#  @Benjapenguin Benja ❤️ Videogames Benja ❤️ Videogames posts on X about guernsey, gamedev, up the, bug the most. They currently have [---] followers and [---] posts still getting attention that total [--] engagements in the last [--] hours. ### Engagements: [--] [#](/creator/twitter::36426100/interactions)  - [--] Week [---] -26% - [--] Month [-----] +7.30% - [--] Months [------] +69% - [--] Year [------] +63% ### Mentions: [--] [#](/creator/twitter::36426100/posts_active)  - [--] Months [---] +6% - [--] Year [---] -11% ### Followers: [---] [#](/creator/twitter::36426100/followers)  - [--] Week [---] +0.25% - [--] Month [---] +1.60% - [--] Months [---] +5.90% - [--] Year [---] +7.50% ### CreatorRank: undefined [#](/creator/twitter::36426100/influencer_rank)  ### Social Influence **Social category influence** [countries](/list/countries) [technology brands](/list/technology-brands) [finance](/list/finance) [gaming](/list/gaming) [travel destinations](/list/travel-destinations) [social networks](/list/social-networks) [nfl](/list/nfl) [products](/list/products) **Social topic influence** [guernsey](/topic/guernsey) #51, [gamedev](/topic/gamedev), [up the](/topic/up-the), [bug](/topic/bug), [colors](/topic/colors), [in the](/topic/in-the), [just a](/topic/just-a), [i made](/topic/i-made), [bit](/topic/bit), [the world](/topic/the-world) **Top accounts mentioned or mentioned by** [@caketease](/creator/undefined) [@playcraftings](/creator/undefined) [@curichildpod](/creator/undefined) [@indiegamedev](/creator/undefined) [@romcommm](/creator/undefined) [@jrgsy](/creator/undefined) **Top assets mentioned** [Mist (MIST)](/topic/$mist) [Flare (FLR)](/topic/flare) [Alphabet Inc Class A (GOOGL)](/topic/google) [Scroll (SCR)](/topic/scroll) ### Top Social Posts Top posts by engagements in the last [--] hours "Tonight's Guernsey update is a scattered but good one: 🗒To-do list tasks for honing in on the game vision 🐞Fixed a bug in scripting for Chapter [--] 🪦Added a hero grave in an empty little nook* *Gotta figure out why the lighting's so busted though #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1632586417648877568) 2023-03-06T03:38Z [---] followers, [---] engagements "Spent just a little time today on Guernsey's GDD/Pitch stuff. Need to get back in engine tomorrow probably. Having trouble with genre. 😆 Feels like a simple thing but Guernsey is a mashup and trying to describe it in two or three words is proving tough. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1633466204512981000) 2023-03-08T13:54Z [---] followers, [---] engagements "More tutorial shenanigans for Guernsey 🪦Tweaked grave bases to look better in perspective 🧱Added a broken wall to hide a secret behind 🏔Moved the terrain a bit lower For some reason I've had a very hard time getting the trees right in this area. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1650479127244292108) 2023-04-24T12:37Z [---] followers, [---] engagements "Guernsey Update coming in Because I'm a terrible programmer this took me quite a while to work out the kinks BUT-- Hint triggers can now accept a button as a way to turn them off. So jump hint Jump & the prompt goes away It took so long you guys😅 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1674601813008424962) 2023-06-30T02:12Z [---] followers, [--] engagements "So today in Guernsey I spilled water on my MacBook Pro. It won't wake up 💦💻 Before it died I submitted my changelist like a champ. 😭 So I borrowed my wife's and worked on the GDD I've been meaning to make. For tonight's screenshot: my Guernsey board. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1682606554590093312) 2023-07-22T04:20Z [---] followers, [---] engagements "I got my laptop back today 💻 But the water destroyed my hard drive so I have to reconstruct all of Guernsey from a backed-up version. I've got Unity but haven't been able to get the project up and running yet. 😮💨 Wading through version control. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1684781722603270144) 2023-07-28T04:23Z [---] followers, [---] engagements "Tonight's Guernsey update: 😮💨So happy to see this little guy again finally. It's been just over a week. Goodnight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1685131750484131840) 2023-07-29T03:34Z [---] followers, [--] engagements "Tonight's Guernsey work was mostly on the presentation. .But eagle-eyed and well-versed readers (hey you two) might notice that I reactivated the in-world button prompts because I think the game missed something without them. That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1685507977204187136) 2023-07-30T04:29Z [---] followers, [---] engagements "Tonight's Guernsey update: more work on that pitch deck I mostly finished it the other night but it was a bit overwrought in retrospect. 🧐 (The first draft always is really) Now I'm trying to simplify streamline focus. 😌 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1686236479402467328) 2023-08-01T04:44Z [---] followers, [--] engagements "GAH I worked on Guernsey all last night but never posted an update I finished the pitch deck And I found and logged lots of bugs. Then I fell asleep. 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1689604672045080576) 2023-08-10T11:48Z [---] followers, [--] engagements "Tonight in Guernsey I experimented with making emphasized color text. Started with orange then realized it wouldn't work as well with ghosts (whose text changes color with them) so I did a white version for them. Looks good. Pain to author though. 🤔 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1697810788495343620) 2023-09-02T03:16Z [---] followers, [--] engagements "Simple night tonight. Fixed this bug There was a gap in some maze collision where Guernsey could kinda. wander into nothing. Now he can't G'night. 😪 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1698548870064517313) 2023-09-04T04:09Z [---] followers, [--] engagements "Tonight's Guernsey work: After much struggle and it still needs a lot of polish I have a more proper game start screen. This was way harder than it should be probably and is also all my fault but uh look over there #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1699259513537261648) 2023-09-06T03:13Z [---] followers, [---] engagements "Morning Train Guernsey: More work on that start flow. Got a little "logo" sequence working and hooked up some stuff to work with the "Continue" option as well as "New Game." One of my favorite parts of #gamedev is seeing things come together in the build🤩 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1699761218469130533) 2023-09-07T12:27Z [---] followers, [--] engagements "Tonight on Guernsey I fixed bugs I added shrooms around a pathway to shrooms that wasn't properly shroomy I tried to fix a bug where "." in dialogue are being colorized like a ghost is saying them. but failed. And I fixed some bunk collision 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1700715410297893018) 2023-09-10T03:38Z [---] followers, [---] engagements "Tonight's Guernsey: 🪵Fixed a bug where stove dialogues were messed up 🪓Re-positioned camera so it's much nicer framing 🔥Made a bunch of names more readable in the editor #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1701089690407846192) 2023-09-11T04:26Z [---] followers, [---] engagements "Tonight's Guernsey: I went to do something simple (sort UI differently so you can see it through geo) and somehow ended up doing something unrecoverable that has broken. all of my in-world UI. So. guess I'm fixing that more tomorrow🤦🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1701419775388197302) 2023-09-12T02:17Z [---] followers, [--] engagements "Today's Guernsey comes to you from Newark International. I figured out how I broke the UI -- somehow what I tweaked reset all INSTANCED transforms. Tedious to fix But worry not because I found a decent solution that's a little manual but manageable. 🛫 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1701693426276720979) 2023-09-12T20:25Z [---] followers, [--] engagements "Swedish Bus Guernsey Update 🚌 I tweaked the lens flares on keys and ghosts to make them a bit more visible and robust. I'm gonna get carsick and the rest of the day is spent on airports and planes so ✌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1702629384585089109) 2023-09-15T10:24Z [---] followers, [---] engagements "Tonight's Guernsey update: 🍄Mushroom UI fixed 🍪New pixelated light cookie for the mushrealm 🎨Small updates to mush realm terrain 📏UI scaling to make collectibles more hierarchical A nice diverse night of work. I'm a bit jetlazzzz 😪 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1703227944447975803) 2023-09-17T02:02Z [---] followers, [--] engagements "If youre having a rough day just remember: you coulda been a Unity community manager or brand ambassador this week. 🫠" [X Link](https://x.com/Benjapenguin/status/1703903764720058795) 2023-09-18T22:48Z [---] followers, [--] engagements "Today in Guernsey: state change on UI for things that you can't do right now for whatever reason. Right now these reasons include: 💥Taking fall damage Not being grounded Input delay timer is active 🛠Not having the right tools Pretty cool #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1704340618619621578) 2023-09-20T03:44Z [---] followers, [--] engagements "Today's major Guernsey work on the train was getting some simple UI hooked up to the quitting functionality. So the "hold escape to quit" now comes with a big center-screen radial and the radial even has gravity which is nice 'n juicy. 🧃 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1707089234056593588) 2023-09-27T17:46Z [---] followers, [--] engagements "Tonight's Guernsey update I played around with aesthetics a bit. Changelist: 🎥Pulled default camera out a bit 💬Decreased dialogue box size ❌Adjusted quit UI to look better 💡Played with lighting settings -- more bloom ✨Played with lens flares #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1707575780715151629) 2023-09-29T01:59Z [---] followers, [---] engagements "Guernsey update: moar aesthetics 🎥Better camera for NPC dialogues & other interacts 🗺Some tweaks to the map camera & UI scale 🎨Sunlight color on startup byline screen ☀Experimented with a sun lensflare not sure yet Just trying to make it all sing #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1707951586805211430) 2023-09-30T02:52Z [---] followers, [--] engagements "Tonight's Guernsey: ✨ Noodled more with the idea of a lens flare coming from the off-screen "sun" some more. ❓Fixed the tutorial button prompts because they'd been wrecked by my UI snafu from a few weeks back. That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1708329423647236543) 2023-10-01T03:54Z [---] followers, [--] engagements "Tonight's Guernsey update: Mostly aimed at reducing noisiness in what you see on screen. 🍃Tweaked guiding leaves volume and density 🏔Painted the grass a different way ✔Made the pixel checkmark weightier ✨Turned off. all but two lensflares #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1709024335338340379) 2023-10-03T01:55Z [---] followers, [---] engagements "Morning Guernsey: open world tweaks in all shapes & sizes. 🍄Put a maze around some mushrooms 🎨Terrain tweaks 🔐Twisted the Old Dutch Graveyard gate [--] degrees 🪿Moved Chapter 1's geese and hawk to better spots ✍🏻Captured moar tasks And more 😅 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1709908942598353111) 2023-10-05T12:30Z [---] followers, [--] engagements "Had an epiphany this morning about how to make Patriot's Field work. So tonight's Guernsey work was building a hill that walks you through the graveyard then gives you a nice bench to take in the view. 🪦#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1710839397719928833) 2023-10-08T02:07Z [---] followers, [---] engagements "Tonight's Guernsey: a bit more work refining and adding detail and character to Patriot's Field. I'm feeling really confident in the new direction. It's getting pretty. 😊 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1711216311613686059) 2023-10-09T03:05Z [---] followers, [---] engagements "Tonight's Guernsey: more work on Patriot's Field 🏔Added more drama to the landscape 🙅🏻♂Placed more fences 🪦Grave tweaks Flag tweaks ✨Tried lensflare on the bench - kinda nice actually. That's it for this evening #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1711555805546229854) 2023-10-10T01:34Z [---] followers, [--] engagements "Tonight's Guernsey work: Lens flares on benches Found some bugs and fixed 'em added a nice little fade out when the lens flare goes away. That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1711946069523771892) 2023-10-11T03:25Z [---] followers, [--] engagements "Tonight's Guernsey: While back I made it so you could find and collect a rake which lets you rake leaves Now I've set up similar for a bucket of cement Guernsey uses to restore less fortunate gravestones And it worked on the first try 😁 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1712653467251085552) 2023-10-13T02:16Z [---] followers, [--] engagements "Tonight's Guernsey update Changed code for when UI indicates something can't be done. It's less susceptible to flickering if you go down stairs. Also tweaked the code for repairable graves and leafpiles because caused NOTICEABLE performance dips. 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1713020901573218405) 2023-10-14T02:36Z [---] followers, [--] engagements "Tonight's Guernsey work: I played more with lens flare values trying to get transparency to work a little better. But in the end the Crowning Achievement was a script that flickers the lens flare to give it more life. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1713414328659988900) 2023-10-15T04:39Z [---] followers, [---] engagements "Tonight's Guernsey work: cleaned up this little mushroom patch. 🎥Camera work 🌳Landscaping 🎨Terrain Painting #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1713755991790022940) 2023-10-16T03:17Z [---] followers, [---] engagements "Today in Guernsey I did a handful of things. .But the BIG thing was making birch trees and then making a birch forest out of birch trees. 😍 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1714094375586693542) 2023-10-17T01:42Z [---] followers, [---] engagements "Today's Guernsey-on-the-Train update: 🍂Made a huge birch in the churchyard ⛪Other birchy churchyard improvements 🪦Wrote the two churchyard hero graves' epitaphs 🔄Fixed partially rotated UI on several gates And some other misc. tweaks too #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1714621634269573130) 2023-10-18T12:37Z [---] followers, [--] engagements "The Bold Arrangement of Guernsey in the Graveyard's billboard sprites 3/4 view camera and slanted 3D world" [X Link](https://x.com/Benjapenguin/status/1715338847985312183) 2023-10-20T12:07Z [---] followers, [---] engagements "Today's Guernsey update: My favorite tree the Japanese maple. I've wanted one forever just never got 'round to it. So today I tore apart and retextured a birch prefab -- and here we are I want to use it as a special landmark. Now where to put it. 🤔 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1715343298565489149) 2023-10-20T12:24Z [---] followers, [---] engagements "Today's early-morning-weekend-children-chaos Guernsey. I took the Japanese Maple I made yesterday tweaked and twisted and re-textured and now I've got another hero tree: a gnarly old cypress I think I might know where this one goes. 🤓 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1715727921321562136) 2023-10-21T13:53Z [---] followers, [---] engagements "Tonight's late night Guernsey update: I moved that gnarly ol' cypress tree and made it the top of the overlook in Patriots' Field. It may not stay there but. I think it looks nice for now ☺ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1716305147733708946) 2023-10-23T04:06Z [---] followers, [--] engagements "Today's little bit of train Guernsey work: 🎥Some tweaks to the Patriots' Field bench camera 🌳Made maze prefabs birchable 🧭Birched up a maze That's a wrap #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1716427954018832612) 2023-10-23T12:14Z [---] followers, [---] engagements "Today in Guernsey I did a couple of things. 🪦Added paths to the old churchyard ✨Made all lens flares twinkle 😅Deleted but managed to save Guernsey's sprite That's about it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1717002771562467651) 2023-10-25T02:18Z [---] followers, [--] engagements "Today's Guernsey update: I spent most of my time working on. ✨LENS FLARES✨ They weren't prefabbed and were all out of sync with each other. 🤷🏻♂ So I did a lot of work to systematize them in prefabs and some in code. 👨🏻💻 So much more elegant 🤓 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1717340511567020045) 2023-10-26T00:40Z [---] followers, [---] engagements "Today's Guernsey: Some time spent today populating more birch trees this time around the reservoir. Also did tweaked to the camera on this jumping puzzle to give it a better sense of where you've been and where you're going. That's it for today 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1717711593448886708) 2023-10-27T01:15Z [---] followers, [--] engagements "Tonight's Guernsey update: Following a plan from long ago I've removed a willow tree that was next to the Billingsley tomb and added -- another tomb Put a bench inside. And discovered the window is excessively bloomy and radiant - a tomorrow problem 🤒 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1718080516283342966) 2023-10-28T01:41Z [---] followers, [--] engagements "Tonight's Guernsey: I struggled to figure out why this window glows so much. I failed. But in the process I did tweaked the tomb prefab found the shadow casting volume I throw over these things is misaligned & discovered various other things to fix. 