Active Users

Ubisoft faces scrutiny over 'overperformed' Assassin's Creed sales claims, with users questioning vague active user metrics. Meanwhile, discussions around AI's impact on search and the limitations of centralized systems are gaining traction.

About Active Users

This topic analyzes the dynamics of active users within digital platforms, focusing on engagement, growth, and community interactions.

Engagements: [---------] (24h)

Engagements Line Chart
Engagements 24-Hour Time-Series Raw Data
Current Value: [---------]
Daily Average: [---------]
[--] Month: [----------] -43%
[--] Months: [-----------] +77%
[--] Year: [-----------] -0.65%
1-Year High: [----------] on 2025-03-29
1-Year Low: [-------] on 2025-09-10

Engagements by network (24h): TikTok: [-----] News: [-----] X: [---------] Reddit: [-----] YouTube: [------]

Mentions: [-----] (24h)

Mentions Line Chart
Mentions 24-Hour Time-Series Raw Data
Current Value: [-----]
Daily Average: [-----]
[--] Months: [---] -65%
1-Year High: [-----] on 2025-11-13
1-Year Low: [---] on 2025-03-11

Mentions by network (24h): TikTok: [--] News: [--] X: [-----] Reddit: [--] YouTube: [--]

Creators: [-----] (24h)

Creators Line Chart
Creators 24-Hour Time-Series Raw Data
[-----] unique social accounts have posts mentioning Active Users in the last [--] hours which is down 1.20% from [-----] in the previous [--] hours Daily Average: [---]
[--] Months: [---] -61%
1-Year High: [-----] on 2025-11-13
1-Year Low: [---] on 2025-03-11

The most influential creators that mention Active Users in the last [--] hours

Creator Rank Followers Posts Engagements
@Zexyooo [--] [------] [--] [-----]
@juancbarry_eth [--] [-------] [--] [-----]
@0xKevinRich [--] [-------] [--] [-----]
@MarioNawfal [--] [---------] [--] [-----]
@VladimirMD_ [--] [-------] [--] [-----]
@danieljits_web3 [--] [-------] [--] [-----]
@Obvious_Shoe7302 [--] [--] [-----]
@elonmusk [--] [-----------] [--] [---]
@MrBossMan90 [--] [-------] [--] [---]
@amr_nannaware [--] [-----] [--] [---]

View More

Sentiment: 95%

Sentiment Line Chart
Sentiment 24-Hour Time-Series Raw Data
Current Value: 95%
Daily Average: 90%
[--] Month: 94% +5%
[--] Months: 94% +13%
[--] Year: 94% -1%
1-Year High: 100% on 2025-03-27
1-Year Low: 34% on 2025-04-01

Most Supportive Themes:

Most Critical Themes:

Top Active Users Social Posts

Top posts by engagements in the last [--] hours

Showing a maximum of [--] top social posts without a LunarCrush subscription.

"FELL FOR IT AGAIN AWARD: Ubisoft Claims Assassins Creed Overperformed Ubisoft says Assassins Creed overperformed this quarter but where are the numbers No hard sales data. No revenue breakdown. Just buzzwords like double digit growth in active users and exceeding expectations. In this video I break down the latest investor call spin the Switch [--] release of Assassins Creed Shadows the Mirage update bump and why restructuring layoffs and a major company overhaul dont exactly scream strength. When a publisher avoids specifics and leans on vague engagement metrics thats usually a red flag."
YouTube Link @smashjt 2026-02-15T15:59Z 129K followers, [----] engagements

"The worlds biggest social networks (monthly active users) The worlds biggest social networks (monthly active users)"
YouTube Link @PakistanCurrentaffairs5 2026-02-15T04:30Z 148K followers, [---] engagements

"+ PYQ UP-TET/BPSC TRE [---] JUNIOR/TGT/PGT By- Kedar Sir Sanskritganga πŸ”Ά πŸ™ πŸ‘‰ [--] ================================================================== - [----------] [----------] [----------] [----------] ==================================================================== πŸ”Ά - πŸ‘‰ - πŸ‘‰ [--] πŸ‘‰ [----] πŸ‘‰ Sanskrit Ganga Official App Google Playstore πŸ‘‰Sanskrit Ganga Official App [--] [--] Active Users πŸ‘‰ TGT PGTLT UGC-NET/JRFUP-TET C-TET H-TET MP VARG- IIIIII IASPSC Sanskrit Ganga"
YouTube Link @sanskritganga 2026-02-14T12:01Z 1.3M followers, [----] engagements

"Amy Sneak #jjs #sonic #amy Roblox (/ro.blks/ ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in [----] and released to the public in [----]. As of February [----] the platform has reported an average of [----] million daily active users. According to the company their monthly player base includes half of all American children under the age of [--]. The platform hosts millions of user-created games (officially referred to as"
YouTube Link @grubbylub84 2026-02-10T15:53Z [----] followers, 23.9K engagements

Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing