@barneycodes Barney CodesBarney Codes posts on YouTube about javascript, discord, code, how to the most. They currently have [------] followers and [--] posts still getting attention that total [---] engagements in the last [--] hours.
Social category influence social networks technology brands cryptocurrencies
Social topic influence javascript, discord, code, how to, twitter, perlin #20, star, dev, steam, wishlist
Top accounts mentioned or mentioned by @barneycodesjoin @nerdmeledy5231 @inigoquilez @kishimisu
Top assets mentioned Perlin (PERL)
Top posts by engagements in the last [--] hours
"FAILING my community coding challenge :( This month's Discord challenge is "Swarm" so I'll be attempting some shader shenanigans to make that happen :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2024-10-23T02:35Z 20.6K followers, [---] engagements
"Fixing the asteroid generation in my space mining game WISHLIST Star Mining Co. on STEAM: https://store.steampowered.com/app/2584800/Star_Mining_Co/ Minecraft terrain generation video: https://www.youtube.com/watchv=ob3VwY4JyzE In this video I go over the techniques I've used to generate the asteroids in my space mining game. I use Voronoi cells to create clumps of basic materials and then use remapped perlin noise to carve tunnels into the asteroids. Originally I used random walkers to add ores and precious materials but these looked pretty bad to me so I swapped over to creating little"
YouTube Link 2023-09-10T08:00Z 11.3K followers, [----] engagements
"Using noise in shaders (texture blending) 0:00 Intro 0:30 What is noise 1:48 Setup 3:23 Vertex Shader 3:50 Reading textures 4:27 Blending with mix 5:01 Reading noise values 5:39 Controlling the noise 7:07 Scaling the noise 7:58 Conclusion Code from this video: https://editor.p5js.org/BarneyCodes/sketches/PYGTrBHTW Introduction to shaders: https://www.youtube.com/watchv=3mfvZ-mdtZQ Examples used: Base warp fBM by trinketMage: https://www.shadertoy.com/view/tdG3Rd contour noise by DeltaT: https://www.shadertoy.com/view/dsGfRz "Cloud perturbations" by felipetovarhenao:"
YouTube Link 2023-10-22T09:00Z 20.7K followers, 25.8K engagements
"Star Mining Co. Gameplay Trailer Get ๐Star Mining Co.๐ NOW http://s.team/a/2584800/"
YouTube Link 2025-05-12T01:36Z 19.5K followers, [----] engagements
"Rogue Match: Balatro meets Candy Crush - Live Game Dev Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2025-08-18T03:24Z 20.4K followers, [---] engagements
"Star Mining Co. Devlog - New Drop Ship System WISHLIST Star Mining Co. on Steam (and join the playtest): http://s.team/a/2584800/ Join the discord https://discord.gg/Qnc3jWTeEW Chapters: 0:00 The idea 0:39 Friday 5:20 Saturday 9:04 Sunday Follow along a weekend of game dev as a hobbyist It can be a challenge to fit development in around work and life but if you can make it work it's a lot of fun This video shows the process of me adding a new "drop ship" feature into my game Star Mining Co. In Star Mining Co. you go from asteroid to asteroid mining for valuable resources that let you upgrade"
YouTube Link 2024-05-01T22:00Z 19.1K followers, [----] engagements
"Real-time 2D shadows HUGE improvements 40% off CodeCrafters membership: https://app.codecrafters.io/joinvia=BarneyCodes Join the discord: https://discord.gg/Qnc3jWTeEW Code from the video: https://editor.p5js.org/BarneyCodes/sketches/oZaRiBI5j Wishlist Star Mining Co. on Steam and join the play test: http://s.team/a/2584800/ Original reddit post: https://www.reddit.com/r/generative/comments/xz7tlf/comparison_with_and_without_raytracing_for_my_2d/ Basic lighting calculations: https://learnopengl.com/Lighting/Basic-Lighting Voronoi Noise: https://openprocessing.org/sketch/564686 Chapters: 0:00"