😓 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1718459857236377898) 2023-10-29T02:48Z [---] followers, [---] engagements "Tonight for Guernsey I did two things 'cause I'm sick. 🎥 Set a Majestic Trigger on the Patriots' Field overlook to give it a nice aerial camera 👨🏻💻 Wrote some code to scale triggers. then undid it when I didn't like it Them's the breaks sometimes 🤷🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1719165827998454157) 2023-10-31T01:34Z [---] followers, [--] engagements "Tonight's Guernsey work: another big hero landmark tree. 🥁 . The split pine That's it that's the update. 🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1719538941823480274) 2023-11-01T02:16Z [---] followers, [---] engagements "I started Guernsey in the Graveyard as a way to hone skills and express creativity that I wasn't getting from my day job. I was gonna work on it for a month. I haven't missed a single day in three years. Happy Birthday Guernsey. Day [--] and Day [----]. #gamedev #indieGameDev Did a bit more work tonight to get some of the basics of interactions put in. I'm imagining this as a top-down walking simulator but with a little juice. My boldest move today was to put the interaction and the little hop on the same button (Space Bar). #gamedev https://t.co/SQTdNYSkxU Did a bit more work tonight to get some" [X Link](https://x.com/Benjapenguin/status/1719900586051616868) 2023-11-02T02:13Z [---] followers, [---] engagements "Tonight on Guernsey's third birthday: 👨🏻💻Built a build and fixed a build bug 🌳Tweaked birch trees to be fuller less stark-white 🌲Tweaked twin pines to be more obviously "different" And. that's it. Guernsey for three years. Wow. 😌#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1719913393778225327) 2023-11-02T03:04Z [---] followers, [---] engagements "Tonight in Guernsey: I played through a build cut yesterday looking for issues both technical and more qualitative. Wrote down like a dozen things -- and that's just Chapter [--] Lots to action on. 👨🏻💻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1720257532336148559) 2023-11-03T01:52Z [---] followers, [--] engagements "@curichildpod It just kinda popped into my head that way. Initially I remember thinking about painter/author AR Gurney and then I was like nah GuernSey like the cow and the literary potato society and that was that. The game is still being developed. I post an update every day" [X Link](https://x.com/Benjapenguin/status/1720573301880201440) 2023-11-03T22:46Z [---] followers, [--] engagements "Tonight's Guernsey work: Finished playing through the whole game as it stands now and took a bunch of notes. ⛪For instance the CHUCH has a typo. 🪵And the log rug has unnecessary collision. Lots to fix in my next session but for tonight. 🥱😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1721006057886044491) 2023-11-05T03:26Z [---] followers, [---] engagements "This was a Monday that Mondayed very hard so tonight's sleepy sleepy Guernsey work. Bunch of terrain painting around Patriots' Field. Fixed a leaf pile so some sprites aren't always submerged Tweaked how Sycamores cast their shadows. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1721724104154190213) 2023-11-07T02:59Z [---] followers, [---] engagements "Tonight's Guernsey: the lens flares felt like they needed some glare to help them make sense so I put in some shmutz in the top right. Took a while to hook up but it's a decent foundation to build on 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1722465189461676360) 2023-11-09T04:04Z [---] followers, [--] engagements "Today in Guernsey: spent more time with lensflare and screen glare. Glare scales subtly 🧮Tuned values ✨Tweaked flare to be a bit more visible Better ease-in and ease-out scripting Trying to balance making these pretty while not stealing the show. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1722607838495990236) 2023-11-09T13:31Z [---] followers, [--] engagements "Tonight in Guernsey: Crows affect chore score Before now they were a separate thing but as I played recently I decided it would be good to make them part of the chore score. Rare color crows are worth more points UI needs an update but tech works 🤷🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1723556915630735825) 2023-11-12T04:22Z [---] followers, [---] engagements "Today's Guernsey: I discovered and tried but failed to fix a bug where Guernsey holds his rake aloft upon continuing a save game. 🤦🏻♂ And I realized the tall pines were not "leaning" to support Guernsey's 3/4 perspective so I leaned 'em 🌲 🤷🏻♂#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1724058002385146264) 2023-11-13T13:33Z [---] followers, [--] engagements "Tonight's Guernsey I don't have time and energy for much buuuuut. 🍁Added a new leafpile in this spot🍂 I'll tweak more later for now -- it's there #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1724565617250845010) 2023-11-14T23:10Z [---] followers, [--] engagements "Tonight's Guernsey work 🎥Authored a nice camera on this new leafpile 🍂Fixed the rake pickup bug from a few days back 🗺Added a map pickup animation Not bad 💪🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1725339074855088494) 2023-11-17T02:24Z [---] followers, [---] engagements "squints at the color grading in Guernsey How can I achieve the colors" [X Link](https://x.com/Benjapenguin/status/1725887545127362980) 2023-11-18T14:43Z [---] followers, [--] engagements "Today's Guernsey work. I created a simple script that turns a particle system on and points it at Guernsey's current objective whenever Guernsey gets close. Walk away the particles go away Gotta fix that initial burst but script working well 🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1726078784862916930) 2023-11-19T03:23Z [---] followers, [--] engagements "Tonight's Guernsey I began with enthusiasm but struggled to focus and so. The leafpile is red now But. it's not like a good red. So it needs more work. But. I can't tonight So tomorrow 😬 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1726438595811070380) 2023-11-20T03:13Z [---] followers, [---] engagements "Tonight's Guernsey played around with leafpile colors some more trying some reds and eventually settling on orange with hints of gold and brown. Fixed the particles to mostly match. Colors are a bit wonky will fix but not tonight That's better 🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1726796832867848611) 2023-11-21T02:57Z [---] followers, [---] engagements "Tonight's Guernsey. I didn't have a lot in me at the end of the day so. Spent some time fiddling with leafpile colors AGAIN. I think I'm happy; they are orange enough and not all blending together anymore. 🍂#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1727161875945931249) 2023-11-22T03:07Z [---] followers, [--] engagements "Tonight's Guernsey update: Again not a lot of energy today soooo. I wrote this grave Dug up pictures of Arlington graves to get the format trying to keep it more grounded with real dates and places an early project value I wanna get back to 🪦#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1727510076137562145) 2023-11-23T02:11Z [---] followers, [--] engagements "Tonight's Guernsey: A butterfly. Happy Thanksgiving 🦋 #gamedev @indieGameDev" [X Link](https://x.com/Benjapenguin/status/1727881420046021022) 2023-11-24T02:46Z [---] followers, [--] engagements "Tonight's Guernsey: animating the butterfly Got animation curves working but can't figure out how to make them loop smoothly. They should be They just aren't. 🤔 More tomorrow I suppose. 🦋#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1728254916450541790) 2023-11-25T03:30Z [---] followers, [---] engagements "Tonight's Guernsey. 😮💨 Still fiddling with the butterfly. Couldn't fix the sudden jumps in animation but I did get his sprite pointing the right way based on which was he's going. Which is something 🦋 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1728628012479037569) 2023-11-26T04:13Z [---] followers, [---] engagements "Tonight's Guernsey work: I just tried to get all leaves in the leafpile to look like they fit. This is a lot cause there are. 🔸 [--] ground leaf sprites 🔸 [--] mesh spheres 🔸 Each with 3-5 leaf mesh sets 🔸 Complete VFX 🔸 Jump VFX 🔸 Raking VFX So 🥳 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1728983029572595966) 2023-11-27T03:44Z [---] followers, [--] engagements "This morning -- a long time ago -- I did some Guernsey work. 🍂Moved the Rake farther from the start point again 🗺Moved the Map a bit farther from the start point 🎨Fiddled with colors and scripting of the Interact UI And goodnight 🥱 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1729316135584113035) 2023-11-28T01:47Z [---] followers, [--] engagements "Tonight's Guernsey: fixed a bug in collectibles UI where they always show up as interactive for a frame before looking un-interactive ✨Better ✨ U ✨ X ✨ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1729698266160222610) 2023-11-29T03:06Z [---] followers, [---] engagements "Today's Guernsey: ripped off the band-aid and rewrote a most of the tutorial chapter dialogue. I decided to go less hand-holdy and make it more in media res. I also added a new ghost who's just stubbed in now. More tomorrow 🕺🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1730071679911567477) 2023-11-30T03:50Z [---] followers, [--] engagements "Today's Guernsey work: I spent more time rewriting Chapter [--] including adding in a three-way conversation. Then I spelunked in the code a bit to see if I could get a three-way conversation going. It would be difficult but I just might try. 😅 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1730437074002608229) 2023-12-01T04:02Z [---] followers, [--] engagements "Today's Guernsey: I added an instance of Pastor David to Chapter [--] and wrote him some dialogue which involved me spelunking wikipedia articles on Nietzsche and quotes by the Dalai Lama. #Gamedev comes at you fast. 🤓 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1730728392402640969) 2023-12-01T23:19Z [---] followers, [--] engagements "Today's Guernsey work: 👻 Tweaks so critical path ghosts are always visible 👻Added ghost who hints that graves can be repaired The new ghost ended up with a pirate voice. 🤷🏻♂ I don't know why. That's it for tonight #gamedev #indieGameDev #screenshotsaturday" [X Link](https://x.com/Benjapenguin/status/1731161593545740594) 2023-12-03T04:01Z [---] followers, [---] engagements "Tonight's Guernsey update: Added another tempy ghost whose job is just "prompt player to find a rake" Not sure what exactly this writing is but uh it'll get better in the next pass. That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1731521297958474065) 2023-12-04T03:50Z [---] followers, [---] engagements "Yesterday's Guernsey: I added ghosts who prompt you to clean up their area with tools you haven't found yet. Today's Guernsey: I added the same ghosts thanking you for finally following through. There's one elusive bug in the works but onward 🙌🏻#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1731884201635451366) 2023-12-05T03:52Z [---] followers, [---] engagements "Tonight's Guernsey: did a pass on the writing for the rake ghost so it wasn't quite so bad. And that's all the steam I had for this today #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1732604426437693778) 2023-12-07T03:34Z [---] followers, [--] engagements "Today's Guernsey work: The butterfly 🦋XZ motion now "go that direction" 🦋Same script as hawks & geese 🦋Added to Chapter of Animals 🦋Placement in each chapter Looked at the problems figured they were taking too much for the payoff & simplified 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1732901136158376186) 2023-12-07T23:13Z [---] followers, [---] engagements "Brace yourself for tonight's Guernsey it's very phoned in 'cause Friiiiday. I fixed the door to the tomb. It wasn't saving and had some other jank and I think it's all fixed now. Works. Now bed. 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1733336158052995271) 2023-12-09T04:01Z [---] followers, [---] engagements "Tonight's Guernsey: ✍🏻A few writing tweaks 👻Figured out what to do with Pablo 🦌Moved a bunch of Chapter 1's animals around Decently productive for a Saturday #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1733698527614661072) 2023-12-10T04:01Z [---] followers, [---] engagements "Tonight's Guernsey: Added new Pablos for every chapter and did a bit of writing on each. Then I commented out the chapter titles just to see how it sat with only rendering DAY OF THE WEEK when you step out of Guernsey's cabin. We shall see.🧐 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1734044204156801076) 2023-12-11T02:55Z [---] followers, [--] engagements "Today's Guernsey: took the plunge and built Pastor David a rectory 😌 There's gonna be some funky tech issues with having two interior spaces so close side-by-side but that's a problem for Tomorrow Ben. Today Ben likes the rectory. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1734397982701654483) 2023-12-12T02:21Z [---] followers, [--] engagements "Tonight's Guernsey: I wrote a script to tweak the colors of the fog live I call it: FOGSLERP. The colors I'm using now aren't AWESOME but it does look like a promising thing to use to tweak the VIBES. Hopefully the GIF captures the effect👻#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1734778344657326209) 2023-12-13T03:32Z [---] followers, [---] engagements "Today's Guernsey work: I implemented a majestic volume around the church so you can see it better. I'm not sure it will stay because the super-zoomed out view takes away some of the intimacy. Also tweaked fog to better colors. 👨🏻🎨 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1735148699724976248) 2023-12-14T04:04Z [---] followers, [--] engagements "Tonight's Guernsey -- I did very little To make my life slightly easier I made a transparent material for all of my camera triggers. Then I put it in and made sure it disables when the game starts. 🙌🏻😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1735504922378998127) 2023-12-15T03:39Z [---] followers, [--] engagements "Today's Guernsey: 🍂Fixed funkily-authored LeafPile camera volumes 🪦Fixed funkily-authored graveyard camera volumes 🌳Added two camera volumes to Sycamore Hill. 🪓.and disabled one during Chapter [--] So a nice morning of work #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1735896554135867578) 2023-12-16T05:36Z [---] followers, [---] engagements "Tonight's Guernsey work: a first pass at the rectory interior. Interior/exterior triggers all hooked up four walls a floor and some windows. Lots more to do to make a cozy little living space but it's a start 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1736261624632168795) 2023-12-17T05:46Z [---] followers, [--] engagements "Tonight's Guernsey was a lot of managing the rectory and the church. Made sure trees don't spawn in walls (they did) maDe sure you can't half-enter the building from the back (you could) and put in some art to prevent the worst cases. Much improved 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1736566247104401626) 2023-12-18T01:57Z [---] followers, [---] engagements "Today's Guernsey work: a fraught day Ambitious I set out to create a weather system & struggled to figure out how to start. Now it's late & I'm sleepy so. it stays with the simple function of rapidly lerping the fog through loud placeholder colors. 🤷🏻♂#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1736900429538328847) 2023-12-19T00:05Z [---] followers, [--] engagements "Today's Guernsey: the gif may not be the best but I got the bones of a weather system working today. 🌞WeatherSettings scripts configured per beat ⛈Beats send info to WeatherMgr ⛅WeatherMgr slerps values to the goal That's it Weather system almost #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1737306617706676523) 2023-12-20T02:59Z [---] followers, [---] engagements "Tonight was Christmas wrapping so Guernsey is slight. 🎁Added the main and fill lights to the weather settings That's it #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1737705847793365046) 2023-12-21T05:25Z [---] followers, [--] engagements "Tonight's Guernsey work: Main thing done was setting up a default WeatherSettings object to store and REstore the default lighting values. Also spent a LOT of time figuring out how to script ppe. I've made progress but much yet to do #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1738051276619853912) 2023-12-22T04:18Z [---] followers, [---] engagements "Tonight's Guernsey. some nights I try things and. they don't work out I tried out giving the camera a little direction to point towards the camera target. My wife was sitting next to me and said "Stop that it's making me sick." So. 🤷🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1738405471843717532) 2023-12-23T03:45Z [---] followers, [--] engagements "Today was a long one so tonight a mild Guernsey evening. I expanded the rectory interior a bit made it a bit deeper threw in a bench fixed the windows and adjusted the trigger volumes. That's it 🥱 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1738792850903412907) 2023-12-24T05:24Z [---] followers, [--] engagements "So today in Guernsey I worked on the rectory did some work on how the blinders are set up. .But the highlight was when my son crawled into my lap and wanted to play. Then his sister wanted a turn. They found so many bugs. worth it. 