@threatinteractive Threat InteractiveThreat Interactive posts on YouTube about engine, games, video games, shadows the most. They currently have [-------] followers and [--] posts still getting attention that total [-------] engagements in the last [--] hours.
Social category influence technology brands stocks #2645 gaming social networks products travel destinations
Social topic influence engine, games #1630, video games #1019, shadows, color, frame #1084, delta #42, performance, foundry, luis #149
Top accounts mentioned or mentioned by @gmailcom @retrocrisisretro @jobleonardpseudobluenoise @asmontv
Top posts by engagements in the last [--] hours
"Understanding Crysis 3's Rendering Will Make You Hate Where We Ended Up Threat Interactive Video [--] discusses the [----] deferred MSAA pipeline of Crysis [--] to show the biggest performance & memory hits can be mitigated in a modern deferred renderer. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links: Email:"
YouTube Link 2026-02-16T10:00Z 177K followers, 60.4K engagements
"Why MSAA Should Be In EVERY Deferred Renderer The Incompetence Of Crysis 3's Implementation. Threat Interactive Video [--] discusses the butchered MSAA implementation inside Crysis [--] to isolate where improvements can be made in a modern deferred renderer. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links:"
YouTube Link 2026-02-02T10:00Z 177K followers, 122.7K engagements
"Why The "Most Optimized" UE5 Game is a Hideous Slow Mess Threat Interactive Video [--] deconstructs Clair Obscur's UE5 optimization failures to disprove the overwhelming internet claims hyping this game as a technical optimization masterpiece. We also take the unique stance of proving why realistic graphics are not problem in modern games but rather the lack of actual realism brought in modern graphics techniques. Our host will go over the sloppy history and poor standards tolerated at Epic Games engineering and why change through a unified effort must happen asap. We are here to provide the"
YouTube Link 2025-08-06T19:37Z 177K followers, 452.3K engagements
"The Cursed "Optimization" In TES:Oblivion UE5.6 is NOT 30% faster (Context Explained) Threat Interactive Video [--] explores the GPU processes required to generate a TES: Oblivion Remake frame as well as giving importantdata on how Nanite works and how it fails to deliver performance. We also took the time to analyze the suspicious UE5.6 Paris demo in order to produce the proper context other content creators didn't have the tools to provide. Chapters: Intro & Scenario: 0:00 Starting GPU Draws: 1:07 Memory Waste & Target Shading Cost: 1:53 Prepass & Poor UE Defaults: 2:31 Analysis Introduction"
YouTube Link 2025-07-02T21:00Z 177K followers, 284.6K engagements
"Devs Can Optimize Graphics By Never Letting THIS Happen Threat Interactive Video [--] dives deeper into The Callisto protocol graphics by showing all the pipeline draws & GPU actions. Chapters Intro : 0:00 Compute Shaders & Prepass Data:0:15 Pre-BasePass Actions: 1:02 BasePass Outliers & Realis Analyzation : 1:28 General BasePass Analyzation : 2:04 Pre-Shadow Processing : 4:43 Shadow Rendering & Major Optimization Issues : 5:03 Pre-Lighting Processing: 5:55 Lighting Portion Breakdown & Optimization Issues: 6:08 Custom Light Optimization Workflow: 7:03 Lighting Pass Redundancy : 7:44 SSS Combine"
YouTube Link 2025-10-15T12:00Z 177K followers, 93K engagements
"Dynamic Lighting Was Better Nine Years Ago A Warning About 9TH Gen's Neglect. Poor optimization is a broad topic which is why were making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for our 9th gen use case. If you are a gamer or graphics enthusiast this video is extremely important to watch. We are here to"
YouTube Link 2024-12-02T07:35Z 177K followers, 580.1K engagements
"Epic's Unreal Optimization Disaster Why Nanite Tanks Performance In this video we dive into how Unreal Engine 5's Nanite technology is dragging down your game's performance and debunk misleading claims made to convince you its superior to traditional rendering. This is a crucial topic for both gamers and developers and we offer a unique insight that aims to change how you understand mesh rendering and potential we could be exploiting in 9th generation hardware. Thank you Chapters: Intro & Current Research: 0:00 Debunking Nanite Poly Myth: 0:33 Why is Nanite Slower: 1:49 LODs & Topology"
