@RiotPhroxzon Matt Leung-HarrisonMatt Leung-Harrison posts on X about in the, systems, bit, strong the most. They currently have [-------] followers and [---] posts still getting attention that total [------] engagements in the last [--] hours.
Social category influence technology brands 10.48% finance 3.81% social networks 3.81% travel destinations 0.95%
Social topic influence in the 9.52%, systems 9.52%, bit #1550, strong 8.57%, champion 8.57%, meta 7.62%, balance #2270, level 6.67%, the first 5.71%, play 5.71%
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Top posts by engagements in the last [--] hours
"Patch [----] Full Preview Ranked - Apex Negative LP Gains: We've found and are resolving the cause of some of the Apex tier negative LP issues. There will still be some negative LP gains at the super top of the ladder as the very very best players are pushing the limits of what's possible in the system but it shouldn't be as widespread as it is - Aegis of Valor Eligibility: We're upping the value required for Aegis claims from C to B; we're seeing C's be too easy of a criteria we think B still accounts for players needing to "play well enough" while accounting for players being on an unfamiliar"
X Link 2026-01-28T06:10Z 122.6K followers, 1.2M engagements
"For Masters+ This patch (starting yesterday) we made queue times a bit longer especially smaller regions to both make better quality matches overall and to better balance challenger duos. If challengers are duoing there's probably higher likelihood there are lower people on their team (eg. Masters) to balance it out this patch and that those queues take slightly longer (in large regions) and moderately longer in smaller regions. We're still working to resolve those games where there are a ton of duos in the game that look really weird (eg. [--] chall vs [--] gm/master) but our fix to that won't go"
X Link 2026-02-07T13:05Z 122.6K followers, 207K engagements
"Losers queue doesn't exist We're not intentionally putting bad players on your team to make you lose more. (Even if we assumed that premise wouldn't we want to give you good players so you stop losing) For ranked we match you on your rating and that's all. If you've won a lot and start losing it's because you're playing against better players and aren't at that level anymore. It's not because we matched you with all the inters and put all the smurfs on the enemy team. For 99.9% of people reading this even if you think you're "playing perfectly" and post a good KDA screenshot with the rest of"
X Link 2024-02-11T02:51Z 122.6K followers, 3.7M engagements
"Patch [-----] Full Preview Starting the first of our MSI patches MSI will be played on [-----]. Meta is looking decent not looking for big meta shakeups and not too many regions are playing on 25.12/25.13. Mostly looking for small touches as a result. Top - Rumble and Gwen have been reigning supreme in Top lane recently; tapping them down a little to make room for a few different picks - Our Garen changes were pretty under-magnitude. Looking to further his AD incentives to make some of the more AD oriented fighter builds more viable. Our changes narrowed the gap from Cleaver to Phantom Dancer but"
X Link 2025-06-03T05:01Z 122.6K followers, 1.3M engagements
"Patch [-----] Preview Next few Patches - We're gearing up for the first major release of anti-boosting/smurfing stuff (and a few other behavior related things) in [-----] so patches are going to be pretty light these next [--] patches. - In the meantime though continuing our strategy of getting some alt-build variety we have some changes to AP Irelia Lane Kayn AP Kog Vayne Jungle Nilah Jungle. Would love to hear what other things you'd like to see. - We'll also be preparing for our Worlds patch coming up pretty soon (can't believe it's come up so quickly after MSI) Red side DoT changes - Thanks so"
X Link 2025-08-19T04:01Z 122.6K followers, 1.3M engagements
"25.20 Patch Preview Jungle Power - This patch we're targeting a few junglers (and one flex) that are posting up really strong performances in regular play; Volibear Warwick Briar. - These [--] are strong statchecks in regular play where spacing gameplay is harder to access so we're taking them down a bit Pantheon - Pantheon was overnerfed last patch and it wasn't our intention to remove him completely from the meta so we're looking to claw some of that back Mastery Curve Buffs - Each of the other buffs in the list are aimed at champions that facially look statistically fine (typically 50%"
X Link 2025-09-30T04:51Z 122.6K followers, 1.3M engagements
"Patch [-----] Preview Apologies for the late preview was on a plane Hope you all enjoyed Worlds and the games getting Silver Scrapes in the finals was such a treat. I'll write up some of my thoughts later this week. Zaahen - Zaahen will also go Live this patch Hope you're all excited - We wanted to have many throwbacks and homages to Xin Zhao throughout his kit while also giving him that Darkin flair (eg. vamping lifesteal and revive) - Interestingly Zaahen started out as a support But after some testing we pivoted him to Top lane as it would allow him to better execute on his power fantasy -"
X Link 2025-11-11T16:14Z 122.6K followers, 2.1M engagements
"A few Season Start updates: [--]. We're going to be adjusting duo queue restrictions to make Challenger duo more restrictive (currently thinking GM+). This won't affect the first patch of the season as we typically allow folks to duo unrestricted on that patch [--]. Due to an issue with some erroneous placements we've disabled Ranked for an hour (this should only affect OCE) while we deploy a fix. We will compensate players adversely affected by this. [--]. There's been a lot of discussion about how we're defining region boundaries for lanes (mid top etc.) and how it's frustrating to dip out of lane"
X Link 2026-01-08T05:33Z 122.6K followers, 311.9K engagements
"26.01b Preview Our first Micropatch of the year is coming Expected to be on Live in a few hours. Overall - Patch overall has landed about within bounds a few balance outliers as expected but nothing crazy - We're continuing to monitor things like Faelights Homeguards general game snowballing etc. and will have more to share on Monday after we've observed more of how things are playing out - I'll have more of a clear position on how we feel role power is playing out on Monday but it's a bit too early to tell right now - Early indications are that game times are slightly up by about 1.5% on"
X Link 2026-01-09T23:10Z 122.6K followers, 1.3M engagements
"Ran into an AI Discord bot this weekend and overtook its prompt to ask for a cupcake recipe xD (don't accept any dodgy discord links) And also ran into my first successful lobby termination for a hostage taker threatening to grief for not getting their role Remember to use your reports to help us out these systems don't work without your help. Griefers watch out The AI cupcake was disappointing though. https://twitter.com/i/web/status/2010595052473471331 https://twitter.com/i/web/status/2010595052473471331"
X Link 2026-01-12T06:09Z 122.6K followers, 266.6K engagements
"Patch [-----] Full Preview Jungle - Some of the main changes this patch are re-distributing some of the jungle power - This includes buffs to some of the AD junglers like Aatrox Master Yi Viego Trynd (micropatched last patch) and nerfs to some of the outliers like Zed Jayce who has been strong for a while - Several of the AP or Tank junglers have really benefitted from being able to kill Epic monsters from increased pet damage where they otherwise previously lacked DPS to do so and so they're being tapped down a bit as well - We expect that this shift within the Jungle role itself is going to"
