@martin_casado Avatar @martin_casado martin_casado

martin_casado posts on X about ai, if you, in the, code the most. They currently have [------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.

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Social Influence

Social category influence finance 10.94% technology brands 2.34% cryptocurrencies 1.56% celebrities 0.78%

Social topic influence ai #5196, if you 8.59%, in the 6.25%, code #1450, level 5.47%, build #1533, engine #284, design #375, just a 3.13%, this is 3.13%

Top accounts mentioned or mentioned by @convex @bexelinitiative @cursorai @estill01 @hypersoren @rokhanna @kenwheeler @ainativefirm @winlusoftgames @agrimsingh @cyndesama @joshuajohnsonai @ianlivingstone @hausdorff_space @a16z @riemannzeta @runt1me @sommerchase @pixijs @livematrixcode

Top assets mentioned Braintrust (BTRST)

Top Social Posts

Top posts by engagements in the last [--] hours

"The idea that non consensus investing is where the alpha is is actually quite dangerous in the early stage. Follow on capital tends to be more and more consensus aligned"
X Link 2025-08-24T05:20Z 79K followers, 713K engagements

"πŸ€”can someone explain this to me I'm not involved in these companies (including Perplexity which Garry seems to be defending . ) But this seems like an good step for the industry. Kudos for CF and BB for making an effort . no Maybe I'm missing something Cloudflare-Browserbase axis of evil was not in my bingo card for [----] LEGALIZE AI AGENTS Cloudflare-Browserbase axis of evil was not in my bingo card for [----] LEGALIZE AI AGENTS"
X Link 2025-08-28T23:52Z 78.9K followers, 151.6K engagements

"Another ridiculously large AI generated 3D scene. Tons of detail and nice stereoscopic audio (turn on sound if you can). Works well in VR (although some quant effects from Spark near the end). Hosted version in reply"
X Link 2025-12-07T05:51Z 79.3K followers, 48.5K engagements

"Is it just my timeline or is X far more disconnected from reality than normal"
X Link 2026-02-05T01:20Z 78.7K followers, 35.1K engagements

"Amazing . although who the hell drinks a Guinness straight from the can ok we finally did it https://t.co/ICg3ZxUz8b ok we finally did it https://t.co/ICg3ZxUz8b"
X Link 2026-02-07T16:44Z 78.8K followers, [----] engagements

"It's a good test because it has to handle: - durability with globally shared state - complex state machine logic for splash screen stacks - multiple latency domains (e.g. map vs players) - battle logic choices - mutable vs non mutable state if you role in map and sprite editors - prose background creation etc. . https://twitter.com/i/web/status/2020198302441247087 https://twitter.com/i/web/status/2020198302441247087"
X Link 2026-02-07T18:09Z 78.8K followers, [----] engagements

"@ChewyAI Yeah will DM you my plan file"
X Link 2026-02-07T19:27Z 78.9K followers, [--] engagements

"@ainativefirm @cursor_ai @convex No not at all. In fact I had to do a bunch of looking through the code and tweaks. But still full shared mutable and reactive state in [--] hours is fucking insane"
X Link 2026-02-07T22:41Z 78.9K followers, [---] engagements

"@sarahdingwang @swyx @latentspacepod @allenpark @dexhorthy @dylan522p @JenniferHli Hahaha. I'm in"
X Link 2026-02-07T22:45Z 79.1K followers, [---] engagements

"Oh it's really well defined. I've actually built something similar and I'm giving it my old code as a reference. Plus I know exactly the tech stack I want. And I know a bunch of the design trade offs that are buggy etc. Also I have to edit a bunch of stuff by hand to get it to work. But still this is a lot of state mechanics for it to keep track of"
X Link 2026-02-07T22:47Z 78.6K followers, [---] engagements

"I'm very careful about that. I take responsibility for functional decomposition of agents. So if I know they're working on different parts of the code base I'll have multiple working. For example right now I have one working away at a script to convert my old maps to new maps. And I have another working on building out a combat framework in a separate directory which I'll tests with scripts before wiring it into the rest of the code. Normally I have one or two going. Never more"
X Link 2026-02-07T23:06Z 78.9K followers, [--] engagements

"@udaysy @cursor_ai @convex Right now only one player is an editor for any given map. The universe is chunked into maps with portals between them. So I had no multi-writer/conflict issues to deal with"
X Link 2026-02-07T23:38Z 78.7K followers, [---] engagements

"@Teknium No. Im not paying for that :) Will test [---] as soon as it is in cursor tho"
X Link 2026-02-07T23:50Z 78.6K followers, [---] engagements

"@SommerChase @cursor_ai @convex For sure. We seriously need a vibe world building place to hang out. So many great vibe world builders"
X Link 2026-02-07T23:50Z 78.9K followers, [----] engagements

