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# ![@SpatialBiggs Avatar](https://lunarcrush.com/gi/w:26/cr:twitter::1518706656137277440.png) @SpatialBiggs Biggs

Biggs posts on X about gaming, meta, apple, xr the most. They currently have [-----] followers and [---] posts still getting attention that total [---------] engagements in the last [--] hours.

### Engagements: [---------] [#](/creator/twitter::1518706656137277440/interactions)
![Engagements Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1518706656137277440/c:line/m:interactions.svg)

- [--] Week [---------] +6,550%
- [--] Month [---------] +4,021%
- [--] Months [---------] +10,065%
- [--] Year [---------] +479%

### Mentions: [--] [#](/creator/twitter::1518706656137277440/posts_active)
![Mentions Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1518706656137277440/c:line/m:posts_active.svg)

- [--] Week [--] +1,950%
- [--] Month [--] +52%
- [--] Months [---] +164%
- [--] Year [---] -20%

### Followers: [-----] [#](/creator/twitter::1518706656137277440/followers)
![Followers Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1518706656137277440/c:line/m:followers.svg)

- [--] Week [-----] +1.30%
- [--] Month [-----] +1.20%
- [--] Months [-----] +14%
- [--] Year [-----] +33%

### CreatorRank: [---------] [#](/creator/twitter::1518706656137277440/influencer_rank)
![CreatorRank Line Chart](https://lunarcrush.com/gi/w:600/cr:twitter::1518706656137277440/c:line/m:influencer_rank.svg)

### Social Influence

**Social category influence**
[technology brands](/list/technology-brands)  [gaming](/list/gaming)  [finance](/list/finance)  [products](/list/products)  [countries](/list/countries)  [social networks](/list/social-networks)  [stocks](/list/stocks)  [travel destinations](/list/travel-destinations)  [events](/list/events)  [fashion brands](/list/fashion-brands) 

**Social topic influence**
[gaming](/topic/gaming), [meta](/topic/meta), [apple](/topic/apple), [xr](/topic/xr), [ai](/topic/ai), [devs](/topic/devs), [vr](/topic/vr) #958, [iceland](/topic/iceland), [skyrim](/topic/skyrim), [has been](/topic/has-been)

**Top accounts mentioned or mentioned by**
[@battleaxevr](/creator/undefined) [@heaney555](/creator/undefined) [@ibrews](/creator/undefined) [@sadlyitsbradley](/creator/undefined) [@cixliv](/creator/undefined) [@rengle820](/creator/undefined) [@josethevrtech](/creator/undefined) [@jayhadhope](/creator/undefined) [@stevetalkowski](/creator/undefined) [@uploadvr](/creator/undefined) [@nimazeighami](/creator/undefined) [@lunayian](/creator/undefined) [@scobleizer](/creator/undefined) [@unrealengine](/creator/undefined) [@cyannick](/creator/undefined) [@hrafntho](/creator/undefined) [@stefangreybeard](/creator/undefined) [@realdowd](/creator/undefined) [@basquxfoo](/creator/undefined) [@benz145](/creator/undefined)

**Top assets mentioned**
[Alphabet Inc Class A (GOOGL)](/topic/google) [Microsoft Corp. (MSFT)](/topic/microsoft) [METAVERSE (METAV)](/topic/metaverse) [Merge (MERGE)](/topic/merge) [GrokCoin (GROKCOIN)](/topic/grok) [BINARY (BINARY)](/topic/binary)
### Top Social Posts
Top posts by engagements in the last [--] hours

"@Dilmerv very excited to finally see a mixed reality push"  
[X Link](https://x.com/SpatialBiggs/status/1707053609991450893)  2023-09-27T15:24Z [---] followers, [---] engagements


"@benz145 intrigued but battery life in MR looks challenging"  
[X Link](https://x.com/VirtualBiggs/status/1707430270213804529)  2023-09-28T16:21Z [---] followers, [---] engagements


"@BattleAxeVR @Oculus_Dev yes the cams on controllers could be the extra input to keep full body in line. With ML inference adding a world constant in hands and blending raw data likely gets you great full body However the desire/need to work without controllers is likely a gravitational influence"  
[X Link](https://x.com/VirtualBiggs/status/1707800946112119102)  2023-09-29T16:54Z [---] followers, [--] engagements


"@NathieVR [---] simply to save on that price difference and I'll manage storage if I have to"  
[X Link](https://x.com/VirtualBiggs/status/1708911129987035141)  2023-10-02T18:25Z [---] followers, [---] engagements


"@Flat2VR @nigelclements Skyrim also has optimization needs mobile chipsets struggle with (high draw calls alpha/foliage long distances etc) Although I think Quest [--] might theoretically handle it with some effort and concessions and next gen definitely could easy PS4 PSVR version is a good reference"  
[X Link](https://x.com/VirtualBiggs/status/1713571526602055714)  2023-10-15T15:04Z [---] followers, [--] engagements


"@Scobleizer @OpenAI @ilyasut definitely disagree on this take"  
[X Link](https://x.com/VirtualBiggs/status/1727000120812880090)  2023-11-21T16:24Z [---] followers, [---] engagements


"@Scobleizer @OpenAI @ilyasut very common for board to never use product not only that it would also support poor decision making precisely because you don't use the product and use information fed to you by others in the entity thus the regret in the rash move makes even more sense"  
[X Link](https://x.com/VirtualBiggs/status/1727000872624992475)  2023-11-21T16:27Z [---] followers, [---] engagements


"@TaiNguyen34 @Scobleizer @OpenAI @ilyasut no but I believe an internal construct showed the quality and caused fear"  
[X Link](https://x.com/VirtualBiggs/status/1727324537749172586)  2023-11-22T13:53Z [---] followers, [--] engagements


"@WaffyonYT hand your non gaming family an xbox controller and they likely struggle hand and body tracking is the key to being approachable"  
[X Link](https://x.com/SpatialBiggs/status/1728245982578819536)  2023-11-25T02:55Z [----] followers, [--] engagements


"We imbue our understanding rather than it being emergent in current modeling. My suspicion is emergent behavior is where the Open AI board shuffle stems from and we'll see evidence as there are pushes to productize this. Very interesting watch"  
[X Link](https://x.com/VirtualBiggs/status/1728543226645111285)  2023-11-25T22:36Z [---] followers, [---] engagements


"@Rengle820 price point Carmack nailed this in hindsight and it appears 250-300 is the spot I love my Quest [--] but unless you put in heavy use it isn't worth the leap in price vs other $600+ purchase options (ps5 gpu etc)"  
[X Link](https://x.com/VirtualBiggs/status/1728570149605662913)  2023-11-26T00:23Z [---] followers, [----] engagements


"@Rengle820 fitness as a value proposition on Quest [--] helps I think as well That black friday sale on amazon gave $50 gift card if you bought a $250 Q2 If they can get a model with the new chip to $300 soon and then drop Q2 to $200 or less at the same time I'd be very encouraged"  
[X Link](https://x.com/VirtualBiggs/status/1728573557171433643)  2023-11-26T00:37Z [---] followers, [---] engagements


"@Rengle820 congrats"  
[X Link](https://x.com/VirtualBiggs/status/1729180181917749288)  2023-11-27T16:47Z [---] followers, [---] engagements


"@Flat2VR @digitalfoundry @dark1x @DrBeef easily one of my fav VR games on Quest Heretic and Hexen are great as well"  
[X Link](https://x.com/VirtualBiggs/status/1729534967859073260)  2023-11-28T16:17Z [---] followers, [---] engagements


"@ZyMazza I'd add a starlink but great dream"  
[X Link](https://x.com/VirtualBiggs/status/1729902477464735961)  2023-11-29T16:37Z [---] followers, [--] engagements


"@bmfshow when I use airlink for pcvr it now hurts that I lose passthrough it clearly is a necessary functionality long term to bring people to spatial"  
[X Link](https://x.com/VirtualBiggs/status/1730008752223641851)  2023-11-29T23:40Z [---] followers, [---] engagements


"Steam Link has been on iOS app store Something to keep in mind for Apple Vision Pro"  
[X Link](https://x.com/VirtualBiggs/status/1730305647898718531)  2023-11-30T19:19Z [---] followers, [---] engagements


"2024 in my Apple Vision Pro"  
[X Link](https://x.com/VirtualBiggs/status/1730749357648224387)  2023-12-02T00:42Z [---] followers, [---] engagements


"@OpenAI fun"  
[X Link](https://x.com/VirtualBiggs/status/1732183683006955776)  2023-12-05T23:42Z [---] followers, [---] engagements


"@nabeelqu linkedin is the downfall of civilization"  
[X Link](https://x.com/VirtualBiggs/status/1734083555251134709)  2023-12-11T05:31Z [---] followers, [---] engagements


"@ZyMazza One of the most amazing sights I ever experienced was being lights off in the middle of the Atlantic It is beyond description what the milky way actually looks like without light pollution Wish we could designate short windows of time in cities every once in awhile"  
[X Link](https://x.com/VirtualBiggs/status/1736593216713986241)  2023-12-18T03:44Z [---] followers, [---] engagements


"@Slayemin @bozoid It's definitely value anywhere in gaming if you break even and come out of it with a very strong team"  
[X Link](https://x.com/VirtualBiggs/status/1737218944933700085)  2023-12-19T21:10Z [---] followers, [--] engagements


"I love Chet and appreciate what he did in the early days- Market distortion was 100% real However VR legs is less about acclimation and more about generation. Doom sickness was also a thing. Kids playing Gorilla Tag today have VR legs. They have grown WITH the technology. This take and the references to make the point are extremely out dated. We don't see this. It is not an informed position looking at the modern market. The youth embrace the tech and Quest market proves it. Exactly how old school PC shooters were embraced in their own era. VR legs is a generational gap- plain and simple."  
[X Link](https://x.com/VirtualBiggs/status/1740925092538851403)  2023-12-30T02:37Z [---] followers, [----] engagements


"@hrafntho @cixliv I think this will age well and it will be about copying Apple design for awhile. This doesn't mean the tech doesn't compare. It certainly does and is impressive in both camps. It is a good product design argument. But we all win in the end"  
[X Link](https://x.com/anyuser/status/1743047370152022017)  2024-01-04T23:10Z [--] followers, [--] engagements


"@Nexus45251683 @cixliv If marketing moved an entire industry to use a new term then that marketing won regardless if the product it relates to sells due to it. The aim was to redefine VR/XR/AR into a unified term that related most to Apple. I argue that succeeded"  
[X Link](https://x.com/VirtualBiggs/status/1743101913917173939)  2024-01-05T02:47Z [---] followers, [--] engagements


"Completely agree we are about to see a shift. You can't stop the ease and unified product design hand tracking gives especially on the road toward Full Body Tracking and social aspects of XR. Why I think all VR developers need to make a hand tracking plan now Why I think all VR developers need to make a hand tracking plan now"  
[X Link](https://x.com/anyuser/status/1743326722341114254)  2024-01-05T17:40Z [--] followers, [---] engagements


"@benz145 Controllers are a game focused peripheral and it's competing with the Vision Pro not the Quest market we see today. I doubt it. But we'll see. They might wait to see how Meta/Apple shakes out first in the early quarters"  
[X Link](https://x.com/VirtualBiggs/status/1743390860199251981)  2024-01-05T21:55Z [---] followers, [---] engagements


"@BattleAxeVR hell yeah exactly"  
[X Link](https://x.com/anyuser/status/1743478091526058211)  2024-01-06T03:42Z [--] followers, [--] engagements


"@LifeArtStudios @JCorvinusVR @josethevrtech Comes in waves of hype and it is very important to stash away result of opportunity for the dry spells. This very moment is the edge of a cleansing where die out occurs imo. [----] is likely another hype surge. ๐Ÿ™ That is at least my bet when I compare to the past decade"  
[X Link](https://x.com/anyuser/status/1744120561159340358)  2024-01-07T22:15Z [--] followers, [--] engagements


"@JCorvinusVR @LifeArtStudios @josethevrtech exactly and that's a great point to make that the contraction is always a bit less than the low of the last Following expansion is then even bigger. Why I believe the Apple headset is more about the gravitational force it generates. XR awareness copy cats design lessons etc"  
[X Link](https://x.com/anyuser/status/1744122864297767235)  2024-01-07T22:24Z [--] followers, [--] engagements


"@LifeArtStudios @JCorvinusVR @josethevrtech Yes have myself endured an extinction event end of [----]. Deeply feel that pain. Pit of stomach stuff. Have to be lean and mean I think for [----]. Competition will grow and reflect apps more than what we've seen before. Might make it a strange market. I'm hopeful but cautious"  
[X Link](https://x.com/VirtualBiggs/status/1744123979647049810)  2024-01-07T22:28Z [---] followers, [--] engagements


"Apple Vision Pro pre-orders start next Friday with release February 2nd"  
[X Link](https://x.com/VirtualBiggs/status/1744370134012076413)  2024-01-08T14:47Z [---] followers, [--] engagements


"@afoxdesign @JayHadHope Oculus Go was actually a great product design test and clearly the ancestor of more recent Quests"  
[X Link](https://x.com/VirtualBiggs/status/1744394050722242572)  2024-01-08T16:22Z [---] followers, [---] engagements


"@StefanGreybeard @hrafntho It conveys depth not simply flat surface This is why I find it effective- a way to immediately inform it steps away from tablets and screens"  
[X Link](https://x.com/SpatialBiggs/status/1744467894191472665)  2024-01-08T21:15Z [---] followers, [--] engagements


"@tina__nigro It is. GoDot advancement is moving fast and Unreal is there if the expertise is in house in case it gets complex. However I do think with the almost exclusive support of Unity in the Apple Vision Pro in the short term there is a window where it'll hold hopefully"  
[X Link](https://x.com/VirtualBiggs/status/1744483450277466146)  2024-01-08T22:17Z [---] followers, [---] engagements


"Great point about considering the product design of Apple Vision Pro for long hair @M1Astra Yall it comes with both straps. The first strap was the original and it will still ship the second strap is the alternative for different hairstyles (like the one pictured). Apple is being inclusive and actually thinking about ponytails buns etc unlike Meta https://t.co/MU4kvSWknr @M1Astra Yall it comes with both straps. The first strap was the original and it will still ship the second strap is the alternative for different hairstyles (like the one pictured). Apple is being inclusive and actually"  
[X Link](https://x.com/SpatialBiggs/status/1744515743591411731)  2024-01-09T00:25Z [---] followers, [---] engagements


"@SadlyItsBradley now how to franken together the Vision Pro flip"  
[X Link](https://x.com/VirtualBiggs/status/1744540424487010605)  2024-01-09T02:03Z [---] followers, [---] engagements


"@cixliv @DennyCloudhead @FrontwaysLarry Don't agree at all. Spatial stuck. It's why Meta used in multiple times and also why Sony said it earlier in their Mixed Reality HMD reveal. I get it's ingrained in early adopters I feel it too but eternal september is here and you're looking at new terms"  
[X Link](https://x.com/VirtualBiggs/status/1744630118050664771)  2024-01-09T08:00Z [---] followers, [--] engagements


"@cixliv @DennyCloudhead @FrontwaysLarry Eternal September means even Apple's competition is using it. To your point "normies" will run with something other than the terms of the past. This greater market will drive nomenclature"  
[X Link](https://x.com/anyuser/status/1744634444856906134)  2024-01-09T08:17Z [--] followers, [--] engagements


"@BattleAxeVR ๐Ÿ’ฏ full body eye hands and you are THE social platform"  
[X Link](https://x.com/VirtualBiggs/status/1744642707233062938)  2024-01-09T08:50Z [---] followers, [--] engagements


"Sony used the term yesterday on stage at CES for their mixed reality headset Meta used it at Meta Connect when Boz mentioned Quest [--] being the best value Spatial Computing headset Apple is enforcing the term The resistance and reaction reflects leaving the early adoption era Apple won't let developers call their Vision Pro apps VR AR MR or XR. Instead they must describe them as "spatial": https://t.co/lFw1JDaXkJ Apple won't let developers call their Vision Pro apps VR AR MR or XR. Instead they must describe them as "spatial": https://t.co/lFw1JDaXkJ"  
[X Link](https://x.com/VirtualBiggs/status/1744769841343651906)  2024-01-09T17:15Z [---] followers, [----] engagements


"@josethevrtech very true VR to Spatial is like PDA to smartphone I still think there is likely a better term to come but the shift has momentum and stems from similar platform holders that changed PDA terminology"  
[X Link](https://x.com/VirtualBiggs/status/1744778668214542638)  2024-01-09T17:50Z [---] followers, [---] engagements


"@StefanGreybeard @josethevrtech There were similar players that enacted that shift through strong marketing"  
[X Link](https://x.com/VirtualBiggs/status/1744780624525959657)  2024-01-09T17:58Z [---] followers, [--] engagements