🥹 #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1739143541941502114) 2023-12-25T04:38Z [--] followers, [---] engagements "Tonight in Guernsey I fixed some bugs my kids found. ✅"I can't find the door" (Adjusted tomb camera) ✅"I'm stuck" (Fixed some collision) ✨And put back a lensflare that'd moved out of frame. Merry Christmas from Hudson Hollow #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1739510777248104899) 2023-12-26T04:57Z [---] followers, [--] engagements "Tonight's Guernsey work was lite because 🎅🏻 but. I tweaked some camera volumes They're much better now Annnnd that's it #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1739861961163116922) 2023-12-27T04:13Z [--] followers, [---] engagements "Tonight's Guernsey: 👏🏻Grab 👏🏻Bag I tweaked a bunch of volumes improved the blinders on Guernsey's cabin and reworked the pictured leafpile to be a bit prettier/more functional. Some nights it's just fixin' stuff 👷🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1740244940821856354) 2023-12-28T05:35Z [---] followers, [--] engagements "Tonight's Guernsey work: 👏🏻Another 👏🏻Grab 👏🏻Bag Fixed a bunch of collision issues. And butterflies no longer scream like a diving hawk when they gently flutter past. 👈🏻 I like making games cause I get to say things like this. #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1740585879486574904) 2023-12-29T04:09Z [--] followers, [---] engagements "Tonight's Guernsey: More time trying to work on post-process effects. In my exploration I put in a better day cycle for Chapter [--] with a bright pink sunset. I also added halo cookies -- unwilling to art new ones I used a hideous temp. Behold This is #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1740878834713382954) 2023-12-29T23:33Z [--] followers, [--] engagements "Tonight's Guernsey work: more playing with various elements to get "weather" happening. 🎨Improved sunset colors 💡Added interior lights to the system 🤔Tried window materials but it isn't working yet* *It saved in EDITOR which 🤷🏻♂ More ideas though. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1741308859078107488) 2023-12-31T04:02Z [---] followers, [--] engagements "Tonight's Guernsey: another grab bag. Rewrote Chapter [--] hints to match recent story update Added special dialogue when continuing a save* * (didn't write it yet though -- tomorrow) Happy New Year #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1741671163569291548) 2024-01-01T04:02Z [---] followers, [---] engagements "Tonight's Guernsey: 🌄Added sunrise & sunset 🕰Set up ToD for all Chapters 🌙Hooked up nighttime to the cooking scene 💡Hooked up interior lights It's awesome 'cause this was a thing I always wanted and now it's just. working. I love making games #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1742404650081439979) 2024-01-03T04:36Z [---] followers, [--] engagements "Today's Guernsey update: Unfortunately I spent most of the day rebuilding yesterday's work 'cause I lost it all. But new today: 😶🌫Added fog intensity to the ToD system 🕯Intensified the candlelight for maximum cozy Sumtimes you eat the bar.🤷🏻♂#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1742752150453706984) 2024-01-04T03:37Z [---] followers, [--] engagements "Today's Guernsey: I wrote down a lot of to-do list items and got a couple done. 💡Light in the door of the cabin works w/ ToD 💬Added start-of-chapter dialogue for Chapter [--] 🧮Did a rebalance of Chore Score numbers Decent day #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1743106255911026781) 2024-01-05T03:04Z [---] followers, [---] engagements "Today's Guernsey: ✍🏻Rewrote a bit of the first dialogue with Gabby 🪑Added method to turn off persistent UI on benches 🍪Replaced temp lighting cookie w/better temp cookie Look at the colors now though 😍 #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1743266420530573802) 2024-01-05T13:41Z [--] followers, [--] engagements "Tonight's Guernsey: 💡I made a flickering street lamp Needs tuning so the flicker looks better and is a bit more spread out. Also has hooks for a humming sound effect and a flicker sound effect (later) That's all folks #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1743816829791805493) 2024-01-07T02:08Z [--] followers, [---] engagements "Tonight's Guernsey: more work on the street lamp 🌞Hooked to weather so they turn off during the day 👀Only flicker when Guernsey can see it 🧮Better tuned values 🤓Some more robust code tweaks All that's left to do for these is SFX #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1744207259695972820) 2024-01-08T03:59Z [---] followers, [--] engagements "Today's Guernsey update: 💡Lamps prefabbed and distributed to Real Places 🔒Added a lock gate to close off the intro area 100% .But I'm trying to solve a bunch of problems with that gate that I think probably have a more elegant solution. Hmm. 🤔 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1744350222489178367) 2024-01-08T13:27Z [---] followers, [--] engagements "Today's Guernsey: Spent most of the morning fixing the walls and terrain here to prevent awkward collision. Also fixed a gamebreaking bug I accidentally introduced 😬 Easy to fix but definitely wreaked havoc on my save file #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1744905592370552963) 2024-01-10T02:14Z [--] followers, [--] engagements "Tonight's Guernsey: did some restructuring of Chapter 1's crows to space them out a bit and make venturing beyond the starting area more rewarding. And watched a bunch of Ted Lasso and The Bear clips in between. That's the energy tonight. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1745303850343432690) 2024-01-11T04:37Z [---] followers, [--] engagements "Today's Guernsey: I broke the geese prefab into chunks so I could easily reconfigure the flying Vs into various permutations so a different little flock flies over each day. Easy variety Win 🪿 #gamedev #indieGameDev #honk" [X Link](https://x.com/Benjapenguin/status/1745621559593623885) 2024-01-12T01:39Z [---] followers, [---] engagements "Morning train Guernsey: 🎥Fixed Julia's awkward camera 🌳Moved a tree that blocked the camera 🍄Made finding a mushroom easier 🔐Fixed hidden gate UI on that mushroom 💬Wrote real dialogue for rake 🤫Made a secret entrance a little easier Productive 🔥 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1745799106176430223) 2024-01-12T13:25Z [---] followers, [---] engagements "Today's Guernsey update: 🍃Added a beat to the start of Chapter [--] that gives Guernsey his guiding leaves. Now it's not present during Chapter [--] and only kicks in once you speak to Gabby at the start of Chapter [--] Behold temp writing 💩 #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1746324727382093963) 2024-01-14T00:13Z [--] followers, [--] engagements "Tonight's Guernsey: I added a new instance of the ghost Eunice so Guernsey can meet her earlier on. That's it 👻 #gamedev #indieGameDev" [X Link](https://x.com/anyuser/status/1746762904651579571) 2024-01-15T05:15Z [--] followers, [--] engagements "Tonight's Guernsey: Spent a lotta time working on Ghosts. 👻 Tried to add a little sidequesty XP reward but got derailed fixing a bug where the ghost didn't show up as soon as you fix whatever they want you to fix. 😵💫 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1747109326605414447) 2024-01-16T04:11Z [---] followers, [---] engagements "Tonight's Guernsey I confronted my arch-nemesis SIMPLE MATHEMATICS and took WAY TOO LONG to do this simple thing: 👻Randomizing slightly how long the ghosts take to change color And you can barely tell 🙌🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1747475480683454896) 2024-01-17T04:26Z [---] followers, [---] engagements "Today's Guernsey update: Did a pass on updating the Chapter [--] dialogue bits to all respect that the first beat is now "unlocking" the wind that guides you from thing to thing. Needs some debugging but good first pass. 🤔 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1747803077522944467) 2024-01-18T02:08Z [---] followers, [--] engagements "Recent aspiration: I just wanna make a game that splits the difference between Final Fantasy Tactics and Super Mario Wonder" [X Link](https://x.com/anyuser/status/1748055116085612767) 2024-01-18T18:49Z [--] followers, [--] engagements "Tonight all I'm doing is adding a Raven to the daily animals Guernsey can encounter. To do this I quickly downloaded a raven bark from Freesound and made a Crow sprite three times larger and EVERYTHING IS FINE. I fixed it but yikes 😆 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1748161849659371568) 2024-01-19T01:53Z [---] followers, [---] engagements "Today's Guernsey update: 💬Fixed bunk dialogue with Gabby 👻Wrote Eunice's early dialogue 🌳A ghost complains of a fallen branch branch added 🌤Better shadows & light in campfire nook 💭Noodled on code problems That's a good update -- Happy Friday 👐🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1748338487248482330) 2024-01-19T13:35Z [---] followers, [---] engagements "Tonight's Guernsey update: The ghosts who ask you to fix their stuff now give you a little XP And it saves But. it doesn't load. And I haven't figured out the best way to solve it yet. A puzzle for another day. 👻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1748883222388228274) 2024-01-21T01:40Z [---] followers, [---] engagements "Sunday Night Guernsey: hooked up the quest-complete XP to the broken graveyard ghost too. Can't figure out how to fix that save issue (see yesterday's tweet). 🤔 Will get there. Also fixed a typo ✌🏻#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1749270734327701959) 2024-01-22T03:20Z [---] followers, [---] engagements "This morning's train Guernsey grab bag: 🍃Improved a leafpile layout 'cause it was gnarly 🔐Fixed some bugged gates 💬Couple dialogue tweaks 🤔Fixed a rando collision bug That's a day of #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1749622779861741637) 2024-01-23T02:39Z [---] followers, [--] engagements "Today's Guernsey: I wrote a cutscene system Needs more bells and whistles but way more flexible for tweaks and customization than the current scenes. Kinda nice to walk into work saying to yourself "I wrote a cutscene system this morning" 🎬 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1749962440631062825) 2024-01-24T01:08Z [---] followers, [---] engagements "Today's Guernsey work: More iteration on the cutscene object. ⛈Added in weather Can now change weather in varied time frames 🕹Added methods to disable/enable Guernsey 🔖Added a method to progress beats Total red is just really obvious weather. 😬 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1750351096134938747) 2024-01-25T02:53Z [---] followers, [--] engagements "Today's Guernsey work: first real cinematic implementation Required a few tweaks and there's a couple to-do list items -- the timing of the scene is slightly off for some reason -- but it works 🙌🏻 Making cinematic stuff is way easier now #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1750510964296802788) 2024-01-25T13:28Z [---] followers, [---] engagements "Today's Guernsey update: I set up a bunch of white flowers to spawn around Julia's grave and Ronny's tomb after their story completes. They turn on the day after They send petals floating in the wind toward Guernsey's next objective And now: 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1751102113822769444) 2024-01-27T04:37Z [---] followers, [---] engagements "Tonight's Guernsey update: Doors can automatically close when you walk away They also can't be closed from inside which was the main thing. Opening & closing from inside was rough UX. When a #gamedev talks about the complexity of doors they're not lyin'. 🚪 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1751395678536839250) 2024-01-28T00:04Z [---] followers, [--] engagements "@Cake_Tease I was scrolling through my Likes history looking for something else and just wanted to say: this is a banging tweet" [X Link](https://x.com/Benjapenguin/status/1751637412613071346) 2024-01-28T16:04Z [---] followers, [---] engagements "Today's Guernsey Work: I spent some more time on doors and on improving the flower petals drifting from the two long-separated lovers' graves. That's the bulk of it 🌼 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1752174220480524520) 2024-01-30T03:37Z [---] followers, [---] engagements "Today's Guernsey 💡Every door casts light on the interior floor 🌦Doorway lights respect Weather ⛪Church door auto-closing volumes set up 🍄Added a sepia tint to mushrooms Productive train ride 🚂#gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1752761098388861085) 2024-01-31T18:29Z [---] followers, [--] engagements "Today's Guernsey. I fixed a bug where street lights weren't set up properly. They are now I also discovered that loading the game at certain points in progression allows the whole thing to just BREAK. 😨 And it's HORRIFIC to fix. So. Yeah #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1753190643436851421) 2024-02-01T22:56Z [---] followers, [--] engagements "Tonight's Guernsey the thrilling conclusion of last night's Guernsey Yesterday: "Loading the game at certain points in progression allows the whole thing to just BREAK. 😨 And it's HORRIFIC to fix." Nah it turned out it was two lines of code. Phew 😮💨 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1753592603122008301) 2024-02-03T01:33Z [---] followers, [--] engagements "Tonight's Guernsey: couple days ago I dug up an "autumn rainbow" color palette to replace the really basic primary colors I had used on all the mushrooms. Old on the left new on the right. (Pink didn't change) New colors applied Looks a lot better. 🍄 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1753977181326147693) 2024-02-04T03:02Z [---] followers, [--] engagements "Tonight's Guernsey: Did a quick thing and set it up so the cabin to Guernsey's door starts open -- it's a little unintelligible to have to try and open it when you walk out 🚪 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1754328832935391251) 2024-02-05T02:19Z [---] followers, [---] engagements "Zomg the DOOR to Guernseys CABIN" [X Link](https://x.com/Benjapenguin/status/1754475157400227963) 2024-02-05T12:00Z [---] followers, [--] engagements "Tonight's Guernsey: small one 'cause 🥱 Did some fixes to the start sequence: 🚪Removed the cabin's interior door UI 🚪Moved the exterior door UI for better visibility 🚪Repositioned Guernsey's start point Included some fidgeting with other things but 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1754701412565487933) 2024-02-06T02:59Z [---] followers, [--] engagements "Today's Guernsey: 🍂Added a leafpile near Guernsey's cabin 🍂Did some work on leafpile scripting. .More on that tomorrow #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1755042187903963320) 2024-02-07T01:33Z [---] followers, [--] engagements "Today's Guernsey work: Leafpiles have more progressive steps where you sorta follow/push the pile along more like really raking a leaf pile. Gotta play with it more there's some game feel that's off but it's a start 🍃 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1755368086947905668) 2024-02-07T23:08Z [---] followers, [--] engagements "Tonight's Guernsey The leafpile now smoothly interpolates between its start point and just shy of the pile. Looks decent Needs some tweaking animation and a couple other things but a solid foundation to juice up from 🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1755773018356207801) 2024-02-09T01:58Z [---] followers, [---] engagements "Tonight's Guernsey: Didn't have a lot in me so. tweak to the raking timer to make it a bit longer and made it so the physical trip to the pile is a bit longer (3/4 of the total distance yesterday it was 1/2) More tweaks needed but I'm TIRED. 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1756175785998623149) 2024-02-10T04:38Z [---] followers, [--] engagements "Tonight's Guernsey work: 🍂Leafpile sprites switch when raking starts 🎥Fixed a weird bug in the leafpile camera 📏Changed how far Guernsey has to rake the pile Sleepy. 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1756545951232118988) 2024-02-11T05:09Z [---] followers, [--] engagements "Tonight's Guernsey: 👷🏻♂Cut a build for playtesting 🔎Increased resolution on sprites so they're crisper 😨Rediscovered an ol' progression breaking bug ✨Added a lens flare to the start screen That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1756902165543518393) 2024-02-12T04:44Z [---] followers, [--] engagements "Tonight's Guernsey: I spent all day and night trying to figure out why Chapter [--] doesn't fully load Chapter [--]. .And couldn't figure it out. So I tweaked all NPCs to have diffuse sprites so they can receive light rather than just. glowing there. 💡 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1757231968352104666) 2024-02-13T02:35Z [---] followers, [--] engagements "Tonight's Guernsey: I. think I fixed my chapter [--] - chapter [--] transition bug. But I'm still not positive how. Gotta love it. But on my last run-through it worked Will test more in the next couple days but 🤞🏻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1757610591810658359) 2024-02-14T03:39Z [---] followers, [---] engagements "Today's Guernsey: I spent some time tweaking the code for the Game Start flow to better include the lens flare and screen glare in that opening experience. Lookin' good next on to testing for a maybe playtest maybe soon It's been too long 🎮 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1757950051177972218) 2024-02-15T02:08Z [---] followers, [--] engagements "Tonight's Guernsey: Found that the chapter transition bug STILL OCCURS 🤬 so I littered the code with debug markers to try and find what's broken -- tomorrow. I also fixed this lens flare and a rock whose collision was unpleasant. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1758329799712338305) 2024-02-16T03:17Z [---] followers, [---] engagements "Tonight's Guernsey: Didn't have it in me to chase the chapter switching bug tonight. But I did tweak the trees to better point their leaves at the camera so they look less flat Did introduce a couple bugs though.🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1758711602247835865) 2024-02-17T04:34Z [---] followers, [--] engagements "This was a very productive evening for Guernsey. 🛠Fixed a bunch of bugs my son found 🌳Fixed collision on sycamores 🍄Added mist and lighting to the "mushrealm" Fixed some cutscene timing 📊Rebalanced progression points for each chapter And more 😅 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1759405428553724074) 2024-02-19T02:31Z [---] followers, [---] engagements "Slow night of #gamedev for Guernsey. Cleared some vegetation from the wall of the tomb. But spent most of my time tweaking trees around this mushroom patch 🍄 and trying to clear the camera without messing up the level design. It's okay needs more but 😮💨 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1759791224423145664) 2024-02-20T04:04Z [---] followers, [---] engagements "Tonight's Guernsey: ☁Mist on the water now follows the wind ☁Some mist scripting fixes along with the wind 💬Fixed some tutorial text bugs 💥Various collision fixes 🌳Buncha minor minor environment tweaks Productive night #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1760153699035271548) 2024-02-21T04:05Z [---] followers, [---] engagements "Tonight's Guernsey: About [--] years after first implementing music transitions the music now gently fades between the old track and the new. Took way too long but it works. 😅 But I will only show you in this exciting gif format. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1760536926979862850) 2024-02-22T05:28Z [---] followers, [--] engagements "Tonight's Guernsey: stingers for new items like the little jingle that plays whenever link opens a chest Pulled a temp tune from and the scripting works Also noodled with motion blur but. it doesn't seem to work 🤷🏻♂ #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1760861265616838861) 2024-02-23T02:56Z [---] followers, [--] engagements "Tonight's Guernsey: 🪦Improved repaired grave material 💡Added spot and skybox (first one) ✍🏻Rewrote some dialogue to be on theme ✅Generated lots of to-do items .And leafed through some design books & sketched the loop - more helpful than expected. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1761254020805443687) 2024-02-24T04:57Z [---] followers, [---] engagements "Tonight's Guernsey: The ghost who asks Guernsey to rake their grave seemed to be in the wrong place so I moved some things around to see how it feels. Actually took a lot more work than I was expecting. 😓 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1761611421505192129) 2024-02-25T04:37Z [---] followers, [---] engagements "Tonight's Guernsey: 🪑Adjusted some text that was in a bad spot 🤢Tinkered with giving the camera rotation again 🌅Replaced awkward post-sunset with nice sunset 👔Worked the Core Loop into my Guernsey pitch deck #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1761956726411063445) 2024-02-26T03:29Z [---] followers, [---] engagements "Today's Guernsey update. Another little jumping / navigation puzzle improvement And some more work on the pitch deck elsewhere. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1762613721040396609) 2024-02-27T23:00Z [---] followers, [--] engagements "Oookay so today's Guernsey: 👎🏻Unity crashed 👍🏻I restarted it 👎🏻It wouldn't open 👎🏻A dozen times 👍🏻I finally tried refreshing my license 👍🏻It worked 👎🏻Yesterday's work is gone Worked on the pitch deck a bit during the fracas so not a total loss. 😓 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1763057608171180472) 2024-02-29T04:24Z [---] followers, [--] engagements "Today's Guernsey: I rebuilt the jumping puzzle I lost when Unity crashed while saving the other day Only I built it back with a more interesting layout. I also did a tweak to time of day so sunset kicks in later in the chapter That's it 🎮 #gamedev #indieGameDev #cmd_s" [X Link](https://x.com/Benjapenguin/status/1763416869430518255) 2024-03-01T04:11Z [---] followers, [--] engagements "Tonight's Guernsey update 🎨Put a logo in the boot flow 🔥Made the smoke from this campfire follow the wind 🪶Scootched a crow with problematic collision 🤓Researched controller / gamepad plugins That's it #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1763764337791947124) 2024-03-02T03:12Z [---] followers, [--] engagements "Tonight's Guernsey: Put in a credits scene pretty easily using my new Cinematics object Also fixed a handful of other bugs and minor things. But credits 🏅 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1764498730172997736) 2024-03-04T03:50Z [---] followers, [---] engagements "Tonight's Guernsey: a bit more work on the credits. 🎥Setting the camera moving around 🎶Special music for the cinematic Camera should zip around when it blacks out but uh. well fix that tomorrow I guess 🎮 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1764862230720401870) 2024-03-05T03:55Z [---] followers, [--] engagements "Tonight's Guernsey: More work on the credits You can't hear a gif but the music works (it was kinda broken before) and the camera transitions are. improved but not perfect. 😮💨 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1765212809221046460) 2024-03-06T03:08Z [---] followers, [--] engagements "Today's Guernsey: 💬 Gave the text box some shading and a quirky corner just to give it a bit more character. 🌶 Animated the logo at the start of the game You can't see the logo yet. But it's there. 👀 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1765562437007233455) 2024-03-07T02:17Z [---] followers, [---] engagements "Today's Guernsey: My computer is dying so doing this one fast Today I added a camera teleport function so the credits don't feel so hacky. Instant camera movement whenever I want it 😁 That's it for today Peace 🪫 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1765727904518832359) 2024-03-07T13:15Z [---] followers, [--] engagements "Tonight's Guernsey: some UI work 🥨Put a little randomized twist on the hold radials 🙅🏻Darkened the "unavailable" UI hints The randomized twist took way longer than expected so goodnight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1766309297011483092) 2024-03-09T03:45Z [---] followers, [--] engagements "Tonight's Guernsey: More playing with making radials a bit more imperfect with some better values and randomization. Also tried reconfiguring the start screen a bit with new colors and camera framing but I ran outta steam on it for tonight. 😴 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1766688091266232802) 2024-03-10T04:50Z [---] followers, [--] engagements "Tonight's Guernsey: more work on the title screen. Got rid of the colors they weren't doing it for me. Reconfigured some placements and got the camera into a better framing. But what do you think 🤔 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1766985608281338338) 2024-03-11T00:32Z [---] followers, [--] engagements "Tonight's Guernsey is one of those "my little side project is all grown up" kinda things 🤩 Start screen now has buttons for start or continue and they work with the keyboard and everything. And it was pretty easy so now I'm drunk with UI power. 😈 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1767383332743008629) 2024-03-12T02:53Z [---] followers, [---] engagements "Tonight's Guernsey: I stopped my UI power drunkenness from getting the better of me Worked out some things about how to use UI input across multiple canvases and THEN. .Spent a buncha time doing wireframes in Miro to help plan menus 🕺🏻 #gamedev 💃🏻 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1767750025889595588) 2024-03-13T03:10Z [---] followers, [--] engagements "Tonight's Guernsey: I added a pause screen Functions with Escape and P keys Time freezes in the simulation 🎥Camera gets all blurry 📜Menu pops up 🔘Functioning buttons for resuming and ending game It's more and more a real game every day 🥹 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1768082181690216618) 2024-03-14T01:10Z [---] followers, [---] engagements "Today's Guernsey: Pause menu refinement 💥Pause title is updated 💥Can't pause when Guernsey himself is "paused" 💥Can't pause if Guernsey is airborne 💥HUD elements vanish when pausing 💥Dark scrim over blurry background Pretty decent right 😊 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1768320660491706611) 2024-03-14T16:57Z [---] followers, [---] engagements "Tonight's Guernsey: 🎮Researched a magical controller plugin 🗺Added dof and a screen darkening effect to the map That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1768836001345028401) 2024-03-16T03:05Z [---] followers, [--] engagements "Big day today so only a little Guernsey. Added in the rest of the Start menu 🪦Continue 👻New Game 🍂Options 🪓End Game And repositioned / resized things so the UI element frames the scene a bit better and fits together nicely. 😪 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1769220315442217448) 2024-03-17T04:32Z [---] followers, [---] engagements "@Romcomm_m The game is called Guernsey in the Graveyard. 🙂 I live outside New York City" [X Link](https://x.com/Benjapenguin/status/1769920767527924058) 2024-03-19T02:56Z [---] followers, [--] engagements "Today's Guernsey work: 🗑Fixed a little floating litter ✍🏻Docked one overlong line of dialogue 🔄Revised radials rotation randomization Fixed pause title scale (too wide & I'm outta rhyme) What neon green water Don't be silly no such thing. 🧐 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1770255852470993003) 2024-03-20T01:07Z [---] followers, [---] engagements "Today's Guernsey work: 🍂Logic so leaf piles can now be left "unfinished" 🫡Leafpile quest ghost has a (super) soldierly voice 🐞Fixed a bug where you couldn't talk to said ghost That's it for today Carry on soldier. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1770575743241633883) 2024-03-20T22:18Z [---] followers, [--] engagements "Tonight's Guernsey: Mostly I spent a chunk of time researching and getting OBS set up to record Guernsey with audio Also resolved a bug where closed doors with an auto-close script made noise when you approached them. They don't anymore 🚪 It worked #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1771007942378013080) 2024-03-22T02:56Z [---] followers, [--] engagements "Tonight's Guernsey: main thing was to get trees to fade cause they really harsh the gameplay when you get behind one but ya gotta have trees in your cozy autumn graveyard game. They don't fade but uh they do blink out More investigation needed #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1771371352907301067) 2024-03-23T03:00Z [---] followers, [--] engagements "Tonight's Guernsey Spent time with leafpiles. 🍂 Removed a bunch of deprecated code 🍂 Removed "big" leafpiles from the entity 🍂 Tweaked trigger sizes & scripting 🍂 Added a mesh so it's easier to see where you should be standing And I'm pooped 🥱 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1771750088420864268) 2024-03-24T04:05Z [---] followers, [---] engagements "Tonight's Guernsey: I've been fretting about my pixel fonts not being accessible or easy on the eyes. I always want pixel games to have pixel fonts so I tried to find something relatively uniform and "square." Not sure it's a knock out of the part. 🧐 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1772088098651771117) 2024-03-25T02:28Z [---] followers, [---] engagements "Tonight's Guernsey: I did some screen capturing and printed a build for more tomorrow. But first I took out the blur and screen darkening on the map that I put in a few days back. Little loss of confidence there 🤷🏻♂ but it's been corrected looks better. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1772464383056105671) 2024-03-26T03:23Z [---] followers, [--] engagements "Tonight's Guernsey: I recorded a bunch of footage of the game for a trailery thing I'm workin' on. I also moved this litter 🗑 and a couple other small things like that -- just so I'd have something to post And now I'm exhausted 🥱 #gamedev #indieGameDev and #goodnight" [X Link](https://x.com/Benjapenguin/status/1772810380433129641) 2024-03-27T02:18Z [---] followers, [--] engagements "Tonight's Guernsey: improving a gnarly forest maze. 🍄Cleared trees blocking the camera 🍄Moved trees for better light 🍄Tweaked camera for better visibility 🍄Tweaked collision to clarify physical path Now you can find that faerie ring more easily #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1773183586969043025) 2024-03-28T03:01Z [---] followers, [---] engagements "Tonight's Guernsey work: 🔠Tweaked text outline values 🪶Removed raven flybys 'cause I don't like 'em 👨🏻💻Bit o' pitch deck noodling 😓Discovered non-TMP text so that'll be tedious to fix Almost tried the tedious fix tonight buuut. it's late. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1773548027145253233) 2024-03-29T03:09Z [---] followers, [--] engagements "Tonight's feature cre--GUERNSEY I mean. I mean tonight's Guernsey work: Added a squirrel You can kick him an acorn and he gives you experience points. Lil' prototype. That's it just a hungry little guy. 🐿 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1773898669336531176) 2024-03-30T02:22Z [---] followers, [--] engagements "Tonight's Guernsey work Refined the grave repair vfx to put a bit more punch on the ending. Not fully satisfied it's a bit ostentatious -- but better than it was. Animated the squirrel -- just a basic idle needs work 🐿🪦🍂 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1774273919341470188) 2024-03-31T03:14Z [---] followers, [---] engagements "Okay tonight's Guernsey 🍎You can feed crows with apples or acorns 🐿Squirrels can't eat apples though 💥Apples and acorns "pop" when eaten by an animal 🚦Apples and acorns blink increasingly before respawn Good day for Guernsey #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1774644908323708933) 2024-04-01T03:48Z [---] followers, [---] engagements "Tonight's Guernsey: Spent a lot longer than I expected trying to get a camera to point at the outside of Guernsey's cabin at the end of the night. There's still a bug at the end there But it's kinda working Uh goodnight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1775002186260361594) 2024-04-02T03:27Z [---] followers, [--] engagements "Tonight's Guernsey: ❌Tried (failed) to fix yesterday's interior/exterior bug 🤔Fixed bug() UI stays on if you collect too fast 🖌Improved start & pause menu button art (just a bit) 🔄Fixed (very) minor bug with XP reward UI That's it for tonight #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1775334544129839136) 2024-04-03T01:28Z [---] followers, [---] engagements "Really proud of today's squirrelly Guernsey work 🐿Flees when approached 🐿Returns when left alone 🐿Runs off when fed 🐿Animation & VFX Tweaked chaotic acorn "kicking" needs more work. Bringing stuff like this to life is my favorite part of #gamedev 🙌🏻 #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1775699630686175612) 2024-04-04T01:39Z [---] followers, [---] engagements "Today's Guernsey Four Squirrel color variants Randomized anim speeds (so Squirrels aren't in sync) Added color variants for graves. Manual but gives the graveyard more visual variety. And writing tweaks making the leaf-covered soldier sadder. 🐿🪦👻 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1775925729546375621) 2024-04-04T16:37Z [---] followers, [--] engagements "Tonight's Guernsey took me WAY longer than expected but. The menu now randomly tweaks highlighted options so it has a little more of that wabi-sabi feel. Been trying to push this value into menus a bit. Each button has a slight color variance too. #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1776838616594989368) 2024-04-07T05:05Z [---] followers, [---] engagements "Tonight's Guernsey work 🔊Menus have SFX for going through buttons 🪦Added color variation to Old Dutch Church graves ❓Some more work on the logo sequence 🪑Wabi-sabi-ing up the interior of Guernsey's cabin That's it for this evening #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1777162160948350993) 2024-04-08T02:30Z [---] followers, [---] engagements "Today's Guernsey. Tinkered with a couple of little decorative prefabs: 🪨pebbles 🌱grass Just extra tools in the environment art toolbox when a little spot needs some prettying up or some variation. I love how the grass colors came out 😍 #gamedev #indieGameDev" [X Link](https://x.com/Benjapenguin/status/1777818852887310560) 2024-04-09T22:00Z [---] followers, [---] engagements Limited data mode. 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@Benjapenguin Benja ❤️ VideogamesBenja ❤️ Videogames posts on X about guernsey, gamedev, up the, bug the most. They currently have [---] followers and [---] posts still getting attention that total [--] engagements in the last [--] hours.