"before vibe coding: N incomplete projects after vibe coding: N2 incomplete projects"
X Link 2026-02-08T01:55Z 78.8K followers, 16K engagements

"Good news. You can do both. this is literally the best time in human history to build a company and so many people are still wasting their lives away drinking and partying this is literally the best time in human history to build a company and so many people are still wasting their lives away drinking and partying"
X Link 2026-02-08T02:43Z 78.9K followers, 78.2K engagements

"@DavidKPiano The more I do it especially on larger projects the more its clear the models dont know what theyre doing. I refuse to review PRs that are vibe codes without very careful review by the author. Maybe this will change but its a modest productivity tool. Not much more"
X Link 2026-02-08T02:57Z 78.8K followers, [----] engagements

"@nixeton Also the effectiveness of vibe coding drops a ton as the project scales. Endorphins drop too"
X Link 2026-02-08T03:05Z 78.7K followers, [---] engagements

"@rokkettz @cursor_ai @convex Thank you Still working on it. Just getting the item layer completed"
X Link 2026-02-08T05:40Z 78.6K followers, [---] engagements

"Useful prompt: "I'm going to get on a long flight. Pease create a guide for me as I'm not going to have access to you and will have to edit files manually. Describe the rough layout of the files. Where functionality is. And how you'd recommend I go through to add functionality.""
X Link 2026-02-08T08:08Z 78.9K followers, 17.9K engagements

"@zeeg Hah yeah if you read through the replies to this it seems like we're all doing the same things"
X Link 2026-02-08T08:08Z 78.7K followers, [---] engagements

"@zeeg oh nice thanks David"
X Link 2026-02-08T08:10Z 78.7K followers, [---] engagements

"@NabbilKhan @cursor_ai @convex To be fair. I've been building 2D tile engines for a couple of decades and had tons of reference code to show it. and I had tilesets sprites and maps all pulled out from recent projects. So I have a bit of a head start. But still this is ridiculously impressive"
X Link 2026-02-08T18:15Z 78.8K followers, [---] engagements

"Man were so lucky as a species that these models sublimate intelligence the moment they are created. Its like a built in peace dividend or basic income. Wed be so fucked if that wasnt the case"
X Link 2026-02-08T20:08Z 78.8K followers, 22.8K engagements

"Update (8 hours development time): Built item layer object interactions multi-world / portal. Full live world/item/sprite/NPC editing. World is fully persistent with back-end loop managing NPCs etc. World is now fully buildable live so you can edit as you go without requiring any restart (if you're an admin). All mutability of levels is reactive and updates multi-player. Multiplayer now smoother with movement prediction. Importantly you can hang with the sleeping dog and cat. Next up splash screens for interaction / combat. Built using @cursor_ai and @convex primarily with 5.2-Codex and Opus"
X Link 2026-02-08T21:13Z 78.9K followers, 41.8K engagements

"@jianxliao @WinlusoftGames @BrittaniNatali built out the cozy cabin. I can't make things that nice either. Takes a lot of patience and talent"
X Link 2026-02-08T22:57Z 78.8K followers, [--] engagements

"@Aryan100100 @cursor_ai @convex To be fair. Ive built many rpg engines so know the way. Just followed you. Happy to help. The setup I have is working pretty well now"
X Link 2026-02-09T03:27Z 78.8K followers, [---] engagements

"I think I've got the editor in a pretty good place (two tile layers two object layers an overlay layer separate collision layer tile item and sprite placement delete support partial layer viz etc.). However in the end I think you have to have a good eye to make nice scenes. And I don't have a good eye. The cozy cottage scene I'm using was built by hand by @BrittaniNatali who is just really talented at level design. I wish I could do that :) https://twitter.com/i/web/status/2020787960678068309 https://twitter.com/i/web/status/2020787960678068309"
X Link 2026-02-09T09:12Z 78.8K followers, [--] engagements

"@waynesutton yup"
X Link 2026-02-09T22:07Z 78.8K followers, [---] engagements

"@OptimismUnbound vite/node@convex @PixiJS @WinlusoftGames for tiles. That's pretty much it. Everything else in code"
X Link 2026-02-09T22:09Z 79.1K followers, [--] engagements

"@OptimismUnbound @convex @PixiJS @WinlusoftGames oh and @braintrust for LLM interaction in game (NPCs etc)"
X Link 2026-02-09T22:10Z 79K followers, [--] engagements

"Oh shit. Incredible. It picked up example the auth issues I was digging into over the last day"
X Link 2026-02-09T22:34Z 78.8K followers, [----] engagements

"I mean to be fair convex does most of the heavy lifting for mutable shared state if you're building on it. It. handles optimistic updates back end long running functions that have access to the transaction context etc. So if you just want 16ish players where shared read only state is positions and the only shared mutable state is the object layer. It's totally fine. Getting character movements smooth-ish needs some additional work (batching movement prediction). But getting all this working with level design collisions character interaction object tracking etc. is pretty straight forward."
X Link 2026-02-09T23:06Z 78.8K followers, [---] engagements

