Ultima III: Exodus (1983) by Richard Garriott concluded the "Age of Darkness" trilogy on Apple II Atari 8-bit C64 and IBM PC (MS-DOS). This was my first contact with a roleplaying game I missed out on Ultima I and II they were a bit before my time. You create a party of four heroes from five races (Human Elf Dwarf Bobbit Fuzzy) and eleven classed to defeat Exodus the demonic-machine child of villains Mondain and Minax terrorizing Sosaria from the Isle of Fire. Yep full on fantasy-powered greatness Innovations included animated tiles line-of-sight fog-of-war tactical"
X Link 2025-11-19T20:25Z 10.1K followers, 10.3K engagements

"Maniac Mansion (1987) Loom (1990) Monkey Island [--] (1991) Indiana Jones and the Fate of Atlantis (1992) I always struggle between Infocom Sierra and Lucasfilm in regard to who made the best adventure games. I don't want to pick a winner it's just too hard. But I think it goes without saying that Lucasfilm made some truly epic games and if you can find a single gamer from the 80s and 90s who has not played any of these four games I wouldn't believe you for even a second. For me those games will forever be emblematic of the golden era of gaming"
X Link 2025-11-20T08:57Z 10.2K followers, 16.2K engagements

"International Karate (System 31986) was developed by Archer Maclean and it redefined 8-bit fighting games. It was our default choice for a 2-player game whenever we got together as a group and wanted to play against each other. What made the game so awesome were the incredibly smooth animations (for its time) with flying kicks sweeps punches somersaults and heel strikes all making you feel like you are Bruce Lee himself. Yep we got easily excited back in the day especially in the decade of Karate and Kung-Fu movies Single-player tournaments earn belts from white to black amid backdrops like"
X Link 2025-11-20T12:05Z 10.2K followers, 22.1K engagements

"I started my computer journey with an Atari [----] followed by a C64 then an Amiga [---]. The big jump came in [----] when I got my first PC. Specs: - [---] AT / [--] MHz - 14" VGA monitor - [--] MB HD - [--] MB RAM - 5.25" disk drive - 3.5" disk drive .and of course a turbo button and the ever-present key lock for the PC. That's [--] years ago and for some reason the specs are forever etched in my memory. What was your first PC"
X Link 2025-12-13T21:20Z 10.1K followers, 24.1K engagements

"The Last Ninja (1987 System 3) lives rent free in my 80s gamer brain. Not just for how it made me feel playing it back then but also how incredible it sounded. The music was mostly done by Ben "Music God" Daglish (born in [----] passed away too early in 2018) and it added such a massive amount of adrenalin to the game that it's hard to put into words. Most games use music as the "sprinkle on top" here it was at least as iconic as the game itself. I know that the gameplay is not the most unique it's a straight forward action-adventure with some mildly challenging puzzles and some more tricky"
X Link 2025-12-17T11:59Z 10.2K followers, 51.2K engagements

"MicroProse founded in [----] by Sid Meier Bill Stealey and Andy Hollis was an absolute powerhouse in the '80s and '90s. Known mostly for simulations and strategy games they created some of history's most iconic games. It's a tough question but if you had to pick just one MicroProse game that stands for its excellence and impact which one would it be In retrospect it's easy to see why MicroProse has such a legendary status. The list below is not even complete and yet all of those are epic games https://twitter.com/i/web/status/2003579465582977218"
X Link 2025-12-23T21:32Z [----] followers, 52.9K engagements

"Did you play this one Time for a trip down memory lane to the year 1991: Scorched Earth the self-proclaimed "Mother of All Games" is a glorious shareware artillery game for MS-DOS created by Wendell Hicken. Players command tanks on destructible 2D terrain taking turns to calibrate angle and power for ballistic shots while also having to consider wind and gravity impact. You can customize various settings making each game unique: gravity meteor showers and economies to buy wild weapons - from nukes and napalm to dirt bombs and MIRVs - plus defenses like shields. It supports up to [--] hot-seat"
X Link 2026-01-04T01:02Z [----] followers, 394.8K engagements

"The Godfather of all real-time dungeon crawlers: Dungeon Master (1987) by FTL Games first released on Atari ST. Players guide a party of four champions through a multi-level dungeon in first-person view solving puzzles fighting monsters and retrieving the Firestaff to defeat Lord Chaos. It revolutionized the genre with a mouse-driven interface and skill-based progression (novel for its time). No matter how many times I have played this it never lost its magic. I normally prefer round-based RPGs especially for the combat sequences but Dungeon Master is so incredibly brilliant it doesn't bother"
X Link 2026-01-09T11:51Z 10.2K followers, 26.2K engagements

"A bit of a forgotten classic did you play this one back in the day Caesar III released in [----] by Impressions Games and Sierra is a city-builder set in the Roman Empire. As a provincial governor players zone housing farms and industries managing complex supply chains - citizens roam roads distributing goods like wheat pottery and wine. Balance food health education religion and trade to evolve simple houses into grand villas while appeasing Caesar and fending off barbarians with forts and legions One of the best historical sims I ever played I feel that among the incredible quantity and"
X Link 2026-01-10T01:02Z 10.2K followers, 95.6K engagements

"What was the first adventure game you ever played And also which was the best I was reading some old computer magazines today and came across an article about Maniac Mansion. Made me think about the first adventure game I ever played. And from there my mind wandered over to "best adventure game I ever played". My first one would have been King's Quest I (Sierra 1984). I didn't finish it back then I was probably a bit too young and English isn't my first language so that didn't help. I still liked it a lot. The best adventure game I ever played is a tough call between Loom and Monkey Island 2."
X Link 2026-01-13T23:15Z [----] followers, 15.6K engagements

"If you suffer from vertigo Descent III (1999) is probably not the best choice for you. But what a brilliant game it was for the rest of us. You are a hired mercenary helping an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus. Your name: Material Defender - I always found that a bit odd. Total freedom of movement massvive levels that I often got lost in a killer soundtrack a great weapons system cinematic cutscenes (though looking quite dated now) and the fact that you could play the multiplayer option through basic dialup made this one a worthy"
X Link 2026-01-15T23:33Z [----] followers, 16.7K engagements

"🕹 Bullfrog gave us such brilliant games such as Populous Theme Park and Syndicate. 🕹 Origin Systems gave created the legendary Ultima and Wing Commander series. 🕹 Westwood Studios revolutionized RTS games with Dune II and Command & Conquer. 🕹 Maxis was the powerhouse behind the "Sim" games. All acquired by Electronic Arts between the years of [----] to [----] - and all closed down. All four were a big loss but the one I miss the most is Westwood Studios. Acquired in [----] for a relatively small amount (US$ [---] million) and then shut down less than [--] years later. Electronic Arts was also a"
X Link 2026-01-18T08:51Z 10.1K followers, 158.2K engagements

"If I add up all the hours and days we spent playing Age of Empires [--] in our weekend-LAN sessions it will probably be quite a scary number. Whether 2v2 3v3 or even 4v4 battles it was always a blast. Ganging up on one player hearing the frantic clicks from the table across from you the banter and laughter the "no attacks for [--] minutes" treaties. all wonderful memories when the nights felt endless and you would be glued to your chair for way too long your eyes being bloodshot the next day the room desperately needing some fresh air and your friend's parents wondering if we would ever leave"
X Link 2026-01-20T19:16Z 10.1K followers, 37.9K engagements

