#  @DavidKayConrad david_kay david_kay posts on X about monster, art, level, fps the most. They currently have [-----] followers and [---] posts still getting attention that total [-----] engagements in the last [--] hours. ### Engagements: [-----] [#](/creator/twitter::829627480369725440/interactions)  - [--] Months [-------] +85% - [--] Year [-------] -49% ### Mentions: [--] [#](/creator/twitter::829627480369725440/posts_active)  ### Followers: [-----] [#](/creator/twitter::829627480369725440/followers)  - [--] Months [-----] +81% - [--] Year [-----] +135% ### CreatorRank: [-------] [#](/creator/twitter::829627480369725440/influencer_rank)  ### Social Influence **Social category influence** [technology brands](/list/technology-brands) 4.76% [social networks](/list/social-networks) 3.81% [gaming](/list/gaming) 1.9% [finance](/list/finance) 1.9% **Social topic influence** [monster](/topic/monster) 9.52%, [art](/topic/art) 4.76%, [level](/topic/level) 3.81%, [fps](/topic/fps) 2.86%, [wishlist](/topic/wishlist) 1.9%, [if you](/topic/if-you) 1.9%, [bit](/topic/bit) #2604, [in the](/topic/in-the) 1.9%, [for all](/topic/for-all) 1.9%, [demo](/topic/demo) 1.9% **Top accounts mentioned or mentioned by** [@bckshtsoftware](/creator/undefined) [@krankenheitgame](/creator/undefined) [@quanrian](/creator/undefined) [@projectwarlock](/creator/undefined) [@probuilder3d](/creator/undefined) [@aru12181918](/creator/undefined) [@kritapainting](/creator/undefined) [@dashiellwood](/creator/undefined) [@vanaman](/creator/undefined) [@rawrsasi](/creator/undefined) [@unity3d](/creator/undefined) [@duskdev](/creator/undefined) [@adigunpolack](/creator/undefined) [@ftkartist](/creator/undefined) [@samunips1](/creator/undefined) [@trashcanroom](/creator/undefined) [@joewintergreen](/creator/undefined) [@tovvok](/creator/undefined) [@mtbobliterator](/creator/undefined) [@cosyposter](/creator/undefined) **Top assets mentioned** [Flex Ltd. Ordinary Shares (FLEX)](/topic/$flex) ### Top Social Posts Top posts by engagements in the last [--] hours "Hi everyone. Our weird game about robots skeletons and a dungeon crawling elf gunner is officially happening. It's called Tamara. Demo is on the way. Wishlist and follow on Steam: https://store.steampowered.com/app/3628050/Tamara/beta=0 https://store.steampowered.com/app/3628050/Tamara/beta=0" [X Link](https://x.com/DavidKayConrad/status/1910035773547487495) 2025-04-09T18:23Z [----] followers, 162.2K engagements "TAMARA - the fixed camera dungeon crawling hybrid has a playtest demo in Check it out if you like elves guns and dressups - apparently. https://youtu.be/haFJrOfFTgY https://david-kay.itch.io/tamara http://Itch.io https://youtu.be/haFJrOfFTgY https://david-kay.itch.io/tamara http://Itch.io" [X Link](https://x.com/DavidKayConrad/status/2021224870520954912) 2026-02-10T14:08Z [----] followers, 25.9K engagements "Funny that of all my recent posts this one somehow didn't receive a content warning" [X Link](https://x.com/DavidKayConrad/status/2022397461567029575) 2026-02-13T19:48Z [----] followers, [----] engagements "@Quanrian This game is already particularly diifcult to mix with music" [X Link](https://x.com/DavidKayConrad/status/2021249475197419681) 2026-02-10T15:46Z [----] followers, [--] engagements "Happy Golden Week No idea what it's about but I reckon it prolly has something to do with girls in unerwear. And I mean okay sure why not" [X Link](https://x.com/DavidKayConrad/status/1920049555011215730) 2025-05-07T09:34Z [----] followers, [----] engagements "This might only be interesting to fellow animators but I wanna flex a bit: No skinned meshes No IK No physics Nothing procedural No shader magic. Modelled and animated with Unity" [X Link](https://x.com/DavidKayConrad/status/1924500879433928936) 2025-05-19T16:22Z [----] followers, [----] engagements "Dual wielding and dual reloading" [X Link](https://x.com/DavidKayConrad/status/1941867205076881443) 2025-07-06T14:29Z [----] followers, 62.8K engagements "Testing new enemy animations for Tamara" [X Link](https://x.com/DavidKayConrad/status/1961770172483575853) 2025-08-30T12:37Z [----] followers, 48.8K engagements "Demo is out. https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara" [X Link](https://x.com/DavidKayConrad/status/2021313574463803852) 2026-02-10T20:01Z [----] followers, 44K engagements "The Safe For Work player model looked a bit weird and glitchy so it has been fixed and improved in the today's update. You can get the updated demo here: Why do we even have an optional SFW player model Well There are w few reasons. https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara" [X Link](https://x.com/DavidKayConrad/status/2022070354102136975) 2026-02-12T22:08Z [----] followers, 171.4K engagements "There is a little easter egg in Tamara Demo for the old pricks like me. A tribute to one of the relics of the nineties DOS gaming that was a great inspiration for all these years. IYKYK You can get it here: https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara" [X Link](https://x.com/DavidKayConrad/status/2022723901294612663) 2026-02-14T17:25Z [----] followers, [----] engagements "@rawr_sasi Follow the link In short - it's a dungeon crawler that plays a bit like classic Resident Evil but is focused on combat and exploration. A mix of fixed cameras and third person shooting with autoaiming and turret style combat" [X Link](https://x.com/DavidKayConrad/status/2022221949934747920) 2026-02-13T08:10Z [----] followers, [---] engagements "@Quanrian We made several updates to the TPP mode and just sent another update - can you let us know if it's any better" [X Link](https://x.com/DavidKayConrad/status/2022319376595026170) 2026-02-13T14:38Z [----] followers, [--] engagements "@Aru12181918 Not the worst job in the world but still" [X Link](https://x.com/DavidKayConrad/status/2023006636626071785) 2026-02-15T12:09Z [----] followers, [--] engagements "Right now Project Warlock @bckshtsoftware has over [--] unique types of enemies (including bosses). I think we're breaking some kind of a record here. I used #krita for all game visuals. The color palette is #commodore #C64 #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/959773450373074944) 2018-02-03T12:59Z [----] followers, [--] engagements "also since twitter removed the alpha channel here's a version with black background" [X Link](https://x.com/DavidKayConrad/status/961986027614334976) 2018-02-09T15:31Z [----] followers, [--] engagements "Experimenting with some alternative visual modes for @KrankenheitGame This one's unrefined and pretty messy but I'm loving it so far and it's definitely the way I'm gonna play it:) #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/1066404303148122118) 2018-11-24T18:52Z [----] followers, [--] engagements "Demo level for @KrankenheitGame is pretty much done. It's a bit all over the