YouTube Link 2024-08-21T03:01Z 177K followers, 450.6K engagements
"The Top [--] Most Neglected Areas in Modern Graphics Revised Upload Threat Interactive Video [--] explores the top [--] under discussed rendering techniques used through real time rendering historywhile simultaneously comparing performance & visual quality to the industrystandard graphics commonlyused in popular engines like UE5. By showing consumers real optimization the market valueof these techniquesincreases and the valueof generic poor graphics crumbles away. By the end you you'll be --this portion has been removed. Chapters Intro: 0:00 FXAA (& General MLAA):0:12 Bent Normals: 3:50 Texture"
YouTube Link 2025-09-03T10:00Z 177K followers, 57.1K engagements
"Optimization Experts Review Randy Pitchford's Bullcrap Game Threat Interactive Video [--] dives into the butchery of Borderlands [--] By Popular Demand. ------- Our Website: https://threatinteractive.wordpress.com Our Patreon:https://www.patreon.com/THREATINTERACTIVE Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email: ThreatInteractive@gmail.com X / Twitter: https://x.com/ThreatInteract Reddit:https://www.reddit.com/user/ThreatInteractive/"
YouTube Link 2025-10-26T12:50Z 177K followers, 100K engagements
"We Are Proving Older Realistic Effects Are Rendering Faster Threat Interactive Video [--] measures several rendering effects in the Fox Engine to disprove viral comment sections defending butchered optimization. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links: Email: ThreatInteractive@gmail.com X / Twitter:"
YouTube Link 2026-01-12T10:00Z 177K followers, 116.2K engagements
"Why You Should Unsubscribe From Digital Foundry Protecting Game Graphic Standards Threat Interactive Video 12: People playing videos games often don't understand how much better their experience could be if a specific narrative wasn't continually pushed by the number most reference game graphic reviewer 'Digital Foundry' who recently made indirect insults to our videos. They have also made direct insults to us before which will be shown in this video. Intro: 0:00 Recent Events & Opening Comments Made on The Industry: 0:33 Response To John: 2:26 Alex Battaglia's & Richard's Cowardly"
YouTube Link 2025-03-12T14:35Z 177K followers, 330K engagements
"Near Photorealism Driven By MSAA Graphics Optimization By Devs Who Care Threat Interactive Video 14: Anti-Aliasing has been reduced to nothing but a fancy image "blur" in the eyes of the game industry. This video will tear down the entire internet to show the truth about anti-aliasing and what technologiesthe future of gaming really needs. There's no better game to get the conversation going like an in-depth analysis of Half Life: Alyx a title that pioneeredin image clarity based AA and coverage on a new AA not covered anywhere in mainstream media & content creation. Intro: 0:00 The Current"
YouTube Link 2025-05-13T08:56Z 177K followers, 368.3K engagements
"How Incompetent Graphics Create Fake Realism & Why Your Brain Hates it. Threat Interactive Video [--] dives deeper into what creates realism in games & CGI. This video explains subscious consequences of inaccurate models & why the industry standard approach causes mental fatigue. Consumers & devs are provided with data & objective standards to boost the market value of these kinds of development research. Chapters Intro : 0:00 What Are BRDFs :0:25 Common Models Vs The Reference : 1:30 The Disney/Burley Diffuse : 2:38 The BIG Problem With Unreal Engine : 3:17 Why This Game Is Different : 4:25"
YouTube Link 2025-09-29T13:02Z 177K followers, 524.6K engagements
"Stomping Out Damage Control For Better Game Graphics Why You Should Blame The Tool (Unreal Engine) Threat Interactive Video [--] shows in-depth explanation behind the graphics development industry along with new test that evaluate UE5.6. We also cover why the most popular anti-optimization statements make zero logically sense. Intro: 0:00 "Path Tracing" Issue: 0:39 "Future Hardware" Issue: 2:07 Hardware Hypocrisy: 4:03 Summing Up UE Devs & Epic Games: 5:26 Common UE Dev Statements: 7:42 Introduction into The Graphic Market: 9:57 The Problematic Content Creator Scene: 13:20 Keeping Our Word On"