"@StefanGreybeard @josethevrtech PDAs had sms etc. I think it is a solid mirror to what is going in here. Marketing is what shifted us to smartphone. Now that [--] major players are using Spatial it isn't nothing imo"  
[X Link](https://x.com/SpatialBiggs/status/1744782132713832728)  2024-01-09T18:04Z [---] followers, [--] engagements


"@StefanGreybeard @josethevrtech Exactly and we are about to see VR focused devices shift to passthrough Passthrough that *can* do VR Thats why the change is pushed and a good mirror to the PDA to smartphone dynamic of the past"  
[X Link](https://x.com/SpatialBiggs/status/1744782979531182541)  2024-01-09T18:07Z [---] followers, [--] engagements


"@BattleAxeVR @ShinyQuagsire Agree but Sony used it yesterday Boz used it at Meta Connect and Apple is enforcing it in submissions. It is being driven so hard by platforms it isn't escapable"  
[X Link](https://x.com/VirtualBiggs/status/1744783835135705390)  2024-01-09T18:10Z [---] followers, [--] engagements


"@StefanGreybeard @josethevrtech good product design wins like when the smartphone displaced out clunky PDAs good passthrough will also win"  
[X Link](https://x.com/VirtualBiggs/status/1744784306038513890)  2024-01-09T18:12Z [---] followers, [--] engagements


"@StefanGreybeard @josethevrtech Correct Apple Vision Pro might be the last of the PDAs or the first of the smartphones the high end ancestor morphs market into everyday use instead of gaming focused PDAs were a big deal in business and productivity until they weren't- after smartphones swallowed them"  
[X Link](https://x.com/VirtualBiggs/status/1744788216329453633)  2024-01-09T18:28Z [---] followers, [--] engagements


"@osbfabio Nothing upsets me more than the memory price gouge The 1tb Vision Pro is going to be a hilarious and painful price Switch and Steam Deck do it right"  
[X Link](https://x.com/VirtualBiggs/status/1744789188606865601)  2024-01-09T18:32Z [---] followers, [--] engagements


"@DevinReimer @DennyCloudhead One of the best points made is economic both cost to build and consumer pricing Intuitiveness is huge as well. Controllers are gaming specific. Product design advantage of [--] piece of hardware vs [--] pieces or more is key. If it turns off non-gamers we won't reach mass adoption"  
[X Link](https://x.com/SpatialBiggs/status/1745118930258252208)  2024-01-10T16:22Z [---] followers, [--] engagements


"@hrafntho @DaveLoper1337 The point @DevinReimer made today is key I think Friction must be as low as possible Rejection through personal stylization of the outward facing product design would be a big mistep toward adoption I want it personally but after spatial adoption goes wide and not a day before"  
[X Link](https://x.com/VirtualBiggs/status/1745221526406799681)  2024-01-10T23:10Z [---] followers, [--] engagements


"@BattleAxeVR There are competitors hot on their heels. I suspect manufacturing bottleneck due to a complex design that will hopefully iterate simplification annually. Coming out this early is for devs investment and hype while more headsets catch up rest of the year as they refresh units"  
[X Link](https://x.com/VirtualBiggs/status/1745532925289095600)  2024-01-11T19:47Z [---] followers, [--] engagements


"I do agree thinking controllers will be a core product design long term is completely missing the bigger picture. It is getting very obvious scanning objects into your spatial recognition system would suffice even if controllers stay. ie: switch joycon with object tracking Dedicated devices with ir lights are going away completely for visual tracking approaches"  
[X Link](https://x.com/SpatialBiggs/status/1745545702598713664)  2024-01-11T20:38Z [---] followers, [--] engagements


"This is looking really exciting. Upper body is great and hands are convincing. Seeing it in desktop VR makes a huge fidelity difference as well. finally got all the new #UE5.3 @MetaQuestVR Movement Sample stuff to work ๐Ÿ”ฅIt has better face tracking (no tongue yet) ๐Ÿ”ฅIt has better hand tracking ๐Ÿ”ฅIt has LEGS ๐Ÿ”ฅIt MIGHT work well w/ #MetaHumans after tinkering full vid w/ downloads in description: https://t.co/xAZhIQAXxu https://t.co/elEvi7Lepr finally got all the new #UE5.3 @MetaQuestVR Movement Sample stuff to work ๐Ÿ”ฅIt has better face tracking (no tongue yet) ๐Ÿ”ฅIt has better hand tracking"  
[X Link](https://x.com/anyuser/status/1745712751157129264)  2024-01-12T07:42Z [--] followers, [---] engagements


"@BattleAxeVR Trust me I hate LED equally. Skyrim dungeons was my original "yep we can't go back" but we did. In the end high contrast and HDR will be key but for now it's really something you see rarely in RE4 on PSVR [--] etc. But if mass market requires an LED wave I can tolerate it (barely)"  
[X Link](https://x.com/VirtualBiggs/status/1745964040369660372)  2024-01-13T00:20Z [---] followers, [--] engagements


"@hrafntho If Quest was early adopter for VR this is early adopter for Spatial. Looking at the Vision Pro as is ignores the building of a platform for the $1500-$2000 streamlined product design of the near future. A fancy devkit in many ways"  
[X Link](https://x.com/VirtualBiggs/status/1746917392901615653)  2024-01-15T15:28Z [---] followers, [--] engagements


"@jetscott @JayHadHope Being an affordable alternative is not a bad place to be. People will get curious but not want the price tag of Vision Pro"  
[X Link](https://x.com/SpatialBiggs/status/1748145750771646952)  2024-01-19T00:50Z [----] followers, [--] engagements


"February 2nd in my Apple Vision Pro [----] in my Apple Vision Pro https://t.co/zWLb0PJpFH [----] in my Apple Vision Pro https://t.co/zWLb0PJpFH"  
[X Link](https://x.com/VirtualBiggs/status/1748333784016343064)  2024-01-19T13:17Z [---] followers, [---] engagements


"@hrafntho @NimaZeighami The interoperability potential being a guarded secret is my biggest hope. I want functionality in my Vision Pro for mac ipad iphone watch airtags etc. Over time I can't see them ignoring this. Spatial is the place to stitch it all together. Design lessons would follow"  
[X Link](https://x.com/VirtualBiggs/status/1748456823513129297)  2024-01-19T21:26Z [---] followers, [--] engagements


"@NimaZeighami @hrafntho I think once someone (maybe samsung) releases the real Vision Pro competitor the android platform interoperability design soon follows"  
[X Link](https://x.com/VirtualBiggs/status/1748457622817403307)  2024-01-19T21:29Z [---] followers, [--] engagements


"@hrafntho @NimaZeighami I think they are better positioned to corner entry level devices. At least in the short term and ride the tailwind of Spatial hype. Good moment for extremely affordable headsets that have high end features"  
[X Link](https://x.com/SpatialBiggs/status/1748460013595861496)  2024-01-19T21:38Z [---] followers, [--] engagements


"Great write up on Vision Pro headwinds. Power On: Apples Vision Pro will lack some key apps when it debuts renewing concerns about an already-tense relationship with certain developers. Plus Apple plans living room feel for demos at flagship stores & how spO2 fight could impact future plans. https://t.co/5pzpIDCAhu Power On: Apples Vision Pro will lack some key apps when it debuts renewing concerns about an already-tense relationship with certain developers. Plus Apple plans living room feel for demos at flagship stores & how spO2 fight could impact future plans. https://t.co/5pzpIDCAhu"  
[X Link](https://x.com/SpatialBiggs/status/1749133027417133196)  2024-01-21T18:13Z [---] followers, [--] engagements


"@cixliv Agree on this. Slow rollout because an "air" version is the real product design. If DK1/DK2/CV1 were devkits for VR this is the devkit for Spatial. We're likely buying in today really to prototype build and/or demo for at least a couple years"  
[X Link](https://x.com/SpatialBiggs/status/1749159274427846974)  2024-01-21T19:57Z [---] followers, [---] engagements


"@afoxdesign Teleport comfort takes a back seat in shooters but it would be trivial to pull off. You can lead thrown items toward your gaze sling spells it's crazy what you can do. Would use Quest Pro if you want to try it out yourself until Vision Pro is out. Same functional mechanic"  
[X Link](https://x.com/SpatialBiggs/status/1749164949367136497)  2024-01-21T20:19Z [---] followers, [---] engagements


"@afoxdesign ah I'm sorry thought you were dev- would argue a good experience for gaze teleport doesn't exist yet. Lot of room for creative thought. great thing to chase since comfort friction is key to mass market. interface design needs once hand tracking/eye tracking hit is coming soon"  
[X Link](https://x.com/VirtualBiggs/status/1749168776271261720)  2024-01-21T20:35Z [---] followers, [---] engagements


"Not a bad start to Vision Pro sales considering the price point. Will be interesting to see what the year brings after in store demos ramp up. Kuo: Apple Has Already Sold Up to [------] Vision Pro Headsets https://t.co/74ojrtYSTh https://t.co/f4VJ67IKYY Kuo: Apple Has Already Sold Up to [------] Vision Pro Headsets https://t.co/74ojrtYSTh https://t.co/f4VJ67IKYY"  
[X Link](https://x.com/VirtualBiggs/status/1749525357915721752)  2024-01-22T20:12Z [---] followers, [---] engagements


"@SadlyItsBradley The biggest gain is in competitors miming the best design choices here for sure"  
[X Link](https://x.com/SpatialBiggs/status/1751035661656969365)  2024-01-27T00:13Z [---] followers, [---] engagements


"The Mouse of Spatial Hopefully Apple Vision Pro forces eye tracking hardware from here on out. It is absolutely key to the medium. No HMD should ever ship without eye tracking ever again. Look and tap should be standard. No buttons beams and positioning a little circle on what you want to click No HMD should ever ship without eye tracking ever again. Look and tap should be standard. No buttons beams and positioning a little circle on what you want to click"  
[X Link](https://x.com/SpatialBiggs/status/1753470876257865901)  2024-02-02T17:30Z [---] followers, [---] engagements


"Vision Pro isn't bad but not quite "there" - The 6dof tracking itself is perfect. - Passthrough needs another generation - UX is incredible and shows how UI with eye tracking done well is a big friction fix - No room setup is huge The most compelling part for me has been how high quality the immersive aspects are. This contrasts with the mismatch of mixed reality. Rendered windows and content look perfectly sharp. Passthrough hits a bare minimum for function. The constant jitter and blur shows how far we need to go still. In contrast to my expectation I am more excited about immersed and"  
[X Link](https://x.com/SpatialBiggs/status/1753678984049471633)  2024-02-03T07:17Z [---] followers, [---] engagements


"@StefanGreybeard @WaffyonYT I oddly find the Quest [--] even more impressive after Vision Pro. The gaps aren't $3000 worth and Quest is the right choice if a gamer. UX friction and general hand tracking interaction is better designed but the Quest platform should be applauded for fighting in the same arena"  
[X Link](https://x.com/SpatialBiggs/status/1753830457722986505)  2024-02-03T17:19Z [---] followers, [--] engagements


"Apple Vision pro is about apps not games Meta Quest is a better gaming platform but is missing the app ecosystem"  
[X Link](https://x.com/SpatialBiggs/status/1756470123651797392)  2024-02-11T00:08Z [---] followers, [---] engagements


"The ultimate Apple Vision Pro review by @Heaney555 - a must read Here it is - my [-----] word in-depth review of Apple Vision Pro after using it for dozens of hours over the past [--] weeks in a real home. Here it is - my [-----] word in-depth review of Apple Vision Pro after using it for dozens of hours over the past [--] weeks in a real home"  
[X Link](https://x.com/SpatialBiggs/status/1758574485597192284)  2024-02-16T19:30Z [---] followers, [---] engagements


"@UploadVR Said it already but a near perfect product evaluation here. Must read for anyone interested in Apple Vision Pro. Great work"  
[X Link](https://x.com/SpatialBiggs/status/1758579000673292732)  2024-02-16T19:48Z [---] followers, [----] engagements


"@bozoid @kevinjardine Suspect full hand grab. They intentionally mentioned recently how pinch doesn't work well for the feeling of holding. Probably a reference to navigating Vision Pro's hand tracking"  
[X Link](https://x.com/SpatialBiggs/status/1758595157069295976)  2024-02-16T20:52Z [---] followers, [--] engagements


"@cixliv @ViHeadset @mentarus @marcusckane Fitness is a great angle very interesting product design- good luck"  
[X Link](https://x.com/SpatialBiggs/status/1758599656672567317)  2024-02-16T21:10Z [---] followers, [---] engagements


"Sony London closing is a very sad moment for the VR industry. They did some great titles and we're losing another big studio with innovative spatial XR experience"  
[X Link](https://x.com/SpatialBiggs/status/1762510232062693578)  2024-02-27T16:09Z [---] followers, [---] engagements


"Wow very fun to see hand tracking in Alyx using Apple Vision Pro I think I'm basically wrapped up with the hand tracking controller emulation everything looks correct. It's all gesture based so it's fiddly but the bonus is that we also get elbow tracking for free even if other controllers are used. https://t.co/IWpf7DR9ex I think I'm basically wrapped up with the hand tracking controller emulation everything looks correct. It's all gesture based so it's fiddly but the bonus is that we also get elbow tracking for free even if other controllers are used. https://t.co/IWpf7DR9ex"  
[X Link](https://x.com/SpatialBiggs/status/1762705237054226760)  2024-02-28T05:04Z [---] followers, [---] engagements


"@David_Jagneaux very sad era in gaming and hope things improve soon"  
[X Link](https://x.com/SpatialBiggs/status/1763265314538553649)  2024-02-29T18:09Z [---] followers, [--] engagements


"@LyerionClash quantum entanglement in a remote body and you're likely doing quite a lot at a far distance beyond our human forms"  
[X Link](https://x.com/SpatialBiggs/status/1763670911775912278)  2024-03-01T21:01Z [---] followers, [--] engagements


"@David_Jagneaux still my fav VR title"  
[X Link](https://x.com/SpatialBiggs/status/1764080670383784379)  2024-03-03T00:09Z [---] followers, [--] engagements


"Every time I am in my Quest [--] gaming I want a few Apple Vision Pro style windows up at the same time. It is very frustrating I can't do this as my set expectations have suddenly changed after extended use. Very interesting"  
[X Link](https://x.com/SpatialBiggs/status/1766000087828680934)  2024-03-08T07:16Z [---] followers, [---] engagements


"Now add a spatial computing interface Livestream of @Neuralink demonstrating Telepathy controlling a computer and playing video games just by thinking Livestream of @Neuralink demonstrating Telepathy controlling a computer and playing video games just by thinking"  
[X Link](https://x.com/SpatialBiggs/status/1770577870760353799)  2024-03-20T22:27Z [---] followers, [--] engagements


"@uwucomputer @iBrews Not agreeing it is completely at odds. Has strengths and weaknesses. Lot of successful UE VR. It can be optimized for mobile but it takes a lot of knowledge and effort. Unity is easy for sure because the majority ecosystem is mobile which makes standalone VR ready to go"  
[X Link](https://x.com/SpatialBiggs/status/1774855130304618846)  2024-04-01T17:43Z [---] followers, [--] engagements


"UE5 AVP Thank you @iBrews and @Robertogeek for showing it was possible and answering questions. Cleared my [---] errors by commenting out render settings changed and plist adds to finally see Unreal Engine [--] on Apple Vision Pro. Appreciate it guys UE5 AVP build long shot: Anyone out there packaging for Vision Pro on Unreal Engine that has run into issues with cpp to swift step during build I know @iBrews and a few have succeeded but I've tried many revisions off GitHub and cannot figure out why I can't build either in https://t.co/2bWgWkOjF5 UE5 AVP build long shot: Anyone out there packaging"  
[X Link](https://x.com/SpatialBiggs/status/1774965020427776192)  2024-04-02T01:00Z [---] followers, 26.4K engagements


"@cinedatabase @iBrews @Robertogeek Changed my handle at start of the year but have been in XR since [----]. Yes the support is clearly very early and feels similar to the [----] arkit days"  
[X Link](https://x.com/SpatialBiggs/status/1775008734718165099)  2024-04-02T03:53Z [---] followers, [--] engagements


"@cinedatabase @iBrews @Robertogeek They saw the vision very early. The non gaming entertainment industry is more into the potential of VR than many realize. It is the tech that needs to mature. There is also a space between games and cinema I still think is barely explored. Their culture saw this too"  
[X Link](https://x.com/SpatialBiggs/status/1775018123810254852)  2024-04-02T04:31Z [---] followers, [--] engagements


"@uwucomputer @iBrews I meant that fortnite made them catch up in mobile tech to a good degree ๐Ÿ‘ Unity is great used it for many projects and Unreal is very behind on AVP. But if you want to go Quest it is an extremely powerful XR engine with the right knowledge on the team"  
[X Link](https://x.com/SpatialBiggs/status/1775076962584625297)  2024-04-02T08:25Z [---] followers, [--] engagements