place but it's my first finished level like ever so I was still mostly learning stuff and experimenting. #madewithunity @ProBuilder3D" [X Link](https://x.com/DavidKayConrad/status/1073192965106032640) 2018-12-13T12:28Z [----] followers, [--] engagements "The important thing is to optimise the game well enough to have encounters like this possible. #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/1084540136011038727) 2019-01-13T19:58Z [----] followers, [--] engagements "@KrankenheitGame with textures looks pretty dope even with all post processing turned off. It looks like original Carmageddon but without the cars. I feel like I'm really getting somewhere with it. And it feels so good. #screenshotsaturday #indiedev" [X Link](https://x.com/DavidKayConrad/status/1101978834755309568) 2019-03-02T22:53Z [----] followers, [--] engagements "Miniboss tier enemy for @KrankenheitGame Single mesh enemy made with @ProBuilder3D rigged and skinned with puppet 3D and animated with @unity3d mecanim" [X Link](https://x.com/DavidKayConrad/status/1102884600127340544) 2019-03-05T10:52Z [----] followers, [--] engagements "Really enjoy the pixelated gritty mode for @KrankenheitGame Working on new levels for the demo. I hope you like them big. Because god damn they will be. #screenshotsaturday on sunday #indiegame #fps" [X Link](https://x.com/DavidKayConrad/status/1107408089689583618) 2019-03-17T22:27Z [----] followers, [--] engagements "I'm starting a patreon where I will be exclusively posting culturally appropriated lewds of anime elven chicks of questionable age and occasionally some degenerate furry smut. Because fuck it I'm and indie game developer and I need money" [X Link](https://x.com/DavidKayConrad/status/1112669125015470080) 2019-04-01T10:52Z [----] followers, [--] engagements "Just some experimental low poly stuff. Looks cool enough to tweet" [X Link](https://x.com/DavidKayConrad/status/1118929679090618371) 2019-04-18T17:29Z [----] followers, [---] engagements "ok so I learned lowpoly texturing and UV mapping" [X Link](https://x.com/DavidKayConrad/status/1121122664729468930) 2019-04-24T18:44Z [----] followers, [---] engagements "This is what I found at my parents' house vs what I saw. Thanks @DUSKdev So this is how my life will be now" [X Link](https://x.com/DavidKayConrad/status/1133013160821252098) 2019-05-27T14:12Z [----] followers, [--] engagements "Shotgunner for indie FPS @KrankenheitGame Another step towards the optimal spot between efficiency and quality. animation rendered in #AAP64 palette by @AdigunPolack Made with @ProBuilder3D and Puppet3D Hand drawn textures normals and emmision maps made with @Krita_Painting" [X Link](https://x.com/DavidKayConrad/status/1135842406207766528) 2019-06-04T09:35Z [----] followers, [--] engagements "Lowres Lowpoly visuals ar the best. It takes [--] minutes to generate lightmaps for the entire level. And they take up like [--] Megabytes total. @KrankenheitGame #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/1165705500341821440) 2019-08-25T19:20Z [----] followers, [--] engagements "Fot this project I think I might go for hi res after all. It will require a bit more refining but looks like the effect will be worth the extra effort" [X Link](https://x.com/DavidKayConrad/status/1193584071592558592) 2019-11-10T17:39Z [----] followers, [--] engagements "Yeah I had to jump on this one. I Need to start drawing again. blame @FtK_Artist full body someday maybe. I forgot what anatomy is" [X Link](https://x.com/DavidKayConrad/status/1339362293721817091) 2020-12-17T00:10Z [----] followers, [---] engagements "Hello everyone. Sorry for not posting for so long. I had to take some time to levels and sprite. And strating today I can finally gif again. Here's a Pigdemon monster I made for @project_warlock [--] I hope you have a good day" [X Link](https://x.com/DavidKayConrad/status/1404552570211811333) 2021-06-14T21:33Z [----] followers, [---] engagements "Overview of the first level for @project_warlock [--] We do not often get to see levels from this perspective. Which is a shame. It's actually one of the smaller levels. I wanted to keep them fairly compact but then I got carried away. You'll see" [X Link](https://x.com/DavidKayConrad/status/1404903639165112321) 2021-06-15T20:48Z [----] followers, [---] engagements "The art of good gif: A good gif is good when you watch it on loop for five minutes and keep watching. Fun fact: every monster in the game has about [--] different death animations. Good Gif should also be pronounced with a hard G. fight me. hashtag @project_warlock zwei" [X Link](https://x.com/DavidKayConrad/status/1405260300123885570) 2021-06-16T20:25Z [----] followers, [--] engagements "Getting extra mileage out if these monster animations First attempt at Monster Intros for PWII: Imp Blitz #retrofps #indiegame #screenshotsaturday https://t.co/2aoWwG8Rat First attempt at Monster Intros for PWII: Imp Blitz #retrofps #indiegame #screenshotsaturday https://t.co/2aoWwG8Rat" [X Link](https://x.com/DavidKayConrad/status/1467590707280068609) 2021-12-05T20:24Z [----] followers, [--] engagements "New imp designs" [X Link](https://x.com/DavidKayConrad/status/1480942506061742082) 2022-01-11T16:39Z [----] followers, [---] engagements "I don't get the cinematic trailers for games. Just show me the gameplay right away so I can see if I want it or not" [X Link](https://x.com/DavidKayConrad/status/1489188528416333824) 2022-02-03T10:46Z [----] followers, [---] engagements "Project Warlock [--] sprites looking good. But it's just like my opinion man" [X Link](https://x.com/DavidKayConrad/status/1513292266483470336) 2022-04-10T23:06Z [----] followers, [----] engagements "Did a fanart of an Imp girl from @project_warlock Actually is it a fanart if it's technically my OC From the game I'm working on Confusing" [X Link](https://x.com/DavidKayConrad/status/1542420175013683202) 2022-06-30T08:10Z [----] followers, [--] engagements "Steam deck is a game changer. If you're into indie games and classics you can store a stupid amount of games even on the 64gb version with a 256gb card. I have [--] of them right now mixed with some bigger ones. And I didn't even touch the emulators yet" [X Link](https://x.com/DavidKayConrad/status/1581208682674561024) 2022-10-15T09:01Z [----] followers, [--] engagements "Imp girl for Project Warlock 2" [X Link](https://x.com/DavidKayConrad/status/1596270674242568192) 2022-11-25T22:32Z [----] followers, [---] engagements "I wanted to improve the monster sprites some more to give them a little darker look. Results so far look promising" [X Link](https://x.com/DavidKayConrad/status/1597923732231970818) 2022-11-30T12:01Z [----] followers, [---] engagements "Some more Project Warlock [--] screencaps with new sprites" [X Link](https://x.com/DavidKayConrad/status/1599154792323874816) 2022-12-03T21:33Z [----] followers, [--] engagements "@SamUni_PS1 Finally" [X Link](https://x.com/DavidKayConrad/status/1675500872393015297) 2023-07-02T13:45Z [----] followers, [---] engagements "@dashiellwood I'm sorry but this is an awful take. You can't shame people for not buying a product. It's not the customer who is responsible for a game's success. Especially a niche title in a niche market that's already oversaturated" [X Link](https://x.com/DavidKayConrad/status/1778121102348194043) 2024-04-10T18:01Z [----] followers, [----] engagements "@dashiellwood Nobody told the developers: "Hey make this speciffic game and we will buy it in droves" No. It's the developers who made the game and said "Hey this is our game we hope you like it" Sometimes poeple just don't like the game. And it's not their fault" [X Link](https://x.com/DavidKayConrad/status/1778121746798850292) 2024-04-10T18:03Z [----] followers, [----] engagements "@trashcanroom You realise how many games are released daily There is no scenario where all of them are successful. And why do you think people want shorter games in the first place Because they don't have time and money to play them all" [X Link](https://x.com/DavidKayConrad/status/1778151534863229134) 2024-04-10T20:02Z [----] followers, [---] engagements "Game devs please do not frontload your game with exposition and dialogue. I need to play your game first to see if I even like it. Before it happens I don't give a single F about the story and any of the characters. Give me the game first and sell me on the story later" [X Link](https://x.com/DavidKayConrad/status/1788507678387355997) 2024-05-09T09:53Z [----] followers, 304.7K engagements "Unless you are making a story driven game and know what you're doing put as little story in your game as possible. This might sound harsh but most of you are absolutely terrible at storytelling and this is why most people will skip through it all anyway" [X Link](https://x.com/DavidKayConrad/status/1788508437778686457) 2024-05-09T09:56Z [----] followers, 21.4K engagements "Writing a good story is extremely hard. If you're not a seasoned writer then your writing will suck balls. Either find a good writer or don't bother with a story in your game at all. You are wasting so much time you could otherwise spend on improving your game" [X Link](https://x.com/DavidKayConrad/status/1788509173291827452) 2024-05-09T09:59Z [----] followers, 35.1K engagements "I have uninstalled so many games and demos of otherwise interesting titles because most of the gameplay was just me frantically skipping through exposition and dialogue from characters I did not knew nor cared about that wanted to tell me their whole backstory mere seconds in" [X Link](https://x.com/DavidKayConrad/status/1788509922218353140) 2024-05-09T10:02Z [----] followers, [----] engagements "Another tip: Starting with a cold open does not work when your character knows the context behind the situation but You - the player don't. It's confusing and annoying because NPCs interact with you like you - the player - were supposed to know them and what's going on" [X Link](https://x.com/DavidKayConrad/status/1788576726118801652) 2024-05-09T14:28Z [----] followers, 1.6M engagements "@joewintergreen Half life has a story that's told in many interesting ways. Made by people who knew what they were doing. Also it's not a complete cold open - game takes time to explain who you are and what is going on so when shit hits the fan you have the same important context as Freeman" [X Link](https://x.com/DavidKayConrad/status/1788873450443944335) 2024-05-10T10:07Z [----] followers, 39.4K engagements "@Tovvok Yes and "If handled correctly" is the key phrase here. It's all about exactly this" [X Link](https://x.com/DavidKayConrad/status/1788941459393040392) 2024-05-10T14:37Z [----] followers, 88.2K engagements "This is why amnesia or isekai is such a useful trope: so the character you play is on the same page as the player" [X Link](https://x.com/DavidKayConrad/status/1789191082275635548) 2024-05-11T07:09Z [----] followers, 40.7K engagements "I think we need a new type of remakes where we keep the original art assets but we improve upon the gameplay and mechanics instead. A lot of really bad games had crazy good artstyles. And some games just aged poorly because of unintuitive interfaces or awkward controls" [X Link](https://x.com/DavidKayConrad/status/1797576591599653113) 2024-06-03T10:30Z [----] followers, [----] engagements "God damn SELACO slaps so hard. So good to finally play a game that lives up to the hype and expectations. A well deserved success" [X Link](https://x.com/DavidKayConrad/status/1802417012318106083) 2024-06-16T19:04Z [----] followers, [----] engagements "You know I don't even care anymore. If you want to gaslight yourself into believing it's okay to pay extra premium to play modern games on modern hardware and not expect 60fps to be the absolute minimum - then you absolutely deserve it. if you know me you've heard me get on my soapbox about this many a time i finally organized my thoughts to present my most steadfast argument yet using neuroscience psychology game design trends and CINEMA. Bloodborne doesn't need a remaster https://t.co/AfYkmgXJUB if you know me you've heard me get on my soapbox about this many a time i finally organized my" [X Link](https://x.com/DavidKayConrad/status/1864696680806850780) 2024-12-05T15:41Z [----] followers, [----] engagements "We just made a Steam page so this is a legit real game in development now: https://store.steampowered.com/app/3628050/Tamara/ Working on something new. Have a nice Halloween everyone https://t.co/37rBUqdJvE https://store.steampowered.com/app/3628050/Tamara/ Working on something new. Have a nice Halloween everyone https://t.co/37rBUqdJvE" [X Link](https://x.com/DavidKayConrad/status/1910049264102687188) 2025-04-09T19:16Z [----] followers, [----] engagements "@MTBobliterator @cosyposter That's not true. The miraculous effects of TV scanlines on various internet examples are stupidly exagerrated in most cases. Sure Old TV's could mitigate some of the pixellation effect but you could absolutely see it. There is no way you can scanline away a 240i image" [X Link](https://x.com/DavidKayConrad/status/1921504065059541103) 2025-05-11T09:54Z [----] followers, [----] engagements "Tamara is like a combat focused survival horror: The idea is to be light on puzzles but heavy on tactical decisions positioninig timing and resource management. It's slowly coming together. wishlist on Steam" [X Link](https://x.com/DavidKayConrad/status/1933804854788469040) 2025-06-14T08:33Z [----] followers, 14K engagements "I made a tweet drooling over this and then I put it down because I thought that this surely is fake it's just a mockup isn't it But no this is supposed to be an actual game. Even if this was just a mockup - Holy Mother of God. Artist Alexander