X Link 2026-01-14T05:21Z 122.6K followers, 504K engagements
"Hi folks We are preparing a change to be pushed that will send out our Duo restrictions that would otherwise be deployed in [----] a bit early. This is a followup to the early patch tweet last week around responding to concerns around re-enabling Duo queue in Apex ranks. Simply: - Master can duo with D1 GM - GM can duo with Master Challenger - Challenger can duo with GM These changes are expected to go Live within the next few hours. https://twitter.com/i/web/status/2011983567208042963 https://twitter.com/i/web/status/2011983567208042963"
X Link 2026-01-16T02:07Z 122.6K followers, 353.4K engagements
"Patch [----] Ranked Thoughts This discussion is mostly focused on Apex players (Masters+ and their experience) I misspoke in my tweet earlier and we have pushed a change that disallows duoing up to Grandmaster including if you have Grandmaster MMR but we will try to re-enable Challengers duoing with Grandmaster and Grandmasters duoing with Masters as fast as possible. --------------------------------------------------- There have been a lot of discussions about Matchmaking and LP gains in recent days and I wanted to shed light on a few things. There are a few things that are going on in early"
X Link 2026-01-16T09:17Z 122.6K followers, 313.1K engagements
"Quick Thoughts [----] Mel Riot Emizery revealed some of the upcoming Mel changes about to hit the rift in [----] which were a response to a lot of your feedback on her current state. The main change is removing her immunity on W. Have seen a lot of concerns about this causing her to lose her identity. She will still have her reflect and we believe that is one of the core pieces that remains intact ; it will just be more necessary for her to use it well to succeed. We'll be monitoring closely and see if we need to follow up with any power adjustments. Ranked Thoughts We've been monitoring a lot of"
X Link 2026-01-21T08:51Z 122.6K followers, 205.1K engagements
"Just as an FYI we're still investigating fine tuning of the duos in Apex tiers especially at high Challenger. Some of the best duos in some of the servers are getting pretty strong winrates together but this isn't the case for all challenger duos. On average even at high challenger duo winrates are equal vs solos (but the top end best player pairings seem too strong). Still doing investigations on other things that might be affecting their performances and weighing options there. I do think it's contributing somewhat to the higher LP amounts at this time of the season for non KR regions (can"
X Link 2026-01-23T07:59Z 122.6K followers, 100.9K engagements
"Patch [----] Preview This is a huge patch after we've had a bit of time to assess how things have landed and things have taken some time to settle. Will go more in depth about champion changes tomorrow especially the jungle changes. Ranked - We're triaging a few things related to Apex negative LP gains that we're seeing in a few regions (+17/-23 kind of things) - We're also looking at some duo queue adjustments for literally top [--] challenger levels of duos to make those a bit more balanced - As a reminder these things that we've been posting about recently with the Ranked ladder don't affect"
X Link 2026-01-27T08:31Z 122.6K followers, 2.3M engagements
"A few notable things coming out in [----] Ranked - We are nerfing Challenger duos - Aegis of Valor eligibility criteria is being pushed from a C to a B - We've seen a lot of the discussion about edge cases here. Ultimately we still think striving to win is better than playing for KDA and losing especially with the way the current Mastery formula works (you don't optimize Mastery by just playing for KDA and doing nothing) - Peoples' climbs are in various states of de-sync after the usual first month of climbing. Some people are just starting their climbs now so they will have a climbing"
X Link 2026-02-04T05:07Z 122.6K followers, 256.8K engagements
"We've hotfixed changes in for Mel and Zed jungle. So far we see both changes with a larger nerf skew towards Elite play. We're not looking to overly correct this but will let it ride and re-evaluate. Mostly looking to correct the power issues here. Mel - Health per Level: [--] [--] - Passive Damage per Projectile: 8-25 + 3% AP 8-30 + 4% AP - W Shield Amount: 60% AP 70% AP - E Root Damage: 60% AP 70% AP Zed - Passive: Damage to Monsters: 0.5x 0.75x - Maximum Damage to Epic Monsters: [---] 175"
X Link 2026-02-07T01:15Z 122.6K followers, 144.2K engagements
"Patch [----] Preview Overall - Things are looking pretty stable; we're seeing some pretty marked game time reductions (probably from) the turret plate bulwarking reductions - We're still waiting to see the impact of the faelights and early vision changes on Jungle but need a full patch to draw some conclusions there (and on the early bounty changes) - After this patch things are likely to be in a pretty good spot overall would love to hear from y'all what other things need changing - We've gotten a few initial surveys back from players and Top and Bot have been reporting higher satisfaction and"
X Link 2026-02-10T09:03Z 122.6K followers, 889.6K engagements
"Additional context for a few more complicated changes; Azir is moving power out of early lane and into E/R Riven changes make her better at splitpushing pulled some of the sustain changes for next patch & nerfs to snowballing of XP and an adjustment to Supp melee vs range"
X Link 2023-02-15T01:13Z 122.5K followers, 1.2M engagements
"14.8 is the MSI patch Voidgrubs: - We're buffing Voidgrubs this patch by buffing the damage and the number of grubs required to get the first grub summon spawn - We're also separating the spawn time from Dragon a bit to make trading less of a reality and to have teams engage in more conflict Baron Attacks: - Baron attacks are a little too unthreatening right now - They're not intended to be super threatening as powerful Baron attacks can cause issues with games stalling out and teams being unable to take Barons - We also don't want to excessively overload players mindshare when taking Barons"
X Link 2024-04-09T01:57Z 122.5K followers, 3.8M engagements
"Patch [-----] Systems - Systems are mostly in a good spot right now (snowballing role power game time etc.). - We're making some small tweaks to over/underpowered items and runes. - In the AD Crit space scout's slingshot ldr and shiv are a bit weak and receiving some small adjustments to their build path to make them a bit easier to build. - First Strike has proven to be a bit too strong and snowbally in the early game with the flat gold so we're nerfing it an amount to make it not too strong in both early and late game. Bot Ecosystem - In the Marksman space Ashe is pulling ahead as a clear"
X Link 2024-06-04T05:11Z 122.5K followers, 950.8K engagements
"It's [-----] The World's patch is here A few changes are still in flux. I'm going to talk role by role here. Aurora: - We're optimistic that the issue with Aurora and Chronobreak will be resolved by patch day and so we're hopeful that Aurora will be enabled on the Worlds patch As it's played out Pros and Elite players have been extremely good at capitalizing on her R engage range and we're taking some of the training wheels off in enabling these types of engages and picks now that players are a lot better at her. She has W to enable some of these tricky engages and we'd like her to be a bit"