"5.3 + [---] . πŸ™ŒπŸ™ŒπŸ™ŒπŸ™Œβ€"
X Link 2026-02-10T01:35Z 78.9K followers, 15.2K engagements

"Above or below the socket layer :) To understand if youre a good software developer ask yourself: Can you implement a TCP server and client in pure C without using AI If the answer is no you have some work to do. To understand if youre a good software developer ask yourself: Can you implement a TCP server and client in pure C without using AI If the answer is no you have some work to do"
X Link 2026-02-10T07:04Z 78.9K followers, 15K engagements

"@BexelInitiative @RoKhanna Well as someone who has been a democrat all my life and has paid many tens of millions in taxes to California Ill leave too. Whatever twisted justification you want to use to feel better about it is your business. But the tax revenue will be gone all the same"
X Link 2026-02-10T13:35Z 78.8K followers, [---] engagements

"@BexelInitiative @RoKhanna I dont think you understand what youre talking about. Its 30% of the tax base. For a state over budget. Its disastrous"
X Link 2026-02-10T13:42Z 78.8K followers, [---] engagements

"@BexelInitiative @RoKhanna Well good luck with that. It wont be my problem if this all passes. Plenty of places that deserve the money more than Ca"
X Link 2026-02-10T13:50Z 78.8K followers, [---] engagements

"Im so impressed with [---] Codex. Well done to the @OpenAI team. Id run into diminishing returns with [---] primarily on backend state management tracking which was becoming whack-a-mole of breaking shit when updating the schema and front end handlers. But [---] has been fantastic for sane architecture and separation of concerns. https://twitter.com/i/web/status/2021386139555475831 https://twitter.com/i/web/status/2021386139555475831"
X Link 2026-02-11T00:49Z 78.9K followers, 20.5K engagements

"although to be clear still using [---] a lot for front end logic stuff just more well scoped. Feels like it's been been nerf'd perhaps"
X Link 2026-02-11T01:00Z 78.9K followers, [----] engagements

"@ah20im It's super good. The only place it's a little soft is working with Convex. It's pretty quickly become my primary driver. Well done"
X Link 2026-02-11T04:27Z 78.9K followers, [--] engagements

"@jtc_ai @bjackson2718 @devahaz @RoKhanna Chatgpt asside . The top 1% pays right around 40% of total income tax. Income taxes make up roughly three-quarters of California's general fund. As a result California is in fact extremely sensitive to fluctuations in its top tax bracket"
X Link 2026-02-12T00:38Z 78.9K followers, [--] engagements

"@georgepickett Thanks George Yeah so fun. Great meditation to just do detailed level design by hand and vibe code the rest :)"
X Link 2026-02-12T08:08Z 78.9K followers, [---] engagements

"Oh I'm just using @convex and have ownership in the tables. Right now the permission model is pretty simple. Any user can build levels items or NPCs and make them public or private. Admins can create system levels that are open to everyone and can set up portals between any system levels and public levels. There are very few admins so very few cases of multiple writers on the same shared state"
X Link 2026-02-12T15:25Z 79.2K followers, [---] engagements

"@jbeebae Yes. Opus [---] is good. Better at front end. Not as good at complex state management"
X Link 2026-02-12T19:04Z 78.9K followers, [--] engagements

"@niopub Yeah agree on both. I have it write down all architectural design choices and check all new architectural recommendations against that. And explicitly ask it to clean up. I also use Composer [---] to comment on the architecture and then have [---] critique those comments"
X Link 2026-02-12T19:07Z 78.9K followers, [--] engagements

"@TylerFCloutier ish. I'm still working on how to deal with asset distribution since I paid for them and so can't put them in repo"
X Link 2026-02-12T19:09Z 78.9K followers, [--] engagements

"@RV_404 Sweet. Let me know if you have any questions. super happy to help"
X Link 2026-02-12T19:09Z 79K followers, [--] engagements

"Not sure how to answer that. I tend to be pretty specific on architecture and approaches. I also have the models make recommendations on approaches and critique those before implementing anything. So I have a hand in nearly all architecturally significant decision. Also I keep very tight control of the schema. https://twitter.com/i/web/status/2022025733934395516 https://twitter.com/i/web/status/2022025733934395516"
X Link 2026-02-12T19:11Z 78.9K followers, [--] engagements

"@estill01 For these UI and config heavy apps where you're constantly iterating on touch and feel it's really nice to have things in the same place"
X Link 2026-02-12T19:39Z 78.9K followers, [--] engagements

"Yeah. I've got it hosted and part of the repo up. The problem is I can't distribute the assets because I bought them. So can't fully open source . yeah it's just a world-buildy lofi retro RPG thing where you can build levels. Kill shit. Get items. Chat with folks. Chat with NPCs. hang out. Go on quests. But mostly I just do it to relax :) https://twitter.com/i/web/status/2022034688249118798 https://twitter.com/i/web/status/2022034688249118798"
X Link 2026-02-12T19:46Z 78.9K followers, [--] engagements