YouTube Link 2024-04-21T21:30Z 20.6K followers, 45.3K engagements
"Fixing the SHOCKWAVE shader (Multiple shockwaves at once) Join the discord https://discord.gg/Qnc3jWTeEW Original code: https://editor.p5js.org/BarneyCodes/sketches/ELbA93Ugb New code: https://editor.p5js.org/BarneyCodes/sketches/OONKTdvJv WISHLIST Star Mining Co. on Steam (and join the playtest): http://s.team/a/2584800/ Chapters: 0:00 The problem 0:53 Recap of the shockwave effect 1:28 New Uniforms 2:07 Updating the JavaScript 5:39 Updating the fragment shader 7:10 Fixing the fragment shader In my last tutorial we made an awesome shockwave effect but as @nerdmeledy5231 pointed out it could"
YouTube Link 2025-03-23T00:00Z 19.1K followers, [----] engagements
"How to Code a 4D World from Scratch with P5js Code from video: https://editor.p5js.org/BarneyCodes/sketches/DVkfceuPZ I used Perlin Noise to make a mesmerising breathing landscape with JavaScript and P5js. Perlin Noise is a great way to get started with generating terrain and in this video I take it a step further and add in a 4th dimension of time. I hope you enjoy the video Follow me: Support the channel: https://www.youtube.com/@BarneyCodes/join Twitter: https://twitter.com/BarneyCodes Reddit: https://www.reddit.com/user/BarneyCodes/ Chapters: 0:00 Overview 0:40 Starting with 2D 2:03 3D"
YouTube Link 2022-10-28T11:03Z 17.7K followers, [----] engagements
"Introduction to shaders: Learn the basics 0:00 Intro 1:24 What is a shader 3:37 Setting up shaders in P5js 5:58 GLSL data types 7:00 Vectors 8:58 Attributes Uniforms and Varying 10:19 Barebones fragment shader 11:00 Vertex shader 14:57 Fragment shader revisited 15:30 Gradients 16:45 FragCoord tangent 18:28 Mix function 21:22 Setting uniforms 22:43 Uniform images (sampler2D) 24:58 p5.filterShader 25:12 Uniform arrays 27:05 Circles and SDFs 31:47 Boolean logic 33:25 Debugging shaders 34:13 Conclusion Resources: Inigo Quilez YouTube: https://www.youtube.com/@InigoQuilez Inigo Quilez shader:"
YouTube Link 2023-07-30T11:30Z 21K followers, 558.8K engagements
"EASY animated text with SPICY TEXT (Processing Library) Download Processing here: https://processing.org/ Check out Spicy Text on GitHub: https://github.com/BarneyWhiteman/SpicyText/releases/latest Read the Spicy Text docs: https://www.barneycodes.com/SpicyText/ Join the discord https://discord.gg/Qnc3jWTeEW Chapters: 0:00 Intro 1:02 Getting Spicy Text 2:57 Basic usage 3:39 COLOUR tag 5:17 BACKGROUND tag 6:07 EFFECT tag 7:00 Text wrapping and dimensions 7:39 Text alignment 7:56 Dynamic text 8:47 Custom themes 11:02 Custom Effects 13:41 Drawing surface 13:54 Outro Processing is a great"
YouTube Link 2025-10-21T03:34Z 20.7K followers, [---] engagements
"REDEMPTION STREAM (Swarm challenge pt 2) This month's Discord challenge is "Swarm" so I'll be attempting some shader shenanigans to make that happen :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2024-10-25T12:37Z 20.7K followers, [---] engagements
"Getting my game ready for playtesting (Fragment Collapse) Just doing a little bit of work on my next game Fragment Collapse :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2025-12-12T05:54Z 20.9K followers, [---] engagements
"Making Cellular Automata Run MUCH Faster (Game of Life) Code from video: https://editor.p5js.org/BarneyCodes/sketches/HLpsvCXus Conway's Game of Life is a classic creative coding challenge and today we look at how to optimise it to run fast in P5js using shaders The method used is a sort of pseudo compute shader where the frame from the last generation of the game of life is fed into the shader as the basis for the next generation. The shader then outputs this new generation onto the screen where it is fed back into the shader creating a loop that allows the game of life to run MUCH faster"