"⚔ Age of Empires [--] ⚔ StarCraft II: Wings of Liberty ⚔ Warcraft III: Reign of Chaos ⚔ Command & Conquer Red Alert [--] To me those are all incredible milestones of gaming history. What a time to be a gamer then witnessing absolute masterpieces that will still be talked about many many years from now. If you think about how lucky we were to play them starting in the late 80s with Herzog Zwei early 90s with Mega-Lo-Mania Dune II all the way to the 2010s when I feel the gaming industry slowly moved away from them. A true testament of time is how well these games still hold up today decades later."
X Link 2026-01-25T23:59Z 10.1K followers, 52.6K engagements

"Westwood Studios was founded in [----] by Brett Sperry and Louis Castle as Westwood Associates. Famous for pioneering RTS games with Dune II (1992) followed by the legendary Command & Conquer series (1995). Acquired by Virgin Interactive in [----] then later by Electronic Arts in [----]. Westwood developed and published over [--] games. Sadly they were shut down in [----]. What was your favorite Westwood Studios game https://twitter.com/i/web/status/2015729174288474175 https://twitter.com/i/web/status/2015729174288474175"
X Link 2026-01-26T10:11Z 10K followers, 31K engagements

"In which era did your gaming journey start Which was the most formative Mine started in the early 80s with the likes of Pac Man and Donkey Kong. My most formative time were the early 90s. https://twitter.com/i/web/status/2015853493324796240 https://twitter.com/i/web/status/2015853493324796240"
X Link 2026-01-26T18:25Z 10.1K followers, [----] engagements

"Some games had a wonderfully soothing and relaxing vibe - usually the slow paced "build your empire" games. Few have done it better than Anno [----] (Max Design 1998) which I consider among the best ever of its kind. I can't think of too many Austrian game studios MAX Design being the rare exception. Generally games that were created in and for the German speaking market didn't do that well outside of those but the first Anno game (many many sequels followed) was so incredibly popular that it remained the #1 selling game in Germany for [--] years until [----] and its success helped it boost sales"
X Link 2026-01-28T10:32Z [----] followers, 82.7K engagements

"Looking at the time span from [----] to [----] there were some truly remarkable RTS games. If you had to pick your #1 from the "early days of RTS" from the [----] to [----] era which would it be Which had the biggest impact on what followed after Powermonger (1990) Battle Storm (1991) Lord Monarch (1991) Realms (1991) Mega Lo Mania (1991) Populous II (1991) Utopia: The Creation of a Nation (1991) Dune II (1992) Siege (1992) The Settlers (1993) Cannon Fodder (1993) Metal Marines (1993) Warcraft: Orcs & Humans (1994) The Horde (1994) Command & Conquer (1995) Warcraft II: Tides of Darkness (1995)"
X Link 2026-01-28T13:52Z [----] followers, 14.7K engagements

""Just one more turn." If you think back to the 90s the number of games with that almost irresistible "one more turn / one more round / one more step" quality feels almost unreal. Whether turn-based strategy (e.g. Civilization Colonization Heroes of Might and Magic) classic dungeon crawlers (e.g. Ultima Wizardry Bard's Tale) or simulations (e.g. SimCity Football Manager Railroad Tycoon) - some made time disappear entirely. Just one more turn to see the wonder finished in Civilization. Just one more fight in Wizardry to see your mage level up. Just one more match to see if your football team"
X Link 2026-01-28T18:24Z [----] followers, 13.6K engagements

"One of the best Football Manager Simulations I ever played was Bundesliga Manager Professional (in the UK known simply as "The Manager") by Software [----] another one of those incredibly talented early 90s developer studios from Germany. Its predecessor simply "Bundesliga Manager" was already legendary at the time (1989) so when the sequel was published in [----] the hype was real. It had many morer sequels - the best one being Bundesliga Manager Hattrick in my opinion - but let's focus on this one first. You take over as manager of a football team and essentially have to do everything except"
X Link 2026-01-29T21:28Z [----] followers, 24.9K engagements

"The number of excellent RTS games that were published in the 90s sometimes feels almost unreal. Dune II Age of Empires Warcraft StarCraft Command & Conquer Dark Reign Total Annihilation Warzone [----]. and the list goes on. I will make a case for StarCraft being the best RTS of the decade. It is still played on a competitive level today [--] years after its release has [--] absolutely unique races - yet manages to be perfectly balanced. It was and still is a household name in the esports world and it has one of the highest skill ceilings. I wouldn't be surprised if it's still played in [--] years from"
X Link 2026-01-29T23:13Z [----] followers, 30.1K engagements

""It's better to burn out than to fade away" is a famous lyric from Neil Young from one of his iconic songs and I find it fits Cinemaware perfectly. They had a relatively short run from [----] to [----] but left a massive mark on gaming history. Known for incredible graphics epic cutscenes and great story telling their games are absolute classics. I don't think you would find a single gamer from the 80s/90s who doesn't know Cinemaware. If you had to pick just one game that showcases their skills and legacy the best which would it be Wings (1990) It Came from the Desert (1989) Lords of the Rising"
X Link 2026-01-30T11:41Z [----] followers, [----] engagements

"How well do you know MicroProse The image shows a selection of [--] games all by Microprose. The oldest in the list is Pirates (1987) the youngest is Grand Prix II (1996). Can you sort the remaining [--] accordingly You don't need to write down the year just try to put them in chronological order. which one was coming after Pirates Which one was the last before Grand Prix II https://twitter.com/i/web/status/2017235600756383992 https://twitter.com/i/web/status/2017235600756383992"
X Link 2026-01-30T13:57Z [----] followers, [----] engagements

"The Legend of Kyrandia 2: The Hand of Fate by Westwood Studios from [----] is an excellent point-and-click adventure but despite wonderfully vibrant graphics some hilariously funny dialogues and a great story it didn't have the same commercial success as other adventure games around the same time. While Westwood Studios was primarily known for their RTS games and RPGs the attempt to get a foothold in the adventure games market wasn't a bad one. Early 90s were basically the peak of such games so it only made sense to give it a try. The lack of (commercial) success was often attributed to weak"
X Link 2026-01-30T22:48Z [----] followers, [----] engagements

"Bubble Bobble will turn [--] this year Taito released it in [----]. The arcade version was absolutely brilliant being one of the very first games to have a coop-multiplayer option. It was also one of the the most ported arcade games in history with over [--] ports to home computers and consoles including even the TI-84 Plus (primarily a calculator). The port that got the highest praise and came closest to the original arcade experience was the C64 version. Excellent graphics one of the most recognizable tunes and great gameplay make Bubble Bobble a timeless classic. My brother and I played the crap"
X Link 2026-01-31T01:12Z [----] followers, 14.7K engagements

"The Last Ninja (1987) by System [--] is considered to be the best selling game ever for the C64 with [--] million units sold. Not the most complex game in history but possible one with the biggest "wow" factor when first playing it seeing incredibly beautiful pixel art graphics one of the best soundtracks ever (Ben Daglish Anthony Lees) and just hitting perfectly on that 80s Karate and Kung-Fu vibe which probably captured every teenage boy's mind at the time. Closing in on [--] years and The Last Ninja still gives me nerd chills more than any other game."
X Link 2026-01-31T11:06Z [----] followers, 79.8K engagements

