[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.] #  @divmgl Dex Dex posts on X about vertex, level, prime the most. They currently have XX followers and X posts still getting attention that total XXXXX engagements in the last XX hours. ### Engagements: XXXXX [#](/creator/twitter::1469587900522192901/interactions)  - X Week XXXXXX +5,843% - X Month XXXXXX +3,715% - X Months XXXXXX +2,694% ### Mentions: X [#](/creator/twitter::1469587900522192901/posts_active)  ### Followers: XX [#](/creator/twitter::1469587900522192901/followers)  - X Week XX +7.40% - X Month XX +21% - X Months XX +263% ### CreatorRank: XXXXXXX [#](/creator/twitter::1469587900522192901/influencer_rank)  ### Social Influence **Social category influence** [exchanges](/list/exchanges) #847 **Social topic influence** [vertex](/topic/vertex) #2, [level](/topic/level) 20%, [prime](/topic/prime) XX% **Top accounts mentioned or mentioned by** [@crosswire18](/creator/undefined) [@dbloodworth2](/creator/undefined) [@knoebelbroet](/creator/undefined) [@andresrestart](/creator/undefined) [@eilegz](/creator/undefined) [@sigmamelody](/creator/undefined) [@stryder808](/creator/undefined) ### Top Social Posts Top posts by engagements in the last XX hours "@dbloodworth2 GC Prime did that because the beam was a cheap vertex light actually hitting level vertices and it was highly efficient. In a modern PBR pipeline youd need real dynamic lights to mimic it which is much more expensive. so they just dont do it now" [X Link](https://x.com/divmgl/status/1998019517096837616) 2025-12-08T13:19Z XX followers, 9113 engagements "@crosswire18 @dbloodworth2 I don't work for the studio so I can't tell you the exact reason. But imagine the player shoots X times in quick succession. That's X dynamic lights that need to be rendered. It's much more expensive than what GC prime is doing where the lighting is "faked" per vertex" [X Link](https://x.com/divmgl/status/1998037834272567644) 2025-12-08T14:31Z XX followers, XXX engagements
[GUEST ACCESS MODE: Data is scrambled or limited to provide examples. Make requests using your API key to unlock full data. Check https://lunarcrush.ai/auth for authentication information.]
@divmgl DexDex posts on X about vertex, level, prime the most. They currently have XX followers and X posts still getting attention that total XXXXX engagements in the last XX hours.
Social category influence exchanges #847
Social topic influence vertex #2, level 20%, prime XX%
Top accounts mentioned or mentioned by @crosswire18 @dbloodworth2 @knoebelbroet @andresrestart @eilegz @sigmamelody @stryder808
Top posts by engagements in the last XX hours
"@dbloodworth2 GC Prime did that because the beam was a cheap vertex light actually hitting level vertices and it was highly efficient. In a modern PBR pipeline youd need real dynamic lights to mimic it which is much more expensive. so they just dont do it now"
X Link 2025-12-08T13:19Z XX followers, 9113 engagements
"@crosswire18 @dbloodworth2 I don't work for the studio so I can't tell you the exact reason. But imagine the player shoots X times in quick succession. That's X dynamic lights that need to be rendered. It's much more expensive than what GC prime is doing where the lighting is "faked" per vertex"
X Link 2025-12-08T14:31Z XX followers, XXX engagements
/creator/twitter::divmgl