YouTube Link 2025-06-12T14:10Z 177K followers, 157.8K engagements
"More About Our Plans To Fix Game Graphics Our Game & Other Updates (FAQ Q&A) Threat Interactive Video [--] takes a more relaxed turn from the usually deep dive content to share more information about our plans decisions opinions by answering the top questions sent our way by viewers. Chapters: Intro: 0:00 When are you releasing your game because it seems like you're never actually ever going to release one: 0:09 What is the status of the modified Unreal Engine Fork: 1:30 Are you going to keep making videos If so why: 2:42 Are you going to make a UE5 course: 4:53 Didnt you just burn bridges and"
YouTube Link 2025-07-10T10:41Z 177K followers, 74.3K engagements
"When Butchered Rasterization Leads To Raytracing (It's Crazy) Threat Interactive Video [--] continues The Callisto protocol graphics discussion but this timeoutlining pipeline issues that throw core innovation under the bus with artifacts & bad performance. This video also contains various test that show the potential in fixes we intend to adopt in our engine development. Chapters Intro : 0:00 Anti-Aliasing Was Supposed To Be Better :0:19 The Callisto BRDF is NOT Used Everywhere : 1:01 BRDFs Cost Nothing On Modern Hardware & BRDF Test : 1:28 Realis Is The Main Performance Killer : 2:57 Why This"
YouTube Link 2025-10-10T13:22Z 177K followers, 83.1K engagements
"What Modern CryEngine Does To Your GPU A Much Needed Revisit Threat Interactive Video Thirteen: In this video we analyze the extremely praised title "Kingdom Come Deliverance 2" after the up-roar of optimization claims made by players around the world. I this video you learn the most important aspects of what makes this game fast.and slow. Are you a game developer looking to make your game more performant After watching this full frame analysis on KCD2 you will learn about several topics such as texture packing animation approaches topology methodology asset management & rendering philosophy."
YouTube Link 2025-04-14T09:38Z 177K followers, 283.8K engagements
"Challenged To 3X FPS Without Upscaling in UE5 Insults From Toxic Devs Addressed In this video our founder optimizes a project that created a disproportionate view on the cost of real time realism. This video shows major core problems with unreal engine such as workflows and foundational management issues. Then we will address the abundant insults thrown at this studio in order to attack our credibility. We prove the people who insult us do not watch our content or ignore crucial statements we've defined. Despite these attacks we show many developers and major industry names have applauded our"
YouTube Link 2024-12-17T10:07Z 177K followers, 680.7K engagements
"The Top [--] Most Neglected Areas in Modern Graphics How To Protest It Threat Interactive Video [--] explores the top [--] under discussed rendering techniques used through real time rendering historywhile simultaneously comparing performance & visual quality to the industrystandard graphics commonlyused in popular engines like UE5. By showing consumers real optimization the market valueof these techniquesincreases and the valueof generic poor graphics crumbles away. By the end you you'll be equipped with the right course of action through easilymaintainable protest. Chapters Intro: 0:00 FXAA (&"
YouTube Link 2025-08-30T13:31Z 159K followers, 71.8K engagements
"The Price of Realism SH2R Optimization From The GPU Perspective In this video we dive into how Unreal Engine [--] Nanite technology continues to drag down your game's performance In Silent Hill [--] Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have been improved. Are you a game developer looking to make your game more performant After watching this full frame analysis on Silent Hill [--] Remake you will learn discover a real game scenario regarding the viability of overly pushed engine technology and abusive uses of temporal AA/SS."
