@maxmakesgames MaxMakesGamesMaxMakesGames posts on YouTube about indie, dev, games, 3d the most. They currently have [-----] followers and [--] posts still getting attention that total [---] engagements in the last [--] hours.
Social category influence technology brands gaming cryptocurrencies social networks nfts travel destinations
Social topic influence indie #2964, dev #2650, games, 3d, solo, code, how to, if you, tutorial, don t
Top accounts mentioned or mentioned by @tantandev @aiadev
Top assets mentioned Perlin (PERL) Voxels (voxels)
Top posts by engagements in the last [--] hours
"Making a Voxel Engine from SCRATCH (w/ Destruction) A Voxel game is a game made of a bunch of small cubes kinda like Minecraft. Because the games contain millions of little cubes it's pretty much impossible to make a large voxel game in a game engine like unity or unreal engine [--]. That's why I decided to craft my own engine using a lot of tricks to optimise things and allow me to have large voxel worlds without lagging. In this video I show you the process of making my voxel engine from scratch using only the OpenGL library in c++. No game engines. You will see that it wasn't easy to do but"
YouTube Link 2023-05-07T14:00Z [----] followers, 68.3K engagements
"This voxel game runs fully on the GPU I remade even more things in my voxel engine to run on the GPU so it goes brrr super fast and I made a mini game with it Making code run on the GPU using compute shaders will generally speed it up which is good but it also makes it a lot harder to code because GPUs don't have debuggers or even printing of values. Even the error messages are not super helpful. So coding everything in shaders was a PAIN but I think the result was worth it. Almost everything in this engine is now running in compute shaders on the GPU. The movements and collisions world"
YouTube Link 2024-06-08T14:01Z [----] followers, [----] engagements
"How to Dynamically Handle Being Behind or in Front of Objects - Unity Tutorial #2 In this tutorial you will learn to setup a custom axis to make objects in the same order layer appear behind or in front of your player based on the position. This is much more efficient than changing the order in layer as the player moves. This will make it so when your player is in front of something it shows that objects behind. But when the player moves behind that object it shows in front. Unless you want to always be in front or behind something ( in that case you'd use order in layer ) you want to use the"
YouTube Link 2021-05-05T20:18Z [----] followers, 10.1K engagements
"Aliens Invaded my Voxel Game - Devlog I decided to finally turn my voxel engine into a voxel game I don't know all the details of the game I'm going to make yet but I'm hoping for a superhero vs aliens type of game where you go in alien bases destroy it defeat the enemies and bosses level up unlock new powers etc. In this part I mainly made the alien base generation. It might not look like much but they are randomly generated based on a seed and generate all over the map so you have infinite random configurations of bases to beat. I'll show that more once the enemies and bosses for the bases"
YouTube Link 2023-09-24T14:00Z [----] followers, [----] engagements
"I Added RAYTRACING To My Voxel Engine ( From SCRATCH ) Raytracing is a technique used to simulate real life lighting and vision. It can help to make shadows reflections refraction etc. The problem is that it is very difficult to implement without too much lag because of the amount of data you have to deal with. Raytracing part 2: https://youtu.be/IEDpllGxNPI In this video I started implementing raytracing for my voxel engine. Thankfully since my voxel engine uses an octree to organize the voxels that octree can be used by the ray to detect the voxels hit pretty fast making the raytracer as"
YouTube Link 2024-01-21T15:00Z [----] followers, 14.1K engagements
"Unity vs Unreal Engine 5: Which Is Better In this video I will compare Unity & Unreal Engine [--] to help people find which one is best for them. Depending on your goals and how experienced you are with development ( for example if you know how to code already ) the "best" one for you will change. First I quickly explain the workflow of both. Unity works with scripts and prefabs while unreal works with classes ( actors ) that have their own code. Then I compare the built-in features of both. Unity has a few features to make a landscape animations particles etc. But compared to Unreal it is"
YouTube Link 2023-10-12T06:18Z [----] followers, 24.4K engagements
"Unity VS Unreal Engine [--] - Performance Tests The performance of an engine can be an important factor when making a game. If you are making a game with a lot of objects or high poly meshes which engine you use could greatly affect how good your game looks and performs. In this video I'll do a few tests for both CPU & GPU to test which engine is best. However it's hard to have the same settings in [--] engines so keep in mind the results are not 100% accurate. The results: For physics simulations & collisions unity won in FPS but UE5 won in CPU % used probably because it has a max to the CPU %"
YouTube Link 2022-10-30T14:00Z [----] followers, 17.6K engagements
"How YOU Can LEARN to Make Games FAST ( AI ) If you watch game dev videos but you know nothing about how to makes games you might be interested to get started. Many people try but a lot of them end up quitting because they have difficulties learning. In this video I'll explain some of my tips to learn to make games fast and ( kind of ) easy and the traps that would slow you down a lot that you have to avoid falling into. Some of the best AI to help you learn ( in my opinion ): - Chat GPT: https://chat.openai.com/chat - Phind: https://www.phind.com/ - Bing AI:"
YouTube Link 2023-07-02T14:00Z [----] followers, [----] engagements