YouTube Link 2022-10-03T03:03Z 21.2K followers, 19.8K engagements
"Fragment Collapse Announcement Trailer (a match-3 rogue-like game) Wishlist now on STEAM: https://s.team/a/4156300/ The Tile Matching Roguelike Enhance your pieces unlock powerful cartridges and manipulate the grid for tile matching mayhem Build combos and synergies to be the ever increasing score target Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2026-01-28T22:57Z 21.2K followers, [---] engagements
"Infinite Terrain Generation with Perlin Noise in Java + Processing Procedural terrain generation can help any game more replayable. In this coding challenge I create a 2D terrain generator that uses Perlin Noise to determine the tile type at each location. Perlin Noise is a type of noise that can take in numerous inputs to create an output in this case we feed it the coordinates of each tile and it returns a value between [--] and [--]. This value is then mapped to a tile type. The really cool thing about Perlin Noise is that coordinates close to each other are given similar values which creates"
YouTube Link 2018-06-18T22:42Z 21.2K followers, 40.8K engagements
"Easy Perlin Noise Flow Fields Find the code for this video here: https://editor.p5js.org/BarneyCodes/sketches/2eES4fBEL Flow fields are a classic creative coding effect that produce organic-looking strands on the screen. In this video I use the Perlin Noise function built into P5js to create the effect. If you have any questions be sure to ask in the comments down below :) If you want to code along you can use the P5js online editor: https://editor.p5js.org/ Follow me: Support the channel: https://www.youtube.com/@BarneyCodes/join Twitter: https://twitter.com/BarneyCodes Reddit:"
YouTube Link 2021-11-17T11:42Z 21.2K followers, 41.5K engagements
"Easy Generative Art and Scanner Effect with JavaScript + P5js Code from video: https://editor.p5js.org/BarneyCodes/sketches/SHWPGoc-V Online P5js editor: https://editor.p5js.org In this video I show you how to code some simple generative art using perlin noise as well as an awesome looking "scanner" effect (I have no idea what to call it please help). The concepts in this video will help you to create your own amazing generative art pieces and help you along in your creative coding journey Follow me: Support the channel: https://www.youtube.com/@BarneyCodes/join Twitter:"
YouTube Link 2023-05-19T06:15Z 21.2K followers, [----] engagements
"Fragment Collapse Announcement Trailer (a match-3 rogue-like game) Wishlist now on STEAM: https://s.team/a/4156300/ The Tile Matching Roguelike Enhance your pieces unlock powerful cartridges and manipulate the grid for tile matching mayhem Build combos and synergies to be the ever increasing score target Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2026-01-28T22:57Z 21.2K followers, [---] engagements
"Getting my game ready for playtesting (Fragment Collapse) Just doing a little bit of work on my next game Fragment Collapse :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2025-12-12T05:54Z 20.9K followers, [---] engagements
"EASY animated text with SPICY TEXT (Processing Library) Download Processing here: https://processing.org/ Check out Spicy Text on GitHub: https://github.com/BarneyWhiteman/SpicyText/releases/latest Read the Spicy Text docs: https://www.barneycodes.com/SpicyText/ Join the discord https://discord.gg/Qnc3jWTeEW Chapters: 0:00 Intro 1:02 Getting Spicy Text 2:57 Basic usage 3:39 COLOUR tag 5:17 BACKGROUND tag 6:07 EFFECT tag 7:00 Text wrapping and dimensions 7:39 Text alignment 7:56 Dynamic text 8:47 Custom themes 11:02 Custom Effects 13:41 Drawing surface 13:54 Outro Processing is a great"