"@iBrews update on this in case it isn't known in my Unity template prototypes I could walk around no problem in the "unbounded" mode. Was basically arkit. I noticed in the Unreal Engine Vision Pro build if you walk around it fades out like immersive mode. Just keep it in mind ๐Ÿ‘"  
[X Link](https://x.com/SpatialBiggs/status/1775338096743137328)  2024-04-03T01:42Z [---] followers, [--] engagements


"90 fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests tomorrow. Very promising 48-52 fps range with the template (not bad at all since shadows are on etc). Had requests to check if [---] github worked and succeeded. Optimizations alone would pick it up and I don't think we have tracked foveated rendering yet. Will continue to evaluate another time https://t.co/WDJdjH9kJV 48-52 fps range with the template (not bad at all since shadows are on etc). Had requests to check if [---] github worked and succeeded. Optimizations alone"  
[X Link](https://x.com/SpatialBiggs/status/1775421820667125940)  2024-04-03T07:15Z [---] followers, [----] engagements


"UE5 Apple Vision Pro Devs: (There are dozens of us) see my Unreal Engine [---] VisionOS Build on Apple Vision Pro post on medium if you want to make builds. Let me know how it goes if you give it a shot [--] fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests tomorrow. Very promising https://t.co/OlWu1SP3sa https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651 [--] fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests"  
[X Link](https://x.com/SpatialBiggs/status/1775705017498153041)  2024-04-04T02:00Z [---] followers, [---] engagements


"UE5 Apple Vision Pro Devs: (There are dozens of us) see my Unreal Engine [---] VisionOS Build on Apple Vision Pro post on medium if you want to make builds. Let me know how it goes if you give it a shot https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651 https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651"  
[X Link](https://x.com/SpatialBiggs/status/1775734836873060620)  2024-04-04T03:59Z [---] followers, [----] engagements


"Unreal Engine Apple Vision Pro build guide now has a companion video up. Walkthroughs and fully details the steps to make the VR Template build for your device"  
[X Link](https://x.com/SpatialBiggs/status/1777135838566244403)  2024-04-08T00:46Z [---] followers, [----] engagements


"@_jamesoloughlin @tina__nigro Yes it isn't easy but the threshold to mainstream is getting closer. Many forget it is a giant block on your face. Clunky like a cell phone was in the old days. We need sleek light trending design to get past our version of the chonky cell phone into our smartphone moment"  
[X Link](https://x.com/SpatialBiggs/status/1777757561556697466)  2024-04-09T17:56Z [---] followers, [--] engagements


"Owlchemy on developing for Apple Vision Pro ๐Ÿฅฝ https://blog.unity.com/engine-platform/spatial-computing-with-owlchemy-labs https://blog.unity.com/engine-platform/spatial-computing-with-owlchemy-labs"  
[X Link](https://x.com/SpatialBiggs/status/1777778654887764449)  2024-04-09T19:20Z [---] followers, [---] engagements


"Very impressive Unreal Apple Vision Pro work ๐Ÿซก First Metahuman tests inside Apple Vision Pro https://t.co/mMyF0AhA2p First Metahuman tests inside Apple Vision Pro https://t.co/mMyF0AhA2p"  
[X Link](https://x.com/SpatialBiggs/status/1778830104669442216)  2024-04-12T16:58Z [---] followers, [---] engagements


"Unreal Engine [---] solve in MetaXR [--] sdk for anyone needing their project to have Apple Vision Pro work alongside Quest [--]. Thank you @cyannnick for sharing a working fix. ๐Ÿซก @85fps Cheers https://t.co/hXz89WbgmH @85fps Cheers https://t.co/hXz89WbgmH"  
[X Link](https://x.com/SpatialBiggs/status/1780823600905216494)  2024-04-18T05:00Z [---] followers, [---] engagements


"@StefanGreybeard @NikoMueller @BethesdaStudios @bethesda @Xbox @XboxGamePass @XboxP3 @BondSarah_Bond Wow that is awful They would be great ported to a tablet like Beamdog's Baldurs Gates and Icewind Dale"  
[X Link](https://x.com/SpatialBiggs/status/1781888949897572370)  2024-04-21T03:33Z [---] followers, [---] engagements


"@FinnDyrud really exciting news"  
[X Link](https://x.com/SpatialBiggs/status/1782456634792612250)  2024-04-22T17:09Z [---] followers, [--] engagements


"Apple Vision Pro support finally in the Unreal Engine [---] release Unreal Engine [---] is here๐Ÿ”” Its packed with new features and improvements including the toolsets weve been using internally to make Fortnite Chapter [--] Rocket Racing Fortnite Festival and LEGO Fortnite the successes they are. Check it out: https://t.co/aFYca0qnRK https://t.co/aSDg76AMNz Unreal Engine [---] is here๐Ÿ”” Its packed with new features and improvements including the toolsets weve been using internally to make Fortnite Chapter [--] Rocket Racing Fortnite Festival and LEGO Fortnite the successes they are. Check it out:"  
[X Link](https://x.com/SpatialBiggs/status/1782803424842510527)  2024-04-23T16:07Z [---] followers, [----] engagements


"@Heaney555 Seems that it is about building a connective tissue between game engines that results in a middleware metaverse. You can see the need to rapidly facilitate app development (meaning not just XR) for the Google/Apple/Meta platform battle. Horizon will become the shared layer"  
[X Link](https://x.com/SpatialBiggs/status/1782809430255456308)  2024-04-23T16:31Z [---] followers, [---] engagements


"@ID_AA_Carmack Decentralizing innovation and then reaping the rewards of "metaverse middleware" through an ecosystem of Meta OS Horizon nodes for the connective tissue is brilliant"  
[X Link](https://x.com/SpatialBiggs/status/1782829232894115886)  2024-04-23T17:49Z [---] followers, [----] engagements


"Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the correction and pointing at it. We have the basics in"  
[X Link](https://x.com/SpatialBiggs/status/1782944320732934199)  2024-04-24T01:27Z [---] followers, 10.4K engagements


"Quest [--] hand tracking linked to PCVR Unreal Engine [---] using the exact same project as Apple Vision Pro. At least have an iteration loop proven on the two platforms. The android Quest build hasn't worked out yet but I'll try more sometime tomorrow when I get free time. Finally get to see the project working multiplatform Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the correction and pointing at it. We have the basics in https://t.co/ofT8btPUay Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the"  
[X Link](https://x.com/SpatialBiggs/status/1783027062376456374)  2024-04-24T06:55Z [---] followers, [----] engagements


"@darkswordsmantv @cixliv The design puzzle is "how would I do this without UI" Then you come to solves (not always good) of say a light switch a door items in the world If I travel to a world can it be through a portal not a menu choice etc"  
[X Link](https://x.com/SpatialBiggs/status/1784607961723097362)  2024-04-28T15:37Z [---] followers, [--] engagements


"@bmfshow my top want after Skyrim VR lost the spot once released"  
[X Link](https://x.com/SpatialBiggs/status/1785318794027483393)  2024-04-30T14:42Z [---] followers, [--] engagements


"@JayHadHope would love to see their design creativity with mixed reality"  
[X Link](https://x.com/SpatialBiggs/status/1787928003600896236)  2024-05-07T19:30Z [---] followers, [---] engagements


"@ChillinDylanX The screens are on another level. Sets a bar to say the least. Quest [--] is great in other ways (and has great pancake lens with a good screen for price point)"  
[X Link](https://x.com/SpatialBiggs/status/1788636474272858184)  2024-05-09T18:25Z [---] followers, [--] engagements


"Very interesting how the Apple Vision Pro approaches the clarity issue. I do prefer the overall look I get in 3d content on the AVP. It is a striking trick. The Apple Vision Pro uses a sneaky trick to hide visual artifacts (like the screen door effect). Bad lenses. Yes you heard that right. The lenses in the headset are *purposefully* out of focus. The image below is a comparison of the Apple Vision Pro on top with the Meta https://t.co/O2XBnuoIyO The Apple Vision Pro uses a sneaky trick to hide visual artifacts (like the screen door effect). Bad lenses. Yes you heard that right. The lenses"  
[X Link](https://x.com/SpatialBiggs/status/1789721957413355654)  2024-05-12T18:19Z [---] followers, [---] engagements


"@NimaZeighami I don't think you can get to the proper UX long term without using your eyes as a supporting control mechanism. Also eye tracked foveated is a must big picture for standalone. Quest [--] is great but shows how early mass consumer hardware is. Very far from FBT PCVR"  
[X Link](https://x.com/SpatialBiggs/status/1790238081431585262)  2024-05-14T04:29Z [---] followers, [--] engagements


"@NimaZeighami Ya disagree strongly. The hand tracking interaction on Quest in menus isn't designed well. And going between controller to hands and back is poor UX. Also putting on Q3 through the room scale loop and menu quirks. It's obvious bouncing between AVP and Q3 all day developing"  
[X Link](https://x.com/SpatialBiggs/status/1790240610315882870)  2024-05-14T04:39Z [---] followers, [--] engagements


"@NimaZeighami Agree and also think Meta is doing great they just need improvements. The eye tracking is a stop gap for brain computer interface styled intent and likely to evolve. Direct touch is ok but seems like too much effort for all day use. I'm bias- am in love with AVP interactions"  
[X Link](https://x.com/SpatialBiggs/status/1790242256873718004)  2024-05-14T04:46Z [---] followers, [--] engagements


"Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big note: @Blender is great nowadays. Haven't tried it in a decade and it saved me having to buy Maya/Max ๐Ÿคฏ On my Mac Thank you"  
[X Link](https://x.com/SpatialBiggs/status/1790964398820897150)  2024-05-16T04:36Z [---] followers, 21K engagements


"Have few asks on how Unreal Engine [--] Apple Vision Pro hands were pulled off- Rig to AVP orientation rather than adjusting rot in blueprint Could get it "in place" but extreme values were causing issues Might be a way to do it but I chose a full re-rig with @Blender instead: Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big note: @Blender is great nowadays. Haven't tried it in a decade and it saved me having to buy Maya/Max ๐Ÿคฏ On my Mac Thank you https://t.co/ZVn9WoEYHF Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big"  
[X Link](https://x.com/SpatialBiggs/status/1791134833223045332)  2024-05-16T15:53Z [---] followers, [---] engagements


"My guess was for Quest 3s to be $199 without controllers and $299 with. Luna is showing what is known so far here: Exclusive: Meta Quest 3s (preliminary naming) Project Codenames: Ventura Panther I have seen multiple devkits and spoken to several people familiar with the device. Here are all the things I have learned and feel comfortable sharing in a single infographic: https://t.co/OFFURqVODS Exclusive: Meta Quest 3s (preliminary naming) Project Codenames: Ventura Panther I have seen multiple devkits and spoken to several people familiar with the device. Here are all the things I have"  
[X Link](https://x.com/SpatialBiggs/status/1792597312906096708)  2024-05-20T16:44Z [---] followers, [---] engagements


"My Quest [--] is for fitness because the cost to replace is not setting me back big picture (looking at you Quest 3s). Quest [--] for PCVR and it is incredible. My Apple Vision Pro is really a devkit at this time (although I do love it). Not risking 4k on fitness. this subscription-based service has become my mostfrequently used Quest appthis past year. The Quest is my fitness machine more than a gaming device now. It's also a perfect example of a killer VR app that Apple hasn't even begun to figure out yet. - @jetscott on the this subscription-based service has become my mostfrequently used Quest"  
[X Link](https://x.com/SpatialBiggs/status/1792625698101719050)  2024-05-20T18:37Z [---] followers, [---] engagements


"@tsarnick Windows for work Linux for life"  
[X Link](https://x.com/SpatialBiggs/status/1792693616374349959)  2024-05-20T23:07Z [---] followers, 27.4K engagements


"๐Ÿคฏ So Terrence Howard has essentially been in VR / AR / XR industry much longer than most of us ๐Ÿซก"  
[X Link](https://x.com/SpatialBiggs/status/1792824705151627773)  2024-05-21T07:48Z [---] followers, 28.1K engagements


"What I've been looking for regarding Hellblade [--] This is the news I was hoping for :D #PCVR #UEVR This is the news I was hoping for :D #PCVR #UEVR"  
[X Link](https://x.com/SpatialBiggs/status/1793008884996546822)  2024-05-21T20:00Z [---] followers, [---] engagements


"@iBrews @ILMImmersive can't imagine they had access to UE support long enough to do something this big that fast. It is still buggy. Probably a Unity project but it looks really great Excited to try those interactions"  
[X Link](https://x.com/SpatialBiggs/status/1793321272706814137)  2024-05-22T16:41Z [---] followers, [--] engagements


"@illuminated_RS @nchan It's exactly as stated. Meta allows you to use data and Apple so far does not Eye tracking is exactly this way this now. Apple doesn't even give you eye tracking in any form until the tap action or I can use a facial rig on Quest Pro with Meta XR. Apple I cannot. etc"  
[X Link](https://x.com/SpatialBiggs/status/1794495571996422432)  2024-05-25T22:27Z [---] followers, [--] engagements


"@illuminated_RS @SteveTalkowski @DiegoUSDZ Sure but they are a public company seeking money through an obtained partnership with Apple. Expected behavior. UE5 is built on the flood of Fortnite capital and doesn't need to have the same purchase paradigm"  
[X Link](https://x.com/SpatialBiggs/status/1794497424075231612)  2024-05-25T22:35Z [---] followers, [--] engagements


"The spatial computing revolution of the 2020s will be a sight to see for XR The internet revolution of the 90s has now concluded. Search engines are now just the yellow pages and operating systems are now just surveillance cameras. All of the cool stuff is now behind a VPN. The internet revolution of the 90s has now concluded. Search engines are now just the yellow pages and operating systems are now just surveillance cameras. All of the cool stuff is now behind a VPN"  
[X Link](https://x.com/SpatialBiggs/status/1794517993193697552)  2024-05-25T23:56Z [---] followers, [--] engagements


"@BattleAxeVR @Thrilluwu @SadlyItsBradley Ah great idea. Ugh you're totally right what a miss"  
[X Link](https://x.com/SpatialBiggs/status/1794789865793675265)  2024-05-26T17:57Z [---] followers, [--] engagements


"Radiant is still such a good engine Did you know you could make Quake do this Had a lot of fun experimenting with the Alkaline mod for the liminal spaces map jam. Hopefully I can reuse some of this for KOOK #ScreenshotSaturday #Quake https://t.co/Eh5qtjM40W Did you know you could make Quake do this Had a lot of fun experimenting with the Alkaline mod for the liminal spaces map jam. Hopefully I can reuse some of this for KOOK #ScreenshotSaturday #Quake https://t.co/Eh5qtjM40W"  
[X Link](https://x.com/SpatialBiggs/status/1794919419677942203)  2024-05-27T02:31Z [---] followers, [--] engagements


"Iceland is as magical as it was [--] years ago"  
[X Link](https://x.com/SpatialBiggs/status/1795211516402172122)  2024-05-27T21:52Z [---] followers, [--] engagements


"Walking around Reykjavik with the kids "Can we go see the Minecraft tower""  
[X Link](https://x.com/SpatialBiggs/status/1795219015217901667)  2024-05-27T22:22Z [---] followers, [--] engagements


"@Lunayian Strongly disagree. Their recent pivots are obviously a direct response to the UX of Vision Pro. If they shipped Q3 with eye tracking we would also see it incorporated. It isn't like the UX was a secret in the XR community leading up to AVP launch. They knew what was designed"  
[X Link](https://x.com/SpatialBiggs/status/1795224099662315803)  2024-05-27T22:42Z [---] followers, [---] engagements


"@Lunayian Far from it. Public information paints a clear picture from stereoscopic video to augment pivot etc. Extremely clear in any dev circle what occurred. And it isn't a bad thing. It is a very good thing. Meta learns from Apple Apple learns from Meta we all win with better design"  
[X Link](https://x.com/SpatialBiggs/status/1795227023016657354)  2024-05-27T22:54Z [---] followers, [---] engagements


"@Lunayian Opinions are free to make. Looking at the public evidence without bias makes it clear. Checking on that information underlines the truth. I love Meta's work and they are still ahead. Doesn't change that the UX was poor and improved rapidly as AVP launched. Not a coincidence"  
[X Link](https://x.com/SpatialBiggs/status/1795227935428792825)  2024-05-27T22:57Z [---] followers, [---] engagements


"@Lunayian It does but the 10% is where design lives. Looking at Quest timeline of multi window stereoscopic support menu improvements spatial computing additions augment pivot etc as born in a vacuum. That is the obvious stretch. Very clear timeline as AVP is shown behind doors"  
[X Link](https://x.com/SpatialBiggs/status/1795231268767981981)  2024-05-27T23:11Z [---] followers, [---] engagements