"@estill01 yeah I was one of the original devs on AI town: which was an early go at this. I think actually having great music sound effects and quests will make it much more interesting to watch. https://github.com/a16z-infra/ai-town https://github.com/a16z-infra/ai-town"
X Link 2026-02-12T19:52Z 78.9K followers, [--] engagements

"@estill01 @Aware_xyz I mean I'm happy to give you repo access and access to the game if you want. This is just a fun personal project. DM me"
X Link 2026-02-12T20:05Z 78.9K followers, [--] engagements

"@NicerInPerson @DavidKPiano I've tried to integrate into barter and item logic and they're just so dumb I have to end up passing in psuedocode to get them to act reasonably. But yeah they do keep getting better"
X Link 2026-02-12T20:56Z 78.9K followers, [--] engagements

"@agrimsingh Oh man. Oh man. The [----]. One of the few historic whiskey's I've not had. Gorgeous"
X Link 2026-02-12T21:10Z 78.9K followers, [--] engagements

"@HitBonafide @chamath Yup https://a16z.com/the-cost-of-cloud-a-trillion-dollar-paradox/ https://a16z.com/the-cost-of-cloud-a-trillion-dollar-paradox/"
X Link 2026-02-13T01:08Z 78.9K followers, [--] engagements

"@LiveMatrixCode Will do. In the meantime Ill have bourbon and Padrn in anticipation :)"
X Link 2026-02-13T01:20Z 78.9K followers, [--] engagements

"@LiveMatrixCode Brilliant. You raised me a pipe. Well done. 🍾πŸ₯‚Ill have to show off my pipe collection at some point too. But in the meantime cheers"
X Link 2026-02-13T02:05Z 78.9K followers, [--] engagements

"@agrimsingh No I'm way more ghetto than that. I have codex write up an md file with the checklist. And then farm out tasks to composer manually. And then have codex check the results"
X Link 2026-02-13T07:28Z 79K followers, [---] engagements

"@Cyndesama It's much easier if you have code to point it to. I pointed it to an existing RPG engine I'd built previously"
X Link 2026-02-13T17:26Z 79K followers, [--] engagements

"@tamrrat Oh I smoke test after every phase"
X Link 2026-02-13T17:49Z 79K followers, [--] engagements

"I'd love to see the prompts you use. My problem is that if I try and describe the behavior to the NPC it either is too repetitive too unnatural or just plan stupid. They're fine as a chatting companion. But if you want to navigate the world at all they're largely non functional without some procedural logic buried in the prompt. https://twitter.com/i/web/status/2022393548407279927 https://twitter.com/i/web/status/2022393548407279927"
X Link 2026-02-13T19:32Z 79K followers, [--] engagements

"I've gotten a lot more prescriptive over time. I generally work with codex on a plan. We iterate a bunch on architecture. Then turn that into a checklist. I also manually check that. Then I tend to farm out items to composer [---]. I smoke test nearly all changes manually. I also am a huge stickler on the directory lay out docs etc. I just find that the more I let these things run by themselves the less manageable it gets over time and the slower I go. More up front control I end up going faster in the end. https://twitter.com/i/web/status/2022417914415157558"
X Link 2026-02-13T21:09Z 79.1K followers, [--] engagements

"@James_E_Seale Multi-model LLMs. They get a screenshot of the scene and json objects for all characters / items nearby. They have prompts that allow them to take action (combat take item chat etc). For those tied to game logic sometimes they get psuedocode for how to behave"
X Link 2026-02-14T01:39Z 79.2K followers, [--] engagements

"@joe_philleo That models are really great at code but pretty terrible at game/asset/level/narrative design"
X Link 2026-02-14T05:36Z 79.2K followers, [---] engagements

"The economics for AI are clearly complicated. But the crux is the following (assuming a frontier lab with LLMs not diffusion): - if you account for the previous training run they look great - if you account for the current training run they look terrible - the current training run isn't in COGs (obviously) - but we all know models only have 3-6months of relevancy . so . either capital keeps chasing growth one training run ahead of what's currently being used. Or the market will have to rationalize the disconnect. i see this get confidently posted a lot it's very confusing to me because"
X Link 2026-02-15T21:52Z 79.3K followers, 39.4K engagements

"@garybasin @hypersoren Yeah the most sophisticated companies on the token path are pretty smart about margin capture. @ankrgyl has the best view of this. Basically for some tasks the solution space is already saturated by a cheaper model so why not use one"
X Link 2026-02-16T03:02Z 79.3K followers, [----] engagements