YouTube Link 2025-10-21T03:34Z 20.7K followers, [---] engagements
"Rogue Match: Balatro meets Candy Crush - Live Game Dev Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2025-08-18T03:24Z 20.4K followers, [---] engagements
"Star Mining Co. Gameplay Trailer Get ๐Star Mining Co.๐ NOW http://s.team/a/2584800/"
YouTube Link 2025-05-12T01:36Z 19.5K followers, [----] engagements
"Fixing the SHOCKWAVE shader (Multiple shockwaves at once) Join the discord https://discord.gg/Qnc3jWTeEW Original code: https://editor.p5js.org/BarneyCodes/sketches/ELbA93Ugb New code: https://editor.p5js.org/BarneyCodes/sketches/OONKTdvJv WISHLIST Star Mining Co. on Steam (and join the playtest): http://s.team/a/2584800/ Chapters: 0:00 The problem 0:53 Recap of the shockwave effect 1:28 New Uniforms 2:07 Updating the JavaScript 5:39 Updating the fragment shader 7:10 Fixing the fragment shader In my last tutorial we made an awesome shockwave effect but as @nerdmeledy5231 pointed out it could"
YouTube Link 2025-03-23T00:00Z 19.1K followers, [----] engagements
"REDEMPTION STREAM (Swarm challenge pt 2) This month's Discord challenge is "Swarm" so I'll be attempting some shader shenanigans to make that happen :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2024-10-25T12:37Z 20.7K followers, [---] engagements
"FAILING my community coding challenge :( This month's Discord challenge is "Swarm" so I'll be attempting some shader shenanigans to make that happen :) Join the discord https://discord.gg/Qnc3jWTeEW Follow me: Twitter: https://twitter.com/barney_codes Reddit: https://www.reddit.com/user/BarneyCodes/"
YouTube Link 2024-10-23T02:35Z 20.6K followers, [---] engagements
"Star Mining Co. Devlog - New Drop Ship System WISHLIST Star Mining Co. on Steam (and join the playtest): http://s.team/a/2584800/ Join the discord https://discord.gg/Qnc3jWTeEW Chapters: 0:00 The idea 0:39 Friday 5:20 Saturday 9:04 Sunday Follow along a weekend of game dev as a hobbyist It can be a challenge to fit development in around work and life but if you can make it work it's a lot of fun This video shows the process of me adding a new "drop ship" feature into my game Star Mining Co. In Star Mining Co. you go from asteroid to asteroid mining for valuable resources that let you upgrade"
YouTube Link 2024-05-01T22:00Z 19.1K followers, [----] engagements
"Real-time 2D shadows HUGE improvements 40% off CodeCrafters membership: https://app.codecrafters.io/joinvia=BarneyCodes Join the discord: https://discord.gg/Qnc3jWTeEW Code from the video: https://editor.p5js.org/BarneyCodes/sketches/oZaRiBI5j Wishlist Star Mining Co. on Steam and join the play test: http://s.team/a/2584800/ Original reddit post: https://www.reddit.com/r/generative/comments/xz7tlf/comparison_with_and_without_raytracing_for_my_2d/ Basic lighting calculations: https://learnopengl.com/Lighting/Basic-Lighting Voronoi Noise: https://openprocessing.org/sketch/564686 Chapters: 0:00"
YouTube Link 2024-04-21T21:30Z 20.6K followers, 45.3K engagements
"Using noise in shaders (texture blending) 0:00 Intro 0:30 What is noise 1:48 Setup 3:23 Vertex Shader 3:50 Reading textures 4:27 Blending with mix 5:01 Reading noise values 5:39 Controlling the noise 7:07 Scaling the noise 7:58 Conclusion Code from this video: https://editor.p5js.org/BarneyCodes/sketches/PYGTrBHTW Introduction to shaders: https://www.youtube.com/watchv=3mfvZ-mdtZQ Examples used: Base warp fBM by trinketMage: https://www.shadertoy.com/view/tdG3Rd contour noise by DeltaT: https://www.shadertoy.com/view/dsGfRz "Cloud perturbations" by felipetovarhenao:"