"The Cool Aspects of Async Multiplayer Games ( Devlog ) Asynchronous multiplayer games are not as popular as real time ones but they have a lot of cool things going for them too. In this video I'll make my first async multiplayer game and talk about the cool aspects of this type of games. The cool aspects are notably how the active player count doesn't matter ( since you can play with/against offline players ) so this type of game is perfect for a small team or a solo dev who can't afford a ton of advertisement to have a game launch with a lot of players. Also because of the async nature of"
YouTube Link 2023-01-29T15:00Z [----] followers, [----] engagements
"I Remade my Voxel Engine from Scratch. well. I had to. I didn't start with the right tools so I had to remake it. But thanks to the knowledge and skills I got from making it the first time I remade almost all of it and most parts even better than before in a third of the time. I first made my voxel engine in c++ and OpenGL because I was doing it for fun and to learn graphics API but now that the project got bigger I had to switch to better tools. I chose rust and bevy. I recoded most of the features into this new engine such a random infinite world generation by loading and unloading chunks"
YouTube Link 2023-08-27T14:00Z [----] followers, 14.2K engagements
"I Increased the Resolution of My Voxel Engine ( LOD ) A voxel world with a small resolution feels way too blocky and doesn't allow many details in the world and structures. That is why I decided to increase it. Even better than that I implemented a system that lets me have different resolutions at different locations. That allows me to have details without needing the whole world to be detailed and also allows me to have a Level of Detail ( LOD ) system implemented to improve the performances. I decided to use an octree to store my voxels from now on. It is a sparse data structure. That means"
YouTube Link 2023-12-17T15:02Z [----] followers, [----] engagements
"Caves and Lighting - Voxel Engine Devlog I added 3D world generation using 3D perlin noise and cool algorythms to create interesting infinite random voxel worlds :sunglasses: The world now generates caves overhangs and is just overall more 3D and interesting. Pair that with the destruction to destroy your way into caves and it's pretty epic. I also decided to rework the lighting to spread the light a bit more and cause smoother and softer shadows. Thanks to my raytracer I was even able to smooth the light over the voxels which makes it looks so much better than the flat colors I had before."
YouTube Link 2024-04-07T14:00Z [----] followers, [----] engagements
"I Added Procedural Generation to My Voxel Engine What's better than a voxel world An infinite voxel world That's why in this video I added procedural generation to my voxel engine to allow it to generate infinite worlds as you move around. It uses perlin noise to generate smooth terrain and a chunk system to load and unload it. I also vastly improved the destruction system of the engine by fixing many bugs with it and allowing it to destroy in all directions and even create tunnels. I also started making the world more interesting by adding trees but I'll need a better solution later. In the"
YouTube Link 2023-05-21T14:00Z [----] followers, 11.4K engagements
"I remade flash games but better. As a kid I grew up playing flash games in my browser. Since the death of flash in [----] browser games have taken a huge hit. That is why I decided to make my own browser game website Using the ( kind of ) new technology of web assembly we can make games that are way more optimized and secure than before. Also with a little of basic server knowledge it's easy to make a website to play those games and even add cool features like leaderboards which is exactly what I did I hope to keep adding new games and features in the following months to create an epic website"
YouTube Link 2024-09-14T15:13Z [----] followers, [----] engagements
"Is My Engine BETTER than Unreal Engine [--] I often get people asking me why I made my own engine instead of just using Unreal Engine [--]. I mainly did it for fun and to learn but it did get me wondering how my engine would compare to UE5 for a voxel game considering UE5 wasn't made for voxels like my engine was. I didn't go really in depth with the comparison so take this with a grain of salt but. basically UE5 is equal or better in almost everything haha But to make the tests more accurate I would've had to redo everything in UE5 and that would have just taken too much time especially"
YouTube Link 2024-07-07T14:41Z [----] followers, [----] engagements
"This voxel game runs fully on the GPU I remade even more things in my voxel engine to run on the GPU so it goes brrr super fast and I made a mini game with it Making code run on the GPU using compute shaders will generally speed it up which is good but it also makes it a lot harder to code because GPUs don't have debuggers or even printing of values. Even the error messages are not super helpful. So coding everything in shaders was a PAIN but I think the result was worth it. Almost everything in this engine is now running in compute shaders on the GPU. The movements and collisions world"
YouTube Link 2024-06-08T14:01Z [----] followers, [----] engagements
"Caves and Lighting - Voxel Engine Devlog I added 3D world generation using 3D perlin noise and cool algorythms to create interesting infinite random voxel worlds :sunglasses: The world now generates caves overhangs and is just overall more 3D and interesting. Pair that with the destruction to destroy your way into caves and it's pretty epic. I also decided to rework the lighting to spread the light a bit more and cause smoother and softer shadows. Thanks to my raytracer I was even able to smooth the light over the voxels which makes it looks so much better than the flat colors I had before."