"Most recognizable map in gaming history Post one that brings back memories to you"
X Link 2026-01-31T13:35Z [----] followers, 77.2K engagements

"Beach-Head published in [----] by Access Software is one of the hardest C64 games I have ever played. I was [--] when I first gave it a shot so maybe that was part of the reason but even in my teenage years I still struggled to get to that final mega-bunker/fortress monstrosity at the end. It was extremely successful back in the day selling around [------] copies an excellent number for the early 80s and especially for being one the first games from Access Software. The same programmer (Bruce Carver) went on to also make Raid over Moscow one year later another classic of 80s gaming history - and one"
X Link 2026-01-31T16:23Z 10K followers, 37.9K engagements

"PTSD moments in a retro gamer's life. If you know you know. What a game that drove you insane"
X Link 2026-01-31T19:44Z [----] followers, [----] engagements

"Weird Dreams (Rainbird Software 1989) is indeed a very fitting title for one of the weirdest games ever. You are playing the character Steve who is fighting for his life in the form of dream challanges. If you fail you flatline. I wasn't a kid anymore when I first played this but in my teenage years. Pretty much creeped me out back then and still looks pretty funky now. The game got extremely mixed reviews with some magazines rating it in the 80-90% range while others hated it (scores of below 30%). If there was ever a game that had the perfect title this would be it. Total nutcase never"
X Link 2026-01-31T21:22Z [----] followers, 14.9K engagements

"One of the best early 80s games ever is Choplifter from [----] developed by Dan Gorlin and published by Broderbund. It also became one of the best selling games ever for the Apple II. I first saw and played this at a friend's house. We had a handrittwen "Highscore" list that we updated over several months signed by all players present when we played it. One simple rule was that highscores only counted when at least one other person was present and signed it off. I wished that list didn't get lost in time. Early 80s gaming included so many things that don't exist anymore today. handwritten high"
X Link 2026-02-01T08:22Z [----] followers, 118.1K engagements

"What was your favorite first person shooter of the 90s"
X Link 2026-02-01T10:41Z [----] followers, 24.2K engagements

"I am always torn when I think about what the best RTS series was back in the day. Not a single game but a series. The two big ones I can think of are the Age of Empires series and the Command & Conquer series both brilliant and in a way genre defining. Pretty hard to decide between those two juggernauts of RTS history. I will give the slighest of edges to Command & Conquer. Feel free to disagree I know that personal taste is obviously very subjective. Command & Conquer: Red Alert [--] by Westwood Studios was released in [----]. You can pick the Allied or Soviet side and the story continues where"
X Link 2026-02-01T14:39Z 10K followers, 40.9K engagements

"What was your very first game on your own computer Not counting games that you played at the arcades or at a friend's house - just the first one that you played at home on your very own system Mine was Falcon Patrol (1983) I was [--] at the time smart enough to understand what was going on and my brother and I played this ad nauseam as it was the first - and only - game came with the Commodore [--] when we got for Christmas (best Christmas ever by the way). The refueling sound of the jet and missle shots live rent free in my head. Great game by the way. What memories do you have of your "first"
X Link 2026-02-01T19:52Z 10.2K followers, 11.5K engagements

"The death of many joysticks the bane of many players the agony of a generation - a game that would drive you insane yet had this magical pull to draw you back in and give it another shot. Incredibly hard unforgiving yet highly addictive: Ghost'n Goblins I am having a hard time thinking of another game that I associate such conflicting emotions with. What's a love/hate relationship game from your gaming past"
X Link 2026-02-01T22:09Z [----] followers, 49.5K engagements

"Remember the first time you played Star Wars: Dark Forces and hearing those blaster sound effects Published by LucasArts in [----] nicely tucked in between Doom and Quake Dark Forces was the first in the Jedi Knight series with several sequels to follow. LucasArts maiden voyage into the first person shooter craze of the 90s was both a critical and a commercial succes selling almost [--] million copies by the end of its life cycle. You are playing as Kyle Katarn hired by the Rebel Alliance to figure out the secret of the Empire's Dark Trooper project. Great graphics iconic sound effects and music"
X Link 2026-02-02T16:31Z [----] followers, 38.6K engagements

"I will always associate Bullfrog Productions with innovation daring to take risks and trying unconventional ideas. That approach didn't just evolve later in their timeline of games but was pretty evident early on. Populous (1989) is widely recognized as the origin of God games. I remember having zero idea what to do when first playing it but being instantly hooked. Over time I figured it out what the goal of the game was how the mana bar worked what effect the disasters had how to raise or flatten land - I mean think about how many other games before allowed you to cast an earthquake spell on"
X Link 2026-02-02T22:55Z 10.2K followers, 21.7K engagements

"The 90s brought us some of the best point and click adventures of all time. I consider it the peak decade for such games. Sure some already existed in the 80s (Maniac Mansion and Zac McKracken come to mind) but that decade feels more dominated by classic text parser adventures. A clear shift of gears was noticable in the early 90s (thank you LucasArts). I find it terribly hard to settle on what the #1 point and click adventure of the 90s was but I my vote will go to Monkey Island [--]. The [--] games below are by now means a complete list but maybe they can serve as inspiration - or maybe your #1"
X Link 2026-02-03T01:10Z [----] followers, 19.5K engagements

"Tzar: The Burden of the Crown developed by the Bulgarian game studio Haemimont Games in [----] is probably one of the best ripoffs of Age of Empires ever - not reaching its level or class by any means but still good enough to have created a cult following. Apparently a huge hit in the Spanish market the game concept and mechanics are more or less a carbon copy of the original Age of Empires. Harvesting food collecting wood stone and gold all sound famiar Well if it aint broke dont fix it. Maybe I am being a bit harsh. RTS games were after all pretty much all built on the same principle - gather"
X Link 2026-02-03T11:05Z 10.1K followers, 26.8K engagements

"Most people will associate the name Jordan Mechner with Prince of Persia - and who can fault them it's an incredible game. But when you go back further in history to the year [----] and think about what kind of innovation dedication and skill went into Karateka I find it even more mind-blowing. Karateka was the first game to use rotoscoping where Jordan Mechner filmed his karate coach performing moves and then hand-traced () each frame to create fluid realistic animations on the limited hardware that was available back then. Think about the endless hours of work required to hand-trace the"
X Link 2026-02-03T14:06Z [----] followers, 30.2K engagements

"What's your favorite Bitmap Brothers game"
X Link 2026-02-03T17:04Z [----] followers, [----] engagements

"Anyone remember General Zod One of the last games of the Bitmap Brothers and also one of their best in my opinion. Z from [----] was such a blast. Yes I know Command & Conquer was published a year earlier and was more complex (and turned into a massive franchise) but I always felt that Z deserved more credit and got a bit lost in the shuffle. Great graphics an epic soundtrack and some fun units (who doesn't love the Psychos) were sadly still not enough and despite some excellent reviews sales numbers were pretty low. Earlier games from the Bitmap Brothers such as Speedball [--] or Xenon [--] were"
X Link 2026-02-03T23:01Z [----] followers, 37.6K engagements