Berezin shared a cool take on the classic Fallout chapters reimagined as Doom-style FPS to honor the wasteland's 25th anniversary. Details: https://t.co/G9jTEq4A3R #fallout #fallout25 #games https://t.co/WPWZR0XMwx Artist Alexander Berezin shared a cool take on the classic Fallout chapters reimagined as Doom-style FPS to honor the wasteland's 25th" [X Link](https://x.com/DavidKayConrad/status/1947220928988840341) 2025-07-21T09:03Z [----] followers, 333.4K engagements "Can't update to win [--] due to hardware limitations. motherfucker this rig is good enough to run Doom Eternal at 100fps but somehow your spyware OS is too much too handle" [X Link](https://x.com/DavidKayConrad/status/1949095899189141977) 2025-07-26T13:14Z [----] followers, [----] engagements "This exact thing I shit you not literally just happened in my city. SWAT team of [--] armed gestapo goons arrested a guy over a facebook post. https://shorturl.at/sWRgN When @Telegraph prints a cartoon like this you know things are bad. https://t.co/BIRBbeJGtq https://shorturl.at/sWRgN When @Telegraph prints a cartoon like this you know things are bad. https://t.co/BIRBbeJGtq" [X Link](https://x.com/anyuser/status/1950121452356751553) 2025-07-29T09:09Z [----] followers, [----] engagements "WHY DON'T YOU PEOPLE WANT TO FIGHT THE GOBLIN. YOU ALL JUST WANT ONE THING AND ITS DISGUSTING" [X Link](https://x.com/DavidKayConrad/status/1962646626276663339) 2025-09-01T22:39Z [----] followers, [----] engagements "@kantallive it's also in the bio https://store.steampowered.com/app/3628050/Tamara/ https://store.steampowered.com/app/3628050/Tamara/" [X Link](https://x.com/DavidKayConrad/status/1962935693530853633) 2025-09-02T17:48Z [----] followers, [----] engagements "@Klint_Izwudd A lot. But I believe in you guys" [X Link](https://x.com/DavidKayConrad/status/1962937343762890806) 2025-09-02T17:55Z [----] followers, 11.6K engagements "@thegnarlyghost I need to make less appealing monster designs" [X Link](https://x.com/DavidKayConrad/status/1962946001133539654) 2025-09-02T18:29Z [----] followers, 12.6K engagements "@KyaMurder TEETH" [X Link](https://x.com/DavidKayConrad/status/1963104519824257490) 2025-09-03T04:59Z [----] followers, [----] engagements "@eleven_christin We're exploring the idea" [X Link](https://x.com/DavidKayConrad/status/1963107869210943751) 2025-09-03T05:12Z [----] followers, 13K engagements "@gordon_schaper This is relatively tame compared to some other enemy designs in the game. Should I rethink the inclusion of giant tentacle monster girls before it's too late" [X Link](https://x.com/DavidKayConrad/status/1963140921429823970) 2025-09-03T07:24Z [----] followers, [----] engagements "@Bjuglez2 Bullets can run out" [X Link](https://x.com/DavidKayConrad/status/1963221220284940319) 2025-09-03T12:43Z [----] followers, [----] engagements "#screenshotsaturday #projectwarlock #retro #FPS" [X Link](https://x.com/DavidKayConrad/status/868497200401309696) 2017-05-27T16:00Z [----] followers, [---] engagements "#screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/876108967310753794) 2017-06-17T16:07Z [----] followers, [--] engagements "Second episode is ready. Yes it plays as good as it looks. Demo soon. Hopefully. #ProjectWarlock #retro #pixelart #indiedev" [X Link](https://x.com/DavidKayConrad/status/880474511702937601) 2017-06-29T17:14Z [----] followers, [---] engagements "#screenshotsaturday #ProjectWarlock #retro #indiedev" [X Link](https://x.com/DavidKayConrad/status/883853059981529091) 2017-07-09T00:59Z [----] followers, [--] engagements "Refining shotgun designs and animations. This time without using Doom sprites as templates. #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/894098722220593152) 2017-08-06T07:32Z [----] followers, [---] engagements "I'm also remaking the ssg animations from scratch. It's starting to look really nice. #pixelart #indiegame" [X Link](https://x.com/DavidKayConrad/status/894482872857493504) 2017-08-07T08:58Z [----] followers, [--] engagements "Eyecandy visual mode for project warlock. With lots of bloom and motion blur. Customisation FTW #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/906549014304378880) 2017-09-09T16:05Z [----] followers, [---] engagements "@vanaman Dafuq did I just read" [X Link](https://x.com/DavidKayConrad/status/907004502120783872) 2017-09-10T22:14Z [----] followers, [--] engagements "@vanaman there are rape gangs in europe. Terrorism on the streets. Censorship in the internet. Yet a mere nasty word is what triggers real outrage" [X Link](https://x.com/DavidKayConrad/status/907185838718582785) 2017-09-11T10:15Z [----] followers, [--] engagements "Egyptian episode in semi retro visual mode. Next episode is on the way" [X Link](https://x.com/DavidKayConrad/status/908007905139589125) 2017-09-13T16:42Z [----] followers, [---] engagements "Boy it's Saturday again #screenshotsaturday @bckshtsoftware" [X Link](https://x.com/DavidKayConrad/status/909168124800520192) 2017-09-16T21:32Z [----] followers, [--] engagements "Project Warlock antarctic episode. #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/911704513580544003) 2017-09-23T21:31Z [----] followers, [--] engagements "First screen of Project Warlock in [--] color mode" [X Link](https://x.com/DavidKayConrad/status/912390710044905472) 2017-09-25T18:57Z [----] followers, [--] engagements "This was supposed to be a simple wolfenclone. But the game evolved a bit over time:) #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/919272421328375811) 2017-10-14T18:43Z [----] followers, [--] engagements "Most of the monsters are glass cannons. They hit hard but die easily. This makes weapons feel good. #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/921843271902605312) 2017-10-21T20:58Z [----] followers, [---] engagements "Mummy guy animation reel. #projectwarlock" [X Link](https://x.com/DavidKayConrad/status/922143271358431233) 2017-10-22T16:51Z [----] followers, [--] engagements "Some more examples of enemy designs for Project Warlock. C=64 palette made with @Krita_Painting #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/924407552582004738) 2017-10-28T22:48Z [----] followers, [--] engagements "I don't really have skills to ever work on a visuals for a triple A game but even if I did I would still rather make games like this. I love chunky pixels blocky levels sprite animations and small color palettes" [X Link](https://x.com/DavidKayConrad/status/933401316310822913) 2017-11-22T18:26Z [----] followers, [---] engagements "I was at first hesitant when @bckshtsoftware applied the blooom effects to the game but he somehow managed to pull it off and it doesn't clash with the overall artstyle too much. With some more tweaks it will hopefully work even better. #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/934471512442236929) 2017-11-25T17:19Z [----] followers, [---] engagements "I made several designs for Project Warlock some time ago that I wasn't super happy with. still learning to pixel art. But now that my art has improved I have to redo so much of the old assets to match the quality of new ones because they look like they're from different games" [X Link](https://x.com/DavidKayConrad/status/938739573835878401) 2017-12-07T11:58Z [----] followers, [--] engagements "Some new monster redesigns for Project Warlock. I have learned to pixelart a bit better since I started so the old monsters look a bit dated now" [X Link](https://x.com/DavidKayConrad/status/939594301587247104) 2017-12-09T20:35Z [----] followers, [--] engagements "Some new weapon designs for Project Warlock @bckshtsoftware Making pixel art guns is a lot of fun. But turning them into first person view and centered AND low res is a tricky tricky task" [X Link](https://x.com/DavidKayConrad/status/947070159843405824) 2017-12-30T11:41Z [----] followers, [--] engagements "Some level icons for Project Warlock" [X Link](https://x.com/DavidKayConrad/status/956866252898742272) 2018-01-26T12:27Z [----] followers, [---] engagements "I think I have found a very nice compomise of time effort and results when it comes to pixel art. Enough details to make it look good but still pretty simple so that animating it is actually fun and time efficient so I can pull of stuff like these semi 3D motions" [X Link](https://x.com/DavidKayConrad/status/961980211318358016) 2018-02-09T15:08Z [----] followers, [--] engagements "Comparison between old and updated monster design for project Warlock @bckshtsoftware #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/964968627018588160) 2018-02-17T21:03Z [----] followers, [---] engagements "Lovecraftian monster redesign for @bckshtsoftware's "Project Warlock". This one has bigger resolution more details and more animation frames. My initial designs for this game were somewhat luckluster. But you have to start somewhere. Made with #krita #screenshotsaturday #FPS" [X Link](https://x.com/DavidKayConrad/status/967339754944716800) 2018-02-24T10:05Z [----] followers, [---] engagements "3 more monsters for @bckshtsoftware redone from scratch. #krita #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/969926958430785536) 2018-03-03T13:26Z [----] followers, [---] engagements "Milltary monster set for @bckshtsoftware turned out a bit grey and muddy so I wanted to revamp some of them. Especially the walker which was so bland and ugly that I made a point to make it the most awesome of the bunch. #krita #screenshotsaturday #indiedev" [X Link](https://x.com/DavidKayConrad/status/977681832325058560) 2018-03-24T23:01Z [----] followers, [---] engagements "So we have all these sliders and toggles in video options what would we do with them We make the game look like a gameboy port. This is the peak Project Warlock visuals. We can only go downhill from here. #screenshotsaturday #madewithunity #indiedev" [X Link](https://x.com/DavidKayConrad/status/980089573257678851) 2018-03-31T14:28Z [----] followers, [--] engagements "@project_warlock will have varous visual modes like #C64 #Gameboy #CGA and even #pico8 Big thanks to @ENDESGA and @DavitMasia for supporting the game with their own palletes They look really great #screenshotsaturday" [X Link](https://x.com/DavidKayConrad/status/982559603505418241) 2018-04-07T10:03Z [----] followers, [---] engagements Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing
@DavidKayConrad david_kaydavid_kay posts on X about monster, art, level, fps the most. They currently have [-----] followers and [---] posts still getting attention that total [-----] engagements in the last [--] hours.
Social category influence technology brands 4.76% social networks 3.81% gaming 1.9% finance 1.9%
Social topic influence monster 9.52%, art 4.76%, level 3.81%, fps 2.86%, wishlist 1.9%, if you 1.9%, bit #2604, in the 1.9%, for all 1.9%, demo 1.9%
Top accounts mentioned or mentioned by @bckshtsoftware @krankenheitgame @quanrian @projectwarlock @probuilder3d @aru12181918 @kritapainting @dashiellwood @vanaman @rawrsasi @unity3d @duskdev @adigunpolack @ftkartist @samunips1 @trashcanroom @joewintergreen @tovvok @mtbobliterator @cosyposter
Top assets mentioned Flex Ltd. Ordinary Shares (FLEX)
Top posts by engagements in the last [--] hours
"Hi everyone. Our weird game about robots skeletons and a dungeon crawling elf gunner is officially happening. It's called Tamara. Demo is on the way. Wishlist and follow on Steam: https://store.steampowered.com/app/3628050/Tamara/beta=0 https://store.steampowered.com/app/3628050/Tamara/beta=0"
X Link 2025-04-09T18:23Z [----] followers, 162.2K engagements
"TAMARA - the fixed camera dungeon crawling hybrid has a playtest demo in Check it out if you like elves guns and dressups - apparently. https://youtu.be/haFJrOfFTgY https://david-kay.itch.io/tamara http://Itch.io https://youtu.be/haFJrOfFTgY https://david-kay.itch.io/tamara http://Itch.io"
X Link 2026-02-10T14:08Z [----] followers, 25.9K engagements
"Funny that of all my recent posts this one somehow didn't receive a content warning"
X Link 2026-02-13T19:48Z [----] followers, [----] engagements
"@Quanrian This game is already particularly diifcult to mix with music"
X Link 2026-02-10T15:46Z [----] followers, [--] engagements
"Happy Golden Week No idea what it's about but I reckon it prolly has something to do with girls in unerwear. And I mean okay sure why not"
X Link 2025-05-07T09:34Z [----] followers, [----] engagements
"This might only be interesting to fellow animators but I wanna flex a bit: No skinned meshes No IK No physics Nothing procedural No shader magic. Modelled and animated with Unity"
X Link 2025-05-19T16:22Z [----] followers, [----] engagements
"Dual wielding and dual reloading"
X Link 2025-07-06T14:29Z [----] followers, 62.8K engagements
"Testing new enemy animations for Tamara"
X Link 2025-08-30T12:37Z [----] followers, 48.8K engagements
"Demo is out. https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara"
X Link 2026-02-10T20:01Z [----] followers, 44K engagements
"The Safe For Work player model looked a bit weird and glitchy so it has been fixed and improved in the today's update. You can get the updated demo here: Why do we even have an optional SFW player model Well There are w few reasons. https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara"
X Link 2026-02-12T22:08Z [----] followers, 171.4K engagements
"There is a little easter egg in Tamara Demo for the old pricks like me. A tribute to one of the relics of the nineties DOS gaming that was a great inspiration for all these years. IYKYK You can get it here: https://david-kay.itch.io/tamara https://david-kay.itch.io/tamara"
X Link 2026-02-14T17:25Z [----] followers, [----] engagements