YouTube Link 2024-04-07T14:00Z [----] followers, [----] engagements
"Raytracing is a PAIN to code. Raytracing meshes is a pain because you have to check all the triangles that make up the mesh. or do you ( Vsauce music starts ) Raytracing part 1: https://youtu.be/M6tkE5CtmCA Checking if a ray intersects with a triangle is basic math that you can copy from smart people but checking that for millions of triangles is gonna be way too laggy for real time raytracing. So how did I do it Well I implemented bounding volume hierarchy ( BVH ). BVH is used to split a mesh into a tree of smaller and smaller boxes until each box only has a few triangles ( I think in the"
YouTube Link 2024-02-25T15:42Z [----] followers, [----] engagements
"I Added RAYTRACING To My Voxel Engine ( From SCRATCH ) Raytracing is a technique used to simulate real life lighting and vision. It can help to make shadows reflections refraction etc. The problem is that it is very difficult to implement without too much lag because of the amount of data you have to deal with. Raytracing part 2: https://youtu.be/IEDpllGxNPI In this video I started implementing raytracing for my voxel engine. Thankfully since my voxel engine uses an octree to organize the voxels that octree can be used by the ray to detect the voxels hit pretty fast making the raytracer as"
YouTube Link 2024-01-21T15:00Z [----] followers, 14.1K engagements
"I Increased the Resolution of My Voxel Engine ( LOD ) A voxel world with a small resolution feels way too blocky and doesn't allow many details in the world and structures. That is why I decided to increase it. Even better than that I implemented a system that lets me have different resolutions at different locations. That allows me to have details without needing the whole world to be detailed and also allows me to have a Level of Detail ( LOD ) system implemented to improve the performances. I decided to use an octree to store my voxels from now on. It is a sparse data structure. That means"
YouTube Link 2023-12-17T15:02Z [----] followers, [----] engagements
"RAID an ALIEN BASE in this Voxel Game I wanted to add some more game related things to this project instead of just engine related feature so it would be more of a voxel game than a voxel engine ( even tho after this I'll go back to focusing on more engine features oops ). I decided to add a cool boss with [--] attacks that is pretty interesting to fight. It uses the voxel world very well by digging holes when it attacks. I also made a ton of shooting plants spawn to make it harder. It was pretty fun to make and I think a boss is a pretty cool gameplay element but since I haven't finished a lot"
YouTube Link 2023-11-19T15:00Z [----] followers, [----] engagements
"Gamedev Tries Minecraft Modding & Makes an AWESOME MOD Is Minecraft a game engine Can you make games in minecraft With the help of modding tools like forge. kinda You can add mods that can do almost anything you want. You can alter the game so much that it pretty much becomes your own game and thanks to the fact you are building it on top of Minecraft you don't have to code many things like the world generation or crafting mechanics. If you want to make a game similar to Minecraft you might instead want to consider simply making a mod and saving yourself a lot of time and work. In my case"
YouTube Link 2023-10-22T14:00Z [----] followers, [----] engagements
"Aliens Invaded my Voxel Game - Devlog I decided to finally turn my voxel engine into a voxel game I don't know all the details of the game I'm going to make yet but I'm hoping for a superhero vs aliens type of game where you go in alien bases destroy it defeat the enemies and bosses level up unlock new powers etc. In this part I mainly made the alien base generation. It might not look like much but they are randomly generated based on a seed and generate all over the map so you have infinite random configurations of bases to beat. I'll show that more once the enemies and bosses for the bases"
YouTube Link 2023-09-24T14:00Z [----] followers, [----] engagements
"I Remade my Voxel Engine from Scratch. well. I had to. I didn't start with the right tools so I had to remake it. But thanks to the knowledge and skills I got from making it the first time I remade almost all of it and most parts even better than before in a third of the time. I first made my voxel engine in c++ and OpenGL because I was doing it for fun and to learn graphics API but now that the project got bigger I had to switch to better tools. I chose rust and bevy. I recoded most of the features into this new engine such a random infinite world generation by loading and unloading chunks"
YouTube Link 2023-08-27T14:00Z [----] followers, 14.2K engagements
"I Made The WORST Superhero Game. I decided to make a game where you play as a hero with the worst powers and well. it sucks. But it's also kind of funny and you can somehow get good at playing it and it becomes actually playable. Still this is the worst game I've ever made. Super powers are cool as long as the power itself is interesting and useful. But what if you had a useless or even annoying power Well then it would not be as cool. That's the feeling I tried to give in this game. The result is a game that is kind of infuriating but also funny. And making it was pretty fun too So make sure"