X Link 2024-09-04T04:08Z 122.5K followers, 1.4M engagements
"Full [-----] Preview Item Systems - After taking some deeper looks at the item systems we think that some of the systemic effects powering Stormsurge are over the line (mainly Ludens single target damage). We're looking to keep these burst items mostly power neutral but distribute power away from the upfront damage procs - For Liandrys some of the off-tank AP junglers (in particular like Udyr Zac Amumu) are not feeling the AP nerfs due to the monster damage on the burn being unchanged. It's a noticeable spike in clear speed upon finishing Liandrys and while Liandrys looks good for non-junglers"
X Link 2024-10-02T03:51Z 122.5K followers, 1.3M engagements
"Patch Preview [-----] Bounties - Some significant bounty changes coming this patch that have been cooking for a while; some of the reasoning here is to make bounties feel more intuitive to players across both champion and objective bounties - Would recommend checking out Phreak's patch preview for the nitty gritty details - The high level is: * Bounties will be more tightly correlated with gold in and gold out * When players are negative in bounties getting gold will bring them back to [--] progressively rather than a 0-7 player getting [--] kills and then having a 150g bounty [--] kills may or may not"
X Link 2024-10-15T04:11Z 122.5K followers, 997.6K engagements
"Patch 25.S1.3 Mel - After the hotfix Mel has mostly stalled her winrate growth (similar to Neeko's release; another champ that has similar play against learning curve) - We think her abilities are intuitive and will be learnt over time (drop the stacks play around her W). We dont feel the need to make further balance adjustments this patch and feel like shes in a good spot while we observe how players learn her - Shes currently extremely popular which is great and we wanted to make her easy to play because of the influx of new/reviving players who wanted to play her from Arcane (hence the"
X Link 2025-01-28T04:37Z 122.5K followers, 1.2M engagements
"Patch [-----] Preview Sentiment on the game is too balanced - Have heard a bunch of sentiment recently around the game being too balanced - Often people feeling this way can feel like the game feels the same patch over patch TFT can sometimes feel like this when the balance team is doing too good of a job - A great problem to have but also a real indicator of some opportunities for us - When the game is in a pretty balanced state we're particularly interested in getting champions into multiple roles (in a way that doesn't break the game) that can add a bit of freshness back - Things like"
X Link 2025-08-05T04:24Z 122.5K followers, 1.1M engagements
"Patch [-----] Full Patch Preview Worlds is coming up on [-----] (wow cant believe its come around already) Items - Bamis and Sunfire have been pretty weak for quite a while. So were buffing the Sunfire line by putting a decent buff into Bamis. - In particular many of these champs dont optimally buy Sunfire first which kind of defeats the purpose of Bamis as a component. - Mercurial has also been pretty weak so were giving it a net buff Yunara - Were really happy with where Yunara has landed overall. - Now that her Mastery curve is starting to catchup shes pretty overpowered though (mostly for"
X Link 2025-09-03T04:30Z 122.5K followers, 779.4K engagements
"Patch [-----] Preview I don't know about y'all but we're SO F***ING EXCITED for Worlds to start in [--] hours from now π kicking off with T1 vs IG elimination round. Systems - This patch seeks to make Mid lane in particular a bit more interactive through nerfs to second wind dorans shield a small nerf to Catalyst (we still like it being strong as a situational option for typically immobile mages to hold off Assassins/Skirmishers) - We acknowledge that this is probably going to require some follow up adjustments to Top lane lane dominant champions and we're starting with a pre-emptive nerf to"
X Link 2025-10-14T04:24Z 122.5K followers, 878.8K engagements
"Wowee the off-season just got a ton more interesting. He's inspired a whole generation of ADCs Who will be his successor 'Gumayusi' T1 . 'Gumayusi' . T1 'Gumayusi' https://t.co/zhiC6v7Qqu 'Gumayusi' T1 . 'Gumayusi' . T1 'Gumayusi' https://t.co/zhiC6v7Qqu"
X Link 2025-11-17T12:08Z 122.5K followers, 391.4K engagements
"I can see what you mean. I think high ELO in particular is a bit too punishing on certain attributes and across a few specific axes. We are trying to model mastery around things that "actually win the game" as opposed to scores that people would perceive are winning the game but don't to avoid some of the perverse incentives like "just farm/play safe if you're losing just to get a B". At the same time being "very correct" runs afoul of scores that players might think deserved super well. Will see what further tuning we can do to have these scores match player sentiment better"
X Link 2026-02-08T00:56Z 122.3K followers, [----] engagements
"This patch we're shaking up a lot of different systems; fighter items ADC satisfaction adjustments and adjustments to make Grievous Wounds more impactful as a reactionary purchase. We're making pre-emptive nerfs to champs that will become OP from Crit changes (Kindred GP)"
X Link 2023-01-17T21:29Z 122.5K followers, 2M engagements
"Patch [----] Preview Tank Items - After an extended period last year of being quite weak and unsatisfying tank items have found their footing in a strong way especially for normal play but also in high levels for some of them - A lof of tanks in those times were opting into things like Thornmail 2nd item (in particular) which indicated that they dont really have any good item choices - Being able to opt into specialized items like Thornmail 2nd sometimes is OK but it feels pretty unsatisfying when its the option in most games especially when playing against magic damage compositions - Unending"
X Link 2025-02-11T05:09Z 122.6K followers, 1.3M engagements
"Patch [-----] Full Preview Communication - Seen a lot of energy around engaging with members of the Dev team recently (and a certain very active person :) ) - A few helpful contacts for certain areas who are active with updates - Everyone is very excited to communicate with y'all and we aspire to be one of the best communicating dev teams out there General - @RiotMeddler @RiotPabro @RiotPupulasers @LoLDev @drewlevin @RiotPhroxzon Balance SR - @RiotPhroxzon @RiotPhreak @RiotAuberaun Matchmaking Player Behavior Ranked - @RiotPhroxzon @drewlevin Champions - @Squad5lol @RiotAugust @MaxwellPerlman"
X Link 2025-08-20T06:27Z 122.6K followers, 644.3K engagements
"Patch [-----] Full Preview If you didn't watch the games yesterday you should And hope you're excited about the games today Dr Mundo - Mundo is showing up frequently in our frustration surveys as the most or at least one of the most frustrating champions - He sports a pretty average winrate and a pretty shallow mastery curve so isn't overpowered but players have been pretty frustrated by him - We're making some power neutral adjustments to make his late game bonking a little less oppressive but in return he'll be able to go where he pleases a little better Graves - Graves is much more popular"
X Link 2025-10-15T05:03Z 122.6K followers, 424.1K engagements
"Patch [-----] Full Patch Preview Zaahen: - Zaahen has been off to a powerful start and after the micropatch nerf he's relatively stable - For regular players he's stabilizing out but seems a little stronger in higher levels of play right now especially with what we're seeing out of his early mastery growth currently - We intend to nerf him in [-----] but haven't yet decided what nerf or by how much and want a bit more information before we act - We don't think he's so overpowered currently that he can stay in this state Bloodline: - Bloodline has fallen a little behind Alacrity especially for"
X Link 2025-11-25T05:36Z 122.6K followers, 540.7K engagements
"Patch Timing - The patch will go live roughly Dec [--] PST New Jungle champions - In preparation for a lot of the Season Start Ranked changes and general queue health we wanted to continue making it so that there are many viable options in the jungle - This doesnt mean that these champions need to be overpowered though - So some of our changes are aimed at better balancing this jungle ecosystem but we want to be in a world where it is possible to play a lot of different champions in the jungle provided they have reasonable gameplay and they dont undercut the power level of the champions in"
X Link 2025-12-13T12:05Z 122.6K followers, 529.3K engagements
"Patch [-----] Preview MSI has put out really good games so far with Ka-lose-ta and When-TF-am-I-gonna-get-a-win looking pretty bad though. Meta is looking pretty good overall main gaps have been some more AP junglers and a few more assassins though a lot of the HP mid lane has made this a bit difficult and we didn't want to have too many more Corki Trist mid etc. We've been a bit buff heavy in recent patches so pulling it back a bit here with more nerfs. Systems - We initially made mask stacking (haunting guise + haunting guise possible as a fun joke build (or rather passed on fixing it) but"
X Link 2025-07-08T04:33Z 122.6K followers, 1.1M engagements
"Patch [-----] Preview These are our last [--] patches before the final worlds patch (25.20) Systems - We're looking at a nerf to Redemption to reduce its priority amongst Tank Supports (because it gives them no strategic tradeoffs); it's OK if they opt into it at some cost but that's not the case right now - Secondly we're lowering the strength of Support in Pro a bit heading into worlds with putting Unsealed halfway back to where it was before. This should better strike the balance between it being untakeable and being a must take Meta Strategy - Our overall strategy this patch is to add a few"
X Link 2025-09-16T07:23Z 122.6K followers, 1.8M engagements
"Patch [-----] Full Preview Zaahen - Chatted a bit yesterday about Zaahen starting out development as a support - We hadn't made a support for a while and we already had a headstart on wanting Zaahen to be a Darkin with eye/all-seeing motifs - The first iconic ult Squad5 tried was swinging his Glaive to Deathmark everybody (think Deathmark meets Xin Ult) - One of the issues with this was that Zaahen had a support economy so he'd do this and just die. It wasn't a fatal flaw but it wasn't quite cool enough to build a kit around - Another idea tried was to embody the idea of sacrifice; Zaahen would"
X Link 2025-11-12T14:56Z 122.6K followers, 1.3M engagements
"We're aware of the LP gains and sometimes odd looking lobbies (eg. [--] chall vs [--] master) in Challenger. The root causes of the issue are pretty complicated so I'm not going to go into detail on it but just wanted to let folks know that we know what the issue is and we're working on it. While these very lopsided games are a relatively rare occurrence and it's happening in [--] regions we've been working on a fix now for a few months that we hope to ship in the coming patches. Once the fix is out it won't fix things immediately but we expect it to get LP gains back to where they should be within a"
X Link 2026-02-15T22:30Z 122.6K followers, 154K engagements
"Patch Preview [-----] Gameplay Thoughts - Game Time & Snowballing: For the most part our metrics around snowballing have come in and they're not looking any higher than last season (and for average play are lower). This is pretty much the same across every region. Game time is also looking slightly longer in each region and even moreso given that the game starts earlier. But at the same time players have reported that games feel a lot faster. We have a few hypotheses: Certainly downtime with more frequent minion spawns and homeguards makes it feel like there's constant action happening. Hitting"
X Link 2026-01-13T04:54Z 122.6K followers, 878.9K engagements
"Full Patch Preview [----] Ryze - Ryze's resurgance in the last few months has increased visibility on R's prediction behavior. This behavior is frequently difficult to predict and often doesn't teleport champions when it feels like it should - We're removing this functionality as it leads to overall less predicatability around Ryze R behavior Dusk and Dawn Gwen & Kayle - While we nerfed several other Dusk and Dawn users Gwen has floated to be one of the better ones; we're tapping her done a bit as a result - Kayle also falls into a similar boat - We're overall pretty happy with the state of"
X Link 2026-02-11T05:24Z 122.6K followers, 1.5M engagements
"We recently had a wave of boosting and hitchiking penalties go out. We've found an issue in how those ranks were snapped down and some of the accounts didn't have their rank follow their MMR resulting in a small number of players with visible rank of Master/Grandmaster playing in Emerald games. We are in the process of finding the players that didn't get snapped correctly and correcting their ranks. Our current philosophy (and I'm not saying this is 100% right long term) is that we perma ban on 2nd offense. I can understand that people may feel that is too lenient. For us to perma ban on"
X Link 2026-02-13T04:51Z 122.6K followers, 240.1K engagements
"It was faster than in previous seasons by intention but it was still quite a bit faster than I think people were expecting. Peak LP's by the end of the Season shouldn't end up being too much higher than in previous Seasons after everything shakes out. In hindsight we should've done some expectation setting about how much faster it was going to be. We'll have some more fine tuning for next Season. It also means that when you look at the 1000LP to Grandmaster It's a lot of LP but if you consider how long you're holding onto +30/-10 in some cases it's not that many more games than in previous"
X Link 2026-02-15T22:36Z 122.6K followers, 11.8K engagements
"@arraveri There should be no impact at all in Apex tiers. We see negative LP gains there at 0.5% of players which is normal. In challenger we're seeing about 20%"
X Link 2026-02-15T22:47Z 122.6K followers, [----] engagements
"We're targeting [--] micropatches for 13.24b Today (ETA [--] hours): Arena numbers balance Tomorrow (ETA [--] hours): Arena mechanics changes Summoner's Rift changes Arena Strategy: - We want Arena to have a mix of tactical and strategic depth and decision making - There should be situations where players high roll and there's not much tactically you can do about it. - In these instances you take your top [--] and we want each champion long term to have access to this kind of thing. (Access to giga highrolls like 30k HP may not be super equal rn) - We're targeting some champions as more swingy"