"Working on integrating AI NPCs into game logic. This integration feels as complex as the rest of the entire engine. My approach is having procedural hooks that get called on every conversation and have access to NPC state and can modify the prompt"
X Link 2026-02-16T19:51Z 79.3K followers, [----] engagements

"BuT A.I. CoMpAnIeS DoN't HaVe ReVeNue . The report on OpenAI's revenue by futureresearch is out showing: $1.9B for ChatGPT Plus (7.7M subscribers at $20/mo) $714M from ChatGPT Enterprise (1.2M at $50/mo) $510M from the API and $290M from ChatGPT Team ( 80k at $25/mo) https://t.co/IvptxJrJ4T https://t.co/9GTBe3X5Gf The report on OpenAI's revenue by futureresearch is out showing: $1.9B for ChatGPT Plus (7.7M subscribers at $20/mo) $714M from ChatGPT Enterprise (1.2M at $50/mo) $510M from the API and $290M from ChatGPT Team ( 80k at $25/mo) https://t.co/IvptxJrJ4T https://t.co/9GTBe3X5Gf"
X Link 2024-07-11T16:24Z 79.3K followers, 139.4K engagements

"Every major model launch we forget how important engineering is and then slowly learn that until the next drop"
X Link 2026-02-03T21:10Z 79.3K followers, 18K engagements

"@LuozhuZhang Yeah added full AI NPC support this week and just started quest support this morning"
X Link 2026-02-14T20:25Z 79.3K followers, [---] engagements

"@soho_ca Well semantic dependencies differ in importance. Anything with distributed state it requires it up front and is central to design"
X Link 2026-02-15T20:09Z 79.3K followers, [---] engagements

"@AvidFayaz Huh. That's an interesting observation. For what I'm doing a TUI doesn't work well as I do a ton of UI work and config management"
X Link 2026-02-15T21:36Z 79.3K followers, [--] engagements

"@joshuajohnsonAI Yeah its hard. Requires a ton of tweaking to stitch AI into game logic item layers etc"
X Link 2026-02-17T03:03Z 79.3K followers, [--] engagements

"I really feel like weve hit another level of sophistication with [---]. The semantics of something like this is really tough on models. The back end has a lot of shared mutable state. And that has to be updated client side (optimistic updates). Convex does a lot of the heavy lifting because the semantics follow syntax so well. But [---] does a great job if I let it know roughly the guarantees I want on the state. It takes a lot of iteration and testing to get performance tuning right. But still really impressive. Quick update. [---] Codex is a beast (): - Finally got permissions/policy in a good"
X Link 2026-02-12T17:20Z 79.3K followers, [----] engagements

"Just kicking off a full rewrite of the NPC infrastructure to support AI NPCs that can participate in the money object item and combat mechanics. Plus full chat. [---] composer orchestrating composer [---] subtasks . 🀞"
X Link 2026-02-13T06:34Z 79.3K followers, [----] engagements

". and now for a full revamp of the combat system. Once foundations are in place burning through engine capabilities is pretty straightforward"
X Link 2026-02-13T17:32Z 79.3K followers, [----] engagements

"Haha. What I actually want to do is host the engine and publish the schema on git and let people build out whatever they want. I have permissions working so that it shouldn't fuck anything up. That way folks can vibe code levels or quests or NPCs or game logic or whatever. This is all just for fun. https://twitter.com/i/web/status/2023104265674527013 https://twitter.com/i/web/status/2023104265674527013"
X Link 2026-02-15T18:36Z 79.3K followers, [--] engagements

"@Dakshay @convex @cursor_ai Hah. Thanks. Still iterating a bunch. I think a couple of days from being stable enough for playing around with"
X Link 2026-02-15T19:28Z 79.3K followers, [---] engagements

"@sunilmallya Im not a langue purist. Just a language class purist :) Python is a bad language for product the semantics and exception paths are just too loose and underspecified. But well see. Its such a crazy time maybe Im wrong"
X Link 2026-02-16T00:55Z 79.3K followers, [--] engagements

"OK I'm really impressed. With Opus [---] @cursor_ai and @convex I was able to get the following built in [--] hours: Fully persistent shared multiple player world with mutable object and NPC layer. Chat. Sprite editor. Map editor. Next narrative logic for chat inventory system and combat framework. My hero test for every new model launch is to try to one shot a multi-player RPG (persistence NPCs combat/item/story logic map editor sprite editor. etc.) Just kicked off with Opus [---]. Will report back shortly. And will test [---] when in Cursor (soon) https://t.co/2g9NC3rOew My hero test for every new"
X Link 2026-02-07T22:35Z 79.3K followers, 165.1K engagements

"I'd love tips on how you all handle code complexity when AI coding the same project for months. I end up spending like 7-80%% of the time just cleaning up and refactoring and deleting things. There has to be a better way"
X Link 2026-02-08T06:50Z 79.3K followers, 75.2K engagements