"For those of you old enough to remember - would you consider Gauntlet (Atari Games 1985) the best arcade game of the 80s All together now: "Elf needs food badly""
X Link 2026-02-04T08:20Z [----] followers, 18.8K engagements

"The 90s gave us some of the best turn-based strategy games of all time. Among these four sequels from some of the greatest which one has your vote for "most improved compared to predecessor" title Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II Master of Orion II Heroes of Might & Mag. II Civilization II Panzer General II"
X Link 2026-02-04T14:05Z [----] followers, [----] engagements

"What's a game-sound that lives rent free in your head I start: Galaga When they start dive-bombing you (at 0:11 in the clip) it teleports me back decades"
X Link 2026-02-04T15:17Z [----] followers, 14.8K engagements

"Most people will probably view Dune II as the father of RTS games. Howeever Dune II is [--] younger than Mega-Lo-Mania and a whopping [--] years younger than Herzog Zwei which is considered to be the origin of RTS gaming - which was confirmed by Warcraft StarCraft and Command & Conquer developers in retrospect. Technosoft (Japan) published their masterpiece in [----] for the Sega Genesis. What I always found a bit curious are the many German words used in the game. Herzog Zwei translates to Duke Two (there was no Herzog Eins. Duke One) and the maps had German names as well. Did you play this one"
X Link 2026-02-04T17:31Z 10.1K followers, 23.2K engagements

"Into the Wonderful Gods (Bitmap Brothers 1991) scored 90% or higher in every magazine that reviewed it at the time. In retrospect perhaps a tad bit too high - not because of the graphics or sound which were brilliant in typical Bitmap Brothers style but because I always found the controls a little clunky. Like Xenon II the movement felt somewhat sluggish. In a classic platformer that small but noticeable issue was the only real downside. What remains is still a great early-90s game one of the last hurrahs for the Amiga. Bitmap Brothers sure were one of the more badass game developer studios"
X Link 2026-02-04T20:13Z [----] followers, 24.3K engagements

"Anyone old enough to remember this NES classic and getting flattened instantly by Iron Mike in the final match Punch-Out by Nintendo (1987). Originally called Mike Tyson's Punch-Out he was signed to a licensing deal even before winning a title - a risky move by Nintendo that paid off hugely. After the license expired Tyson was replaced by Mr. Dream as the final boss. Soda Popinski is still one of the coolest names in gaming history if you ask me. https://twitter.com/i/web/status/2019327887674077210 https://twitter.com/i/web/status/2019327887674077210"
X Link 2026-02-05T08:31Z 10.2K followers, [----] engagements

"Giana Sisters (Rainbow Arts 1987) was programmed by Armin Gessert with graphics by Manfred Trenz (also Turrican) and iconic music from the legendary Chris Hlsbeck - essentially the trifecta of German star power of the 80s. Probably one of the best and also most controversial C64 games of all time not least because of the pending legal issue with Nintendo (Mario Bros.) leading to the game being pulled from many stores. and then still ending up on everyone's C64 as one of the most pirated titles of all time. None of that mattered to me back then I was simply not aware of it. What I do remember"
X Link 2026-02-05T11:34Z 10K followers, 22.4K engagements

"@EmmanouilTsi Graphics and sounds were amazing though just like with all Bitmap Brothers games"
X Link 2026-02-05T12:14Z [----] followers, [---] engagements

"Graphics: Incredible Music: Epic Gameplay: Mehh Shadow of the Beast (1989) developed by Reflections and published by Psygnosis had so much potential but ultimately felt more like a tech-demo rather than a game. I first saw (and heard) this when I was [--] and it was pushing my Amiga to its limits. But similar to a high that comes from a sugar rush so came the realization that it was a bit "mehh" in terms of gameplay once the initial wow-effect wore off. What remains is a wonderful memory and a glimpse into what the Amiga was capable of. Oh how we would talk differently about this game today if"
X Link 2026-02-05T16:50Z [----] followers, 19.2K engagements

"Turn-based or real-time The age-old question for RPGs (or strategy games but let's stick with RPGs here). Which style do you prefer The turn-based one like in Bard's Tale Wizardry or Might and Magic Or the real-time one from classics such as Dungeon Master Eye of the Beholder or Lands of Lore I always leaned toward turn-based since it allowed more time for thinking and preparation making it more tactical rather than reliant on reflexes click speed and quick snap decisions. https://twitter.com/i/web/status/2019491968280326337 https://twitter.com/i/web/status/2019491968280326337"
X Link 2026-02-05T19:23Z 10.1K followers, [----] engagements

"@techshotgun Ohh. time limit on turn based. can you name one I can't think of one right now"
X Link 2026-02-05T20:24Z [----] followers, [---] engagements

"How such a great game as Battle Isle II (Blue Byte 1994) still had so little commercial success boggles my mind to this day. Maybe it was the limited market - developed by a German studio primarily known in Germany - or the lack of marketing power who knows. It certainly wasnt the gameplay which was simply excellent for a turn-based strategy game. It even innovated some features such as being the first CD-ROM strategy game to feature 3D combat animations and unit displays using raytracing and vector graphics. Granted that was just eye candy but it set the game apart from others in the genre"
X Link 2026-02-05T21:20Z 10.2K followers, 23.1K engagements

"LucasArts gave us some incredible adventures too many to squeeze them into this poll. But if you had to decide between these four all-time greats which would be your #1 if you conside innovation gameplay and overall excellence Indiana Jones: Fate of. Monkey Island [--] The Dig Loom Indiana Jones: Fate of. Monkey Island [--] The Dig Loom"
X Link 2026-02-06T00:54Z [----] followers, [----] engagements

"@foley2k2 David Whittaker 🙏❤"
X Link 2026-02-06T01:12Z [----] followers, [--] engagements

"@NdreeAtShade If only Twitter allowed more slots. The [--] slot limit is lame"
X Link 2026-02-06T01:13Z [----] followers, [---] engagements

"@GiovanniDannato I am currently at Book [--] still loving it. Downhill from there đŸ˜ĸ💔"
X Link 2026-02-06T13:08Z [----] followers, [---] engagements

"@CAD_Diabolo I also liked Sim City [----] and [----] but I agree the pureness and simplicity of the origin Sim City is unmatched. Did you try the sequels later on"
X Link 2026-02-06T15:46Z [----] followers, [---] engagements

"What is the oldest game you own Not a copy not just a disk - but the oldest complete game with physical box manual etc. I got this one from 1983: Ringside Seat by SSI Would love to see your oldest "treasure""
X Link 2026-02-06T19:06Z 10.1K followers, [----] engagements

"@AffinityPlay @docmcfly81 But arent you glad you were around when these epic games were all the rage 🙏"
X Link 2026-02-07T01:01Z [----] followers, [--] engagements

"@Subaru_Shawn Ouch thats tough 😔"
X Link 2026-02-07T02:08Z [----] followers, [--] engagements

"German game studios didnt have massive distribution power or marketing budgets. Globally they were probably ranked fifth (assuming the US Japan the UK and France were ahead). Still some left a lasting mark especially in the 80s and 90s. One such studio was Rainbow Arts which created classics including the Turrican series. Turrican II (1991) was an absolute masterpiecenot surprising given the team: Manfred Trenz Andreas Escher and of course Chris Hlsbeck all part of the crme de la crme of German gaming history. If you had an Amiga you knew who Chris Hlsbeck was. And what Andreas Escher"
X Link 2026-02-07T11:24Z [----] followers, 36K engagements