"@MarcusHollYT isn't about floating panels it is about product design. To ignore the influence of doing well what others did poorly is not being intellectually honest. Many UX pivots were catalyzed by AVP at least a year before launch. I am correct on this but it is np to disagree"  
[X Link](https://x.com/SpatialBiggs/status/1795235989851382030)  2024-05-27T23:29Z [---] followers, [--] engagements


"@Lunayian It isn't I think you are missing the point. That's ok. The pivots are clearly influenced by the lead up to AVP launch as visionOS was seen behind closed doors. It is product design not floating panels. I know I am right. You disagree. All good np"  
[X Link](https://x.com/SpatialBiggs/status/1795237742579793990)  2024-05-27T23:36Z [---] followers, [---] engagements


"Tourist traps are worth it in Iceland"  
[X Link](https://x.com/SpatialBiggs/status/1795246274998161409)  2024-05-28T00:10Z [---] followers, [--] engagements


"Iceland is such a vibe ๐Ÿฅฒ"  
[X Link](https://x.com/SpatialBiggs/status/1795263886217908236)  2024-05-28T01:20Z [---] followers, [--] engagements


"The scale of the beauty in Iceland is difficult to do justice. ๐Ÿฅน"  
[X Link](https://x.com/SpatialBiggs/status/1795269331179438245)  2024-05-28T01:42Z [---] followers, [--] engagements


"Can I change Apple Vision Pro product name to the Honeycrisp Headset. yall ever think about how silly it is that Apple made just ONE computer named after an actual type of apple We got the Mac but wheres the Apple Fuji the Gala the Jazz the Granny I want computers by those names. yall ever think about how silly it is that Apple made just ONE computer named after an actual type of apple We got the Mac but wheres the Apple Fuji the Gala the Jazz the Granny I want computers by those names"  
[X Link](https://x.com/SpatialBiggs/status/1795389125832695886)  2024-05-28T09:38Z [---] followers, [---] engagements


"Working on Black Ops [--] was a wild ride where I learned most of my 3D skills. It is shocking we are at [--] it looks like the Call of Duty: Black Ops [--] on Game Pass announcement will officially go live at 10AM ET on the Xbox Wire blog. The notifications point to this URL ๐Ÿ‘€ https://t.co/nk5YCI6yDa it looks like the Call of Duty: Black Ops [--] on Game Pass announcement will officially go live at 10AM ET on the Xbox Wire blog. The notifications point to this URL ๐Ÿ‘€ https://t.co/nk5YCI6yDa"  
[X Link](https://x.com/SpatialBiggs/status/1795399691863245223)  2024-05-28T10:20Z [---] followers, [---] engagements


"Spatial Media is going to be big on both Apple Vision Pro and Meta Quests. We're finally moving past the awful flat [---] dome approaches of VR past into something that can actually stick with mass consumer culture. Leaked Apple Spatial [---] camera at MLS spatial film #spatialvideo #applevisionpro (credit Reddit user: Joe-notabot) https://t.co/TyAzGY1r9E Leaked Apple Spatial [---] camera at MLS spatial film #spatialvideo #applevisionpro (credit Reddit user: Joe-notabot) https://t.co/TyAzGY1r9E"  
[X Link](https://x.com/SpatialBiggs/status/1795402487744409795)  2024-05-28T10:31Z [---] followers, [---] engagements


"Blue glaciers on the black sands of Iceland"  
[X Link](https://x.com/SpatialBiggs/status/1795592564441325765)  2024-05-28T23:06Z [---] followers, [---] engagements


"I understand why Gaming and Film reference Iceland when creating astonishing worlds"  
[X Link](https://x.com/SpatialBiggs/status/1795604919338299396)  2024-05-28T23:55Z [---] followers, [---] engagements


"Mordor to The Shire feel in Iceland"  
[X Link](https://x.com/SpatialBiggs/status/1795615984906317919)  2024-05-29T00:39Z [---] followers, [--] engagements


"@Heaney555 Fits PCVR market surprisingly well. Hope it has a splash"  
[X Link](https://x.com/SpatialBiggs/status/1795771509513900392)  2024-05-29T10:57Z [---] followers, [---] engagements


"@dark1x Consider the power of eye tracking and dynamic foveated rendering. It is a massive boost to visual fidelity and was proven on PSVR [--] console titles. You also get the social aspect of tracked eyes which obviously ties in well with the PCVR market. VRChat etc"  
[X Link](https://x.com/SpatialBiggs/status/1795774412584866255)  2024-05-29T11:09Z [---] followers, [---] engagements


"@SkarredGhost Synapse and Grand Turismo also on sale ๐Ÿซก"  
[X Link](https://x.com/SpatialBiggs/status/1795792861843087860)  2024-05-29T12:22Z [---] followers, [--] engagements


"Iceland makes me reflect on life in hard to describe ways. ๐Ÿฅฒ"  
[X Link](https://x.com/SpatialBiggs/status/1795950153913803076)  2024-05-29T22:47Z [---] followers, [---] engagements


"Just an average drive in Iceland today ๐Ÿ˜"  
[X Link](https://x.com/SpatialBiggs/status/1795958836785713636)  2024-05-29T23:22Z [---] followers, [---] engagements


"The coast in Iceland is a bit different than Los Angeles ๐Ÿ™‚"  
[X Link](https://x.com/SpatialBiggs/status/1795964267247616143)  2024-05-29T23:43Z [---] followers, [--] engagements


"My Apple Vision Pro travel case ๐Ÿซก"  
[X Link](https://x.com/SpatialBiggs/status/1796369165764141365)  2024-05-31T02:32Z [---] followers, [--] engagements


"This dynamic is exactly why Meta has been pulling ahead It is a generational difference Sony wants to hold onto their core business model Meta can freely pursue the spatial generation without cannibalizing a core audience that has no interest in XR PSVR is in the back seat About the State of play. Average PS5 bro: PSVR2 again I hope there is only [--] at the most. Me: I hope there is only [--] flat PS5 games. And one of them better be Ghost [--]. ๐Ÿคฃ About the State of play. Average PS5 bro: PSVR2 again I hope there is only [--] at the most. Me: I hope there is only [--] flat PS5 games. And one of them"  
[X Link](https://x.com/SpatialBiggs/status/1796499371430981731)  2024-05-31T11:10Z [---] followers, [--] engagements


"Is there a place to share Apple Vision Pro spatial captures Seems like youtube and vimeo aren't going to be ready there anytime soon"  
[X Link](https://x.com/SpatialBiggs/status/1796678046822363282)  2024-05-31T23:00Z [---] followers, [----] engagements


"Another average drive in Iceland ๐Ÿ˜‰"  
[X Link](https://x.com/SpatialBiggs/status/1796695458640752715)  2024-06-01T00:09Z [---] followers, [---] engagements


"@DiegoUSDZ No and you might get acquired but I do think they have incentive with Android XR. The thing is technically adult content does this already so it makes it frustrating there isn't a normal streaming site"  
[X Link](https://x.com/SpatialBiggs/status/1796695787826507784)  2024-06-01T00:10Z [---] followers, [--] engagements


"@justintimefilms Ya I've been making mistakes myself. Even pano style movement I had to keep in a window. Still long shots with active scenes and good foreground midground background in bright light have worked best on the Vision Pro. Even a little slow rotation causes blur for me"  
[X Link](https://x.com/SpatialBiggs/status/1796728917283254355)  2024-06-01T02:22Z [---] followers, [--] engagements


"We need Nintendo XR Virtual Boy (1995) https://t.co/L80ctgXG9z Virtual Boy (1995) https://t.co/L80ctgXG9z"  
[X Link](https://x.com/SpatialBiggs/status/1796845286226112870)  2024-06-01T10:04Z [---] followers, [--] engagements


"Iceland is basically the land of texture reference. ๐Ÿคฉ"  
[X Link](https://x.com/SpatialBiggs/status/1796956966314484020)  2024-06-01T17:28Z [---] followers, [---] engagements


"@mentarus Heard it is great but waiting until I'm back in Los Angeles. Want to record and take notes of what they pulled off. Lot to observe and learn. It is a huge deal they proved UE5 can ship on AVP and I'm even more hyped about switching from Unity than before. ๐Ÿš€"  
[X Link](https://x.com/SpatialBiggs/status/1797056610184966585)  2024-06-02T00:04Z [---] followers, [--] engagements


"@tomgara Nothing will convince me to go without an Otterbox If they had one for Apple Vision Pro I'd put it on that too ๐Ÿ˜‰"  
[X Link](https://x.com/SpatialBiggs/status/1797222058033594526)  2024-06-02T11:01Z [---] followers, [---] engagements


"I love that our imagining of VR from the past looks so antiquated in a streaming wireless Quest [--] / Apple Vision Pro modern XR. We have arrived ๐Ÿฅน I love that the device Homer and Marge are using here looks suspiciously like a Master System. And yes this is from a real episode https://t.co/JOHfm92wOa I love that the device Homer and Marge are using here looks suspiciously like a Master System. And yes this is from a real episode https://t.co/JOHfm92wOa"  
[X Link](https://x.com/SpatialBiggs/status/1797227930239558059)  2024-06-02T11:25Z [---] followers, [---] engagements


"@Kawaii_ET There is trouble understanding the massive performance requirements of VR vs a traditional TV render target. It is a very large gap. Add to that you must ship on a Quest to get a full ROI. I'm not sure how to convey it to market effectively but this is a recurring complaint"  
[X Link](https://x.com/SpatialBiggs/status/1797323397333987690)  2024-06-02T17:44Z [---] followers, [---] engagements


"@Kawaii_ET Couldn't agree more. It affects marketing so much when the "feel" of XR cannot be replicated in a 2d frame. It comes across dull when it is much more intense than traditional. Chase fidelity and you fall into interpolation techniques which feels absolutely awful. Tough paradox"  
[X Link](https://x.com/SpatialBiggs/status/1797327646545662027)  2024-06-02T18:01Z [---] followers, [--] engagements


"@iBrews Hand tracking will be the base control interfacing mechanism whether we like it or not. Simple one piece elegant product design WILL win over [--] piece controller HMD sets. I don't even personally want this as a gamer but it won't be stopped. Product design will win. Hands win"  
[X Link](https://x.com/SpatialBiggs/status/1797400633621831777)  2024-06-02T22:51Z [---] followers, [---] engagements


"@iBrews I know you understand 100% my point is the danger especially of the past when we were being forced into limited design before Oculus had competition. We are past that but it still is front of mind a lingering fear. XR is not figured out and it is hubris to think so imo"  
[X Link](https://x.com/SpatialBiggs/status/1797401986435850556)  2024-06-02T22:56Z [---] followers, [--] engagements


"@andreeavr Hands will be a default due to product design. People need to learn an abstraction for controller use (already intuitive for gamers) But I agree that can then be expanded into more fantastic interfacing mechanisms especially when we are brain/eye/body interfacing Great write up"  
[X Link](https://x.com/SpatialBiggs/status/1797410489749700836)  2024-06-02T23:30Z [---] followers, [---] engagements


"Could see lava driving to the airport in Reykjavik. Felt like a proper goodbye ๐Ÿฅฒ"  
[X Link](https://x.com/SpatialBiggs/status/1797742819936989413)  2024-06-03T21:31Z [---] followers, [--] engagements


"@SteveTalkowski @iBrews @michae1becker check your fps"  
[X Link](https://x.com/SpatialBiggs/status/1797772028864594248)  2024-06-03T23:27Z [---] followers, [--] engagements


"Full update to Unreal Engine 5.4.2 with my Apple Vision Pro and Meta Quest test map Seems to be working on both with my pipeline tests after integration. Great news. ๐Ÿ˜ฎ๐Ÿ’จ"  
[X Link](https://x.com/SpatialBiggs/status/1799946143650193433)  2024-06-09T23:26Z [----] followers, [----] engagements


"My WWDC long shot wish for Apple Vision Pro - 60hz hand tracking and latency improvements ๐Ÿ™"  
[X Link](https://x.com/SpatialBiggs/status/1800201571667718552)  2024-06-10T16:21Z [---] followers, [---] engagements


"That open hand tap on Apple Vision Pro is very Meta XR Love to see this back and forth in design"  
[X Link](https://x.com/SpatialBiggs/status/1800214117212619087)  2024-06-10T17:11Z [---] followers, [--] engagements


"@Lunayian Great example of a design practice going from Meta XR to Vision Pro. Goes both ways. ๐Ÿ˜‰"  
[X Link](https://x.com/SpatialBiggs/status/1800214973052076046)  2024-06-10T17:14Z [---] followers, [---] engagements


"This visual redesign at WWDC for AI Siri is genius. It makes your device feel alive as Siri itself rather than you simply having a Siri app"  
[X Link](https://x.com/SpatialBiggs/status/1800234594580734446)  2024-06-10T18:32Z [---] followers, [---] engagements


"Heads up Apple Vision Pro Unreal Devs: Updating to Sequoia then Xcode [--] test broke my build source engine/project ability on 5.4.2 as far as I can tell. Using an older mac to test safely. Will probably poke around more tomorrow"  
[X Link](https://x.com/SpatialBiggs/status/1800353559936192955)  2024-06-11T02:25Z [---] followers, [----] engagements


"Love this change. Vision Pro is so good at detection moving around. No guardian ๐Ÿ˜ visionOS 2's .mixed mode safety passthrough has an interesting change instead of making the entire view go transparent while moving it only masks out the floor where you're walking (and probably walls if you're about to run into them) https://t.co/gYdtQ4shCD visionOS 2's .mixed mode safety passthrough has an interesting change instead of making the entire view go transparent while moving it only masks out the floor where you're walking (and probably walls if you're about to run into them) https://t.co/gYdtQ4shCD"  
[X Link](https://x.com/SpatialBiggs/status/1800360483440206266)  2024-06-11T02:52Z [---] followers, [---] engagements


"@Mmmmm2566838 You have to build it all yourself. There aren't example projects at this time. Hope that changes as it leaves experimental but we'll see. Open XR is the core tech"  
[X Link](https://x.com/SpatialBiggs/status/1800398661157052468)  2024-06-11T05:24Z [---] followers, [--] engagements


"This is the Zombies on The Holodeck demo I helped rebuild from student work for VC at Survios in [----]. Used PS Move to track roomscale and Razer Hydra magnetic tracking for controllers. Optimization was key on these things and very similar to standalone VR on a Quest This is what standalone roomscale VR looked like [--] years ago. https://t.co/IYtdmXP5jF This is what standalone roomscale VR looked like [--] years ago. https://t.co/IYtdmXP5jF"  
[X Link](https://x.com/SpatialBiggs/status/1800525790582579349)  2024-06-11T13:49Z [---] followers, [---] engagements


"For anyone investigating Apple Vision Pro builds on Vision OS 2.0: Rolling back to Sonoma from Sequoia lets me use both Xcode [----] and Xcode [--] - but I get a complaint building source engine using the latter. "Platform Mac is not a valid platform to build" Xcode [----] is building fine so far after reinstalling everything. Once I am up I will help explore further. Heads up Apple Vision Pro Unreal Devs: Updating to Sequoia then Xcode [--] test broke my build source engine/project ability on 5.4.2 as far as I can tell. Using an older mac to test safely. Will probably poke around more tomorrow."  
[X Link](https://x.com/SpatialBiggs/status/1800541115420205198)  2024-06-11T14:50Z [---] followers, [---] engagements


"@benz145 @reverendkjr No unfortunately the demos were always shown by Nathan and James"  
[X Link](https://x.com/SpatialBiggs/status/1800548778858156250)  2024-06-11T15:20Z [---] followers, [--] engagements


"My shift into Apple Vision Pro and Quest hand tracking suddenly feels exactly the right direction ๐Ÿซฃ Thank you again @DevinReimer and @OwlchemyLabs for ringing the bell for devs early. visionOS [--] also improves Apple Vision Pro's hand tracking and scene understanding. Full details here: https://t.co/GTGx5QpWWB https://t.co/AdxI8NHVQd visionOS [--] also improves Apple Vision Pro's hand tracking and scene understanding. Full details here: https://t.co/GTGx5QpWWB https://t.co/AdxI8NHVQd"  
[X Link](https://x.com/SpatialBiggs/status/1800557186772537566)  2024-06-11T15:54Z [---] followers, [---] engagements


"@GameDevMicah hm it broke break it more to solve"  
[X Link](https://x.com/SpatialBiggs/status/1800921463245119908)  2024-06-12T16:01Z [---] followers, [--] engagements


"Hoping for even more iOS mobile optimizations that help visionOS ๐Ÿ™ Big news. Fortnite was a huge part of why iOS metal support etc was so damn good. Fortnite will now return to iOS in Japan and UK next year and EU this year This is the new free world from the point of view of app developers and users. Its a big club and we aint in it: The United States of America is still locked behind Apples Iron Curtain. Fortnite will now return to iOS in Japan and UK next year and EU this year This is the new free world from the point of view of app developers and users. Its a big club and we aint in it:"  
[X Link](https://x.com/SpatialBiggs/status/1800946728696467518)  2024-06-12T17:42Z [----] followers, [---] engagements