"@DonnySolana @cursor_ai @convex Tons of user based guidance. And Ive been building RPG engines for a long time. And I pointed it to my old projects. And I had to hand fix a number of things :) Also convex is doing a ton of the heavy lifting"
X Link 2026-02-08T19:57Z 79.3K followers, [--] engagements

"Man auth and permissions are just inherently complex. You can build a multi-player game engine in a few hours. And then spend a few days getting the auth and permission system to not suck"
X Link 2026-02-09T09:09Z 79.3K followers, 98.2K engagements

"The amount of tax revenue @RoKhanna and his ilk have cost average California is unprecedented. Less for education. Less for medical care. Less for infrastructures. Perhaps the single most disastrous policy move in the history of Silicon Valley. Zuck out Page out Brin out Thiel out Elon out The most successful tech founders of all time have now exited the failed state of California. You shouldnt move there for tech. And if you are there you should leave. The future is the decentralized Internet. Zuck out Page out Brin out Thiel out Elon out The most successful tech founders of all time have"
X Link 2026-02-10T11:08Z 79.3K followers, 423.4K engagements

"Vishal's (@vishalmisra) latest piece on LLM behavior is really really good. https://medium.com/@vishalmisra/something-big-is-happening-heres-what-it-actually-is-9523482c4e00 https://medium.com/@vishalmisra/something-big-is-happening-heres-what-it-actually-is-9523482c4e00"
X Link 2026-02-12T05:26Z 79.3K followers, [----] engagements

"AI NPCs are actually super retarded. You're better passing in the full dialog tree in the prompt than having them try and reason through a conversation "
X Link 2026-02-12T19:54Z 79.3K followers, 10K engagements

"Well at least somewhere is dumber than Ca. Sad day in NL the Dutch government is expected to pass a bill introducing a 36% tax on unrealized capital gains. This will destroy long-term strategies kill compounding effects & trigger a wealth exodus of biblical proportions. But they'll pass it anyway. Can't fix stupid. Sad day in NL the Dutch government is expected to pass a bill introducing a 36% tax on unrealized capital gains. This will destroy long-term strategies kill compounding effects & trigger a wealth exodus of biblical proportions. But they'll pass it anyway. Can't fix stupid"
X Link 2026-02-13T02:38Z 79.3K followers, 11.2K engagements

"Haha the number of people with open laptops nearby has increased massively in the last few weeks. Noone wants to interrupt their agent's flow :)"
X Link 2026-02-13T19:41Z 79.3K followers, [----] engagements

"Basic combat system working and continuous tile animations. I think I have most of the pieces in place except for quests and lots of level design to do"
X Link 2026-02-14T05:31Z 79.3K followers, 19.7K engagements

"RT @d4m1n: the answer was Cursor all along πŸ˜ƒ while we're messing about with our Claude Codes and Codex CLIs people that just kept using Cu"
X Link 2026-02-14T19:09Z 79.3K followers, [--] engagements

"@PaulSolt Its really tough if you want to build a level to get good scale and style consistency. I think @RealAstropulse is the best out there with retro diffussion work. But if you want anything of sophistication and scale premade tilesets are still best"
X Link 2026-02-15T00:05Z 79.3K followers, [----] engagements

"@kenwheeler @convex @cursor_ai Nah just using @PixiJS and @convex as a back end. I've built the engine myself. Like 60% vibe coded and the rest from a 2D non-iso engine I has been working on manually last year. I find all the engines to be way too heavy weight"
X Link 2026-02-15T18:30Z 79.3K followers, [---] engagements

"@byte721 @convex @cursor_ai Ahahaha. I'm just a game dev. Not a game investor :)"
X Link 2026-02-15T19:04Z 79.3K followers, [---] engagements

"Yes Do you think learning C programming is worth it in the era of artificial intelligence Do you think learning C programming is worth it in the era of artificial intelligence"
X Link 2026-02-15T19:57Z 79.3K followers, 11.3K engagements

"@ohryansbelt I think more useful to understand caching hierarchies dma domain crossing costs tlb limitations etc. than any given instruction set"
X Link 2026-02-15T20:42Z 79.3K followers, [--] engagements

"@josephdviviano now that is a great question It's been interesting to watch old models saturate needs for some areas. For users who know what they are doing they start cost optimizing. @ankrgyl has pointed this out"
X Link 2026-02-15T23:30Z 79.3K followers, [---] engagements

"@brandontan @convex @cursor_ai The trick is the assets. I bought them and dont have a distribution license :( otherwise yeah no issue open sourcing"
X Link 2026-02-15T23:58Z 79.3K followers, [---] engagements

"This is the best articulation of the likely near and long term equilibrium for the frontier labs I've heard. @martin_casado Yes I think your intuition is correct. The top [--] frontier models are basically in Cournot now choosing supply and letting the market more or less choose price (eg $200 / mo for more frontier and faster intelligence) as the market right now only appears to care about the @martin_casado Yes I think your intuition is correct. The top [--] frontier models are basically in Cournot now choosing supply and letting the market more or less choose price (eg $200 / mo for more"
X Link 2026-02-16T00:51Z 79.3K followers, 70.6K engagements