"@Jussi7 I kind of assumed that it was implied and obvious that he made all the Grand Prix Games so I didnt feel like mentioning it - for me the second one was the most impressive just from a very subjective point of view"
X Link 2026-02-07T18:40Z [----] followers, [---] engagements

"Who here was a fan of Company of Heroes In terms of RTS games this is pretty much the last "modern" one I played. Modern might be an odd term for a 20-year-old game (published in 2006) but I grew up with a C64 and M.U.L.E. so anything after [----] still feels pretty modern to me even today. I have no idea if current RTS games are more complex or have reverted to simplicity but Company of Heroes felt right on the edge for me in terms of controls speed and frantic decision-making. I generally lean toward turn-based games (dungeon crawlers or strategy/war games) but the adrenaline rush and"
X Link 2026-02-08T01:39Z 10K followers, 21.3K engagements

"Chess is boring. Enter Battle Chess Interplay's masterpiece from [----] didn't just have a totally new approach I think it also pulled in quite a lot of people who either never played chess before or weren't super interested. That's how it was for me. I knew the basic rules but found the game a bit "dry". The animations for each matchup made it a lot more fun - and yes after a while you had seem then all and the effect wore off a bit. You could change the setting for the animations (on/off) and also toggle between a standard chess board display or the cute little characters. It always reminded"
X Link 2026-02-08T10:49Z 10K followers, 24.6K engagements

"Hyper-realistic graphics or pixel style If you ask me Ill always go for pixel style. Is that because it was popular during my formative gaming years Possibly. But I also wonder if pixel art is truly ART - and as such timeless. When I look at some games from the past I cant help but feel they dont just still look great now but will continue to do so in [--] [--] or even [--] years. Just as paintings from the 18th century havent lost their appeal so do certain games designed by graphic artists who were true masters of their craft. There are more examples than the four I chose here but these"
X Link 2026-02-08T13:03Z 10.2K followers, 14.1K engagements

"Your typical board game setup usually includes the board (duh) often some dice cards player figurines sometimes a timer. I am pretty sure that covers the vast majority. And then there was Dark Tower (from [----] by Milton Bradley) an electronic fantasy board game for [--] to [--] players where you build an army collect three keys (brass silver gold) from different kingdoms and ultimately try to storm the central Dark Tower to defeat the enemy inside. I was [--] or [--] when I first saw it at a friend's birthday party. When your own games at home were Monopoly Risk or Connect [--] and you see Dark Tower for"
X Link 2026-02-08T15:11Z 10.1K followers, 12.3K engagements

"@MuseumCommodore Why do I smile the whole time watching this This is so epic. You are like the David Attenborough for Commodore"
X Link 2026-02-09T00:09Z [----] followers, [---] engagements

"@JustDeezGuy I wished I had 10% of your skill to understand what you just said Also thanks for the retweet"
X Link 2026-02-09T01:04Z [----] followers, [----] engagements

"@EchoeOfTheGecko @RetroBrothers Excellent game by the way :)"
X Link 2026-02-09T01:07Z [----] followers, [--] engagements

"@mightyclaw Yep lol [--] beeps were instant "oh crap what""
X Link 2026-02-09T01:35Z 10.1K followers, [----] engagements

"According to my Twitter analytics only 37% of my followers are old enough to have played this back in the day. Sorry to the other 63% but of you haven't played this one by all means give it a try M.U.L.E. by Ozark Softscape from [----] is one of the best ever multiplayer games for the C64. The concept is so timeless that even now [--] years later playing it in a group of [--] players is a blast. Early attempts were quite the struggle (I remember that we had no clue what was going on since we had no manual) but step by step we got the hang of it. Claiming land on planet Irata (if you know you know.)"
X Link 2026-02-09T08:28Z 10.1K followers, 10.6K engagements

"Is there a game that covers a longer time span than Empire Earth Over a period of [--] epochs and half a million () years you are leading your tribe from the prehistoric age around [------] BC to the space age around [----] AD - which made for some odd encounters when you are [--] epochs ahead of your friend and rock up with tanks while he's still training musket men. Age of Empires StarCraft Warcraft and Command & Conquer all have a much bigger legacy (at least that's how I see it) and they all overshadowed Empire Earth but I always had a soft spot for it. The intro alone got you hooked I loved the"
X Link 2026-02-09T21:07Z 10.1K followers, 14.7K engagements

"If manuals and posters and other stuff didn't matter we wouldn't remember it today. I loved when games had more than just the disk. MicroProse had the biggest manuals. The Ultima maps and other things in the boxes were also great. To me games were (and are) more than games they are an experience - including the things that came with it (box manual etc.). Digital downloads are ok but feel soulless"
X Link 2026-02-10T01:24Z 10.1K followers, [---] engagements

"Here is a Top [--] of the highest-grossing arcade games of the 80s (meaning from [----] to 1989). Sales numbers and other data is drawn from VG Sales Wiki. compilations of RePlay (US operator polls) AMOA awards and Game Machine (Japan charts). Some games had a longer life span than others with Pac-Man leading the Top [--] by a huge margin at $10 billion in revenue. Just to add some context [--] billion is a million multiplied by [-----]. Insane. How many of these classics did you play 1) Pac-Man (1980 Namco) $10B 2) Donkey Kong (1981 Nintendo) $4.2B 3) Ms. Pac-Man (1982 Namco/Midway) $1.9B 4) Double"
X Link 2026-02-10T08:45Z 10.2K followers, [----] engagements

"@elonmusk @Starlink Great example of what happens when people just say stuff for clicks and attention before using their brain. The world we live in is fu**ed"
X Link 2026-02-10T11:21Z 10.1K followers, [----] engagements

"One of the biggest game rivalries in the 90s existed between the fans of Kick Off [--] and Sensible World of Soccer. Supporters of Kick Off [--] would argue that it was a great game for its time (1990) and that comparing it to Sensible World of Soccer released four years later in [----] isnt entirely fair - and I think that's a valid point. I always liked both but the manager feature in SWoS obviously added a whole new dimension. Still what Dino Dini created with Kick Off and Kick Off [--] impressive. Personally I preferred the controls and game flow of SWoS (it felt a bit smoother) so it became our"
X Link 2026-02-10T11:36Z 10.1K followers, 18.4K engagements

"@PeterMacKaris Yep but that is also realistic no I mean spearmen against muskets shouldn't be a fight in reality either Just my two cents :)"
X Link 2026-02-10T12:23Z 10K followers, [--] engagements

"3 facts that you might not know about one of the greatest point-and-click adventures ever: The Dig by LucasArt [----]. 1) It originated from a concept by Steven Spielberg. He envisioned it as a mix of Forbidden Planet and The Treasure of the Sierra Madre like Indiana Jones in space and then asked LucasArts to turn it into a game. 2) It holds the record for the longest development time of any LucasArts adventure (1989 to 1995) had multiple restarts and even a scrapped gory version requested by Spielberg himself (too bad we never got to see that). 3) The Dig eventually became LucasArts'"
X Link 2026-02-10T13:20Z 10.1K followers, 16.9K engagements