X Link 2023-12-11T22:56Z 122.4K followers, 897.6K engagements
"Overall: Overall we're pretty happy with how the patch has landed. - No critical bugs (there's a few bugs with Rift Herald Hwei etc. that we're fixing) - Balance is decent (no champion moved more than 4% in either direction) Shoutout to QA Engineering in particular for taking so many measures to ensure patch stability given no Preseason soak period this year. Our hotfix patch will go live in about [--] hours from now. This hotfix isn't intended to fix everything that is weak or strong but mainly tackle the big outliers. (eg. Hexplate seems a bit weak but we need a bit more time to let things"
X Link 2024-01-12T04:16Z 122.4K followers, 1.8M engagements
"Patch [----] Ranked - We're making some changes to reduce how lenient tier boundary demotions are. While we think making a tier boundary is a big milestone we also need to be demoting people more honestly to ensure the ranked system functions properly - We're also continuing to investigate some players with negative LP gains. The vast majority of these are coming from the above where people are not being demoted properly so their visible rank is higher than their current level of play - We're also chasing down a few cases of some Diamond1/Masters players having some negative LP gains for a"
X Link 2024-01-17T04:56Z 122.4K followers, 2.1M engagements
"14.3 Snowball game length objective power are still feeling pretty good Tomorrow will be detailed patch preview and the day after I'm going to chat a little more about ranked (just to not have too much stuff in one go) Burst Damage - The stat shard changes in [----] aimed to bring interesting choices and burst damage reductions - Compared to [-----] most classes are surviving longer by 0-1s in the average combat scenario with a few exceptions - These are mainly AD Assassins and Mages who are dealing and receiving more damage (as their items lost health and gained AP) - Compared to peak durability"
X Link 2024-01-30T06:27Z 122.4K followers, 1.3M engagements
"14.4 Preview Overall Supports: We're pretty happy directionally with where supports have landed after everything's settled. Support item is having 1st+2nd stack charges start earlier and charge rate is reduced slightly to: - Buffs melee wave dynamics for 1st and 2nd wave - Discourage non-support item start for supports - Slightly nerf first support item completion time (we like that they're a bit stronger than S13 but the [--] item spike is a bit strong) Tethers: Several champions this patch are getting their tethers updated to instantly snap when exceeding max range (Aatrox Fiddle Illaoi Karma"
X Link 2024-02-13T06:40Z 122.4K followers, 1.4M engagements
"14.4 Full Preview Systems - For Terminus and Cleaver we're reducing the stack counts required to hit max value now that they're uniqued against other pen items - Fountain regen has been tuned pretty conservatively over the years and we see an opportunity to reduce downtime in base by a little bit. We'll keep an eye out for tempo based push and roam strategies but think we have a bit of room to improve here - Lethal tempo has been too heavily skewed towards early game power for melees for a bit too long. We're looking to reduce this power and then tune around it for affected champions. This"
X Link 2024-02-14T06:24Z 122.4K followers, 760.5K engagements
"14.5 We're pulling runaans and Galio from the patch due to some unforseen issues Items - Passes this patch to bring some items up to viability (sunfire heartsteel dream maker celestial) - we're still undecided on navori - we're also throwing in some minor changes to Lich bane rocketbelt and Stormsurge to balance these sub ecosystems - Sleigh was over buffed and FH is a little too cheap for how strong it is right now Jarvan - he's struggled to keep up after Shojin changes. Rhaast - he's both struggling and buying glass cannon builds - looking to bring him back onto some less squishy builds Kog"
X Link 2024-02-27T05:10Z 122.4K followers, 1.1M engagements
"14.6 ADC - We've been hearing a lot of discussion around the state of ADC - The strong state of supports prevents us from buffing them heavily and returning to a "bot meta" - Crit items are getting some buffs to make them more competitive vs on-hit and lethality. - We're still on the continuous pursuit of trying to improve the satisfaction of the role for (especially) regular play without sending the power level through the roof in the hands of coordinated teams - There are some other changes this patch to decrease the snowballiness of the early-game which should also help with early feels"
X Link 2024-03-12T05:09Z 122.4K followers, 1M engagements
"14.7 Systems - Following up on the previous patch changes further nerfs to support items - Shiv nerfs are a follow up to the Crit item buffs from last patch; champs like Jinx/Zeri are too strong but other champions are the right power level Last Patch Followup - Some champs were over buffed/nerfed from last patch - Galio Kayn Smolder Karma support - We're directionally happy with where the changes for these champs landed but power level is a bit off - For the champs who were nerfed (Kayn Smolder) we're aiming about halfway to where they were before and in the case of Karma Supp getting her"
X Link 2024-03-26T04:42Z 122.4K followers, 1.3M engagements
"Final [----] Changelists Taking a bit of a different approach and talking more holistically role by role for this update. Top: - The top meta is looking pretty varied with a mix of fighters tanks AP (any Morde enjoyers) and some ranged. We're not looking to mix this up too much as a result. - Tanks are a little on the weaker side but K'Sante Udyr Ornn Sion etc. should be situationally viable. We're not looking to make them a dominating blind - With grub buffs and their spawn times offset we're hoping to see a little less trading of objectives and an increased focus on attention on top side Jgl:"
X Link 2024-04-10T04:13Z 122.4K followers, 953.2K engagements
"Hi everyone and welcome to Patch [-----] Overall the patch has landed reasonably balance wise for things that changed. Lane Swaps - They've been a hot topic of conversation over the course of MSI - While we think some of this was teams adapting to player matchup diffs over time in some cases it's more optimal than we'd like (eg. double ranged bot lanes) - While a few lane swaps every now and then is favorable for the viewer experience every game is too far - We'll be adjusting the fortification and first turret gold values as a result K'Sante - K'Sante has also been a hot topic from MSI - While"
X Link 2024-05-21T04:28Z 122.4K followers, 1.2M engagements
"Patch [-----] Full We've cut Varus and Xayah from the patch. We're waiting a little longer for the meta to settle before acting. ADC changes will be isolated to Corki Ezreal and Ashe who are solo Q (especially) outliers. Item Changes - Item changes this patch are aimed at bringing up some of the weaker options in Void Seryldas while smoothing out some of the build paths for some Crit items - Some difficult build paths are good for having clear success and failure between good (I've done it moments) and bad recalls but these are a bit too painful even for those Karma - Changes that are geared at"
X Link 2024-06-05T04:28Z 122.4K followers, 934K engagements