"@TimSweeneyEpic Hoping for it to work out long term. iOS and visionOS have massive potential for UE5 devs gaining from a dedicated Fortnite apple platform.๐Ÿซก"  
[X Link](https://x.com/SpatialBiggs/status/1800949374677287054)  2024-06-12T17:52Z [---] followers, [---] engagements


"@cixliv That is a very high valuation for this environment. Hope they can get their models generating enough revenue to sustain. IPO would be a complex ask on the community"  
[X Link](https://x.com/SpatialBiggs/status/1801040270743490622)  2024-06-12T23:53Z [---] followers, [---] engagements


"@darkswordsmantv @Heaney555 @hmltn I have a hard time using my lighthouse setup after Quest [--] pcvr streaming. It is so much less friction. No tether. Play anywhere in range of an access point. I love it so much. But CV1 was great with Beat Saber. Tracking top tier for early era and love those og controllers"  
[X Link](https://x.com/SpatialBiggs/status/1801542281339568160)  2024-06-14T09:08Z [---] followers, [--] engagements


"@JayHadHope @DmawDev Probably. I'm glad we can get into the store though. So now you can ship concepts on all [--] XR platforms along with Steam and Apple"  
[X Link](https://x.com/SpatialBiggs/status/1801674182562091502)  2024-06-14T17:52Z [---] followers, [--] engagements


"@DiegoUSDZ It sounds like your 3d model that you are building around is off. Your best bet might be to scan your real life controller into a 3d mesh first then use that as the reference model to build on top of"  
[X Link](https://x.com/SpatialBiggs/status/1802012758948639154)  2024-06-15T16:18Z [---] followers, [--] engagements


"@michae1becker Does this trait apply to my impossible-to-ever-play mountain of steam sale purchases"  
[X Link](https://x.com/SpatialBiggs/status/1802027250407350642)  2024-06-15T17:15Z [---] followers, [--] engagements


"I've been falling into the Spatial Media trap after Apple Vision Pro. Didn't enjoy it much before that hmd but the quality converted me. I think along with AI tooling something big is about to happen. Great article to catch up on the camera options. "Immersive Video: Which camera is right" by Anthony Mas: https://t.co/adEHniAHAm "Immersive Video: Which camera is right" by Anthony Mas: https://t.co/adEHniAHAm"  
[X Link](https://x.com/SpatialBiggs/status/1802033772952748484)  2024-06-15T17:41Z [---] followers, [---] engagements


"@kentbye @SadlyItsBradley Definitely precursor to BCI which is why eye tracking feels like magic. It is the ancestral precursor technology that will get so obvious in hindsight as "the mouse of XR" Now tie eye tracking to intention of your mind and we are off to the races. Brad gets it like very few do"  
[X Link](https://x.com/SpatialBiggs/status/1802933531947180506)  2024-06-18T05:17Z [---] followers, [---] engagements


"@SadlyItsBradley it will get refactored into spatial computing interface much like visionOS to hedge Apple and prepare for the rumored Android XR and easy porting of spatial apps"  
[X Link](https://x.com/SpatialBiggs/status/1802977994182443099)  2024-06-18T08:13Z [---] followers, [---] engagements


"@citizen_xr AVP is much better for using as a working platform. Email social media window all tied into working apps. The app store dynamic making it a platform is clearly a need for Meta to address and Android XR is likely preparing for"  
[X Link](https://x.com/SpatialBiggs/status/1803179738720247879)  2024-06-18T21:35Z [---] followers, [--] engagements


"@JayHadHope @WaifuverseAI @Heaney555 Agreed conflating markets is as big a mistake as age demographics. Your Gorilla Tag players are not looking for CoD and are not the older age to love that ip to begin with"  
[X Link](https://x.com/SpatialBiggs/status/1803232292518896119)  2024-06-19T01:04Z [---] followers, [--] engagements


"@arlenkundert Completely agree - that Z/Alpha gen will be tip of the cultural spear. Gen X and Millenials will be on board along with but after saturation of use cases are broadly spread amongst the younger gens. A lot like how we saw with the internet and then social media. That pattern"  
[X Link](https://x.com/SpatialBiggs/status/1803287142002495869)  2024-06-19T04:42Z [---] followers, [--] engagements


"@JayHadHope @MuchRockness You only get Eternal September of XR with youth embracing the tech. Agreed"  
[X Link](https://x.com/SpatialBiggs/status/1803479754429149551)  2024-06-19T17:27Z [---] followers, [--] engagements


"@arlenkundert @JayHadHope @MuchRockness Beat Saber is the "Pong of VR" ๐Ÿ˜‰"  
[X Link](https://x.com/SpatialBiggs/status/1803589938577023068)  2024-06-20T00:45Z [---] followers, [--] engagements


"@cyannick @GameDevMicah I've hacked that demo for PCVR test and it was pretty damn cool"  
[X Link](https://x.com/SpatialBiggs/status/1803858573493178882)  2024-06-20T18:32Z [---] followers, [--] engagements


"@_LucasRizzotto On the long road MR will be great but passthrough on Quest [--] and AVP is still way too low in fidelity imo. It will be a place to build ideas and then next gen will hopefully be the major shift. All HMDs are still a grainy mess right now imo"  
[X Link](https://x.com/SpatialBiggs/status/1805621374033314153)  2024-06-25T15:17Z [---] followers, [---] engagements


"@hazreh It is a common complaint so can't dismiss the perspective. My belief is it becomes an attention element and your brain will manipulate the details rather than the direct look we have. Sort of like how a controller + eye tracking works now. And yes the social aspect is big imo"  
[X Link](https://x.com/SpatialBiggs/status/1805628611157967164)  2024-06-25T15:46Z [---] followers, [--] engagements


"@PassionateHarr @hazreh I'm open to the idea and have seen great use cases. Sometimes a little attention makes tech leap quickly. I see it as a potential stop gap but believe all-in-one product design (no peripherals) will win in the end game. Doesn't mean it won't have a place. We'll see"  
[X Link](https://x.com/SpatialBiggs/status/1805647308199276603)  2024-06-25T17:00Z [---] followers, [--] engagements


"Apple Vision Pro for the Consumer Market talk from AWE just went up: https://youtu.be/5zBb8uqt-5Msi=BZTbebjB534LLT55 https://youtu.be/5zBb8uqt-5Msi=BZTbebjB534LLT55"  
[X Link](https://x.com/SpatialBiggs/status/1806080724652675502)  2024-06-26T21:42Z [---] followers, [---] engagements


"@HermeJang Foveated rendering isn't working yet I don't think. Eye tracked foveated definitely isn't at this time but there was an announcement at WWDC that metal support is improving and it might come at some point. https://developer.apple.com/videos/play/wwdc2024/10092/ https://developer.apple.com/videos/play/wwdc2024/10092/"  
[X Link](https://x.com/SpatialBiggs/status/1808889888261222488)  2024-07-04T15:45Z [---] followers, [--] engagements


"@SadlyItsBradley I still think no-peripheral will eventually win the product design. Wearables as primary input seem like a dead end to me. Game controllers too if I am honest. When they do exist I see it more as augmentation for the core tracking system. ie: haptics"  
[X Link](https://x.com/SpatialBiggs/status/1814324193753973008)  2024-07-19T15:39Z [---] followers, [----] engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing

@SpatialBiggs Avatar @SpatialBiggs Biggs

Biggs posts on X about gaming, meta, apple, xr the most. They currently have [-----] followers and [---] posts still getting attention that total [---------] engagements in the last [--] hours.

Engagements: [---------] #

Engagements Line Chart

  • [--] Week [---------] +6,550%
  • [--] Month [---------] +4,021%
  • [--] Months [---------] +10,065%
  • [--] Year [---------] +479%

Mentions: [--] #

Mentions Line Chart

  • [--] Week [--] +1,950%
  • [--] Month [--] +52%
  • [--] Months [---] +164%
  • [--] Year [---] -20%

Followers: [-----] #

Followers Line Chart

  • [--] Week [-----] +1.30%
  • [--] Month [-----] +1.20%
  • [--] Months [-----] +14%
  • [--] Year [-----] +33%

CreatorRank: [---------] #

CreatorRank Line Chart

Social Influence

Social category influence technology brands gaming finance products countries social networks stocks travel destinations events fashion brands

Social topic influence gaming, meta, apple, xr, ai, devs, vr #958, iceland, skyrim, has been

Top accounts mentioned or mentioned by @battleaxevr @heaney555 @ibrews @sadlyitsbradley @cixliv @rengle820 @josethevrtech @jayhadhope @stevetalkowski @uploadvr @nimazeighami @lunayian @scobleizer @unrealengine @cyannick @hrafntho @stefangreybeard @realdowd @basquxfoo @benz145

Top assets mentioned Alphabet Inc Class A (GOOGL) Microsoft Corp. (MSFT) METAVERSE (METAV) Merge (MERGE) GrokCoin (GROKCOIN) BINARY (BINARY)

Top Social Posts

Top posts by engagements in the last [--] hours

"@Dilmerv very excited to finally see a mixed reality push"
X Link 2023-09-27T15:24Z [---] followers, [---] engagements

"@benz145 intrigued but battery life in MR looks challenging"
X Link 2023-09-28T16:21Z [---] followers, [---] engagements

"@BattleAxeVR @Oculus_Dev yes the cams on controllers could be the extra input to keep full body in line. With ML inference adding a world constant in hands and blending raw data likely gets you great full body However the desire/need to work without controllers is likely a gravitational influence"
X Link 2023-09-29T16:54Z [---] followers, [--] engagements

"@NathieVR [---] simply to save on that price difference and I'll manage storage if I have to"
X Link 2023-10-02T18:25Z [---] followers, [---] engagements

"@Flat2VR @nigelclements Skyrim also has optimization needs mobile chipsets struggle with (high draw calls alpha/foliage long distances etc) Although I think Quest [--] might theoretically handle it with some effort and concessions and next gen definitely could easy PS4 PSVR version is a good reference"
X Link 2023-10-15T15:04Z [---] followers, [--] engagements

"@Scobleizer @OpenAI @ilyasut definitely disagree on this take"
X Link 2023-11-21T16:24Z [---] followers, [---] engagements

"@Scobleizer @OpenAI @ilyasut very common for board to never use product not only that it would also support poor decision making precisely because you don't use the product and use information fed to you by others in the entity thus the regret in the rash move makes even more sense"
X Link 2023-11-21T16:27Z [---] followers, [---] engagements

"@TaiNguyen34 @Scobleizer @OpenAI @ilyasut no but I believe an internal construct showed the quality and caused fear"
X Link 2023-11-22T13:53Z [---] followers, [--] engagements

"@WaffyonYT hand your non gaming family an xbox controller and they likely struggle hand and body tracking is the key to being approachable"
X Link 2023-11-25T02:55Z [----] followers, [--] engagements

"We imbue our understanding rather than it being emergent in current modeling. My suspicion is emergent behavior is where the Open AI board shuffle stems from and we'll see evidence as there are pushes to productize this. Very interesting watch"
X Link 2023-11-25T22:36Z [---] followers, [---] engagements

"@Rengle820 price point Carmack nailed this in hindsight and it appears 250-300 is the spot I love my Quest [--] but unless you put in heavy use it isn't worth the leap in price vs other $600+ purchase options (ps5 gpu etc)"
X Link 2023-11-26T00:23Z [---] followers, [----] engagements

"@Rengle820 fitness as a value proposition on Quest [--] helps I think as well That black friday sale on amazon gave $50 gift card if you bought a $250 Q2 If they can get a model with the new chip to $300 soon and then drop Q2 to $200 or less at the same time I'd be very encouraged"
X Link 2023-11-26T00:37Z [---] followers, [---] engagements

"@Rengle820 congrats"
X Link 2023-11-27T16:47Z [---] followers, [---] engagements

"@Flat2VR @digitalfoundry @dark1x @DrBeef easily one of my fav VR games on Quest Heretic and Hexen are great as well"
X Link 2023-11-28T16:17Z [---] followers, [---] engagements

"@ZyMazza I'd add a starlink but great dream"
X Link 2023-11-29T16:37Z [---] followers, [--] engagements

"@bmfshow when I use airlink for pcvr it now hurts that I lose passthrough it clearly is a necessary functionality long term to bring people to spatial"
X Link 2023-11-29T23:40Z [---] followers, [---] engagements

"Steam Link has been on iOS app store Something to keep in mind for Apple Vision Pro"
X Link 2023-11-30T19:19Z [---] followers, [---] engagements

"2024 in my Apple Vision Pro"
X Link 2023-12-02T00:42Z [---] followers, [---] engagements

"@OpenAI fun"
X Link 2023-12-05T23:42Z [---] followers, [---] engagements

"@nabeelqu linkedin is the downfall of civilization"
X Link 2023-12-11T05:31Z [---] followers, [---] engagements

"@ZyMazza One of the most amazing sights I ever experienced was being lights off in the middle of the Atlantic It is beyond description what the milky way actually looks like without light pollution Wish we could designate short windows of time in cities every once in awhile"
X Link 2023-12-18T03:44Z [---] followers, [---] engagements

"@Slayemin @bozoid It's definitely value anywhere in gaming if you break even and come out of it with a very strong team"
X Link 2023-12-19T21:10Z [---] followers, [--] engagements

"I love Chet and appreciate what he did in the early days- Market distortion was 100% real However VR legs is less about acclimation and more about generation. Doom sickness was also a thing. Kids playing Gorilla Tag today have VR legs. They have grown WITH the technology. This take and the references to make the point are extremely out dated. We don't see this. It is not an informed position looking at the modern market. The youth embrace the tech and Quest market proves it. Exactly how old school PC shooters were embraced in their own era. VR legs is a generational gap- plain and simple."
X Link 2023-12-30T02:37Z [---] followers, [----] engagements

"@hrafntho @cixliv I think this will age well and it will be about copying Apple design for awhile. This doesn't mean the tech doesn't compare. It certainly does and is impressive in both camps. It is a good product design argument. But we all win in the end"
X Link 2024-01-04T23:10Z [--] followers, [--] engagements

"@Nexus45251683 @cixliv If marketing moved an entire industry to use a new term then that marketing won regardless if the product it relates to sells due to it. The aim was to redefine VR/XR/AR into a unified term that related most to Apple. I argue that succeeded"
X Link 2024-01-05T02:47Z [---] followers, [--] engagements

"Completely agree we are about to see a shift. You can't stop the ease and unified product design hand tracking gives especially on the road toward Full Body Tracking and social aspects of XR. Why I think all VR developers need to make a hand tracking plan now Why I think all VR developers need to make a hand tracking plan now"
X Link 2024-01-05T17:40Z [--] followers, [---] engagements

"@benz145 Controllers are a game focused peripheral and it's competing with the Vision Pro not the Quest market we see today. I doubt it. But we'll see. They might wait to see how Meta/Apple shakes out first in the early quarters"
X Link 2024-01-05T21:55Z [---] followers, [---] engagements

"@BattleAxeVR hell yeah exactly"
X Link 2024-01-06T03:42Z [--] followers, [--] engagements

"@LifeArtStudios @JCorvinusVR @josethevrtech Comes in waves of hype and it is very important to stash away result of opportunity for the dry spells. This very moment is the edge of a cleansing where die out occurs imo. [----] is likely another hype surge. ๐Ÿ™ That is at least my bet when I compare to the past decade"
X Link 2024-01-07T22:15Z [--] followers, [--] engagements

"@JCorvinusVR @LifeArtStudios @josethevrtech exactly and that's a great point to make that the contraction is always a bit less than the low of the last Following expansion is then even bigger. Why I believe the Apple headset is more about the gravitational force it generates. XR awareness copy cats design lessons etc"
X Link 2024-01-07T22:24Z [--] followers, [--] engagements

"@LifeArtStudios @JCorvinusVR @josethevrtech Yes have myself endured an extinction event end of [----]. Deeply feel that pain. Pit of stomach stuff. Have to be lean and mean I think for [----]. Competition will grow and reflect apps more than what we've seen before. Might make it a strange market. I'm hopeful but cautious"
X Link 2024-01-07T22:28Z [---] followers, [--] engagements

"Apple Vision Pro pre-orders start next Friday with release February 2nd"
X Link 2024-01-08T14:47Z [---] followers, [--] engagements

"@afoxdesign @JayHadHope Oculus Go was actually a great product design test and clearly the ancestor of more recent Quests"
X Link 2024-01-08T16:22Z [---] followers, [---] engagements

