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Dmitrii Kovanikov @ChShersh on x 37.8K followers
Created: 2025-07-26 16:49:07 UTC
Do you think more in terms of implementing all those algorithms, if you want to write your own game engine?
Because for me, I want to reuse an existing one which probably already has all these things, and I'm torn between Godot and Unity.
But maybe I'm mistaken, and you need some of those algos even if you use mature game engines.
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