"14.14 Preview Arena - If you've been following @RiotRogueFool and @Damascus_Glenn we've been prepaing some new content for Arena coming in Patch [-----] - Check out their accounts for some additional deets - This will be a bunch of new Prismatic items augments and a few other adjustments - Buffs: Phenomenal Evil Snowball Fight Feel the Burn Urf's Champion Ori Thresh Twitch Ivern Kog Irelia Panth Nidalee Hecarim Neeko Kennen - Nerfs: Duskblade Prowlers Gargoyles Brutalizer Zed Yi Alistar Pyke Shaco Brand Yorick Naafiri Garen Swain ARAM - Nerfs to Zeri Lulu Thresh Viego Absorb"
X Link 2024-07-09T03:42Z 122.4K followers, 2.2M engagements
"Full [-----] Preview [-----] comes with Aurora and Swarm Get hype Both of these projects have been labors of love. Each of the pods working on these projects poured their heart and soul into them. I'm not going to give too much info here and let the teams and their Publishing teams give out more info. Absorb Life - We're moving a lot of the power budget for this rune out of the early game and into the later portions of the game with non-linear scaling - We're moving it further to compete with Triumph in the mid-late game especially if you're split pushing (not proccing triumph) vs teamfighting"
X Link 2024-07-10T06:00Z 122.4K followers, 1.1M engagements
"Thanks to @RiotPhreak for covering me last patch now you're stuck with me again. In [-----] we're continuing to make changes to adjust the meta in time for Worlds (on 14.18). ADC's - Systems changes this patch are targeted at Absorb Life Cut Down and Fleet Footwork. - A lot of the ADC's (especially) in Mid are continuing to use these runes to great success and a combination of all these smaller meta effects (runes AP and ADC item changes xp changes etc.) are combining to make ADC's in solo lanes so powerful - In [-----] we see early signs that the nerfs to [--] item spike (BORK) individual champion"
X Link 2024-08-20T03:38Z 122.4K followers, 1.3M engagements
"14.17 Full Preview It's the final patch before Worlds. Talked about the systems changes yesterday talking about a few of the specific champion changes. High level we're looking to continue getting a few more mages into Mid lane nerfing AD systemic options further bringing a few more AD junglers up and systemically nerfing some of the overpowered Tank support items. Caitlyn - Caitlyn hasn't been present in the meta for a while - We're giving her slightly better control on one of her skill skewed spells and better scaling that doesn't skew towards Lethality builds AP Junglers (Brand Lillia) -"
X Link 2024-08-21T05:40Z 122.4K followers, 942.9K engagements
"Patch [-----] Preview Game Monitoring: - This patch we've seen a pretty good reduction in the amount of snowballing while keeping game times constant. - Additionally we're noticing that champions are dying on average 3-5% slower than on the previous patch which is helping skill expression shine a bit more - We're still waiting a little longer to see which roles have come out on top power wise but AP has been floating up closer to the top Systems: - Our general strategy here as with previously is to get systems into the right spot first and then follow up with champions changes - Lethal Tempo"
X Link 2024-10-01T03:01Z 122.4K followers, 1.4M engagements
"14.21 Full Preview Swain - Swain has been in a state for a while where his most popular role is support; has been most popular in support while being his weakest role - His farming roles have pretty consistently been more powerful but unsatisfying and as a result unpopular - The changes aim to make his farming roles (especially in solo lanes) more satisfying powerful and reliable. Galio - Galio's builds are a bit too non-AP skewed currently pushing him into more of a pure tank than we'd like - We'd like to make ROA a bit more of an attractive item compared to other options and taking his mana"
X Link 2024-10-16T05:05Z 122.4K followers, 681.1K engagements
"Patch [-----] Small patch leading into the latter portions of the year. The game feels like it's in a decent spot. Ambessa - As mentioned earlier we think Ambessa is in a pretty decent spot right now and we're giving a bit of time for her skill growth to catch up - We have some small changes to match her P duration to her Q recast duration and clear her move orders after she R's so she doesn't walk to a location after successfully casting R Bounties - Bounties are the main portion that feel a bit mistuned right now - We're making bounties accumulate faster in general and also mapping bounty"
X Link 2024-11-12T04:33Z 122.4K followers, 1M engagements
"Patch [-----] Full Preview Rell - Rell has been a mainstay for a while in Pro. - Her midscope gave her a lot of fun tools but also the capability of that on her CC chaining potential is too strong - We're adding a bunch of power into other portions of her kit to compensate Smolder - Smolder is a really popular champion but he gets held down a bit by being a great champ in Pro - He's quite good at stalling out games especially in the mid-late game with some of his waveclear capabilities; and those skew more towards Pro - We're bringing a bunch of these capabilities down as well as his stack"
X Link 2024-11-13T06:54Z 122.4K followers, 939.6K engagements
"After a full [--] days of data wanted to give an update on what we're seeing in Ranked. Format: [-----] 25.S1.1 First Blood Winrate: 57.6% WR 57.5% WR Game Time (10 [--] 90th%): [----] [----] [----] min [----] [----] [----] min First Turret Winrate: 70.4% WR 70.8% WR Feats of Strength Winrate: 74.1% Atakhan Winrate: 78.9% Baron Winrate: 82.5% 82.6% Each of the other major objectives like Inner Turret Dragon Rift Herald etc. are also the same as the previous patch. Objective winrates are also related to how far ahead the team is by just playing and getting ahead normally through kills/farming etc. so winrates"
X Link 2025-01-13T00:19Z 122.4K followers, 644.1K engagements
"25.S1.2 Preview Overall - As mentioned yesterday we dont think Feats or Atakhan are in the right spots (and in some cases like T3 boots weak) but looking to keep certain more controversial elements slightly weaker than what we think is balanced to allow players to get used to them especially as a lot of players dont read the communications we put out Atakhan - Were looking to make Voracious Atakhan a little more frequent as hes showing up in less than 15% of games but also reduce his effects power a bit as his effect is more warping than Ruinous - Voracious has been showing up in the few Pro"
X Link 2025-01-14T05:59Z 122.4K followers, 746.8K engagements
"25.S1.2 Full Preview Item Changes - Looking to increase the relative power budget of the Armor Pen stat on both Lord Doms and Mortal Reminder - At the same time we're sharping the differences between Yun Tal and Collector by making Yun Tal more about sustained damage and Collector more about burst damage - The intention is that if a champ opts into YunTal - IE - LDR build it would feel notably different against tanks than [--] item builds without LDR Feats of Strength - Yesterday I forgot to mention that the First Blood is changing to be First to [--] kills (Thanks to the folks who worked over the"
X Link 2025-01-15T04:56Z 122.4K followers, 633.9K engagements
"Hi everyone You may have seen the anti-lane swap changes that made their way to PBE today. Changes The changes (as of today) are as follows: - Lane Swap Detection - [--] enemy champions both of whom dont have jungle item are in the offending lane or surrounding area * Timer is 1:30 - 3:30 for top lane and 1:30 - 2:15 for mid lane * If the team has no junglers this rule is disabled * If the team has two or more junglers junglers are included in the check - While Detected * Defending turret has 95% damage reduction * Defending turret one shots minions * Defending turret and minions give gold and"