YouTube Link 2023-07-30T14:00Z [----] followers, [---] engagements
"Random Villages & CHAOS - Voxel Game Devlog The game nows creates randomized villages for you to destroy using cool powers like making asteroids fall down I added more comments suggestions to my voxel engine/game as well as some of my own ideas too I made the shadows softer for my buddy AIA added a first person controller with collisions a nice fade for the edges of the map a crosshair particle systems and procedurally generated villages. So now you can walk around the map find random villages destroy them with asteroids that throw a bunch of particles around and more. Pretty cool. I was"
YouTube Link 2023-07-16T14:00Z [----] followers, [----] engagements
"How YOU Can LEARN to Make Games FAST ( AI ) If you watch game dev videos but you know nothing about how to makes games you might be interested to get started. Many people try but a lot of them end up quitting because they have difficulties learning. In this video I'll explain some of my tips to learn to make games fast and ( kind of ) easy and the traps that would slow you down a lot that you have to avoid falling into. Some of the best AI to help you learn ( in my opinion ): - Chat GPT: https://chat.openai.com/chat - Phind: https://www.phind.com/ - Bing AI:"
YouTube Link 2023-07-02T14:00Z [----] followers, [----] engagements
"YOUR IDEAS Made My Voxel Engine EPIC I added YOUR IDEAS to My Voxel Engine. In my last video I asked for suggestions for things to do next. Sadly I didn't get many so I had to side-track a little bit and make some crazy things like multithreading but that's ok. I ended up making a chunk animation a kinda ambient occlusion a mesh builder a command console and I improved destruction by optimising the code and adding multihread support. Voxel Engine videos playlist: https://www.youtube.com/playlistlist=PLe14nNaaiSTF_p_sxf9qJ9nQvAk5xsfNM I am planning to add particles next so I can start fire"
YouTube Link 2023-06-18T14:00Z [----] followers, [----] engagements
"I Made My Voxel Engine Look AMAZING I added global illumination shadows fog and a skybox to my custom voxel engine to make it look better than ever before Voxel Engine videos playlist: https://www.youtube.com/playlistlist=PLe14nNaaiSTF_p_sxf9qJ9nQvAk5xsfNM Feel free to leave suggestions or feedback in the comments I might use them for a future video like I did in this video ;) As you know if you follow my channel ( as you should hehe ) I've been working on my OpenGL & c++ voxel engine for a bit. I did the basic rendering of voxels then added destruction infinite world generation and more. But"
YouTube Link 2023-06-04T14:00Z [----] followers, [----] engagements
"I Added Procedural Generation to My Voxel Engine What's better than a voxel world An infinite voxel world That's why in this video I added procedural generation to my voxel engine to allow it to generate infinite worlds as you move around. It uses perlin noise to generate smooth terrain and a chunk system to load and unload it. I also vastly improved the destruction system of the engine by fixing many bugs with it and allowing it to destroy in all directions and even create tunnels. I also started making the world more interesting by adding trees but I'll need a better solution later. In the"
YouTube Link 2023-05-21T14:00Z [----] followers, 11.4K engagements
"Minecraft is TRICKING you #gamedev #minecraft #coding Games with worlds made of small cubes like Minecraft trick their players into believing the world is filled with cubes when really most of it is empty. They do this by only filling with cubes the areas that the player can see. When a player breaks a cube a new one appears under making it seem like it was always there when really it was not. This is 100% necessary for optimisation otherwise the games would be very laggy. --------------------------------- Subscribe for game making tutorials other game-making related content and to follow my"
YouTube Link 2023-05-14T14:11Z [----] followers, 36.3K engagements
"Making a Voxel Engine from SCRATCH (w/ Destruction) A Voxel game is a game made of a bunch of small cubes kinda like Minecraft. Because the games contain millions of little cubes it's pretty much impossible to make a large voxel game in a game engine like unity or unreal engine [--]. That's why I decided to craft my own engine using a lot of tricks to optimise things and allow me to have large voxel worlds without lagging. In this video I show you the process of making my voxel engine from scratch using only the OpenGL library in c++. No game engines. You will see that it wasn't easy to do but"
YouTube Link 2023-05-07T14:00Z [----] followers, 68.3K engagements