"@LawrenceEmlyn @elonmusk @Starlink 100% agree with your view. They got dealt a bad hand"
X Link 2026-02-10T13:40Z 10.1K followers, [--] engagements

"@heroesahead Yeah I wonder why they don't do it. Odd. Thank you for the retweet by the way that's kind of you"
X Link 2026-02-10T15:44Z 10.1K followers, [--] engagements

"Deuteros: The Next Millennium (Activision 1991) was designed by Ian Bird and is the sequel to Millennium [---]. I use the word "designed" deliberately because the entire game was designed coded and developed single-handedly by Ian Bird with graphics by Jai Redman and music by Matt Bates. Solo projects became increasingly rare in the 90s making this game remarkable on many levels. It had a large fan base and some of the highest critical reviews but failed to achieve commercial success. Playing without a manual was borderline impossible due to the game's extreme complexity and heavy"
X Link 2026-02-10T16:17Z 10.2K followers, [----] engagements

"@SandyofCthulhu Also not true that nobody cared for manuals. What an odd statement"
X Link 2026-02-10T18:06Z 10.1K followers, [---] engagements

"@MuseumCommodore [---] for me please :)"
X Link 2026-02-11T00:03Z 10.2K followers, [---] engagements

"@Kornstalx 90s retro remix :)"
X Link 2026-02-11T00:23Z 10.1K followers, [---] engagements

"@FuwaCocoOwnerKG I think it was the first to have full stereo sound"
X Link 2026-02-11T00:25Z 10.1K followers, [---] engagements

"@pwlot The early RTS classics before Dune II took the crown"
X Link 2026-02-11T00:48Z 10.1K followers, [---] engagements

"@FuwaCocoOwnerKG And all created by ONE guy. NUTS"
X Link 2026-02-11T01:20Z 10K followers, [--] engagements

"@90s_00s_culture I know it was more a sentiment of "wow that dude was brilliant" :)"
X Link 2026-02-11T01:28Z 10.1K followers, [---] engagements

"@covcoh69 Bookmarked will totally check it out"
X Link 2026-02-11T01:34Z 10.1K followers, [--] engagements

"Aztec Challenge by Paul Norman (C64 version from 1983) was so freaking hard. The music and sound effects still live rent-free in my head. One of the earliest games I played often taking turns with my friend to see who could get further - with lots of rage quits. The challenges were easy to understand but insanely hard to master. Without excellent reflexes you didnt stand a chance. The piranha death sound still gives me 8-bit PTSD https://twitter.com/i/web/status/2021425458907316538 https://twitter.com/i/web/status/2021425458907316538"
X Link 2026-02-11T03:26Z 10.2K followers, [----] engagements

"@davishouz Glad I could make you remember and old classic :)"
X Link 2026-02-12T02:07Z 10.2K followers, [---] engagements

"@DonaldBergin2 @YouTube NIIIIIIIIIICE Also apparently we are in the unhappy stage now I must have missed that part"
X Link 2026-02-12T02:31Z 10.2K followers, [--] engagements

"@Orion_Assante"
X Link 2026-02-12T02:34Z 10.2K followers, [---] engagements

"@GuitarAnthony I didnt know it had one holy smokes"
X Link 2026-02-12T03:08Z 10.2K followers, [---] engagements

"@SainteCarte @NikHaflinger Epic nerd chills"
X Link 2026-02-12T17:57Z 10.2K followers, [--] engagements

"@DonaldBergin2 I remember the first time reading the Civ manual and the Railroad Tycoon manual. I devoured those [--] many times"
X Link 2026-02-13T20:12Z 10.2K followers, [--] engagements

"In case you forgot how good 90s RTS gaming was. ⚔ Powermonger (1990) ⚔ Populous II (1991) ⚔ Dune [--] (1992) ⚔ The Settlers (1993) ⚔ Warcraft: Orcs & Humans (1994) ⚔ Warcraft 2: Tides of Darkness (1995) ⚔ Command & Conquer (1995) ⚔ Command & Conquer: Red Alert (1996) ⚔ Z (1996) ⚔ The Settlers [--] (1996) ⚔ Age of Empires (1997) ⚔ Dark Reign: The Future of War (1997) ⚔ Total Annihilation (1997) ⚔ StarCraft (1998) ⚔ The Settlers [--] (1998) ⚔ Age of Empires II (1999) ⚔ Command & Conquer: Tiberian Sun (1999) ⚔ Homeworld (1999) ⚔ Warzone [----] (1999) ⚔ Total Annihilation: Kingdoms (1999) Best decade"
X Link 2025-12-29T17:11Z 10.2K followers, 287.2K engagements

"The most "claustrophobic" game ever Descent (1995) is a first-person shooter developed by Parallax Software notable for being the first FPS with fully true 3D graphics and six degrees of freedom movement. Players pilot the Pyro-GX spaceship through mineshafts on various planets infected by a virus that has turned mining robots hostile. There you go the whole story in one sentence Movement is the game's hallmark: full six degrees of freedom allows free flight in any direction - forward/backward left/right (slide/strafe) up/down and [---] rotation - creating disorienting stomach-churning"
X Link 2026-01-08T15:25Z 10.2K followers, 818.4K engagements

"Looking at the second half of the 90s if you were a fan of RTS games during that time - how blessed were we This is not even a complete list but simply one game per year from [----] to [----]. Gaming just felt different then. Whether in single-player mode or - even better - in LAN sessions with your friends; those memories will never fade. Sometimes it was really hard to decide because there were simply too many great games to choose from ⚔ Warcraft [--] (1995) ⚔ Command & Conquer: Red Alert (1996) ⚔ Total Annihilation (1997) ⚔ StarCraft (1998) ⚔ Age of Empires [--] (1999) ⚔ Dark Reign [--] (2000)"
X Link 2026-01-09T09:31Z 10.2K followers, 140K engagements

"Those of you old enough to remember "voxels" will probably do so because of Comanche: Maximum Overkill (NovaLogic 1992). It is widely regarded as the first commercial game using that technology. Voxels short for "volumetric pixels" are the 3D equivalent of 2D pixels. When Comanche was released there was quite a lot of hype around the game being the first to divert from the much more common use of polygons for 3D worlds. Gameplay was more suitable for beginners less so for flight sim veterans who expected more depth in terms of controls and missions (e.g. what the likes of Gunship [----] had to"
X Link 2026-01-25T11:18Z 10.2K followers, 88K engagements

"What's your #1 game in terms of hours played ever It's an easy answer for me: Civilization. First played it in [----] still playing it occasionally now"
X Link 2026-01-25T21:25Z 10.2K followers, 27.6K engagements

"Some games have aged like a fine wine while others curdled faster than cottage cheese left out. I was thinking of some games that fit those two extremes. M.U.L.E. - though [--] years older than Virtua Fighter - is still a great game today. The gameplay is simply timeless. Virtua Fighter looks and plays very clunky by today's standards. Time was definitely not its friend. Which two games can you think of fitting either category"
X Link 2026-01-27T18:27Z 10.2K followers, [----] engagements