YouTube Link 2024-10-28T03:23Z 177K followers, 374.1K engagements
"The Truth About AW2's Overhyped Graphics A Threat Interactive Wake-Up Call Threat Interactive's eleventh video will cover Alan Wake [--] and its graphic approach to end the poor arguments defending this game. It's time to end the LIES about how great the graphics are and how it's a "9th gen wonder" by exposing the disgusting botchery of rasterized graphics to promote their sponsor's (Nvidia) unneeded vendor accelerated software. Chapters: Intro: 0:00 First Frame Notes: 0:52 Bloated Foliage Movement: 1:42 Prepass: 2:21 Culling & Shadows: 3:05 Terrain Basepass(Biggest Perf Hit): 3:48 Complete"
YouTube Link 2025-02-26T07:10Z 177K followers, 231.8K engagements
"When Sony Made Optimized Realistic Graphics By Fixing UE4 An Urgent Frame Analysis. In this video we cover one of the most underrated technical marvels of graphics development. We show how this game provides wonderful lighting and immersive illusions that provide cheap micro detail all around the optimized geometry. We show how UE5 remains inferior to some aspects of this project and the history of UE4. We also don't sugar coat the issues found in this title. Using our own goals on 9th gen development we outline where 9th gen can enhance this titles' flaws. We are here to provide the PROOF"
YouTube Link 2025-01-10T10:35Z 177K followers, 466.1K engagements
"The Broken Mindset Of Modern Graphics & Optimization LTT Response With Industry Breakdown FlexiSpot is having a New Year Sale now: https://www.flexispot.com/searchkeyword=Premium%20Ergo%20Office%20Chair%20(C7)&searchType=item Our code C730 ($30 off) is applicable to the C7 series (C7 C7 Max and C7 Pro Max). Kevin is using a black C7 Max. In this video we provide context LTT missed in their recent "Raytracing is Now Mandatory" ideo. We address three overly praised titles and discuss the real definition of optimization. We then bridge the connection between profits and optimization and end the"
YouTube Link 2025-02-03T10:04Z 177K followers, 554.8K engagements
"Took For Granted: Why Fox Engine Is So Crazy Optimized Threat Interactive Video [--] Dives Deep into the Fox Engine and how it beats out most modern titles & popular engines like unreal through efficient lighting & color management as well as developer driven optimizations like asset packing & topology. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Email:"
YouTube Link 2025-12-24T10:00Z 177K followers, 164.5K engagements
"Fake Optimization in Modern Graphics (And How We Hope To Save It) We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion but also false. This false narrative is being abused more than ever by industry leaders. We want to change the direction the industry is heading so that sufficient hardware is not buried for the sake of unnecessary hardware sales and mass consumer manipulation. But we need both gamers and developers more aware of this massive industry oxymoron. Our"
YouTube Link 2024-06-17T00:48Z 177K followers, 518K engagements
"Markiplier Explains Threat Interactive #markiplier"
YouTube Link 2025-11-28T22:07Z 177K followers, 141.4K engagements
"How Textures & GPU Utilization Make Or Break Optimization Threat Interactive Video [--] dives deep into texture compression research in order to showcase a better route for more performant visuals. This video also discusses new topics like ALU & balancing different bottleneck to use GPU utilization better. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email:"
YouTube Link 2025-11-24T20:39Z 170K followers, [----] engagements
"How Textures & GPU Utilization Make Or Break Optimization Threat Interactive Video [--] dives deep into texture compression research in order to showcase a better route for more performant visuals. This video also discusses new topics like ALU & balancing different bottleneck to use GPU utilization better. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email:"
YouTube Link 2025-11-25T10:02Z 177K followers, 75.9K engagements
"Watch Threat Interactive [--] On YouTube To Learn About Fox Engine Rendering In MGSV The Phantom Pain. Watch Threat Interactive [--] On YouTube To Learn About Fox Engine Rendering In MGSV The Phantom Pain #mgsv #gamingcommunity #dev #metalgearsolid #mgs"
YouTube Link 2025-12-24T10:23Z 177K followers, 19.8K engagements
"When a Poorly Optimized Menu Kills The Entire Game's FPS Threat Interactive Video [--] dives into the rendering of Dead Space Remake to show what went wrong with optimization & prime viewers for the upcoming texture analysis. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email: ThreatInteractive@gmail.com X / Twitter: https://x.com/ThreatInteract Reddit:"
YouTube Link 2025-11-14T09:01Z 177K followers, 96.1K engagements
"Understanding Crysis 3's Rendering Will Make You Hate Where We Ended Up Threat Interactive Video [--] discusses the [----] deferred MSAA pipeline of Crysis [--] to show the biggest performance & memory hits can be mitigated in a modern deferred renderer. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links: Email:"