"I Made Slither.io But in 3D. (and with AI fake multiplayer) ➤ You can play Baguette.io here : https://maxmakesgames.itch.io/baguetteio ➤ You can play slither here : https://slither.io/ Thanks for [----] subscribers :) In this video I try to recreate Slither.io with Unity. Slither.io is a famous snake game that was created during the big old trend of .io games at the same time of Agar.io Paper.io etc. But there is a twist to this challenge Slither.io is a 2D game and Im turning it into a 3D game because I always wondered how it would look like. I also developped an AI using neural network in"
YouTube Link 2023-04-23T14:00Z [----] followers, [----] engagements
"How I Became a Millionaire as a Game Developper Today I will teach you guys how you can EASILY make millions of dollars just by being an Indie Dev and making some AAA games. No scam no tricks it worked for me like a charm and I am now living my best life in a Los Angeles Mansion. My buddy AIA can attest the method is legit (Thanks for the participation youre a legend ) His channel : https://www.youtube.com/@AIAdev My discord : https://discord.gg/pP4h38neZH"
YouTube Link 2023-04-01T22:59Z [----] followers, [---] engagements
"My [--] Years of Game Development Progress Unity & Unreal Engine Join our game's Discord Server : https://discord.gg/pP4h38neZH You will be able to get exclusive news and sneakpeaks about our game and you will be invited to a private beta to be able to be the first players to test the game Reddit : https://www.reddit.com/r/Argonia This video is the testimony of a passionate Indie Developer and his [--] years old gamedev journey that led him to make over [--] games : an FPS game in which you can control time an RPG game with an open world map a race game for cars a Pokemon type game and some other"
YouTube Link 2023-03-26T14:00Z [----] followers, [----] engagements
"Adding guns to my FPS GAME Argonia Devlog #2 Join our Discord Server : https://discord.gg/pP4h38neZH You will be able to get exclusive news and sneakpeaks about our game and you will be invited to a private beta to be able to be the first players to test the game Watch Devlog [--] : https://www.youtube.com/watchv=0fkptr8zOL0 Reddit : https://www.reddit.com/r/Argonia/ Twitter : https://twitter.com/ArgoniaCreation Longer description : In this Devlog I'm adding new weapons and a shop system to Argonia my first ever multiplayer FPS indie game that I am working on with my friend Lacaille. We are"
YouTube Link 2023-03-12T14:00Z [----] followers, [---] engagements
"Developing multiplayer games is PAINFUL Argonia Devlog #1 Join our Discord Server : https://discord.gg/pP4h38neZH You will be able to get exclusive news and sneakpeaks about our game and you will be invited to a private beta to be able to be the first players to test the game This video is the Devlog #1 of my first ever multiplayer FPS indie game I am working on with my friend Lacaille. This is my most serious and promising project to date. The game is called Argonia and will release soon After [--] years of Developing Games I thought Gamedev didnt have any secrets anymore for me. Boy was I"
YouTube Link 2023-02-12T15:00Z [----] followers, [----] engagements
"The Cool Aspects of Async Multiplayer Games ( Devlog ) Asynchronous multiplayer games are not as popular as real time ones but they have a lot of cool things going for them too. In this video I'll make my first async multiplayer game and talk about the cool aspects of this type of games. The cool aspects are notably how the active player count doesn't matter ( since you can play with/against offline players ) so this type of game is perfect for a small team or a solo dev who can't afford a ton of advertisement to have a game launch with a lot of players. Also because of the async nature of"
YouTube Link 2023-01-29T15:00Z [----] followers, [----] engagements
"I Learned How to Make Multiplayer Games In this video I show how I learned how to do web dev & how I coded my first back-end using node js to make a multiplayer game. I first had to learn the basics of html css and javascript to understand at least a bit what I'm doing. Then I setup my first server ever using node js. I also learned how to use packages like socket.io to create permanent connections between the clients and the server and allow for fast information transfers. I also learned how to use the Pixi JS ( https://pixijs.com/ ) engine to make a basic WebGL application. Combining all"
YouTube Link 2023-01-15T15:00Z [----] followers, [---] engagements
"How Easy to Make Are TikTok Games ( I Made [--] ) Tiktok and Youtube Shorts recently has been filled with clips of Family Guy Rick & Morty and other cartoon's episodes with hyper casual gameplay on the bottom. But I've been so fascinated to see how many different games there were and how new ones were constantly coming up. I was wondering how they managed to make so many until I started seeing common points between them. That's when I realised that most of them share a lot of models and code. I decided to make a video showcasing how easily you can build a base for a hyper casual game and then"
YouTube Link 2023-01-01T17:00Z [----] followers, [----] engagements