Social category influence countries technology brands finance gaming travel destinations social networks nfl products
Social topic influence guernsey #51, gamedev, up the, bug, colors, in the, just a, i made, bit, the world
Top accounts mentioned or mentioned by @caketease @playcraftings @curichildpod @indiegamedev @romcommm @jrgsy
Top assets mentioned Mist (MIST) Flare (FLR) Alphabet Inc Class A (GOOGL) Scroll (SCR)
Top posts by engagements in the last [--] hours
"Tonight's Guernsey update is a scattered but good one: 🗒To-do list tasks for honing in on the game vision 🐞Fixed a bug in scripting for Chapter [--] 🪦Added a hero grave in an empty little nook* *Gotta figure out why the lighting's so busted though #gamedev #indieGameDev"
X Link 2023-03-06T03:38Z [---] followers, [---] engagements
"Spent just a little time today on Guernsey's GDD/Pitch stuff. Need to get back in engine tomorrow probably. Having trouble with genre. 😆 Feels like a simple thing but Guernsey is a mashup and trying to describe it in two or three words is proving tough. #gamedev #indieGameDev"
X Link 2023-03-08T13:54Z [---] followers, [---] engagements
"More tutorial shenanigans for Guernsey 🪦Tweaked grave bases to look better in perspective 🧱Added a broken wall to hide a secret behind 🏔Moved the terrain a bit lower For some reason I've had a very hard time getting the trees right in this area. #gamedev #indieGameDev"
X Link 2023-04-24T12:37Z [---] followers, [---] engagements
"Guernsey Update coming in Because I'm a terrible programmer this took me quite a while to work out the kinks BUT-- Hint triggers can now accept a button as a way to turn them off. So jump hint Jump & the prompt goes away It took so long you guys😅 #gamedev #indieGameDev"
X Link 2023-06-30T02:12Z [---] followers, [--] engagements
"So today in Guernsey I spilled water on my MacBook Pro. It won't wake up 💦💻 Before it died I submitted my changelist like a champ. 😭 So I borrowed my wife's and worked on the GDD I've been meaning to make. For tonight's screenshot: my Guernsey board. #gamedev #indieGameDev"
X Link 2023-07-22T04:20Z [---] followers, [---] engagements
"I got my laptop back today 💻 But the water destroyed my hard drive so I have to reconstruct all of Guernsey from a backed-up version. I've got Unity but haven't been able to get the project up and running yet. 😮💨 Wading through version control. #gamedev #indieGameDev"
X Link 2023-07-28T04:23Z [---] followers, [---] engagements
"Tonight's Guernsey update: 😮💨So happy to see this little guy again finally. It's been just over a week. Goodnight #gamedev #indieGameDev"
X Link 2023-07-29T03:34Z [---] followers, [--] engagements
"Tonight's Guernsey work was mostly on the presentation. .But eagle-eyed and well-versed readers (hey you two) might notice that I reactivated the in-world button prompts because I think the game missed something without them. That's it for tonight #gamedev #indieGameDev"
X Link 2023-07-30T04:29Z [---] followers, [---] engagements
"Tonight's Guernsey update: more work on that pitch deck I mostly finished it the other night but it was a bit overwrought in retrospect. 🧐 (The first draft always is really) Now I'm trying to simplify streamline focus. 😌 #gamedev #indieGameDev"
X Link 2023-08-01T04:44Z [---] followers, [--] engagements
"GAH I worked on Guernsey all last night but never posted an update I finished the pitch deck And I found and logged lots of bugs. Then I fell asleep. 😴 #gamedev #indieGameDev"
X Link 2023-08-10T11:48Z [---] followers, [--] engagements
"Tonight in Guernsey I experimented with making emphasized color text. Started with orange then realized it wouldn't work as well with ghosts (whose text changes color with them) so I did a white version for them. Looks good. Pain to author though. 🤔 #gamedev #indieGameDev"
X Link 2023-09-02T03:16Z [---] followers, [--] engagements
"Simple night tonight. Fixed this bug There was a gap in some maze collision where Guernsey could kinda. wander into nothing. Now he can't G'night. 😪 #gamedev #indieGameDev"
X Link 2023-09-04T04:09Z [---] followers, [--] engagements
"Tonight's Guernsey work: After much struggle and it still needs a lot of polish I have a more proper game start screen. This was way harder than it should be probably and is also all my fault but uh look over there #gamedev #indieGameDev"
X Link 2023-09-06T03:13Z [---] followers, [---] engagements
"Morning Train Guernsey: More work on that start flow. Got a little "logo" sequence working and hooked up some stuff to work with the "Continue" option as well as "New Game." One of my favorite parts of #gamedev is seeing things come together in the build🤩 #indieGameDev"
X Link 2023-09-07T12:27Z [---] followers, [--] engagements
"Tonight on Guernsey I fixed bugs I added shrooms around a pathway to shrooms that wasn't properly shroomy I tried to fix a bug where "." in dialogue are being colorized like a ghost is saying them. but failed. And I fixed some bunk collision 🙌🏻 #gamedev #indieGameDev"
X Link 2023-09-10T03:38Z [---] followers, [---] engagements
"Tonight's Guernsey: 🪵Fixed a bug where stove dialogues were messed up 🪓Re-positioned camera so it's much nicer framing 🔥Made a bunch of names more readable in the editor #gamedev #indieGameDev"
X Link 2023-09-11T04:26Z [---] followers, [---] engagements
"Tonight's Guernsey: I went to do something simple (sort UI differently so you can see it through geo) and somehow ended up doing something unrecoverable that has broken. all of my in-world UI. So. guess I'm fixing that more tomorrow🤦🏻♂ #gamedev #indieGameDev"
X Link 2023-09-12T02:17Z [---] followers, [--] engagements
"Today's Guernsey comes to you from Newark International. I figured out how I broke the UI -- somehow what I tweaked reset all INSTANCED transforms. Tedious to fix But worry not because I found a decent solution that's a little manual but manageable. 🛫 #gamedev #indieGameDev"
X Link 2023-09-12T20:25Z [---] followers, [--] engagements
"Swedish Bus Guernsey Update 🚌 I tweaked the lens flares on keys and ghosts to make them a bit more visible and robust. I'm gonna get carsick and the rest of the day is spent on airports and planes so ✌🏻 #gamedev #indieGameDev"
X Link 2023-09-15T10:24Z [---] followers, [---] engagements
"Tonight's Guernsey update: 🍄Mushroom UI fixed 🍪New pixelated light cookie for the mushrealm 🎨Small updates to mush realm terrain 📏UI scaling to make collectibles more hierarchical A nice diverse night of work. I'm a bit jetlazzzz 😪 #gamedev #indieGameDev"
X Link 2023-09-17T02:02Z [---] followers, [--] engagements
"If youre having a rough day just remember: you coulda been a Unity community manager or brand ambassador this week. 🫠"
X Link 2023-09-18T22:48Z [---] followers, [--] engagements
"Today in Guernsey: state change on UI for things that you can't do right now for whatever reason. Right now these reasons include: 💥Taking fall damage Not being grounded Input delay timer is active 🛠Not having the right tools Pretty cool #gamedev #indieGameDev"
X Link 2023-09-20T03:44Z [---] followers, [--] engagements
"Today's major Guernsey work on the train was getting some simple UI hooked up to the quitting functionality. So the "hold escape to quit" now comes with a big center-screen radial and the radial even has gravity which is nice 'n juicy. 🧃 #gamedev #indieGameDev"
X Link 2023-09-27T17:46Z [---] followers, [--] engagements
"Tonight's Guernsey update I played around with aesthetics a bit. Changelist: 🎥Pulled default camera out a bit 💬Decreased dialogue box size ❌Adjusted quit UI to look better 💡Played with lighting settings -- more bloom ✨Played with lens flares #gamedev #indieGameDev"
X Link 2023-09-29T01:59Z [---] followers, [---] engagements
"Guernsey update: moar aesthetics 🎥Better camera for NPC dialogues & other interacts 🗺Some tweaks to the map camera & UI scale 🎨Sunlight color on startup byline screen ☀Experimented with a sun lensflare not sure yet Just trying to make it all sing #gamedev #indieGameDev"
X Link 2023-09-30T02:52Z [---] followers, [--] engagements
"Tonight's Guernsey: ✨ Noodled more with the idea of a lens flare coming from the off-screen "sun" some more. ❓Fixed the tutorial button prompts because they'd been wrecked by my UI snafu from a few weeks back. That's it for tonight #gamedev #indieGameDev"
X Link 2023-10-01T03:54Z [---] followers, [--] engagements
"Tonight's Guernsey update: Mostly aimed at reducing noisiness in what you see on screen. 🍃Tweaked guiding leaves volume and density 🏔Painted the grass a different way ✔Made the pixel checkmark weightier ✨Turned off. all but two lensflares #gamedev #indieGameDev"
X Link 2023-10-03T01:55Z [---] followers, [---] engagements
"Morning Guernsey: open world tweaks in all shapes & sizes. 🍄Put a maze around some mushrooms 🎨Terrain tweaks 🔐Twisted the Old Dutch Graveyard gate [--] degrees 🪿Moved Chapter 1's geese and hawk to better spots ✍🏻Captured moar tasks And more 😅 #gamedev #indieGameDev"
X Link 2023-10-05T12:30Z [---] followers, [--] engagements
"Had an epiphany this morning about how to make Patriot's Field work. So tonight's Guernsey work was building a hill that walks you through the graveyard then gives you a nice bench to take in the view. 🪦#gamedev #indieGameDev"
X Link 2023-10-08T02:07Z [---] followers, [---] engagements
"Tonight's Guernsey: a bit more work refining and adding detail and character to Patriot's Field. I'm feeling really confident in the new direction. It's getting pretty. 😊 #gamedev #indieGameDev"
X Link 2023-10-09T03:05Z [---] followers, [---] engagements
"Tonight's Guernsey: more work on Patriot's Field 🏔Added more drama to the landscape 🙅🏻♂Placed more fences 🪦Grave tweaks Flag tweaks ✨Tried lensflare on the bench - kinda nice actually. That's it for this evening #gamedev #indieGameDev"
X Link 2023-10-10T01:34Z [---] followers, [--] engagements
"Tonight's Guernsey work: Lens flares on benches Found some bugs and fixed 'em added a nice little fade out when the lens flare goes away. That's it for tonight #gamedev #indieGameDev"
X Link 2023-10-11T03:25Z [---] followers, [--] engagements
"Tonight's Guernsey: While back I made it so you could find and collect a rake which lets you rake leaves Now I've set up similar for a bucket of cement Guernsey uses to restore less fortunate gravestones And it worked on the first try 😁 #gamedev #indieGameDev"
X Link 2023-10-13T02:16Z [---] followers, [--] engagements
"Tonight's Guernsey update Changed code for when UI indicates something can't be done. It's less susceptible to flickering if you go down stairs. Also tweaked the code for repairable graves and leafpiles because caused NOTICEABLE performance dips. 🙌🏻 #gamedev #indieGameDev"
X Link 2023-10-14T02:36Z [---] followers, [--] engagements
"Tonight's Guernsey work: I played more with lens flare values trying to get transparency to work a little better. But in the end the Crowning Achievement was a script that flickers the lens flare to give it more life. #gamedev #indieGameDev"
X Link 2023-10-15T04:39Z [---] followers, [---] engagements
"Tonight's Guernsey work: cleaned up this little mushroom patch. 🎥Camera work 🌳Landscaping 🎨Terrain Painting #gamedev #indieGameDev"
X Link 2023-10-16T03:17Z [---] followers, [---] engagements
"Today in Guernsey I did a handful of things. .But the BIG thing was making birch trees and then making a birch forest out of birch trees. 😍 #gamedev #indieGameDev"
X Link 2023-10-17T01:42Z [---] followers, [---] engagements
"Today's Guernsey-on-the-Train update: 🍂Made a huge birch in the churchyard ⛪Other birchy churchyard improvements 🪦Wrote the two churchyard hero graves' epitaphs 🔄Fixed partially rotated UI on several gates And some other misc. tweaks too #gamedev #indieGameDev"
X Link 2023-10-18T12:37Z [---] followers, [--] engagements
"The Bold Arrangement of Guernsey in the Graveyard's billboard sprites 3/4 view camera and slanted 3D world"
X Link 2023-10-20T12:07Z [---] followers, [---] engagements
"Today's Guernsey update: My favorite tree the Japanese maple. I've wanted one forever just never got 'round to it. So today I tore apart and retextured a birch prefab -- and here we are I want to use it as a special landmark. Now where to put it. 🤔 #gamedev #indieGameDev"
X Link 2023-10-20T12:24Z [---] followers, [---] engagements
"Today's early-morning-weekend-children-chaos Guernsey. I took the Japanese Maple I made yesterday tweaked and twisted and re-textured and now I've got another hero tree: a gnarly old cypress I think I might know where this one goes. 🤓 #gamedev #indieGameDev"
X Link 2023-10-21T13:53Z [---] followers, [---] engagements
"Tonight's late night Guernsey update: I moved that gnarly ol' cypress tree and made it the top of the overlook in Patriots' Field. It may not stay there but. I think it looks nice for now ☺ #gamedev #indieGameDev"
X Link 2023-10-23T04:06Z [---] followers, [--] engagements
"Today's little bit of train Guernsey work: 🎥Some tweaks to the Patriots' Field bench camera 🌳Made maze prefabs birchable 🧭Birched up a maze That's a wrap #gamedev #indieGameDev"
X Link 2023-10-23T12:14Z [---] followers, [---] engagements
"Today in Guernsey I did a couple of things. 🪦Added paths to the old churchyard ✨Made all lens flares twinkle 😅Deleted but managed to save Guernsey's sprite That's about it for tonight #gamedev #indieGameDev"
X Link 2023-10-25T02:18Z [---] followers, [--] engagements
"Today's Guernsey update: I spent most of my time working on. ✨LENS FLARES✨ They weren't prefabbed and were all out of sync with each other. 🤷🏻♂ So I did a lot of work to systematize them in prefabs and some in code. 👨🏻💻 So much more elegant 🤓 #gamedev #indieGameDev"
X Link 2023-10-26T00:40Z [---] followers, [---] engagements
"Today's Guernsey: Some time spent today populating more birch trees this time around the reservoir. Also did tweaked to the camera on this jumping puzzle to give it a better sense of where you've been and where you're going. That's it for today 🙌🏻 #gamedev #indieGameDev"
X Link 2023-10-27T01:15Z [---] followers, [--] engagements
"Tonight's Guernsey update: Following a plan from long ago I've removed a willow tree that was next to the Billingsley tomb and added -- another tomb Put a bench inside. And discovered the window is excessively bloomy and radiant - a tomorrow problem 🤒 #gamedev #indieGameDev"
X Link 2023-10-28T01:41Z [---] followers, [--] engagements
"Tonight's Guernsey: I struggled to figure out why this window glows so much. I failed. But in the process I did tweaked the tomb prefab found the shadow casting volume I throw over these things is misaligned & discovered various other things to fix. 😓 #gamedev #indieGameDev"
X Link 2023-10-29T02:48Z [---] followers, [---] engagements
"Tonight for Guernsey I did two things 'cause I'm sick. 🎥 Set a Majestic Trigger on the Patriots' Field overlook to give it a nice aerial camera 👨🏻💻 Wrote some code to scale triggers. then undid it when I didn't like it Them's the breaks sometimes 🤷🏻♂ #gamedev #indieGameDev"
X Link 2023-10-31T01:34Z [---] followers, [--] engagements