"@rawr_sasi Follow the link In short - it's a dungeon crawler that plays a bit like classic Resident Evil but is focused on combat and exploration. A mix of fixed cameras and third person shooting with autoaiming and turret style combat"
X Link 2026-02-13T08:10Z [----] followers, [---] engagements
"@Quanrian We made several updates to the TPP mode and just sent another update - can you let us know if it's any better"
X Link 2026-02-13T14:38Z [----] followers, [--] engagements
"@Aru12181918 Not the worst job in the world but still"
X Link 2026-02-15T12:09Z [----] followers, [--] engagements
"Right now Project Warlock @bckshtsoftware has over [--] unique types of enemies (including bosses). I think we're breaking some kind of a record here. I used #krita for all game visuals. The color palette is #commodore #C64 #screenshotsaturday"
X Link 2018-02-03T12:59Z [----] followers, [--] engagements
"also since twitter removed the alpha channel here's a version with black background"
X Link 2018-02-09T15:31Z [----] followers, [--] engagements
"Experimenting with some alternative visual modes for @KrankenheitGame This one's unrefined and pretty messy but I'm loving it so far and it's definitely the way I'm gonna play it:) #screenshotsaturday"
X Link 2018-11-24T18:52Z [----] followers, [--] engagements
"Demo level for @KrankenheitGame is pretty much done. It's a bit all over the place but it's my first finished level like ever so I was still mostly learning stuff and experimenting. #madewithunity @ProBuilder3D"
X Link 2018-12-13T12:28Z [----] followers, [--] engagements
"The important thing is to optimise the game well enough to have encounters like this possible. #screenshotsaturday"
X Link 2019-01-13T19:58Z [----] followers, [--] engagements
"@KrankenheitGame with textures looks pretty dope even with all post processing turned off. It looks like original Carmageddon but without the cars. I feel like I'm really getting somewhere with it. And it feels so good. #screenshotsaturday #indiedev"
X Link 2019-03-02T22:53Z [----] followers, [--] engagements
"Miniboss tier enemy for @KrankenheitGame Single mesh enemy made with @ProBuilder3D rigged and skinned with puppet 3D and animated with @unity3d mecanim"
X Link 2019-03-05T10:52Z [----] followers, [--] engagements
"Really enjoy the pixelated gritty mode for @KrankenheitGame Working on new levels for the demo. I hope you like them big. Because god damn they will be. #screenshotsaturday on sunday #indiegame #fps"
X Link 2019-03-17T22:27Z [----] followers, [--] engagements
"I'm starting a patreon where I will be exclusively posting culturally appropriated lewds of anime elven chicks of questionable age and occasionally some degenerate furry smut. Because fuck it I'm and indie game developer and I need money"
X Link 2019-04-01T10:52Z [----] followers, [--] engagements
"Just some experimental low poly stuff. Looks cool enough to tweet"
X Link 2019-04-18T17:29Z [----] followers, [---] engagements
"ok so I learned lowpoly texturing and UV mapping"
X Link 2019-04-24T18:44Z [----] followers, [---] engagements
"This is what I found at my parents' house vs what I saw. Thanks @DUSKdev So this is how my life will be now"
X Link 2019-05-27T14:12Z [----] followers, [--] engagements
"Shotgunner for indie FPS @KrankenheitGame Another step towards the optimal spot between efficiency and quality. animation rendered in #AAP64 palette by @AdigunPolack Made with @ProBuilder3D and Puppet3D Hand drawn textures normals and emmision maps made with @Krita_Painting"
X Link 2019-06-04T09:35Z [----] followers, [--] engagements
"Lowres Lowpoly visuals ar the best. It takes [--] minutes to generate lightmaps for the entire level. And they take up like [--] Megabytes total. @KrankenheitGame #screenshotsaturday"
X Link 2019-08-25T19:20Z [----] followers, [--] engagements
"Fot this project I think I might go for hi res after all. It will require a bit more refining but looks like the effect will be worth the extra effort"
X Link 2019-11-10T17:39Z [----] followers, [--] engagements
"Yeah I had to jump on this one. I Need to start drawing again. blame @FtK_Artist full body someday maybe. I forgot what anatomy is"
X Link 2020-12-17T00:10Z [----] followers, [---] engagements
"Hello everyone. Sorry for not posting for so long. I had to take some time to levels and sprite. And strating today I can finally gif again. Here's a Pigdemon monster I made for @project_warlock [--] I hope you have a good day"
X Link 2021-06-14T21:33Z [----] followers, [---] engagements
"Overview of the first level for @project_warlock [--] We do not often get to see levels from this perspective. Which is a shame. It's actually one of the smaller levels. I wanted to keep them fairly compact but then I got carried away. You'll see"
X Link 2021-06-15T20:48Z [----] followers, [---] engagements
"The art of good gif: A good gif is good when you watch it on loop for five minutes and keep watching. Fun fact: every monster in the game has about [--] different death animations. Good Gif should also be pronounced with a hard G. fight me. hashtag @project_warlock zwei"
X Link 2021-06-16T20:25Z [----] followers, [--] engagements
"Getting extra mileage out if these monster animations First attempt at Monster Intros for PWII: Imp Blitz #retrofps #indiegame #screenshotsaturday https://t.co/2aoWwG8Rat First attempt at Monster Intros for PWII: Imp Blitz #retrofps #indiegame #screenshotsaturday https://t.co/2aoWwG8Rat"
X Link 2021-12-05T20:24Z [----] followers, [--] engagements
"New imp designs"
X Link 2022-01-11T16:39Z [----] followers, [---] engagements
"I don't get the cinematic trailers for games. Just show me the gameplay right away so I can see if I want it or not"
X Link 2022-02-03T10:46Z [----] followers, [---] engagements
"Project Warlock [--] sprites looking good. But it's just like my opinion man"
X Link 2022-04-10T23:06Z [----] followers, [----] engagements
"Did a fanart of an Imp girl from @project_warlock Actually is it a fanart if it's technically my OC From the game I'm working on Confusing"
X Link 2022-06-30T08:10Z [----] followers, [--] engagements
"Steam deck is a game changer. If you're into indie games and classics you can store a stupid amount of games even on the 64gb version with a 256gb card. I have [--] of them right now mixed with some bigger ones. And I didn't even touch the emulators yet"
X Link 2022-10-15T09:01Z [----] followers, [--] engagements
"Imp girl for Project Warlock 2"
X Link 2022-11-25T22:32Z [----] followers, [---] engagements
"I wanted to improve the monster sprites some more to give them a little darker look. Results so far look promising"
X Link 2022-11-30T12:01Z [----] followers, [---] engagements
"Some more Project Warlock [--] screencaps with new sprites"
X Link 2022-12-03T21:33Z [----] followers, [--] engagements
"@SamUni_PS1 Finally"
X Link 2023-07-02T13:45Z [----] followers, [---] engagements