YouTube Link 2023-10-22T09:00Z 20.7K followers, 25.8K engagements
"Fixing the asteroid generation in my space mining game WISHLIST Star Mining Co. on STEAM: https://store.steampowered.com/app/2584800/Star_Mining_Co/ Minecraft terrain generation video: https://www.youtube.com/watchv=ob3VwY4JyzE In this video I go over the techniques I've used to generate the asteroids in my space mining game. I use Voronoi cells to create clumps of basic materials and then use remapped perlin noise to carve tunnels into the asteroids. Originally I used random walkers to add ores and precious materials but these looked pretty bad to me so I swapped over to creating little"
YouTube Link 2023-09-10T08:00Z 11.3K followers, [----] engagements
"Introduction to shaders: Learn the basics 0:00 Intro 1:24 What is a shader 3:37 Setting up shaders in P5js 5:58 GLSL data types 7:00 Vectors 8:58 Attributes Uniforms and Varying 10:19 Barebones fragment shader 11:00 Vertex shader 14:57 Fragment shader revisited 15:30 Gradients 16:45 FragCoord tangent 18:28 Mix function 21:22 Setting uniforms 22:43 Uniform images (sampler2D) 24:58 p5.filterShader 25:12 Uniform arrays 27:05 Circles and SDFs 31:47 Boolean logic 33:25 Debugging shaders 34:13 Conclusion Resources: Inigo Quilez YouTube: https://www.youtube.com/@InigoQuilez Inigo Quilez shader:"
YouTube Link 2023-07-30T11:30Z 21K followers, 558.8K engagements
"Easy Generative Art and Scanner Effect with JavaScript + P5js Code from video: https://editor.p5js.org/BarneyCodes/sketches/SHWPGoc-V Online P5js editor: https://editor.p5js.org In this video I show you how to code some simple generative art using perlin noise as well as an awesome looking "scanner" effect (I have no idea what to call it please help). The concepts in this video will help you to create your own amazing generative art pieces and help you along in your creative coding journey Follow me: Support the channel: https://www.youtube.com/@BarneyCodes/join Twitter:"
YouTube Link 2023-05-19T06:15Z 21.2K followers, [----] engagements
"How to Code a 4D World from Scratch with P5js Code from video: https://editor.p5js.org/BarneyCodes/sketches/DVkfceuPZ I used Perlin Noise to make a mesmerising breathing landscape with JavaScript and P5js. Perlin Noise is a great way to get started with generating terrain and in this video I take it a step further and add in a 4th dimension of time. I hope you enjoy the video Follow me: Support the channel: https://www.youtube.com/@BarneyCodes/join Twitter: https://twitter.com/BarneyCodes Reddit: https://www.reddit.com/user/BarneyCodes/ Chapters: 0:00 Overview 0:40 Starting with 2D 2:03 3D"
YouTube Link 2022-10-28T11:03Z 17.7K followers, [----] engagements
"Making Cellular Automata Run MUCH Faster (Game of Life) Code from video: https://editor.p5js.org/BarneyCodes/sketches/HLpsvCXus Conway's Game of Life is a classic creative coding challenge and today we look at how to optimise it to run fast in P5js using shaders The method used is a sort of pseudo compute shader where the frame from the last generation of the game of life is fed into the shader as the basis for the next generation. The shader then outputs this new generation onto the screen where it is fed back into the shader creating a loop that allows the game of life to run MUCH faster"
YouTube Link 2022-10-03T03:03Z 21.2K followers, 19.8K engagements
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