YouTube Link 2026-02-16T10:00Z 177K followers, 60.4K engagements
"Why MSAA Should Be In EVERY Deferred Renderer The Incompetence Of Crysis 3's Implementation. Threat Interactive Video [--] discusses the butchered MSAA implementation inside Crysis [--] to isolate where improvements can be made in a modern deferred renderer. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links:"
YouTube Link 2026-02-02T10:00Z 177K followers, 122.7K engagements
"We Are Proving Older Realistic Effects Are Rendering Faster Threat Interactive Video [--] measures several rendering effects in the Fox Engine to disprove viral comment sections defending butchered optimization. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ All official accounts can be found here: https://linktr.ee/ThreatInteractive ------- For Updates or Questions contact our studio or founder on with these links: Email: ThreatInteractive@gmail.com X / Twitter:"
YouTube Link 2026-01-12T10:00Z 177K followers, 116.2K engagements
"Watch Threat Interactive [--] On YouTube To Learn About Fox Engine Rendering In MGSV The Phantom Pain. Watch Threat Interactive [--] On YouTube To Learn About Fox Engine Rendering In MGSV The Phantom Pain #mgsv #gamingcommunity #dev #metalgearsolid #mgs"
YouTube Link 2025-12-24T10:23Z 177K followers, 19.8K engagements
"Took For Granted: Why Fox Engine Is So Crazy Optimized Threat Interactive Video [--] Dives Deep into the Fox Engine and how it beats out most modern titles & popular engines like unreal through efficient lighting & color management as well as developer driven optimizations like asset packing & topology. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Email:"
YouTube Link 2025-12-24T10:00Z 177K followers, 164.5K engagements
"Markiplier Explains Threat Interactive #markiplier"
YouTube Link 2025-11-28T22:07Z 177K followers, 141.4K engagements
"How Textures & GPU Utilization Make Or Break Optimization Threat Interactive Video [--] dives deep into texture compression research in order to showcase a better route for more performant visuals. This video also discusses new topics like ALU & balancing different bottleneck to use GPU utilization better. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email:"
YouTube Link 2025-11-25T10:02Z 177K followers, 75.9K engagements
"When a Poorly Optimized Menu Kills The Entire Game's FPS Threat Interactive Video [--] dives into the rendering of Dead Space Remake to show what went wrong with optimization & prime viewers for the upcoming texture analysis. ------- Our Patreon: https://www.patreon.com/THREATINTERACTIVE Our Website: https://threatinteractive.wordpress.com Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email: ThreatInteractive@gmail.com X / Twitter: https://x.com/ThreatInteract Reddit:"
YouTube Link 2025-11-14T09:01Z 177K followers, 96.1K engagements
"Optimization Experts Review Randy Pitchford's Bullcrap Game Threat Interactive Video [--] dives into the butchery of Borderlands [--] By Popular Demand. ------- Our Website: https://threatinteractive.wordpress.com Our Patreon:https://www.patreon.com/THREATINTERACTIVE Our Bonfire: https://www.bonfire.com/store/threat-interactive/ ------- For Updates or Questions contact our studio or founder on with these links: Threat Interactive: Email: ThreatInteractive@gmail.com X / Twitter: https://x.com/ThreatInteract Reddit:https://www.reddit.com/user/ThreatInteractive/"
YouTube Link 2025-10-26T12:50Z 177K followers, 100K engagements
"Devs Can Optimize Graphics By Never Letting THIS Happen Threat Interactive Video [--] dives deeper into The Callisto protocol graphics by showing all the pipeline draws & GPU actions. Chapters Intro : 0:00 Compute Shaders & Prepass Data:0:15 Pre-BasePass Actions: 1:02 BasePass Outliers & Realis Analyzation : 1:28 General BasePass Analyzation : 2:04 Pre-Shadow Processing : 4:43 Shadow Rendering & Major Optimization Issues : 5:03 Pre-Lighting Processing: 5:55 Lighting Portion Breakdown & Optimization Issues: 6:08 Custom Light Optimization Workflow: 7:03 Lighting Pass Redundancy : 7:44 SSS Combine"
YouTube Link 2025-10-15T12:00Z 177K followers, 93K engagements
"When Butchered Rasterization Leads To Raytracing (It's Crazy) Threat Interactive Video [--] continues The Callisto protocol graphics discussion but this timeoutlining pipeline issues that throw core innovation under the bus with artifacts & bad performance. This video also contains various test that show the potential in fixes we intend to adopt in our engine development. Chapters Intro : 0:00 Anti-Aliasing Was Supposed To Be Better :0:19 The Callisto BRDF is NOT Used Everywhere : 1:01 BRDFs Cost Nothing On Modern Hardware & BRDF Test : 1:28 Realis Is The Main Performance Killer : 2:57 Why This"
YouTube Link 2025-10-10T13:22Z 177K followers, 83.1K engagements