"@dashiellwood I'm sorry but this is an awful take. You can't shame people for not buying a product. It's not the customer who is responsible for a game's success. Especially a niche title in a niche market that's already oversaturated"
X Link 2024-04-10T18:01Z [----] followers, [----] engagements
"@dashiellwood Nobody told the developers: "Hey make this speciffic game and we will buy it in droves" No. It's the developers who made the game and said "Hey this is our game we hope you like it" Sometimes poeple just don't like the game. And it's not their fault"
X Link 2024-04-10T18:03Z [----] followers, [----] engagements
"@trashcanroom You realise how many games are released daily There is no scenario where all of them are successful. And why do you think people want shorter games in the first place Because they don't have time and money to play them all"
X Link 2024-04-10T20:02Z [----] followers, [---] engagements
"Game devs please do not frontload your game with exposition and dialogue. I need to play your game first to see if I even like it. Before it happens I don't give a single F about the story and any of the characters. Give me the game first and sell me on the story later"
X Link 2024-05-09T09:53Z [----] followers, 304.7K engagements
"Unless you are making a story driven game and know what you're doing put as little story in your game as possible. This might sound harsh but most of you are absolutely terrible at storytelling and this is why most people will skip through it all anyway"
X Link 2024-05-09T09:56Z [----] followers, 21.4K engagements
"Writing a good story is extremely hard. If you're not a seasoned writer then your writing will suck balls. Either find a good writer or don't bother with a story in your game at all. You are wasting so much time you could otherwise spend on improving your game"
X Link 2024-05-09T09:59Z [----] followers, 35.1K engagements
"I have uninstalled so many games and demos of otherwise interesting titles because most of the gameplay was just me frantically skipping through exposition and dialogue from characters I did not knew nor cared about that wanted to tell me their whole backstory mere seconds in"
X Link 2024-05-09T10:02Z [----] followers, [----] engagements
"Another tip: Starting with a cold open does not work when your character knows the context behind the situation but You - the player don't. It's confusing and annoying because NPCs interact with you like you - the player - were supposed to know them and what's going on"
X Link 2024-05-09T14:28Z [----] followers, 1.6M engagements
"@joewintergreen Half life has a story that's told in many interesting ways. Made by people who knew what they were doing. Also it's not a complete cold open - game takes time to explain who you are and what is going on so when shit hits the fan you have the same important context as Freeman"
X Link 2024-05-10T10:07Z [----] followers, 39.4K engagements
"@Tovvok Yes and "If handled correctly" is the key phrase here. It's all about exactly this"
X Link 2024-05-10T14:37Z [----] followers, 88.2K engagements
"This is why amnesia or isekai is such a useful trope: so the character you play is on the same page as the player"
X Link 2024-05-11T07:09Z [----] followers, 40.7K engagements
"I think we need a new type of remakes where we keep the original art assets but we improve upon the gameplay and mechanics instead. A lot of really bad games had crazy good artstyles. And some games just aged poorly because of unintuitive interfaces or awkward controls"
X Link 2024-06-03T10:30Z [----] followers, [----] engagements
"God damn SELACO slaps so hard. So good to finally play a game that lives up to the hype and expectations. A well deserved success"
X Link 2024-06-16T19:04Z [----] followers, [----] engagements
"You know I don't even care anymore. If you want to gaslight yourself into believing it's okay to pay extra premium to play modern games on modern hardware and not expect 60fps to be the absolute minimum - then you absolutely deserve it. if you know me you've heard me get on my soapbox about this many a time i finally organized my thoughts to present my most steadfast argument yet using neuroscience psychology game design trends and CINEMA. Bloodborne doesn't need a remaster https://t.co/AfYkmgXJUB if you know me you've heard me get on my soapbox about this many a time i finally organized my"
X Link 2024-12-05T15:41Z [----] followers, [----] engagements
"We just made a Steam page so this is a legit real game in development now: https://store.steampowered.com/app/3628050/Tamara/ Working on something new. Have a nice Halloween everyone https://t.co/37rBUqdJvE https://store.steampowered.com/app/3628050/Tamara/ Working on something new. Have a nice Halloween everyone https://t.co/37rBUqdJvE"
X Link 2025-04-09T19:16Z [----] followers, [----] engagements
"@MTBobliterator @cosyposter That's not true. The miraculous effects of TV scanlines on various internet examples are stupidly exagerrated in most cases. Sure Old TV's could mitigate some of the pixellation effect but you could absolutely see it. There is no way you can scanline away a 240i image"
X Link 2025-05-11T09:54Z [----] followers, [----] engagements
"Tamara is like a combat focused survival horror: The idea is to be light on puzzles but heavy on tactical decisions positioninig timing and resource management. It's slowly coming together. wishlist on Steam"
X Link 2025-06-14T08:33Z [----] followers, 14K engagements
"I made a tweet drooling over this and then I put it down because I thought that this surely is fake it's just a mockup isn't it But no this is supposed to be an actual game. Even if this was just a mockup - Holy Mother of God. Artist Alexander Berezin shared a cool take on the classic Fallout chapters reimagined as Doom-style FPS to honor the wasteland's 25th anniversary. Details: https://t.co/G9jTEq4A3R #fallout #fallout25 #games https://t.co/WPWZR0XMwx Artist Alexander Berezin shared a cool take on the classic Fallout chapters reimagined as Doom-style FPS to honor the wasteland's 25th"
X Link 2025-07-21T09:03Z [----] followers, 333.4K engagements
"Can't update to win [--] due to hardware limitations. motherfucker this rig is good enough to run Doom Eternal at 100fps but somehow your spyware OS is too much too handle"
X Link 2025-07-26T13:14Z [----] followers, [----] engagements
"This exact thing I shit you not literally just happened in my city. SWAT team of [--] armed gestapo goons arrested a guy over a facebook post. https://shorturl.at/sWRgN When @Telegraph prints a cartoon like this you know things are bad. https://t.co/BIRBbeJGtq https://shorturl.at/sWRgN When @Telegraph prints a cartoon like this you know things are bad. https://t.co/BIRBbeJGtq"
X Link 2025-07-29T09:09Z [----] followers, [----] engagements
"WHY DON'T YOU PEOPLE WANT TO FIGHT THE GOBLIN. YOU ALL JUST WANT ONE THING AND ITS DISGUSTING"
X Link 2025-09-01T22:39Z [----] followers, [----] engagements