"This New AI Can Code Games & Teach You Chat GPT by OpenAI is a recently released AI that is capable of natural conversation with the speaker. It has knowledge of everything even how to code most things so you can ask it to code something for you and it will. I tested it out by making a game using only code written by the AI. Even better than just writting code the AI is able to describe in text how it works what it does the parameters you might want to change things to keep in mind / be careful about when using this code etc. It feels like a teacher I think this will be very good for people"
YouTube Link 2022-12-11T15:00Z [----] followers, [----] engagements
"Car Crash Simulation In Game - Devlog Racing games are cool but what if the cars got destroyed when they crashed I feel like this idea is so cool so I made a prototype. The cars get destroyed when they hit things and then can pickup powerups that repair them. --------------------------------- Subscribe for game making tutorials other game-making related content and to follow my projects with the dev logs Check out my website for my other socials and if you want to see and try the games I made: https://bit.ly/MaxMakesGames 0:00 Intro 0:28 Impact Deformation 1:20 Deformation Over Time 1:56 Car"
YouTube Link 2022-11-06T15:00Z [----] followers, [---] engagements
"How To Make a Fake Multiplayer Game: Names & Leaderboards In this part #2 names and leaderboards. A fake multiplayer game wouldn't be convincing if you couldn't see the names of the fake players and a leaderboard showing you how good you are for winning against the totally real players That's it for this tutorial you have everything you need to make a good fake multiplayer game :) --------------------------------- Subscribe for game making tutorials other game-making related content and to follow my projects with the dev logs Check out my website for my other socials and if you want to see"
YouTube Link 2022-11-03T14:00Z [----] followers, [---] engagements
"Unity VS Unreal Engine [--] - Performance Tests The performance of an engine can be an important factor when making a game. If you are making a game with a lot of objects or high poly meshes which engine you use could greatly affect how good your game looks and performs. In this video I'll do a few tests for both CPU & GPU to test which engine is best. However it's hard to have the same settings in [--] engines so keep in mind the results are not 100% accurate. The results: For physics simulations & collisions unity won in FPS but UE5 won in CPU % used probably because it has a max to the CPU %"
YouTube Link 2022-10-30T14:00Z [----] followers, 17.6K engagements
"How To Make a Fake Multiplayer Game: Natural AI I will teach you how to make a natural AI for fake multiplayer games where the player plays against AI that have names and with a leaderboard making it feel like a multiplayer game. This type of game has become quite popular especially .io sites and apps so when a subscriber recommended me to make a tutorial on it I thought it would be interesting. In this video I'll use the game I made in my previous tutorial. You can follow the first [--] parts to have the same game or use the tricks I use as an example to make a fake multiplayer in your own"
YouTube Link 2022-10-27T14:00Z [----] followers, [---] engagements
"I Simulated an Alien Brain. ( Game Devlog ) You know I love neural networks now so I had to make a neural network AI for my new alien prototype I made in a recent video. It made the aliens act a lot more natural and made the game a lot more fun. With the coded AI the aliens simply walked towards the nearest enemy and shot. That was predictable and boring. Now with this neural network they walk around and shoot in a more random way. Each AI also has slightly randomized weights meaning they will react a bit differently. The challenge of implementing a neural network into this game was mainly"
YouTube Link 2022-10-23T14:00Z [----] followers, [---] engagements
"Alien Armies Are Scary. ( Game Devlog ) Aliens are cool armies are cool so why not make a game where alien armies fight That sounded cool so I tried it. I was able to make this cool game in only a few days by using only downloaded models and textures ( mixamo quixel bridge quaternius ) and re-using code from previous projects. You fight alongside your alien army to defeat the opposing army using different weapons and magical powers. The unique aspect of using powers like fly fireball invisibility and a shield that blocks only bullets coming in makes the game super interesting. Also thanks to"
YouTube Link 2022-10-09T14:00Z [----] followers, [---] engagements
"I Made a Game Where The Enemies Get Smarter I recently made a video about neural networks and an other about machine learning. But both of those were done in a simple game with only [--] inputs and [--] output. Now I will be trying it on a much more complex where the AI will have to use [--] inputs and [--] outputs to navigate itself in a map filled with dangers and goals. The AI will have to collect red cells avoid purple cells and all this while avoiding bigger enemies and attacking smaller enemies. Can it do it Also as the title of the video suggests you can play the game while it is training meaning"