X Link 2025-02-22T03:01Z 122.4K followers, 542.4K engagements
"Hi everyone Patch [----] is going to be the patch for First Stand and more Pro focused Atakhan - In patch [----] we increased the occurrence rate of Ruinous in Pro; so far results have been promising; around half of the games in LPL (the only major region on 25.4) have been Ruinous. - We intend for around 60% of games to be Ruinous in Pro while not completely removing it for Solo Q Lane Swaps - Adjustments today are to remove some of the edge cases like deep proxy-ing various lane shift strategies and giving better warnings for players about to incidentally run into the penalty playing innocently"
X Link 2025-02-25T04:25Z 122.4K followers, 906.2K engagements
"Patch [----] Preview Losing Team Bounties - Bounties appearing on the losing team has been a problem weve been incrementally tapping down for a while - This patch were able to rewrite some of that code to better account for early bounties on the losing team in particular - This should reduce a significant amount of these early cases if not completely eliminate them. If not well continue to follow up in the future Anti-Lane Swap - After the micropatch anti-lane swap are triggered 1% in regular games - On First Stand so far weve been seeing standard lanes pre-grubs swap which is good - While the"
X Link 2025-03-11T05:29Z 122.4K followers, 863.4K engagements
"Patch [-----] Preview This is the MSI patch Pretty short list we're mostly happy with where the meta is at given that a bunch of champions are pretty ceilinged on SoloQ power and we're seeing a pretty good amount of diversity. Mundo - Mundo has picked up a ton of attention recently and while he wins in a rather frustrating manner sometimes his actual performance metrics aren't quite following along - We're waiting a bit longer to actually see where this ends up certainly there are a ton of new players on him thanks to all of the fun videos about him :) but not enough to tank his winrate to this"
X Link 2025-06-17T03:16Z 122.4K followers, 789.5K engagements
"Full Patch Preview [-----] Firstly today losers queue is not true we're not intentionally making you lose more games while you're losing (it doesn't even remotely make sense why we would even spend compute time and increase queue times to do that). We're not matching you on your honor score your number of pings your runes whether you're on a loss streak or any of that. We only match you on your mmr try to achieve as best on-role parity as possible (we can still do a bit better here) Yunara - Yunara is releasing this patch ππ - After a string of spell focused/non-AA oriented ADC's (Smolder"
X Link 2025-07-09T06:09Z 122.4K followers, 675K engagements
"Patch [-----] Full Preview Balance Strategy - As mentioned yesterday heading into the back half of the year where things are pretty well balanced we're going to be spending a lot more time trying to find opportunistic alt builds alternate roles and other things that feel like opportunities for players to express creativity - If you have any suggestions for builds or roles that could use a little bit of love earflicks that can be fixed we'd love to hear them - This also can include things where it might take a little more time to land a more involved gameplay change to them (like Rek'Sai's"
X Link 2025-08-06T06:09Z 122.4K followers, 1M engagements
"Seraphine is getting some buffs this patch. We've heard a lot of the feedback around her feeling weak and some of her spells feeling a bit unsatisfying especially without allies nearby. Changelist Mana Growth: [--] - [--] HP Growth: [--] - [--] Q: Amplified damage now affects monsters W: 3-5% missing HP per target - 8-16% missing HP (regardless of targets) Typically it's hard to buff Seraphine for where her main audience is (support) because her Mid and Bot stats are usually too strong and the limiting factor Our goals are: [--]. To have her be a bit more performant in regular play where she's the most"
X Link 2025-09-13T05:13Z 122.4K followers, 230.8K engagements
"Lane Swaps changes for Worlds We're making a change in [-----] to improve the viewer experience around lane swaps while trying to strike the balance of being respectful to teams who qualified on these strategies. Lane swap penalty timer will be going to 4:00 in Top Lane only - This is 30s longer than the timing at First Stand in March [--]. Teams that have practiced the strategy will still be viable in certain situations (still fine in the best cases but harder to pull off in the worst cases) [--]. We know that many fans are excited to tune into Worlds to watch the best Top Laners vs the best Top"
X Link 2025-10-03T05:29Z 121.2K followers, 551.9K engagements
"Patch [-----] Preview World's Commentary - Overall the Swiss Stage has been pretty exciting with a lot of very INTeresting games. - Not going to comment too much on the state of the meta with the tournament ongoing (will give more detailed thoughts after the tournament is finished) but the Quarterfinals matchups are looking pretty awesome excited to watch the games - So far though Meta seems to be playing out roughly as expected will be hoping for more champ diversity in the BO5's Systems - Phase Rush is a bit too overbearing with its ability to resist slows to such a great degree. - In"
X Link 2025-10-28T04:03Z 121.2K followers, 1.1M engagements
"Screaming alert lol I don't think I've been this hyped in a series since [----] DRX finals. Absolutely incredible showing by both teams this series. So thankful to have watched [--] goated BO5s this week. Also just a really interesting set of drafts in this series in particular with the Anivia Jinx double ranged supp Mel. Just absolute cinema. Wish we could've had a BO9 haha Just feel so thankful to work on the game that I love with a team that I love. And thank you all for playing with us. β₯ Here's to an amazing semi finals and beyond"
X Link 2025-10-31T16:10Z 122.4K followers, 136.5K engagements
"Hope you all enjoyed our Zaahen reveal on the big stage What are your thoughts on our new Darkin π"
X Link 2025-11-09T09:44Z 122.4K followers, 271.4K engagements
"Pleasure as always to go on Broken by Concept with Curtis and Nathan. Curtis Nathan and Charlie produce some of the best League educational material and I'd highly recommend it especially since it touches on some of the lesser trodden concepts like mentality focus and lifestyle. In the episode I chatted a bit about the "vision for jungle balance" and clarified further my position replying to a reddit comment about "perma clearing having no counterplay while ganking also has no counterplay". On Jungle strategy balance The main "issue" is that jungle operates on a pendulum. The perfect state is"
X Link 2025-12-16T04:55Z 120.8K followers, 162.4K engagements
"I don't think she necessarily needs a mid-scope will continue to monitor. If she ends up being weak I think she just needs a bit of power especially since role quest would help her spike really hard and let her hit her tAD scaling with Tri Force a lot better than in previous Seasons"
X Link 2026-01-13T05:01Z 120.8K followers, 68K engagements