"@kantallive it's also in the bio https://store.steampowered.com/app/3628050/Tamara/ https://store.steampowered.com/app/3628050/Tamara/"
X Link 2025-09-02T17:48Z [----] followers, [----] engagements
"@Klint_Izwudd A lot. But I believe in you guys"
X Link 2025-09-02T17:55Z [----] followers, 11.6K engagements
"@thegnarlyghost I need to make less appealing monster designs"
X Link 2025-09-02T18:29Z [----] followers, 12.6K engagements
"@KyaMurder TEETH"
X Link 2025-09-03T04:59Z [----] followers, [----] engagements
"@eleven_christin We're exploring the idea"
X Link 2025-09-03T05:12Z [----] followers, 13K engagements
"@gordon_schaper This is relatively tame compared to some other enemy designs in the game. Should I rethink the inclusion of giant tentacle monster girls before it's too late"
X Link 2025-09-03T07:24Z [----] followers, [----] engagements
"@Bjuglez2 Bullets can run out"
X Link 2025-09-03T12:43Z [----] followers, [----] engagements
"#screenshotsaturday #projectwarlock #retro #FPS"
X Link 2017-05-27T16:00Z [----] followers, [---] engagements
"#screenshotsaturday"
X Link 2017-06-17T16:07Z [----] followers, [--] engagements
"Second episode is ready. Yes it plays as good as it looks. Demo soon. Hopefully. #ProjectWarlock #retro #pixelart #indiedev"
X Link 2017-06-29T17:14Z [----] followers, [---] engagements
"#screenshotsaturday #ProjectWarlock #retro #indiedev"
X Link 2017-07-09T00:59Z [----] followers, [--] engagements
"Refining shotgun designs and animations. This time without using Doom sprites as templates. #screenshotsaturday"
X Link 2017-08-06T07:32Z [----] followers, [---] engagements
"I'm also remaking the ssg animations from scratch. It's starting to look really nice. #pixelart #indiegame"
X Link 2017-08-07T08:58Z [----] followers, [--] engagements
"Eyecandy visual mode for project warlock. With lots of bloom and motion blur. Customisation FTW #screenshotsaturday"
X Link 2017-09-09T16:05Z [----] followers, [---] engagements
"@vanaman Dafuq did I just read"
X Link 2017-09-10T22:14Z [----] followers, [--] engagements
"@vanaman there are rape gangs in europe. Terrorism on the streets. Censorship in the internet. Yet a mere nasty word is what triggers real outrage"
X Link 2017-09-11T10:15Z [----] followers, [--] engagements
"Egyptian episode in semi retro visual mode. Next episode is on the way"
X Link 2017-09-13T16:42Z [----] followers, [---] engagements
"Boy it's Saturday again #screenshotsaturday @bckshtsoftware"
X Link 2017-09-16T21:32Z [----] followers, [--] engagements
"Project Warlock antarctic episode. #screenshotsaturday"
X Link 2017-09-23T21:31Z [----] followers, [--] engagements
"First screen of Project Warlock in [--] color mode"
X Link 2017-09-25T18:57Z [----] followers, [--] engagements
"This was supposed to be a simple wolfenclone. But the game evolved a bit over time:) #screenshotsaturday"
X Link 2017-10-14T18:43Z [----] followers, [--] engagements
"Most of the monsters are glass cannons. They hit hard but die easily. This makes weapons feel good. #screenshotsaturday"
X Link 2017-10-21T20:58Z [----] followers, [---] engagements
"Mummy guy animation reel. #projectwarlock"
X Link 2017-10-22T16:51Z [----] followers, [--] engagements
"Some more examples of enemy designs for Project Warlock. C=64 palette made with @Krita_Painting #screenshotsaturday"
X Link 2017-10-28T22:48Z [----] followers, [--] engagements
"I don't really have skills to ever work on a visuals for a triple A game but even if I did I would still rather make games like this. I love chunky pixels blocky levels sprite animations and small color palettes"
X Link 2017-11-22T18:26Z [----] followers, [---] engagements
"I was at first hesitant when @bckshtsoftware applied the blooom effects to the game but he somehow managed to pull it off and it doesn't clash with the overall artstyle too much. With some more tweaks it will hopefully work even better. #screenshotsaturday"
X Link 2017-11-25T17:19Z [----] followers, [---] engagements
"I made several designs for Project Warlock some time ago that I wasn't super happy with. still learning to pixel art. But now that my art has improved I have to redo so much of the old assets to match the quality of new ones because they look like they're from different games"
X Link 2017-12-07T11:58Z [----] followers, [--] engagements
"Some new monster redesigns for Project Warlock. I have learned to pixelart a bit better since I started so the old monsters look a bit dated now"
X Link 2017-12-09T20:35Z [----] followers, [--] engagements
"Some new weapon designs for Project Warlock @bckshtsoftware Making pixel art guns is a lot of fun. But turning them into first person view and centered AND low res is a tricky tricky task"
X Link 2017-12-30T11:41Z [----] followers, [--] engagements
"Some level icons for Project Warlock"
X Link 2018-01-26T12:27Z [----] followers, [---] engagements
"I think I have found a very nice compomise of time effort and results when it comes to pixel art. Enough details to make it look good but still pretty simple so that animating it is actually fun and time efficient so I can pull of stuff like these semi 3D motions"
X Link 2018-02-09T15:08Z [----] followers, [--] engagements
"Comparison between old and updated monster design for project Warlock @bckshtsoftware #screenshotsaturday"
X Link 2018-02-17T21:03Z [----] followers, [---] engagements
"Lovecraftian monster redesign for @bckshtsoftware's "Project Warlock". This one has bigger resolution more details and more animation frames. My initial designs for this game were somewhat luckluster. But you have to start somewhere. Made with #krita #screenshotsaturday #FPS"
X Link 2018-02-24T10:05Z [----] followers, [---] engagements
"3 more monsters for @bckshtsoftware redone from scratch. #krita #screenshotsaturday"
X Link 2018-03-03T13:26Z [----] followers, [---] engagements
"Milltary monster set for @bckshtsoftware turned out a bit grey and muddy so I wanted to revamp some of them. Especially the walker which was so bland and ugly that I made a point to make it the most awesome of the bunch. #krita #screenshotsaturday #indiedev"
X Link 2018-03-24T23:01Z [----] followers, [---] engagements
"So we have all these sliders and toggles in video options what would we do with them We make the game look like a gameboy port. This is the peak Project Warlock visuals. We can only go downhill from here. #screenshotsaturday #madewithunity #indiedev"
X Link 2018-03-31T14:28Z [----] followers, [--] engagements
"@project_warlock will have varous visual modes like #C64 #Gameboy #CGA and even #pico8 Big thanks to @ENDESGA and @DavitMasia for supporting the game with their own palletes They look really great #screenshotsaturday"
X Link 2018-04-07T10:03Z [----] followers, [---] engagements
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/creator/twitter::DavidKayConrad