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@mustache_dev Avatar @mustache_dev Alex

Alex posts on X about instead of, built in, let me, aaa the most. They currently have XXXXX followers and XX posts still getting attention that total XXXXX engagements in the last XX hours.

Engagements: XXXXX #

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Mentions: XX #

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Followers: XXXXX #

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CreatorRank: XXXXXXXXX #

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Social Influence #


Social topic influence instead of, built in, let me, aaa, make a, blender, vibe, pew pew

Top Social Posts #


Top posts by engagements in the last XX hours

"ok so about 5-6 hours in godot here i am render wise it's amazing. Physics is so much easier as it's a built in feature you can also bake lighting on the go as you design your scene it's fun to play with it time to play with shader #indiedev #indiegamedev"
X Link @mustache_dev 2025-10-03T16:03Z 3518 followers, 456.4K engagements

"And inside there are X nodes you will need. The camera target which is where your camera should be the model node and your rigid body. The logic applies on the Rigid Body. The Camera node should NOT be in your player controller"
X Link @mustache_dev 2025-10-06T16:27Z 3511 followers, 1297 engagements

"First the camera the camera target node should be set behind slightly above the player this is the place your camera should follow instead of straigth up moving your camera at that place you will lerp your camera and slerp the quaternion to get a more natural motion"
X Link @mustache_dev 2025-10-06T16:27Z 3504 followers, 1173 engagements

"I included Depth of field does my game looks AAA now ๐Ÿ‘๐Ÿ‘ It's now been a full week in Godot with zero prior game engine experience And now it's got sound joystick + gamepad support ๐ŸŽฎ. For my fellow Three.js devs let me explain why it's great. #indiegamedev #gamedev"
X Link @mustache_dev 2025-10-10T16:39Z 3518 followers, 71.6K engagements

"With this instead of arbitrarily moving and playing with the camera you get a totally natural camera movement add some FOV animation with the speed or focusing and you will get a good feeling already"
X Link @mustache_dev 2025-10-06T16:27Z 3505 followers, 1103 engagements

"Been playing a bit with Node2D Polygon and UI with Godot there's no native function to make a circle i can't believe that anyway i wrote a shader based animated crossshair. Anyway you want to learn how to make a smooth spaceship - controller ๐Ÿงต #indiedev #gamedev"
X Link @mustache_dev 2025-10-06T16:26Z 3518 followers, 36.9K engagements

"Game juice isn't just about particles and postprocessing Your UI should react to what happens on screen too In this example the UI gets various VFX effects reacting to what happens. There are also shader animations to make it feel alive. #Gamedev #indiedev #GodotEngine"
X Link @mustache_dev 2025-10-08T15:41Z 3518 followers, 54.9K engagements

"so about XX hours into Godot now I got to play with shaders instancing and postprocessing effect. It's subtle (less is more) but there's a procedural screen distorsion effect around the engines aswell as a volumetric flame shader"
X Link @mustache_dev 2025-10-04T15:41Z 3518 followers, 126.1K engagements

"#Threejs devs and vibe coders All aircraft reports Introducing: Export Vertices to Three.js. Easily export curves from Blender to Three.js Vector3 and bring them to life with the full power of GSAP animations Tutorial below"
X Link @mustache_dev 2025-04-22T15:12Z 3511 followers, 25.8K engagements

"Ok so after tweaking and playing with Godot i now got the kind of render I was looking for and god it looks awesome wow It truly shines when you play with volumetric fog and volumetric lighting #godot"
X Link @mustache_dev 2025-10-03T07:56Z 3518 followers, 36.6K engagements

"Rope collision is hard. I want to create multiple scene and taking a break from writing enemy AI to preserve my mental health it's absurdly difficult"
X Link @mustache_dev 2025-10-11T17:59Z 3511 followers, 1724 engagements

"So almost week in Godot and for the first time since I started 3D i made my first enemy AI. they will make evasive manouver as you hit and aim at them. What i 'm really proud of is how natural are their movements they inherit the player's class #Gamedev #indiedev"
X Link @mustache_dev 2025-10-09T16:35Z 3518 followers, 77.1K engagements

"Some guys here accused me of scamming people. "Engagement baiting/farming" I've read. But those guys are stupid if i truly wanted to farm engagement i would not play with a stupid X-Wing that does pew pew. I would do that (WIP) #IndieGameDev #gamedev #GodotEngine"
X Link @mustache_dev 2025-10-11T17:59Z 3518 followers, 31.5K engagements