"Tonight's Guernsey work: another big hero landmark tree. 🥁 . The split pine That's it that's the update. 🍂 #gamedev #indieGameDev"
X Link 2023-11-01T02:16Z [---] followers, [---] engagements
"I started Guernsey in the Graveyard as a way to hone skills and express creativity that I wasn't getting from my day job. I was gonna work on it for a month. I haven't missed a single day in three years. Happy Birthday Guernsey. Day [--] and Day [----]. #gamedev #indieGameDev Did a bit more work tonight to get some of the basics of interactions put in. I'm imagining this as a top-down walking simulator but with a little juice. My boldest move today was to put the interaction and the little hop on the same button (Space Bar). #gamedev https://t.co/SQTdNYSkxU Did a bit more work tonight to get some"
X Link 2023-11-02T02:13Z [---] followers, [---] engagements
"Tonight on Guernsey's third birthday: 👨🏻💻Built a build and fixed a build bug 🌳Tweaked birch trees to be fuller less stark-white 🌲Tweaked twin pines to be more obviously "different" And. that's it. Guernsey for three years. Wow. 😌#gamedev #indieGameDev"
X Link 2023-11-02T03:04Z [---] followers, [---] engagements
"Tonight in Guernsey: I played through a build cut yesterday looking for issues both technical and more qualitative. Wrote down like a dozen things -- and that's just Chapter [--] Lots to action on. 👨🏻💻 #gamedev #indieGameDev"
X Link 2023-11-03T01:52Z [---] followers, [--] engagements
"@curichildpod It just kinda popped into my head that way. Initially I remember thinking about painter/author AR Gurney and then I was like nah GuernSey like the cow and the literary potato society and that was that. The game is still being developed. I post an update every day"
X Link 2023-11-03T22:46Z [---] followers, [--] engagements
"Tonight's Guernsey work: Finished playing through the whole game as it stands now and took a bunch of notes. ⛪For instance the CHUCH has a typo. 🪵And the log rug has unnecessary collision. Lots to fix in my next session but for tonight. 🥱😴 #gamedev #indieGameDev"
X Link 2023-11-05T03:26Z [---] followers, [---] engagements
"This was a Monday that Mondayed very hard so tonight's sleepy sleepy Guernsey work. Bunch of terrain painting around Patriots' Field. Fixed a leaf pile so some sprites aren't always submerged Tweaked how Sycamores cast their shadows. #gamedev #indieGameDev"
X Link 2023-11-07T02:59Z [---] followers, [---] engagements
"Tonight's Guernsey: the lens flares felt like they needed some glare to help them make sense so I put in some shmutz in the top right. Took a while to hook up but it's a decent foundation to build on 🙌🏻 #gamedev #indieGameDev"
X Link 2023-11-09T04:04Z [---] followers, [--] engagements
"Today in Guernsey: spent more time with lensflare and screen glare. Glare scales subtly 🧮Tuned values ✨Tweaked flare to be a bit more visible Better ease-in and ease-out scripting Trying to balance making these pretty while not stealing the show. #gamedev #indieGameDev"
X Link 2023-11-09T13:31Z [---] followers, [--] engagements
"Tonight in Guernsey: Crows affect chore score Before now they were a separate thing but as I played recently I decided it would be good to make them part of the chore score. Rare color crows are worth more points UI needs an update but tech works 🤷🏻♂ #gamedev #indieGameDev"
X Link 2023-11-12T04:22Z [---] followers, [---] engagements
"Today's Guernsey: I discovered and tried but failed to fix a bug where Guernsey holds his rake aloft upon continuing a save game. 🤦🏻♂ And I realized the tall pines were not "leaning" to support Guernsey's 3/4 perspective so I leaned 'em 🌲 🤷🏻♂#gamedev #indieGameDev"
X Link 2023-11-13T13:33Z [---] followers, [--] engagements
"Tonight's Guernsey I don't have time and energy for much buuuuut. 🍁Added a new leafpile in this spot🍂 I'll tweak more later for now -- it's there #gamedev #indieGameDev"
X Link 2023-11-14T23:10Z [---] followers, [--] engagements
"Tonight's Guernsey work 🎥Authored a nice camera on this new leafpile 🍂Fixed the rake pickup bug from a few days back 🗺Added a map pickup animation Not bad 💪🏻 #gamedev #indieGameDev"
X Link 2023-11-17T02:24Z [---] followers, [---] engagements
"squints at the color grading in Guernsey How can I achieve the colors"
X Link 2023-11-18T14:43Z [---] followers, [--] engagements
"Today's Guernsey work. I created a simple script that turns a particle system on and points it at Guernsey's current objective whenever Guernsey gets close. Walk away the particles go away Gotta fix that initial burst but script working well 🍂 #gamedev #indieGameDev"
X Link 2023-11-19T03:23Z [---] followers, [--] engagements
"Tonight's Guernsey I began with enthusiasm but struggled to focus and so. The leafpile is red now But. it's not like a good red. So it needs more work. But. I can't tonight So tomorrow 😬 #gamedev #indieGameDev"
X Link 2023-11-20T03:13Z [---] followers, [---] engagements
"Tonight's Guernsey played around with leafpile colors some more trying some reds and eventually settling on orange with hints of gold and brown. Fixed the particles to mostly match. Colors are a bit wonky will fix but not tonight That's better 🍂 #gamedev #indieGameDev"
X Link 2023-11-21T02:57Z [---] followers, [---] engagements
"Tonight's Guernsey. I didn't have a lot in me at the end of the day so. Spent some time fiddling with leafpile colors AGAIN. I think I'm happy; they are orange enough and not all blending together anymore. 🍂#gamedev #indieGameDev"
X Link 2023-11-22T03:07Z [---] followers, [--] engagements
"Tonight's Guernsey update: Again not a lot of energy today soooo. I wrote this grave Dug up pictures of Arlington graves to get the format trying to keep it more grounded with real dates and places an early project value I wanna get back to 🪦#gamedev #indieGameDev"
X Link 2023-11-23T02:11Z [---] followers, [--] engagements
"Tonight's Guernsey: A butterfly. Happy Thanksgiving 🦋 #gamedev @indieGameDev"
X Link 2023-11-24T02:46Z [---] followers, [--] engagements
"Tonight's Guernsey: animating the butterfly Got animation curves working but can't figure out how to make them loop smoothly. They should be They just aren't. 🤔 More tomorrow I suppose. 🦋#gamedev #indieGameDev"
X Link 2023-11-25T03:30Z [---] followers, [---] engagements
"Tonight's Guernsey. 😮💨 Still fiddling with the butterfly. Couldn't fix the sudden jumps in animation but I did get his sprite pointing the right way based on which was he's going. Which is something 🦋 #gamedev #indieGameDev"
X Link 2023-11-26T04:13Z [---] followers, [---] engagements
"Tonight's Guernsey work: I just tried to get all leaves in the leafpile to look like they fit. This is a lot cause there are. 🔸 [--] ground leaf sprites 🔸 [--] mesh spheres 🔸 Each with 3-5 leaf mesh sets 🔸 Complete VFX 🔸 Jump VFX 🔸 Raking VFX So 🥳 #gamedev #indieGameDev"
X Link 2023-11-27T03:44Z [---] followers, [--] engagements
"This morning -- a long time ago -- I did some Guernsey work. 🍂Moved the Rake farther from the start point again 🗺Moved the Map a bit farther from the start point 🎨Fiddled with colors and scripting of the Interact UI And goodnight 🥱 #gamedev #indieGameDev"
X Link 2023-11-28T01:47Z [---] followers, [--] engagements
"Tonight's Guernsey: fixed a bug in collectibles UI where they always show up as interactive for a frame before looking un-interactive ✨Better ✨ U ✨ X ✨ #gamedev #indieGameDev"
X Link 2023-11-29T03:06Z [---] followers, [---] engagements
"Today's Guernsey: ripped off the band-aid and rewrote a most of the tutorial chapter dialogue. I decided to go less hand-holdy and make it more in media res. I also added a new ghost who's just stubbed in now. More tomorrow 🕺🏻 #gamedev #indieGameDev"
X Link 2023-11-30T03:50Z [---] followers, [--] engagements
"Today's Guernsey work: I spent more time rewriting Chapter [--] including adding in a three-way conversation. Then I spelunked in the code a bit to see if I could get a three-way conversation going. It would be difficult but I just might try. 😅 #gamedev #indieGameDev"
X Link 2023-12-01T04:02Z [---] followers, [--] engagements
"Today's Guernsey: I added an instance of Pastor David to Chapter [--] and wrote him some dialogue which involved me spelunking wikipedia articles on Nietzsche and quotes by the Dalai Lama. #Gamedev comes at you fast. 🤓 #indieGameDev"
X Link 2023-12-01T23:19Z [---] followers, [--] engagements
"Today's Guernsey work: 👻 Tweaks so critical path ghosts are always visible 👻Added ghost who hints that graves can be repaired The new ghost ended up with a pirate voice. 🤷🏻♂ I don't know why. That's it for tonight #gamedev #indieGameDev #screenshotsaturday"
X Link 2023-12-03T04:01Z [---] followers, [---] engagements
"Tonight's Guernsey update: Added another tempy ghost whose job is just "prompt player to find a rake" Not sure what exactly this writing is but uh it'll get better in the next pass. That's it for tonight #gamedev #indieGameDev"
X Link 2023-12-04T03:50Z [---] followers, [---] engagements
"Yesterday's Guernsey: I added ghosts who prompt you to clean up their area with tools you haven't found yet. Today's Guernsey: I added the same ghosts thanking you for finally following through. There's one elusive bug in the works but onward 🙌🏻#gamedev #indieGameDev"
X Link 2023-12-05T03:52Z [---] followers, [---] engagements
"Tonight's Guernsey: did a pass on the writing for the rake ghost so it wasn't quite so bad. And that's all the steam I had for this today #gamedev #indieGameDev"
X Link 2023-12-07T03:34Z [---] followers, [--] engagements
"Today's Guernsey work: The butterfly 🦋XZ motion now "go that direction" 🦋Same script as hawks & geese 🦋Added to Chapter of Animals 🦋Placement in each chapter Looked at the problems figured they were taking too much for the payoff & simplified 🙌🏻 #gamedev #indieGameDev"
X Link 2023-12-07T23:13Z [---] followers, [---] engagements
"Brace yourself for tonight's Guernsey it's very phoned in 'cause Friiiiday. I fixed the door to the tomb. It wasn't saving and had some other jank and I think it's all fixed now. Works. Now bed. 😴 #gamedev #indieGameDev"
X Link 2023-12-09T04:01Z [---] followers, [---] engagements
"Tonight's Guernsey: ✍🏻A few writing tweaks 👻Figured out what to do with Pablo 🦌Moved a bunch of Chapter 1's animals around Decently productive for a Saturday #gamedev #indieGameDev"
X Link 2023-12-10T04:01Z [---] followers, [---] engagements
"Tonight's Guernsey: Added new Pablos for every chapter and did a bit of writing on each. Then I commented out the chapter titles just to see how it sat with only rendering DAY OF THE WEEK when you step out of Guernsey's cabin. We shall see.🧐 #gamedev #indieGameDev"
X Link 2023-12-11T02:55Z [---] followers, [--] engagements
"Today's Guernsey: took the plunge and built Pastor David a rectory 😌 There's gonna be some funky tech issues with having two interior spaces so close side-by-side but that's a problem for Tomorrow Ben. Today Ben likes the rectory. #gamedev #indieGameDev"
X Link 2023-12-12T02:21Z [---] followers, [--] engagements
"Tonight's Guernsey: I wrote a script to tweak the colors of the fog live I call it: FOGSLERP. The colors I'm using now aren't AWESOME but it does look like a promising thing to use to tweak the VIBES. Hopefully the GIF captures the effect👻#gamedev #indieGameDev"
X Link 2023-12-13T03:32Z [---] followers, [---] engagements
"Today's Guernsey work: I implemented a majestic volume around the church so you can see it better. I'm not sure it will stay because the super-zoomed out view takes away some of the intimacy. Also tweaked fog to better colors. 👨🏻🎨 #gamedev #indieGameDev"
X Link 2023-12-14T04:04Z [---] followers, [--] engagements
"Tonight's Guernsey -- I did very little To make my life slightly easier I made a transparent material for all of my camera triggers. Then I put it in and made sure it disables when the game starts. 🙌🏻😴 #gamedev #indieGameDev"
X Link 2023-12-15T03:39Z [---] followers, [--] engagements
"Today's Guernsey: 🍂Fixed funkily-authored LeafPile camera volumes 🪦Fixed funkily-authored graveyard camera volumes 🌳Added two camera volumes to Sycamore Hill. 🪓.and disabled one during Chapter [--] So a nice morning of work #gamedev #indieGameDev"
X Link 2023-12-16T05:36Z [---] followers, [---] engagements
"Tonight's Guernsey work: a first pass at the rectory interior. Interior/exterior triggers all hooked up four walls a floor and some windows. Lots more to do to make a cozy little living space but it's a start 🙌🏻 #gamedev #indieGameDev"
X Link 2023-12-17T05:46Z [---] followers, [--] engagements
"Tonight's Guernsey was a lot of managing the rectory and the church. Made sure trees don't spawn in walls (they did) maDe sure you can't half-enter the building from the back (you could) and put in some art to prevent the worst cases. Much improved 🙌🏻 #gamedev #indieGameDev"
X Link 2023-12-18T01:57Z [---] followers, [---] engagements
"Today's Guernsey work: a fraught day Ambitious I set out to create a weather system & struggled to figure out how to start. Now it's late & I'm sleepy so. it stays with the simple function of rapidly lerping the fog through loud placeholder colors. 🤷🏻♂#gamedev #indieGameDev"
X Link 2023-12-19T00:05Z [---] followers, [--] engagements
"Today's Guernsey: the gif may not be the best but I got the bones of a weather system working today. 🌞WeatherSettings scripts configured per beat ⛈Beats send info to WeatherMgr ⛅WeatherMgr slerps values to the goal That's it Weather system almost #gamedev #indieGameDev"
X Link 2023-12-20T02:59Z [---] followers, [---] engagements
"Tonight was Christmas wrapping so Guernsey is slight. 🎁Added the main and fill lights to the weather settings That's it #gamedev #indieGameDev"
X Link 2023-12-21T05:25Z [---] followers, [--] engagements
"Tonight's Guernsey work: Main thing done was setting up a default WeatherSettings object to store and REstore the default lighting values. Also spent a LOT of time figuring out how to script ppe. I've made progress but much yet to do #gamedev #indieGameDev"
X Link 2023-12-22T04:18Z [---] followers, [---] engagements
"Tonight's Guernsey. some nights I try things and. they don't work out I tried out giving the camera a little direction to point towards the camera target. My wife was sitting next to me and said "Stop that it's making me sick." So. 🤷🏻♂ #gamedev #indieGameDev"
X Link 2023-12-23T03:45Z [---] followers, [--] engagements
"Today was a long one so tonight a mild Guernsey evening. I expanded the rectory interior a bit made it a bit deeper threw in a bench fixed the windows and adjusted the trigger volumes. That's it 🥱 #gamedev #indieGameDev"
X Link 2023-12-24T05:24Z [---] followers, [--] engagements
"So today in Guernsey I worked on the rectory did some work on how the blinders are set up. .But the highlight was when my son crawled into my lap and wanted to play. Then his sister wanted a turn. They found so many bugs. worth it. 🥹 #gamedev #indieGameDev"
X Link 2023-12-25T04:38Z [--] followers, [---] engagements