"@StefanGreybeard @hrafntho It conveys depth not simply flat surface This is why I find it effective- a way to immediately inform it steps away from tablets and screens"
X Link 2024-01-08T21:15Z [---] followers, [--] engagements

"@tina__nigro It is. GoDot advancement is moving fast and Unreal is there if the expertise is in house in case it gets complex. However I do think with the almost exclusive support of Unity in the Apple Vision Pro in the short term there is a window where it'll hold hopefully"
X Link 2024-01-08T22:17Z [---] followers, [---] engagements

"Great point about considering the product design of Apple Vision Pro for long hair @M1Astra Yall it comes with both straps. The first strap was the original and it will still ship the second strap is the alternative for different hairstyles (like the one pictured). Apple is being inclusive and actually thinking about ponytails buns etc unlike Meta https://t.co/MU4kvSWknr @M1Astra Yall it comes with both straps. The first strap was the original and it will still ship the second strap is the alternative for different hairstyles (like the one pictured). Apple is being inclusive and actually"
X Link 2024-01-09T00:25Z [---] followers, [---] engagements

"@SadlyItsBradley now how to franken together the Vision Pro flip"
X Link 2024-01-09T02:03Z [---] followers, [---] engagements

"@cixliv @DennyCloudhead @FrontwaysLarry Don't agree at all. Spatial stuck. It's why Meta used in multiple times and also why Sony said it earlier in their Mixed Reality HMD reveal. I get it's ingrained in early adopters I feel it too but eternal september is here and you're looking at new terms"
X Link 2024-01-09T08:00Z [---] followers, [--] engagements

"@cixliv @DennyCloudhead @FrontwaysLarry Eternal September means even Apple's competition is using it. To your point "normies" will run with something other than the terms of the past. This greater market will drive nomenclature"
X Link 2024-01-09T08:17Z [--] followers, [--] engagements

"@BattleAxeVR ๐Ÿ’ฏ full body eye hands and you are THE social platform"
X Link 2024-01-09T08:50Z [---] followers, [--] engagements

"Sony used the term yesterday on stage at CES for their mixed reality headset Meta used it at Meta Connect when Boz mentioned Quest [--] being the best value Spatial Computing headset Apple is enforcing the term The resistance and reaction reflects leaving the early adoption era Apple won't let developers call their Vision Pro apps VR AR MR or XR. Instead they must describe them as "spatial": https://t.co/lFw1JDaXkJ Apple won't let developers call their Vision Pro apps VR AR MR or XR. Instead they must describe them as "spatial": https://t.co/lFw1JDaXkJ"
X Link 2024-01-09T17:15Z [---] followers, [----] engagements

"@josethevrtech very true VR to Spatial is like PDA to smartphone I still think there is likely a better term to come but the shift has momentum and stems from similar platform holders that changed PDA terminology"
X Link 2024-01-09T17:50Z [---] followers, [---] engagements

"@StefanGreybeard @josethevrtech There were similar players that enacted that shift through strong marketing"
X Link 2024-01-09T17:58Z [---] followers, [--] engagements

"@StefanGreybeard @josethevrtech PDAs had sms etc. I think it is a solid mirror to what is going in here. Marketing is what shifted us to smartphone. Now that [--] major players are using Spatial it isn't nothing imo"
X Link 2024-01-09T18:04Z [---] followers, [--] engagements

"@StefanGreybeard @josethevrtech Exactly and we are about to see VR focused devices shift to passthrough Passthrough that can do VR Thats why the change is pushed and a good mirror to the PDA to smartphone dynamic of the past"
X Link 2024-01-09T18:07Z [---] followers, [--] engagements

"@BattleAxeVR @ShinyQuagsire Agree but Sony used it yesterday Boz used it at Meta Connect and Apple is enforcing it in submissions. It is being driven so hard by platforms it isn't escapable"
X Link 2024-01-09T18:10Z [---] followers, [--] engagements

"@StefanGreybeard @josethevrtech good product design wins like when the smartphone displaced out clunky PDAs good passthrough will also win"
X Link 2024-01-09T18:12Z [---] followers, [--] engagements

"@StefanGreybeard @josethevrtech Correct Apple Vision Pro might be the last of the PDAs or the first of the smartphones the high end ancestor morphs market into everyday use instead of gaming focused PDAs were a big deal in business and productivity until they weren't- after smartphones swallowed them"
X Link 2024-01-09T18:28Z [---] followers, [--] engagements

"@osbfabio Nothing upsets me more than the memory price gouge The 1tb Vision Pro is going to be a hilarious and painful price Switch and Steam Deck do it right"
X Link 2024-01-09T18:32Z [---] followers, [--] engagements

"@DevinReimer @DennyCloudhead One of the best points made is economic both cost to build and consumer pricing Intuitiveness is huge as well. Controllers are gaming specific. Product design advantage of [--] piece of hardware vs [--] pieces or more is key. If it turns off non-gamers we won't reach mass adoption"
X Link 2024-01-10T16:22Z [---] followers, [--] engagements

"@hrafntho @DaveLoper1337 The point @DevinReimer made today is key I think Friction must be as low as possible Rejection through personal stylization of the outward facing product design would be a big mistep toward adoption I want it personally but after spatial adoption goes wide and not a day before"
X Link 2024-01-10T23:10Z [---] followers, [--] engagements

"@BattleAxeVR There are competitors hot on their heels. I suspect manufacturing bottleneck due to a complex design that will hopefully iterate simplification annually. Coming out this early is for devs investment and hype while more headsets catch up rest of the year as they refresh units"
X Link 2024-01-11T19:47Z [---] followers, [--] engagements

"I do agree thinking controllers will be a core product design long term is completely missing the bigger picture. It is getting very obvious scanning objects into your spatial recognition system would suffice even if controllers stay. ie: switch joycon with object tracking Dedicated devices with ir lights are going away completely for visual tracking approaches"
X Link 2024-01-11T20:38Z [---] followers, [--] engagements

"This is looking really exciting. Upper body is great and hands are convincing. Seeing it in desktop VR makes a huge fidelity difference as well. finally got all the new #UE5.3 @MetaQuestVR Movement Sample stuff to work ๐Ÿ”ฅIt has better face tracking (no tongue yet) ๐Ÿ”ฅIt has better hand tracking ๐Ÿ”ฅIt has LEGS ๐Ÿ”ฅIt MIGHT work well w/ #MetaHumans after tinkering full vid w/ downloads in description: https://t.co/xAZhIQAXxu https://t.co/elEvi7Lepr finally got all the new #UE5.3 @MetaQuestVR Movement Sample stuff to work ๐Ÿ”ฅIt has better face tracking (no tongue yet) ๐Ÿ”ฅIt has better hand tracking"
X Link 2024-01-12T07:42Z [--] followers, [---] engagements

"@BattleAxeVR Trust me I hate LED equally. Skyrim dungeons was my original "yep we can't go back" but we did. In the end high contrast and HDR will be key but for now it's really something you see rarely in RE4 on PSVR [--] etc. But if mass market requires an LED wave I can tolerate it (barely)"
X Link 2024-01-13T00:20Z [---] followers, [--] engagements

"@hrafntho If Quest was early adopter for VR this is early adopter for Spatial. Looking at the Vision Pro as is ignores the building of a platform for the $1500-$2000 streamlined product design of the near future. A fancy devkit in many ways"
X Link 2024-01-15T15:28Z [---] followers, [--] engagements

"@jetscott @JayHadHope Being an affordable alternative is not a bad place to be. People will get curious but not want the price tag of Vision Pro"
X Link 2024-01-19T00:50Z [----] followers, [--] engagements

"February 2nd in my Apple Vision Pro [----] in my Apple Vision Pro https://t.co/zWLb0PJpFH [----] in my Apple Vision Pro https://t.co/zWLb0PJpFH"
X Link 2024-01-19T13:17Z [---] followers, [---] engagements

"@hrafntho @NimaZeighami The interoperability potential being a guarded secret is my biggest hope. I want functionality in my Vision Pro for mac ipad iphone watch airtags etc. Over time I can't see them ignoring this. Spatial is the place to stitch it all together. Design lessons would follow"
X Link 2024-01-19T21:26Z [---] followers, [--] engagements

"@NimaZeighami @hrafntho I think once someone (maybe samsung) releases the real Vision Pro competitor the android platform interoperability design soon follows"
X Link 2024-01-19T21:29Z [---] followers, [--] engagements

"@hrafntho @NimaZeighami I think they are better positioned to corner entry level devices. At least in the short term and ride the tailwind of Spatial hype. Good moment for extremely affordable headsets that have high end features"
X Link 2024-01-19T21:38Z [---] followers, [--] engagements

"Great write up on Vision Pro headwinds. Power On: Apples Vision Pro will lack some key apps when it debuts renewing concerns about an already-tense relationship with certain developers. Plus Apple plans living room feel for demos at flagship stores & how spO2 fight could impact future plans. https://t.co/5pzpIDCAhu Power On: Apples Vision Pro will lack some key apps when it debuts renewing concerns about an already-tense relationship with certain developers. Plus Apple plans living room feel for demos at flagship stores & how spO2 fight could impact future plans. https://t.co/5pzpIDCAhu"
X Link 2024-01-21T18:13Z [---] followers, [--] engagements

"@cixliv Agree on this. Slow rollout because an "air" version is the real product design. If DK1/DK2/CV1 were devkits for VR this is the devkit for Spatial. We're likely buying in today really to prototype build and/or demo for at least a couple years"
X Link 2024-01-21T19:57Z [---] followers, [---] engagements

"@afoxdesign Teleport comfort takes a back seat in shooters but it would be trivial to pull off. You can lead thrown items toward your gaze sling spells it's crazy what you can do. Would use Quest Pro if you want to try it out yourself until Vision Pro is out. Same functional mechanic"
X Link 2024-01-21T20:19Z [---] followers, [---] engagements

"@afoxdesign ah I'm sorry thought you were dev- would argue a good experience for gaze teleport doesn't exist yet. Lot of room for creative thought. great thing to chase since comfort friction is key to mass market. interface design needs once hand tracking/eye tracking hit is coming soon"
X Link 2024-01-21T20:35Z [---] followers, [---] engagements

"Not a bad start to Vision Pro sales considering the price point. Will be interesting to see what the year brings after in store demos ramp up. Kuo: Apple Has Already Sold Up to [------] Vision Pro Headsets https://t.co/74ojrtYSTh https://t.co/f4VJ67IKYY Kuo: Apple Has Already Sold Up to [------] Vision Pro Headsets https://t.co/74ojrtYSTh https://t.co/f4VJ67IKYY"
X Link 2024-01-22T20:12Z [---] followers, [---] engagements

"@SadlyItsBradley The biggest gain is in competitors miming the best design choices here for sure"
X Link 2024-01-27T00:13Z [---] followers, [---] engagements

"The Mouse of Spatial Hopefully Apple Vision Pro forces eye tracking hardware from here on out. It is absolutely key to the medium. No HMD should ever ship without eye tracking ever again. Look and tap should be standard. No buttons beams and positioning a little circle on what you want to click No HMD should ever ship without eye tracking ever again. Look and tap should be standard. No buttons beams and positioning a little circle on what you want to click"
X Link 2024-02-02T17:30Z [---] followers, [---] engagements

"Vision Pro isn't bad but not quite "there" - The 6dof tracking itself is perfect. - Passthrough needs another generation - UX is incredible and shows how UI with eye tracking done well is a big friction fix - No room setup is huge The most compelling part for me has been how high quality the immersive aspects are. This contrasts with the mismatch of mixed reality. Rendered windows and content look perfectly sharp. Passthrough hits a bare minimum for function. The constant jitter and blur shows how far we need to go still. In contrast to my expectation I am more excited about immersed and"
X Link 2024-02-03T07:17Z [---] followers, [---] engagements

"@StefanGreybeard @WaffyonYT I oddly find the Quest [--] even more impressive after Vision Pro. The gaps aren't $3000 worth and Quest is the right choice if a gamer. UX friction and general hand tracking interaction is better designed but the Quest platform should be applauded for fighting in the same arena"
X Link 2024-02-03T17:19Z [---] followers, [--] engagements

"Apple Vision pro is about apps not games Meta Quest is a better gaming platform but is missing the app ecosystem"
X Link 2024-02-11T00:08Z [---] followers, [---] engagements

"The ultimate Apple Vision Pro review by @Heaney555 - a must read Here it is - my [-----] word in-depth review of Apple Vision Pro after using it for dozens of hours over the past [--] weeks in a real home. Here it is - my [-----] word in-depth review of Apple Vision Pro after using it for dozens of hours over the past [--] weeks in a real home"
X Link 2024-02-16T19:30Z [---] followers, [---] engagements

"@UploadVR Said it already but a near perfect product evaluation here. Must read for anyone interested in Apple Vision Pro. Great work"
X Link 2024-02-16T19:48Z [---] followers, [----] engagements

"@bozoid @kevinjardine Suspect full hand grab. They intentionally mentioned recently how pinch doesn't work well for the feeling of holding. Probably a reference to navigating Vision Pro's hand tracking"
X Link 2024-02-16T20:52Z [---] followers, [--] engagements

"@cixliv @ViHeadset @mentarus @marcusckane Fitness is a great angle very interesting product design- good luck"
X Link 2024-02-16T21:10Z [---] followers, [---] engagements

"Sony London closing is a very sad moment for the VR industry. They did some great titles and we're losing another big studio with innovative spatial XR experience"
X Link 2024-02-27T16:09Z [---] followers, [---] engagements

"Wow very fun to see hand tracking in Alyx using Apple Vision Pro I think I'm basically wrapped up with the hand tracking controller emulation everything looks correct. It's all gesture based so it's fiddly but the bonus is that we also get elbow tracking for free even if other controllers are used. https://t.co/IWpf7DR9ex I think I'm basically wrapped up with the hand tracking controller emulation everything looks correct. It's all gesture based so it's fiddly but the bonus is that we also get elbow tracking for free even if other controllers are used. https://t.co/IWpf7DR9ex"
X Link 2024-02-28T05:04Z [---] followers, [---] engagements

"@David_Jagneaux very sad era in gaming and hope things improve soon"
X Link 2024-02-29T18:09Z [---] followers, [--] engagements

"@LyerionClash quantum entanglement in a remote body and you're likely doing quite a lot at a far distance beyond our human forms"
X Link 2024-03-01T21:01Z [---] followers, [--] engagements

"@David_Jagneaux still my fav VR title"
X Link 2024-03-03T00:09Z [---] followers, [--] engagements

"Every time I am in my Quest [--] gaming I want a few Apple Vision Pro style windows up at the same time. It is very frustrating I can't do this as my set expectations have suddenly changed after extended use. Very interesting"
X Link 2024-03-08T07:16Z [---] followers, [---] engagements

"Now add a spatial computing interface Livestream of @Neuralink demonstrating Telepathy controlling a computer and playing video games just by thinking Livestream of @Neuralink demonstrating Telepathy controlling a computer and playing video games just by thinking"
X Link 2024-03-20T22:27Z [---] followers, [--] engagements

"@uwucomputer @iBrews Not agreeing it is completely at odds. Has strengths and weaknesses. Lot of successful UE VR. It can be optimized for mobile but it takes a lot of knowledge and effort. Unity is easy for sure because the majority ecosystem is mobile which makes standalone VR ready to go"
X Link 2024-04-01T17:43Z [---] followers, [--] engagements

"UE5 AVP Thank you @iBrews and @Robertogeek for showing it was possible and answering questions. Cleared my [---] errors by commenting out render settings changed and plist adds to finally see Unreal Engine [--] on Apple Vision Pro. Appreciate it guys UE5 AVP build long shot: Anyone out there packaging for Vision Pro on Unreal Engine that has run into issues with cpp to swift step during build I know @iBrews and a few have succeeded but I've tried many revisions off GitHub and cannot figure out why I can't build either in https://t.co/2bWgWkOjF5 UE5 AVP build long shot: Anyone out there packaging"
X Link 2024-04-02T01:00Z [---] followers, 26.4K engagements

"@cinedatabase @iBrews @Robertogeek Changed my handle at start of the year but have been in XR since [----]. Yes the support is clearly very early and feels similar to the [----] arkit days"
X Link 2024-04-02T03:53Z [---] followers, [--] engagements

"@cinedatabase @iBrews @Robertogeek They saw the vision very early. The non gaming entertainment industry is more into the potential of VR than many realize. It is the tech that needs to mature. There is also a space between games and cinema I still think is barely explored. Their culture saw this too"
X Link 2024-04-02T04:31Z [---] followers, [--] engagements

"@uwucomputer @iBrews I meant that fortnite made them catch up in mobile tech to a good degree ๐Ÿ‘ Unity is great used it for many projects and Unreal is very behind on AVP. But if you want to go Quest it is an extremely powerful XR engine with the right knowledge on the team"
X Link 2024-04-02T08:25Z [---] followers, [--] engagements