"I sometimes wonder what other unique and wonderful games we would have today if EA didn't acquire Bullfrog in [----] only to then totally change their philosophy/culture and shut it down in [----]. Bullfrog was never the biggest developer in terms of team size or sales but I always felt they were among the most daring - in a sense that they really tried new concepts pushed the limits and took risks by creating some of the coolest games back then. One employee from the early days later said he believed that Bullfrog had become too corporate after the takeover by EA so he left to make games for the"
X Link 2026-01-29T02:22Z 10.2K followers, 11.2K engagements

"Colonization or Civilization This is a question I find incredibly hard if not impossible to answer. I can't think of any other two games by the same developer that create such a conundrum. Can you pick a clear winner between these two https://twitter.com/i/web/status/2017267058053181906 https://twitter.com/i/web/status/2017267058053181906"
X Link 2026-01-30T16:02Z 10.2K followers, 22.6K engagements

"The Elder Scrolls IV: Oblivion turns [--] years old this year. Created and published in [----] by Bethesda the Elder Scrolls series started in [----] with "Arena" and is still being continued to this day with the latest sequel Oblivion Remastered from [----]. It was extremely successful on a commercial level selling almost [--] million copies and highly praised by critics - giving it mostly 90% or higher ratings. Gameplay was a well balanced mix between classic RPG adventure and action and felt incredibly immersive. This was towards the final year of my active gaming time splitting it between World of"
X Link 2026-01-30T19:49Z 10.2K followers, [----] engagements

"If you had a C64 you played The Duel: Test Drive II. Developed by Distinctive Software and published by Accolade in [----] the opening sequence alone - with the music pumping the Porsche driving along followed by the Ferrari - just oozed coolness. At least thats how teenage me felt at the time. Also does anyone else get California Games vibes from the end screen I loved those big pixel graphics on the C64. Sometimes wed just let the intro or outro run and crank up the volume. Good times https://twitter.com/i/web/status/2019181674026737714 https://twitter.com/i/web/status/2019181674026737714"
X Link 2026-02-04T22:50Z 10.2K followers, 23.2K engagements

"@TonimanGalvez More in the sense that [----] was already [--] years past its release and I feel early 90s were when PCs slowly but surely took over the gaming market from the Amiga (and Atari ST)"
X Link 2026-02-05T00:20Z 10.2K followers, [---] engagements

"Trivia time Let's see how well you know some of your retro gaming legends. The picture shows eight people (and yes I know that list is not complete mea culpa). Can you associate each person with one of the following games Decathlon Ultima III Powermonger Railroad Tycoon Karateka Maniac Mansion Sim City King's Quest II Simply copy/paste the list above and then add a number behind each. So for example if you think number [--] created Powermonger then your comment can look like this: Powermonger -- [--] .and so on. Good luck https://twitter.com/i/web/status/2019411186505441577"
X Link 2026-02-05T14:02Z 10.2K followers, [----] engagements

"I can understand why Sierra won over Infocom but how Lucasfilm/Arts came in second ahead of Infocom in an 80s adventure game survey is a bit surprising"
X Link 2026-02-05T17:57Z 10.2K followers, [----] engagements

"Castles II: Siege and Conquest a [----] RTS game developed by Quicksilver Software and published by Interplay. It had one of the earliest customizable castle-building systems almost like a LEGO sandbox style allowing you to use walls turrets gates and more to design your very own stronghold. Points were given for different structure pieces so bigger and stronger castles that were harder to siege or capture had a higher raiting than small outposts - but also took much longer to build. The ultimate goal was to gain enough power (land army and relations) to petition the Pope who acts as kingmaker."
X Link 2026-02-06T08:59Z 10.2K followers, [----] engagements

"A post about a mobile game on my timeline What happened In my whole life Ive played exactly one mobile game: Clash of Clans. Pretty early on too when it launched in [----]. Maybe in that sense it still counts as retro I loved the design the easy-to-learn gameplay the almost endless options for army composition but most of all the build your base aspect. It was constant fine-tuning. How to protect the Town Hall Where to place towers cannons mines etc. for maximum area coverage What to upgrade first - walls buildings units or heroes How to use said heroes most efficiently in battle I was one of"
X Link 2026-02-06T13:24Z 10.2K followers, [----] engagements

"The godfather of all "build stuff" games: Sim City published in [----]. Did you know Sim City was born from a map editor After developing Raid on Bungeling Bay (1984) apparently Will Wright liked building maps for the game more than playing it which ultimately led him to pivot and create a city-building simulation. It was also turned down by many publishers (until Maxis finally picked it up) because it had no clear win/lose condition - an oddity for 80s gaming. Just imagine if Maxis hadnt taken the risk and the game had never been published. https://twitter.com/i/web/status/2019793958306730200"
X Link 2026-02-06T15:23Z 10.2K followers, 60.3K engagements

"Was Quake II the best FPS of the 90s It was extremely well received by critics and sold over [--] million copies. Many magazines listed Quake II as the de facto benchmark for shooters some even calling it the "best game ever created". Another huge plus was its modding community which actively created maps and player skins. Graphics and music were off the charts for a [----] shooter with the legendary soundtrack provided by Sonic Mayhem. A little easter egg showing the id team member portraits in the final stages of the gameincluding "id Mom" Donna Jacksonwas simply brilliant 90s games had this"
X Link 2026-02-06T21:10Z 10.2K followers, 26.1K engagements

"Being a teenager in the late 80s and early 90s a bit of an introverted gamer with hormones running wild - what better game to play than Elvira: Mistress of the Dark I look back on it now with a sheepish smile but you have to remember that for its time Elvira was quite the. uhm well. lady She appears at the start and a few more times throughout the game and let's just say she's always very easy on the eyes. From today's perspective with how much the media world has changed - including the rise of social media - the game obviously seems harmless. But if you were in that teenage demographic back"
X Link 2026-02-06T23:03Z 10.2K followers, 17.3K engagements

"Hard to believe that Grand Prix [--] will turn [--] years old this year. What Geoff Crammond created back then feels nothing short of a masterpiece. His earlier works were Revs The Sentinel and Stunt Car Racer so from his track record you could see genius written all over him. With Grand Prix [--] he took it to the next level. Never before had a racing game featured such realistic physics. The gear system brakes suspension front and rear wings - everything could be adjusted and fine-tuned including telemetry tools to analyse and refine changes. None of this existed in any racing game before not even"
X Link 2026-02-07T08:30Z 10.2K followers, 110.7K engagements

"When Colonization was published in [----] my curiosity was pretty high. I was wondering if a game could possibly be better than Civilization (1991). And to this day I can't decide between the two. What I will say is that Colonization has a different spirit it feels a bit "warmer" if that makes sense Instead of the race to space or simply nuking the crap out of your enemies and conquering the whole world in Colonization you care more about the little things - what trade or skill experts you ship over and assign to tasks in the New World your relationship to the native Americans trading with them"
X Link 2026-02-07T15:42Z 10.2K followers, 28.6K engagements

"Phoenix (1980) was one of the first games that included a "boss fight" with the giant mothership at the end before the next wave started. While avoiding the dive-bombing birds and shots from the mothership you had to blast your way through its underbelly (shield) to reach the center piece and nuke it - all while it slowly dropped lower and closed the distance on you. Could turn into quite a frantic showdown. Another cool feature where the unhatched birds which then turned into fully grown ones - and you better hit those dead center and not clip a wing. though it was always a bit funny to see"
X Link 2026-02-07T17:52Z 10.2K followers, 26.9K engagements