"How Incompetent Graphics Create Fake Realism & Why Your Brain Hates it. Threat Interactive Video [--] dives deeper into what creates realism in games & CGI. This video explains subscious consequences of inaccurate models & why the industry standard approach causes mental fatigue. Consumers & devs are provided with data & objective standards to boost the market value of these kinds of development research. Chapters Intro : 0:00 What Are BRDFs :0:25 Common Models Vs The Reference : 1:30 The Disney/Burley Diffuse : 2:38 The BIG Problem With Unreal Engine : 3:17 Why This Game Is Different : 4:25"
YouTube Link 2025-09-29T13:02Z 177K followers, 524.6K engagements
"The Top [--] Most Neglected Areas in Modern Graphics Revised Upload Threat Interactive Video [--] explores the top [--] under discussed rendering techniques used through real time rendering historywhile simultaneously comparing performance & visual quality to the industrystandard graphics commonlyused in popular engines like UE5. By showing consumers real optimization the market valueof these techniquesincreases and the valueof generic poor graphics crumbles away. By the end you you'll be --this portion has been removed. Chapters Intro: 0:00 FXAA (& General MLAA):0:12 Bent Normals: 3:50 Texture"
YouTube Link 2025-09-03T10:00Z 177K followers, 57.1K engagements
"Why The "Most Optimized" UE5 Game is a Hideous Slow Mess Threat Interactive Video [--] deconstructs Clair Obscur's UE5 optimization failures to disprove the overwhelming internet claims hyping this game as a technical optimization masterpiece. We also take the unique stance of proving why realistic graphics are not problem in modern games but rather the lack of actual realism brought in modern graphics techniques. Our host will go over the sloppy history and poor standards tolerated at Epic Games engineering and why change through a unified effort must happen asap. We are here to provide the"
YouTube Link 2025-08-06T19:37Z 177K followers, 452.3K engagements
"More About Our Plans To Fix Game Graphics Our Game & Other Updates (FAQ Q&A) Threat Interactive Video [--] takes a more relaxed turn from the usually deep dive content to share more information about our plans decisions opinions by answering the top questions sent our way by viewers. Chapters: Intro: 0:00 When are you releasing your game because it seems like you're never actually ever going to release one: 0:09 What is the status of the modified Unreal Engine Fork: 1:30 Are you going to keep making videos If so why: 2:42 Are you going to make a UE5 course: 4:53 Didnt you just burn bridges and"
YouTube Link 2025-07-10T10:41Z 177K followers, 74.3K engagements
"The Cursed "Optimization" In TES:Oblivion UE5.6 is NOT 30% faster (Context Explained) Threat Interactive Video [--] explores the GPU processes required to generate a TES: Oblivion Remake frame as well as giving importantdata on how Nanite works and how it fails to deliver performance. We also took the time to analyze the suspicious UE5.6 Paris demo in order to produce the proper context other content creators didn't have the tools to provide. Chapters: Intro & Scenario: 0:00 Starting GPU Draws: 1:07 Memory Waste & Target Shading Cost: 1:53 Prepass & Poor UE Defaults: 2:31 Analysis Introduction"
YouTube Link 2025-07-02T21:00Z 177K followers, 284.6K engagements
"Stomping Out Damage Control For Better Game Graphics Why You Should Blame The Tool (Unreal Engine) Threat Interactive Video [--] shows in-depth explanation behind the graphics development industry along with new test that evaluate UE5.6. We also cover why the most popular anti-optimization statements make zero logically sense. Intro: 0:00 "Path Tracing" Issue: 0:39 "Future Hardware" Issue: 2:07 Hardware Hypocrisy: 4:03 Summing Up UE Devs & Epic Games: 5:26 Common UE Dev Statements: 7:42 Introduction into The Graphic Market: 9:57 The Problematic Content Creator Scene: 13:20 Keeping Our Word On"
YouTube Link 2025-06-12T14:10Z 177K followers, 157.8K engagements
"Near Photorealism Driven By MSAA Graphics Optimization By Devs Who Care Threat Interactive Video 14: Anti-Aliasing has been reduced to nothing but a fancy image "blur" in the eyes of the game industry. This video will tear down the entire internet to show the truth about anti-aliasing and what technologiesthe future of gaming really needs. There's no better game to get the conversation going like an in-depth analysis of Half Life: Alyx a title that pioneeredin image clarity based AA and coverage on a new AA not covered anywhere in mainstream media & content creation. Intro: 0:00 The Current"
YouTube Link 2025-05-13T08:56Z 177K followers, 368.3K engagements
"What Modern CryEngine Does To Your GPU A Much Needed Revisit Threat Interactive Video Thirteen: In this video we analyze the extremely praised title "Kingdom Come Deliverance 2" after the up-roar of optimization claims made by players around the world. I this video you learn the most important aspects of what makes this game fast.and slow. Are you a game developer looking to make your game more performant After watching this full frame analysis on KCD2 you will learn about several topics such as texture packing animation approaches topology methodology asset management & rendering philosophy."