"@iBrews update on this in case it isn't known in my Unity template prototypes I could walk around no problem in the "unbounded" mode. Was basically arkit. I noticed in the Unreal Engine Vision Pro build if you walk around it fades out like immersive mode. Just keep it in mind ๐Ÿ‘"
X Link 2024-04-03T01:42Z [---] followers, [--] engagements

"90 fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests tomorrow. Very promising 48-52 fps range with the template (not bad at all since shadows are on etc). Had requests to check if [---] github worked and succeeded. Optimizations alone would pick it up and I don't think we have tracked foveated rendering yet. Will continue to evaluate another time https://t.co/WDJdjH9kJV 48-52 fps range with the template (not bad at all since shadows are on etc). Had requests to check if [---] github worked and succeeded. Optimizations alone"
X Link 2024-04-03T07:15Z [---] followers, [----] engagements

"UE5 Apple Vision Pro Devs: (There are dozens of us) see my Unreal Engine [---] VisionOS Build on Apple Vision Pro post on medium if you want to make builds. Let me know how it goes if you give it a shot [--] fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests tomorrow. Very promising https://t.co/OlWu1SP3sa https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651 [--] fps-ish Unreal Engine [--] test on Apple Vision Pro Tore down scene until I hit performance target and starting more tests"
X Link 2024-04-04T02:00Z [---] followers, [---] engagements

"UE5 Apple Vision Pro Devs: (There are dozens of us) see my Unreal Engine [---] VisionOS Build on Apple Vision Pro post on medium if you want to make builds. Let me know how it goes if you give it a shot https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651 https://medium.com/@SpatialBiggs/unreal-engine-5-4-visionos-build-on-apple-vision-pro-9f256eadc651"
X Link 2024-04-04T03:59Z [---] followers, [----] engagements

"Unreal Engine Apple Vision Pro build guide now has a companion video up. Walkthroughs and fully details the steps to make the VR Template build for your device"
X Link 2024-04-08T00:46Z [---] followers, [----] engagements

"@_jamesoloughlin @tina__nigro Yes it isn't easy but the threshold to mainstream is getting closer. Many forget it is a giant block on your face. Clunky like a cell phone was in the old days. We need sleek light trending design to get past our version of the chonky cell phone into our smartphone moment"
X Link 2024-04-09T17:56Z [---] followers, [--] engagements

"Owlchemy on developing for Apple Vision Pro ๐Ÿฅฝ https://blog.unity.com/engine-platform/spatial-computing-with-owlchemy-labs https://blog.unity.com/engine-platform/spatial-computing-with-owlchemy-labs"
X Link 2024-04-09T19:20Z [---] followers, [---] engagements

"Very impressive Unreal Apple Vision Pro work ๐Ÿซก First Metahuman tests inside Apple Vision Pro https://t.co/mMyF0AhA2p First Metahuman tests inside Apple Vision Pro https://t.co/mMyF0AhA2p"
X Link 2024-04-12T16:58Z [---] followers, [---] engagements

"Unreal Engine [---] solve in MetaXR [--] sdk for anyone needing their project to have Apple Vision Pro work alongside Quest [--]. Thank you @cyannnick for sharing a working fix. ๐Ÿซก @85fps Cheers https://t.co/hXz89WbgmH @85fps Cheers https://t.co/hXz89WbgmH"
X Link 2024-04-18T05:00Z [---] followers, [---] engagements

"@StefanGreybeard @NikoMueller @BethesdaStudios @bethesda @Xbox @XboxGamePass @XboxP3 @BondSarah_Bond Wow that is awful They would be great ported to a tablet like Beamdog's Baldurs Gates and Icewind Dale"
X Link 2024-04-21T03:33Z [---] followers, [---] engagements

"@FinnDyrud really exciting news"
X Link 2024-04-22T17:09Z [---] followers, [--] engagements

"Apple Vision Pro support finally in the Unreal Engine [---] release Unreal Engine [---] is here๐Ÿ”” Its packed with new features and improvements including the toolsets weve been using internally to make Fortnite Chapter [--] Rocket Racing Fortnite Festival and LEGO Fortnite the successes they are. Check it out: https://t.co/aFYca0qnRK https://t.co/aSDg76AMNz Unreal Engine [---] is here๐Ÿ”” Its packed with new features and improvements including the toolsets weve been using internally to make Fortnite Chapter [--] Rocket Racing Fortnite Festival and LEGO Fortnite the successes they are. Check it out:"
X Link 2024-04-23T16:07Z [---] followers, [----] engagements

"@Heaney555 Seems that it is about building a connective tissue between game engines that results in a middleware metaverse. You can see the need to rapidly facilitate app development (meaning not just XR) for the Google/Apple/Meta platform battle. Horizon will become the shared layer"
X Link 2024-04-23T16:31Z [---] followers, [---] engagements

"@ID_AA_Carmack Decentralizing innovation and then reaping the rewards of "metaverse middleware" through an ecosystem of Meta OS Horizon nodes for the connective tissue is brilliant"
X Link 2024-04-23T17:49Z [---] followers, [----] engagements

"Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the correction and pointing at it. We have the basics in"
X Link 2024-04-24T01:27Z [---] followers, 10.4K engagements

"Quest [--] hand tracking linked to PCVR Unreal Engine [---] using the exact same project as Apple Vision Pro. At least have an iteration loop proven on the two platforms. The android Quest build hasn't worked out yet but I'll try more sometime tomorrow when I get free time. Finally get to see the project working multiplatform Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the correction and pointing at it. We have the basics in https://t.co/ofT8btPUay Hand Tracking in Unreal Engine [---] on Apple Vision Pro is working Thank you @michae1becker for the"
X Link 2024-04-24T06:55Z [---] followers, [----] engagements

"@darkswordsmantv @cixliv The design puzzle is "how would I do this without UI" Then you come to solves (not always good) of say a light switch a door items in the world If I travel to a world can it be through a portal not a menu choice etc"
X Link 2024-04-28T15:37Z [---] followers, [--] engagements

"@bmfshow my top want after Skyrim VR lost the spot once released"
X Link 2024-04-30T14:42Z [---] followers, [--] engagements

"@JayHadHope would love to see their design creativity with mixed reality"
X Link 2024-05-07T19:30Z [---] followers, [---] engagements

"@ChillinDylanX The screens are on another level. Sets a bar to say the least. Quest [--] is great in other ways (and has great pancake lens with a good screen for price point)"
X Link 2024-05-09T18:25Z [---] followers, [--] engagements

"Very interesting how the Apple Vision Pro approaches the clarity issue. I do prefer the overall look I get in 3d content on the AVP. It is a striking trick. The Apple Vision Pro uses a sneaky trick to hide visual artifacts (like the screen door effect). Bad lenses. Yes you heard that right. The lenses in the headset are purposefully out of focus. The image below is a comparison of the Apple Vision Pro on top with the Meta https://t.co/O2XBnuoIyO The Apple Vision Pro uses a sneaky trick to hide visual artifacts (like the screen door effect). Bad lenses. Yes you heard that right. The lenses"
X Link 2024-05-12T18:19Z [---] followers, [---] engagements

"@NimaZeighami I don't think you can get to the proper UX long term without using your eyes as a supporting control mechanism. Also eye tracked foveated is a must big picture for standalone. Quest [--] is great but shows how early mass consumer hardware is. Very far from FBT PCVR"
X Link 2024-05-14T04:29Z [---] followers, [--] engagements

"@NimaZeighami Ya disagree strongly. The hand tracking interaction on Quest in menus isn't designed well. And going between controller to hands and back is poor UX. Also putting on Q3 through the room scale loop and menu quirks. It's obvious bouncing between AVP and Q3 all day developing"
X Link 2024-05-14T04:39Z [---] followers, [--] engagements

"@NimaZeighami Agree and also think Meta is doing great they just need improvements. The eye tracking is a stop gap for brain computer interface styled intent and likely to evolve. Direct touch is ok but seems like too much effort for all day use. I'm bias- am in love with AVP interactions"
X Link 2024-05-14T04:46Z [---] followers, [--] engagements

"Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big note: @Blender is great nowadays. Haven't tried it in a decade and it saved me having to buy Maya/Max ๐Ÿคฏ On my Mac Thank you"
X Link 2024-05-16T04:36Z [---] followers, 21K engagements

"Have few asks on how Unreal Engine [--] Apple Vision Pro hands were pulled off- Rig to AVP orientation rather than adjusting rot in blueprint Could get it "in place" but extreme values were causing issues Might be a way to do it but I chose a full re-rig with @Blender instead: Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big note: @Blender is great nowadays. Haven't tried it in a decade and it saved me having to buy Maya/Max ๐Ÿคฏ On my Mac Thank you https://t.co/ZVn9WoEYHF Apple Vision Pro hands in Unreal Engine [--] finally matching my other two platforms Big"
X Link 2024-05-16T15:53Z [---] followers, [---] engagements

"My guess was for Quest 3s to be $199 without controllers and $299 with. Luna is showing what is known so far here: Exclusive: Meta Quest 3s (preliminary naming) Project Codenames: Ventura Panther I have seen multiple devkits and spoken to several people familiar with the device. Here are all the things I have learned and feel comfortable sharing in a single infographic: https://t.co/OFFURqVODS Exclusive: Meta Quest 3s (preliminary naming) Project Codenames: Ventura Panther I have seen multiple devkits and spoken to several people familiar with the device. Here are all the things I have"
X Link 2024-05-20T16:44Z [---] followers, [---] engagements

"My Quest [--] is for fitness because the cost to replace is not setting me back big picture (looking at you Quest 3s). Quest [--] for PCVR and it is incredible. My Apple Vision Pro is really a devkit at this time (although I do love it). Not risking 4k on fitness. this subscription-based service has become my mostfrequently used Quest appthis past year. The Quest is my fitness machine more than a gaming device now. It's also a perfect example of a killer VR app that Apple hasn't even begun to figure out yet. - @jetscott on the this subscription-based service has become my mostfrequently used Quest"
X Link 2024-05-20T18:37Z [---] followers, [---] engagements

"@tsarnick Windows for work Linux for life"
X Link 2024-05-20T23:07Z [---] followers, 27.4K engagements

"๐Ÿคฏ So Terrence Howard has essentially been in VR / AR / XR industry much longer than most of us ๐Ÿซก"
X Link 2024-05-21T07:48Z [---] followers, 28.1K engagements

"What I've been looking for regarding Hellblade [--] This is the news I was hoping for :D #PCVR #UEVR This is the news I was hoping for :D #PCVR #UEVR"
X Link 2024-05-21T20:00Z [---] followers, [---] engagements

"@iBrews @ILMImmersive can't imagine they had access to UE support long enough to do something this big that fast. It is still buggy. Probably a Unity project but it looks really great Excited to try those interactions"
X Link 2024-05-22T16:41Z [---] followers, [--] engagements

"@illuminated_RS @nchan It's exactly as stated. Meta allows you to use data and Apple so far does not Eye tracking is exactly this way this now. Apple doesn't even give you eye tracking in any form until the tap action or I can use a facial rig on Quest Pro with Meta XR. Apple I cannot. etc"
X Link 2024-05-25T22:27Z [---] followers, [--] engagements

"@illuminated_RS @SteveTalkowski @DiegoUSDZ Sure but they are a public company seeking money through an obtained partnership with Apple. Expected behavior. UE5 is built on the flood of Fortnite capital and doesn't need to have the same purchase paradigm"
X Link 2024-05-25T22:35Z [---] followers, [--] engagements

"The spatial computing revolution of the 2020s will be a sight to see for XR The internet revolution of the 90s has now concluded. Search engines are now just the yellow pages and operating systems are now just surveillance cameras. All of the cool stuff is now behind a VPN. The internet revolution of the 90s has now concluded. Search engines are now just the yellow pages and operating systems are now just surveillance cameras. All of the cool stuff is now behind a VPN"
X Link 2024-05-25T23:56Z [---] followers, [--] engagements

"@BattleAxeVR @Thrilluwu @SadlyItsBradley Ah great idea. Ugh you're totally right what a miss"
X Link 2024-05-26T17:57Z [---] followers, [--] engagements

"Radiant is still such a good engine Did you know you could make Quake do this Had a lot of fun experimenting with the Alkaline mod for the liminal spaces map jam. Hopefully I can reuse some of this for KOOK #ScreenshotSaturday #Quake https://t.co/Eh5qtjM40W Did you know you could make Quake do this Had a lot of fun experimenting with the Alkaline mod for the liminal spaces map jam. Hopefully I can reuse some of this for KOOK #ScreenshotSaturday #Quake https://t.co/Eh5qtjM40W"
X Link 2024-05-27T02:31Z [---] followers, [--] engagements

"Iceland is as magical as it was [--] years ago"
X Link 2024-05-27T21:52Z [---] followers, [--] engagements

"Walking around Reykjavik with the kids "Can we go see the Minecraft tower""
X Link 2024-05-27T22:22Z [---] followers, [--] engagements

"@Lunayian Strongly disagree. Their recent pivots are obviously a direct response to the UX of Vision Pro. If they shipped Q3 with eye tracking we would also see it incorporated. It isn't like the UX was a secret in the XR community leading up to AVP launch. They knew what was designed"
X Link 2024-05-27T22:42Z [---] followers, [---] engagements

"@Lunayian Far from it. Public information paints a clear picture from stereoscopic video to augment pivot etc. Extremely clear in any dev circle what occurred. And it isn't a bad thing. It is a very good thing. Meta learns from Apple Apple learns from Meta we all win with better design"
X Link 2024-05-27T22:54Z [---] followers, [---] engagements

"@Lunayian Opinions are free to make. Looking at the public evidence without bias makes it clear. Checking on that information underlines the truth. I love Meta's work and they are still ahead. Doesn't change that the UX was poor and improved rapidly as AVP launched. Not a coincidence"
X Link 2024-05-27T22:57Z [---] followers, [---] engagements

"@Lunayian It does but the 10% is where design lives. Looking at Quest timeline of multi window stereoscopic support menu improvements spatial computing additions augment pivot etc as born in a vacuum. That is the obvious stretch. Very clear timeline as AVP is shown behind doors"
X Link 2024-05-27T23:11Z [---] followers, [---] engagements

"@MarcusHollYT isn't about floating panels it is about product design. To ignore the influence of doing well what others did poorly is not being intellectually honest. Many UX pivots were catalyzed by AVP at least a year before launch. I am correct on this but it is np to disagree"
X Link 2024-05-27T23:29Z [---] followers, [--] engagements

"@Lunayian It isn't I think you are missing the point. That's ok. The pivots are clearly influenced by the lead up to AVP launch as visionOS was seen behind closed doors. It is product design not floating panels. I know I am right. You disagree. All good np"
X Link 2024-05-27T23:36Z [---] followers, [---] engagements

"Tourist traps are worth it in Iceland"
X Link 2024-05-28T00:10Z [---] followers, [--] engagements

"Iceland is such a vibe ๐Ÿฅฒ"
X Link 2024-05-28T01:20Z [---] followers, [--] engagements

"The scale of the beauty in Iceland is difficult to do justice. ๐Ÿฅน"
X Link 2024-05-28T01:42Z [---] followers, [--] engagements

"Can I change Apple Vision Pro product name to the Honeycrisp Headset. yall ever think about how silly it is that Apple made just ONE computer named after an actual type of apple We got the Mac but wheres the Apple Fuji the Gala the Jazz the Granny I want computers by those names. yall ever think about how silly it is that Apple made just ONE computer named after an actual type of apple We got the Mac but wheres the Apple Fuji the Gala the Jazz the Granny I want computers by those names"
X Link 2024-05-28T09:38Z [---] followers, [---] engagements

"Working on Black Ops [--] was a wild ride where I learned most of my 3D skills. It is shocking we are at [--] it looks like the Call of Duty: Black Ops [--] on Game Pass announcement will officially go live at 10AM ET on the Xbox Wire blog. The notifications point to this URL ๐Ÿ‘€ https://t.co/nk5YCI6yDa it looks like the Call of Duty: Black Ops [--] on Game Pass announcement will officially go live at 10AM ET on the Xbox Wire blog. The notifications point to this URL ๐Ÿ‘€ https://t.co/nk5YCI6yDa"
X Link 2024-05-28T10:20Z [---] followers, [---] engagements

"Spatial Media is going to be big on both Apple Vision Pro and Meta Quests. We're finally moving past the awful flat [---] dome approaches of VR past into something that can actually stick with mass consumer culture. Leaked Apple Spatial [---] camera at MLS spatial film #spatialvideo #applevisionpro (credit Reddit user: Joe-notabot) https://t.co/TyAzGY1r9E Leaked Apple Spatial [---] camera at MLS spatial film #spatialvideo #applevisionpro (credit Reddit user: Joe-notabot) https://t.co/TyAzGY1r9E"
X Link 2024-05-28T10:31Z [---] followers, [---] engagements