"Tonight in Guernsey I fixed some bugs my kids found. ✅"I can't find the door" (Adjusted tomb camera) ✅"I'm stuck" (Fixed some collision) ✨And put back a lensflare that'd moved out of frame. Merry Christmas from Hudson Hollow #gamedev #indieGameDev"
X Link 2023-12-26T04:57Z [---] followers, [--] engagements
"Tonight's Guernsey work was lite because 🎅🏻 but. I tweaked some camera volumes They're much better now Annnnd that's it #gamedev #indieGameDev"
X Link 2023-12-27T04:13Z [--] followers, [---] engagements
"Tonight's Guernsey: 👏🏻Grab 👏🏻Bag I tweaked a bunch of volumes improved the blinders on Guernsey's cabin and reworked the pictured leafpile to be a bit prettier/more functional. Some nights it's just fixin' stuff 👷🏻♂ #gamedev #indieGameDev"
X Link 2023-12-28T05:35Z [---] followers, [--] engagements
"Tonight's Guernsey work: 👏🏻Another 👏🏻Grab 👏🏻Bag Fixed a bunch of collision issues. And butterflies no longer scream like a diving hawk when they gently flutter past. 👈🏻 I like making games cause I get to say things like this. #gamedev #indieGameDev"
X Link 2023-12-29T04:09Z [--] followers, [---] engagements
"Tonight's Guernsey: More time trying to work on post-process effects. In my exploration I put in a better day cycle for Chapter [--] with a bright pink sunset. I also added halo cookies -- unwilling to art new ones I used a hideous temp. Behold This is #gamedev #indieGameDev"
X Link 2023-12-29T23:33Z [--] followers, [--] engagements
"Tonight's Guernsey work: more playing with various elements to get "weather" happening. 🎨Improved sunset colors 💡Added interior lights to the system 🤔Tried window materials but it isn't working yet* *It saved in EDITOR which 🤷🏻♂ More ideas though. #gamedev #indieGameDev"
X Link 2023-12-31T04:02Z [---] followers, [--] engagements
"Tonight's Guernsey: another grab bag. Rewrote Chapter [--] hints to match recent story update Added special dialogue when continuing a save* * (didn't write it yet though -- tomorrow) Happy New Year #gamedev #indieGameDev"
X Link 2024-01-01T04:02Z [---] followers, [---] engagements
"Tonight's Guernsey: 🌄Added sunrise & sunset 🕰Set up ToD for all Chapters 🌙Hooked up nighttime to the cooking scene 💡Hooked up interior lights It's awesome 'cause this was a thing I always wanted and now it's just. working. I love making games #gamedev #indieGameDev"
X Link 2024-01-03T04:36Z [---] followers, [--] engagements
"Today's Guernsey update: Unfortunately I spent most of the day rebuilding yesterday's work 'cause I lost it all. But new today: 😶🌫Added fog intensity to the ToD system 🕯Intensified the candlelight for maximum cozy Sumtimes you eat the bar.🤷🏻♂#gamedev #indieGameDev"
X Link 2024-01-04T03:37Z [---] followers, [--] engagements
"Today's Guernsey: I wrote down a lot of to-do list items and got a couple done. 💡Light in the door of the cabin works w/ ToD 💬Added start-of-chapter dialogue for Chapter [--] 🧮Did a rebalance of Chore Score numbers Decent day #gamedev #indieGameDev"
X Link 2024-01-05T03:04Z [---] followers, [---] engagements
"Today's Guernsey: ✍🏻Rewrote a bit of the first dialogue with Gabby 🪑Added method to turn off persistent UI on benches 🍪Replaced temp lighting cookie w/better temp cookie Look at the colors now though 😍 #gamedev #indieGameDev"
X Link 2024-01-05T13:41Z [--] followers, [--] engagements
"Tonight's Guernsey: 💡I made a flickering street lamp Needs tuning so the flicker looks better and is a bit more spread out. Also has hooks for a humming sound effect and a flicker sound effect (later) That's all folks #gamedev #indieGameDev"
X Link 2024-01-07T02:08Z [--] followers, [---] engagements
"Tonight's Guernsey: more work on the street lamp 🌞Hooked to weather so they turn off during the day 👀Only flicker when Guernsey can see it 🧮Better tuned values 🤓Some more robust code tweaks All that's left to do for these is SFX #gamedev #indieGameDev"
X Link 2024-01-08T03:59Z [---] followers, [--] engagements
"Today's Guernsey update: 💡Lamps prefabbed and distributed to Real Places 🔒Added a lock gate to close off the intro area 100% .But I'm trying to solve a bunch of problems with that gate that I think probably have a more elegant solution. Hmm. 🤔 #gamedev #indieGameDev"
X Link 2024-01-08T13:27Z [---] followers, [--] engagements
"Today's Guernsey: Spent most of the morning fixing the walls and terrain here to prevent awkward collision. Also fixed a gamebreaking bug I accidentally introduced 😬 Easy to fix but definitely wreaked havoc on my save file #gamedev #indieGameDev"
X Link 2024-01-10T02:14Z [--] followers, [--] engagements
"Tonight's Guernsey: did some restructuring of Chapter 1's crows to space them out a bit and make venturing beyond the starting area more rewarding. And watched a bunch of Ted Lasso and The Bear clips in between. That's the energy tonight. #gamedev #indieGameDev"
X Link 2024-01-11T04:37Z [---] followers, [--] engagements
"Today's Guernsey: I broke the geese prefab into chunks so I could easily reconfigure the flying Vs into various permutations so a different little flock flies over each day. Easy variety Win 🪿 #gamedev #indieGameDev #honk"
X Link 2024-01-12T01:39Z [---] followers, [---] engagements
"Morning train Guernsey: 🎥Fixed Julia's awkward camera 🌳Moved a tree that blocked the camera 🍄Made finding a mushroom easier 🔐Fixed hidden gate UI on that mushroom 💬Wrote real dialogue for rake 🤫Made a secret entrance a little easier Productive 🔥 #gamedev #indieGameDev"
X Link 2024-01-12T13:25Z [---] followers, [---] engagements
"Today's Guernsey update: 🍃Added a beat to the start of Chapter [--] that gives Guernsey his guiding leaves. Now it's not present during Chapter [--] and only kicks in once you speak to Gabby at the start of Chapter [--] Behold temp writing 💩 #gamedev #indieGameDev"
X Link 2024-01-14T00:13Z [--] followers, [--] engagements
"Tonight's Guernsey: I added a new instance of the ghost Eunice so Guernsey can meet her earlier on. That's it 👻 #gamedev #indieGameDev"
X Link 2024-01-15T05:15Z [--] followers, [--] engagements
"Tonight's Guernsey: Spent a lotta time working on Ghosts. 👻 Tried to add a little sidequesty XP reward but got derailed fixing a bug where the ghost didn't show up as soon as you fix whatever they want you to fix. 😵💫 #gamedev #indieGameDev"
X Link 2024-01-16T04:11Z [---] followers, [---] engagements
"Tonight's Guernsey I confronted my arch-nemesis SIMPLE MATHEMATICS and took WAY TOO LONG to do this simple thing: 👻Randomizing slightly how long the ghosts take to change color And you can barely tell 🙌🏻 #gamedev #indieGameDev"
X Link 2024-01-17T04:26Z [---] followers, [---] engagements
"Today's Guernsey update: Did a pass on updating the Chapter [--] dialogue bits to all respect that the first beat is now "unlocking" the wind that guides you from thing to thing. Needs some debugging but good first pass. 🤔 #gamedev #indieGameDev"
X Link 2024-01-18T02:08Z [---] followers, [--] engagements
"Recent aspiration: I just wanna make a game that splits the difference between Final Fantasy Tactics and Super Mario Wonder"
X Link 2024-01-18T18:49Z [--] followers, [--] engagements
"Tonight all I'm doing is adding a Raven to the daily animals Guernsey can encounter. To do this I quickly downloaded a raven bark from Freesound and made a Crow sprite three times larger and EVERYTHING IS FINE. I fixed it but yikes 😆 #gamedev #indieGameDev"
X Link 2024-01-19T01:53Z [---] followers, [---] engagements
"Today's Guernsey update: 💬Fixed bunk dialogue with Gabby 👻Wrote Eunice's early dialogue 🌳A ghost complains of a fallen branch branch added 🌤Better shadows & light in campfire nook 💭Noodled on code problems That's a good update -- Happy Friday 👐🏻 #gamedev #indieGameDev"
X Link 2024-01-19T13:35Z [---] followers, [---] engagements
"Tonight's Guernsey update: The ghosts who ask you to fix their stuff now give you a little XP And it saves But. it doesn't load. And I haven't figured out the best way to solve it yet. A puzzle for another day. 👻 #gamedev #indieGameDev"
X Link 2024-01-21T01:40Z [---] followers, [---] engagements
"Sunday Night Guernsey: hooked up the quest-complete XP to the broken graveyard ghost too. Can't figure out how to fix that save issue (see yesterday's tweet). 🤔 Will get there. Also fixed a typo ✌🏻#gamedev #indieGameDev"
X Link 2024-01-22T03:20Z [---] followers, [---] engagements
"This morning's train Guernsey grab bag: 🍃Improved a leafpile layout 'cause it was gnarly 🔐Fixed some bugged gates 💬Couple dialogue tweaks 🤔Fixed a rando collision bug That's a day of #gamedev #indieGameDev"
X Link 2024-01-23T02:39Z [---] followers, [--] engagements
"Today's Guernsey: I wrote a cutscene system Needs more bells and whistles but way more flexible for tweaks and customization than the current scenes. Kinda nice to walk into work saying to yourself "I wrote a cutscene system this morning" 🎬 #gamedev #indieGameDev"
X Link 2024-01-24T01:08Z [---] followers, [---] engagements
"Today's Guernsey work: More iteration on the cutscene object. ⛈Added in weather Can now change weather in varied time frames 🕹Added methods to disable/enable Guernsey 🔖Added a method to progress beats Total red is just really obvious weather. 😬 #gamedev #indieGameDev"
X Link 2024-01-25T02:53Z [---] followers, [--] engagements
"Today's Guernsey work: first real cinematic implementation Required a few tweaks and there's a couple to-do list items -- the timing of the scene is slightly off for some reason -- but it works 🙌🏻 Making cinematic stuff is way easier now #gamedev #indieGameDev"
X Link 2024-01-25T13:28Z [---] followers, [---] engagements
"Today's Guernsey update: I set up a bunch of white flowers to spawn around Julia's grave and Ronny's tomb after their story completes. They turn on the day after They send petals floating in the wind toward Guernsey's next objective And now: 😴 #gamedev #indieGameDev"
X Link 2024-01-27T04:37Z [---] followers, [---] engagements
"Tonight's Guernsey update: Doors can automatically close when you walk away They also can't be closed from inside which was the main thing. Opening & closing from inside was rough UX. When a #gamedev talks about the complexity of doors they're not lyin'. 🚪 #indieGameDev"
X Link 2024-01-28T00:04Z [---] followers, [--] engagements
"@Cake_Tease I was scrolling through my Likes history looking for something else and just wanted to say: this is a banging tweet"
X Link 2024-01-28T16:04Z [---] followers, [---] engagements
"Today's Guernsey Work: I spent some more time on doors and on improving the flower petals drifting from the two long-separated lovers' graves. That's the bulk of it 🌼 #gamedev #indieGameDev"
X Link 2024-01-30T03:37Z [---] followers, [---] engagements
"Today's Guernsey 💡Every door casts light on the interior floor 🌦Doorway lights respect Weather ⛪Church door auto-closing volumes set up 🍄Added a sepia tint to mushrooms Productive train ride 🚂#gamedev #indieGameDev"
X Link 2024-01-31T18:29Z [---] followers, [--] engagements
"Today's Guernsey. I fixed a bug where street lights weren't set up properly. They are now I also discovered that loading the game at certain points in progression allows the whole thing to just BREAK. 😨 And it's HORRIFIC to fix. So. Yeah #gamedev #indieGameDev"
X Link 2024-02-01T22:56Z [---] followers, [--] engagements
"Tonight's Guernsey the thrilling conclusion of last night's Guernsey Yesterday: "Loading the game at certain points in progression allows the whole thing to just BREAK. 😨 And it's HORRIFIC to fix." Nah it turned out it was two lines of code. Phew 😮💨 #gamedev #indieGameDev"
X Link 2024-02-03T01:33Z [---] followers, [--] engagements
"Tonight's Guernsey: couple days ago I dug up an "autumn rainbow" color palette to replace the really basic primary colors I had used on all the mushrooms. Old on the left new on the right. (Pink didn't change) New colors applied Looks a lot better. 🍄 #gamedev #indieGameDev"
X Link 2024-02-04T03:02Z [---] followers, [--] engagements
"Tonight's Guernsey: Did a quick thing and set it up so the cabin to Guernsey's door starts open -- it's a little unintelligible to have to try and open it when you walk out 🚪 #gamedev #indieGameDev"
X Link 2024-02-05T02:19Z [---] followers, [---] engagements
"Zomg the DOOR to Guernseys CABIN"
X Link 2024-02-05T12:00Z [---] followers, [--] engagements
"Tonight's Guernsey: small one 'cause 🥱 Did some fixes to the start sequence: 🚪Removed the cabin's interior door UI 🚪Moved the exterior door UI for better visibility 🚪Repositioned Guernsey's start point Included some fidgeting with other things but 😴 #gamedev #indieGameDev"
X Link 2024-02-06T02:59Z [---] followers, [--] engagements
"Today's Guernsey: 🍂Added a leafpile near Guernsey's cabin 🍂Did some work on leafpile scripting. .More on that tomorrow #gamedev #indieGameDev"
X Link 2024-02-07T01:33Z [---] followers, [--] engagements
"Today's Guernsey work: Leafpiles have more progressive steps where you sorta follow/push the pile along more like really raking a leaf pile. Gotta play with it more there's some game feel that's off but it's a start 🍃 #gamedev #indieGameDev"
X Link 2024-02-07T23:08Z [---] followers, [--] engagements
"Tonight's Guernsey The leafpile now smoothly interpolates between its start point and just shy of the pile. Looks decent Needs some tweaking animation and a couple other things but a solid foundation to juice up from 🍂 #gamedev #indieGameDev"
X Link 2024-02-09T01:58Z [---] followers, [---] engagements
"Tonight's Guernsey: Didn't have a lot in me so. tweak to the raking timer to make it a bit longer and made it so the physical trip to the pile is a bit longer (3/4 of the total distance yesterday it was 1/2) More tweaks needed but I'm TIRED. 😴 #gamedev #indieGameDev"
X Link 2024-02-10T04:38Z [---] followers, [--] engagements
"Tonight's Guernsey work: 🍂Leafpile sprites switch when raking starts 🎥Fixed a weird bug in the leafpile camera 📏Changed how far Guernsey has to rake the pile Sleepy. 😴 #gamedev #indieGameDev"
X Link 2024-02-11T05:09Z [---] followers, [--] engagements
"Tonight's Guernsey: 👷🏻♂Cut a build for playtesting 🔎Increased resolution on sprites so they're crisper 😨Rediscovered an ol' progression breaking bug ✨Added a lens flare to the start screen That's it for tonight #gamedev #indieGameDev"
X Link 2024-02-12T04:44Z [---] followers, [--] engagements
"Tonight's Guernsey: I spent all day and night trying to figure out why Chapter [--] doesn't fully load Chapter [--]. .And couldn't figure it out. So I tweaked all NPCs to have diffuse sprites so they can receive light rather than just. glowing there. 💡 #gamedev #indieGameDev"
X Link 2024-02-13T02:35Z [---] followers, [--] engagements
"Tonight's Guernsey: I. think I fixed my chapter [--] - chapter [--] transition bug. But I'm still not positive how. Gotta love it. But on my last run-through it worked Will test more in the next couple days but 🤞🏻 #gamedev #indieGameDev"
X Link 2024-02-14T03:39Z [---] followers, [---] engagements
"Today's Guernsey: I spent some time tweaking the code for the Game Start flow to better include the lens flare and screen glare in that opening experience. Lookin' good next on to testing for a maybe playtest maybe soon It's been too long 🎮 #gamedev #indieGameDev"