YouTube Link 2025-04-14T09:38Z 177K followers, 283.8K engagements
"Why You Should Unsubscribe From Digital Foundry Protecting Game Graphic Standards Threat Interactive Video 12: People playing videos games often don't understand how much better their experience could be if a specific narrative wasn't continually pushed by the number most reference game graphic reviewer 'Digital Foundry' who recently made indirect insults to our videos. They have also made direct insults to us before which will be shown in this video. Intro: 0:00 Recent Events & Opening Comments Made on The Industry: 0:33 Response To John: 2:26 Alex Battaglia's & Richard's Cowardly"
YouTube Link 2025-03-12T14:35Z 177K followers, 330K engagements
"The Truth About AW2's Overhyped Graphics A Threat Interactive Wake-Up Call Threat Interactive's eleventh video will cover Alan Wake [--] and its graphic approach to end the poor arguments defending this game. It's time to end the LIES about how great the graphics are and how it's a "9th gen wonder" by exposing the disgusting botchery of rasterized graphics to promote their sponsor's (Nvidia) unneeded vendor accelerated software. Chapters: Intro: 0:00 First Frame Notes: 0:52 Bloated Foliage Movement: 1:42 Prepass: 2:21 Culling & Shadows: 3:05 Terrain Basepass(Biggest Perf Hit): 3:48 Complete"
YouTube Link 2025-02-26T07:10Z 177K followers, 231.8K engagements
"The Broken Mindset Of Modern Graphics & Optimization LTT Response With Industry Breakdown FlexiSpot is having a New Year Sale now: https://www.flexispot.com/searchkeyword=Premium%20Ergo%20Office%20Chair%20(C7)&searchType=item Our code C730 ($30 off) is applicable to the C7 series (C7 C7 Max and C7 Pro Max). Kevin is using a black C7 Max. In this video we provide context LTT missed in their recent "Raytracing is Now Mandatory" ideo. We address three overly praised titles and discuss the real definition of optimization. We then bridge the connection between profits and optimization and end the"
YouTube Link 2025-02-03T10:04Z 177K followers, 554.8K engagements
"When Sony Made Optimized Realistic Graphics By Fixing UE4 An Urgent Frame Analysis. In this video we cover one of the most underrated technical marvels of graphics development. We show how this game provides wonderful lighting and immersive illusions that provide cheap micro detail all around the optimized geometry. We show how UE5 remains inferior to some aspects of this project and the history of UE4. We also don't sugar coat the issues found in this title. Using our own goals on 9th gen development we outline where 9th gen can enhance this titles' flaws. We are here to provide the PROOF"
YouTube Link 2025-01-10T10:35Z 177K followers, 466.1K engagements
"Challenged To 3X FPS Without Upscaling in UE5 Insults From Toxic Devs Addressed In this video our founder optimizes a project that created a disproportionate view on the cost of real time realism. This video shows major core problems with unreal engine such as workflows and foundational management issues. Then we will address the abundant insults thrown at this studio in order to attack our credibility. We prove the people who insult us do not watch our content or ignore crucial statements we've defined. Despite these attacks we show many developers and major industry names have applauded our"
YouTube Link 2024-12-17T10:07Z 177K followers, 680.7K engagements
"Dynamic Lighting Was Better Nine Years Ago A Warning About 9TH Gen's Neglect. Poor optimization is a broad topic which is why were making sure to define the common game scenario that drives our initiative. We cover the neglected areas of graphics optimization and visual quality since we often see modern techniques only discussed in graphics conversations such as Lumen or DDGI. But we have a whole generation of techniques that we can and should scale complexity on for our 9th gen use case. If you are a gamer or graphics enthusiast this video is extremely important to watch. We are here to"
YouTube Link 2024-12-02T07:35Z 177K followers, 580.1K engagements
"The Price of Realism SH2R Optimization From The GPU Perspective In this video we dive into how Unreal Engine [--] Nanite technology continues to drag down your game's performance In Silent Hill [--] Remake. Debunk misleading claims made in the community regarding performance and offer clear insight on what could have been improved. Are you a game developer looking to make your game more performant After watching this full frame analysis on Silent Hill [--] Remake you will learn discover a real game scenario regarding the viability of overly pushed engine technology and abusive uses of temporal AA/SS."