"Blue glaciers on the black sands of Iceland"
X Link 2024-05-28T23:06Z [---] followers, [---] engagements

"I understand why Gaming and Film reference Iceland when creating astonishing worlds"
X Link 2024-05-28T23:55Z [---] followers, [---] engagements

"Mordor to The Shire feel in Iceland"
X Link 2024-05-29T00:39Z [---] followers, [--] engagements

"@Heaney555 Fits PCVR market surprisingly well. Hope it has a splash"
X Link 2024-05-29T10:57Z [---] followers, [---] engagements

"@dark1x Consider the power of eye tracking and dynamic foveated rendering. It is a massive boost to visual fidelity and was proven on PSVR [--] console titles. You also get the social aspect of tracked eyes which obviously ties in well with the PCVR market. VRChat etc"
X Link 2024-05-29T11:09Z [---] followers, [---] engagements

"@SkarredGhost Synapse and Grand Turismo also on sale ๐Ÿซก"
X Link 2024-05-29T12:22Z [---] followers, [--] engagements

"Iceland makes me reflect on life in hard to describe ways. ๐Ÿฅฒ"
X Link 2024-05-29T22:47Z [---] followers, [---] engagements

"Just an average drive in Iceland today ๐Ÿ˜"
X Link 2024-05-29T23:22Z [---] followers, [---] engagements

"The coast in Iceland is a bit different than Los Angeles ๐Ÿ™‚"
X Link 2024-05-29T23:43Z [---] followers, [--] engagements

"My Apple Vision Pro travel case ๐Ÿซก"
X Link 2024-05-31T02:32Z [---] followers, [--] engagements

"This dynamic is exactly why Meta has been pulling ahead It is a generational difference Sony wants to hold onto their core business model Meta can freely pursue the spatial generation without cannibalizing a core audience that has no interest in XR PSVR is in the back seat About the State of play. Average PS5 bro: PSVR2 again I hope there is only [--] at the most. Me: I hope there is only [--] flat PS5 games. And one of them better be Ghost [--]. ๐Ÿคฃ About the State of play. Average PS5 bro: PSVR2 again I hope there is only [--] at the most. Me: I hope there is only [--] flat PS5 games. And one of them"
X Link 2024-05-31T11:10Z [---] followers, [--] engagements

"Is there a place to share Apple Vision Pro spatial captures Seems like youtube and vimeo aren't going to be ready there anytime soon"
X Link 2024-05-31T23:00Z [---] followers, [----] engagements

"Another average drive in Iceland ๐Ÿ˜‰"
X Link 2024-06-01T00:09Z [---] followers, [---] engagements

"@DiegoUSDZ No and you might get acquired but I do think they have incentive with Android XR. The thing is technically adult content does this already so it makes it frustrating there isn't a normal streaming site"
X Link 2024-06-01T00:10Z [---] followers, [--] engagements

"@justintimefilms Ya I've been making mistakes myself. Even pano style movement I had to keep in a window. Still long shots with active scenes and good foreground midground background in bright light have worked best on the Vision Pro. Even a little slow rotation causes blur for me"
X Link 2024-06-01T02:22Z [---] followers, [--] engagements

"We need Nintendo XR Virtual Boy (1995) https://t.co/L80ctgXG9z Virtual Boy (1995) https://t.co/L80ctgXG9z"
X Link 2024-06-01T10:04Z [---] followers, [--] engagements

"Iceland is basically the land of texture reference. ๐Ÿคฉ"
X Link 2024-06-01T17:28Z [---] followers, [---] engagements

"@mentarus Heard it is great but waiting until I'm back in Los Angeles. Want to record and take notes of what they pulled off. Lot to observe and learn. It is a huge deal they proved UE5 can ship on AVP and I'm even more hyped about switching from Unity than before. ๐Ÿš€"
X Link 2024-06-02T00:04Z [---] followers, [--] engagements

"@tomgara Nothing will convince me to go without an Otterbox If they had one for Apple Vision Pro I'd put it on that too ๐Ÿ˜‰"
X Link 2024-06-02T11:01Z [---] followers, [---] engagements

"I love that our imagining of VR from the past looks so antiquated in a streaming wireless Quest [--] / Apple Vision Pro modern XR. We have arrived ๐Ÿฅน I love that the device Homer and Marge are using here looks suspiciously like a Master System. And yes this is from a real episode https://t.co/JOHfm92wOa I love that the device Homer and Marge are using here looks suspiciously like a Master System. And yes this is from a real episode https://t.co/JOHfm92wOa"
X Link 2024-06-02T11:25Z [---] followers, [---] engagements

"@Kawaii_ET There is trouble understanding the massive performance requirements of VR vs a traditional TV render target. It is a very large gap. Add to that you must ship on a Quest to get a full ROI. I'm not sure how to convey it to market effectively but this is a recurring complaint"
X Link 2024-06-02T17:44Z [---] followers, [---] engagements

"@Kawaii_ET Couldn't agree more. It affects marketing so much when the "feel" of XR cannot be replicated in a 2d frame. It comes across dull when it is much more intense than traditional. Chase fidelity and you fall into interpolation techniques which feels absolutely awful. Tough paradox"
X Link 2024-06-02T18:01Z [---] followers, [--] engagements

"@iBrews Hand tracking will be the base control interfacing mechanism whether we like it or not. Simple one piece elegant product design WILL win over [--] piece controller HMD sets. I don't even personally want this as a gamer but it won't be stopped. Product design will win. Hands win"
X Link 2024-06-02T22:51Z [---] followers, [---] engagements

"@iBrews I know you understand 100% my point is the danger especially of the past when we were being forced into limited design before Oculus had competition. We are past that but it still is front of mind a lingering fear. XR is not figured out and it is hubris to think so imo"
X Link 2024-06-02T22:56Z [---] followers, [--] engagements

"@andreeavr Hands will be a default due to product design. People need to learn an abstraction for controller use (already intuitive for gamers) But I agree that can then be expanded into more fantastic interfacing mechanisms especially when we are brain/eye/body interfacing Great write up"
X Link 2024-06-02T23:30Z [---] followers, [---] engagements

"Could see lava driving to the airport in Reykjavik. Felt like a proper goodbye ๐Ÿฅฒ"
X Link 2024-06-03T21:31Z [---] followers, [--] engagements

"@SteveTalkowski @iBrews @michae1becker check your fps"
X Link 2024-06-03T23:27Z [---] followers, [--] engagements

"Full update to Unreal Engine 5.4.2 with my Apple Vision Pro and Meta Quest test map Seems to be working on both with my pipeline tests after integration. Great news. ๐Ÿ˜ฎ๐Ÿ’จ"
X Link 2024-06-09T23:26Z [----] followers, [----] engagements

"My WWDC long shot wish for Apple Vision Pro - 60hz hand tracking and latency improvements ๐Ÿ™"
X Link 2024-06-10T16:21Z [---] followers, [---] engagements

"That open hand tap on Apple Vision Pro is very Meta XR Love to see this back and forth in design"
X Link 2024-06-10T17:11Z [---] followers, [--] engagements

"@Lunayian Great example of a design practice going from Meta XR to Vision Pro. Goes both ways. ๐Ÿ˜‰"
X Link 2024-06-10T17:14Z [---] followers, [---] engagements

"This visual redesign at WWDC for AI Siri is genius. It makes your device feel alive as Siri itself rather than you simply having a Siri app"
X Link 2024-06-10T18:32Z [---] followers, [---] engagements

"Heads up Apple Vision Pro Unreal Devs: Updating to Sequoia then Xcode [--] test broke my build source engine/project ability on 5.4.2 as far as I can tell. Using an older mac to test safely. Will probably poke around more tomorrow"
X Link 2024-06-11T02:25Z [---] followers, [----] engagements

"Love this change. Vision Pro is so good at detection moving around. No guardian ๐Ÿ˜ visionOS 2's .mixed mode safety passthrough has an interesting change instead of making the entire view go transparent while moving it only masks out the floor where you're walking (and probably walls if you're about to run into them) https://t.co/gYdtQ4shCD visionOS 2's .mixed mode safety passthrough has an interesting change instead of making the entire view go transparent while moving it only masks out the floor where you're walking (and probably walls if you're about to run into them) https://t.co/gYdtQ4shCD"
X Link 2024-06-11T02:52Z [---] followers, [---] engagements

"@Mmmmm2566838 You have to build it all yourself. There aren't example projects at this time. Hope that changes as it leaves experimental but we'll see. Open XR is the core tech"
X Link 2024-06-11T05:24Z [---] followers, [--] engagements

"This is the Zombies on The Holodeck demo I helped rebuild from student work for VC at Survios in [----]. Used PS Move to track roomscale and Razer Hydra magnetic tracking for controllers. Optimization was key on these things and very similar to standalone VR on a Quest This is what standalone roomscale VR looked like [--] years ago. https://t.co/IYtdmXP5jF This is what standalone roomscale VR looked like [--] years ago. https://t.co/IYtdmXP5jF"
X Link 2024-06-11T13:49Z [---] followers, [---] engagements

"For anyone investigating Apple Vision Pro builds on Vision OS 2.0: Rolling back to Sonoma from Sequoia lets me use both Xcode [----] and Xcode [--] - but I get a complaint building source engine using the latter. "Platform Mac is not a valid platform to build" Xcode [----] is building fine so far after reinstalling everything. Once I am up I will help explore further. Heads up Apple Vision Pro Unreal Devs: Updating to Sequoia then Xcode [--] test broke my build source engine/project ability on 5.4.2 as far as I can tell. Using an older mac to test safely. Will probably poke around more tomorrow."
X Link 2024-06-11T14:50Z [---] followers, [---] engagements

"@benz145 @reverendkjr No unfortunately the demos were always shown by Nathan and James"
X Link 2024-06-11T15:20Z [---] followers, [--] engagements

"My shift into Apple Vision Pro and Quest hand tracking suddenly feels exactly the right direction ๐Ÿซฃ Thank you again @DevinReimer and @OwlchemyLabs for ringing the bell for devs early. visionOS [--] also improves Apple Vision Pro's hand tracking and scene understanding. Full details here: https://t.co/GTGx5QpWWB https://t.co/AdxI8NHVQd visionOS [--] also improves Apple Vision Pro's hand tracking and scene understanding. Full details here: https://t.co/GTGx5QpWWB https://t.co/AdxI8NHVQd"
X Link 2024-06-11T15:54Z [---] followers, [---] engagements

"@GameDevMicah hm it broke break it more to solve"
X Link 2024-06-12T16:01Z [---] followers, [--] engagements

"Hoping for even more iOS mobile optimizations that help visionOS ๐Ÿ™ Big news. Fortnite was a huge part of why iOS metal support etc was so damn good. Fortnite will now return to iOS in Japan and UK next year and EU this year This is the new free world from the point of view of app developers and users. Its a big club and we aint in it: The United States of America is still locked behind Apples Iron Curtain. Fortnite will now return to iOS in Japan and UK next year and EU this year This is the new free world from the point of view of app developers and users. Its a big club and we aint in it:"
X Link 2024-06-12T17:42Z [----] followers, [---] engagements

"@TimSweeneyEpic Hoping for it to work out long term. iOS and visionOS have massive potential for UE5 devs gaining from a dedicated Fortnite apple platform.๐Ÿซก"
X Link 2024-06-12T17:52Z [---] followers, [---] engagements

"@cixliv That is a very high valuation for this environment. Hope they can get their models generating enough revenue to sustain. IPO would be a complex ask on the community"
X Link 2024-06-12T23:53Z [---] followers, [---] engagements

"@darkswordsmantv @Heaney555 @hmltn I have a hard time using my lighthouse setup after Quest [--] pcvr streaming. It is so much less friction. No tether. Play anywhere in range of an access point. I love it so much. But CV1 was great with Beat Saber. Tracking top tier for early era and love those og controllers"
X Link 2024-06-14T09:08Z [---] followers, [--] engagements

"@JayHadHope @DmawDev Probably. I'm glad we can get into the store though. So now you can ship concepts on all [--] XR platforms along with Steam and Apple"
X Link 2024-06-14T17:52Z [---] followers, [--] engagements

"@DiegoUSDZ It sounds like your 3d model that you are building around is off. Your best bet might be to scan your real life controller into a 3d mesh first then use that as the reference model to build on top of"
X Link 2024-06-15T16:18Z [---] followers, [--] engagements

"@michae1becker Does this trait apply to my impossible-to-ever-play mountain of steam sale purchases"
X Link 2024-06-15T17:15Z [---] followers, [--] engagements

"I've been falling into the Spatial Media trap after Apple Vision Pro. Didn't enjoy it much before that hmd but the quality converted me. I think along with AI tooling something big is about to happen. Great article to catch up on the camera options. "Immersive Video: Which camera is right" by Anthony Mas: https://t.co/adEHniAHAm "Immersive Video: Which camera is right" by Anthony Mas: https://t.co/adEHniAHAm"
X Link 2024-06-15T17:41Z [---] followers, [---] engagements

"@kentbye @SadlyItsBradley Definitely precursor to BCI which is why eye tracking feels like magic. It is the ancestral precursor technology that will get so obvious in hindsight as "the mouse of XR" Now tie eye tracking to intention of your mind and we are off to the races. Brad gets it like very few do"
X Link 2024-06-18T05:17Z [---] followers, [---] engagements

"@SadlyItsBradley it will get refactored into spatial computing interface much like visionOS to hedge Apple and prepare for the rumored Android XR and easy porting of spatial apps"
X Link 2024-06-18T08:13Z [---] followers, [---] engagements

"@citizen_xr AVP is much better for using as a working platform. Email social media window all tied into working apps. The app store dynamic making it a platform is clearly a need for Meta to address and Android XR is likely preparing for"
X Link 2024-06-18T21:35Z [---] followers, [--] engagements

"@JayHadHope @WaifuverseAI @Heaney555 Agreed conflating markets is as big a mistake as age demographics. Your Gorilla Tag players are not looking for CoD and are not the older age to love that ip to begin with"
X Link 2024-06-19T01:04Z [---] followers, [--] engagements

"@arlenkundert Completely agree - that Z/Alpha gen will be tip of the cultural spear. Gen X and Millenials will be on board along with but after saturation of use cases are broadly spread amongst the younger gens. A lot like how we saw with the internet and then social media. That pattern"
X Link 2024-06-19T04:42Z [---] followers, [--] engagements

"@JayHadHope @MuchRockness You only get Eternal September of XR with youth embracing the tech. Agreed"
X Link 2024-06-19T17:27Z [---] followers, [--] engagements

"@arlenkundert @JayHadHope @MuchRockness Beat Saber is the "Pong of VR" ๐Ÿ˜‰"
X Link 2024-06-20T00:45Z [---] followers, [--] engagements

"@cyannick @GameDevMicah I've hacked that demo for PCVR test and it was pretty damn cool"
X Link 2024-06-20T18:32Z [---] followers, [--] engagements

"@_LucasRizzotto On the long road MR will be great but passthrough on Quest [--] and AVP is still way too low in fidelity imo. It will be a place to build ideas and then next gen will hopefully be the major shift. All HMDs are still a grainy mess right now imo"
X Link 2024-06-25T15:17Z [---] followers, [---] engagements

"@hazreh It is a common complaint so can't dismiss the perspective. My belief is it becomes an attention element and your brain will manipulate the details rather than the direct look we have. Sort of like how a controller + eye tracking works now. And yes the social aspect is big imo"
X Link 2024-06-25T15:46Z [---] followers, [--] engagements

"@PassionateHarr @hazreh I'm open to the idea and have seen great use cases. Sometimes a little attention makes tech leap quickly. I see it as a potential stop gap but believe all-in-one product design (no peripherals) will win in the end game. Doesn't mean it won't have a place. We'll see"
X Link 2024-06-25T17:00Z [---] followers, [--] engagements

"Apple Vision Pro for the Consumer Market talk from AWE just went up: https://youtu.be/5zBb8uqt-5Msi=BZTbebjB534LLT55 https://youtu.be/5zBb8uqt-5Msi=BZTbebjB534LLT55"
X Link 2024-06-26T21:42Z [---] followers, [---] engagements

"@HermeJang Foveated rendering isn't working yet I don't think. Eye tracked foveated definitely isn't at this time but there was an announcement at WWDC that metal support is improving and it might come at some point. https://developer.apple.com/videos/play/wwdc2024/10092/ https://developer.apple.com/videos/play/wwdc2024/10092/"
X Link 2024-07-04T15:45Z [---] followers, [--] engagements

"@SadlyItsBradley I still think no-peripheral will eventually win the product design. Wearables as primary input seem like a dead end to me. Game controllers too if I am honest. When they do exist I see it more as augmentation for the core tracking system. ie: haptics"
X Link 2024-07-19T15:39Z [---] followers, [----] engagements

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@SpatialBiggs
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