"I bet these guys are getting ready for a good old round of Age of Empires II. Late 90s and early 2000s LAN sessions are something that I miss the most. Yes I know you can play everything online now but packing up your heavy as a rock 17" monitor and your just as heavy tower/desktop to head over to your friend's house and hang out all weekend. impossible to replicate that feeling. What was your #1 choice for LAN sessions over the weekend Our favorites were: Duke Nukem 3D Counter Strike Age of Empires II Lords of the Realm II Quake II and CivNet (painfully slow when you had to wait for the last"
X Link 2026-02-07T19:56Z 10.2K followers, 25.6K engagements

"World of Warcraft was the last "modern" game I played. Its [----] release (in Europe) felt like one of the biggest moments in gaming. I played until the end of Wrath of the Lich King and only dabbled in Cataclysm for a week or two before quitting. It had lost its magic and shifted from fun immersive friendly community and guilds to a competitive scene dominated by min-maxing speed runs parse hunting and gearscore requirements - in a word: stress. What was your journey with Blizzards biggest franchise like Were you there at the very beginning How long did you last Maybe Im just overly nostalgic"
X Link 2026-02-07T23:27Z 10.2K followers, 66.9K engagements

"Master of Magic by Simtex/MicroProse (1994) Over [---] spells two seperate worlds (Arcanus and Myrror) that are linked through portals a Civ-like interface to build/upgrade your cities and infinite replayability - what's not to love For a game that's over [--] years old it still looks pretty good today. There was a sequel in the works but sadly Simtex shut down in [----] and MicroProse decided not to proceed (why MicropProse why) so it got lost in time. 90s were a great decade for turn-based fantasy/strategy games. Heroes of Might and Magic Fantasy General Lords of Magic and of course this little"
X Link 2026-02-08T17:15Z 10.2K followers, 15.5K engagements

"What was your first impression when you played Descent by Parallax Software Descent (1995) was an incredible game for its time introducing a world-first feature: six degrees of freedom. No other game before allowed such complete movement control though it came at a cost - at least for me - inducing vertigo if you were prone to it. I'm only half-joking but playing Descent those first couple of times was both amazing and genuinely nauseating. Flying through mineshafts turning left/right up/down and doing full 360-degree rolls was all part of the charm but the side effects were very real. People"
X Link 2026-02-08T20:29Z 10.2K followers, 192.7K engagements

"Raffle time Pick any game and win It's been a while since I've done one of these. I went through my little game library again and found some duplicates so let's do another raffle. Here are the games (and systems): Amiga: Space Quest III Grand Prix Champions of Krynn Lemmings Their Finest Hour Gunboat Ultima V Police Quest Wizardry VI Operation Wolf and Warlords. C64: Wasteland Ace of Aces Gunship and Gyruss. Atari ST: Space Quest II King's Quest and The Colonel's Bequest. PC: Secret Weapons of the Luftwaffe Gabriel Knight Master of Magic Prophecy of the Shadow Alpha Centauri and The Secret of"
X Link 2026-02-08T22:11Z 10.2K followers, 17.7K engagements

"Next time you are looking for some pub quiz ideas remember this one :) Two facts most of you will probably not know: 1) Sylvester Stallone directed the movie "Staying Alive" in [----]. 2) He has a brief cameo bumping into John Travolta"
X Link 2026-02-09T10:05Z 10.2K followers, [----] engagements

"Transport Tycoon from [----] was created by Chris Sawyer (published by MicroProse) and is easily one of the best business simulations ever. It's over [--] years old now but still has everything fans of the genre look for. From incredibly detailed information on all kinds of vehicles a very complex transport system financial data and reports - and all that not in a dry and boring design but with vibrant pixel graphics and a great soundtrack. I found it quite hard to learn (because there was simply so much to take in at the start) but immensely satisfying when things worked and everything was"
X Link 2026-02-09T11:54Z 10.2K followers, 38.2K engagements

"Is this the most popular game (franchise) ever created by a German game studio I know that "Die Siedler" (The Settlers or Serf City: Life is Feudal) was a huge hit in Germany in [----] but whether the game and franchise did well in the rest of the world I don't know. Thinking of some other popular German games but can't come up with one that was potentially better known than The Settlers. You build your little empire connect buildings with roads gather timber mine ore and stone and fight the occasional battle - all in adorable pixel style. It wasn't a particularly fast game watching your cute"
X Link 2026-02-09T13:56Z 10.2K followers, 27.8K engagements

"Reporting for duty KKnD (Krush Kill 'n' Destroy) by Beam Software is a brilliant RTS game from [----]. Among RTS games it was the first to introduce unit experience and veteran status meaning surviving combat made infantry and vehicles more effective. The genre was dominated by Westwood (Dune II Command & Conquer) and Blizzard (Warcraft) so KKnD became a surprise hit for Beam Software a relatively unknown studio at the time. Set after the [----] nuclear war on a post-apocalyptic ruined world maybe the Aussie software team was a fan of the Mad Max movies too Looking back the 90s truly felt like an"
X Link 2026-02-10T18:03Z 10.2K followers, 26.6K engagements

"You have the chance to pick the brain of one of these gaming legends who would it be Sid Meier Richard Garriot Will Wright John Carmack Sid Meier Richard Garriot Will Wright John Carmack"
X Link 2026-02-11T02:19Z 10.2K followers, [----] engagements

"Star Wars: Tie Fighter (LucasArts 1994) was the sequel to Start Wars: X-Wing and turned it up a notch or two The first Star Wars game to let you play as the Empire as a force of order against Rebel Scum Joining the Dark Side was simply badass. Getting that tattoo lasered on to your arm epic. Hearing the original laser and blaster sounds absolute nerd chills. Requiring not just a steady hand to gun down enemy fighters and capital ships but also having to manage and toggle energy between weapons engines and shields Tie Fighter had the perfect mix with epic battles mission briefings and"
X Link 2026-02-11T10:51Z 10.2K followers, 27.2K engagements

"Nuclear War (New World Computing 1989) was a brilliantly funny game perfectly fitting the Zeitgeist when it was released. You select [--] opponents from a roster of [--] caricatures of real-world leaders (parodies from the Cold War era - so the younger ones of you will struggle with context here) each representing a nation/power. One simple goal: wipe out everyone Pretty straight forward eh The list of opposing leaders: Ronnie Raygunen P.M. Satcher Infidel Castro Col. Malomar Khadaffy Ayatollah Kookamamie Mao the Pun Jimi Farmer Tricky Dick Gorbatchef Ghanji What a game"
X Link 2026-02-11T12:54Z 10.2K followers, 18K engagements

"One of my all-time favourite games is the original Civilization from [----]. The number of hours I spent playing it is way too high but the memories are all worth it. At some point I set myself challenges for example playing on the highest difficulty against the maximum number of opponents and limiting my tech choices. Right at the start the options "Horseback Riding" and "The Wheel" are dead-end choices. It doesn't make them obsolete (Horseback Riding will get you to Chivalry but the road ends there and The Wheel will eventually come into play when you research Engineering) but obviously there"
X Link 2026-02-11T14:48Z 10.2K followers, 13.2K engagements

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