YouTube Link 2024-10-28T03:23Z 177K followers, 374.1K engagements
"When Botched GPU Optimization is Eclipsed By CPU issues: Jedi Survivor Full Frame Analysis To try everything Brilliant has to offerfreefor a full [--] days visit https://brilliant.org/ThreatInteractive . Youll also get 20% off an annual premium subscription. Are you a game developer looking to make your game more performant After watching this full frame analysis on Star Wars: Jedi Survivor you will learn about several topics such as bloated portions that could exist in your UE4 pipeline abusive uses of temporal AA/SS topology optimizations and the truth about over pushed AI upscaling vs"
YouTube Link 2024-10-03T12:24Z 177K followers, 194.8K engagements
"Epic's Unreal Optimization Disaster Why Nanite Tanks Performance In this video we dive into how Unreal Engine 5's Nanite technology is dragging down your game's performance and debunk misleading claims made to convince you its superior to traditional rendering. This is a crucial topic for both gamers and developers and we offer a unique insight that aims to change how you understand mesh rendering and potential we could be exploiting in 9th generation hardware. Thank you Chapters: Intro & Current Research: 0:00 Debunking Nanite Poly Myth: 0:33 Why is Nanite Slower: 1:49 LODs & Topology"
YouTube Link 2024-08-21T03:01Z 177K followers, 450.6K engagements
"Optimized Photorealism That Puts Modern Graphics to Shame: NFS [----] Are you looking into game development or AAA optimization After watching this full frame analysis on Need For Speed (2015) you will learn [--] different lessons pertaining to progressive motion clarity accessibility and optimization thought processes that you'll be able to implement in your workflows immediately . Are you a gamer or graphics enthusiast Sit back and witness how a photorealistic frame is produced buffer by buffer object by object on affordable GPU hardware. Refresh your memory on the graphic performance potential"
YouTube Link 2024-07-26T11:01Z 177K followers, 611.3K engagements
"This Should be Standard Optimization.(Runs on PS4) While we continue to produce our game title our studio founder will be presenting in-depth documentation videos to bring awareness to most optimized photorealistic techniques we believe the industry should lean more heavily on. We will remind gamers of what optimized technology they are missing out on and should be receiving in 9th gen gaming. Drop us a 👍's up & subscribe for unique graphic rendering documentation. We intend to be a major resource for developers and programmers in terms of performance visuals and possibility. Our Website:"
YouTube Link 2024-07-05T10:07Z 177K followers, 127.4K engagements
"Fake Optimization in Modern Graphics (And How We Hope To Save It) We are a new indie game studio working on a new IP but a couple years ago we discovered a huge narrative behind optimization that was not only destructive to realism and motion but also false. This false narrative is being abused more than ever by industry leaders. We want to change the direction the industry is heading so that sufficient hardware is not buried for the sake of unnecessary hardware sales and mass consumer manipulation. But we need both gamers and developers more aware of this massive industry oxymoron. Our"
YouTube Link 2024-06-17T00:48Z 177K followers, 518K engagements
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