YouTube Link 2022-10-02T14:00Z [----] followers, [----] engagements
"I Made a Neural Network That I Can Teach To Play Games I tried making a neural network with no experience and making it play my flappy bird like game. I somehow managed to do it in around [--] days thanks to Sebastian Lague's ( and many others' ) video. The general idea of neural networks is not as complex as it might look. I was able to get my AI to learn how to play flappy bird from watching me play once up to about [--] score and then training for [-----] iterations only ( 2-3 seconds ) with that data. Amazing A neural network basically uses inputs that it will then multiply by a weight and add a"
YouTube Link 2022-09-08T14:00Z [----] followers, [----] engagements
"Infinite Addition Runner - Unity Tutorial #5 In this part we will finish the game by adding negative banners the game over players going off the edge roads speeding up and the build. I didn't explain the build in much detail because there are already a ton of videos on youtube explaining that. So there we go the tutorial is over You now have an infinite runner with banners that add multiply or remove characters as well as spikes that remove players on touch. The players spawn in a circle and regroup towards a player controller controlled with the new unity input system meaning it works on PC"
YouTube Link 2022-08-28T14:00Z [----] followers, [----] engagements
"Infinite Addition Runner - Unity Tutorial #4 In this part we will add the infamous banners that add or multiply the player count. The use of banners that do addition or multiplication has become very famous in mobile games. To me they are a very bad design especially when randomly generated because they can create way too many players and make the game lag or freeze. But if you add a max player count or if your game is not randomly generated but instead uses pre-defined levels with pre-set banners then you can make sure that doesn't happen. The next part will probably be the last. I will show"
YouTube Link 2022-08-21T14:00Z [----] followers, [---] engagements
"Infinite Addition Runner - Unity Tutorial #3 In this part we will add the player controller and regrouping mechanic. This will allow you to move all the blue characters by moving your mouse finger or joystick. Also using the player controller the characters will regroup immediately after one of them is destroyed by a spike or something else. I will also show some code that I came up with when I was making that game to spawn the characters in a circle form so they don't overlap on spawn. It works by checking for a collision in a sphere and if there is a collision flipping the x or z and adding"
YouTube Link 2022-08-14T14:00Z [----] followers, [---] engagements
"My Subscriber Challenged Me To Make A Game. One of my subscribers commented a challenge for me. I decided to take it on and try to make a territorial game like they asked. At first I thought it would be easy but it actually was pretty difficult. I had to optimise the game many times to prevent lag caused by setting hundreds of pixels per second. Feel free to leave a comment challenging me and I might try it in an other video I'd love to make more videos interacting with my subscribers. If you want try to suggest something interesting so it will make a more interesting video like "try to make"
YouTube Link 2022-08-11T14:00Z [----] followers, [---] engagements
"Infinite Addition Runner - Unity Tutorial #2 In this part I will show how to create spikes that destroy the player on touch and leave a spray decal on the ground. If you want to add more things that destroy the player on touch you simply have to give them a trigger collider and the same tag. The only thing we have left to do is to add the player control and the banners for the addition and multiplication --------------------------------- Subscribe for game making tutorials other game-making related content and to follow my projects with the dev logs Check out my website for my other socials"
YouTube Link 2022-08-07T14:00Z [----] followers, [---] engagements
"Infinite Addition Runner - Unity Tutorial #1 I recently made a video showing how I made a game like we always see in the annoying mobile game ads in [--] hours to show how easy to make those games are. I got comments by people asking me to show how I did it so here it is. In this part I show how to make the infinite road that the player can run on. But making the player actually run on the road would be troublesome because the Z value would change ( so annoying to spawn new characters or objects ) and would get very high after a bit of time so it could cause problems with floating points"
YouTube Link 2022-07-31T14:00Z [----] followers, [----] engagements
"How I Participated in The Biggest Game Jam ( GMTK ) I recently participated in the GMTK [----] game jam where everyone had [--] hours to make a game about "roll of the dice". The theme of the jam was pretty difficult my idea was not that good and since we only had [--] hours I didn't do that much. Anyway I thought I'd share it with you guys. My idea was flawed from the start. Making a combat game with randomized base damage is just bad. A turn based combat with just [--] attack is also bad. I was able to add a few things to kind of save it but when the base of the game is bad no matter how many"