X Link 2024-02-15T02:08Z [---] followers, [--] engagements
"Tonight's Guernsey: Found that the chapter transition bug STILL OCCURS 🤬 so I littered the code with debug markers to try and find what's broken -- tomorrow. I also fixed this lens flare and a rock whose collision was unpleasant. #gamedev #indieGameDev"
X Link 2024-02-16T03:17Z [---] followers, [---] engagements
"Tonight's Guernsey: Didn't have it in me to chase the chapter switching bug tonight. But I did tweak the trees to better point their leaves at the camera so they look less flat Did introduce a couple bugs though.🍂 #gamedev #indieGameDev"
X Link 2024-02-17T04:34Z [---] followers, [--] engagements
"This was a very productive evening for Guernsey. 🛠Fixed a bunch of bugs my son found 🌳Fixed collision on sycamores 🍄Added mist and lighting to the "mushrealm" Fixed some cutscene timing 📊Rebalanced progression points for each chapter And more 😅 #gamedev #indieGameDev"
X Link 2024-02-19T02:31Z [---] followers, [---] engagements
"Slow night of #gamedev for Guernsey. Cleared some vegetation from the wall of the tomb. But spent most of my time tweaking trees around this mushroom patch 🍄 and trying to clear the camera without messing up the level design. It's okay needs more but 😮💨 #indieGameDev"
X Link 2024-02-20T04:04Z [---] followers, [---] engagements
"Tonight's Guernsey: ☁Mist on the water now follows the wind ☁Some mist scripting fixes along with the wind 💬Fixed some tutorial text bugs 💥Various collision fixes 🌳Buncha minor minor environment tweaks Productive night #gamedev #indieGameDev"
X Link 2024-02-21T04:05Z [---] followers, [---] engagements
"Tonight's Guernsey: About [--] years after first implementing music transitions the music now gently fades between the old track and the new. Took way too long but it works. 😅 But I will only show you in this exciting gif format. #gamedev #indieGameDev"
X Link 2024-02-22T05:28Z [---] followers, [--] engagements
"Tonight's Guernsey: stingers for new items like the little jingle that plays whenever link opens a chest Pulled a temp tune from and the scripting works Also noodled with motion blur but. it doesn't seem to work 🤷🏻♂ #gamedev #indieGameDev"
X Link 2024-02-23T02:56Z [---] followers, [--] engagements
"Tonight's Guernsey: 🪦Improved repaired grave material 💡Added spot and skybox (first one) ✍🏻Rewrote some dialogue to be on theme ✅Generated lots of to-do items .And leafed through some design books & sketched the loop - more helpful than expected. #gamedev #indieGameDev"
X Link 2024-02-24T04:57Z [---] followers, [---] engagements
"Tonight's Guernsey: The ghost who asks Guernsey to rake their grave seemed to be in the wrong place so I moved some things around to see how it feels. Actually took a lot more work than I was expecting. 😓 #gamedev #indieGameDev"
X Link 2024-02-25T04:37Z [---] followers, [---] engagements
"Tonight's Guernsey: 🪑Adjusted some text that was in a bad spot 🤢Tinkered with giving the camera rotation again 🌅Replaced awkward post-sunset with nice sunset 👔Worked the Core Loop into my Guernsey pitch deck #gamedev #indieGameDev"
X Link 2024-02-26T03:29Z [---] followers, [---] engagements
"Today's Guernsey update. Another little jumping / navigation puzzle improvement And some more work on the pitch deck elsewhere. #gamedev #indieGameDev"
X Link 2024-02-27T23:00Z [---] followers, [--] engagements
"Oookay so today's Guernsey: 👎🏻Unity crashed 👍🏻I restarted it 👎🏻It wouldn't open 👎🏻A dozen times 👍🏻I finally tried refreshing my license 👍🏻It worked 👎🏻Yesterday's work is gone Worked on the pitch deck a bit during the fracas so not a total loss. 😓 #gamedev #indieGameDev"
X Link 2024-02-29T04:24Z [---] followers, [--] engagements
"Today's Guernsey: I rebuilt the jumping puzzle I lost when Unity crashed while saving the other day Only I built it back with a more interesting layout. I also did a tweak to time of day so sunset kicks in later in the chapter That's it 🎮 #gamedev #indieGameDev #cmd_s"
X Link 2024-03-01T04:11Z [---] followers, [--] engagements
"Tonight's Guernsey update 🎨Put a logo in the boot flow 🔥Made the smoke from this campfire follow the wind 🪶Scootched a crow with problematic collision 🤓Researched controller / gamepad plugins That's it #gamedev #indieGameDev"
X Link 2024-03-02T03:12Z [---] followers, [--] engagements
"Tonight's Guernsey: Put in a credits scene pretty easily using my new Cinematics object Also fixed a handful of other bugs and minor things. But credits 🏅 #gamedev #indieGameDev"
X Link 2024-03-04T03:50Z [---] followers, [---] engagements
"Tonight's Guernsey: a bit more work on the credits. 🎥Setting the camera moving around 🎶Special music for the cinematic Camera should zip around when it blacks out but uh. well fix that tomorrow I guess 🎮 #gamedev #indieGameDev"
X Link 2024-03-05T03:55Z [---] followers, [--] engagements
"Tonight's Guernsey: More work on the credits You can't hear a gif but the music works (it was kinda broken before) and the camera transitions are. improved but not perfect. 😮💨 #gamedev #indieGameDev"
X Link 2024-03-06T03:08Z [---] followers, [--] engagements
"Today's Guernsey: 💬 Gave the text box some shading and a quirky corner just to give it a bit more character. 🌶 Animated the logo at the start of the game You can't see the logo yet. But it's there. 👀 #gamedev #indieGameDev"
X Link 2024-03-07T02:17Z [---] followers, [---] engagements
"Today's Guernsey: My computer is dying so doing this one fast Today I added a camera teleport function so the credits don't feel so hacky. Instant camera movement whenever I want it 😁 That's it for today Peace 🪫 #gamedev #indieGameDev"
X Link 2024-03-07T13:15Z [---] followers, [--] engagements
"Tonight's Guernsey: some UI work 🥨Put a little randomized twist on the hold radials 🙅🏻Darkened the "unavailable" UI hints The randomized twist took way longer than expected so goodnight #gamedev #indieGameDev"
X Link 2024-03-09T03:45Z [---] followers, [--] engagements
"Tonight's Guernsey: More playing with making radials a bit more imperfect with some better values and randomization. Also tried reconfiguring the start screen a bit with new colors and camera framing but I ran outta steam on it for tonight. 😴 #gamedev #indieGameDev"
X Link 2024-03-10T04:50Z [---] followers, [--] engagements
"Tonight's Guernsey: more work on the title screen. Got rid of the colors they weren't doing it for me. Reconfigured some placements and got the camera into a better framing. But what do you think 🤔 #gamedev #indieGameDev"
X Link 2024-03-11T00:32Z [---] followers, [--] engagements
"Tonight's Guernsey is one of those "my little side project is all grown up" kinda things 🤩 Start screen now has buttons for start or continue and they work with the keyboard and everything. And it was pretty easy so now I'm drunk with UI power. 😈 #gamedev #indieGameDev"
X Link 2024-03-12T02:53Z [---] followers, [---] engagements
"Tonight's Guernsey: I stopped my UI power drunkenness from getting the better of me Worked out some things about how to use UI input across multiple canvases and THEN. .Spent a buncha time doing wireframes in Miro to help plan menus 🕺🏻 #gamedev 💃🏻 #indieGameDev"
X Link 2024-03-13T03:10Z [---] followers, [--] engagements
"Tonight's Guernsey: I added a pause screen Functions with Escape and P keys Time freezes in the simulation 🎥Camera gets all blurry 📜Menu pops up 🔘Functioning buttons for resuming and ending game It's more and more a real game every day 🥹 #gamedev #indieGameDev"
X Link 2024-03-14T01:10Z [---] followers, [---] engagements
"Today's Guernsey: Pause menu refinement 💥Pause title is updated 💥Can't pause when Guernsey himself is "paused" 💥Can't pause if Guernsey is airborne 💥HUD elements vanish when pausing 💥Dark scrim over blurry background Pretty decent right 😊 #gamedev #indieGameDev"
X Link 2024-03-14T16:57Z [---] followers, [---] engagements
"Tonight's Guernsey: 🎮Researched a magical controller plugin 🗺Added dof and a screen darkening effect to the map That's it for tonight #gamedev #indieGameDev"
X Link 2024-03-16T03:05Z [---] followers, [--] engagements
"Big day today so only a little Guernsey. Added in the rest of the Start menu 🪦Continue 👻New Game 🍂Options 🪓End Game And repositioned / resized things so the UI element frames the scene a bit better and fits together nicely. 😪 #gamedev #indieGameDev"
X Link 2024-03-17T04:32Z [---] followers, [---] engagements
"@Romcomm_m The game is called Guernsey in the Graveyard. 🙂 I live outside New York City"
X Link 2024-03-19T02:56Z [---] followers, [--] engagements
"Today's Guernsey work: 🗑Fixed a little floating litter ✍🏻Docked one overlong line of dialogue 🔄Revised radials rotation randomization Fixed pause title scale (too wide & I'm outta rhyme) What neon green water Don't be silly no such thing. 🧐 #gamedev #indieGameDev"
X Link 2024-03-20T01:07Z [---] followers, [---] engagements
"Today's Guernsey work: 🍂Logic so leaf piles can now be left "unfinished" 🫡Leafpile quest ghost has a (super) soldierly voice 🐞Fixed a bug where you couldn't talk to said ghost That's it for today Carry on soldier. #gamedev #indieGameDev"
X Link 2024-03-20T22:18Z [---] followers, [--] engagements
"Tonight's Guernsey: Mostly I spent a chunk of time researching and getting OBS set up to record Guernsey with audio Also resolved a bug where closed doors with an auto-close script made noise when you approached them. They don't anymore 🚪 It worked #gamedev #indieGameDev"
X Link 2024-03-22T02:56Z [---] followers, [--] engagements
"Tonight's Guernsey: main thing was to get trees to fade cause they really harsh the gameplay when you get behind one but ya gotta have trees in your cozy autumn graveyard game. They don't fade but uh they do blink out More investigation needed #gamedev #indieGameDev"
X Link 2024-03-23T03:00Z [---] followers, [--] engagements
"Tonight's Guernsey Spent time with leafpiles. 🍂 Removed a bunch of deprecated code 🍂 Removed "big" leafpiles from the entity 🍂 Tweaked trigger sizes & scripting 🍂 Added a mesh so it's easier to see where you should be standing And I'm pooped 🥱 #gamedev #indieGameDev"
X Link 2024-03-24T04:05Z [---] followers, [---] engagements
"Tonight's Guernsey: I've been fretting about my pixel fonts not being accessible or easy on the eyes. I always want pixel games to have pixel fonts so I tried to find something relatively uniform and "square." Not sure it's a knock out of the part. 🧐 #gamedev #indieGameDev"
X Link 2024-03-25T02:28Z [---] followers, [---] engagements
"Tonight's Guernsey: I did some screen capturing and printed a build for more tomorrow. But first I took out the blur and screen darkening on the map that I put in a few days back. Little loss of confidence there 🤷🏻♂ but it's been corrected looks better. #gamedev #indieGameDev"
X Link 2024-03-26T03:23Z [---] followers, [--] engagements
"Tonight's Guernsey: I recorded a bunch of footage of the game for a trailery thing I'm workin' on. I also moved this litter 🗑 and a couple other small things like that -- just so I'd have something to post And now I'm exhausted 🥱 #gamedev #indieGameDev and #goodnight"
X Link 2024-03-27T02:18Z [---] followers, [--] engagements
"Tonight's Guernsey: improving a gnarly forest maze. 🍄Cleared trees blocking the camera 🍄Moved trees for better light 🍄Tweaked camera for better visibility 🍄Tweaked collision to clarify physical path Now you can find that faerie ring more easily #gamedev #indieGameDev"
X Link 2024-03-28T03:01Z [---] followers, [---] engagements
"Tonight's Guernsey work: 🔠Tweaked text outline values 🪶Removed raven flybys 'cause I don't like 'em 👨🏻💻Bit o' pitch deck noodling 😓Discovered non-TMP text so that'll be tedious to fix Almost tried the tedious fix tonight buuut. it's late. #gamedev #indieGameDev"
X Link 2024-03-29T03:09Z [---] followers, [--] engagements
"Tonight's feature cre--GUERNSEY I mean. I mean tonight's Guernsey work: Added a squirrel You can kick him an acorn and he gives you experience points. Lil' prototype. That's it just a hungry little guy. 🐿 #gamedev #indieGameDev"
X Link 2024-03-30T02:22Z [---] followers, [--] engagements
"Tonight's Guernsey work Refined the grave repair vfx to put a bit more punch on the ending. Not fully satisfied it's a bit ostentatious -- but better than it was. Animated the squirrel -- just a basic idle needs work 🐿🪦🍂 #gamedev #indieGameDev"
X Link 2024-03-31T03:14Z [---] followers, [---] engagements
"Okay tonight's Guernsey 🍎You can feed crows with apples or acorns 🐿Squirrels can't eat apples though 💥Apples and acorns "pop" when eaten by an animal 🚦Apples and acorns blink increasingly before respawn Good day for Guernsey #gamedev #indieGameDev"
X Link 2024-04-01T03:48Z [---] followers, [---] engagements
"Tonight's Guernsey: Spent a lot longer than I expected trying to get a camera to point at the outside of Guernsey's cabin at the end of the night. There's still a bug at the end there But it's kinda working Uh goodnight #gamedev #indieGameDev"
X Link 2024-04-02T03:27Z [---] followers, [--] engagements
"Tonight's Guernsey: ❌Tried (failed) to fix yesterday's interior/exterior bug 🤔Fixed bug() UI stays on if you collect too fast 🖌Improved start & pause menu button art (just a bit) 🔄Fixed (very) minor bug with XP reward UI That's it for tonight #gamedev #indieGameDev"
X Link 2024-04-03T01:28Z [---] followers, [---] engagements
"Really proud of today's squirrelly Guernsey work 🐿Flees when approached 🐿Returns when left alone 🐿Runs off when fed 🐿Animation & VFX Tweaked chaotic acorn "kicking" needs more work. Bringing stuff like this to life is my favorite part of #gamedev 🙌🏻 #indieGameDev"
X Link 2024-04-04T01:39Z [---] followers, [---] engagements
"Today's Guernsey Four Squirrel color variants Randomized anim speeds (so Squirrels aren't in sync) Added color variants for graves. Manual but gives the graveyard more visual variety. And writing tweaks making the leaf-covered soldier sadder. 🐿🪦👻 #gamedev #indieGameDev"
X Link 2024-04-04T16:37Z [---] followers, [--] engagements
"Tonight's Guernsey took me WAY longer than expected but. The menu now randomly tweaks highlighted options so it has a little more of that wabi-sabi feel. Been trying to push this value into menus a bit. Each button has a slight color variance too. #gamedev #indieGameDev"
X Link 2024-04-07T05:05Z [---] followers, [---] engagements
"Tonight's Guernsey work 🔊Menus have SFX for going through buttons 🪦Added color variation to Old Dutch Church graves ❓Some more work on the logo sequence 🪑Wabi-sabi-ing up the interior of Guernsey's cabin That's it for this evening #gamedev #indieGameDev"
X Link 2024-04-08T02:30Z [---] followers, [---] engagements
"Today's Guernsey. Tinkered with a couple of little decorative prefabs: 🪨pebbles 🌱grass Just extra tools in the environment art toolbox when a little spot needs some prettying up or some variation. I love how the grass colors came out 😍 #gamedev #indieGameDev"
X Link 2024-04-09T22:00Z [---] followers, [---] engagements
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/creator/twitter::Benjapenguin