"@ape_toni @michaelfreedman Just wish there was more training data"
X Link 2026-02-16T01:56Z 79.3K followers, [---] engagements

"I have no problem replying to AI bots if they ask good questions or make good comments. Good discussion is good discussion. And honestly often an upgrade to the typical X rando saying rando shit"
X Link 2026-02-16T01:59Z 79.3K followers, [----] engagements

"Agree. But whats less discussed is to what extent this is a result of the economics rather than some bitter-lessony-generalization. For example the frontier model companies can raise more money than the entirety of the private companies that rely on them. So almost tautologically there is no room for margin capture. This is both due to direct investment in the frontier models and near infinite capacity for subsidization. Being on the ground I actually see Pareto efficiency via specialized models pick up between frontier model drops. And then get wiped out by the next drop. So the big"
X Link 2026-02-16T02:54Z 79.3K followers, [--] engagements

"@ianlivingstone @hypersoren Models sublimate value and currently no real data gravity Also much more direct line between investment and growth. So the feedback loop is different. May end up in the same place. But hard to know"
X Link 2026-02-16T02:57Z 79.3K followers, [---] engagements

"@ianlivingstone @hypersoren Also investing in the models enables the competition"
X Link 2026-02-16T03:57Z 79.3K followers, [--] engagements

"the thing that's hard to gauge here is the values to the key variables are all different: - seemingly unlimited consumer demand vs "design win" dynamics - stickyness entirely different - ability to retain differentiation different (models bleed value to competitors the moment they're created)"
X Link 2026-02-16T05:36Z 79.3K followers, [--] engagements

"We're very much in the electric scissors phase of AI software development "
X Link 2026-02-16T20:43Z 79.3K followers, 10.4K engagements

"@fiyanse and btw all these tilesets I purchased. I love them. I never use AI for game art of level design. It just doesn't work well"
X Link 2026-02-17T00:59Z 79.3K followers, [--] engagements

"Just been working on the same code base for over a month and I've sort of converged on taking as much time to describe what I want as would have taken to implement it given proper architecture. And it takes me a long time to fully grok the code base given the amount of code the AI generates. https://twitter.com/i/web/status/2023623781538033746 https://twitter.com/i/web/status/2023623781538033746"
X Link 2026-02-17T05:01Z 79.3K followers, [---] engagements

"My hero test for every new model launch is to try to one shot a multi-player RPG (persistence NPCs combat/item/story logic map editor sprite editor. etc.) Just kicked off with Opus [---]. Will report back shortly. And will test [---] when in Cursor (soon)"
X Link 2026-02-07T18:01Z 79.3K followers, 135.2K engagements

"Quick update. [---] Codex is a beast (): - Finally got permissions/policy in a good spot. Full support for distributed world building with per-user permissions on levels items NPCs - Multi-level / portals working - Deployment working - Now with extra sheep (built with @cursor_ai ) https://twitter.com/i/web/status/2021843993890631927 https://twitter.com/i/web/status/2021843993890631927"
X Link 2026-02-12T07:09Z 79.3K followers, 47.5K engagements

"The difference in stuff AI coding is good at vs not is getting more stark. It's very good at basic engine stuff you'd want to build on the way. Tooling testing basic engine design. Frameworks etc. But it's really not good at anything where runtime understanding is important. I've seen this working on a splat renderer and multiplayer back end for a game engine. In both cases AI creates a pretty reasonable guess. But lacking actual understanding of the runtime semantics the results are basically unusable. This produces somewhat of a dilemma. The better it is at the stuff you can derive"
X Link 2026-02-15T19:55Z 79.3K followers, 21.6K engagements

"Really fantastic thoughts on how AI coding may impact programming language adoption from one of the top systems thinkers in the industry. @martin_casado My take: I'm guessing at the rise/re-emergence of lower-level languages like C or Go (or something after). Mostly because the key advantage of higher-level languages was to make it easier for humans to write code quickly (and with fewer errors) but that advantage kind of/mostly @martin_casado My take: I'm guessing at the rise/re-emergence of lower-level languages like C or Go (or something after). Mostly because the key advantage of"
X Link 2026-02-15T23:12Z 79.3K followers, 31.1K engagements

"@alightinastorm for development or for NPCs"
X Link 2026-02-17T15:41Z 79.3K followers, [--] engagements

"Yeah. Good suggestion. Although I use cursor so have pretty good indexes on the files. Which is critical as a project gets this large. But also since I'm doing a ton of global shared state work I need to be pretty close to the architecture. There are just so many tradeoffs with mutable state. https://twitter.com/i/web/status/2023794480672076202 https://twitter.com/i/web/status/2023794480672076202"
X Link 2026-02-17T16:19Z 79.3K followers, [--] engagements