YouTube Link 2022-07-28T14:00Z [----] followers, [----] engagements
"UE5 BP - Save & Load Tutorial I will show you how to save data ( Vars Actors Player Position ) in your game using Blueprint. This will be done by creating a SaveGame object adding the needed variables in it creating a function to create the object and fill in the data ( such as the player's position and coins ) and a function to load the savegame object file and put the data inside of it back into your game ( teleporting the player to the save location creating saved actors etc ). --------------------------------- Subscribe for game making tutorials other game-making related content and to"
YouTube Link 2022-07-24T14:00Z [----] followers, [----] engagements
"Making a Classic Awful Mobile Ad Game in [--] Day You've probably all seen many mobile game ads that showed terrible gameplay of a simple game. These games always get millions of downloads despite being really easy to make even by [--] person in [--] day. In this video I show exactly that. These types of games are a matter of putting a few simple meshes and a bit of pretty simple code together and then you can easily change a small part of it like turn the characters into flags or whatever and upload it as a new ( as I've seen many games apparently do ). In my opinion it is a dirty practice that gives"
YouTube Link 2022-07-21T12:00Z [----] followers, [---] engagements
"UE5 BP - Levels System Tutorial I will show you how to make a grid of levels that you can click on to load them with different maps and difficulties. All this using a simple struct with all the data you need and a game instance with your list of levels. It's very easy to add new levels and they automatically get added to your grid. I will also show how to get the level data once the level opens ( such as the difficulty ) so you can load the levels correctly and how to set level data after it is finished ( such as if you succeeded fastest time etc ) back in your game instance to save it later"
YouTube Link 2022-07-10T14:00Z [----] followers, [----] engagements
"A Game Where You Are The Monster - Devlog #1 I wanted to make a game where you play as a monster and use cool powers to defeat human enemies. In a way you are the bad guy. For now it's just a prototype but if it turns into something good I'll try to write a story like every show has that makes the bad guys good guys in their eyes. I started by making the movement really good by using bunny hop wallrun and grapples. Good movement is necessary if you want to deal with a lot of enemies. Of course the faster you are moving around the less accurate the enemy attacks will be. In the next video I'll"
YouTube Link 2022-07-07T12:00Z [----] followers, [---] engagements
"UE5 C++ Basics #2 - Classes Actors I will show you how to use C++ in Unreal Engine [--] to speed up your games. Using C++ instead of blueprint is always going to be faster. Using blueprint for small tasks that don't happen often is fine but for heavy tasks or tasks that happen often ( such as every frame ) it will get laggy very fast. To speed up your game try doing as much as you can in c++. You can then make a child of your c++ classes in blueprint and edit/add details. How do you do that Well I'll show you In part [--] I will go over how to make a class use UFUNCTION to expose your functions to"
YouTube Link 2022-07-02T14:00Z [----] followers, [----] engagements
"UE5 GameMode vs GameInstance Explained If you recently started using Unreal Engine [--] ( or earlier ) you might have seen gamemode and gameinstance being used and wondered what both of them do. In this video I will explain it. In short a gamemode is set for each level and can be changed ( you can delete one and spawn an other one ). It will also not save any variables when it is reloaded ( like when you restart the map ). However you can only have [--] gameinstance for your whole game and it will never get deleted or reset even if you change map. The values will persist even through level change."
YouTube Link 2022-06-25T14:00Z [----] followers, 23.8K engagements
"UE5 C++ Basics #1 - Structs Variables I will show you how to use C++ in Unreal Engine [--] to speed up your games. Using C++ instead of blueprint is always going to be faster. Using blueprint for small tasks that don't happen often is fine but for heavy tasks or tasks that happen often ( such as every frame ) it will get laggy very fast. To speed up your game try doing as much as you can in c++. You can then make a child of your c++ classes in blueprint and edit/add details. How do you do that Well I'll show you In this part [--] I will go over the basics such as creating a project using a c++"
YouTube Link 2022-06-18T14:00Z [----] followers, 10K engagements
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