"@Chreak_Lol Yeah our changes there got delayed a bit; nothing yet to share back we want to make sure those changes are right and hit the mark for everyone. We still intend to ship the changes though thanks for being patient with us"
X Link 2026-01-22T05:53Z 120.8K followers, [----] engagements
"@MoleculeLOL yeah the intent is to make breaking turrets in sieging situations easier based on the number of nearby champions it will buff resist that amount per plate blown up. eg. if [--] champs nearby and you take [--] plates previously it would be [---] ar/mr new patch would be 3*50 = 150"
X Link 2026-01-28T06:46Z 121.4K followers, 43.4K engagements
"Here's the Patch Preview for [----] (MSI is on 12.8) We're doing a large update to increase champion durability in Patch [-----] so look out for the Quick Gameplay Thoughts on Friday Highlights are the Olaf and Taliyah changes that we're excited to finally get into your hands"
X Link 2022-05-03T00:39Z 122.5K followers, [----] engagements
"Changelists are still subject to change. All of the champion adjustment lists are pretty lengthy but some of the notable changes are listed here. We're holding off on doing significant item or burst champion changes until after the durability update patch (12.10)"
X Link 2022-05-04T01:22Z 122.5K followers, [----] engagements
"We've been thrilled to see the reception to the durability update across all regions The team has aligned on the highest priority champions to hotfix. There will be more context & specifics in the mid-patch notes when it's up"
X Link 2022-05-26T22:49Z 122.5K followers, [----] engagements
"Massive patch. Super proud of the team and helpers for rallying together to get everything in. We're being careful to not undo what we just did and are doing our best to maintain item choice champion feel and identity role balance etc. A lot of work to still be done :)"
X Link 2022-06-01T04:09Z 122.5K followers, 11.3K engagements
"We're planning for a [-----] micropatch to hit some outliers for [--] Jun and [-----] champs that were hit too hard (Kat Shaco). The rest will be in [-----] but it will be delayed a week and start coming out July [--]. Buffs for bursty champs are targeted at non-burst axes mostly"
X Link 2022-06-28T04:10Z 122.5K followers, [----] engagements
"Honing in on changelists for Patch [-----]. We're pulling the Teleport changes and are focusing on stability for the rest of the season. Expect smaller patches as we head towards the end of the year (outside of World's patch). Healing and Pro Play lists are in earlier posts"
X Link 2022-07-19T00:29Z 122.5K followers, [----] engagements
"Notable: We're happy with where Yi has ended up across skill brackets but he's too strong across the board. Taliyah targeted at E uptime Most buffs are targeted at repeatability over burst. Other changes are small swings as we attempt to stabilize for playoffs and worlds"
X Link 2022-08-03T04:06Z 122.5K followers, [----] engagements
"12.16 The first of our World's focused patches. Since some Leagues are still qualifying for Worlds on this patch we're holding the more speculative changes for [-----]. Looking to tap down a few outliers and bump up others with Diana nerfs to tank and buffs to AP builds"
X Link 2022-08-16T03:44Z 122.5K followers, [----] engagements
"12.16 We're cutting Vlad and still making some adjustments before locking the patch but to give an early preview Thanks to the designers for helping fill out the sheet while I'm in perma meetingsπ"
X Link 2022-08-17T00:01Z 122.5K followers, [----] engagements
"We micropatched out a buff to Yuumi to add some power back in a way that is not super focused into E after putting it in a better long term spot. We recognize there's a risk to the return of Artillery Yuumi but there aren't a lot of great areas to buff"
X Link 2022-08-25T01:19Z 122.5K followers, [----] engagements
"A few changes to Off-Meta builds as well as some changes to various languishing champions. Mostly not trying to overhaul the practice environment but addressing a few clearly weak champions and some that are outliers"
X Link 2022-09-27T01:33Z 122.5K followers, [----] engagements
"Full [-----] Buffs to a few languishing champions and nerfs to Sett mid Aatrox and Maokai. Aiming for power neutral for Sett top. Making FH more of a damage deviation for fighters Demonic slightly worse (but still good) as a [--] item splash for tanks (Zac Amumue tc.)"
X Link 2022-10-12T01:51Z 122.5K followers, [----] engagements
"Patch is short and sweet this week. The team is heads down on making sure that Preseason is at the quality level to go out the door. Really excited Only addressing significant outliers that aren't overly affected by the changes. The Malz/Rumble changes are last hit assistance"
X Link 2022-10-25T04:41Z 122.5K followers, [----] engagements
"Things are looking pretty good (esp Engineering/bug wise) Tank Mythics aren't intended to always be rushed. eg. Radiant Virtue Jak'Sho (which are good 2nd) Shaco's monster mod is restored buffing besieged Tanks or champs with specific JG optimizations (Kindred Ivern)"
X Link 2022-11-16T22:33Z 122.5K followers, [----] engagements
"Patch 12.23b changes (coming out on Wednesday 14th). We're opting to go more nerf heavy this patch to address some of the balance outliers. More on specifics tomorrow. Some champs are getting Riot special but those that are we think have viable alternatives that are balanced"
X Link 2022-12-12T23:01Z 122.5K followers, [----] engagements
"OK we were also missing the item buffs. π€¦π€¦π€¦ I'm so sorry LOL Here's the whole thing"
X Link 2023-06-06T04:40Z 122.5K followers, 1.2M engagements
"@MoleculeLOL Don't stand in his R 4head. Isn't that thing the most telegraphed ability on the planet"
X Link 2023-12-16T10:17Z 122.5K followers, 185.4K engagements
"OK I'm kinda drunk but holy fuck the goat"
X Link 2024-11-02T18:32Z 122.5K followers, 124.3K engagements
"Lmao you should get one too Ok @RiotPhroxzon I love the shirt LOL https://t.co/llfLft8lRa Ok @RiotPhroxzon I love the shirt LOL https://t.co/llfLft8lRa"
X Link 2025-10-08T15:02Z 122.5K followers, 235.2K engagements
"We are hiring entry level Game Designers for both TFT and League ππ We're looking for Designers that could be great at any of the core design functions on League: Champions Modes Ranked/Matchmaking Balance Seasonal Updates etc. We're looking for passionate League players with deep familiarity. You don't need to be a high skill player but you need critical thinking skills creativity problem solving great collaboration skills a hunger to learn and grow. Welcoming Career Jumps We're particularly interested in professionals from fields that use these skills regularly; law medicine consulting"
X Link 2025-05-30T01:59Z 122.6K followers, 526.3K engagements
"Patch [-----] Full Preview If you didn't watch yesterday's games please do :D Systems - As mentioned yesterday Phase Rush is a bit too good at rushing and Biscuits a bit too good as a ubiquitous option that's taking over too many pages - Our goal here is to make the splash slots a lot more competitive and so buffing up a variety of competing options Skarner - Skarner is receiving a lot of buffs to his baseline damage at the cost of making his R less reliable - We expect this to make "naked R casts" slightly slower so that if he didn't land an E beforehand these ults are harder to dodge Solo Q"
X Link 2025-10-29T06:25Z 122.6K followers, 281.2K engagements
Limited data mode. Full metrics available with subscription: lunarcrush.com/pricing