"I work with multiple companies where nearly all code is AI generated now. However the productivity probably has only increased 20-30%. Why I suspect because writing code is really running code. Changes are the result of a business learnings. Or an operational learnings. For mature companies the majority of PRs are sub [--] lines codifying these learnings. AI clearly helps here (e.g. debugging running tests building tools) but less so. Operations and business learnings are workload and company specific. Until AI can perfectly predict what the market needs or how a system will be used this"
X Link 2026-01-22T16:35Z 79.3K followers, 276.9K engagements

"AI gen doesn't work well for creating assets in my experience. I've wasted so much time on that. So I just use @WinlusoftGames. I do have AI plumbed into the level and NPC editor to help with narrative/quest/NPC design. But that's primarily just text generation during creation time. Not dynamic. https://twitter.com/i/web/status/2023102895714181559 https://twitter.com/i/web/status/2023102895714181559"
X Link 2026-02-15T18:31Z 79.3K followers, [---] engagements

"I'll be there Hacking on my game :) Were hosting our first-ever hackathon next Friday in SF. Come build at the frontier of spatial intelligence. Apply below https://t.co/fiZHEBCvH2 Were hosting our first-ever hackathon next Friday in SF. Come build at the frontier of spatial intelligence. Apply below https://t.co/fiZHEBCvH2"
X Link 2026-02-17T18:34Z 79.3K followers, [----] engagements

"Autocatalytic = recursive self improvement It's amazing to see the cutting edge jump to recursive self improvement when the majority of developers in the world are still mostly skeptical of vibe coding for production at all It's amazing to see the cutting edge jump to recursive self improvement when the majority of developers in the world are still mostly skeptical of vibe coding for production at all"
X Link 2026-02-14T21:21Z 79.3K followers, 11.1K engagements

"Yeah so I've spent a lot of time trying to dynamically generate game narrative sprites and tilesets. You just don't get good enough scale or style consistency. It's getting better but it's noticeable. So instead I use AI to help create backstory descriptions level design etc. more as a level design tool during creation. You can really speed up level design this way. I have a bunch more sprite sheets if it helps. https://twitter.com/i/web/status/2023085329071419719 https://twitter.com/i/web/status/2023085329071419719"
X Link 2026-02-15T17:21Z 79.3K followers, [--] engagements

"You can pet the dog now . All engine elements done quests AI NPCs combat items multiplayer portals dynamic layers multi-tilesets interactive objects. Now it's just level/NPC design performance/bug testing and stats tweaking. (built with @convex and @cursor_ai)"
X Link 2026-02-15T18:13Z 79.3K followers, 41.8K engagements

"Yeah this does make sense. Although I do think that some languages allow more explicit guardrails on semantics than others. For example good referentially transparent closure support makes it easier to deal with state over time. And strong typing through the back end. And explicit execution contexts that are non preemptable (back to async vs sync programming). https://twitter.com/i/web/status/2023174188522181117 https://twitter.com/i/web/status/2023174188522181117"
X Link 2026-02-15T23:14Z 79.3K followers, [----] engagements

"Actually. Thinking this over. It seems like we're largely in Cournot equilibrium for the moment. And will continue to provided cheap investment capital remains available. However once investment capital becomes scarce they'll have to break from Cournot equilibrium to remain solvent. Particularly given the ability for challangers to catch up. Does this match your intuition https://twitter.com/i/web/status/2023192422759723398 https://twitter.com/i/web/status/2023192422759723398"
X Link 2026-02-16T00:27Z 79.3K followers, [----] engagements

"@internet_meme Also really really hard to switch off an instruction set"
X Link 2026-02-16T05:34Z 79.3K followers, [---] engagements

"Here is an example of the procedural logic. It allows me to be precise enough to actually interact with the item/rumor/quest subsystems"
X Link 2026-02-16T19:51Z 79.3K followers, [----] engagements

"I really wish you could do this all from a prompt. But they're just too stateless. And the LLMs make dumb choices"
X Link 2026-02-16T19:51Z 79.3K followers, [----] engagements

"Must. Resist. Urge. To. Start. New. Project. Because. This. One. Has. Converged. On. Old. Programming. Timescales"
X Link 2026-02-17T03:31Z 79.3K followers, 15.3K engagements

"@joshuajohnsonAI I appreciate it thanks. Levels are hand designed. AI isn't there yet. And right now the logic to integrate the NPC LLMs into the item/quest/narrative of the game is about as complex as the game itself. And it's pretty brittle. Hopefully I can get it into a better place"
X Link 2026-02-17T03:32Z 79.3K followers, [--] engagements

"πŸ–• Grown men should not play video games Grown men should not play video games"
X Link 2026-02-17T18:35Z 79.3K followers, [----] engagements

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